I've always wondered why UO is the only game where you can teleport. Even with this feature, the world of UO has always seemed massive.
The lack of teleport is usually a way to pad out the game time. Subscription games rely heavily on all sorts of padding gameplay to keep people subbed (since they haven't 'finished' the game yet).
Look at the 4:48 mark and from there you can see the map of where they are. You can see that the only portal there is the are of the char, the 15-25 are has no portal and both areas are undiscovered by them so its not because they have been there that they can see the portal, it is there regardless of that.
Do we know if portals are shown on the main map (they definitely weren't shown if they weren't discovered in GW1)? Since the 1-5 zone has a bridge which is a single road which looks pretty suspect to me.
Still, we will see for sure in the beta It comes down to either having massive maps or OMGWTFBBQ sized maps!
You can see in the video that the portal is a green sparkle next to the dessert area so yes you can.
Isn't the portal the quest marker for something they have active (A waypoint possibly)? Green signs like that are used as quest direction markers in the personal story, whereas portal signs have traditionally been a white colour. I'll check when they get by the portal in the video
EDIT: it pretty obviously is a storyline quest or waypoint, the green arrow is on the mini map. However, the portal icon seems to overlap the 'standard one'.
The 1-5 area, 5-15 area and the 15-25 areas all have portals between them You just never saw a part where they walked through the one between 1-5 and 5-15 because their gameplay didn't cover that part.
They're still pretty big. All of them (except the first 1-5 zones) seem to be roughly the same size as the four maps which compose the main central maps of kourna in GW1 combined.
No they don't. There's a separate vid where they swam into another (a higher level) zone with no loading screens or portals in the way. Portals are between regions, not zones.
meh. whatever. ive already told you i could care less either way. just dont get yur hopes up.
On one condition: you don't spread those lies.
s[mod edit]
Wrong.
Overflow servers are only for trying to enter your home server and finding it full. You can play in an overflow server, with other people from other full servers for example, until a spot opens in yours, then you can go to your home server. Period. There's no instancing involved, you are wrong on this.
I've always wondered why UO is the only game where you can teleport. Even with this feature, the world of UO has always seemed massive.
Teleporting is one of those features I both love and hate. I think ideally not having teleporting is better for immersion. If the developers are smart, they will build this lack of teleporting into the game mechanics by either:
1) Make sure interesting things happen while you travel. This can either be in dynamic events (E.g., Rifts/Invasions in Rift, dynamic events in GW2) or world PVP (e.g., PVP servers for most MMOs)
2) Make so that long traveling times actually allows for regional play. For example having different powers dominating various regions of the game (e.g., EVE)
The problem is, in most MMOs without world PVP the dynamic events just plain aren't interesting enough or are only interesting once or twice, and then travel becomes tedious. Jury is still out on GW2 dynamic events, but since they have teleporting I guess it doesn't matter as after a while everybody will just teleport rather than travel anyway probably. It is too tempting to teleport. I know when I started playing Skyrim for instance I said I wouldn't teleport, but after a while I did. But I think it made the game way less immersive to teleport. As for the regional play, very few games other than EVE incorporate this.
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
Ah yes, those dredge were level 6 So it's possible that at least the 1-5 and 5-15 zones are joined.
If you recall from the videos, the only actual portal between regions they came across were between the Norn and Charr areas. They chose to follow an event that was starting however and never went to the Charr lands, instead following the Charr and Sylvari with the caravan of beer.
You have to appreciate anyone that follows the beer.
I've always wondered why UO is the only game where you can teleport. Even with this feature, the world of UO has always seemed massive.
