Originally posted by Crynswind I also love how all the warriors and scouts use the same combo system. (just like the Rogue in WOW).
It's easy to make 32 classes when 16 of them play exactly the same.
They use combo points but the abilities are different between souls. Mages cant main heal in WOW. Healers cant tank in WOW. Warriors cant have pets in WOW. Clerics cant have pets in wow.... There are more differences in the the games than similarities
RIft has fireballs. WOW has fireballs so RIFT must be a wow clone.....
I gotta go with OP, the game really feels, plays , looks like WoW 1.5 ...
Tried the beta, liked the the story,liked the way marksman plays (it actually feels like you're shooting if using rifle)
But on the other hand, that 36 souls are pretty similar, and welll you cant combo them too much, since for example the rogues and their combo system is most powerful if you're primarily using just one soul, while having the other two for some suplementary buffs that you get in first tierr etc..
Rifts are nice, they play exactly like Tabula Rasa's control points but their more random
But the worst thing are the quests...I mean I havent seen so generic quest in a looong time..its totally just collect X, kill Y and activate Z, I felt like an idiot doing the same thing all over again with no idea whatsoever..makes the game look cheap as hell
So I guess If you enjoy WoW you'll enjoy rift, but the devs really lied heavily into our faces telling us how innovative it is...Funcom was a group of truthfull people in comparsion to trion..
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
I don't like this game or WoW. But I laugh at people who look down at 'casuals' rather than lazy people which is WoW's market.
Unless you are making your living and money off of this game, you are a casual and not hardcore. If you aren't getting paid and still playing 140 hours a week, I'm scared to think where you're life is headed. Stop neglecting your school work, kiddos.
Uhh Rift isnot a wow clone. Have you even played RIFT? It is apparent within the first hour this is not a wow clone. Class system is totally differnt. Public quests are totally different. Graphics are totally different. Character models are totally different.
Rift is a fantasy based mmorpg with a skill bar. You press buttons on that bar to cast spells or abiliities. You have aggro, hitpoints, mana bars, mobs. In those respects itis exactly like every other mmo.
From the getgo, trion never claimed to be anything but the most polished conglomeration on previous mmos. Trion did an outstanding job. Everyone is so butt hurt their computers cant play tis game on max. They then createtroll posts bythe dozens.
So long, I dont want you here anyway. There will probably be a million people taking your place, assuring the success of Rift and Trion.
I also love how all the warriors and scouts use the same combo system. (just like the Rogue in WOW).
It's easy to make 32 classes when 16 of them play exactly the same.
My tought exactly. When you start looking at these trees, the abilities have different names and icons but they do exactly the same thing. What a joke. This game could have 128 classes it would'nt matter.
Man, I just don't get it. I play a rogue, I have one spec where I go Rift, Ranger, Marksman. This is my main party/dungeon class. Got the pet with long range, then I can tank if I get in the battle up close.
Another spec is Marksman, Ranger, Bard which is my PvP spec. I put all my points in the high damage skills and just fire away from afar (I'm old, I can't run around like you kids). As soon as I get in melee though I'm done for.
Another spec I've used is Bladedancer/Riftstalker with points going into the Bladedancer high dps skills and some Riftstalker that enhance hit and damage. Classic DPS Rogue.
I havn't done it yet but I planned out a build that would be Bard and another soul that I forget what it's called but would make a great support build.
Adding in duplicate skills to multiple trees actually opens up more customization options, it doesnt reduce them by any means.
Look at it this way -
I roll a rogue that wants stealth. If only say the Assassin soul had stealth, then I would be forced to take the Assassin soul in order to gain my stealth ability and would have to forgo one of the others and thus limiting my choices. By adding stealth also to the Nightblade tree, I am now free to choose either one to give me my stealth ability, and yes Assassin and Nightblade play very differently, especially if you go for a 30 point build in either one of them.
This echos true for Warriors and their tanking souls as well, giving you the ability to mix and match more effectively, without feeling that you HAVE to take a certain soul in order to get a specific skill.
I also love how all the warriors and scouts use the same combo system. (just like the Rogue in WOW).
It's easy to make 32 classes when 16 of them play exactly the same.
My tought exactly. When you start looking at these trees, the abilities have different names and icons but they do exactly the same thing. What a joke. This game could have 128 classes it would'nt matter.
Man, I just don't get it. I play a rogue, I have one spec where I go Rift, Ranger, Marksman. This is my main party/dungeon class. Got the pet with long range, then I can tank if I get in the battle up close.
Another spec is Marksman, Ranger, Bard which is my PvP spec. I put all my points in the high damage skills and just fire away from afar (I'm old, I can't run around like you kids). As soon as I get in melee though I'm done for.
