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My first impressions arent very good sadly. I want to love this game, I really really do. But this game is just like its older brothers City of Heroes and Champions Online and thats unfortunate. shallow and repetitive are the first words that come to mind when describing this game.
for starters its 100% focused on combat. I must have blown up a hundred different ships and killed thousands of npcs on my first day in. And there wasnt any break in between to go have a romulan ale somewhere. it was okay you saved us but hurry up and save the planet below...okay good job saving the planet but hurry and save the fleet around vega...okay good job now hurry and rescue any survivors....okay warp to seti alpha and save the....and on and on and on and on...
its incredibly repetitive. just like in champions and city of heroes, you do mission after mission so once those are done you will be able to do yep more missions. after 6 hrs of this I had to unplug my computer.
the ground based combat is incredibly shallow and boring. at first it was like hmm neat Im shooting a phaser. but after repeating the same two attacks over and over and over and over it somehow lost its appeal.
space combat is boring. the only strategy seems to be get your ship sideways to the enemy so both front and rear phasers can fire at the target. but even then honestly its not necessary. you're either already dead before you can get turned and at the right speed to keep the enemy within firing distance, or you've already killed the target regardless of position.
where is the diplomacy I heard would be in the game ?
I thought instancing would hardly be noticeable ? to me it was very obvious
I have several other complaints mostly about the skill system and a lot being tossed at you without a clear explanation what it does. those things can be fixed.
But the gameplay and its sheer repetitive focus on combat can not be fixed. it seems to be a staple of Cryptic MMO development. Yet for a brief moment I let myself hope against hope that this time would be different. This game I told myself wouldnt be anything like Champions or City of Heroes.
to be continued...yes I will continue to play for the beta. And if necessary cancel my preorder from amazon and save myself from having yet another MMO box gather dust as these devs dont seem to understand that MMO's arent about combat and linear progression. Its a sad day when even world of warcraft looks complex
Comments
I guess what bugs me most about space combat is that it is basically like 'normal' MMO combat. Rather than making a ship that you command, it's like switching power sets and changing the skin of your avatar from humanoid to , well, space ship. Does that make sense? Well, what I mean to say is that the ship plays like a normal MMO toon - third person, a quickbar, items to slot and some extra abilities (your bridge officers).
And even on high settings space looks very underwhelming, somehow. Ground combat was ok, so far - just very standard MMO fare.
We'll see where it goes from here - at least the tutorial mission was, so far, quite ok - but that doesn't say much about the game as a whole, does it..
Sorry to hear that for any of the major fans of the Star Trek genre.
Maybe things will change?
...how long have we heard that one...
MMOs Played: I can no longer list them all in the 500 character limit.
Well that saved me starting this thread.. thanks.
OP took the words out of my mouth. I Betad both Champions (still subscribed and enjoying) and STO (from early closed, wont be buying)
I wont be buying STO becasue like the OP said this is a very dissapointing effort from a great company with a good franchise to work with.
STO is simply Champions with Star Trek Skins, it really is that simple. It really is that dissapointing.
I wont even bother going into detail becasue none is required. The fans will howl, those who get what im saying will nod.
Everyone though for pity's sake do yourself a favour. DO NOT PRE ORDER! wait until there is a free trial then look back on this thread and say "wow glad I listened to those guys, saved myself $50"
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"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
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"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
STO even has many of the same bugs CO had/has from the problems w/ ambient occlusion to the laucher pulling your PC admin name from somewhere instead of using your game login name.
the character creation so far has been the most enjoyable part of the game, just like CO.
preordered collectors edition canceled
I would take admriker's comments with one large grain of salt. He has said himself that he isn't looking for a game so much as a "virtual galaxy simulator."
I want a game and STO is alot of fun.
Bah! MMO elitists the lot of you!
Seriously, I love this game. Maybe it will get repetitive, I never played CO, but compared to WoW or War or any other boring fantasy grind fest I have played this is ten times better! I don’t even notice any grind I am having so much fun.
The part about there being no strategy to space combat just means you either were playing a different game than I have been playing or your idea of strategy is some super specific idea that you have in your mind about how the "best" game is supposed to be. Because I have had many battles where I had to do very specific things at the right time to save my own ass, and it wasn’t just "die" or "win". I have been outflanked, lured in to traps, and managed to make it out by the skin of my teeth.
So much fun!!! I just think you guys have been playing MMO’s for too long you have lost your joy for any of it. It’s like work to you or something. Nit picking is more fun for you. I am no fan boy, I doubted this game from the beginning, but seriously I'm having a blast.
