A 1 to me means that a game almost doesnt exist or is unplayable. I think those that gave it a 1 and did cite a reason was because to them it was unplayable.
Exactly.. so that person's perception is that it was a total failure. It might not be the same perception as someone else. but it seems reasonable from that point of view. Someone who cannot get the game to work would logically rate their experience as a 1. I'm really dying to hear someone explain the rationale behind a 10 rating. A 10 would be the perfect Open Beta. All systems working.. no lag.. no patch issues... and liking the game design and playstyle. I don't think even the folks from SV would say they have had anything near the perfect Open Beta...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I'm really dying to hear someone explain the rationale behind a 10 rating.
Rating is in principle subjective, thus no rationale can be expected.
Of course it can be. Everyone else who posted was able to do so.. Movie Review critics do it all the time. I rate this movie 4 starts and here's why.....
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Originally posted by Slapshot1188 Of course it can be. Everyone else who posted was able to do so.. Movie Review critics do it all the time. I rate this movie 4 starts and here's why.....
If rating was rational process, all would vote the same.
Maybe it is my English and I didn't get what you mean
Originally posted by parrotpholk He is just pointing out that no one voted a 10 left a post stating their reason for it. Most of the other numbers are represented to some extent while the 30 or so that voted a 10 are no where to be found.
Of course it can be. Everyone else who posted was able to do so.. Movie Review critics do it all the time. I rate this movie 4 starts and here's why.....
If rating was rational process, all would vote the same.
Maybe it is my English and I didn't get what you mean
So you can have your own opinion on things.. but your rationale would be the reasons WHY you feel that way. Thus my example.. I gave this movie 4 stars. Here is why.
In this case.. I gave this Open Beta 10/10 and here is why:
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
No problem. A rationale is: a statement of reasons (source: http://dictionary.reference.com/browse/rationale ) So you can have your own opinion on things.. but your rationale would be the reasons WHY you feel that way. Thus my example.. I gave this movie 4 stars. Here is why.
In this case.. I gave this Open Beta 10/10 and here is why:
I think what got confused is 'the rationale behind a 10 rating.
I messed it up and thought you meant 'rationale behind rating scale from 1 to 10'
I voted a 9. Starvault was quite lucid before OB began about the problems that would occur. They made it perfectly clear to everyone that this was not going to be a smooth operation. They warned ahead of time that their would be lag, their would be server and patching issues, and there would be frustration for everyone.
I must commend them for their brutal honesty. Everything has gone as lousy as planned.
9/10.
Our spirit was here long before you
Long before us
And long will it be after your pride brings you to your end
I voted a 9. Starvault was quite lucid before OB began about the problems that would occur. They made it perfectly clear to everyone that this was not going to be a smooth operation. They warned ahead of time that their would be lag, their would be server and patching issues, and there would be frustration for everyone. I must commend them for their brutal honesty. Everything has gone as lousy as planned. 9/10.
so you vote a flawed product 9/10, because the company behind was upfront honest about the terrible quality of the product?
would you rate 9/10 a car that explodes because the dealer told you "our cars explode"?
the honesty of the seller has nothing to do with the quality of the product.
we are rating Mortal online here, not Star Vault. Create a new poll if thats what you are interested in voting
still, SV refuses to refund people their preorders, and they preordered when there was no free beta. So everybody that was promised a good game and found Mortal Online....basically are 50-70 bucks poorer.
If you think that is honesty, I bet you think that Nixon was the most honest president ever...
I scored it 1/10 because:
-there was no 0 option
- The game was 101% unplayable due to lag, lag caused by extreme database mismanagement (caused by the extreme unprofessionalism and amateurism that plagues the game), not server lag.
-the UI is like traveling back in time to the 90's
-other than some scenery the model gfx are terrible
-the combat system is horrendous and clunky
- the magic system is a mockery..whats even worse, a 15% finished mockery at best
-the AI is abyssmal
-it has like 4 mobs included
-the flagging mechanic is horrible and exploits appear constantly
-the skill system was bad before, is bad now, and will be horrible after they change it for the third time. Its the most core feature, that at his point should be set in stone, yet they change it week after week, and still have the nerve to claim this is a BETA and not an ALPHA.
i log in, lag and log out, either by myself or forced by the server. the end. 1/10 (the 1 goes out for MO actually existing, which obviously was no small feat for MO to begin with)
i log in, lag and log out, either by myself or forced by the server. the end. 1/10 (the 1 goes out for MO actually existing, which obviously was no small feat for MO to begin with)
Originally posted by arcdevil still, SV refuses to refund people their preorders, and they preordered when there was no free beta. So everybody that was promised a good game and found Mortal Online....basically are 50-70 bucks poorer.