Another spec I've used is Bladedancer/Riftstalker with points going into the Bladedancer high dps skills and some Riftstalker that enhance hit and damage. Classic DPS Rogue.
I havn't done it yet but I planned out a build that would be Bard and another soul that I forget what it's called but would make a great support build.
And I havn't played the Sabeuteur soul yet.
How is this a joke?
When people say that "herf derf, the skills are teh same," they probably played Beta but didn't even make it to their third soul.
When I first played, I was a bit put off when I realized that, as a rogue, every melee rogue pretty much starts with an identical combo point building ability. Then I actually levelled a bit and the classes began to flesh out and become very little alike, and typically if two souls were alike, they were very synergistic (Marks and Ranger).
Unless he's just being stupid and seeing a 4s stun in one soul and a 4s stun in another and claiming that the souls are exact duplicates. I personally would like having two stuns :P
I felt the same way. I was watching Rift for awhile, i didnt get into any event until the 3rd or 4th one i think and i had read people saying it was a WoW clone. I was like eh people say that all the time about everything so i was like whatever.
Then i played it and i was like.........................
Its a beautiful game for sure, but people that defend it against being a WoW clone are straight up silly fools.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief. Join me on TwitchFacebook Twitter
You can point all day long at a short list of features Rift boasts calling itself innovative. The truth is, it offers a level of simplicity that makes it viable to play by virtually anyone that can read. That system was perfected by WoW to expand their playerbase ($$$), which is why the game gives players who have played WoW the same feeling. Its not to say theres nothing for the more skilled player, but that sort of triviality just rubs some players the wrong way.
Those of us who have played the older harder games like DAoC, EQ, UO or AC etc, that require more thinking, time and effort, will never appreciate these games. The rest of you who just want a casual game, will argue and defend Rifts "innovative possibilities" till you're blue in the face never convincing the "hardcore" crowd of anything because it would never provide us with the sense of accomplishment that older games gave us. Theres nothing wrong with enjoying Rift, but save your breath trying to differentiate it from WoW in referring to its mechanics or level of complexity - it mirrors it.
Do the higher level ranger pets play differently or are the pets all the same. I mean what is the difference between the Dire Wolf and say the Raptor. I never got a chance to get my Ranger that high so I am very curious.
I also love how all the warriors and scouts use the same combo system. (just like the Rogue in WOW).
It's easy to make 32 classes when 16 of them play exactly the same.
Not sure why you insist on rehashing the troll posts on the Rift forums like this one. 16 souls do not play exactly the same. Your just making stuff up for the sake of drawing in people to fight with. They aren't classes, there are only 4 classes - called callings in Rift. There are 9 souls per calling - 36 total. Each combination ends up completely different depending on how you combine them and spend the points in that particular build. That is how it works. The only way for you to make the statement above is if you never actually played them in the first place. But I dont really have to assume that, since in previous posts by you, you stated that you logged in seen the combo system and logged out. So by your own valition, you have no real knowledge of how Rift soul system works.
Actually, i did the math, There are actually 84 different combinations you can make FOR EACH CLASS. Some of them overlap in certain areas, but none of us have played to end game to know and understand how each combination plays out. This is of course including the PvP soul, which I am uncertain how well it works with other souls.
At the moment, you're going to see classes that seem pretty similar, and there's always going to be an optimized way to do something like dealing damage, healing or tanking. But it's up to you (and the community) to discuss and figure out what is the best. If you're complaining about cookie cutter builds when we're not at max level, then you're being dumb. You're not even at max level yet, and you say there are cookie cutter builds? Especially with the amount of time the game has been out.
Nothing has really been figured out. Chill out, and just play the game while it evolves. This reminds me of the people on the SC2 forums that complain that as certain build is over powered because it's new and someone else hasn't figured out how to counter it.
TL;DR - Just because you think everything is cookie cutter, doesn't mean it is. There's a lot of time still to experiment to find the best DPS, Healing and Tanking builds.
WoW´s winning formula was to copy the best systems at that time out and polish them. nothing wrong with what Tirion is doing.
QFT. And that's actually the Blizzard mindset. If you look their game catalog, every one of their games was an idea someone else had, that they built on and improved. I would say that Trion has done the exact same with Rift - Took the best of the EQ/WoW/WH model and put them together.
WoW clone = traditional MMORPG polished and dumbed down so everyone can play (also some features which like by masses in other games is taken). That is what it means for me. I dont see why people are offended by it...
If you wanna bash people who say that, say what is wrong and why, and what do you think "wow-clone" means first...
Don't like it? Don't play. Nobody wants to hear you complain about how it's similar to other games in the SAME genre. It's like saying Black Ops is a BC2 clone. Thats your argument, and its extremely weak.