That being said I haven’t done any PvP yet, so that will give me a better idea about longevity, at least for me, but otherwise all I can say to anyone out there reading this is: you be the judge, try it yourself and decide.
I like Radiohead. Fucking musical geniuses in my books. Yet, lots of people think Radiohead is boring, and sad, and pathetic. Sometimes there is nothing to be said for TASTE.
pfft Radiohead. Now I have to discount everything you just said.
hehe JK...
I picked up one of the beta keys from massively and have been checkin it out. The character creation is great, I made the funkiest looking Vulcan guy ever with a beer gut and huge beard.
So far the graphics aren't that great, I guess I just have high expectations for 2010. These could be from a game released in 2004. The land combat seems lame with the phasers, but I really haven't gotten deep in the game yet,. Surely it won't stay as bland?
I agree with the guy about your ship avatar in space combat being just like a land avatar. There is no cockpit action, it is a zoomed out view of your ship. Space graphics were pretty underwhelming as well. Is Eve better graphics?
Those are my quick thoughts on just a few hours in. Pretty underwhelmed, but I'll give it a fair shake for the rest of beta and see how the game developes as I advance.
This is exactly like my opinion of what STO felt like when I started playing.
It's unfortunate what they have done to the STO IP in this game (or more like... what they have NOT done), if anything, the purchase and monthly of CO or STO should entitle you to play the other game, because they feel way too similar for me, not to mention STO has one of the shortest development times, if not the shortest, and based off an engine mostly used to develop another MMO.
It even feels like they rushed STO release (not giving enough development time for it to acquire an identity of its own) because CO was not nearly enough to pay their obligations with Atari.
Since I didn't get past the CO tutorial before uninstalling, I'll hope STO can give me something fun that I didn't get to experience in CO because of my lack of time spent in it.
Dangit, this mmo plays like a mmo. We been tricked!
Haven't played yet, so I have no informed opinion on the game. I just want to know if you're looking at the game as a video game like any other, does it have its merits? Forget for a second you were expecting the second coming of SW galaxies or the next great space sim. In the end if a space sim isn't as good as Elite or Freelancer it gets blasted, which is why hardly any are made today.
All you're giving is the bad in this thread, what's good and fits into the idea of a sci-fi video game? What qualities were outweighed by it's faults in your opinion? I'd much rather get information about good points from a person who didn't quite like the game. Rather than get it from someone who seems to not notice any faults what so ever. Just like I'd rather hear the bad from someone who liked the game rather than someone who could not at least give a fair insight into the game they were bashing.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It's what Cryptic does. Whores out IP's and pushes cookie cutter games out the door as fast as possible that are full of fluff and shallow gameplay. They will put up a cash shop and push lifetime subs i'm sure, and plenty will fall for it and in a few months time retention will start to drop.
Go Cryptic! Way to ruin one of the greatest scifi IP's available to MMO's.
Good: The same things good in all of Cryptics games. Pretty cool style, and they captured the feel of the IP pretty well. If you like instancing last I checked the instance I was in was up to #69. That is 69 versions of the same area. The instancing, the detachment, the weak quests, poor space controls, and mediocre ground combat are all very half asses imo. For it being a massive Star Trek IP the game should feel epic, but instead it is probably one of the narrowest and enclosed feeling MMO I have ever played.
I am very dissapointed with almost every aspect of the game outside of the graphics/feel of Star Trek and i'm not even a Trekkie.
Your post needs some V8 it's leaning far to much to one side. How have they ruined this I.P.? It seems your intent must be to make sure no one wastes money on a game they will be dissapointed with, so what will dissapoint?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
While that's a valid point, there's a difference between games and what they should do for the player. For example, Bioshock was awesome, but would you pay $15 a month for years to play it?
STO is not awesome but it's a perfectly decent game to play. But as a game that provides months if not years of entertainment that justifies the 15/month, I've yet to see anything in game that will make that happen.
I'm gonna keep playing, as I haven't been out of the tutorial for very long, and perhaps there's something to it once you start advancing. But if CO was any indication, I'd say not.
And as the OP stated, I agree. The game plays much like CO with slightly higher quality gameplay. Seeing the exact same CO Bug Report icon sent shivers up my spine...
It seems the OP only played to level 4 or something.
Imagine this comment in any MMORPG...
"OMG I only have 2 abilities in combat at level 4"
"OMG there are only missions at level 4"
f you had played any MMORPG you would know that low level content is limited, you should really consider deleting this post...
