I'll be laughing my arse off when March 25th comes around and everyone is done with the game and the fanboys are complaining so......... play the game first. OH WAIT! You sound more like one of those fanboys that would like anything before playing it.. You go now and play this perfect "Wow killer" isn't that what you were going to say next? Anyways.. Let the fun begin and I'll be waiting for your complaints and many others. P.S. I've been testing the game so I actually have a clue on what I'm taling about.
Wow killer ? Could you please provide a link where Aventurine ever said they would make a wow killer ?
In fact they will limit entrance to the game to ensure that the quality of the experience of the players, something Blizzard didn't do at their launch.
with most of the stuff out or turned off? wow enjoy bud. its the game for you, in all its vapid emptyness!
I will defer judgement until I see what the game has to offer once it goes live, I dont consider what im seeing or hearing now valid frankly.
Um, what is a sandbox but sand waiting to be formed by players ? This is not about mobs and item grinding. It's about politics, who owns what strategic land area when. And really, do you you think the mobs will be turned off at release ? Yeah, this is not WoW where mobs are everywhere, here mobs have camps, caves, ruins and houses. They do not litter the country side and you do not have to have a train a mobs in your travels.
--- And when we got more women on the team, it was like No, no, no. We need puppies and horses in there. John Smedley, SOE
I'll be laughing my arse off when March 25th comes around and everyone is done with the game and the fanboys are complaining so......... play the game first. OH WAIT! You sound more like one of those fanboys that would like anything before playing it.. You go now and play this perfect "Wow killer" isn't that what you were going to say next? Anyways.. Let the fun begin and I'll be waiting for your complaints and many others. P.S. I've been testing the game so I actually have a clue on what I'm taling about.
Uh, no you don't have an idea of what you're talking about. Nobody here has ever stated DF will be a WoW killer, that is a ridiculous statement you just made up because anyone that has followed this game a little bit KNOWS for a fact that DF is targeted at pretty much the opposite audience that WoW has. Now, it SEEMS like you are a WoW type of gamer, meaning you like theme parks and PvE over PvP which is fine, but obviously you are not going to like this game, but beta testers who are PvPers have already stated that this is a good PvP game, which was its original purpose, so stop spreading your blatantly ignorant lies.
In fact they will limit entrance to the game to ensure that the quality of the experience of the players, something Blizzard didn't do at their launch.
Thats not something for them to brag about, and its certainly not about quality of experience. The reasons are two fold. 1, is to help gather income while they continue to fix the game. Essentially a limited open beta in which you pay for. 2, is to showcase the product while hoping for foreign publishers to make an offer/bidwar for the license to release the game in their region. Tasos gave a date of release, and it looks like they feel they have to honor it, even though the game isnt ready.
I dont blame them for wanting to gather some income and not over launch if the numbers dont turn out as they would have liked, but a limited launch is still a bad thing in my book. Remember, one server can only hold up to a supposed 10k players, though I doubt they will ever let it get that high, (they tested it via npc's). Most of the commericially medicore games have easily over 100k players. For selling an actual physical product, limiting the supply can up the demand, I dont believe it works quite that way with games, especially if the initial product shows up as being incomplete.
I'm going out on a limb here and presume that you have no idea what Aventurine financial status is. In fact I think you are speculating. Yes, Aventurine do not want to invest in expensive hardware unless they have enough clients to put it to use. They have stated that their goal is to earn 10 million euros within a year. That means an estimated 50-60.k subs (with 14 euro pr month not including the game). If that is ther goal, they clearly were not planning for more than 100k subs. We are not testing the release candidate yet in beta, so we do not know how ready the game will be at launch. Most of ppls complaints are easy fixes. Most features are in the game (exept wolfs 4 legged run and housing). But time will show, I will preorder this game as I have tested it myself. This will be the first sandbox, skillbsaed game released in years and I will not miss out.
Thats funny since I never once stated to know what their financial status was...there fore its hard for me to be speculating on that if I havent even...well...speculated on it. That was a nice try though. If you read my quoted post, I did make it quite clear that they would like the income. Thats not speculation, thats just the obvious result of releasing a product early.
As someone with a Failcom avatar, you sure are making the same mistakes with Aventurine as you did with Funcom. I was in the funcom beta as well, the game was actually pretty good then, its amazing how they managed to mess it up after the early release.
Look theres a reason why game companies do not do partial limited releases. For one it doesnt inspire customer or potential customer trust, rather it makes them even more cautious. The other is that it sends a warning to potential customers if the game doesnt meet expectations. When Tasos said everything is in the game and ready, he lied. Its a fact after all. Way too much is missing from the game, in fact its hardly populated. They used the excuse that they do not wish to take up space on the server, but to be honest, I dont believe that. The result will be same races, noobs, farming eachother in starter areas in a ffa manner while exploiting the guard tower system. Strange they keep putting new towers all over the place.
Either way, if you are happy with the partial product, go for it, just dont try to downplay the facts.
In fact they will limit entrance to the game to ensure that the quality of the experience of the players, something Blizzard didn't do at their launch.
Thats not something for them to brag about, and its certainly not about quality of experience. The reasons are two fold. 1, is to help gather income while they continue to fix the game. Essentially a limited open beta in which you pay for. 2, is to showcase the product while hoping for foreign publishers to make an offer/bidwar for the license to release the game in their region. Tasos gave a date of release, and it looks like they feel they have to honor it, even though the game isnt ready.
I dont blame them for wanting to gather some income and not over launch if the numbers dont turn out as they would have liked, but a limited launch is still a bad thing in my book. Remember, one server can only hold up to a supposed 10k players, though I doubt they will ever let it get that high, (they tested it via npc's). Most of the commericially medicore games have easily over 100k players. For selling an actual physical product, limiting the supply can up the demand, I dont believe it works quite that way with games, especially if the initial product shows up as being incomplete.
I'm going out on a limb here and presume that you have no idea what Aventurine financial status is. In fact I think you are speculating. Yes, Aventurine do not want to invest in expensive hardware unless they have enough clients to put it to use. They have stated that their goal is to earn 10 million euros within a year. That means an estimated 50-60.k subs (with 14 euro pr month not including the game). If that is ther goal, they clearly were not planning for more than 100k subs. We are not testing the release candidate yet in beta, so we do not know how ready the game will be at launch. Most of ppls complaints are easy fixes. Most features are in the game (exept wolfs 4 legged run and housing). But time will show, I will preorder this game as I have tested it myself. This will be the first sandbox, skillbsaed game released in years and I will not miss out.
Thats funny since I never once stated to know what their financial status was...there fore its hard for me to be speculating on that if I havent even...well...speculated on it. That was a nice try though. If you read my quoted post, I did make it quite clear that they would like the income. Thats not speculation, thats just the obvious result of releasing a product early.
