I think WoW is a great MMO tbh. Those who say it are funny and make me laugh. Sure it might not be the perfect roleplaying experience, or pvp experience but when it comes down to it it's very polished off and has alot of content for those new to MMO's or the game itself. It made MMO's mainstream and should be thanked for that, just because it's not fun for you now doesn't mean it wasn't great back then.
When World of Warcraft is compared to other video games in general, it's an excellent game, up there with some of the other big names that are played by millions of people. Most of WoW's 8 million players have never played an MMORPG before, and aren't going to judge it by typical MMO standards.
But here, it's being compared to other MMORPGs, by people who have played other MMORPGs, and who are comparing its features to those of other MMORPGs. We're more demanding and more discerning here. The type of gameplay that appeals to WoW players, those who probably wouldn't play another MMORPG, doesn't always appeal to experienced MMORPG players.
Introducing MMORPGs to the mainstream and having more players than any other MMO aren't going to earn it any points with the rating system used on this site. There's no "has a whole bunch of players" score, and no bonuses given for Blizzard's excellent marketing. It's just another MMORPG.
WoW's rating is 8.2. All of the top 7 are either 8.3 or 8.2 right now. It's not like the community as a whole is drawing huge distinctions between the top games.
I dont really think it matters if people who play WoW never leave it. You dont really need 20 million people to make a good game... you can have only 10,000 people and still have a good game as long as about half are active and you have 2 servers. there was never really a need for like 100 servers anyway, so no matter how many subscribers there are on WoW, theres only about 700,2000 people on at any given time on any given server. thats basically the same in any MMO. if you wanted to go back to EQ1, just because its community has like 1 - 100th of WoW's, that just means they will have less servers, but with plenty of people on them. Honestly, the 20 million just boasts the profit that bliz is making. I wont lie thoh, ive quit WoW like 4 times and am currently back at it because like all of my RL friends are in it lmao.
WoW's rating is 8.2. All of the top 7 are either 8.3 or 8.2 right now. It's not like the community as a whole is drawing huge distinctions between the top games.
If WoW is rated anything less than 10.1, it can only be the result of a vast conspiracy of Everquest and D&D players.
If WoW is rated anything less than 10.1, it can only be the result of a vast conspiracy of Everquest and D&D players.
LoL bitter much?
Anyway my big gripe with WoW is not the terrable Leeroyjenkins community. Nor is it the low quality of the graphics. Its the way WoW copeyed all there ideas off other franchises, such as Warhammer Fantasy for example [tabletop].
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand
If WoW is rated anything less than 10.1, it can only be the result of a vast conspiracy of Everquest and D&D players.
LoL bitter much?
Anyway my big gripe with WoW is not the terrable Leeroyjenkins community. Nor is it the low quality of the graphics. Its the way WoW copeyed all there ideas off other franchises, such as Warhammer Fantasy for example [tabletop].
You're one of them! You're in it with the aliens and the Illuminati!
If WoW is rated anything less than 10.1, it can only be the result of a vast conspiracy of Everquest and D&D players.
LoL bitter much?
Anyway my big gripe with WoW is not the terrable Leeroyjenkins community. Nor is it the low quality of the graphics. Its the way WoW copeyed all there ideas off other franchises, such as Warhammer Fantasy for example [tabletop].
You're one of them! You're in it with the aliens and the Illuminati!
Do you even know what "bitter" means?
Oh noes the truth is out
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand
lol there are still people who think most popular=the best.
to thread author: man, why dont u fanboys finally realise than WoW is not that great?
Playing: Rohan Played (from best to worst): Shadowbane, Guild Wars, Shayia, Age of Conan, Warhammer, Runes of Magic, Rappelz, Archlord, Knight online, King of Kings, Kal online, Last chaos
I personally dont see all the buzz with wow, some people say that its better than other mmo's
Well let me tell u, although it may have stunning visuals and so on, its quite lame.
There are no real charachter creation, everyone looks practicaly the same. In Fact wow reminds me of guildwars
And a quite better ripoff of guildwars. If I want a boring child like game like wow, i might as well stick with something free and have more control over what i look like. Right now Im back tO city of heroes and villans, I think that game has more t it than wow ever will period.