Teleporting is one of those features I both love and hate. I think ideally not having teleporting is better for immersion. If the developers are smart, they will build this lack of teleporting into the game mechanics by either:
1) Make sure interesting things happen while you travel. This can either be in dynamic events (E.g., Rifts/Invasions in Rift, dynamic events in GW2) or world PVP (e.g., PVP servers for most MMOs)
2) Make so that long traveling times actually allows for regional play. For example having different powers dominating various regions of the game (e.g., EVE)
The problem is, in most MMOs without world PVP the dynamic events just plain aren't interesting enough or are only interesting once or twice, and then travel becomes tedious. Jury is still out on GW2 dynamic events, but since they have teleporting I guess it doesn't matter as after a while everybody will just teleport rather than travel anyway probably. It is too tempting to teleport. I know when I started playing Skyrim for instance I said I wouldn't teleport, but after a while I did. But I think it made the game way less immersive to teleport. As for the regional play, very few games other than EVE incorporate this.
If you don't want to teleport, don't It's like skyrim and fast travel. I personally tend to walk a lot of the time for the 'immersion' factor. But i know other players who hate walking, so fast travelled anywhere. You have to remember that the game is not made specifically for you, and other options should be incorporated into the game.
Plus, if i want to play with friend A who's in Orr and i'm on the divinities coast, that'd be a pain in the arse. Teleporting is useful. The reason why it becomes more tempting over time is because you've already 'been there done that' If the areas are still interesting, you'll be teleporting TO them
Ah yes, those dredge were level 6 So it's possible that at least the 1-5 and 5-15 zones are joined.
If you recall from the videos, the only actual portal between regions they came across were between the Norn and Charr areas. They chose to follow an event that was starting however and never went to the Charr lands, instead following the Charr and Sylvari with the caravan of beer.
You have to appreciate anyone that follows the beer.
The thing is, i never saw them at the major points where i expected a portal to be, so i'm still not sure. If you check out the map there are a couple of very suspicious 'chokepoints' formed by mountains To me, that seems like it's been designed for a portal to fit in there. I could be wrong, and that their 25 'maps' are actually grouped into larger 'regions'
GW2 is full instanced almost in same way as GW1. You will see that if you do not belive.
No, it's not.
Instanced is the situation where only you and your party are visible. How would dynamic events work in that situation? Think man, think!
i think it will be more instanced than you think. when a dynamic event starts certain people will be instanced into it. personal story's are intanced. if the city is too full it will be instanced. you seem pretty firm in your statement that if wont be. so i dont want to burst your bubble. but imo it will be very instanced. and i dont care either way.
Well, you're entitled to your own opinion, but not your own facts. Only the personal story and dungeons are instanced. The rest is not instanced.
Overflow servers are NOT instanced copies of individual zones.
GW2 is full instanced almost in same way as GW1. You will see that if you do not belive.
No, it's not.
Instanced is the situation where only you and your party are visible. How would dynamic events work in that situation? Think man, think!
i think it will be more instanced than you think. when a dynamic event starts certain people will be instanced into it. personal story's are intanced. if the city is too full it will be instanced. you seem pretty firm in your statement that if wont be. so i dont want to burst your bubble. but imo it will be very instanced. and i dont care either way.
Well, you're entitled to your own opinion, but not your own facts. Only the personal story and dungeons are instanced. The rest is not instanced.
Overflow servers are NOT instanced copies of individual zones.
GW2 is a fully persistant world. It will instance off just like WoW does for some things and for things WoW does not do you cant compair apples to apples on that. Much like every MMO even WoW, you change continents and you will get a loading screen or if you port distances but this is common for MMOs as far back as EQ1 that started this mess we have come to call MMOs. GW1 and GW2 are not the same thing. I hated GW1 but GW2 has my money backing it.
Although i wouldn't bet on having fast load times. I'd say minimum spec will take around 15-20 seconds to load minimum. The CPU's we've seen in demo's ect. are around 3-4x faster than minimum spec. No amount of optimisation will make such slow machines 'fast' But if you have such a machine, you can't complain anyway, as it's simply not a modern gaming PC
I would say it would take longer..
SSD is the way forward.
SSD is a waste of money Reram is the real way forward 0 loadtimes from disk as ram and disk are the same thing.
