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Star Wars: The Old Republic: PAX Interview - PVP, Voidstar, and Replayability

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Comments

  • Khaine007Khaine007 Member UncommonPosts: 37

    So, people are angry over having Warzones(scenarios or BG's), Open World PvP, PvP lakes, AND PvP planets with what looks like keep siege gameplay mechanics?  Everything I see about PvP in this game gets me more and more excited.  And to whoever said that PvE gear will be better than PvP gear in PvP, wow.  It was stated that the PvP gear will have some sort of a PvP stat that will give about a 10% boost to damage resistance, healing and damage output for PvP.  I normally hate PvP stats on gear, but only having that 10% boost will work fine, as it doesn't completely invalidate a player's experience in PvP if they aren't maxed in PvP gear.

    The stylized Warzone PvP scenarios sound pretty fun.  Having designated PvP lakes will be great, as they will attract players and make finding the open world PvP less of a hassle.  And the PvP worlds sound pretty cool, since going by the video of one that has been released, they look like they will be Keep Siege style gameplay, only with Star Wars bases instead of a keep.  I don't know what's not to love about what has been released so far.

  • Wharg0ulWharg0ul Member Posts: 4,183

    Originally posted by hardicon

    so world pvp is a set area with pvp objectives.  sounds like a battleground to me, just not instanced maybe.  what about just being able to fight people.  the actual name for this game should be Star Wars: The Old Republic playing Mini Games.   seems like every single thing in there game has a mini game associated with it to earn tokens for loot.  world pvp as a minigame really isnt world pvp imo.  just my view on it, too bad bioware screwed this up for me at least, I think they could have done so much better than WOW but apparantly they dont think so.

     No. Don't misinterpret.

    image

  • hikaru77hikaru77 Member UncommonPosts: 1,123

    Originally posted by hardicon



    so world pvp is a set area with pvp objectives.  sounds like a battleground to me, just not instanced maybe.  what about just being able to fight people.  the actual name for this game should be Star Wars: The Old Republic playing Mini Games.   seems like every single thing in there game has a mini game associated with it to earn tokens for loot.  world pvp as a minigame really isnt world pvp imo.  just my view on it, too bad bioware screwed this up for me at least, I think they could have done so much better than WOW but apparantly they dont think so.


     

    LoL. you know something about warhammer rvr lakes?, I guess not, bc these rvr zone are like that, and is not instanced so i dont what about what ¨mini¨ are you talking about, because since the rvr zone is open world, everyone can join the fight. And swtor also have opvp, that mean u can pvp everywhere but origin worlds and capital cities, so  ur troll  attempt is just full of fail. 

  • KuaidamKuaidam Member Posts: 183

    I'm not very proficient on PvP, I actually always play on PvE servers, but here are some quotes that might help those complaining:

    taken from the Full feature list, thank you Whilan.




    • On PvP servers, there is nothing to stop higher-level players from returning to lower-level planets (except starter/capital) and ganking lower-level players. The guards in the various safe areas on all planets are universally high level, to provide at least some protection for those levelling - Torocast



    • Quote: Players of opposing factions can almost always fight each other out in the open world, so long as they toggle their PVP flag. This flag will automatically be toggled "on" in designated PVP areas on a PVE server and in most areas on a PVP server - Gamespot



    • Even on PvE servers there will be open world zones of conflict (PvP) that you can enter 5.30 - Gamespot



    • The way PvP has been designed is that gear has its place but the better skilled player will have the edge. 4.12 - Ask A Jedi



    • (I assume this is on PvE servers) Quote: There will be "Open World PvP" in terms of meeting members of other factions on planets as Tatooine being able to decide if you want to attack them or not. -SWTOR-Station



    • (I assume this is on PvE servers) Confirmed by Greg Zeschuk that there will be Open World PvP in appropriate areas within TOR - Interview



    • PVP gear will come with a "PVP Stat." This stat will increase a character's damage, damage absorption, and healing effectiveness specifically in PVP - Darth Hater



    • It was stated that PVP gear will be, at most, 10% better for PVP then comparable PVE gear. This limit is in place to give PVP focused players a boost while still letting non-PVPers compete. - Darth Hater

    Gotta say for myself that PvP is now looking like something I will do for fun, and not something I don't like and totally avoid.

    image

  • FoomerangFoomerang Member UncommonPosts: 5,628

    Nice write up. Some good information there. I like the fact that they are trying to integrate story and cinematics into pvp. PvP for the sake of PvP or just straight up esport always seemed shallow or out of place in an morpg.