After a few weeks of playing wow I found that everything was the same so i quit and will never go back. blizzard may have been good with games in the past, but this mmo isnt worth the cash
Ive been beta testing and playing mmo's for years wow isnt that original, heck not even coh or cov is
most of what is out today is the copy of another idea
I noticed that World of Warcraft isn't on the top mmo's list for this site... I find that pretty funny.... It seems that the "underground" RPG fans HATE wow with a passion. The hardcore EQ boys and girls... the Hardcore D&D fans... I guess the point of this post is to ask, why so much hate. Sure some don't like it... thats fine. But the fact that it has the most active accounts and players EVER for an MMO and the fact that it brought the whole MMORPG idea to mainstream gaming.... I will agree or say one thing... I think WoW helped to KILL the quality of mmo's these days. No one has the money or funding to produce something as "grand" as blizzard has. So everything looks cheap and clunky when compared
But that's just the irony part.See a lot of people in here played mmorpg's before WoW came.With the coming of WoW and it's high subscribers , a lot of people feel that WoW killed mmorpg's as "we" loved them.Sure WoW made the mmorpg-gaming on the big list for a lot of companies....problem is now you will find a lot of the mmoprg's to be the same type cookie.
I for one don't hate WoW itself.I played it for a few months but didn't like it....but i could see why people would enjoy the game and also why it attracted so many subscribers.
Do i think WoW was a good thing for the mmorpg community?Definatly not..it brought the cash to mmorpg gaming but took away the depth of most mmorpg's.
voting is a joke on this site. plus wow players are too into the game to care about voting for it.
wow isnt all that great anyway. raiding takes 4-6 hours which is ridiculous. pvp is a bunch of retards jumpin around hopin to hit someone. plus you have to pve a whole bunch just to stand a chance. and what do you do at lvl 70? raid and pvp which both suck. plus the conversations on this game is so random and childish i dont really want to deal with it. also theres the gold sellers that spam the hell out of you.
I noticed that World of Warcraft isn't on the top mmo's list for this site... I find that pretty funny.... It seems that the "underground" RPG fans HATE wow with a passion. The hardcore EQ boys and girls... the Hardcore D&D fans... I guess the point of this post is to ask, why so much hate. Sure some don't like it... thats fine. But the fact that it has the most active accounts and players EVER for an MMO and the fact that it brought the whole MMORPG idea to mainstream gaming.... I will agree or say one thing... I think WoW helped to KILL the quality of mmo's these days. No one has the money or funding to produce something as "grand" as blizzard has. So everything looks cheap and clunky when compared
1. The majority of WoW players are NOT mmorpg players. They are from Battlenet. Right now login to Diablo 2, and look at the top, middle of the Battlenet screen. Guess what's sitting there, 24 hours a day? Read it and what does it say? Roughly 20 million online gamers play on Battlenet.
2. The "hate" that "hardcore" mmorpg players have for WoW is kind of legit. I think a better word is dislike. There are many things about WoW that "hardccore" mmorpg players dislike. One of the top reasons is... there is no death penalty in WoW. In fact, some WoW players will die on purpose to travel easier, faster, and quicker. It's known as corpse traveling.
2b. Soooo..... so what if WoW is not at the top of mmorpg.com's list. If YOU are looking for a mmorpg to play, start by checking out the free mmorpgs (like AO... Anarchy Online). Then check out all the free trials of other mmorpgs. Then lurk the forums for each mmorpg. Post a question if you have one. Find the mmorpg you like, then enjoy it - no matter if it's WoW, or not WoW.
3. WoW has not killed the quality of mmorpgs. Right now it costs roughly 5-10 million to make a mmorpg on the level of UO, EQ, AC. It costs roughly 15-20 million to make a mmorpg on the level of AO, EvE, DAoC, SB. It costs roughly 30-40 million to make a mmorpg on the level of cSWG/SWG, EQ2, VG, MEO aka LotRO and..... WoW. It costs rougly 100k - 200k to make a mmorpg on the level of Runescape, Astonia III. It costs roughly 1K-5k to make a mmorpg on the level of Strive for Power, still the only mmorpg with permadeath.
AO, DAoC, and EvE, were all made by independant companies. Aka, those were their first ever mmorpgs. They were all able to garner the investment money based on no mmorpg track record. And with little, to no previous hit computer games.
It all comes down to what it has always come down to - how much of a spine do the game DEVs have. Do they really want to make something different, or better? Or do they just want to make another clone? The fact that DAoC, AO, EvE, CoH, all exist, and still exist, prove that any game company with a spine can get their non-clone product out.
4. I've stated many, many, times the reasons behind WoW's success. Here it is again in a tiny nutshell:
A. Watch the first WoW trailer. It's free to download from their site. It originally came out when WoW released. The first words are "10 YEARS" . Blizzard has had an online fanbase that is OLDER than any mmorpg. By the time WoW released, Blizzard had built up a fanatical following for 10 years, numbering roughly 20 million or more. AND every single one of those fans meet in ONE SPOT that is controlled by Blizzard - BATTLENET. So all Blizzard had to do, is place a 24 hour ad, at the top of the Battlenet site, and viola!!! Millions of Blizzard fans will check out any new game they make - even a mmorpg.
It's called superior marketing, unique marketing.