As someone with a Failcom avatar, you sure are making the same mistakes with Aventurine as you did with Funcom. I was in the funcom beta as well, the game was actually pretty good then, its amazing how they managed to mess it up after the early release.
Look theres a reason why game companies do not do partial limited releases. For one it doesnt inspire customer or potential customer trust, rather it makes them even more cautious. The other is that it sends a warning to potential customers if the game doesnt meet expectations. When Tasos said everything is in the game and ready, he lied. Its a fact after all. Way too much is missing from the game, in fact its hardly populated. They used the excuse that they do not wish to take up space on the server, but to be honest, I dont believe that. The result will be same races, noobs, farming eachother in starter areas in a ffa manner while exploiting the guard tower system. Strange they keep putting new towers all over the place.
Either way, if you are happy with the partial product, go for it, just dont try to downplay the facts.
First of all, the game is still in beta. We do not yet know how it will look at release. How much need there will be to fix the game is thus speculation. In my opinion as a tester most of the "worries" is about tweaking the balance, uploading some better sounds and perhaps better the animation. Easily fixed things. All the promised features are in there except 4 leg run and housing. Something most mmo's don't have at release anyways. You speculate on the reasons for limiting access to the game to their customers. What you write about showcasing the game to foreigners is also pure speculation probably based on you negative view of Aventurine and the game. And really, you don't think they will have more than 10k worth of gamers at launch ? really ? That is rather pessimistic based on the 300k+registered at the forum and the 4.000+ players in beta that undoubtly by now are recruiting all their friends.
You also speculate that they are limiting access due to the "fact" that the game is not finished. I speculate that they are limiting the access due to the "fact" that they don't want to invest cash in hardware that will not be used. Now, I'm a tester and in my view the game will be ready for launch. They are doing one patch a day (more or less) now and the "problems" people report are either highly subjective or easily fixed.
So yeah yeah, I will preorder DF. An although I respect the choice to remain sceptic, you are missing out on the mmo event of the year. Not everyday a sandbox, skillbased game is released
--- And when we got more women on the team, it was like No, no, no. We need puppies and horses in there. John Smedley, SOE
In fact they will limit entrance to the game to ensure that the quality of the experience of the players, something Blizzard didn't do at their launch.
Thats not something for them to brag about, and its certainly not about quality of experience. The reasons are two fold. 1, is to help gather income while they continue to fix the game. Essentially a limited open beta in which you pay for. 2, is to showcase the product while hoping for foreign publishers to make an offer/bidwar for the license to release the game in their region. Tasos gave a date of release, and it looks like they feel they have to honor it, even though the game isnt ready.
I dont blame them for wanting to gather some income and not over launch if the numbers dont turn out as they would have liked, but a limited launch is still a bad thing in my book. Remember, one server can only hold up to a supposed 10k players, though I doubt they will ever let it get that high, (they tested it via npc's). Most of the commericially medicore games have easily over 100k players. For selling an actual physical product, limiting the supply can up the demand, I dont believe it works quite that way with games, especially if the initial product shows up as being incomplete.
I'm going out on a limb here and presume that you have no idea what Aventurine financial status is. In fact I think you are speculating. Yes, Aventurine do not want to invest in expensive hardware unless they have enough clients to put it to use. They have stated that their goal is to earn 10 million euros within a year. That means an estimated 50-60.k subs (with 14 euro pr month not including the game). If that is ther goal, they clearly were not planning for more than 100k subs. We are not testing the release candidate yet in beta, so we do not know how ready the game will be at launch. Most of ppls complaints are easy fixes. Most features are in the game (exept wolfs 4 legged run and housing). But time will show, I will preorder this game as I have tested it myself. This will be the first sandbox, skillbsaed game released in years and I will not miss out.
Thats funny since I never once stated to know what their financial status was...there fore its hard for me to be speculating on that if I havent even...well...speculated on it. That was a nice try though. If you read my quoted post, I did make it quite clear that they would like the income. Thats not speculation, thats just the obvious result of releasing a product early.
As someone with a Failcom avatar, you sure are making the same mistakes with Aventurine as you did with Funcom. I was in the funcom beta as well, the game was actually pretty good then, its amazing how they managed to mess it up after the early release.
Look theres a reason why game companies do not do partial limited releases. For one it doesnt inspire customer or potential customer trust, rather it makes them even more cautious. The other is that it sends a warning to potential customers if the game doesnt meet expectations. When Tasos said everything is in the game and ready, he lied. Its a fact after all. Way too much is missing from the game, in fact its hardly populated. They used the excuse that they do not wish to take up space on the server, but to be honest, I dont believe that. The result will be same races, noobs, farming eachother in starter areas in a ffa manner while exploiting the guard tower system. Strange they keep putting new towers all over the place.
Either way, if you are happy with the partial product, go for it, just dont try to downplay the facts.
First of all, the game is still in beta. We do not yet know how it will look at release. How much need there will be to fix the game is thus speculation. In my opinion as a tester most of the "worries" is about tweaking the balance, uploading some better sounds and perhaps better the animation. Easily fixed things. All the promised features are in there except 4 leg run and housing. Something most mmo's don't have at release anyways. You speculate on the reasons for limiting access to the game to their customers. What you write about showcasing the game to foreigners is also pure speculation probably based on you negative view of Aventurine and the game. And really, you don't think they will have more than 10k worth of gamers at launch ? really ? That is rather pessimistic based on the 300k+registered at the forum and the 4.000+ players in beta that undoubtly by now are recruiting all their friends.
You also speculate that they are limiting access due to the "fact" that the game is not finished. I speculate that they are limiting the access due to the "fact" that they don't want to invest cash in hardware that will not be used. Now, I'm a tester and in my view the game will be ready for launch. They are doing one patch a day (more or less) now and the "problems" people report are either highly subjective or easily fixed.
So yeah yeah, I will preorder DF. An although I respect the choice to remain sceptic, you are missing out on the mmo event of the year. Not everyday a sandbox, skillbased game is released
lol, where did I say I have a negative view of the game? I also am a tester and I am just calling it as it is. Do I want Darkfall to fail? no. I dont want any game to fail, that would be counter productive to the industry I enjoy.
I am not speculating either when I say they need fogeign publishers and distributors. Perhaps you are not familiar with how the industry works? For a title like Darkfall, being the pvp hit box oriented game it is, it will need localization and regional server bases to reach its full potential. I will speculate on one thing, like funcom I have a feeling they are backed by thier country, even with some minor financial aid. I get nervous when i see similar Funcom like situations. This is a logical response given recent events.
I have played quite a bit of Darkfall to know I wont be missing out on as you put it the "mmo event of the year". I will wait and see what they do with the product and if it will have an unrestricted unlimited release. Until then, I will wait and watch. There are quite a few upcoming sandbox titles actually, you might want to look into Mortal Online as well.
