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Hang on does this game have a seamless world or not?

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  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    Originally posted by austriacus

     Just siwtching a toogle for open world pvp would make the game unplayable.

    Well, in my opinion the only changes they would need to make in order to get it to playable would be:

    1) Make PVP in the starter zone off-limits just so people can get started and find guilds

    2) Make members of the same guild unable to PVP each other

    Then the game would be playable without any other rules added.  Maybe not ideal, but some people would be happy enough with this setup at least for a while.  It would be pure guild on guild warfare.  You know, a GUILD war lol...

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • austriacusaustriacus Member UncommonPosts: 618

    Originally posted by gainesvilleg

    Originally posted by austriacus


     Just siwtching a toogle for open world pvp would make the game unplayable.

    Well, in my opinion the only changes they would need to make in order to get it to playable would be:

    1) Make PVP in the starter zone off-limits just so people can get started and find guilds

    2) Make members of the same guild unable to PVP each other

    Then the game would be playable without any other rules added.  Maybe not ideal, but some people would be happy enough with this setup at least for a while.  It would be pure guild on guild warfare.  You know, a GUILD war lol...

    But what do you fight for? what difference does it make if guild A controls an area if you can just go to a lower are and gain almost the same rewards(or even stay in your pvp free zone forever, its posible.)

    Theres also something your forgetting, and thats you can be member potentially of every guild, of course not at the same time but the switch is almost inmediate.

    Then its the  problem of restructuring the DE and make some of them to make sense at least?

    How does it make sense for people to fight themeselves while protecting a caravan, or escort someone while killing each other.

    How would the scaling work? do contributtion amounts also when you kill other players or can you chose just to kill players thata re trying to do it and fail the quest on purpose?

    All of this needs lots of coding and development time, and why do this when there are other games on the horizon that are build from the ground up to work in the way you are asking.

    i just think its not smart to focus resources on a market that by the time archage and other sandbox come will not even glance at GW2.

    i REALLY think its not gona happen, no matter how much it is discussed its just in their best ineterests.

    PS: Probably someone already has told you this but the name Guild wars has got nothing to do with actual pvp GvG, its from a lore point in history. I know, weird.

  • ariboersmaariboersma Member Posts: 1,802

    Originally posted by austriacus

    Originally posted by gainesvilleg


    Originally posted by austriacus


     Just siwtching a toogle for open world pvp would make the game unplayable.

    Well, in my opinion the only changes they would need to make in order to get it to playable would be:

    1) Make PVP in the starter zone off-limits just so people can get started and find guilds

    2) Make members of the same guild unable to PVP each other

    Then the game would be playable without any other rules added.  Maybe not ideal, but some people would be happy enough with this setup at least for a while.  It would be pure guild on guild warfare.  You know, a GUILD war lol...

    But what do you fight for? what difference does it make if guild A controls an area if you can just go to a lower are and gain almost the same rewards(or even stay in your pvp free zone forever, its posible.)

    Theres also something your forgetting, and thats you can be member potentially of every guild, of course not at the same time but the switch is almost inmediate.

    Then its the  problem of restructuring the DE and make some of them to make sense at least?

    How does it make sense for people to fight themeselves while protecting a caravan, or escort someone while killing each other.

    How would the scaling work? do contributtion amounts also when you kill other players or can you chose just to kill players thata re trying to do it and fail the quest on purpose?

    All of this needs lots of coding and development time, and why do this when there are other games on the horizon that are build from the ground up to work in the way you are asking.

    i just think its not smart to focus resources on a market that by the time archage and other sandbox come will not even glance at GW2.

    i REALLY think its not gona happen, no matter how much it is discussed its just in their best ineterests.

