Still needs to be seen what Guild Wars 2 will deliver. Personally, I already found a few flaws in the games design so right now its maybe a 6.5/7 out of 10.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
No game will ever be perfect. Still needs to be seen what Guild Wars 2 will deliver. Personally, I already found a few flaws in the games design so right now its maybe a 6.5/7 out of 10.
Please share them.
Really, I'm not ironic or anything, but frankly I'm getting tired of all the praise for the game. I'm a fanboi but all this "everything is perfect" is getting me nervous. I'd love to hear a few sound criticisms of the game mechanics so I know it's real lol.
- you can't dwell in your role...cause everyone can do everything
- very limited gear progression
- no raids
- no death penalty so people won't learn how to become better players cause the game won't punish slacking
- no guild wars
- FPS influence which is -never- good for a MMOG
Like I said just personal but I can't see the longterm commitement this game will offer. It may turn out to be a play once in a while game.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
No, hes calling you ignorant cause what your saying is based on a opinion that has nothing backing it other than "your gut" Don't judge a game til you have actually spent time playing it and know how the game plays and works.
wut?
what he said he doesn't like:
-combat, we have seen it a billion times in videos, belive it or not some people might actualy not like it
-DEs, same as above, not everyone is a fan of them, some people simply prefer the old quest style
-Autoleveling, we know how it works, he doesn't like the concept
how the hell is this baseless asumptions? Everything he listed was already snown and explained multiple times
No, hes calling you ignorant cause what your saying is based on a opinion that has nothing backing it other than "your gut" Don't judge a game til you have actually spent time playing it and know how the game plays and works.
wut?
what he said he doesn't like:
-combat, we have seen it a billion times in videos, belive it or not some people might actualy not like it
-DEs, same as above, not everyone is a fan of them, some people simply prefer the old quest style
-Autoleveling, we know how it works, he doesn't like the concept
how the hell is this baseless asumptions? Everything he listed was already snown and explained multiple times
Already wearing my anti-flame-chest-of-the-thousand-truths so I'm ready :-)
I gave my asumptions also agree with the combat it doesn't look like MMOG combatstyle to me, others may disagree but thats the way it is.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
Anyone who believes in a perfect 10/10 is just... I will be warned for this.
Think for yourselves: What can you think of in a perfect MMO?
Ofc 10/10 is ridiculous and imposible goal never to be reached, but when you consider mediocre mmo like SWTOR is getting 9/10 all over the world, what will get gw2 when they will realy make it as awesome as it looks like .
If anyone thinks a perfect score implies a perfect game, they haven't really been paying much attention to the scores games get these days.
That about sums it up. A lot of games have been getting scores higher than they should receive, I am sure that Guild Wars 2 will be amoung them.
I am not saying that ArenaNet is not working hard at building what they precieve as a great game, but I don't think even they expect or want a 10 out of 10.
No, hes calling you ignorant cause what your saying is based on a opinion that has nothing backing it other than "your gut" Don't judge a game til you have actually spent time playing it and know how the game plays and works.
wut?
what he said he doesn't like:
-combat, we have seen it a billion times in videos, belive it or not some people might actualy not like it
-DEs, same as above, not everyone is a fan of them, some people simply prefer the old quest style
-Autoleveling, we know how it works, he doesn't like the concept
how the hell is this baseless asumptions? Everything he listed was already snown and explained multiple times
Already wearing my anti-flame-chest-of-the-thousand-truths so I'm ready :-)
I gave my asumptions also agree with the combat it doesn't look like MMOG combatstyle to me, others may disagree but thats the way it is.
It's all a bit premature don't you guys think? Then again, I agree with some people that if SWTOR got such high scores being largely a copy and paste job, GW2 has the potential to really ride the wave of hype straight to the bank. But it's hard to judge a game on show floor demos, even if people are saying it plays wonderfully.
I mostly don't care what score it gets, it's going to be popular, and my friends are going to play it, but most importantly, I'm excited for it.
Every game has the potential to be a 10. SWTOR had the potential to be a 10.... DCUO had the potential to be a 10, even Mortal Online had the POTENTIAL to be a perfect 10.... but I don't see many people wanting to grade a game on potential.
I wouldn't rate an online game that requires a massive amount of people a 10 anyways.
SWTOR could never be a 10, they kept too much of the old to even be considered for that. If you want a 10, you can't play it too safe.