As for "its still in beta, we wont know what it will look like at release", there are 6 days still release. If the content isnt in and tested by now, then nothing significant will change, unless you mean more wilderness guard towers, which are always a possibility.
Epic e-drama is epic. You make me hard. Games garbage, end of story. Go back to fapping to your lolli porn and jailbait. You will know when another steaming pile comes up for hype.
When did you start playing "old school" MMO's. World Of Warcraft?
Darkfall would not be a good game if they spent another 20 years on it. Do what you want but keep in mind that the you will be part of the scam of these guys taking your money and giving you nothing in return.
releasing the game definitely proves those who said it was vaporware wrong, Im curious to see how the game plays now and what the reviews say. So far from what Im reading its 50/50 love hate.
This is bad though. I am in beta and honestly I can tell everyone with 100% certainty now that the NDA is lifted.... Stay away from DarkFall until its patched and fixed. The game is NOT ready for release, nor will it be any time soon. There are some severe design flaws that have to be addressed, much of the game is still missing certain content and quite a bit has yet to be tested by the beta testers.
If you pre-order and buy the game now, Just know that you will be paying for beta. Be prepared to roll with a group, since exploits are way too common given the way the game is designed. Darkfall promotes griefing. Its a great concept and the team did a good job, but there are holes in the design that really need to be re-evaluated.
Dude, that doesn't scare me. I've beta tested games in alpha stage. Don't worry, I know what I'm getting myself into. Thank you for the warnings, and I really do appreciate it, but If I were to act like a spoiled little girl used to playing platform RPG's then ya I'd probably wait a few months. BUT, I'M A HARDCORE MMO GAMER, HAVE BEEN FOR 10 YEARS! I'm fine with paying to play a 70% completed game at launch because I don't want to be one of those powder puffs who had to wait a few months because they get to frustrated and throw temper tantrums if EVERYTHIGN doesn't go their way. Let them wait 3 months before purchasing the game, by then I will have my skills up, own a ship, have a guild house, and have enough money for a home, "for when housing is implemented"
I recommend newbs who wait until the game is "polished" to purchase the game, will probably hate it even more because by then there will be several powerful reds running around the starting areas, you will ahve to practice all your skills in town and I can guarantee this will cause you to throw tantrums left and right until it kills you, lol.
So I recommend to all the people who are planning to play the game to purchase it sooner rather than later.
dude you were raised by all females wern't you? But i'm hardcore mmo gamer that statement really made you not look like a spoiled little girl.. grats on that big guy.......you got your big boi pants on too? get real!
In fact they will limit entrance to the game to ensure that the quality of the experience of the players, something Blizzard didn't do at their launch.
Thats not something for them to brag about, and its certainly not about quality of experience. The reasons are two fold. 1, is to help gather income while they continue to fix the game. Essentially a limited open beta in which you pay for. 2, is to showcase the product while hoping for foreign publishers to make an offer/bidwar for the license to release the game in their region. Tasos gave a date of release, and it looks like they feel they have to honor it, even though the game isnt ready.
I dont blame them for wanting to gather some income and not over launch if the numbers dont turn out as they would have liked, but a limited launch is still a bad thing in my book. Remember, one server can only hold up to a supposed 10k players, though I doubt they will ever let it get that high, (they tested it via npc's). Most of the commericially medicore games have easily over 100k players. For selling an actual physical product, limiting the supply can up the demand, I dont believe it works quite that way with games, especially if the initial product shows up as being incomplete.
I'm going out on a limb here and presume that you have no idea what Aventurine financial status is. In fact I think you are speculating. Yes, Aventurine do not want to invest in expensive hardware unless they have enough clients to put it to use. They have stated that their goal is to earn 10 million euros within a year. That means an estimated 50-60.k subs (with 14 euro pr month not including the game). If that is ther goal, they clearly were not planning for more than 100k subs. We are not testing the release candidate yet in beta, so we do not know how ready the game will be at launch. Most of ppls complaints are easy fixes. Most features are in the game (exept wolfs 4 legged run and housing). But time will show, I will preorder this game as I have tested it myself. This will be the first sandbox, skillbsaed game released in years and I will not miss out.
Thats funny since I never once stated to know what their financial status was...there fore its hard for me to be speculating on that if I havent even...well...speculated on it. That was a nice try though. If you read my quoted post, I did make it quite clear that they would like the income. Thats not speculation, thats just the obvious result of releasing a product early.
As someone with a Failcom avatar, you sure are making the same mistakes with Aventurine as you did with Funcom. I was in the funcom beta as well, the game was actually pretty good then, its amazing how they managed to mess it up after the early release.
Look theres a reason why game companies do not do partial limited releases. For one it doesnt inspire customer or potential customer trust, rather it makes them even more cautious. The other is that it sends a warning to potential customers if the game doesnt meet expectations. When Tasos said everything is in the game and ready, he lied. Its a fact after all. Way too much is missing from the game, in fact its hardly populated. They used the excuse that they do not wish to take up space on the server, but to be honest, I dont believe that. The result will be same races, noobs, farming eachother in starter areas in a ffa manner while exploiting the guard tower system. Strange they keep putting new towers all over the place.
Either way, if you are happy with the partial product, go for it, just dont try to downplay the facts.
First of all, the game is still in beta. We do not yet know how it will look at release. How much need there will be to fix the game is thus speculation. In my opinion as a tester most of the "worries" is about tweaking the balance, uploading some better sounds and perhaps better the animation. Easily fixed things. All the promised features are in there except 4 leg run and housing. Something most mmo's don't have at release anyways. You speculate on the reasons for limiting access to the game to their customers. What you write about showcasing the game to foreigners is also pure speculation probably based on you negative view of Aventurine and the game. And really, you don't think they will have more than 10k worth of gamers at launch ? really ? That is rather pessimistic based on the 300k+registered at the forum and the 4.000+ players in beta that undoubtly by now are recruiting all their friends.
You also speculate that they are limiting access due to the "fact" that the game is not finished. I speculate that they are limiting the access due to the "fact" that they don't want to invest cash in hardware that will not be used. Now, I'm a tester and in my view the game will be ready for launch. They are doing one patch a day (more or less) now and the "problems" people report are either highly subjective or easily fixed.
So yeah yeah, I will preorder DF. An although I respect the choice to remain sceptic, you are missing out on the mmo event of the year. Not everyday a sandbox, skillbased game is released
lol, where did I say I have a negative view of the game? I also am a tester and I am just calling it as it is. Do I want Darkfall to fail? no. I dont want any game to fail, that would be counter productive to the industry I enjoy.
I am not speculating either when I say they need fogeign publishers and distributors. Perhaps you are not familiar with how the industry works? For a title like Darkfall, being the pvp hit box oriented game it is, it will need localization and regional server bases to reach its full potential. I will speculate on one thing, like funcom I have a feeling they are backed by thier country, even with some minor financial aid. I get nervous when i see similar Funcom like situations. This is a logical response given recent events.