  • KuaidamKuaidam Member Posts: 183

    Originally posted by Foomerang

    Nice write up. Some good information there. I like the fact that they are trying to integrate story and cinematics into pvp. PvP for the sake of PvP or just straight up esport always seemed shallow or out of place in an morpg.

    I kinda think the same as you, Foomerang.

    That's why I never bothered with it before. But now, if you throw me some good context where it happens and actual tangible effects in my game world of the results of PvP, boy, i'm getting interested in it.

    image

  • Xondar123Xondar123 Member CommonPosts: 2,543



    Originally posted by precious328





    Another game ruined by lack-luster PvP.





     





    I still can't believe people actually buy this instanced and staged pvp crap.





     





    Sad.






     

    If I was an MMO developer I'd be throwing up my hands and screaming "I DON'T KNOW WHAT YOU WANT ANYMORE!!!" It seems like some people are never ever satisfied no matter what a developer gives them.

    I think the PvP looks great. It'll possibly be the best PvP an MMO has ever featured with lots of options and activities.


  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Kuaidam

    Originally posted by Foomerang
    Nice write up. Some good information there. I like the fact that they are trying to integrate story and cinematics into pvp. PvP for the sake of PvP or just straight up esport always seemed shallow or out of place in an morpg.
    I kinda think the same as you, Foomerang.
    That's why I never bothered with it before. But now, if you throw me some good context where it happens and actual tangible effects in my game world of the results of PvP, boy, i'm getting interested in it.


    exactly. and for the record I dont have anything against esport pvp like arenas. I just dont enjoy them so I dont do them. But I respect the fact that a lot of people love it and to them that is their ultimate endgame.
  • AzureblazeAzureblaze Member UncommonPosts: 130

    I'm pretty sure that even though raid PVE gear will have "10% better stats" that PVP gear will actually be better for PVP, due to PVP revelant stats, so you would still want to use PVP gear for PVP over PVE raid gear.

    I can't say this is true, but it would make a lot of sense to me. Other MMO games do it this way.

  • KuaidamKuaidam Member Posts: 183

    Originally posted by Foomerang

     




    Originally posted by Kuaidam





    Originally posted by Foomerang

    Nice write up. Some good information there. I like the fact that they are trying to integrate story and cinematics into pvp. PvP for the sake of PvP or just straight up esport always seemed shallow or out of place in an morpg.






    I kinda think the same as you, Foomerang.

    That's why I never bothered with it before. But now, if you throw me some good context where it happens and actual tangible effects in my game world of the results of PvP, boy, i'm getting interested in it.






    exactly. and for the record I dont have anything against esport pvp like arenas. I just dont enjoy them so I dont do them. But I respect the fact that a lot of people love it and to them that is their ultimate endgame.

     

    Agreed again.

    image

  • KuaidamKuaidam Member Posts: 183

    Originally posted by hardicon

    so world pvp is a set area with pvp objectives.  sounds like a battleground to me, just not instanced maybe.  what about just being able to fight people.  the actual name for this game should be Star Wars: The Old Republic playing Mini Games.   seems like every single thing in there game has a mini game associated with it to earn tokens for loot.  world pvp as a minigame really isnt world pvp imo.  just my view on it, too bad bioware screwed this up for me at least, I think they could have done so much better than WOW but apparantly they dont think so.


    • On PvP servers, there is nothing to stop higher-level players from returning to lower-level planets (except starter/capital) and ganking lower-level players. The guards in the various safe areas on all planets are universally high level, to provide at least some protection for those levelling - Torocast



    • Quote: Players of opposing factions can almost always fight each other out in the open world, so long as they toggle their PVP flag. This flag will automatically be toggled "on" in designated PVP areas on a PVE server and in most areas on a PVP server - Gamespot

    Originally posted by Fir3line

    I hate to be the one pointing a finger at it, but....