The ultimate test (see what I did there?!) is oc, time aka longevity. Once gw2 satisfies one set of initial criteria:
eg "There's nothing currently out... wait a moment, thank god gw2 is FINALLY out!" ~ the bar rises:
eg "Ok, how good is the combat, let's see if Mr. Flannum is really fully of flatulance... dang! He's tooooo good." repeat:
eg "Man, I've been playing for a few weeks now, but we all know mmos are a marriage for life... " ,ominous music cue: *dum-dum...*
I think we'll see a leader in the pack but by how far and how long it can keep running ahead and break some records (man the Olympics can't come soon enough)?! Far too soon to start talking world records. First a good time and through the heats without injury, then a final with a gold medal home straight, then... maybe...
- you can't dwell in your role...cause everyone can do everything
- very limited gear progression
- no raids
- no death penalty so people won't learn how to become better players cause the game won't punish slacking
- no guild wars
- FPS influence which is -never- good for a MMOG
Like I said just personal but I can't see the longterm commitement this game will offer. It may turn out to be a play once in a while game.
Lol, why would you be "wearing flame-retardant suit?" These are all more-or-less valid concerns.
Though world is pretty much seamless, almost like WoW, as I heard. It's got 4 continents with loading screens and a few big cites are zoned as well. You will be able to run from one region to other seamlessly. How will it actually "feel" in game? We don't know.
Limited gear progression is not really known at the moment. Given how they have their gear/stats set up I think you'll have lateral progression style like "best crit gear" "best defensive gear" etc. And besides, devs said gear will play a greater role than in GW1but not to WoW's degree.
As for no death penalty.. I strongly disagree with you. Positive rewards systems have proven to be much better than punishment-based ones. Heavy death penalties do not make players play any "better" - they just encourage them to play safe and cowardly... to put it blandly - gank.
The rest is ok, though we'll have to see how it plays out. Imo, the big question with class roles is to what degree you'll be able to specialize. Imo the idea is not that "everyone can do anything" but that classes are not locked into certain roles from the start. You'll still be able to be the "highest dps man on the servrer" and "the best support" but you'll be able to choose which class you play more freely AND you can change your role later on without rerolling an alt.
I have a few more concerns to add here, especially about possible problems with DEs being scaled to players... Oblivion syndrome? This might make the game too bland and predictable in challenge. But then again, who knows? WvW is also a concern - there are so many things that can go wrong with the strategic metagame (musical chairs, for example)
Criticism is cool as long as its argumented and has a basis in reality. Carry on!
I am eagerly waiting for its arrival but to give it 10/10 would be a little arrogant even if it brings many fresh things to the table. A personal gripe as a GW player is the lack of guild halls. Minus half a point right there.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
- you can't dwell in your role...cause everyone can do everything
- very limited gear progression
- no raids
- no death penalty so people won't learn how to become better players cause the game won't punish slacking
- no guild wars
- FPS influence which is -never- good for a MMOG
Like I said just personal but I can't see the longterm commitement this game will offer. It may turn out to be a play once in a while game.
a couple of these spring into my eye as very weird
overloaded UI, please show a gameplay video showing that, the videos I look at shows a team window, 1 hotbar/healthbar combined and a minimap that is it, how is that overloaded?
cant dwell into your role? maybe not but you sure do have to dwell into your class if you want to be any good
FPS influence well am certain alot of people will have a hard time with the abit more actiony combat, but to me MMO combat have always been very bad, do love getting new abilities, but found abilities in the recent years to just become bland, and especially in EQ2 they removed alot of the more special abilities, then went onto other games and all abilities have been like 10 dmg AoE or 30 single target....very boring....
have no idea how long term this game will be, will be highly personal, but by now you would be lucky to find a new MMO that last longer than 1 - 3 months for most people....dont get why people should think GW2 take less... the last official estimination were 90min pr. level which is longer than the MMOs released the past year
Every game will always lack a feature that you want, every game will always have some bugs and other issues, there's no such thing in gaming industry as 10/10 in any genre. Only a HC fanboy would give a perfect 10/10 and still secretly hoped that the game had mounts/raids/flying/housing/hustling/back washing emote and more this and that and a hint of something else.
In theory you can rate 10/10 on a game that is well made and delivers exactly what it promises, but there's also perfectly made bad games out there.