B. What led to Blizzard originally building up their 10 year old player base? Go play Diablo 2 through Act 3 to get a taste of the game. There STILL is no online game that matches the game play of Diablo 2 - though WoW mirrors some of the game features in D2. The prime ingrediant in Diablo 2 is RANDOMNESS. There are random treasures found in treasure chests everywhere, under rocks, under logs, in bookshelves, etc.... There are random loot dropped from every single monster in the game. Get a magic find set, and you take the randomness to a whole new level. It's the RANDOMNESS factor that keeps vet players still playing after 7 years!! That still keeps vet players even playing Diablo 1 !!!
C. Diablo 2, along with Strive For Power (SfP is a mmorpg though. Diablo 2 is a morpg) are the only online games with the most hardcore permadeath ever created. You die, you lose EVERYTHING. Only the most hardcore gamer dares play Diablo 2 in hardcore mode. And believe it or not, thousands have made it to the highest level 99 in hardcore mode, using the same internet connection we all use.
It's called superior game play, game design, game experimentation, and just plain FUN!
See why the 20+ million Blizzard fans are soo loyal to Blizzard? Eating up anything Blizzard releases? The original game DEVs behind the original SWG (now known as cSWG) came close to noticing Blizzard, and Blizzard's fans. They WERE going to also have a hardcore mode in cSWG. They even talked about the fun they had playing Diablo 2 in hardcore mode. But it never made it into the released version.
WoW is a fad game and most people on this website have experienced MMOs prior to WoW and are not easlly impressed with WoW's shallowness as compared to the depth of other games even the much older MMOs so it is no surprise that there is some bitterness because WoW's game design of instant gratification through simplicty and the least path of resistance to achievement attracted millions of players that other companies want to achieve by copying the WoW design which means you will only be grinding for gear for your instant gratification - no more, no less. But a lot of us still want a MMO with depth that requires skill and not robot-like repetitive tasks that challenges us to stay awake.
I noticed that World of Warcraft isn't on the top mmo's list for this site... I find that pretty funny.... It seems that the "underground" RPG fans HATE wow with a passion. The hardcore EQ boys and girls... the Hardcore D&D fans... I guess the point of this post is to ask, why so much hate. Sure some don't like it... thats fine. But the fact that it has the most active accounts and players EVER for an MMO and the fact that it brought the whole MMORPG idea to mainstream gaming.... I will agree or say one thing... I think WoW helped to KILL the quality of mmo's these days. No one has the money or funding to produce something as "grand" as blizzard has. So everything looks cheap and clunky when compared
1. The majority of WoW players are NOT mmorpg players. They are from Battlenet. Right now login to Diablo 2, and look at the top, middle of the Battlenet screen. Guess what's sitting there, 24 hours a day? Read it and what does it say? Roughly 20 million online gamers play on Battlenet.
2. The "hate" that "hardcore" mmorpg players have for WoW is kind of legit. I think a better word is dislike. There are many things about WoW that "hardccore" mmorpg players dislike. One of the top reasons is... there is no death penalty in WoW. In fact, some WoW players will die on purpose to travel easier, faster, and quicker. It's known as corpse traveling.
The fact is, there IS a death penalty in WoW. You suffer equipment damage and you have to run from the nearest graveyard back to your corpse. Sure, this isn't the lashing with a wet noodle that some "hardcore" players long for, but to say there is no death penalty is glaringly incorrect.
2b. Soooo..... so what if WoW is not at the top of mmorpg.com's list. If YOU are looking for a mmorpg to play, start by checking out the free mmorpgs (like AO... Anarchy Online). Then check out all the free trials of other mmorpgs. Then lurk the forums for each mmorpg. Post a question if you have one. Find the mmorpg you like, then enjoy it - no matter if it's WoW, or not WoW.
3. WoW has not killed the quality of mmorpgs. Right now it costs roughly 5-10 million to make a mmorpg on the level of UO, EQ, AC. It costs roughly 15-20 million to make a mmorpg on the level of AO, EvE, DAoC, SB. It costs roughly 30-40 million to make a mmorpg on the level of cSWG/SWG, EQ2, VG, MEO aka LotRO and..... WoW. It costs rougly 100k - 200k to make a mmorpg on the level of Runescape, Astonia III. It costs roughly 1K-5k to make a mmorpg on the level of Strive for Power, still the only mmorpg with permadeath.
AO, DAoC, and EvE, were all made by independant companies. Aka, those were their first ever mmorpgs. They were all able to garner the investment money based on no mmorpg track record. And with little, to no previous hit computer games.
It all comes down to what it has always come down to - how much of a spine do the game DEVs have. Do they really want to make something different, or better? Or do they just want to make another clone? The fact that DAoC, AO, EvE, CoH, all exist, and still exist, prove that any game company with a spine can get their non-clone product out.