Comments
Well, most of us wish we had a hovercar but I rather drive my old model T than walk.
They use combo points but the abilities are different between souls. Mages cant main heal in WOW. Healers cant tank in WOW. Warriors cant have pets in WOW. Clerics cant have pets in wow.... There are more differences in the the games than similarities
RIft has fireballs. WOW has fireballs so RIFT must be a wow clone.....
I gotta go with OP, the game really feels, plays , looks like WoW 1.5 ...
Tried the beta, liked the the story,liked the way marksman plays (it actually feels like you're shooting if using rifle)
But on the other hand, that 36 souls are pretty similar, and welll you cant combo them too much, since for example the rogues and their combo system is most powerful if you're primarily using just one soul, while having the other two for some suplementary buffs that you get in first tierr etc..
Rifts are nice, they play exactly like Tabula Rasa's control points but their more random
But the worst thing are the quests...I mean I havent seen so generic quest in a looong time..its totally just collect X, kill Y and activate Z, I felt like an idiot doing the same thing all over again with no idea whatsoever..makes the game look cheap as hell
So I guess If you enjoy WoW you'll enjoy rift, but the devs really lied heavily into our faces telling us how innovative it is...Funcom was a group of truthfull people in comparsion to trion..
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
I don't like this game or WoW. But I laugh at people who look down at 'casuals' rather than lazy people which is WoW's market.
Unless you are making your living and money off of this game, you are a casual and not hardcore. If you aren't getting paid and still playing 140 hours a week, I'm scared to think where you're life is headed. Stop neglecting your school work, kiddos.
Saying Rift is a WOW clone is like saying COD is a Doom clone.
Sure they are both FPS's, but they are vastly different from each other.
It's the same here both are MMO's but are nothing alike.
Yes... yes they are.
My theme song.
Uhh Rift isnot a wow clone. Have you even played RIFT? It is apparent within the first hour this is not a wow clone. Class system is totally differnt. Public quests are totally different. Graphics are totally different. Character models are totally different.
Rift is a fantasy based mmorpg with a skill bar. You press buttons on that bar to cast spells or abiliities. You have aggro, hitpoints, mana bars, mobs. In those respects itis exactly like every other mmo.
From the getgo, trion never claimed to be anything but the most polished conglomeration on previous mmos. Trion did an outstanding job. Everyone is so butt hurt their computers cant play tis game on max. They then createtroll posts bythe dozens.
So long, I dont want you here anyway. There will probably be a million people taking your place, assuring the success of Rift and Trion.
Besides them both being MMO's and having all the same things in the genre, they are nothing alike, story wise...at all...
When you play a MMO you should expect it to play like an MMO. I mean what are you expecting? A RTS? A FPS?
I mean really. If you don't like the genre then go play your Xbox like a good little boy.
Its not a wow clone, its a war/eq/vanguard/TR/wow clone :P get it right :P
Man, I just don't get it. I play a rogue, I have one spec where I go Rift, Ranger, Marksman. This is my main party/dungeon class. Got the pet with long range, then I can tank if I get in the battle up close.
Another spec is Marksman, Ranger, Bard which is my PvP spec. I put all my points in the high damage skills and just fire away from afar (I'm old, I can't run around like you kids). As soon as I get in melee though I'm done for.
Another spec I've used is Bladedancer/Riftstalker with points going into the Bladedancer high dps skills and some Riftstalker that enhance hit and damage. Classic DPS Rogue.
I havn't done it yet but I planned out a build that would be Bard and another soul that I forget what it's called but would make a great support build.
And I havn't played the Sabeuteur soul yet.
How is this a joke?
Adding in duplicate skills to multiple trees actually opens up more customization options, it doesnt reduce them by any means.
Look at it this way -
I roll a rogue that wants stealth. If only say the Assassin soul had stealth, then I would be forced to take the Assassin soul in order to gain my stealth ability and would have to forgo one of the others and thus limiting my choices. By adding stealth also to the Nightblade tree, I am now free to choose either one to give me my stealth ability, and yes Assassin and Nightblade play very differently, especially if you go for a 30 point build in either one of them.
This echos true for Warriors and their tanking souls as well, giving you the ability to mix and match more effectively, without feeling that you HAVE to take a certain soul in order to get a specific skill.
My Guild Wars 2 Vids
When people say that "herf derf, the skills are teh same," they probably played Beta but didn't even make it to their third soul.
When I first played, I was a bit put off when I realized that, as a rogue, every melee rogue pretty much starts with an identical combo point building ability. Then I actually levelled a bit and the classes began to flesh out and become very little alike, and typically if two souls were alike, they were very synergistic (Marks and Ranger).