GW2 most likely will score high as it seems to be shaping up to be a very great game, but I dont find much credibility in forum posts and reviews that are 10/10 on any game, no matter how well written, the fanboyism shines through that, especially with a game that we already know to lack in some features and content that a lot of people in MMORPG-genre playerbase likes/wishes.
I once thought WAR had the potential to be a perfect 10, but I kept that in check, and just hoped it'd be fun - and still managed to be sorely disappointed. Wait for the game to release, so you can drool and fawn over what it actually is, instead of what it might be. Otherwise, just looks like a steaming pile of naive troll bait.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
- you can't dwell in your role...cause everyone can do everything
- very limited gear progression
- no raids
- no death penalty so people won't learn how to become better players cause the game won't punish slacking
- no guild wars
- FPS influence which is -never- good for a MMOG
Like I said just personal but I can't see the longterm commitement this game will offer. It may turn out to be a play once in a while game.
snip
Everybody being able to do everything is what allows people to dwell in their roles. When I was an 85 Warlock my sole purpose in any group content would be to deal damage. It was literally impossible for me to do anything else within high end content. In Guild Wars 2 I have the capabilty but not necesarily speciality to do tasks outside of dealing damage. I have the option as a Necromancer to swap from an AOE condition specialist to a Life drain tank when the situation calls for it (like our warrior dying - yes warriors will be for the front line and be at least a little tanky) Or perhaps the warrior wants to cease using melee weapons (and still be effective) he has the option to do so.
In many mmos classes have very set ways to play them e.g. mages use their magic to fight not the staff that they carry. If a mage found a dagger with better stats the mage is not suddenly able to use close ranged spells and will retain his old playstyle i.e. ranged spellcasting. Now there is suddenly a skill set made for the purpose of being a close range aoe/snare to give you the 'feel' of being a close range mage without having you wait to unlock 'that' skill which would make you awesome but you're not high enough lvl yet.
I believe there is a death penalty unlike the old one GW2 players that die too often take longer to revive.
Also not happy about lack of proper guild battles.
Running animation does look a bit stange but I can't think of another mmo with great natural looking movement all the time.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
GW2 could also score a 0/10. it's all speculative. Articles like this are silly and are thus made for silly billy's. Personally, i don't think it's ever a good idea to overhype or overestimate something. So, like, be careful people who misinterpret this as gospel
As someone heavily tilted towards ffa sandbox mmos I can honestly say this is the first time I have my hopes up (a little) for an mmo outside of that sub genre. GW2 does look very promising and it does have the potential to rate very highly but until I have had a hands on I would be extremely wary of hyperbole and thinking of potential scores.
I may end up giving it a 10 (for what it is meant to be) or I may end up giving it a 1. How anyone else ends up rating it really makes no difference to me.
"Come and have a look at what you could have won."
Oh please - I don't think I'm even going to play GW2 because all of the butt-wipes on this site will be there.
And millions of others, eventually. Good logic - Don't have fun on a fun game because of a handful of people you will probably never see in game. It didn't stop me from trying SWTOR.
Great. After the media and some forumites were done slobberknocking over SWTOR they are now going to start with the hyperbole on GW2.
Really sick of how forumites and the media just jump from one game to the next calling each one the "greatest ever".
*Not accusing OP of doing this. Just saying this is inevitable, and I hate it.
Basically this. Didn't you know GW2 is DAoC 2.0, UO 2.0, also I ehard if you lick the box it cures cancer. Along with that I heard the Mayans predicted the GW2 launch date is 12/21/2012 when the ArenaNET head quarters lines up with the center of the universe.
rofl
and one more thing of course...they will do it DYNAMICALLY!
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
I once thought WAR had the potential to be a perfect 10, but I kept that in check, and just hoped it'd be fun - and still managed to be sorely disappointed. Wait for the game to release, so you can drool and fawn over what it actually is, instead of what it might be. Otherwise, just looks like a steaming pile of naive troll bait.
WAR had the potential of being a ten. It is a great world for a MMO, too bad they didn't use it besides for Altdorf (and that was because GW forced them to remake it or lose their license).
In my case it's potential already dropped when I read the preview in PC gamer years before release and it was still a lot better and more interesting then what they released.
But Warhammer fantasy RPG was a 10/10 P&P game when it released in '84 so a MMO surely had the potential as well.
The difference between WAR and GW2 is that we already had loads of warning signs and content cuts when WAR got into beta so I don't think GW2 will end up as the 5/10 WAR became. 10/10 is not something I will comment on until I tired it, I never played a 10/10 MMO and I ain't betting any money for that on any game in development, but one can always hope.