I think you've touched on a very important point here. Tomorrow's revolutionary MMORPGs will more likely than not come from independent developers. Sure, they'll never have the financial resources of your Blizzards, SOEs, or EAs, but change has always come from the bottom, not from the complacent, stodgy corporations whose primary goal is to maintain the status quo and keep shoveling the consumer the same old crap in a different wrapper.
4. I've stated many, many, times the reasons behind WoW's success. Here it is again in a tiny nutshell:
A. Watch the first WoW trailer. It's free to download from their site. It originally came out when WoW released. The first words are "10 YEARS" . Blizzard has had an online fanbase that is OLDER than any mmorpg. By the time WoW released, Blizzard had built up a fanatical following for 10 years, numbering roughly 20 million or more. AND every single one of those fans meet in ONE SPOT that is controlled by Blizzard - BATTLENET. So all Blizzard had to do, is place a 24 hour ad, at the top of the Battlenet site, and viola!!! Millions of Blizzard fans will check out any new game they make - even a mmorpg.
It's called superior marketing, unique marketing.
B. What led to Blizzard originally building up their 10 year old player base? Go play Diablo 2 through Act 3 to get a taste of the game. There STILL is no online game that matches the game play of Diablo 2 - though WoW mirrors some of the game features in D2. The prime ingrediant in Diablo 2 is RANDOMNESS. There are random treasures found in treasure chests everywhere, under rocks, under logs, in bookshelves, etc.... There are random loot dropped from every single monster in the game. Get a magic find set, and you take the randomness to a whole new level. It's the RANDOMNESS factor that keeps vet players still playing after 7 years!! That still keeps vet players even playing Diablo 1 !!!
C. Diablo 2, along with Strive For Power (SfP is a mmorpg though. Diablo 2 is a morpg) are the only online games with the most hardcore permadeath ever created. You die, you lose EVERYTHING. Only the most hardcore gamer dares play Diablo 2 in hardcore mode. And believe it or not, thousands have made it to the highest level 99 in hardcore mode, using the same internet connection we all use.
It's called superior game play, game design, game experimentation, and just plain FUN!
See why the 20+ million Blizzard fans are soo loyal to Blizzard? Eating up anything Blizzard releases? The original game DEVs behind the original SWG (now known as cSWG) came close to noticing Blizzard, and Blizzard's fans. They WERE going to also have a hardcore mode in cSWG. They even talked about the fun they had playing Diablo 2 in hardcore mode. But it never made it into the released version.
I think, in part, that the reason WoW's score isn't higher, is that the people who play the game aren't looking for something better. This website is dedicated to people who play a game and dump it to move on to the next "big" thing. The fact that WoW maintains a high score in the community shows that it really is a good game - not everyone's cup of tea - but those of us on MMORPG.com who've played it find it to be one of the best in the industry.
A huge number of WoW players have no desire to go looking for greener pastures, nor do they have an interest in forums, English or otherwise. So one must consider the statistical population of the survey as incredibly biased. I think it's better to rate popularity via sites such as MMOChart.org etc. Time (and money) are commodities people expend on their games, so data on current active subscribers parsed over several months is still the best method of gaguing the level of interest in a game.
I just think lots of people are getting Bored of it, all my Clan members and friends, all quit live because of the leveling, because it got really boring.
I know lots of people that say it sucks terrible, but still play it, because they say "It's like crack."
Like someone pointed out.... WOW is at 8.2 something which on this site drops you to like 15th place consider the 14 ahead of it are 8.2 or 8.3.... the difference is measured in hundredths so it really doesn't matter.
I didn't rate it as my top MMORPG game, that went to DAOC honestly, I still feel it is/was a better game. WOW is good, and no, I didn't give it all zeroes... I rate games fairly....
I spent a lot of time in WOW, leveled 5 characters to 60, raided through AQ 40.... and realized that the pve, raid centric endgame design (as it is today) does not appeal to me anymore. If they ever change it, maybe I'll come back....
But for now I'm looking forward to some new ideas and fresher games....
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Quantity of subscriptions does not equal quality of game. I played WoW for about 1 year then walked away because I didn't want to pay for a giant chat room. I figured that maybe BC would bring something new but it was just more of the same so I told all the friends that I was leaving, added most of them to my msn contacts and quit for good. I have yet to look back.
I found the community in general to be very childish, rude, inconsiderate and in some cases just plain stupid. Given the staggering ammount of subscriptions that WoW has gotten it just means that running into the unsavory people is just that much more likely. In any of the other games the community is smaller so the portion of that community that are jackasses is that much smaller and less noticeable.
In any case I hope that the future developers of future games see WoW and take away from it the masterful advertisement. Other then that I'd like them to come up with their own ideas and not copy anything WoW did but then again all of Blizzards ideas came from other sources so I'm not sure how effective that might be.
