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MMORPG.com Correspondent Patrick Breeden takes a look at the most recent update to Blizzard's World of Warcraft and gives his own, unique critique.
The new patch for World of Warcraft has arrived, and there are plenty of mixed feelings about the changes made. It has certainly touched many aspects of the game, but some specific sections have felt earth-shaking change. While I'm sure there are countless opinions on the technical aspects of the various tweaks each class received, I want to give a more specific look at certain aspects that would draw a console gamer into WoW - aspects that drew me in to begin with.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
Twinks are simply a fact of life in WoW. If one wants to be competitive, one does what is necessary(shrug). By this time most of us have one or more level 80 mains, that we could use to fund the development of alts. Daily quests are a gold mine. They are one of the better ideas that Blizzard has come up with. They not only kick the gold sellers where it hurts(the wallet), but they remove much of the incentive to purchase gold(and risk a perma ban).
Mounts can be a sore point... Especially for those who went through the quest chain to unlock the paladin charger(one of my 80's is a pally). But I can see why they keep lowering the bar(it makes it easier for new players/alts to eventually catch up). As for the Dev's favorite nerf bat target, the Death Knight, don't even get me started... One of my 80's is an Unholy spec DK. I'm LONG past sick and tired of nerf, after nerf, patch after patch. Bait and switch come to mind in terms of that. Blizzard *had* to know about much of this from the beta for Wrath. Yet they let it go live anyway. Then they spent month after month, after month nerfing the hell out of DK. That constant stream of nerfs is one of the reasons I'm on vacation from WoW at the moment. Any way, good article.
People get sore butt holes whenever changes are made that make things that they had to do easier. I remember farming and saving for what was probably two straight months just to buy my epic mount, as 800g (with the 10% discount and 10% discount from the PvP rank) back when the game first came out was A LOT. No dailies and no inflated economy... you had to go out and work towards it.
Do I care that it's easier now? No. If it makes the game more fun for people, then let them have fun! Heaven forbid people have fun in an MMO, even if it means it's easier for them than it was for me nearly five years ago.
To the author... you've been playing for FOUR MONTHS. I hate to break it to you, but the leveling and mount process were already made easier FOR PEOPLE LIKE YOU. You already have it easy, yet you feel put out because it's being made easier?
HAH I do belive that it Twinks doon't have to be a fact of life. i'm glad that they have sort of vacated the BG.
I mean I know what you experienced, it's annoying there you are running with a flag and the next thing you because some twink was being cleaver.
GO Blizzard for nerfing twink oppertunities!
^_^
Not quite sure what your purpose for this article was really. It seems the only areas you've covered are PvP and the mount cost changes while the actually update included way more then that. Maybe you should called it, 'Critique of the latest mount and pvp changes', rather then the above title. Fair enough if those aspects are all that interest you but I just thought I should be perdantic and point ithat out
What did interest me about this artcile was your comment about people being up in arms about the mount costs and the potential threat of them leaving, (I put that mainly down to the usual nerdrage). I have left WoW recently and as I said in another post the reasons are two fold, one way more so then the other. The reasons are content and community. The latest content from this patch in particular I find tedious and uninspired, I know it's a stopgap till Icecrown but still. The other reason and the bigger reason really is the community, which always had it's bad eggs as in any MMO, has now got to the point where the vast majority have an entitlement complex, misguided elitest opnions, and are just plain childish. This is probably a side effect of the dumbing down you mentioned in your article, (i.e. if noone has to put any work into it you'll always have people who expect endgame to be the same and won't bother to learn anything about the game), but I'm no sociologist so i wouldn't know :P
Sorry for the wall of text and thanks for sharing your views.
well i am really sry to say but wow twinks aren't twinks at all are just better equiped same lvl characters , that is not twinking , if u really wanna try making a twink start playing AO and try equiping a lvl 200 wepon on a lvl 90 character , or 140 lvl wepon on a lvl 45-47 toon , that is twinking , just puting wepons that are harder to get on that lvl isn't twinking is just the direct result of having a high lvl toon, lot's of gold bought on ebay , or verry good ah management.
this is not an comercial for AO , and is my opinion so wow fanboy's don't make uselles trolling
Sorry but you post made me laugh. You described exactly what twinking is in Wow and then say it isn't twinking. You really should reread you own posts before posting them. Since you don't understand the difference, Wow twinks are so much better than your normal pvp player they are almost untouchable, very similar to your examples of AO.