Good: The same things good in all of Cryptics games. Pretty cool style, and they captured the feel of the IP pretty well. If you like instancing last I checked the instance I was in was up to #69. That is 69 versions of the same area. The instancing, the detachment, the weak quests, poor space controls, and mediocre ground combat are all very half asses imo. For it being a massive Star Trek IP the game should feel epic, but instead it is probably one of the narrowest and enclosed feeling MMO I have ever played.
I am very dissapointed with almost every aspect of the game outside of the graphics/feel of Star Trek and i'm not even a Trekkie.
Don't really have a problem with instancing as long as the zones within offer some type of exploration, if its like COH missions then I will definitely pass. If it's more like AOC or EQ2 and zones have some wide open environments to explore it may be fun to an extent given there's enough variety in other aspects of the game. Such as the combat systems as you progress, I've heard it mentioned that you start off with two attacks (like most MMO's) does this change as you progress, or is there simply only two attacks?
Weapons within the game are they all the same on the ground? What I mean by this is, is it galaxies style where different damage types were better suited against certain enemies or resistances?
Customization: is it deep as in my character that is a dps class is different compared to other of the same class?
I have many more questions but alas I'll wait until my dl is done and I can see for myself.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Your post needs some V8 it's leaning far to much to one side. How have they ruined this I.P.? It seems your intent must be to make sure no one wastes money on a game they will be dissapointed with, so what will dissapoint?
Cryptic is on my list of those developers which i have to avoid at all costs. In my opinion this game is like cheap produced junk-food which not even tastes good.
Hey, but i love these varied loading screens^^
Your post needs some V8 it's leaning far to much to one side. How have they ruined this I.P.? It seems your intent must be to make sure no one wastes money on a game they will be dissapointed with, so what will dissapoint?
I also think Cryptic just makes games to make a quick buck and then just moves on and lets the game to go crap. I am very glad I got a few beta keys to pass to friends yesterday to save all of us time and money.
Your post needs some V8 it's leaning far to much to one side. How have they ruined this I.P.? It seems your intent must be to make sure no one wastes money on a game they will be dissapointed with, so what will dissapoint?
I also think Cryptic just makes games to make a quick buck and then just moves on and lets the game to go crap. I am very glad I got a few beta keys to pass to friends yesterday to save all of us time and money.
Yeah, but my DL is taking to long and I'm curious now if I should waste the time or just stop and play COD of something.
BTW I may have an extra OB key if my GF doesn't want it to anyone interested.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Your post needs some V8 it's leaning far to much to one side. How have they ruined this I.P.? It seems your intent must be to make sure no one wastes money on a game they will be dissapointed with, so what will dissapoint?
I also think Cryptic just makes games to make a quick buck and then just moves on and lets the game to go crap. I am very glad I got a few beta keys to pass to friends yesterday to save all of us time and money.
Same here.
Worst of all is, that CO even felt far more polished than this piece of junk.
The whole combat and gameplay in STO feels clunky.
Even the loading screens and the character select screen aren't polished and are a flickering buggy mess. Like it's only optimised for a 4:3 ratio old monitor and that's it.
This game is a joke. Just like we feared it would be. It's just an endless chain of Pew Pew Pew missions. And after that the only you do. Is do some more endless Pew Pew Pew missions.
There is just nothing else. No reason for any social interaction at all. No crafting. No exploration. Nothing.
It just all feels like a single player Star Trek Combat game, from wich there are dozens out there already. Just with a chatbox slapped to it and a hefty monthly fee attached to it. And soon also a cash shop.
I really had put my expectations as low as possible. But even that isn't met with this game.
But hey!! What you expect from a game that has only half the required development time for an MMO. Right!
Cryptic really doesn't get it as to what it takes to create a succesful MMO.
Their old game City of Heroes was by far the best of the 3 produced MMO's. At least those zones were more open and for people to interact with eachother. With Supergroups and Bases and such.
From there on, this company went only further downhill.
If I had to compare it to other MMO's like AoC and WAR at their launch, then those games were far far better when it comes to gameplay and features.
And that says something isn't. /facepalm
There is crafting and there is exploration. The episode missions are story based and vary a lot. Its the "filler" patrol missions that are generic. Amazing how people can't be bothered to actually play the game before posting.
It sounds very much like STO is a MMO game vs a MMORPG virtual world.
Doesn't mean it can't be fun, but your enjoyment will probably be directly related towards which sort of play experience you prefer.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Exploration? What a joke, you don't understand what the word means. This game is a linear, lead you by the hand MMO that is basically a copycat of many other games out there with some Star Trek things thrown in.
No its not linear. It has linear elements, but not all of it is and exploration certainly isn't.
You do release they turned off exploration for the first stage of open beta. They are gating content, to ensure testing with the new people.