When something is first released in real life, especially in the gaming industry, it usually cost a lot to purchase it (ex: When they first release the PS2, it cost around 399 bucks or more). Years passes and the gaming industry decides to lower their prices to make the game or console available to a larger puplic (a year or so passed and the PS2 was lowered to 299 bucks). Finally, when a new game or console is released, the price of the old item dramatically drops (when the PS3 came out, the PS2 was soon after sold at 129 bucks or so). Those are the laws of marketting. Are you going to whine about how you paid WoW 49 bucks back in 2005 and nowadays, you can purchase both the original game plus TBC for 39 bucks? No.. because you got to play the game when it was fresh and new!
WoW uses the same thinking ingame. Back in 2005, it cost a lot to pruchase a mount but nowadays, everyone has a mount and it's not really an achievement to get a mount. Instead, they've added new things for you guys to work on to feel as if you achieved something that most common players haven't already done yet (310 mounts for instance). Wait a few years, and Blizzard will make the 310 mounts more accessible, but they will release something new for hardcore players to work on. That's life and to me, it's all logical. Cry all you want about how you paid 800 gold for your 60 mount if you want, but I would be darn glad to say that I was one of the first to get my mount before 9 million other players.
Actually a new players perspective should be welcomed. Some of the veterans have become a bit jaded in their opinions. If blizzard does not speed up the leveling process the game would be extremely daunting for new players. This does not hurt the veterans at all.
I agree with this 100%. I have a bunch of toons on my account which have stalled in their levelling as I don't want to play the same content laboriously over and over just to get them to the cap.
I have 4 at 35-60 which seem just too far away from 80 to bother with and 2 in their 70's which I can't face grinding through Northrend with. The other day I started a shammie to see what it was like and loved it. But he came to a screeching halt at level 7 when I realised that there wasn't any point adding another toon to the pack if I wasn't going to go the full distance to 80 with it. and that's a long way from level 7: 3 or 4 months at least for me playing most nights.
Over all I think the exp in WoW is too stretched out now making for too much time invested before we get to cap. The game is more and more about end-game and it's a royal pain in the arse getting each character there to enjoy it. We should have exp modifiers on the account after the first character reeaches cap. And I mean 33-50% increases - not those Bind on Account items that give a measily 10% gain for wearing a mediocre item.
_________________________________________ You can walk the walk but can you talk the talk?
I have no issue with people twinking, I don't do PVP, I play for PVE enjoyment with my boyfriend. The thing that bothers me is the economy in this game, it is totally and completely screwed, whoever thinks that a level 10 mail armour is worth 8 gold needs shooting. Everyone is so used to having level 80 characters to give their lower level characters money they have lost sight of what is a reasonable price for things. Everyone does not have max level characters to afford this, it's a shame Blizzard can't do something about this rather than lowering the price and level of mounts which frankly I mostly forget to use anyway.
pbreedenWorld of Warcraft CorrespondentMemberPosts: 7
Originally posted by jerlot65
I try not to bash articles on this site but this one just doesn't make sense.
Why is somone who has only been playing 4 months doing this article. It sounds like you have absolutely no idea what a "big" change is. I mean anyone who remembers battlegrounds pre arenas would know that this new exp and arena point system is jsut like the old system. Of course now your going to have XP ninjas and point ninjas. I just left WoW and the only big changes I saw didn't fix anything I disliked about the game when I left. Don't get me wrong. I liked WoW for many years. however after countless dissapointments and the constent nerfing of content after I just spents months trying to complete it hard mode I was done.
I try to let everyone have their jabs if they wish, but you sound like you're using strawmen to vent anger and make me look like a meandering idiot. You sound very jaded, and I'm disappointed that I'm your target in this.
Anyone who has recently read my material here knows that I try to focus exclusively on new player stuff or stuff that would gain the ire of a console gamer. This is why I left out a large chunk of the big change - because it was - and focus on certain aspects. The yanking of several spells, the blatant Twink hate, the continued reduction of mount costs and levels, and the AV power leveling are other things happening. Unfortunately, the audience that I'm aiming at cares about only a select few of these things. I can't please everyone, and I'm not going to even begin trying.
As I mentioned, I wasn't too keen on the idea of lowering the bar on mounts again because I felt the same sting as the players before me. I worked hard to get these things, then the cost was suddenly lowered tremendously, leaving me feeling like I had wasted some time. But it was fun to hang out with friends from back home, so my complaints were minimal and passing. Other guys who are interested in trying WoW would actually like this news.
I know that the gear thing is brought up often when it comes to Twinks, but I'm still not sold on them. They're obviously not meant to be played if Blizzard put so much effort into separating them from the rest of the game. Also, I don't mention gear very often because that is a sure fire way to convince my audience not to try WoW. Even the most hardcore Final Fantasy players are turned off at the idea of grinding that long to get good gear sets, and that says a lot.