What I want to know is why a player of only 4 months is critiquing a patch.
Everyone has to start somewhere, I know this. People stopped caring about twinks years ago.
Leave the critiquing to people who've been in this world for 5 years and experienced it.
Umm what? lol
Actually a new players perspective should be welcomed. Some of the veterans have become a bit jaded in their opinions. If blizzard does not speed up the leveling process the game would be extremely daunting for new players. This does not hurt the veterans at all.
I agree 100%
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Usually when people get 'hardcore' with a game as they like to call it, nothing can get them to leave the game, be it changes made or what have you.
They will complain like they have been for years but they aren't leaving....
The game to me has become a kids playground of ill mannered bad tempered children with an I want it now attitude.
I have played for almost five years and watched the game go from one where you feel you accomplished things to one where you're just relieved to get something over with.
There are literally thousands and thousands of people on line at any one time with absolutely nothing to do other than hang around in Ironforge or Dalaran running in the bank and out again, jumping about on the spot. Running up the stairs and down again, annoying people in trade with inane BS about Harry Potter or some other equally tedious clap trap thinking it's funny to p1ss people off all day long.
I dropped this game earlier this month and I hope to never ever ever go back to the drudgery of a time synced life sapping soul destroying epic waste of space.
Could not have said it better myself.
This is why I left the game, nothing to do, and the rotten spirit the gamers that play it have now. Most of the gamers playing WoW now have that 1up-you kind of attitude that have to say something sarcastic to everyone they encounter. It feels like you are more so playing with the halo/youtube community now days.
I just hope Aion is good, 'cos everything else I tried so far has not been so great. I did like AOC, but the bugs got a bit too much to take after a while, plus I didn't like the fact that even after leveling I couldn't go back and kill something that annoyed me. I really don't like mobs that scale with you. Some of us have pleasure in going to old instances and farming and soloing bosses. Not for everyone, but I liked it.
I'm one of the long-time players (since Feb.2005) who lacks the time to play with any consistency....I'm happy if I log 5 hours in a week, and usually I manage a lot less. Once in a blue moon I get a nice weekend in with one of those amazing 8-10 hour "lets waste the day on WoW" stints in, but as of today I have a character who has only just hit level 76, the same one I started in February of 2005.....so every time Blizzard manages to do something that makes the game more accessible to people who aren't willing or able to devote 30+ hours a week to the game, I applaud them.
That said, even I thought lowering the bar on the mounts seemed like a bad idea...salt in the wound, if you will, at first.....but it was rapily replaced by satisfaction that my many lower level alts could finally nab mounts that were useful. That reminded me of the fact that, to be honest, I sometimes have a hard time reconciling the RPG component of the game with the gameist aspect.....mounts as prestige items, for example, vs. the idea of simulating a fantasy world where one has to wonder why even a level 1 character can't get on a horse (yes, I'm an old paper and pencil D&Der). So in the end, any change that seems more "realistic" if one can use that word without laughing with regards to WoW makes sense to me!
As for the PvP changes, I gotta check it out....I traditionally stay the hell away from most PvP events because I am not a twink and don't play the requisite # of hours to get that way, so a chance to enjoy some PvP based more on skill and less on aquisition of goods sounds great to me.