    PS: Probably someone already has told you this but the name Guild wars has got nothing to do with actual pvp GvG, its from a lore point in history. I know, weird.

    bottom line there is not one civil thing about OWPVP.. not one thing. The whole idea of it is to promote harassment and grief. Even in games like GW2 where you are supposed to work together to accomplish objectives griefing happens a lot... There is simply no room in GW2 for it. The whole basis of the game is against the idea. All the races need to work together to destroy the elder dragons and put the world to right type stuff why would murder be allowed? If you want to fight go to the warzones or a bar fight but there is just no reason to have it in the open world.

    and how about this, can you give a CIVIL reason why you even want it? 

    edit: I dont think I quoted the precise part of the convo I wanted to so if this doesnt sound like it is pointed at you it isnt.

    image

  • digitalfoxxdigitalfoxx Member Posts: 5

    Its fair to say we all know there are load screens, wiether they are often or not the length should more concerning. (one 2-3 min load screen is far more displeasing that 5-10 split second load screens) if you want to avoid long load screens follow the next steps...

    1:) Buy a 60GB SSD

    2:) Install GW2 on said SSD and enjoy minimal load times (this will not rid you of load screens)

    As mentioned before load screens are in the game if this is something you don't want to deal with then you have the right to not purchase GW2. Meanwhile you can direct yourself to a different forum on MMORPG.com (perhaps a game you might enjoy?) rather than placing the trollbait in the trap.

    The above is geared toward anyone still reading this far hoping the conversation would get back on topic.

  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    Originally posted by austriacus

    Originally posted by gainesvilleg


    Originally posted by austriacus


     Just siwtching a toogle for open world pvp would make the game unplayable.

    Well, in my opinion the only changes they would need to make in order to get it to playable would be:

    1) Make PVP in the starter zone off-limits just so people can get started and find guilds

    2) Make members of the same guild unable to PVP each other

    Then the game would be playable without any other rules added.  Maybe not ideal, but some people would be happy enough with this setup at least for a while.  It would be pure guild on guild warfare.  You know, a GUILD war lol...

    But what do you fight for? what difference does it make if guild A controls an area if you can just go to a lower are and gain almost the same rewards(or even stay in your pvp free zone forever, its posible.)

    Theres also something your forgetting, and thats you can be member potentially of every guild, of course not at the same time but the switch is almost inmediate.

    Then its the  problem of restructuring the DE and make some of them to make sense at least?

    How does it make sense for people to fight themeselves while protecting a caravan, or escort someone while killing each other.

    How would the scaling work? do contributtion amounts also when you kill other players or can you chose just to kill players thata re trying to do it and fail the quest on purpose?

    All of this needs lots of coding and development time, and why do this when there are other games on the horizon that are build from the ground up to work in the way you are asking.

    i just think its not smart to focus resources on a market that by the time archage and other sandbox come will not even glance at GW2.

    i REALLY think its not gona happen, no matter how much it is discussed its just in their best ineterests.

    PS: Probably someone already has told you this but the name Guild wars has got nothing to do with actual pvp GvG, its from a lore point in history. I know, weird.

    All your points are good and I could give my answers to them, but I was just trying to keep it uber simple.  My quick and dirty solution is definately not ideal, but it would be "playable" and easy to implement.  My guess is 2 or 3 mega guilds would emerge on each server and most people would join one of them.  Again, I was just proposing a way to make the few thousand people who would choose it a little bit happier at no cost to Anet.  After thinking further I would maybe add a third rule though:  no teleporting.  In fact, there may be epic battles simply around one guild trying to enter a new zone that another guild was dominating at the time.

    And, although I am in no ways steeped in GW lore, I did know that it wasn't named around guild versus guild PVP.  Read that on these forums at one time I believe...

     

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • DeldorDeldor Member UncommonPosts: 51

    Originally posted by Dream_Chaser

    If the areas are big enough, does it matter that they're seamless? It bothers me how WoW is brought up because WoW is irrelevant. Ever since wall-walking was fixed (I hate you, Blizzard), you have to obey zone travel rules. What this means is that you have a pretty boxy zone shape (yes, in WoW you do, just look at the bloody maps) and you have to take very specific paths into and out of the zone.

    WoW has flying mounts now, so you actually can cross the zones whereever you want. And the flying mounts are freakin' fast, too. So if you don't want to go afk, you usually just fly straight instead of paying for a taxi.

    I don't like WoW for many reasons, but the open world they did really well. It would be really awesom if they licenced their engine.

