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I have played many MMORPGs and I must say that everything from user interface to class-based roles (healer, DPS, Tank) this game has, has been done by other MMORPGs so there is almost nothing new here.
Only things worth mentioning is the flexible soul system which does not able you to mix any classes (a tank is still a tank and cannot be a tank/mage) which is fun for maybe a couple of hours before you realise it is simply the same standard tank, dps, healing abilities spread out on several sub-classes with alot of redundancy.
Rifts is also a novelty but one that also wears out quickly. Basically all of them are random mob spawns that grow in dificulty depending on several factors. But from what I have experienced, they always despawn, no matter what. Seems there is a timer of sort.
Other than that this game is simply a equivalent of another generic Cola, except Coca Cola (=WoW) is the one that most people will buy and most people will go back to once the novelty of a new fresh drink has worn of.
PS: Yes this is a counter to the other post here. {mod edit}
Comments
Interesting, the infamous "Rift is very good"-thread has got a nemesis.
granted that there are some people that still yearn for nothing more then more of "same old". those people might enjoy Rift for a few months anyways, but for those that are looking for something new, different, evolved, unique.......look elsewhere.
wile it does most things very decently Rift is extremely generic with nothing innovative and/or ground braking.
i think it should be a requirement that people "reviewing" the game should give their in -game character level. anyway, what you are saying is nothing new and exciting. its the same argument all the other anti-rift guys are repeating over and over.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Yeah... I didn't like it during beta, but against my better judgement, I gave it a try anyway. It's so bland after a few weeks that I cannot bring myself to log in anymore. Everything about it is boring and uninspired. Everything.
There could be a reason for that...
"Come and have a look at what you could have won."
Rift is really just a new skin. I do enjoy this skin, the question is - how long?
SexuaLobster's Grease Portal
yes, the reason being that people who don't like it, do so for the same exact reasons. which means that you shouldnt keep on posting this crap over and over unless you find out a different way to dislike the game. just reiterating the same reasons over and over again, thread after thread is NOT constructive to overall discussion at all, and because of that it is considered trolling.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
What the OP should be saying is it's a straight gear grind. Even though Expert dungeons have some fun boss moments, it wears thin after you have to do each of them a dozen times or more. The purpose? To get geared for the next set of Expert dungeons that you'll run a dozen times or more each. Why? To be able to run GSB as often as possible.
PvP is the same model except you replace "dungeons" with "warfronts" and "bosses" with "no-lifers in very tall hats".
To counter this all- it's an MMO. This is what MMOs do. Isn't that sad? Shouldn't we demand more than a gear grind? Hell when a game starts to feel like work you should just stop playing. Which is what I've done. I really wish I could say differently.
Ok i have a lvl 50 mage Defiant side all 4 role slots purchased, i wouldn't say that the game is bad. It's just not as good as it could have been. Once you hit 50 you feel like you are back in WoW, and what i mean by this is: you will be grinding tokens for your T1 and T2 sets, you'll be grinding WFs for gear as well and if you are Defiant it will be an extremely long and boring grind, and there are the faction grinds which were recently nerfed without Trion mentioning anything about it.
The dailies were boring as heck and they didn't give you much money for them, the faction rep was the only good thing about doing the dailies because they gave a ton of rep. I know Icewatch gave like 1000 rep per quests, but this weekend i noticed that i was getting 300 rep per quests. I have done all this stuff before in WoW and really don't have the heart to do the same thing in a new MMO.
Fair enough, but then people who enjoy the game also do so for the same reasons.{mod edit}
"Come and have a look at what you could have won."
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That is a good example and makes sense but counter to that a lot of man hours went into playing a character to L50 so soon after launch so there must have been some enjoyment and it looks like he/she got enough out of it to justify paying for it.
I can' t play a game I don't like for more than an hour or so much less put 30-50 + hours into it.
If only someone could take the Asheron's Call model and expand upon it, than we would have a really good MMO. I didn't even know gear came with stats until i started playing WoW and i thought that it was kinda stupid and lame. I was used to putting points into my own stats and using gear to auguement my defenses or attacks. If i messed up my character is was nobody's fault but my own. In today's MMOs you have no control over how you build your character it's all pre determined, all you can do is decide on what you want to look like and even that has limits. Than you gear hunt to up your basic stats or play with a talent tree of some sort.
Oh hohoho, what a crafty title! Seriously, this was the best you could do?
>_>
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Since I don't really enjoy running through many quests I have to say I prefer leveling through rifts. I find the game a bit stagnant without them.
There are many games out there with similar interface and class based roles and people have been enjoying them for years. You might require a different interface or a reinvention of the wheel but I don't see people complaining that televisions or cars have similiar interfaces and "isn't it time we had something different".
I highly suspect that Rift is a game for casual players and because of that it's just not going to wear well on players who hit the ground running and don't stop until they have everything maxed out.