Current MMOs: Rift, GW2, Defiance
Blog: http://realmsofchirak.blogspot.com (old school tabletop gaming and more)
The easier they make the game for people like you the more it annoys people like me. You're just as entitled to play as me, but surely you can not seriously and reasonable believe you have the right to the same gear as someone who puts in ten times the amount of hours you do? That just can not be justified.
ya i wich they had pvp(hard)server and regular pvp server
not harder in game but more searching ,like no map,no coord,no gps, no compass no add-on,just plain old epic adventure
No, I don't personally have that perspective. I lack the time/focus for raiding, and I'm not very good at MMO PvP. So my 80's have a mix of crafted high blues and some epics I've picked up filling in when my guild needed another player, and no one needed the epics in question. But then I'm realistic about such things. I understand your position, but Blizzard is focused on what makes them the most profit with the least effort on their part.
Alright, then how about me, who had been playing WoW for 5 years? I do still care about twinks and I HATE them, and twinks is the stupidest name ever. I hope to never play an MMO again with Twinks in it.
And if "people stopped caring about twinks years ago", then why has Blizzard cared so much of late about controlling or putting an end to them for good?!?
Alright, then how about me, who had been playing WoW for 5 years? I do still care about twinks and I HATE them, and twinks is the stupidest name ever. I hope to never play an MMO again with Twinks in it.
And if "people stopped caring about twinks years ago", then why has Blizzard cared so much of late about controlling or putting an end to them for good?!?
Blizzard is like many large organizations. Different internal factions hold sway over different decisions. Twinks have been an ongoing "issue" for years and years. I've been in since late beta. I can remember people complaining about it in the first year or so. Its an issue that waxes and wanes, depending on who is the most vocal and who actually listens at any given time. I've never seen any point in complaining about it, since twinking is open to everyone who is willing to invest the gold and effort required. To each their own I guess.
I have been playing wow on and off since launch, have had every class at one point or another up to max lvl (at the time) apart from mage. I have also twinked most classes in the 3 main brackets (19,29 and 39) and imho twinks are fun and shouldnt be penalised any more then they already have been in previous patches, and imho there is nothing wrong with twinking, if you have the time and planning skills to do it then by all means, its not an unfair advantage as anyone can self twink so u dont really need a high level character, just know how and cash making skills (and maybe a friend or 2 to give boosts in the right places.)
The mount changes are not so bad, i have spent a good 30k on mount skills for my characters, and i wish i had got a discount on epic flyers and normal flyers were faster when i used them but at the end of the day mounts were expensive for what you got and now they are a lot more accessable
Xp can be turned off with the recent patch (i belive) so twinking has become even easier, having the XP to do unlimited runs to get a certian piece of equipment, or do that quest line to get that nice ilevel breastplate ect. so if u feel like facerolling everyone else, go make your twink :P it will make you feel better.
Also in the article you talk about instant excorcisms, thats because of the same talent that gives you instant flash of lights (unable to remember the name of it now)
i have recently stopped playing wow because of intense boredom, but its still a good game and i wish it years of further sucess
There's still plenty of level 80 twinks running around with full arena sets, weapons, and the best enchants. Until they make the field completely level (gear-wise), there will always be "twinks."
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Right, because gear is the most important thing in the game.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Right, because gear is the most important thing in the game.
In WoW? Pretty much. Thats why people use the armory and achievements when recruiting for raids and other such. Its a never ending treadmill in search of the Phatest of Phat l00t...<rolls eyes>. But thats the nature of the game. I never caught the bug myself, even though I've been in since late beta. My main focus was to enjoy myself, sight see, and kill things and take their stuff. I used to be on the gear treadmill in AC and AC2, but I don't see the point any more.
I love how people equate time played with right to x items. I would say that skill over time is more deserving of items. I know many people that play games forever and suck at them and really do not deserve anything, where as someone with less time and more skil (able to work in teams, kill solo, heal better, etc.) deserve the item more. Only in an online world would someone think because they did something longer do they deserve more. That is such a child's view of the world.
Where do you get the idea that people who stay online longer should get better gear? If that were true I would have the best gear in the game with the amount of /played time I have accumulated over the years. Instead the best gear goes to the raiders rather then the truly dedicated non-raid players like me.