I have played quite a bit of Darkfall to know I wont be missing out on as you put it the "mmo event of the year". I will wait and see what they do with the product and if it will have an unrestricted unlimited release. Until then, I will wait and watch. There are quite a few upcoming sandbox titles actually, you might want to look into Mortal Online as well.
As for "its still in beta, we wont know what it will look like at release", there are 6 days still release. If the content isnt in and tested by now, then nothing significant will change, unless you mean more wilderness guard towers, which are always a possibility.
Ummm, I have to agree with Rabenwolf here.
He has been anything but a doom sayer for this game, if anything hes been a loyal supporter of the project.
Rabenwolf isnt being negative to be negative. He sees flaws that have brought down other games in the past. Hes just stating issues he sees and the impact they may cause.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
I'm still very undecided about Darkfall! I have been in beta for a little over a month and still can't decide. I am thinking of waitinf 2-3 months to see how this pans out.
I am keeping an eye out on Mortal Online as it looks like a better overall pvp game than Darkfall. IT also look alot better in execution. But you ccan never tell now a days with MMO's. So we will see.
releasing the game definitely proves those who said it was vaporware wrong, Im curious to see how the game plays now and what the reviews say. So far from what Im reading its 50/50 love hate.
This is bad though. I am in beta and honestly I can tell everyone with 100% certainty now that the NDA is lifted.... Stay away from DarkFall until its patched and fixed. The game is NOT ready for release, nor will it be any time soon. There are some severe design flaws that have to be addressed, much of the game is still missing certain content and quite a bit has yet to be tested by the beta testers.
If you pre-order and buy the game now, Just know that you will be paying for beta. Be prepared to roll with a group, since exploits are way too common given the way the game is designed. Darkfall promotes griefing. Its a great concept and the team did a good job, but there are holes in the design that really need to be re-evaluated.
Dude, that doesn't scare me. I've beta tested games in alpha stage. Don't worry, I know what I'm getting myself into. Thank you for the warnings, and I really do appreciate it, but If I were to act like a spoiled little girl used to playing platform RPG's then ya I'd probably wait a few months. BUT, I'M A HARDCORE MMO GAMER, HAVE BEEN FOR 10 YEARS! Ah big deal, you must be a very powerful person, very admirable, very very very whatever, b/c you call yourself a hardcore gamer, and for 10 years. I'm fine with paying to play a 70% completed game at launch because I don't want to be one of those powder puffs who had to wait a few months because they get to frustrated and throw temper tantrums if EVERYTHIGN doesn't go their way. Let them wait 3 months before purchasing the game, by then I will have my skills up, own a ship, have a guild house, and have enough money for a home, "for when housing is implemented" That must be a lot of achievement for you in your life.
I recommend newbs who wait until the game is "polished" to purchase the game, will probably hate it even more because by then there will be several powerful reds running around the starting areas, you will ahve to practice all your skills in town and I can guarantee this will cause you to throw tantrums left and right until it kills you, lol.
So I recommend to all the people who are planning to play the game to purchase it sooner rather than later. Oh you recommend? Given your greatness and your level of maturity, your recommendation means a lot to us, whom you call newbs. Thank you for your concern for our gaming welfare. We do need you to look after us in games? Oh indeed. I might as well go next door and consult their dog, he seems to be very grand as well.
I hope this does not represent the core community of DF. Talking about immature WoW kids.
lol, where did I say I have a negative view of the game? I also am a tester and I am just calling it as it is. Do I want Darkfall to fail? no. I dont want any game to fail, that would be counter productive to the industry I enjoy.
I am not speculating either when I say they need fogeign publishers and distributors. Perhaps you are not familiar with how the industry works? For a title like Darkfall, being the pvp hit box oriented game it is, it will need localization and regional server bases to reach its full potential. I will speculate on one thing, like funcom I have a feeling they are backed by thier country, even with some minor financial aid. I get nervous when i see similar Funcom like situations. This is a logical response given recent events.
I have played quite a bit of Darkfall to know I wont be missing out on as you put it the "mmo event of the year". I will wait and see what they do with the product and if it will have an unrestricted unlimited release. Until then, I will wait and watch. There are quite a few upcoming sandbox titles actually, you might want to look into Mortal Online as well.
As for "its still in beta, we wont know what it will look like at release", there are 6 days still release. If the content isnt in and tested by now, then nothing significant will change, unless you mean more wilderness guard towers, which are always a possibility.
Yes, you raised one of the concerns that keeps me wondering. Back in the old days my friends play CS at home, our own home LAN. Performance is good and they feel like playing. Over the internet, the results varies. Good ping and bad ping makes a lot of issues. Even for games as simple as CS, lags makes a difference. If DF is any more complicated than point and pew pew, lags will make a bigger fuss.
From the waves of reviews popping up today, I got the impression that combat is just strifing and button spamming. That means lags play an even bigger issue.
I tend to favour the decision of Rabenwolf. I will not bother with DF till the times when I feel I need to find a new game, and assess DF along with other titles out there when that day comes. I do not believe in the I am missing something argument. No, there are millions of forms of entertainment, the fact that I am typing here means I am not typing elsewhere, so I will always be missing something somewhere by having something else somewhere else.
Fair review Rabenwolf. A wonderfully neutral review avoiding the fan/hater rattles. Wish we have more of this kind of review for everything in life. Makes decision much more "intelligent".
Dunno why would any1 celebrate any victory yet. The game is not out yet.
Let the game release, wait a few months and see if the pop stays high or not. From the things i hear, the game promotes griefing (open PvP always promotes griefing), so unless DF has a solid PvP base (like planetside) it wont do great. It will most likely be a niche game for a select thousand of people.
All depends on the company, whether they can pull it off in such a short time to patch up the game. Like AoC, DF risks losing its momentum from the start. Unless all the "game is bugged" or "game is incomplete" posts are fakes. Would any1 care to comment on the state of the game? Is it bugged? Is it complete? Is it balanced?
I am the type of player where I like to do everything and anything from time to time.
A company should never release a game for purchase when it is in beta condition (see: AOC, WAR) no matter what the reason is for the early release.
It seem's AV has no problem following the path set by AOC and WAR, They have there followers to buy sub's so pushing out a half finished product does not seem to effect them or the fan's.
What will hurt AV for the release of a beta game are the long term sub numbers (the one's on the fence) will see the state of the game and pass on it.
10k fan's will sub, then after a few months the numbers will drop off, but the pool of people that will replace them will deminish.
Darkfall's day in the sun will not last long if they allow the game to remain in its beta state.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I'll be laughing my arse off when March 25th comes around and everyone is done with the game and the fanboys are complaining so......... play the game first. OH WAIT! You sound more like one of those fanboys that would like anything before playing it.. You go now and play this perfect "Wow killer" isn't that what you were going to say next? Anyways.. Let the fun begin and I'll be waiting for your complaints and many others. P.S. I've been testing the game so I actually have a clue on what I'm taling about.
