the only difference between gw2 dynamic content and swtor dynamic content is you have to clic on the one giving the quest but you get the voice acting the story line the dialogue etc !so it isnt dynamic because you got to clic on a character!(potato =potato no mather how you pronounce it!)
Again, I'm not sure why everyone is so excited about the demise of the "holy trinity" in gw2? It's one of the main reasons I won't be Playing that game. I like having a specific role. I've watched the combat from gw2 and it looks the same as any other game, just without a dedicated healer. So this is something I really hope they don't do in TOR. Keep that horseshit in gw2 and have fun.
Not to mention GW2 polished quality in beta over SWTOR polished quality on release.
Tho GW2 isn't out yet, we all know what it will have and what it will bring, but we really should wait and see what happens when it's actually out.
I bought SWTOR but I can't play it because my account can't be activated due to product key issues (I'm trying to solve this with swtor support for over 7 days now) so can't even compare the games aspects (what I red and watched for gw2 with swtor) because I can't judge the game only from the beta weekend.
So let's just wait and see when both games are out and enjoy what we have till then.
"Happiness is not a destination. It is a method of life." -------------------------------
They are 2 very different games. Guild wars isn't really an MMORPG due to most of the game being instanced, your effectively playing on your own private server with select players. As guild wars 2 isn't subscription based it's not really competition, you can play both games for little extra cost.
FYI, have you played SWTOR? I can't see GW2 being anymore heavily instanced than SWTOR (a feature i actually love) as I think most games Massive efforts breaks the role playing aspect. I hate seeing 40people doing 1 quest seperately.
What GW2 really will bring to the table nobody knows. Promisses are promisses. So its way to early to talk about this.
Fakt is that not SWTOR must look at GW2, its the opposide. I will not accept it to read a quest log again without VO, TOR set the bar very high for the future MMOs.
They are 2 very different games. Guild wars isn't really an MMORPG due to most of the game being instanced, your effectively playing on your own private server with select players. As guild wars 2 isn't subscription based it's not really competition, you can play both games for little extra cost.
Guild Wars 1 ISN'T an MMORPG... Guild Wars 2 IS an MMORPG (in every way you look at it!) ... Guild Wars 2 ISN'T mostly instanced and you're not effectivly playing on your own private server with selected players - that's GW1 not GW2... GW is completly opposite of GW1.... If you're talking about instancing, SWTOR is instanced on every step of the way. (I'm not trashing the game, but what you just said is blasphemy. I've bought SWTOR just to be clear ).
It will be competition because if someone likes the game which he doesn't have to pay monthly fee more than the game he has to pay monthly fee, what makes you think he will keep paying the game he doesn't play as much as he does the one he doesn't have to pay for every month ? I certanly wouldn't.
"Happiness is not a destination. It is a method of life." -------------------------------
the only difference between gw2 dynamic content and swtor dynamic content is you have to clic on the one giving the quest but you get the voice acting the story line the dialogue etc !so it isnt dynamic because you got to clic on a character!(potato =potato no mather how you pronounce it!)
If you think thats the only difference, youve sure got a lot of catching up to do.
played months of SWTOR, played days of GW2. GW2 delivers on more promises than TOR does if you remeber what bioware was saying three years ago. it's funny that people are telling themselves GW2 simply doesn't exist. it must suck to be chiained by such mania, not able to enjoy games so much as the fanaticism around games.
played months of SWTOR, played days of GW2. GW2 delivers on more promises than TOR does if you remeber what bioware was saying three years ago. it's funny that people are telling themselves GW2 simply doesn't exist. it must suck to be chiained by such mania, not able to enjoy games so much as the fanaticism around games.
Bioware promised this for SWTOR: "We are putting the "R" back into MMORPG!"
What they forgot to tell everyone that to fill all those "R"s into the game they removed the "P".
played months of SWTOR, played days of GW2. GW2 delivers on more promises than TOR does if you remeber what bioware was saying three years ago. it's funny that people are telling themselves GW2 simply doesn't exist. it must suck to be chiained by such mania, not able to enjoy games so much as the fanaticism around games.
Bioware promised this for SWTOR: "We are putting the "R" back into MMORPG!"
What they forgot to tell everyone that to fill all those "R"s into the game they removed the "P".
The game is 2 weeks old.
Its has the basics for anything really. Social points fro grouping etc. Let people relearn the R a bit and wait what Bio is doing then next 6 months.
One thing is clear though. Bio are currently the good guys
Tor will be f2p by the time GW2 releases. Ok maybe not f2p, but no one will be talking about TOR by the time GWII releases.
You can't even convince yourself that this is true. GW2 is not going to be the greatest game of all time regardless of what people think. I have been hyped too many times to fall for that ole trick again. I am a serious ToR fan, but I am not going to be the best ever. I haven't experienced end game yet. You haven't experienced GW2 at all...