     

    ladders when PvP gear is worse than PvE Raid gear ?

    I still can't get my head around the fact that they don't have separate kinds of gear in the game, 10% better gear is still 10% better


    Originally posted by Azureblaze

    I'm pretty sure that even though raid PVE gear will have "10% better stats" that PVP gear will actually be better for PVP, due to PVP revelant stats, so you would still want to use PVP gear for PVP over PVE raid gear.

    I can't say this is true, but it would make a lot of sense to me. Other MMO games do it this way.


    • It was stated that PVP gear will be, at most, 10% better for PVP then comparable PVE gear. This limit is in place to give PVP focused players a boost while still letting non-PVPers compete. - Darth Hater

    Do people read the features of a game before arguing against them?

     

    image

  • esos24esos24 Member Posts: 34

    Its awesome, let me play it allready :)

  • hardiconhardicon Member UncommonPosts: 335

    hikaru my troll attempt was full of fail because i wasnt trying to troll.   its quite simple everything they have done is make a mini game out of everything to keep you grinding for loot instead of playing a game.  just like wow, which reeks of not much content despite what they say.  wow included this because that is their form of content, but it got old for me in wow, so old to me I dont even want to play a game like this because of that same old gear grind.  bioware went the easy route instead of making a truly fantastic game, they made a dumbed down version of kotor it seems. 

    their idea of world pvp is to give you a world to fight on with objectives, some may like it, i personally dont, its my opinion and that is what forums are for.  if you like it, fine, play till your heart is content.  I personally loved the zerg fests that tarren mill and crossroads offered back in wow, it made wow fun, when battlegrounds came out they killed wow pvp, not because of the battlegrounds, but because you could get gear from battlegrounds that you couldnt get in open pvp, or not as easily anyway.  that is my complaint, open world pvp will be dead in this game because of this, you will only see it on those rare occasions when someone high level player is bored and is looking to kill some lowbies because they cant fight back effectively, that is what this type of system does.

    i miss the days where you fought just to fight, no rewards other than to test your self and your skills and know if you are the better player or not, not this dumbed down minigame that wow perfected and bioware copied.  I personally hate it and I hate that a company as good as bioware went for the lowest common denominator type of player that will enjoy this type of stuff instead of a real game with lots of fun stuff to do.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    @hardicon

    They have already said that open world PvP will have the best rewards and that warfront loots can be exchanged / upgraded to open world loots but at a much slower rate/pace then actually participating in open world PvP.

    And considering they already have auto-level balancing in the instanced PvP, and the Warhammer devs are a part of the big team effort here, it is not at all unreasonable to assume that as soon as you enter the RvR lake/area where the open PvP objectives are, that you'll automatically be level-balanced.

    They did that in WAR - auto bolstering in the RvR lakes. They'll do it in SWTOR.

    What they are doing in TOR which they learned from the failure of WAR is the part about the best/fastest loot coming from the open world stuff.

    Open world PvP is useless if everyone is in instances because it's faster/easier to get the best/better loot that way.

    This is a lesson Bioware learned from WAR and is applying to TOR for the benefit of all...

  • hardiconhardicon Member UncommonPosts: 335

    well then why not come out and something like that in the interview, they are too busy playing hide the ball.  just come out and say something like that then, sorry every interview i see with them, and granted im not reading every single thing about swtor like i used to, that quit when i realized they were going to have gear gating and gear grinds.

    but every single interview lately is this:

    we have dungeon running for gear.

    we have instanced battlegrounds for gear.

    and our version of open world pvp is some world we have set up with objectives that you get..............wait for it................................... more stuff to get more gear. 

    just come out and say hey, if you want to fight just go find somebody and fight, not this well you can if your flagged, or you can almost always fight other players.  what the hell is almost always anyway, can i fight or not, that is what i want to know.

    meh, doesnt matter because the end game gear grind probably has turned this game off for me, i guess ill wait and see how it goes before i make a decision but most of their interviews i just get turned off more and more.  this game should have released a year ago when i would have bought it for sure, now the more information they give the more i want to run away as fast as i can. 