Wow killer ? Could you please provide a link where Aventurine ever said they would make a wow killer ?
In fact they will limit entrance to the game to ensure that the quality of the experience of the players, something Blizzard didn't do at their launch.
Actually it's more likely that, as many beta testers have eluded too, they have not properly stress tested the servers and this is the real reason for limiting the numbers at launch.
It's likely we'll be stress testing the game for them for a while at release and paying for the privaledge. Personally i expect the launch to be slow and the first month to be troublesome while they cope with bugs, exploits and server issues. Come end of March we'll have a much better idea what we can expect longer term from Aventurine in terms of support and issue fixing, both software and hardware.
Expresso gave me a Hearthstone beta key.....I'm so happy
No open beta means I won't be buying Darkfail that's for certain learned my lesson the hard way years ago when I bought anarchy online w/o beta testing it first big mistake.
Comments
Wow killer ? Could you please provide a link where Aventurine ever said they would make a wow killer ?
In fact they will limit entrance to the game to ensure that the quality of the experience of the players, something Blizzard didn't do at their launch.
with most of the stuff out or turned off? wow enjoy bud. its the game for you, in all its vapid emptyness!
I will defer judgement until I see what the game has to offer once it goes live, I dont consider what im seeing or hearing now valid frankly.
Um, what is a sandbox but sand waiting to be formed by players ? This is not about mobs and item grinding. It's about politics, who owns what strategic land area when. And really, do you you think the mobs will be turned off at release ? Yeah, this is not WoW where mobs are everywhere, here mobs have camps, caves, ruins and houses. They do not litter the country side and you do not have to have a train a mobs in your travels.
---
And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
Uh, no you don't have an idea of what you're talking about. Nobody here has ever stated DF will be a WoW killer, that is a ridiculous statement you just made up because anyone that has followed this game a little bit KNOWS for a fact that DF is targeted at pretty much the opposite audience that WoW has. Now, it SEEMS like you are a WoW type of gamer, meaning you like theme parks and PvE over PvP which is fine, but obviously you are not going to like this game, but beta testers who are PvPers have already stated that this is a good PvP game, which was its original purpose, so stop spreading your blatantly ignorant lies.
Thats not something for them to brag about, and its certainly not about quality of experience. The reasons are two fold. 1, is to help gather income while they continue to fix the game. Essentially a limited open beta in which you pay for. 2, is to showcase the product while hoping for foreign publishers to make an offer/bidwar for the license to release the game in their region. Tasos gave a date of release, and it looks like they feel they have to honor it, even though the game isnt ready.
I dont blame them for wanting to gather some income and not over launch if the numbers dont turn out as they would have liked, but a limited launch is still a bad thing in my book. Remember, one server can only hold up to a supposed 10k players, though I doubt they will ever let it get that high, (they tested it via npc's). Most of the commericially medicore games have easily over 100k players. For selling an actual physical product, limiting the supply can up the demand, I dont believe it works quite that way with games, especially if the initial product shows up as being incomplete.
I'm going out on a limb here and presume that you have no idea what Aventurine financial status is. In fact I think you are speculating. Yes, Aventurine do not want to invest in expensive hardware unless they have enough clients to put it to use. They have stated that their goal is to earn 10 million euros within a year. That means an estimated 50-60.k subs (with 14 euro pr month not including the game). If that is ther goal, they clearly were not planning for more than 100k subs. We are not testing the release candidate yet in beta, so we do not know how ready the game will be at launch. Most of ppls complaints are easy fixes. Most features are in the game (exept wolfs 4 legged run and housing). But time will show, I will preorder this game as I have tested it myself. This will be the first sandbox, skillbsaed game released in years and I will not miss out.
Thats funny since I never once stated to know what their financial status was...there fore its hard for me to be speculating on that if I havent even...well...speculated on it. That was a nice try though. If you read my quoted post, I did make it quite clear that they would like the income. Thats not speculation, thats just the obvious result of releasing a product early.
As someone with a Failcom avatar, you sure are making the same mistakes with Aventurine as you did with Funcom. I was in the funcom beta as well, the game was actually pretty good then, its amazing how they managed to mess it up after the early release.
Look theres a reason why game companies do not do partial limited releases. For one it doesnt inspire customer or potential customer trust, rather it makes them even more cautious. The other is that it sends a warning to potential customers if the game doesnt meet expectations. When Tasos said everything is in the game and ready, he lied. Its a fact after all. Way too much is missing from the game, in fact its hardly populated. They used the excuse that they do not wish to take up space on the server, but to be honest, I dont believe that. The result will be same races, noobs, farming eachother in starter areas in a ffa manner while exploiting the guard tower system. Strange they keep putting new towers all over the place.
Either way, if you are happy with the partial product, go for it, just dont try to downplay the facts.
Thats not something for them to brag about, and its certainly not about quality of experience. The reasons are two fold. 1, is to help gather income while they continue to fix the game. Essentially a limited open beta in which you pay for. 2, is to showcase the product while hoping for foreign publishers to make an offer/bidwar for the license to release the game in their region. Tasos gave a date of release, and it looks like they feel they have to honor it, even though the game isnt ready.
I dont blame them for wanting to gather some income and not over launch if the numbers dont turn out as they would have liked, but a limited launch is still a bad thing in my book. Remember, one server can only hold up to a supposed 10k players, though I doubt they will ever let it get that high, (they tested it via npc's). Most of the commericially medicore games have easily over 100k players. For selling an actual physical product, limiting the supply can up the demand, I dont believe it works quite that way with games, especially if the initial product shows up as being incomplete.
I'm going out on a limb here and presume that you have no idea what Aventurine financial status is. In fact I think you are speculating. Yes, Aventurine do not want to invest in expensive hardware unless they have enough clients to put it to use. They have stated that their goal is to earn 10 million euros within a year. That means an estimated 50-60.k subs (with 14 euro pr month not including the game). If that is ther goal, they clearly were not planning for more than 100k subs. We are not testing the release candidate yet in beta, so we do not know how ready the game will be at launch. Most of ppls complaints are easy fixes. Most features are in the game (exept wolfs 4 legged run and housing). But time will show, I will preorder this game as I have tested it myself. This will be the first sandbox, skillbsaed game released in years and I will not miss out.
Thats funny since I never once stated to know what their financial status was...there fore its hard for me to be speculating on that if I havent even...well...speculated on it. That was a nice try though. If you read my quoted post, I did make it quite clear that they would like the income. Thats not speculation, thats just the obvious result of releasing a product early.
As someone with a Failcom avatar, you sure are making the same mistakes with Aventurine as you did with Funcom. I was in the funcom beta as well, the game was actually pretty good then, its amazing how they managed to mess it up after the early release.