Originally posted by dontadow I can't see GW2 being anymore heavily instanced than SWTOR (a feature i actually love) as I think most games Massive efforts breaks the role playing aspect. I hate seeing 40people doing 1 quest seperately.
You forget that GW2 doesn't have quests. The open world content scales to the number of players in the area so having 40 players on one objective can actually be fun.
Originally posted by eugam The game is 2 weeks old. Its has the basics for anything really. Social points fro grouping etc. Let people relearn the R a bit and wait what Bio is doing then next 6 months. One thing is clear though. Bio are currently the good guys
>Bioware >good guys costanza.jpg
Social points are one of the most pathetic ways to encourage grouping I've ever seen. Their gameplay strongly discourages grouping so they throw heroic quests at you and force you to group in order to get social points.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
He said the holy trinity was invented by blizzard.
Lol! Was wow also the first MMO?
I actually think that the trinity concept, meaning that there are players designated to specific roles in combat (heal, dps, tank) predatesRPG video games completely.
D&D is ultimately where the trinity concept comes from, and it came out in 1974 .
A better question will be, how will SWTOR and GW2 compete with ArcheAge? ;p
I wouldn't worry about that until I actually played the game a while and saw that it was competently coded.
I seen plenty of sandbox games from unknown developers to be rather critical to them. The one basic thing you need that TOR and GW2 have is a good lead programmer. Without that you can make the best game in the world but few people would play it anyways.
World of darkness online have at least experienced people on it, AA have right now just a cool list of features, but so had MO and DF. WoDO is my hope sandbox wise until I been proving something else.
But I frankly don't think That AA will compete for the same players as TOR and GW2, I am not sure that TOR and GW2 even will compete for the same players...
how it can compeat against GW2? really? i see no contest here SW wins hands down GW2 is a epic fail and shud be treated as such.
All hail the Beta Tester!
Wait, you mean to tell me that Scypheroth is in fact NOT a beta tester and has actually not played GW2 at all? You dont say.
I'm as shocked as you are. And by the way, Star Wars competes with anything just by being Star Wars. If this was just another MMO, albeit with a sci-fi theme, do you honestly think it would have sold so many copies?
He said the holy trinity was invented by blizzard.
Lol! Was wow also the first MMO?
I actually think that the trinity concept, meaning that there are players designated to specific roles in combat (heal, dps, tank) predatesRPG video games completely.
D&D is ultimately where the trinity concept comes from, and it came out in 1974 .
I'm not sure this is true. I played a lot of PnP games (DnD included) and the ability to actually role-play, strategize, etc outside of game mechanic restraints, made it possible to play any group of characters and survive/achieve goals. Video game mechanics are what caused the trinity to be necessary to win. Even in DDO, you can do most content on norm, hard and a lot of elite without a cleric or full tank.
A better question will be, how will SWTOR and GW2 compete with ArcheAge? ;p
I wouldn't worry about that until I actually played the game a while and saw that it was competently coded.
I seen plenty of sandbox games from unknown developers to be rather critical to them. The one basic thing you need that TOR and GW2 have is a good lead programmer. Without that you can make the best game in the world but few people would play it anyways.
World of darkness online have at least experienced people on it, AA have right now just a cool list of features, but so had MO and DF. WoDO is my hope sandbox wise until I been proving something else.
But I frankly don't think That AA will compete for the same players as TOR and GW2, I am not sure that TOR and GW2 even will compete for the same players...
AA doesn't just have a list of features, the beta testers and videos can attest to that. There are a number of websites with all matter of details about how the game plays right now and I have yet to find one that has many bad things to day about the game. But I too, will wait, to see if it is as cool as the beta videos lead us to believe. Because if it is...SWTOR and GW2 maybe wishing they were more sandboxy and not just themepark games.
Comments
the only difference between gw2 dynamic content and swtor dynamic content is you have to clic on the one giving the quest but you get the voice acting the story line the dialogue etc !so it isnt dynamic because you got to clic on a character!(potato =potato no mather how you pronounce it!)
Not to mention GW2 polished quality in beta over SWTOR polished quality on release.
Tho GW2 isn't out yet, we all know what it will have and what it will bring, but we really should wait and see what happens when it's actually out.
I bought SWTOR but I can't play it because my account can't be activated due to product key issues (I'm trying to solve this with swtor support for over 7 days now) so can't even compare the games aspects (what I red and watched for gw2 with swtor) because I can't judge the game only from the beta weekend.
So let's just wait and see when both games are out and enjoy what we have till then.
"Happiness is not a destination. It is a method of life."
-------------------------------
FYI, have you played SWTOR? I can't see GW2 being anymore heavily instanced than SWTOR (a feature i actually love) as I think most games Massive efforts breaks the role playing aspect. I hate seeing 40people doing 1 quest seperately.
What GW2 really will bring to the table nobody knows. Promisses are promisses. So its way to early to talk about this.