In the end to each his own. I have no problem about you liking WoW and thinking it's the be-all and the end-all as long as you don't come here and try to ram your views down my throat. I don't come to the other game boards and spam them about all the shot comings that their games might have and I would certainly hope that you had enough respect to do the same.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
I agree WoW was fun...until you hit the level cap and do the big raids. I mean some people have lives. I for one can't play in a raid that lasts freaking 6 or more hours and requires me too hook up a catheter to pee with and a Mountain Dew IV drip too stay awake. Now don't get me wrong I had some good times, but come on...6 hour plus raids? So before the expansion came out, I deleted my account and moved on to something else. You want MMORPG to put it on the list??? Alot of people got tired of the same crap over and over and over. I don't blame them one bit. Nothing good in WoW that captivates me anymore. It's a time sink. I knew a guy who was such a hardcore raider he used to pee in coke bottles because he couldn't get up too pee during a BWL raid. That's nuts. If you get up.....NO DKP FOR YOU!!!!!
That's because for the most part, people on this site are reasonable people. Also for the most part people on WoW are not. Now I am not saying that is the way it is for everyone on WoW but when it comes to a website like this it takes some perspective votes from WoW.
Comments
I think WoW is a great MMO tbh. Those who say it are funny and make me laugh. Sure it might not be the perfect roleplaying experience, or pvp experience but when it comes down to it it's very polished off and has alot of content for those new to MMO's or the game itself. It made MMO's mainstream and should be thanked for that, just because it's not fun for you now doesn't mean it wasn't great back then.
When World of Warcraft is compared to other video games in general, it's an excellent game, up there with some of the other big names that are played by millions of people. Most of WoW's 8 million players have never played an MMORPG before, and aren't going to judge it by typical MMO standards.
But here, it's being compared to other MMORPGs, by people who have played other MMORPGs, and who are comparing its features to those of other MMORPGs. We're more demanding and more discerning here. The type of gameplay that appeals to WoW players, those who probably wouldn't play another MMORPG, doesn't always appeal to experienced MMORPG players.
Introducing MMORPGs to the mainstream and having more players than any other MMO aren't going to earn it any points with the rating system used on this site. There's no "has a whole bunch of players" score, and no bonuses given for Blizzard's excellent marketing. It's just another MMORPG.
WoW's rating is 8.2. All of the top 7 are either 8.3 or 8.2 right now. It's not like the community as a whole is drawing huge distinctions between the top games.
I dont really think it matters if people who play WoW never leave it. You dont really need 20 million people to make a good game... you can have only 10,000 people and still have a good game as long as about half are active and you have 2 servers. there was never really a need for like 100 servers anyway, so no matter how many subscribers there are on WoW, theres only about 700,2000 people on at any given time on any given server. thats basically the same in any MMO. if you wanted to go back to EQ1, just because its community has like 1 - 100th of WoW's, that just means they will have less servers, but with plenty of people on them. Honestly, the 20 million just boasts the profit that bliz is making. I wont lie thoh, ive quit WoW like 4 times and am currently back at it because like all of my RL friends are in it lmao.
If WoW is rated anything less than 10.1, it can only be the result of a vast conspiracy of Everquest and D&D players.
Anyway my big gripe with WoW is not the terrable Leeroyjenkins community. Nor is it the low quality of the graphics. Its the way WoW copeyed all there ideas off other franchises, such as Warhammer Fantasy for example [tabletop].
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
It's just... It's not that good. Gave it a 5.
Anyway my big gripe with WoW is not the terrable Leeroyjenkins community. Nor is it the low quality of the graphics. Its the way WoW copeyed all there ideas off other franchises, such as Warhammer Fantasy for example [tabletop].
You're one of them! You're in it with the aliens and the Illuminati!
Do you even know what "bitter" means?
Anyway my big gripe with WoW is not the terrable Leeroyjenkins community. Nor is it the low quality of the graphics. Its the way WoW copeyed all there ideas off other franchises, such as Warhammer Fantasy for example [tabletop].
You're one of them! You're in it with the aliens and the Illuminati!
Do you even know what "bitter" means?
Oh noes the truth is out
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
lol there are still people who think most popular=the best.
to thread author: man, why dont u fanboys finally realise than WoW is not that great?
Playing: Rohan
Played (from best to worst): Shadowbane, Guild Wars, Shayia, Age of Conan, Warhammer, Runes of Magic, Rappelz, Archlord, Knight online, King of Kings, Kal online, Last chaos
sorry but i for one things "finally people realizing that there are better mmo's out there"but hey that's just my opinion
I personally dont see all the buzz with wow, some people say that its better than other mmo's
Well let me tell u, although it may have stunning visuals and so on, its quite lame.