  • KelthiusKelthius Member UncommonPosts: 298

    Originally posted by hardicon

    just come out and say hey, if you want to fight just go find somebody and fight, not this well you can if your flagged, or you can almost always fight other players.  what the hell is almost always anyway, can i fight or not, that is what i want to know.

    Obviously you don't want to know, otherwise you would actually read! On a PvP server, you can attack players on any planet but the starters.

    image
  • SkillCosbySkillCosby Member Posts: 684

    Originally posted by Xondar123



    Originally posted by precious328





    Another game ruined by lack-luster PvP.







     







    I still can't believe people actually buy this instanced and staged pvp crap.







     







    Sad.






     



    If I was an MMO developer I'd be throwing up my hands and screaming "I DON'T KNOW WHAT YOU WANT ANYMORE!!!" It seems like some people are never ever satisfied no matter what a developer gives them.



    I think the PvP looks great. It'll possibly be the best PvP an MMO has ever featured with lots of options and activities.


     

     Are you serious? Where the heck have you been since 2004?

    Since WoW, we have gotten the following BG / BS clones:

    SWG: NGE, EQ2 PvP BG Revamp, Age of Conan, Warhammer Online, Aion, RIFT, etc.

    SAME CRAP SAME CRAP SAME CRAP.

    Throwing your arms up in confusion? "WOW"

  • Distopia2Distopia2 Member Posts: 574

    Originally posted by precious328

     Are you serious? Where the heck have you been since 2004?

    Since WoW, we have gotten the following BG / BS clones:

    SWG: NGE, EQ2 PvP BG Revamp, Age of Conan, Warhammer Online, Aion, RIFT, etc.

    SAME CRAP SAME CRAP SAME CRAP.

    Throwing your arms up in confusion? "WOW"

    You know I don't feel the least bit sorry for fellow sandbox fans. There have been plenty of attempts to appease this side of the genre, but they're never good enough for that demographic.

    The Saga of Ryzom (great game no one wanted to play)

    DF

    MO

    to a lesser degree FE (perfect for EQ lovers IMO, or old school MMO fans)

    That one full on crafting MMO

    ATITD

    Xyson

    Games for people who wanted something a little different than WOW...

    Auto Assault

    Tabula Rasa

    Hellgate

    Global agenda

    APB

    GW

    COH/V

    STO

    CO

    etc....

     

    ----------------------------------------------------------------------------------------------------------------------------------------------

    The fact of the matter is WOW set a standard many in the industry followed. Those who had established names did what those with established names do, follow trends. The themepark sub-genre had established itself as a lucrative business. That's the bottomline.

    If you want your likes to become popular and to be seen as a viable business, you need to support it. Themepark fans have done just that. Sandbox fans have not, sometimes you have to cut your losses and support those trying to offer what you want. Even if it's not exactly what you want, or has limitations. If you can't do that out of principle (whatever that means) you get nothing. Which includes sympathy from me.

     

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

    SW:TOR Graphics Evolution and Comparison

    SW:TOR Compare MMO Quests, Combat and More...

  • GanksinatraGanksinatra Member UncommonPosts: 455

    LOL @ the PvP fanbois complaining about PvP in a PvE game. Go play GW2 and leave those of us not interested in griefing each other to play a game not directly connected to our feelings of self worth.

  • SkillCosbySkillCosby Member Posts: 684

    Originally posted by Distopia

    Originally posted by precious328

     Are you serious? Where the heck have you been since 2004?



    Since WoW, we have gotten the following BG / BS clones:



    SWG: NGE, EQ2 PvP BG Revamp, Age of Conan, Warhammer Online, Aion, RIFT, etc.



    SAME CRAP SAME CRAP SAME CRAP.



    Throwing your arms up in confusion? "WOW"

    You know I don't feel the least bit sorry for fellow sandbox fans. There have been plenty of attempts to appease this side of the genre, but they're never good enough for that demographic.