Comments
Still needs to be seen what Guild Wars 2 will deliver. Personally, I already found a few flaws in the games design so right now its maybe a 6.5/7 out of 10.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
Please share them.
Really, I'm not ironic or anything, but frankly I'm getting tired of all the praise for the game. I'm a fanboi but all this "everything is perfect" is getting me nervous. I'd love to hear a few sound criticisms of the game mechanics so I know it's real lol.
They are just personal but
- world isn't seamless
- running animations looking too cartoony
- overloaded UI
- you can't dwell in your role...cause everyone can do everything
- very limited gear progression
- no raids
- no death penalty so people won't learn how to become better players cause the game won't punish slacking
- no guild wars
- FPS influence which is -never- good for a MMOG
Like I said just personal but I can't see the longterm commitement this game will offer. It may turn out to be a play once in a while game.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
prepare to get flamed to hell and back ^^
wut?
what he said he doesn't like:
-combat, we have seen it a billion times in videos, belive it or not some people might actualy not like it
-DEs, same as above, not everyone is a fan of them, some people simply prefer the old quest style
-Autoleveling, we know how it works, he doesn't like the concept
how the hell is this baseless asumptions? Everything he listed was already snown and explained multiple times
Already wearing my anti-flame-chest-of-the-thousand-truths so I'm ready :-)
I gave my asumptions also agree with the combat it doesn't look like MMOG combatstyle to me, others may disagree but thats the way it is.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
Ofc 10/10 is ridiculous and imposible goal never to be reached, but when you consider mediocre mmo like SWTOR is getting 9/10 all over the world, what will get gw2 when they will realy make it as awesome as it looks like .
That about sums it up. A lot of games have been getting scores higher than they should receive, I am sure that Guild Wars 2 will be amoung them.
I am not saying that ArenaNet is not working hard at building what they precieve as a great game, but I don't think even they expect or want a 10 out of 10.
I have high hopes, but they are not that high.
There is no such thing as MMO combat style.
It's all a bit premature don't you guys think? Then again, I agree with some people that if SWTOR got such high scores being largely a copy and paste job, GW2 has the potential to really ride the wave of hype straight to the bank. But it's hard to judge a game on show floor demos, even if people are saying it plays wonderfully.
I mostly don't care what score it gets, it's going to be popular, and my friends are going to play it, but most importantly, I'm excited for it.
SWTOR could never be a 10, they kept too much of the old to even be considered for that. If you want a 10, you can't play it too safe.
Please stop this fanboy excitement. Nothing good can come out of it.
I myself am crazy fan of GW2
But will it be perfect ?
Probably not.
So keep the expectations real. And let them launch it allready
This really isn't the fault of us fans. Just someone plublishing an unnecessary article to generate hype, discussion and traffic.
The ultimate test (see what I did there?!) is oc, time aka longevity. Once gw2 satisfies one set of initial criteria:
eg "There's nothing currently out... wait a moment, thank god gw2 is FINALLY out!" ~ the bar rises:
eg "Ok, how good is the combat, let's see if Mr. Flannum is really fully of flatulance... dang! He's tooooo good." repeat:
eg "Man, I've been playing for a few weeks now, but we all know mmos are a marriage for life... " ,ominous music cue: *dum-dum...*
I think we'll see a leader in the pack but by how far and how long it can keep running ahead and break some records (man the Olympics can't come soon enough)?! Far too soon to start talking world records. First a good time and through the heats without injury, then a final with a gold medal home straight, then... maybe...
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Lol, why would you be "wearing flame-retardant suit?" These are all more-or-less valid concerns.
Though world is pretty much seamless, almost like WoW, as I heard. It's got 4 continents with loading screens and a few big cites are zoned as well. You will be able to run from one region to other seamlessly. How will it actually "feel" in game? We don't know.
Limited gear progression is not really known at the moment. Given how they have their gear/stats set up I think you'll have lateral progression style like "best crit gear" "best defensive gear" etc. And besides, devs said gear will play a greater role than in GW1but not to WoW's degree.
As for no death penalty.. I strongly disagree with you. Positive rewards systems have proven to be much better than punishment-based ones. Heavy death penalties do not make players play any "better" - they just encourage them to play safe and cowardly... to put it blandly - gank.