There are no real charachter creation, everyone looks practicaly the same. In Fact wow reminds me of guildwars
And a quite better ripoff of guildwars. If I want a boring child like game like wow, i might as well stick with something free and have more control over what i look like. Right now Im back tO city of heroes and villans, I think that game has more t it than wow ever will period.
After a few weeks of playing wow I found that everything was the same so i quit and will never go back. blizzard may have been good with games in the past, but this mmo isnt worth the cash
Ive been beta testing and playing mmo's for years wow isnt that original, heck not even coh or cov is
most of what is out today is the copy of another idea
I affirm
It's fashionable to hate the "winner."
I for one don't hate WoW itself.I played it for a few months but didn't like it....but i could see why people would enjoy the game and also why it attracted so many subscribers.
Do i think WoW was a good thing for the mmorpg community?Definatly not..it brought the cash to mmorpg gaming but took away the depth of most mmorpg's.
Just my idea.
voting is a joke on this site. plus wow players are too into the game to care about voting for it.
wow isnt all that great anyway. raiding takes 4-6 hours which is ridiculous. pvp is a bunch of retards jumpin around hopin to hit someone. plus you have to pve a whole bunch just to stand a chance. and what do you do at lvl 70? raid and pvp which both suck. plus the conversations on this game is so random and childish i dont really want to deal with it. also theres the gold sellers that spam the hell out of you.
1. The majority of WoW players are NOT mmorpg players. They are from Battlenet. Right now login to Diablo 2, and look at the top, middle of the Battlenet screen. Guess what's sitting there, 24 hours a day? Read it and what does it say? Roughly 20 million online gamers play on Battlenet.
2. The "hate" that "hardcore" mmorpg players have for WoW is kind of legit. I think a better word is dislike. There are many things about WoW that "hardccore" mmorpg players dislike. One of the top reasons is... there is no death penalty in WoW. In fact, some WoW players will die on purpose to travel easier, faster, and quicker. It's known as corpse traveling.
2b. Soooo..... so what if WoW is not at the top of mmorpg.com's list. If YOU are looking for a mmorpg to play, start by checking out the free mmorpgs (like AO... Anarchy Online). Then check out all the free trials of other mmorpgs. Then lurk the forums for each mmorpg. Post a question if you have one. Find the mmorpg you like, then enjoy it - no matter if it's WoW, or not WoW.
3. WoW has not killed the quality of mmorpgs. Right now it costs roughly 5-10 million to make a mmorpg on the level of UO, EQ, AC. It costs roughly 15-20 million to make a mmorpg on the level of AO, EvE, DAoC, SB. It costs roughly 30-40 million to make a mmorpg on the level of cSWG/SWG, EQ2, VG, MEO aka LotRO and..... WoW. It costs rougly 100k - 200k to make a mmorpg on the level of Runescape, Astonia III. It costs roughly 1K-5k to make a mmorpg on the level of Strive for Power, still the only mmorpg with permadeath.
AO, DAoC, and EvE, were all made by independant companies. Aka, those were their first ever mmorpgs. They were all able to garner the investment money based on no mmorpg track record. And with little, to no previous hit computer games.
It all comes down to what it has always come down to - how much of a spine do the game DEVs have. Do they really want to make something different, or better? Or do they just want to make another clone? The fact that DAoC, AO, EvE, CoH, all exist, and still exist, prove that any game company with a spine can get their non-clone product out.
4. I've stated many, many, times the reasons behind WoW's success. Here it is again in a tiny nutshell:
A. Watch the first WoW trailer. It's free to download from their site. It originally came out when WoW released. The first words are "10 YEARS" . Blizzard has had an online fanbase that is OLDER than any mmorpg. By the time WoW released, Blizzard had built up a fanatical following for 10 years, numbering roughly 20 million or more. AND every single one of those fans meet in ONE SPOT that is controlled by Blizzard - BATTLENET. So all Blizzard had to do, is place a 24 hour ad, at the top of the Battlenet site, and viola!!! Millions of Blizzard fans will check out any new game they make - even a mmorpg.
It's called superior marketing, unique marketing.
B. What led to Blizzard originally building up their 10 year old player base? Go play Diablo 2 through Act 3 to get a taste of the game. There STILL is no online game that matches the game play of Diablo 2 - though WoW mirrors some of the game features in D2. The prime ingrediant in Diablo 2 is RANDOMNESS. There are random treasures found in treasure chests everywhere, under rocks, under logs, in bookshelves, etc.... There are random loot dropped from every single monster in the game. Get a magic find set, and you take the randomness to a whole new level. It's the RANDOMNESS factor that keeps vet players still playing after 7 years!! That still keeps vet players even playing Diablo 1 !!!