  • MikehaMikeha Member EpicPosts: 9,196

    This thread should have died out a long time ago so to answer the OP Guild Wars 2 does not have a seamless world. Are we done here?

  • tixylixtixylix Member UncommonPosts: 1,288

    I cannot believe some people are defending such poor design decisions, anything bad said against the game and people go crazy and claim how it's the best designed feature and every other MMO is wrong. I'm just going to wait for the beta or the game to launch to see true reactions to the masses of normal people who have played the game. This happens with every MMO like SWTOR, AoC, WAR, EQ2, LOTRO etc. People claiming how amazing it is and then the game launches and the backlash begins and the population drops.

  • scotty899scotty899 Member Posts: 166

    Originally posted by tixylix

    I cannot believe some people are defending such poor design decisions, anything bad said against the game and people go crazy and claim how it's the best designed feature and every other MMO is wrong. I'm just going to wait for the beta or the game to launch to see true reactions to the masses of normal people who have played the game. This happens with every MMO like SWTOR, AoC, WAR, EQ2, LOTRO etc. People claiming how amazing it is and then the game launches and the backlash begins and the population drops.

     

    um swtor and lotro are still powering on. eq2 is doing fine aswell. your responce is exactly the same as those defending but just the oposite ahahahaha.

    il say it again. this is the worst site to goto for a personal review on any game.

     

    (FLAME SUIT ON!)

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by tixylix

    I cannot believe some people are defending such poor design decisions

    Show me a game with this level of graphics and open world content that is seemless?

    Don't say Tera, because the nifty portal / warp effect IS the loading screen between zones.

    Don't say EvE, because every system is it's own zone and you instant teleport between them (gates)

    Don't say WoW, because the graphics aren't this good and we all know that game kind of explodes when you have more than 40 or so people onscreen fighting.

     

    BTW it's not really a design decision as much as it is a technical limitation.

    Think of it this way:

    Graphics are X

    Number of players in an area at once is Y

    Geographical size Z

    X+Y+Z = 100%

    100% = acceptable frame rate per system requirements (and is also due to connection speed)

    You can slide around what % go to X, Y, and Z, and of course some engines handle things better than others, but unless you've invented a new type of processing and/or network traffic handling...

  • catplaycatplay Member Posts: 71



    Originally posted by BadSpock

    Don't say WoW, because the graphics aren't this good and we all know that game kind of explodes when you have more than 40 or so people onscreen fighting.

    You have no idea what are you talking about. WoW Alterac Valley is a 40vs40 battleground and i have zero lag. If you have a uber crap computer you will have lag, but with your computer then you will not even be able to play single play GW2. WoW Wintergasp used to be a 200 or more open world battleground.

    And to be clear for the last time: GW2 IS FULL INSTANCED LIKE GW1.

  • MwynForeverMwynForever Member Posts: 139

    Originally posted by catplay

     






    Originally posted by BadSpock



    Don't say WoW, because the graphics aren't this good and we all know that game kind of explodes when you have more than 40 or so people onscreen fighting.




     

    You have no idea what are you talking about. WoW Alterac Valley is a 40vs40 battleground and i have zero lag. If you have a uber crap computer you will have lag, but with your computer then you will not even be able to play single play GW2. WoW Wintergasp used to be a 200 or more open world battleground.

    And to be clear for the last time: GW2 IS FULL INSTANCED LIKE GW1.

    maybe he means the open world pvp battles at WoW release that used to explode the servers.  People found that great fun, Blizzard less so.

    err it's NOT full instanced like GW1. Seriously now....

    One of life's lil hand grenades

  • XasapisXasapis Member RarePosts: 6,337

    Tera has no loading screens either when using the pegasus. They put a warp effect on you but your character is moving in super speed, there is no loading screen in the background. If they remove the warp effect you'll just see yourself moving X times faster than mormal.

     

    Btw, I'm fine with GW2 the way it is. Considering that they don't have a subscription fee, anything that could cut down on the maintenance costs is welcome, I guess.

  • Fir3lineFir3line Member Posts: 767
    Wow wintergrasp was 2 40 an raids on each side, so 160 players, and the only way my underpopulated server could win it, was by lagging it so much that they couldnt attack our demolishers

    "I am not a robot. I am a unicorn."