The rest is ok, though we'll have to see how it plays out. Imo, the big question with class roles is to what degree you'll be able to specialize. Imo the idea is not that "everyone can do anything" but that classes are not locked into certain roles from the start. You'll still be able to be the "highest dps man on the servrer" and "the best support" but you'll be able to choose which class you play more freely AND you can change your role later on without rerolling an alt.
I have a few more concerns to add here, especially about possible problems with DEs being scaled to players... Oblivion syndrome? This might make the game too bland and predictable in challenge. But then again, who knows? WvW is also a concern - there are so many things that can go wrong with the strategic metagame (musical chairs, for example)
Criticism is cool as long as its argumented and has a basis in reality. Carry on!
I am eagerly waiting for its arrival but to give it 10/10 would be a little arrogant even if it brings many fresh things to the table. A personal gripe as a GW player is the lack of guild halls. Minus half a point right there.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
a couple of these spring into my eye as very weird
overloaded UI, please show a gameplay video showing that, the videos I look at shows a team window, 1 hotbar/healthbar combined and a minimap that is it, how is that overloaded?
cant dwell into your role? maybe not but you sure do have to dwell into your class if you want to be any good
FPS influence well am certain alot of people will have a hard time with the abit more actiony combat, but to me MMO combat have always been very bad, do love getting new abilities, but found abilities in the recent years to just become bland, and especially in EQ2 they removed alot of the more special abilities, then went onto other games and all abilities have been like 10 dmg AoE or 30 single target....very boring....
have no idea how long term this game will be, will be highly personal, but by now you would be lucky to find a new MMO that last longer than 1 - 3 months for most people....dont get why people should think GW2 take less... the last official estimination were 90min pr. level which is longer than the MMOs released the past year
Potential sucha tricky word. If only MMOS start getting score on basis of potential alone..FFXIV would be 10/10 too.
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi
Every game will always lack a feature that you want, every game will always have some bugs and other issues, there's no such thing in gaming industry as 10/10 in any genre. Only a HC fanboy would give a perfect 10/10 and still secretly hoped that the game had mounts/raids/flying/housing/hustling/back washing emote and more this and that and a hint of something else.
In theory you can rate 10/10 on a game that is well made and delivers exactly what it promises, but there's also perfectly made bad games out there.
GW2 most likely will score high as it seems to be shaping up to be a very great game, but I dont find much credibility in forum posts and reviews that are 10/10 on any game, no matter how well written, the fanboyism shines through that, especially with a game that we already know to lack in some features and content that a lot of people in MMORPG-genre playerbase likes/wishes.
I once thought WAR had the potential to be a perfect 10, but I kept that in check, and just hoped it'd be fun - and still managed to be sorely disappointed. Wait for the game to release, so you can drool and fawn over what it actually is, instead of what it might be. Otherwise, just looks like a steaming pile of naive troll bait.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
GW2 could also score a 0/10. it's all speculative. Articles like this are silly and are thus made for silly billy's. Personally, i don't think it's ever a good idea to overhype or overestimate something. So, like, be careful people who misinterpret this as gospel
As someone heavily tilted towards ffa sandbox mmos I can honestly say this is the first time I have my hopes up (a little) for an mmo outside of that sub genre. GW2 does look very promising and it does have the potential to rate very highly but until I have had a hands on I would be extremely wary of hyperbole and thinking of potential scores.
I may end up giving it a 10 (for what it is meant to be) or I may end up giving it a 1. How anyone else ends up rating it really makes no difference to me.
"Come and have a look at what you could have won."
And millions of others, eventually. Good logic - Don't have fun on a fun game because of a handful of people you will probably never see in game. It didn't stop me from trying SWTOR.
rofl
and one more thing of course...they will do it DYNAMICALLY!
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
WAR had the potential of being a ten. It is a great world for a MMO, too bad they didn't use it besides for Altdorf (and that was because GW forced them to remake it or lose their license).
In my case it's potential already dropped when I read the preview in PC gamer years before release and it was still a lot better and more interesting then what they released.
But Warhammer fantasy RPG was a 10/10 P&P game when it released in '84 so a MMO surely had the potential as well.
The difference between WAR and GW2 is that we already had loads of warning signs and content cuts when WAR got into beta so I don't think GW2 will end up as the 5/10 WAR became. 10/10 is not something I will comment on until I tired it, I never played a 10/10 MMO and I ain't betting any money for that on any game in development, but one can always hope.