Look theres a reason why game companies do not do partial limited releases. For one it doesnt inspire customer or potential customer trust, rather it makes them even more cautious. The other is that it sends a warning to potential customers if the game doesnt meet expectations. When Tasos said everything is in the game and ready, he lied. Its a fact after all. Way too much is missing from the game, in fact its hardly populated. They used the excuse that they do not wish to take up space on the server, but to be honest, I dont believe that. The result will be same races, noobs, farming eachother in starter areas in a ffa manner while exploiting the guard tower system. Strange they keep putting new towers all over the place.
Either way, if you are happy with the partial product, go for it, just dont try to downplay the facts.
First of all, the game is still in beta. We do not yet know how it will look at release. How much need there will be to fix the game is thus speculation. In my opinion as a tester most of the "worries" is about tweaking the balance, uploading some better sounds and perhaps better the animation. Easily fixed things. All the promised features are in there except 4 leg run and housing. Something most mmo's don't have at release anyways. You speculate on the reasons for limiting access to the game to their customers. What you write about showcasing the game to foreigners is also pure speculation probably based on you negative view of Aventurine and the game. And really, you don't think they will have more than 10k worth of gamers at launch ? really ? That is rather pessimistic based on the 300k+registered at the forum and the 4.000+ players in beta that undoubtly by now are recruiting all their friends.
You also speculate that they are limiting access due to the "fact" that the game is not finished. I speculate that they are limiting the access due to the "fact" that they don't want to invest cash in hardware that will not be used. Now, I'm a tester and in my view the game will be ready for launch. They are doing one patch a day (more or less) now and the "problems" people report are either highly subjective or easily fixed.
So yeah yeah, I will preorder DF. An although I respect the choice to remain sceptic, you are missing out on the mmo event of the year. Not everyday a sandbox, skillbased game is released
---
And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
Thats not something for them to brag about, and its certainly not about quality of experience. The reasons are two fold. 1, is to help gather income while they continue to fix the game. Essentially a limited open beta in which you pay for. 2, is to showcase the product while hoping for foreign publishers to make an offer/bidwar for the license to release the game in their region. Tasos gave a date of release, and it looks like they feel they have to honor it, even though the game isnt ready.
I dont blame them for wanting to gather some income and not over launch if the numbers dont turn out as they would have liked, but a limited launch is still a bad thing in my book. Remember, one server can only hold up to a supposed 10k players, though I doubt they will ever let it get that high, (they tested it via npc's). Most of the commericially medicore games have easily over 100k players. For selling an actual physical product, limiting the supply can up the demand, I dont believe it works quite that way with games, especially if the initial product shows up as being incomplete.
I'm going out on a limb here and presume that you have no idea what Aventurine financial status is. In fact I think you are speculating. Yes, Aventurine do not want to invest in expensive hardware unless they have enough clients to put it to use. They have stated that their goal is to earn 10 million euros within a year. That means an estimated 50-60.k subs (with 14 euro pr month not including the game). If that is ther goal, they clearly were not planning for more than 100k subs. We are not testing the release candidate yet in beta, so we do not know how ready the game will be at launch. Most of ppls complaints are easy fixes. Most features are in the game (exept wolfs 4 legged run and housing). But time will show, I will preorder this game as I have tested it myself. This will be the first sandbox, skillbsaed game released in years and I will not miss out.
Thats funny since I never once stated to know what their financial status was...there fore its hard for me to be speculating on that if I havent even...well...speculated on it. That was a nice try though. If you read my quoted post, I did make it quite clear that they would like the income. Thats not speculation, thats just the obvious result of releasing a product early.
As someone with a Failcom avatar, you sure are making the same mistakes with Aventurine as you did with Funcom. I was in the funcom beta as well, the game was actually pretty good then, its amazing how they managed to mess it up after the early release.
Look theres a reason why game companies do not do partial limited releases. For one it doesnt inspire customer or potential customer trust, rather it makes them even more cautious. The other is that it sends a warning to potential customers if the game doesnt meet expectations. When Tasos said everything is in the game and ready, he lied. Its a fact after all. Way too much is missing from the game, in fact its hardly populated. They used the excuse that they do not wish to take up space on the server, but to be honest, I dont believe that. The result will be same races, noobs, farming eachother in starter areas in a ffa manner while exploiting the guard tower system. Strange they keep putting new towers all over the place.
Either way, if you are happy with the partial product, go for it, just dont try to downplay the facts.
First of all, the game is still in beta. We do not yet know how it will look at release. How much need there will be to fix the game is thus speculation. In my opinion as a tester most of the "worries" is about tweaking the balance, uploading some better sounds and perhaps better the animation. Easily fixed things. All the promised features are in there except 4 leg run and housing. Something most mmo's don't have at release anyways. You speculate on the reasons for limiting access to the game to their customers. What you write about showcasing the game to foreigners is also pure speculation probably based on you negative view of Aventurine and the game. And really, you don't think they will have more than 10k worth of gamers at launch ? really ? That is rather pessimistic based on the 300k+registered at the forum and the 4.000+ players in beta that undoubtly by now are recruiting all their friends.
You also speculate that they are limiting access due to the "fact" that the game is not finished. I speculate that they are limiting the access due to the "fact" that they don't want to invest cash in hardware that will not be used. Now, I'm a tester and in my view the game will be ready for launch. They are doing one patch a day (more or less) now and the "problems" people report are either highly subjective or easily fixed.
So yeah yeah, I will preorder DF. An although I respect the choice to remain sceptic, you are missing out on the mmo event of the year. Not everyday a sandbox, skillbased game is released
lol, where did I say I have a negative view of the game? I also am a tester and I am just calling it as it is. Do I want Darkfall to fail? no. I dont want any game to fail, that would be counter productive to the industry I enjoy.
I am not speculating either when I say they need fogeign publishers and distributors. Perhaps you are not familiar with how the industry works? For a title like Darkfall, being the pvp hit box oriented game it is, it will need localization and regional server bases to reach its full potential. I will speculate on one thing, like funcom I have a feeling they are backed by thier country, even with some minor financial aid. I get nervous when i see similar Funcom like situations. This is a logical response given recent events.
I have played quite a bit of Darkfall to know I wont be missing out on as you put it the "mmo event of the year". I will wait and see what they do with the product and if it will have an unrestricted unlimited release. Until then, I will wait and watch. There are quite a few upcoming sandbox titles actually, you might want to look into Mortal Online as well.
As for "its still in beta, we wont know what it will look like at release", there are 6 days still release. If the content isnt in and tested by now, then nothing significant will change, unless you mean more wilderness guard towers, which are always a possibility.
Epic e-drama is epic. You make me hard. Games garbage, end of story. Go back to fapping to your lolli porn and jailbait. You will know when another steaming pile comes up for hype.
When did you start playing "old school" MMO's. World Of Warcraft?