You can get a refund from your credit card like I have and many of my friends have, just follow this ex-moderator's post
I voted a 9. Starvault was quite lucid before OB began about the problems that would occur. They made it perfectly clear to everyone that this was not going to be a smooth operation. They warned ahead of time that their would be lag, their would be server and patching issues, and there would be frustration for everyone. I must commend them for their brutal honesty. Everything has gone as lousy as planned. 9/10.
I am really not understanding why you would give this open beta a 9/10 as it has been unplayable since it began. You giving them the 9/10 based on Starvault saying it is not a time to have fun, yet in their press release they said this open beta was good for their marketing, while pretty much everyone is getting scared away.
9/10 and the open beta has been unplayable the entire time, I really do not understand that thought process.
PS - We are rating the open beta, not what you think about Starvault.
4. Has promise, but needs at least 3-4 months to be in an open beta like state. I am truly worried there is too much bad code embedded into all of the base aspects of the game and building on top of it will only make it worse making for a buggy and unstable game for a very long time when it should be a rock solid contentless game that can be expanded upon. I feel that the devs are avid gamers, but can not manage a project of this scope and can not manage it going forward and that will be the death of MO.
4. Has promise, but needs at least 3-4 months to be in an open beta like state. I am truly worried there is too much bad code embedded into all of the base aspects of the game and building on top of it will only make it worse making for a buggy and unstable game for a very long time when it should be a rock solid contentless game that can be expanded upon. I feel that the devs are avid gamers, but can not manage a project of this scope and can not manage it going forward and that will be the death of MO.
I remember when Henrik was getting confused about the code because Sebastian had wrote some of the code in Swedish and some in English at the same time.
I remember when Henrik was getting confused about the code because Sebastian had wrote some of the code in Swedish and some in English at the same time.
Stuff like coding standards, and full design should be completely finished and fleshed out before any code is even written. Things like this are really big red flags when a game this incomplete is about to launch. I wish them the best of luck though. I like their ideas, and at least they are trying.
4. Has promise, but needs at least 3-4 months to be in an open beta like state. I am truly worried there is too much bad code embedded into all of the base aspects of the game and building on top of it will only make it worse making for a buggy and unstable game for a very long time when it should be a rock solid contentless game that can be expanded upon. I feel that the devs are avid gamers, but can not manage a project of this scope and can not manage it going forward and that will be the death of MO.
I agree with this guy... They don't even have to basic's down, and there trying to add stuff to it and that will only make things worse. Im a programmer (Don't do games but coding stuff is all the same) and if you don't have the main classes working right you will get problems throughout your code. Its not easy finding bugs or changing things in the core code, because it affects everything that’s build upon it.
I voted this at a 1, I didn't get any problems logging on to the game, besides downloading torrents a lot using Vuze, and the servers coming down without warning. There's nothing in the world! Things just don't work right. From the AI, to Mobs walking above the world, Sluggish UI, Pathing issues, horrible database access lag, etc... They can make database access better with more optimized code and making stored procs, but if they have to add to the database or move things around it changes everything. Databases should be good right from the start, and should be the first thing made and then code build around it. It looked to be a good game in the theory, but the implementation isn’t working. This whole game should have stayed in the planning phase for longer and issues worked out before anyone got their hands dirty coding anything. If they are having this many problems and there are only a couple mobs (that don’t even work right), basic features, and an empty world, something is really wrong with their code… What is really causing this entire lag when they aren’t accessing the database really? What happens when they add a lot more mobs that need to be updated all the time and more people on the server moving items around and buying things, training skills, crafting, PvP, etc…? Programming isn’t a easy task
Originally posted by arcdevil still, SV refuses to refund people their preorders, and they preordered when there was no free beta. So everybody that was promised a good game and found Mortal Online....basically are 50-70 bucks poorer.
You can get a refund from your credit card like I have and many of my friends have, just follow this ex-moderator's post
I wanted this to work and loved the concept...The execution is an unprofessional mess- Seriously.