C. Diablo 2, along with Strive For Power (SfP is a mmorpg though. Diablo 2 is a morpg) are the only online games with the most hardcore permadeath ever created. You die, you lose EVERYTHING. Only the most hardcore gamer dares play Diablo 2 in hardcore mode. And believe it or not, thousands have made it to the highest level 99 in hardcore mode, using the same internet connection we all use.
It's called superior game play, game design, game experimentation, and just plain FUN!
See why the 20+ million Blizzard fans are soo loyal to Blizzard? Eating up anything Blizzard releases? The original game DEVs behind the original SWG (now known as cSWG) came close to noticing Blizzard, and Blizzard's fans. They WERE going to also have a hardcore mode in cSWG. They even talked about the fun they had playing Diablo 2 in hardcore mode. But it never made it into the released version.
WoW is a fad game and most people on this website have experienced MMOs prior to WoW and are not easlly impressed with WoW's shallowness as compared to the depth of other games even the much older MMOs so it is no surprise that there is some bitterness because WoW's game design of instant gratification through simplicty and the least path of resistance to achievement attracted millions of players that other companies want to achieve by copying the WoW design which means you will only be grinding for gear for your instant gratification - no more, no less. But a lot of us still want a MMO with depth that requires skill and not robot-like repetitive tasks that challenges us to stay awake.
1. The majority of WoW players are NOT mmorpg players. They are from Battlenet. Right now login to Diablo 2, and look at the top, middle of the Battlenet screen. Guess what's sitting there, 24 hours a day? Read it and what does it say? Roughly 20 million online gamers play on Battlenet.
2. The "hate" that "hardcore" mmorpg players have for WoW is kind of legit. I think a better word is dislike. There are many things about WoW that "hardccore" mmorpg players dislike. One of the top reasons is... there is no death penalty in WoW. In fact, some WoW players will die on purpose to travel easier, faster, and quicker. It's known as corpse traveling.
The fact is, there IS a death penalty in WoW. You suffer equipment damage and you have to run from the nearest graveyard back to your corpse. Sure, this isn't the lashing with a wet noodle that some "hardcore" players long for, but to say there is no death penalty is glaringly incorrect.
2b. Soooo..... so what if WoW is not at the top of mmorpg.com's list. If YOU are looking for a mmorpg to play, start by checking out the free mmorpgs (like AO... Anarchy Online). Then check out all the free trials of other mmorpgs. Then lurk the forums for each mmorpg. Post a question if you have one. Find the mmorpg you like, then enjoy it - no matter if it's WoW, or not WoW.
3. WoW has not killed the quality of mmorpgs. Right now it costs roughly 5-10 million to make a mmorpg on the level of UO, EQ, AC. It costs roughly 15-20 million to make a mmorpg on the level of AO, EvE, DAoC, SB. It costs roughly 30-40 million to make a mmorpg on the level of cSWG/SWG, EQ2, VG, MEO aka LotRO and..... WoW. It costs rougly 100k - 200k to make a mmorpg on the level of Runescape, Astonia III. It costs roughly 1K-5k to make a mmorpg on the level of Strive for Power, still the only mmorpg with permadeath.
AO, DAoC, and EvE, were all made by independant companies. Aka, those were their first ever mmorpgs. They were all able to garner the investment money based on no mmorpg track record. And with little, to no previous hit computer games.
It all comes down to what it has always come down to - how much of a spine do the game DEVs have. Do they really want to make something different, or better? Or do they just want to make another clone? The fact that DAoC, AO, EvE, CoH, all exist, and still exist, prove that any game company with a spine can get their non-clone product out.
I think you've touched on a very important point here. Tomorrow's revolutionary MMORPGs will more likely than not come from independent developers. Sure, they'll never have the financial resources of your Blizzards, SOEs, or EAs, but change has always come from the bottom, not from the complacent, stodgy corporations whose primary goal is to maintain the status quo and keep shoveling the consumer the same old crap in a different wrapper.
4. I've stated many, many, times the reasons behind WoW's success. Here it is again in a tiny nutshell:
A. Watch the first WoW trailer. It's free to download from their site. It originally came out when WoW released. The first words are "10 YEARS" . Blizzard has had an online fanbase that is OLDER than any mmorpg. By the time WoW released, Blizzard had built up a fanatical following for 10 years, numbering roughly 20 million or more. AND every single one of those fans meet in ONE SPOT that is controlled by Blizzard - BATTLENET. So all Blizzard had to do, is place a 24 hour ad, at the top of the Battlenet site, and viola!!! Millions of Blizzard fans will check out any new game they make - even a mmorpg.
It's called superior marketing, unique marketing.