Darkfall would not be a good game if they spent another 20 years on it. Do what you want but keep in mind that the you will be part of the scam of these guys taking your money and giving you nothing in return.
vaporware
This is bad though. I am in beta and honestly I can tell everyone with 100% certainty now that the NDA is lifted.... Stay away from DarkFall until its patched and fixed. The game is NOT ready for release, nor will it be any time soon. There are some severe design flaws that have to be addressed, much of the game is still missing certain content and quite a bit has yet to be tested by the beta testers.
If you pre-order and buy the game now, Just know that you will be paying for beta. Be prepared to roll with a group, since exploits are way too common given the way the game is designed. Darkfall promotes griefing. Its a great concept and the team did a good job, but there are holes in the design that really need to be re-evaluated.
Dude, that doesn't scare me. I've beta tested games in alpha stage. Don't worry, I know what I'm getting myself into. Thank you for the warnings, and I really do appreciate it, but If I were to act like a spoiled little girl used to playing platform RPG's then ya I'd probably wait a few months. BUT, I'M A HARDCORE MMO GAMER, HAVE BEEN FOR 10 YEARS! I'm fine with paying to play a 70% completed game at launch because I don't want to be one of those powder puffs who had to wait a few months because they get to frustrated and throw temper tantrums if EVERYTHIGN doesn't go their way. Let them wait 3 months before purchasing the game, by then I will have my skills up, own a ship, have a guild house, and have enough money for a home, "for when housing is implemented"
I recommend newbs who wait until the game is "polished" to purchase the game, will probably hate it even more because by then there will be several powerful reds running around the starting areas, you will ahve to practice all your skills in town and I can guarantee this will cause you to throw tantrums left and right until it kills you, lol.
So I recommend to all the people who are planning to play the game to purchase it sooner rather than later.
dude you were raised by all females wern't you? But i'm hardcore mmo gamer that statement really made you not look like a spoiled little girl.. grats on that big guy.......you got your big boi pants on too? get real!
Thats not something for them to brag about, and its certainly not about quality of experience. The reasons are two fold. 1, is to help gather income while they continue to fix the game. Essentially a limited open beta in which you pay for. 2, is to showcase the product while hoping for foreign publishers to make an offer/bidwar for the license to release the game in their region. Tasos gave a date of release, and it looks like they feel they have to honor it, even though the game isnt ready.
I dont blame them for wanting to gather some income and not over launch if the numbers dont turn out as they would have liked, but a limited launch is still a bad thing in my book. Remember, one server can only hold up to a supposed 10k players, though I doubt they will ever let it get that high, (they tested it via npc's). Most of the commericially medicore games have easily over 100k players. For selling an actual physical product, limiting the supply can up the demand, I dont believe it works quite that way with games, especially if the initial product shows up as being incomplete.
I'm going out on a limb here and presume that you have no idea what Aventurine financial status is. In fact I think you are speculating. Yes, Aventurine do not want to invest in expensive hardware unless they have enough clients to put it to use. They have stated that their goal is to earn 10 million euros within a year. That means an estimated 50-60.k subs (with 14 euro pr month not including the game). If that is ther goal, they clearly were not planning for more than 100k subs. We are not testing the release candidate yet in beta, so we do not know how ready the game will be at launch. Most of ppls complaints are easy fixes. Most features are in the game (exept wolfs 4 legged run and housing). But time will show, I will preorder this game as I have tested it myself. This will be the first sandbox, skillbsaed game released in years and I will not miss out.
Thats funny since I never once stated to know what their financial status was...there fore its hard for me to be speculating on that if I havent even...well...speculated on it. That was a nice try though. If you read my quoted post, I did make it quite clear that they would like the income. Thats not speculation, thats just the obvious result of releasing a product early.
As someone with a Failcom avatar, you sure are making the same mistakes with Aventurine as you did with Funcom. I was in the funcom beta as well, the game was actually pretty good then, its amazing how they managed to mess it up after the early release.
Look theres a reason why game companies do not do partial limited releases. For one it doesnt inspire customer or potential customer trust, rather it makes them even more cautious. The other is that it sends a warning to potential customers if the game doesnt meet expectations. When Tasos said everything is in the game and ready, he lied. Its a fact after all. Way too much is missing from the game, in fact its hardly populated. They used the excuse that they do not wish to take up space on the server, but to be honest, I dont believe that. The result will be same races, noobs, farming eachother in starter areas in a ffa manner while exploiting the guard tower system. Strange they keep putting new towers all over the place.
Either way, if you are happy with the partial product, go for it, just dont try to downplay the facts.
First of all, the game is still in beta. We do not yet know how it will look at release. How much need there will be to fix the game is thus speculation. In my opinion as a tester most of the "worries" is about tweaking the balance, uploading some better sounds and perhaps better the animation. Easily fixed things. All the promised features are in there except 4 leg run and housing. Something most mmo's don't have at release anyways. You speculate on the reasons for limiting access to the game to their customers. What you write about showcasing the game to foreigners is also pure speculation probably based on you negative view of Aventurine and the game. And really, you don't think they will have more than 10k worth of gamers at launch ? really ? That is rather pessimistic based on the 300k+registered at the forum and the 4.000+ players in beta that undoubtly by now are recruiting all their friends.
You also speculate that they are limiting access due to the "fact" that the game is not finished. I speculate that they are limiting the access due to the "fact" that they don't want to invest cash in hardware that will not be used. Now, I'm a tester and in my view the game will be ready for launch. They are doing one patch a day (more or less) now and the "problems" people report are either highly subjective or easily fixed.
So yeah yeah, I will preorder DF. An although I respect the choice to remain sceptic, you are missing out on the mmo event of the year. Not everyday a sandbox, skillbased game is released
lol, where did I say I have a negative view of the game? I also am a tester and I am just calling it as it is. Do I want Darkfall to fail? no. I dont want any game to fail, that would be counter productive to the industry I enjoy.
I am not speculating either when I say they need fogeign publishers and distributors. Perhaps you are not familiar with how the industry works? For a title like Darkfall, being the pvp hit box oriented game it is, it will need localization and regional server bases to reach its full potential. I will speculate on one thing, like funcom I have a feeling they are backed by thier country, even with some minor financial aid. I get nervous when i see similar Funcom like situations. This is a logical response given recent events.
I have played quite a bit of Darkfall to know I wont be missing out on as you put it the "mmo event of the year". I will wait and see what they do with the product and if it will have an unrestricted unlimited release. Until then, I will wait and watch. There are quite a few upcoming sandbox titles actually, you might want to look into Mortal Online as well.
As for "its still in beta, we wont know what it will look like at release", there are 6 days still release. If the content isnt in and tested by now, then nothing significant will change, unless you mean more wilderness guard towers, which are always a possibility.
Ummm, I have to agree with Rabenwolf here.
He has been anything but a doom sayer for this game, if anything hes been a loyal supporter of the project.