I have been around long enough to see things pretty objectivly. If this were an Alpha I would be really excited. If this were a Closed Beta in the first stages I would still be hopeful.
There is no excuse for the problems which have plagued this game since day 1 of the Open Beta- There is no concrete comumunication- Mods and fanbois diss every negative comment and think "Open Beta" means all is okay.... Its not.
This game needs another year till release. They couldnt even make a P2P patch/installer work and leave the community to find fixes on their own (dozens of fixes across dozens of threads- One fix being "just keep stopping and restarting it")
Ive given it as much time as I am going to- Sadly this is heading towards "worst launch ever" status if they release in the next few months. Basic systems dont work, the world is barren, features are broken or non existant (hard to tell) documentation is sparse at best and ,GOD, that Lag.
-This is honest. I wish it were not... I gave it a shot and its unplayable. And release is around the corner.
Comments
Funny how most and note I said most that rated it a 1 left no feedback and the ones who rated it a 10 didnt bother to post either. Just observation.
I honestly understand the 1's but giving it a 10 is crazy...
Exactly.. so that person's perception is that it was a total failure. It might not be the same perception as someone else. but it seems reasonable from that point of view. Someone who cannot get the game to work would logically rate their experience as a 1. I'm really dying to hear someone explain the rationale behind a 10 rating. A 10 would be the perfect Open Beta. All systems working.. no lag.. no patch issues... and liking the game design and playstyle. I don't think even the folks from SV would say they have had anything near the perfect Open Beta...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Rating is in principle subjective, thus no rationale can be expected.
Rating is in principle subjective, thus no rationale can be expected.
Of course it can be. Everyone else who posted was able to do so.. Movie Review critics do it all the time. I rate this movie 4 starts and here's why.....
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
If rating was rational process, all would vote the same.
Maybe it is my English and I didn't get what you mean
Ah, thanks for clarification
If rating was rational process, all would vote the same.
Maybe it is my English and I didn't get what you mean
No problem. A rationale is: a statement of reasons (source: http://dictionary.reference.com/browse/rationale )
So you can have your own opinion on things.. but your rationale would be the reasons WHY you feel that way. Thus my example.. I gave this movie 4 stars. Here is why.
In this case.. I gave this Open Beta 10/10 and here is why:
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I think what got confused is 'the rationale behind a 10 rating.
I messed it up and thought you meant 'rationale behind rating scale from 1 to 10'
The poll options are 1 through 10.. so you are rating the Open Beta on a scale of 1-10.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Yes 1 - 10... I couldn't use 0 because I ran out of options to use
Maybe this open beta was an attempt to get more pre orders.. Noticed that when you sign up you get a discount if you pre order.
It is, even their site has it worded weird. Still sounds like you have to pay money to get into the beta
I voted a 9. Starvault was quite lucid before OB began about the problems that would occur. They made it perfectly clear to everyone that this was not going to be a smooth operation. They warned ahead of time that their would be lag, their would be server and patching issues, and there would be frustration for everyone.
I must commend them for their brutal honesty. Everything has gone as lousy as planned.
9/10.
Our spirit was here long before you
Long before us
And long will it be after your pride brings you to your end
so you vote a flawed product 9/10, because the company behind was upfront honest about the terrible quality of the product?
would you rate 9/10 a car that explodes because the dealer told you "our cars explode"?
the honesty of the seller has nothing to do with the quality of the product.
we are rating Mortal online here, not Star Vault. Create a new poll if thats what you are interested in voting
still, SV refuses to refund people their preorders, and they preordered when there was no free beta. So everybody that was promised a good game and found Mortal Online....basically are 50-70 bucks poorer.
If you think that is honesty, I bet you think that Nixon was the most honest president ever...
I scored it 1/10 because:
-there was no 0 option
- The game was 101% unplayable due to lag, lag caused by extreme database mismanagement (caused by the extreme unprofessionalism and amateurism that plagues the game), not server lag.
-the UI is like traveling back in time to the 90's
-other than some scenery the model gfx are terrible
-the combat system is horrendous and clunky
- the magic system is a mockery..whats even worse, a 15% finished mockery at best
-the AI is abyssmal
-it has like 4 mobs included
-the flagging mechanic is horrible and exploits appear constantly
-the skill system was bad before, is bad now, and will be horrible after they change it for the third time. Its the most core feature, that at his point should be set in stone, yet they change it week after week, and still have the nerve to claim this is a BETA and not an ALPHA.