Fakt is that not SWTOR must look at GW2, its the opposide. I will not accept it to read a quest log again without VO, TOR set the bar very high for the future MMOs.
Guild Wars 1 ISN'T an MMORPG... Guild Wars 2 IS an MMORPG (in every way you look at it!) ... Guild Wars 2 ISN'T mostly instanced and you're not effectivly playing on your own private server with selected players - that's GW1 not GW2... GW is completly opposite of GW1.... If you're talking about instancing, SWTOR is instanced on every step of the way. (I'm not trashing the game, but what you just said is blasphemy. I've bought SWTOR just to be clear ).
It will be competition because if someone likes the game which he doesn't have to pay monthly fee more than the game he has to pay monthly fee, what makes you think he will keep paying the game he doesn't play as much as he does the one he doesn't have to pay for every month ? I certanly wouldn't.
"Happiness is not a destination. It is a method of life."
-------------------------------
If you think thats the only difference, youve sure got a lot of catching up to do.
played months of SWTOR, played days of GW2. GW2 delivers on more promises than TOR does if you remeber what bioware was saying three years ago. it's funny that people are telling themselves GW2 simply doesn't exist. it must suck to be chiained by such mania, not able to enjoy games so much as the fanaticism around games.
Bioware promised this for SWTOR: "We are putting the "R" back into MMORPG!"
What they forgot to tell everyone that to fill all those "R"s into the game they removed the "P".
They simply dont have to compete.
The game is 2 weeks old.
Its has the basics for anything really. Social points fro grouping etc. Let people relearn the R a bit and wait what Bio is doing then next 6 months.
One thing is clear though. Bio are currently the good guys
You can't even convince yourself that this is true. GW2 is not going to be the greatest game of all time regardless of what people think. I have been hyped too many times to fall for that ole trick again. I am a serious ToR fan, but I am not going to be the best ever. I haven't experienced end game yet. You haven't experienced GW2 at all...
You forget that GW2 doesn't have quests. The open world content scales to the number of players in the area so having 40 players on one objective can actually be fun.
>Bioware
>good guys
costanza.jpg
Social points are one of the most pathetic ways to encourage grouping I've ever seen. Their gameplay strongly discourages grouping so they throw heroic quests at you and force you to group in order to get social points.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
I never realized that game's mechanics are what people use to decide whether to play a game or not.
By that logic, games like Tetris, Angry Birds, Minecraft should not sell well since they have simplistic mechanics.
Wait a min.... That is not what's happening!
Games are an entertainment form and are judged as such by the vast millions of people; Is it entertaining?
Note, simplistic mechanics does NOT equal 'easy'. I challenge anyone to say Tetris is easy.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
how it can compeat against GW2? really? i see no contest here SW wins hands down GW2 is a epic fail and shud be treated as such.
He said the holy trinity was invented by blizzard.
Lol! Was wow also the first MMO?
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
I actually think that the trinity concept, meaning that there are players designated to specific roles in combat (heal, dps, tank) predates RPG video games completely.
D&D is ultimately where the trinity concept comes from, and it came out in 1974 .
Are you team Azeroth, team Tyria, or team Jacob?
All hail the Beta Tester!
Wait, you mean to tell me that Scypheroth is in fact NOT a beta tester and has actually not played GW2 at all? You dont say.
A better question will be, how will SWTOR and GW2 compete with ArcheAge? ;p
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
I wouldn't worry about that until I actually played the game a while and saw that it was competently coded.
I seen plenty of sandbox games from unknown developers to be rather critical to them. The one basic thing you need that TOR and GW2 have is a good lead programmer. Without that you can make the best game in the world but few people would play it anyways.
World of darkness online have at least experienced people on it, AA have right now just a cool list of features, but so had MO and DF. WoDO is my hope sandbox wise until I been proving something else.
But I frankly don't think That AA will compete for the same players as TOR and GW2, I am not sure that TOR and GW2 even will compete for the same players...
I'm as shocked as you are. And by the way, Star Wars competes with anything just by being Star Wars. If this was just another MMO, albeit with a sci-fi theme, do you honestly think it would have sold so many copies?
The short answer: no.
The long answer: noooooooo.
I'm not sure this is true. I played a lot of PnP games (DnD included) and the ability to actually role-play, strategize, etc outside of game mechanic restraints, made it possible to play any group of characters and survive/achieve goals. Video game mechanics are what caused the trinity to be necessary to win. Even in DDO, you can do most content on norm, hard and a lot of elite without a cleric or full tank.
AA doesn't just have a list of features, the beta testers and videos can attest to that. There are a number of websites with all matter of details about how the game plays right now and I have yet to find one that has many bad things to day about the game. But I too, will wait, to see if it is as cool as the beta videos lead us to believe. Because if it is...SWTOR and GW2 maybe wishing they were more sandboxy and not just themepark games.
World of Farmcraft.