Watching videos on it posted it has too much fast travel and loading screens for me. Hate the way the genre has gone with all this, I want it to be like how WoW was back in the day, EQ was before Luclin/PoP which was a bit like HL laoding screens that kept you in the game but the world is all connected. I'd even be happy for SWG type of world Pre CU where there were massive planets and the only loading screens were inbetween planets. People were saying you wont noticed the loading in SWTOR as it has a planet setup like SWG, however the planets were tiny and it felt like I was loading so much, especially with the dumb starport system the way they have it. GW2 also looks very linear judging by the map design, I want a handful of zones for each level range so I can pick and choose where I want to level.
I just feel like I might as well be playing a standard multiplayer game if there is all this fast travel and no seamless world. If I wanted to PVP in battlegrounds I could play CS or BF for free and have more fun. I play MMOs to play in a world like how MMOs used to be before this whole casual age.
Watching videos on it posted it has too much fast travel and loading screens for me. Hate the way the genre has gone with all this, I want it to be like how WoW was back in the day, EQ was before Luclin/PoP which was a bit like HL laoding screens that kept you in the game but the world is all connected. I'd even be happy for SWG type of world Pre CU where there were massive planets and the only loading screens were inbetween planets. People were saying you wont noticed the loading in SWTOR as it has a planet setup like SWG, however the planets were tiny and it felt like I was loading so much, especially with the dumb starport system the way they have it. GW2 also looks very linear judging by the map design, I want a handful of zones for each level range so I can pick and choose where I want to level.
I just feel like I might as well be playing a standard multiplayer game if there is all this fast travel and no seamless world. If I wanted to PVP in battlegrounds I could play CS or BF for free and have more fun. I play MMOs to play in a world like how MMOs used to be before this whole casual age.
No one will fault you for taking your misconceptions off to play another game. The rest of us will enjoy the persistent GW2 world with huge groups of people engaging in dynamic PvE or PvP (Mists) content and have a blast.
For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned.
The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing.
However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.
:
From what I am gathering it will be like how WOW works. Multiple continents that you will have a loading screen to get to but huge seamless zones once on that continent.
The whole fast travel thing is just there way of cutting down some of the BS travel time. Personally if I need to go to a town or outpost I want to go there. I dont want to spend 10min traveling on a mount, getting nocked off by anything that looks at me funny ect. Then again I may simply just run there killing on my way incase an event pops up.
For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned.
The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing.
However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.
:
Short answer is, no the world is not seemless, there are loading screens when entering a city.
Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.
Wow wasn't seem less itself. Correct me if I'm wrong but I think only sandboxes have had seem less worlds as far as MMOs go.Take care guys oh but one could argue and say they have that illusion the best.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
only loading times will be during teleports and if you cross a magicgate to another part of the world..and yes..there will only be like 3-4 travelpaths you need to have a quickload...looking at the size of the world you wont even notice it yust loaded something cuz uve been running straight for hours then :P
Watching videos on it posted it has too much fast travel and loading screens for me. Hate the way the genre has gone with all this, I want it to be like how WoW was back in the day, EQ was before Luclin/PoP which was a bit like HL laoding screens that kept you in the game but the world is all connected. I'd even be happy for SWG type of world Pre CU where there were massive planets and the only loading screens were inbetween planets. People were saying you wont noticed the loading in SWTOR as it has a planet setup like SWG, however the planets were tiny and it felt like I was loading so much, especially with the dumb starport system the way they have it. GW2 also looks very linear judging by the map design, I want a handful of zones for each level range so I can pick and choose where I want to level.
I just feel like I might as well be playing a standard multiplayer game if there is all this fast travel and no seamless world. If I wanted to PVP in battlegrounds I could play CS or BF for free and have more fun. I play MMOs to play in a world like how MMOs used to be before this whole casual age.
I cant help with your desire for less loading screens(do note though that teleporting around is optional and no one is forcing you to do it.)