Unless he's just being stupid and seeing a 4s stun in one soul and a 4s stun in another and claiming that the souls are exact duplicates. I personally would like having two stuns :P
.. But in a good way.
I felt the same way. I was watching Rift for awhile, i didnt get into any event until the 3rd or 4th one i think and i had read people saying it was a WoW clone. I was like eh people say that all the time about everything so i was like whatever.
Then i played it and i was like.........................
Its a beautiful game for sure, but people that defend it against being a WoW clone are straight up silly fools.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
Join me on Twitch Facebook Twitter
I know right? like the spacebar = jump, pfft total clone
The following statement is false
The previous statement is true
Yes, it is - no its not, yes it is, no its not.
You sound like a bunch of 8 year olds.
You can point all day long at a short list of features Rift boasts calling itself innovative. The truth is, it offers a level of simplicity that makes it viable to play by virtually anyone that can read. That system was perfected by WoW to expand their playerbase ($$$), which is why the game gives players who have played WoW the same feeling. Its not to say theres nothing for the more skilled player, but that sort of triviality just rubs some players the wrong way.
Those of us who have played the older harder games like DAoC, EQ, UO or AC etc, that require more thinking, time and effort, will never appreciate these games. The rest of you who just want a casual game, will argue and defend Rifts "innovative possibilities" till you're blue in the face never convincing the "hardcore" crowd of anything because it would never provide us with the sense of accomplishment that older games gave us. Theres nothing wrong with enjoying Rift, but save your breath trying to differentiate it from WoW in referring to its mechanics or level of complexity - it mirrors it.
Play what you want, who cares who else enjoys it.
Rift rogue class.
Marksman = tons of ranged Aoe dps
Ranger = mainly single shot dps great soloist because of soul points being put into pet.
Assassin, typical rogue class.
Bard = good support class, can heal dps and CC.
Bladedancer = two hand dps machine.
Sabotuer = uses traps and bombs to dispose of enemies.
Riftstalker = a tanking rogue.
if you took time to check things out you'd see that all these subclasses play very differently
Rift is NOT a WoWclone, it's a MIX of EQ/WoW/WaR... that's something differend imo.:)
For example: Collections(something from EQ), Rift(like WaR with their public quests) and you don't have these features in WoW.
Like I already said: Trion is doing what Blizzard did with WoW. Taking all the good things from previous mmorpgs en polish them...
[FONT="Verdana"][SIZE="1"][COLOR="SandyBrown"]Lotro:[/COLOR][/SIZE] [SIZE="1"][COLOR="Wheat"]Rolhad[/COLOR] - [COLOR="Wheat"]The Nine[/COLOR] - [COLOR="Wheat"]Evernight[/COLOR][/FONT][/SIZE]
Do the higher level ranger pets play differently or are the pets all the same. I mean what is the difference between the Dire Wolf and say the Raptor. I never got a chance to get my Ranger that high so I am very curious.
WoW´s winning formula was to copy the best systems at that time out and polish them. nothing wrong with what Tirion is doing.
Actually, i did the math, There are actually 84 different combinations you can make FOR EACH CLASS. Some of them overlap in certain areas, but none of us have played to end game to know and understand how each combination plays out. This is of course including the PvP soul, which I am uncertain how well it works with other souls.
At the moment, you're going to see classes that seem pretty similar, and there's always going to be an optimized way to do something like dealing damage, healing or tanking. But it's up to you (and the community) to discuss and figure out what is the best. If you're complaining about cookie cutter builds when we're not at max level, then you're being dumb. You're not even at max level yet, and you say there are cookie cutter builds? Especially with the amount of time the game has been out.
Nothing has really been figured out. Chill out, and just play the game while it evolves. This reminds me of the people on the SC2 forums that complain that as certain build is over powered because it's new and someone else hasn't figured out how to counter it.
TL;DR - Just because you think everything is cookie cutter, doesn't mean it is. There's a lot of time still to experiment to find the best DPS, Healing and Tanking builds.
QFT. And that's actually the Blizzard mindset. If you look their game catalog, every one of their games was an idea someone else had, that they built on and improved. I would say that Trion has done the exact same with Rift - Took the best of the EQ/WoW/WH model and put them together.
WoW clone = traditional MMORPG polished and dumbed down so everyone can play (also some features which like by masses in other games is taken). That is what it means for me. I dont see why people are offended by it...
If you wanna bash people who say that, say what is wrong and why, and what do you think "wow-clone" means first...
Sometimes you gotta just relax and remember to play. Thats the whole point of video games, right? So with all due respect op, L2P.
This thread is a clone of so many others.
Don't like it? Don't play. Nobody wants to hear you complain about how it's similar to other games in the SAME genre. It's like saying Black Ops is a BC2 clone. Thats your argument, and its extremely weak.