Another generic cola? I prefer playing Rift over all my time in wow so apparently it offers something that is a bit different. I mean, if it was the same I'd actually be playing wow as it has a lot of money backing it up, many updates, attentive dev team, huge population.
but I don't. I have a lvl 36 - 37 warrior that I made the day WoW launched (or close to it, it's been so long) and other than dallying in WoW didn't really enjoy it enough to level much past that.
Whereas Rift's world is a bit more interesting to me espeicially because I like the rifts and invasions.
So perhaps this comes down to a "to each his own".
oh, and I wonder how different your movie and music tastes are and if you apply the same "I want something new" to that? I ask this because I keep seeing players saying "I want something new" but I highly doubt that they apply the same earnestness to when it comes to the other media they consume.
I'd be willing to be pleasantly surprised though.
edit: I suppose I should add that perhaps this is just "different strokes for different folks".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It was fun the first time, but once i hit 50 the fun stopped and i couldn't bring myself to lvl another toon to that lvl. Even tried to lvl on the Guardian side, but found t that to be the most boring experience ever. As of now i won't even log into the game and have no plans of resubbing at the end of the month. I mean i had fun reading the quests and learning the lore, but once that's all over there's nothing left. I am more of a story/lore type person i don't really care to much about gear grinds and such. That was one of the reasons why i loved AC so much, they didn't have quests per say, but they always undated the story on the website and added the places, items, or npcs into the game for you to find them.
You are definately entitled to your opinion. However take a look at why you are calling it "very bad":
1. "...everything... has been done before in other MMORPGs.."
So, are you saying that all the other games that are doing this (including WoW) are "very bad" as a result?
Just because something has been done before, doesn't mean it's bad. I am pretty sure all cars have headlights, and if I decide to make a car with one, does that make my car worse because I am copying all other cars? I think not. Certain things are just a necesity these days if you want to make an MMO
2. "Only thing worth mentioning is the Flexible soul system..."
So you do agree that the game has something of interest... but to call it the ONLY thing is a big understatement.
3. "Rifts are also a novelty, but one that wears out quickly."
Rifts are more than a "novelty"... they are the core of this MMO. If this is the main reason you are against the game, then I think this game is not for you.
Now, if you want some valid points as to why this game is not the end all MMO, I do have a list of what I concider valid arguments. Concider if you will:
1. Pace of leveling is too fast. Having the ability to max out a character in a few weeks of standard play is WAY too fast for an MMORPG. People will cover all the content (except artifact collecting) and be bored with the game.
2. Linear story progression. This game does have a story behind it, however, it can easily be bypassed by just accepting all quests without really reading anything, since the quest helpers hand-hold you through the whole thing. On top of this, no matter how many new characters you start, the story is still the same: You were created in a post apocalyptic death world and are sent to the past to save the future. This gets boring as you make more characters.
3. Only 4 classes need to be leveled up to maximum, and then you can respec to any soul combination you want. So once you get those to max level, you have "won" the game. There would be very little for you to do.
Main problem with the game at the moment is not that its a "bad" game, but that its a cotton candy game: Tastes great, but doesn't last. If Trion is really aggressive as they claim and does meaningful game updates on a regular basis, then this game will have the possibility to even dethrone WoW as the go-to MMORPG. As its looking now, however, it might end up being the newest flavor of the month.
This could be said about just about every mmo out there right now. It is one of the better standard theme park design games out. Beats playing WoW.
I gave you praise for your post, But it was Censored.
I do not agree that Rift is A bad Game, But I respect your Opinion.
Good Job
Thanks for the compliment, i didn't say it was a bad game, but i do think it's not as good as it could be.
I don't believe Rift has ever claimed to be something brand new... All along people have said that if you want something ground breaking Rift is not the game for you. It is not "very bad" and it is quite naive that you would say that about a very successful game. Maybe you don't like it, you are entitled to your opinion, but saying it is "very bad" is just fail.
Safehouse Gaming up and running at: http://www.youtube.com/channel/UCnKd0Hk85CQ_N04Ae7v5zZg
I will say this about Rift, Trion has been quick with their updates and they have something planned this week. So i say given time Rift could become more than what it currently is. I think the biggest problem with the game is the lvling, it's bit too fast imo. If you pvp alot while lvling you will outlevel your questing zones. Heck i was lvling just off grinding mobs for crafting mats, and that was to be a break from lvling and questing, lol
Can't really argue with the OP except for maybe choice of title. The post is basically: "Rift is a generic MMO".
While this may be "vary bad" to some, I was looking for exactly that :-)
But innovation and revolutionary new concepts can be great, so feel free to point me in the direction of a currently available, innovative MMO that has a good population, contains what was advertized, has good support and actually works without gamebreaking lag or major bugs.
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)
Opinion is opinion, and we're all entitled to one.