BUT GW2 has a lot of starter areas you can teleport to any of the starter areas from lvl 1 and play a silvari in say, the char lands.
If you actually look at the map and the range lvls of zones theres even two ways in which you can get to max lvl with completely different zones.
Hmm I'll wait to play the beta if I get in or see the reviews, I'm dead against teleporting in games unless it is a class mechanic, then all that happens is people teleport everywhere and don't travel killing world PVP.
Have to wait and see.
Sorry to bust your bubble but no world pvp, you need to join WvWvW for that. The world is PVE and thats it. Also it works just fine in Rift and the world pvp is very strong. Rift proves that a class not having it does not hurt anything. The only thing that kills world pvp is flying mounts from what I've seen and its easy for you to find out, go play wow. World pvp dead.
Hearing no world PVP as well....... it gets worse : How is this getting claimed as the next big thing? Next someone will tell me the game has no crafting too or something else as disappointing. I'll play the beta if I get in or a trial after launch but it doesn't look good as this being an MMO, just lucky it doesn't make you subscribe, you can look at it as more of just a standard game then.
Source? Or are you just making this up? For every other location, you must first travel to the waypoints before you can ever teleport to them.
If you want to get technical, it's level 2. After the tutorial. Use the Asura gate that connects the major cities then play another race's starter area.
Comments
The lack of teleport is usually a way to pad out the game time. Subscription games rely heavily on all sorts of padding gameplay to keep people subbed (since they haven't 'finished' the game yet).
Isn't the portal the quest marker for something they have active (A waypoint possibly)? Green signs like that are used as quest direction markers in the personal story, whereas portal signs have traditionally been a white colour. I'll check when they get by the portal in the video
EDIT: it pretty obviously is a storyline quest or waypoint, the green arrow is on the mini map. However, the portal icon seems to overlap the 'standard one'.
exactly.
Wrong.
Overflow servers are only for trying to enter your home server and finding it full. You can play in an overflow server, with other people from other full servers for example, until a spot opens in yours, then you can go to your home server. Period. There's no instancing involved, you are wrong on this.
Oderint, dum metuant.
Ah yes, those dredge were level 6 So it's possible that at least the 1-5 and 5-15 zones are joined.
Teleporting is one of those features I both love and hate. I think ideally not having teleporting is better for immersion. If the developers are smart, they will build this lack of teleporting into the game mechanics by either:
1) Make sure interesting things happen while you travel. This can either be in dynamic events (E.g., Rifts/Invasions in Rift, dynamic events in GW2) or world PVP (e.g., PVP servers for most MMOs)
2) Make so that long traveling times actually allows for regional play. For example having different powers dominating various regions of the game (e.g., EVE)
The problem is, in most MMOs without world PVP the dynamic events just plain aren't interesting enough or are only interesting once or twice, and then travel becomes tedious. Jury is still out on GW2 dynamic events, but since they have teleporting I guess it doesn't matter as after a while everybody will just teleport rather than travel anyway probably. It is too tempting to teleport. I know when I started playing Skyrim for instance I said I wouldn't teleport, but after a while I did. But I think it made the game way less immersive to teleport. As for the regional play, very few games other than EVE incorporate this.
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
If you recall from the videos, the only actual portal between regions they came across were between the Norn and Charr areas. They chose to follow an event that was starting however and never went to the Charr lands, instead following the Charr and Sylvari with the caravan of beer.
You have to appreciate anyone that follows the beer.
Oderint, dum metuant.
If you don't want to teleport, don't It's like skyrim and fast travel. I personally tend to walk a lot of the time for the 'immersion' factor. But i know other players who hate walking, so fast travelled anywhere. You have to remember that the game is not made specifically for you, and other options should be incorporated into the game.