B. What led to Blizzard originally building up their 10 year old player base? Go play Diablo 2 through Act 3 to get a taste of the game. There STILL is no online game that matches the game play of Diablo 2 - though WoW mirrors some of the game features in D2. The prime ingrediant in Diablo 2 is RANDOMNESS. There are random treasures found in treasure chests everywhere, under rocks, under logs, in bookshelves, etc.... There are random loot dropped from every single monster in the game. Get a magic find set, and you take the randomness to a whole new level. It's the RANDOMNESS factor that keeps vet players still playing after 7 years!! That still keeps vet players even playing Diablo 1 !!!
C. Diablo 2, along with Strive For Power (SfP is a mmorpg though. Diablo 2 is a morpg) are the only online games with the most hardcore permadeath ever created. You die, you lose EVERYTHING. Only the most hardcore gamer dares play Diablo 2 in hardcore mode. And believe it or not, thousands have made it to the highest level 99 in hardcore mode, using the same internet connection we all use.
It's called superior game play, game design, game experimentation, and just plain FUN!
See why the 20+ million Blizzard fans are soo loyal to Blizzard? Eating up anything Blizzard releases? The original game DEVs behind the original SWG (now known as cSWG) came close to noticing Blizzard, and Blizzard's fans. They WERE going to also have a hardcore mode in cSWG. They even talked about the fun they had playing Diablo 2 in hardcore mode. But it never made it into the released version.
I think, in part, that the reason WoW's score isn't higher, is that the people who play the game aren't looking for something better. This website is dedicated to people who play a game and dump it to move on to the next "big" thing. The fact that WoW maintains a high score in the community shows that it really is a good game - not everyone's cup of tea - but those of us on MMORPG.com who've played it find it to be one of the best in the industry.
A huge number of WoW players have no desire to go looking for greener pastures, nor do they have an interest in forums, English or otherwise. So one must consider the statistical population of the survey as incredibly biased. I think it's better to rate popularity via sites such as MMOChart.org etc. Time (and money) are commodities people expend on their games, so data on current active subscribers parsed over several months is still the best method of gaguing the level of interest in a game.
I just think lots of people are getting Bored of it, all my Clan members and friends, all quit live because of the leveling, because it got really boring.
I know lots of people that say it sucks terrible, but still play it, because they say "It's like crack."
I just think players are trying to move on.
Like someone pointed out.... WOW is at 8.2 something which on this site drops you to like 15th place consider the 14 ahead of it are 8.2 or 8.3.... the difference is measured in hundredths so it really doesn't matter.
I didn't rate it as my top MMORPG game, that went to DAOC honestly, I still feel it is/was a better game. WOW is good, and no, I didn't give it all zeroes... I rate games fairly....
I spent a lot of time in WOW, leveled 5 characters to 60, raided through AQ 40.... and realized that the pve, raid centric endgame design (as it is today) does not appeal to me anymore. If they ever change it, maybe I'll come back....
But for now I'm looking forward to some new ideas and fresher games....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Quantity of subscriptions does not equal quality of game. I played WoW for about 1 year then walked away because I didn't want to pay for a giant chat room. I figured that maybe BC would bring something new but it was just more of the same so I told all the friends that I was leaving, added most of them to my msn contacts and quit for good. I have yet to look back.
I found the community in general to be very childish, rude, inconsiderate and in some cases just plain stupid. Given the staggering ammount of subscriptions that WoW has gotten it just means that running into the unsavory people is just that much more likely. In any of the other games the community is smaller so the portion of that community that are jackasses is that much smaller and less noticeable.
In any case I hope that the future developers of future games see WoW and take away from it the masterful advertisement. Other then that I'd like them to come up with their own ideas and not copy anything WoW did but then again all of Blizzards ideas came from other sources so I'm not sure how effective that might be.
In the end to each his own. I have no problem about you liking WoW and thinking it's the be-all and the end-all as long as you don't come here and try to ram your views down my throat. I don't come to the other game boards and spam them about all the shot comings that their games might have and I would certainly hope that you had enough respect to do the same.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
I agree WoW was fun...until you hit the level cap and do the big raids. I mean some people have lives. I for one can't play in a raid that lasts freaking 6 or more hours and requires me too hook up a catheter to pee with and a Mountain Dew IV drip too stay awake. Now don't get me wrong I had some good times, but come on...6 hour plus raids? So before the expansion came out, I deleted my account and moved on to something else. You want MMORPG to put it on the list??? Alot of people got tired of the same crap over and over and over. I don't blame them one bit. Nothing good in WoW that captivates me anymore. It's a time sink. I knew a guy who was such a hardcore raider he used to pee in coke bottles because he couldn't get up too pee during a BWL raid. That's nuts. If you get up.....NO DKP FOR YOU!!!!!
That's because for the most part, people on this site are reasonable people. Also for the most part people on WoW are not. Now I am not saying that is the way it is for everyone on WoW but when it comes to a website like this it takes some perspective votes from WoW.