Rabenwolf isnt being negative to be negative. He sees flaws that have brought down other games in the past. Hes just stating issues he sees and the impact they may cause.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
I'm still very undecided about Darkfall! I have been in beta for a little over a month and still can't decide. I am thinking of waitinf 2-3 months to see how this pans out.
I am keeping an eye out on Mortal Online as it looks like a better overall pvp game than Darkfall. IT also look alot better in execution. But you ccan never tell now a days with MMO's. So we will see.
This is bad though. I am in beta and honestly I can tell everyone with 100% certainty now that the NDA is lifted.... Stay away from DarkFall until its patched and fixed. The game is NOT ready for release, nor will it be any time soon. There are some severe design flaws that have to be addressed, much of the game is still missing certain content and quite a bit has yet to be tested by the beta testers.
If you pre-order and buy the game now, Just know that you will be paying for beta. Be prepared to roll with a group, since exploits are way too common given the way the game is designed. Darkfall promotes griefing. Its a great concept and the team did a good job, but there are holes in the design that really need to be re-evaluated.
Dude, that doesn't scare me. I've beta tested games in alpha stage. Don't worry, I know what I'm getting myself into. Thank you for the warnings, and I really do appreciate it, but If I were to act like a spoiled little girl used to playing platform RPG's then ya I'd probably wait a few months. BUT, I'M A HARDCORE MMO GAMER, HAVE BEEN FOR 10 YEARS! Ah big deal, you must be a very powerful person, very admirable, very very very whatever, b/c you call yourself a hardcore gamer, and for 10 years. I'm fine with paying to play a 70% completed game at launch because I don't want to be one of those powder puffs who had to wait a few months because they get to frustrated and throw temper tantrums if EVERYTHIGN doesn't go their way. Let them wait 3 months before purchasing the game, by then I will have my skills up, own a ship, have a guild house, and have enough money for a home, "for when housing is implemented" That must be a lot of achievement for you in your life.
I recommend newbs who wait until the game is "polished" to purchase the game, will probably hate it even more because by then there will be several powerful reds running around the starting areas, you will ahve to practice all your skills in town and I can guarantee this will cause you to throw tantrums left and right until it kills you, lol.
So I recommend to all the people who are planning to play the game to purchase it sooner rather than later. Oh you recommend? Given your greatness and your level of maturity, your recommendation means a lot to us, whom you call newbs. Thank you for your concern for our gaming welfare. We do need you to look after us in games? Oh indeed. I might as well go next door and consult their dog, he seems to be very grand as well.
I hope this does not represent the core community of DF. Talking about immature WoW kids.
lol, where did I say I have a negative view of the game? I also am a tester and I am just calling it as it is. Do I want Darkfall to fail? no. I dont want any game to fail, that would be counter productive to the industry I enjoy.
I am not speculating either when I say they need fogeign publishers and distributors. Perhaps you are not familiar with how the industry works? For a title like Darkfall, being the pvp hit box oriented game it is, it will need localization and regional server bases to reach its full potential. I will speculate on one thing, like funcom I have a feeling they are backed by thier country, even with some minor financial aid. I get nervous when i see similar Funcom like situations. This is a logical response given recent events.
I have played quite a bit of Darkfall to know I wont be missing out on as you put it the "mmo event of the year". I will wait and see what they do with the product and if it will have an unrestricted unlimited release. Until then, I will wait and watch. There are quite a few upcoming sandbox titles actually, you might want to look into Mortal Online as well.
As for "its still in beta, we wont know what it will look like at release", there are 6 days still release. If the content isnt in and tested by now, then nothing significant will change, unless you mean more wilderness guard towers, which are always a possibility.
Yes, you raised one of the concerns that keeps me wondering. Back in the old days my friends play CS at home, our own home LAN. Performance is good and they feel like playing. Over the internet, the results varies. Good ping and bad ping makes a lot of issues. Even for games as simple as CS, lags makes a difference. If DF is any more complicated than point and pew pew, lags will make a bigger fuss.
From the waves of reviews popping up today, I got the impression that combat is just strifing and button spamming. That means lags play an even bigger issue.
I tend to favour the decision of Rabenwolf. I will not bother with DF till the times when I feel I need to find a new game, and assess DF along with other titles out there when that day comes. I do not believe in the I am missing something argument. No, there are millions of forms of entertainment, the fact that I am typing here means I am not typing elsewhere, so I will always be missing something somewhere by having something else somewhere else.
Fair review Rabenwolf. A wonderfully neutral review avoiding the fan/hater rattles. Wish we have more of this kind of review for everything in life. Makes decision much more "intelligent".
Dunno why would any1 celebrate any victory yet. The game is not out yet.
Let the game release, wait a few months and see if the pop stays high or not. From the things i hear, the game promotes griefing (open PvP always promotes griefing), so unless DF has a solid PvP base (like planetside) it wont do great. It will most likely be a niche game for a select thousand of people.
All depends on the company, whether they can pull it off in such a short time to patch up the game. Like AoC, DF risks losing its momentum from the start. Unless all the "game is bugged" or "game is incomplete" posts are fakes. Would any1 care to comment on the state of the game? Is it bugged? Is it complete? Is it balanced?
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
A company should never release a game for purchase when it is in beta condition (see: AOC, WAR) no matter what the reason is for the early release.
It seem's AV has no problem following the path set by AOC and WAR, They have there followers to buy sub's so pushing out a half finished product does not seem to effect them or the fan's.
What will hurt AV for the release of a beta game are the long term sub numbers (the one's on the fence) will see the state of the game and pass on it.
10k fan's will sub, then after a few months the numbers will drop off, but the pool of people that will replace them will deminish.
Darkfall's day in the sun will not last long if they allow the game to remain in its beta state.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Wow killer ? Could you please provide a link where Aventurine ever said they would make a wow killer ?
In fact they will limit entrance to the game to ensure that the quality of the experience of the players, something Blizzard didn't do at their launch.
Actually it's more likely that, as many beta testers have eluded too, they have not properly stress tested the servers and this is the real reason for limiting the numbers at launch.
It's likely we'll be stress testing the game for them for a while at release and paying for the privaledge. Personally i expect the launch to be slow and the first month to be troublesome while they cope with bugs, exploits and server issues. Come end of March we'll have a much better idea what we can expect longer term from Aventurine in terms of support and issue fixing, both software and hardware.
Expresso gave me a Hearthstone beta key.....I'm so happy
there will most likely be a final major patch bringing the complete content, a few days before release. Just wait and see.
No open beta means I won't be buying Darkfail that's for certain learned my lesson the hard way years ago when I bought anarchy online w/o beta testing it first big mistake.
Don't worry, the Beta build is a much older test build. At release day they will enable the GOLDEN build with everything fixed.
Keep on clinging to your fantasy buddy we're rooting for you! The world needs more optimistic dreamers like you around to scam.