Plus, if i want to play with friend A who's in Orr and i'm on the divinities coast, that'd be a pain in the arse. Teleporting is useful. The reason why it becomes more tempting over time is because you've already 'been there done that' If the areas are still interesting, you'll be teleporting TO them
The thing is, i never saw them at the major points where i expected a portal to be, so i'm still not sure. If you check out the map there are a couple of very suspicious 'chokepoints' formed by mountains To me, that seems like it's been designed for a portal to fit in there. I could be wrong, and that their 25 'maps' are actually grouped into larger 'regions'
http://www.youtube.com/watch?feature=player_embedded&v=VAj7Ww-QtK8
This vid may help.
Post of the thread right here.
Well, you're entitled to your own opinion, but not your own facts. Only the personal story and dungeons are instanced. The rest is not instanced.
Overflow servers are NOT instanced copies of individual zones.
GW2 is a fully persistant world. It will instance off just like WoW does for some things and for things WoW does not do you cant compair apples to apples on that. Much like every MMO even WoW, you change continents and you will get a loading screen or if you port distances but this is common for MMOs as far back as EQ1 that started this mess we have come to call MMOs. GW1 and GW2 are not the same thing. I hated GW1 but GW2 has my money backing it.
I would say it would take longer..
SSD is the way forward.
SSD is a waste of money Reram is the real way forward 0 loadtimes from disk as ram and disk are the same thing.
Watching videos on it posted it has too much fast travel and loading screens for me. Hate the way the genre has gone with all this, I want it to be like how WoW was back in the day, EQ was before Luclin/PoP which was a bit like HL laoding screens that kept you in the game but the world is all connected. I'd even be happy for SWG type of world Pre CU where there were massive planets and the only loading screens were inbetween planets. People were saying you wont noticed the loading in SWTOR as it has a planet setup like SWG, however the planets were tiny and it felt like I was loading so much, especially with the dumb starport system the way they have it. GW2 also looks very linear judging by the map design, I want a handful of zones for each level range so I can pick and choose where I want to level.
I just feel like I might as well be playing a standard multiplayer game if there is all this fast travel and no seamless world. If I wanted to PVP in battlegrounds I could play CS or BF for free and have more fun. I play MMOs to play in a world like how MMOs used to be before this whole casual age.
No one will fault you for taking your misconceptions off to play another game. The rest of us will enjoy the persistent GW2 world with huge groups of people engaging in dynamic PvE or PvP (Mists) content and have a blast.
You're free to go. Dismissed. Shoo. GIT!
Oderint, dum metuant.
From what I am gathering it will be like how WOW works. Multiple continents that you will have a loading screen to get to but huge seamless zones once on that continent.
The whole fast travel thing is just there way of cutting down some of the BS travel time. Personally if I need to go to a town or outpost I want to go there. I dont want to spend 10min traveling on a mount, getting nocked off by anything that looks at me funny ect. Then again I may simply just run there killing on my way incase an event pops up.
Short answer is, no the world is not seemless, there are loading screens when entering a city.
Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
only loading times will be during teleports and if you cross a magicgate to another part of the world..and yes..there will only be like 3-4 travelpaths you need to have a quickload...looking at the size of the world you wont even notice it yust loaded something cuz uve been running straight for hours then :P
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
I cant help with your desire for less loading screens(do note though that teleporting around is optional and no one is forcing you to do it.)
BUT GW2 has a lot of starter areas you can teleport to any of the starter areas from lvl 1 and play a silvari in say, the char lands.
If you actually look at the map and the range lvls of zones theres even two ways in which you can get to max lvl with completely different zones.
Hearing no world PVP as well....... it gets worse : How is this getting claimed as the next big thing? Next someone will tell me the game has no crafting too or something else as disappointing. I'll play the beta if I get in or a trial after launch but it doesn't look good as this being an MMO, just lucky it doesn't make you subscribe, you can look at it as more of just a standard game then.
Source? Or are you just making this up? For every other location, you must first travel to the waypoints before you can ever teleport to them.
If you want to get technical, it's level 2. After the tutorial. Use the Asura gate that connects the major cities then play another race's starter area.