Lag? I downloaded this to try out about six days ago. Since then I've been able to play for a total of about 15 minutes. Lag?
Getting old is mandatory...growing up is optional.
i'll summarize my MO experience thus far:
i log in, lag and log out, either by myself or forced by the server. the end. 1/10 (the 1 goes out for MO actually existing, which obviously was no small feat for MO to begin with)
you just experienced the whole game
You can get a refund from your credit card like I have and many of my friends have, just follow this ex-moderator's post
www.mortalonline.com/forums/30589-refund.html#post670639
Just call and do a charge back / dispute on the purchase and you get a refund pretty fast.
I am really not understanding why you would give this open beta a 9/10 as it has been unplayable since it began. You giving them the 9/10 based on Starvault saying it is not a time to have fun, yet in their press release they said this open beta was good for their marketing, while pretty much everyone is getting scared away.
9/10 and the open beta has been unplayable the entire time, I really do not understand that thought process.
PS - We are rating the open beta, not what you think about Starvault.
4. Has promise, but needs at least 3-4 months to be in an open beta like state. I am truly worried there is too much bad code embedded into all of the base aspects of the game and building on top of it will only make it worse making for a buggy and unstable game for a very long time when it should be a rock solid contentless game that can be expanded upon. I feel that the devs are avid gamers, but can not manage a project of this scope and can not manage it going forward and that will be the death of MO.
I remember when Henrik was getting confused about the code because Sebastian had wrote some of the code in Swedish and some in English at the same time.
Stuff like coding standards, and full design should be completely finished and fleshed out before any code is even written. Things like this are really big red flags when a game this incomplete is about to launch. I wish them the best of luck though. I like their ideas, and at least they are trying.
I agree with this guy... They don't even have to basic's down, and there trying to add stuff to it and that will only make things worse. Im a programmer (Don't do games but coding stuff is all the same) and if you don't have the main classes working right you will get problems throughout your code. Its not easy finding bugs or changing things in the core code, because it affects everything that’s build upon it.
I voted this at a 1, I didn't get any problems logging on to the game, besides downloading torrents a lot using Vuze, and the servers coming down without warning. There's nothing in the world! Things just don't work right. From the AI, to Mobs walking above the world, Sluggish UI, Pathing issues, horrible database access lag, etc... They can make database access better with more optimized code and making stored procs, but if they have to add to the database or move things around it changes everything. Databases should be good right from the start, and should be the first thing made and then code build around it. It looked to be a good game in the theory, but the implementation isn’t working. This whole game should have stayed in the planning phase for longer and issues worked out before anyone got their hands dirty coding anything. If they are having this many problems and there are only a couple mobs (that don’t even work right), basic features, and an empty world, something is really wrong with their code… What is really causing this entire lag when they aren’t accessing the database really? What happens when they add a lot more mobs that need to be updated all the time and more people on the server moving items around and buying things, training skills, crafting, PvP, etc…? Programming isn’t a easy task
You can get a refund from your credit card like I have and many of my friends have, just follow this ex-moderator's post
www.mortalonline.com/forums/30589-refund.html#post670639
Just call and do a charge back / dispute on the purchase and you get a refund pretty fast.
Federal Law lists a 60 day window to dispute, but many good credit card companies will allow it after the 60 days.
I win!!! LOL@U
1/10 - Really. Its that bad.
I wanted this to work and loved the concept...The execution is an unprofessional mess- Seriously.
I have been around long enough to see things pretty objectivly. If this were an Alpha I would be really excited. If this were a Closed Beta in the first stages I would still be hopeful.
There is no excuse for the problems which have plagued this game since day 1 of the Open Beta- There is no concrete comumunication- Mods and fanbois diss every negative comment and think "Open Beta" means all is okay.... Its not.
This game needs another year till release. They couldnt even make a P2P patch/installer work and leave the community to find fixes on their own (dozens of fixes across dozens of threads- One fix being "just keep stopping and restarting it")
Ive given it as much time as I am going to- Sadly this is heading towards "worst launch ever" status if they release in the next few months. Basic systems dont work, the world is barren, features are broken or non existant (hard to tell) documentation is sparse at best and ,GOD, that Lag.
-This is honest. I wish it were not... I gave it a shot and its unplayable. And release is around the corner.