    The Saga of Ryzom (great game no one wanted to play)

    DF

    MO

    to a lesser degree FE (perfect for EQ lovers IMO, or old school MMO fans)

    That one full on crafting MMO

    ATITD

    Xyson

    Games for people who wanted something a little different than WOW...

    Auto Assault

    Tabula Rasa

    Hellgate

    Global agenda

    APB

    GW

    COH/V

    STO

    CO

    etc....

     

    ----------------------------------------------------------------------------------------------------------------------------------------------

    The fact of the matter is WOW set a standard many in the industry followed. Those who had established names did what those with established names do, follow trends. The themepark sub-genre had established itself as a lucrative business. That's the bottomline.

    ox gIf you want your likes to become popular and to be seen as a viable business, you need to support it. Themepark fans have done just that. Sandbox fans have not, sometimes you have to cut your losses and support those trying to offer what you want. Even if it's not exactly what you want, or has limitations. If you can't do that out of principle (whatever that means) you get nothing. Which includes sympathy from me.

     


     

     Other than Galaxies, there has never been a AAA quality sandbox game. Moreover, I'm not yearning for a sandbox game. I'm looking for a hybrid: SandPark.

  • BarakIIIBarakIII Member Posts: 800

    Quote from Gabe "You can approach it one of two ways. It can be all about one on one, or it can be the team co-op. For us, it’s all about the team experience. So we feel like the game’s pretty well set to for team combat, but definitely, you’ll run into cases where one class simply outdoes another. And it’s kind of designed that way."

    This is how I prefer things to be designed, but the outcry about this usually ends up in the developer trying to balance classes for a 1v1 situation. With that in mind I wonder how long this will last beyond release.

  • CorehavenCorehaven Member UncommonPosts: 1,533

    QUOTE:  "Sure, I mean it’s perfectly balanced, Bill. Seriously though, we do track it all. We work very closely with all the other teams, and we have months of testing feedback too. So we’re aware of when things don’t seem to pan out as they should, but really our focus is the theme: storyline, the war between two sides, and the combat as well. So really we just want to make sure that each class feels useful in PVP, and that they serve their roles. If we can do that first, we can worry about tweaking skills down the road."

     

    Am I reading too much into this?  Or am I reading basically, " PvP is unbalanced as all get out at the moment ".  Maybe thats to be expected.  Being that the game is still being developed.  Im wondering what "down the road" really means.  And they're focusing on right now making sure each class feels useful in PvP.  Im glad they at least are concerned with not having entirely useless classes regarding PVP.  Thats a plus I guess.  Ahem.....

     

    And why in the world do they have to mention STORY......again.....when they're talking about PvP?  What does that have to do with PVP?  I swear if Bioware doesnt throw in the word "Story" or "Storyline" into every comment they make about the game, even when it doesnt apply, I think their heads might catch on fire and explode. 

  • kaliniskalinis Member Posts: 1,428

    OK im sure someone explained this up above but im gonna do it again. 

    Pvp gear in pvp stuff is 10 pct better then all pve gear. and pve gear is 10 pct better in pve stuff then pvp gear. got it  good .

    And while one class like the classes with cover may be hard to take out 1 on 1 if u work as a team u can take them out pretty easily. 

    They care more about team balance then they do individual balance 

    im not a pvp player and will play on a pve server so i never get ganked if i dont wanna. 

    that said the world pvp lakes with objectives have me excited to actually try pvp and i bet im not the only pve player who wants to do pvp in tor due to the pvp lakes. 

  • kaliniskalinis Member Posts: 1,428

    they also stated if one class is op after launch they can tweak it. They are more concerned with team balance heading into launch then every class being equal. 

    i like that i like that tanks can go in a pvp situation and use there tank stuff to help win. and healers and all can use there abilites . So u dont have to have a pvp or pve setup u can pvp with a pve setup and do just fine.

  • Nice Interview image

     

    Gabe Amantangelo: So… in short, I can’t really say or James will stab me.

     

    James Ohlen: I will.

     

    only reason this might be true is because stephen reid outfitted james with a shock collar after SDCC because he opened his mouth too much and doesn't want to be shocked anymore so makes sure everyone keeps quiet image

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