Debasedtothis.org - the NEW Gaming Underground
pbreedenWorld of Warcraft CorrespondentMemberPosts: 7
Originally posted by Irengard
When something is first released in real life, especially in the gaming industry, it usually cost a lot to purchase it (ex: When they first release the PS2, it cost around 399 bucks or more). Years passes and the gaming industry decides to lower their prices to make the game or console available to a larger puplic (a year or so passed and the PS2 was lowered to 299 bucks). Finally, when a new game or console is released, the price of the old item dramatically drops (when the PS3 came out, the PS2 was soon after sold at 129 bucks or so). Those are the laws of marketting. Are you going to whine about how you paid WoW 49 bucks back in 2005 and nowadays, you can purchase both the original game plus TBC for 39 bucks? No.. because you got to play the game when it was fresh and new! WoW uses the same thinking ingame. Back in 2005, it cost a lot to pruchase a mount but nowadays, everyone has a mount and it's not really an achievement to get a mount. Instead, they've added new things for you guys to work on to feel as if you achieved something that most common players haven't already done yet (310 mounts for instance). Wait a few years, and Blizzard will make the 310 mounts more accessible, but they will release something new for hardcore players to work on. That's life and to me, it's all logical. Cry all you want about how you paid 800 gold for your 60 mount if you want, but I would be darn glad to say that I was one of the first to get my mount before 9 million other players.
I really like that fresh way of thinking. Too many players discuss WoW as if it's on its own planet and can't use other, non-WoW things as examples. It's good to know that I'm not the only guy using a slew of gaming material to discuss a single product.
Comments
When something is first released in real life, especially in the gaming industry, it usually cost a lot to purchase it (ex: When they first release the PS2, it cost around 399 bucks or more). Years passes and the gaming industry decides to lower their prices to make the game or console available to a larger puplic (a year or so passed and the PS2 was lowered to 299 bucks). Finally, when a new game or console is released, the price of the old item dramatically drops (when the PS3 came out, the PS2 was soon after sold at 129 bucks or so). Those are the laws of marketting. Are you going to whine about how you paid WoW 49 bucks back in 2005 and nowadays, you can purchase both the original game plus TBC for 39 bucks? No.. because you got to play the game when it was fresh and new!
WoW uses the same thinking ingame. Back in 2005, it cost a lot to pruchase a mount but nowadays, everyone has a mount and it's not really an achievement to get a mount. Instead, they've added new things for you guys to work on to feel as if you achieved something that most common players haven't already done yet (310 mounts for instance). Wait a few years, and Blizzard will make the 310 mounts more accessible, but they will release something new for hardcore players to work on. That's life and to me, it's all logical. Cry all you want about how you paid 800 gold for your 60 mount if you want, but I would be darn glad to say that I was one of the first to get my mount before 9 million other players.
I agree with this 100%. I have a bunch of toons on my account which have stalled in their levelling as I don't want to play the same content laboriously over and over just to get them to the cap.
I have 4 at 35-60 which seem just too far away from 80 to bother with and 2 in their 70's which I can't face grinding through Northrend with. The other day I started a shammie to see what it was like and loved it. But he came to a screeching halt at level 7 when I realised that there wasn't any point adding another toon to the pack if I wasn't going to go the full distance to 80 with it. and that's a long way from level 7: 3 or 4 months at least for me playing most nights.
Over all I think the exp in WoW is too stretched out now making for too much time invested before we get to cap. The game is more and more about end-game and it's a royal pain in the arse getting each character there to enjoy it. We should have exp modifiers on the account after the first character reeaches cap. And I mean 33-50% increases - not those Bind on Account items that give a measily 10% gain for wearing a mediocre item.
_________________________________________
You can walk the walk but can you talk the talk?
I have no issue with people twinking, I don't do PVP, I play for PVE enjoyment with my boyfriend. The thing that bothers me is the economy in this game, it is totally and completely screwed, whoever thinks that a level 10 mail armour is worth 8 gold needs shooting. Everyone is so used to having level 80 characters to give their lower level characters money they have lost sight of what is a reasonable price for things. Everyone does not have max level characters to afford this, it's a shame Blizzard can't do something about this rather than lowering the price and level of mounts which frankly I mostly forget to use anyway.
I try to let everyone have their jabs if they wish, but you sound like you're using strawmen to vent anger and make me look like a meandering idiot. You sound very jaded, and I'm disappointed that I'm your target in this.
Anyone who has recently read my material here knows that I try to focus exclusively on new player stuff or stuff that would gain the ire of a console gamer. This is why I left out a large chunk of the big change - because it was - and focus on certain aspects. The yanking of several spells, the blatant Twink hate, the continued reduction of mount costs and levels, and the AV power leveling are other things happening. Unfortunately, the audience that I'm aiming at cares about only a select few of these things. I can't please everyone, and I'm not going to even begin trying.
As I mentioned, I wasn't too keen on the idea of lowering the bar on mounts again because I felt the same sting as the players before me. I worked hard to get these things, then the cost was suddenly lowered tremendously, leaving me feeling like I had wasted some time. But it was fun to hang out with friends from back home, so my complaints were minimal and passing. Other guys who are interested in trying WoW would actually like this news.
I know that the gear thing is brought up often when it comes to Twinks, but I'm still not sold on them. They're obviously not meant to be played if Blizzard put so much effort into separating them from the rest of the game. Also, I don't mention gear very often because that is a sure fire way to convince my audience not to try WoW. Even the most hardcore Final Fantasy players are turned off at the idea of grinding that long to get good gear sets, and that says a lot.
Debasedtothis.org - the NEW Gaming Underground
I really like that fresh way of thinking. Too many players discuss WoW as if it's on its own planet and can't use other, non-WoW things as examples. It's good to know that I'm not the only guy using a slew of gaming material to discuss a single product.
Debasedtothis.org - the NEW Gaming Underground