  • austriacusaustriacus Member UncommonPosts: 618

    Originally posted by catplay

     






    Originally posted by BadSpock



    Don't say WoW, because the graphics aren't this good and we all know that game kind of explodes when you have more than 40 or so people onscreen fighting.




     

    You have no idea what are you talking about. WoW Alterac Valley is a 40vs40 battleground and i have zero lag. If you have a uber crap computer you will have lag, but with your computer then you will not even be able to play single play GW2. WoW Wintergasp used to be a 200 or more open world battleground.

    And to be clear for the last time: GW2 IS FULL INSTANCED LIKE GW1.

    Stop spreading misinformation of the game IT IS NOT INSTANCED LIKE GW1.

    the devs have repeatedly said its a fully persistant world and till now arenat hasnt said ANYTHING that isnt in the game.

    If you think that a persistant world can be instanced then you need to learn what the word means before you say anything further.

    if YOU believe that the devs are lying to us SHOW US PROOF because NO ONE is gona take you seriously otherwise.

    If you give me a video of a god dam personal story and tell me thats how all the  rest of the world works .

    Even if you dont show any proof please explicity say this claims that it is YOUR OPINION that GW2 will be instanced as GW1 so that you dont spread misinformation.

  • Fir3lineFir3line Member Posts: 767
    @Xasapis, that is a way of hiding a seam, if u teleport from orgrimmar to uldum u get a load screen, if u take flight master, u dont.

    None of it makes a world feel less seamless, if you teleport to completely different parts of the world u get a loading screen

    "I am not a robot. I am a unicorn."

  • XasapisXasapis Member RarePosts: 6,337

    Of course you get a loading screen when you teleport. Is anybody expecting something different?

     

    (I got 12GB ram on my computer and those might not be enough to load the whole world into memory. I hope that no reasonable person expects to see instant teleportation with no loading screens, unless the world is really really tiny.)

  • catplaycatplay Member Posts: 71

    IT IS full instanced, there are 25 zones, each zone is intance, 3 wvwvw instanced, and some dungeons instanced. I am clear now? The GW2 zones are instanced not like in WoW continuous world.

  • MwynForeverMwynForever Member Posts: 139

    Originally posted by catplay

    IT IS full instanced, there are 25 zones, each zone is intance, 3 wvwvw instanced, and some dungeons instanced. I am clear now? The GW2 zones are instanced not like in WoW continuous world.

    If you want to look at it that way every single game ever made is instanced!

    One of life's lil hand grenades

  • austriacusaustriacus Member UncommonPosts: 618

    Originally posted by catplay

    IT IS full instanced, there are 25 zones, each zone is intance, 3 wvwvw instanced, and some dungeons instanced. I am clear now? The GW2 zones are instanced not like in WoW continuous world.

    Are you a 10 year old kid? read what its being said to you THEY ARE NOT INSTANCES

    If you keep refering them to instances ima just assume your trolling

    If you think guild wars 2 has intances in the open world then so does wow, you go through a portal to get to the outlands.

    Learn what an istance is and come back here to have a meaningfull discussion kid.

  • catplaycatplay Member Posts: 71

     





    Originally posted by MwynForever




    Originally posted by catplay

    IT IS full instanced, there are 25 zones, each zone is intance, 3 wvwvw instanced, and some dungeons instanced. I am clear now? The GW2 zones are instanced not like in WoW continuous world.



    If you want to look at it that way every single game ever made is instanced!


     
    Well, every zone from the 25 ones is instanced. Is not like a continuous world. WoW is only instanced at continents part. But GW2 is instanced at zone level.
     

  • FareasFareas Member Posts: 75

    Originally posted by catplay

    IT IS full instanced, there are 25 zones, each zone is intance, 3 wvwvw instanced, and some dungeons instanced. I am clear now? The GW2 zones are instanced not like in WoW continuous world.

    WoW has instanced continents and instanced dungeons. Just saying

  • bill4747bill4747 Member Posts: 202

    Originally posted by tixylix

    For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned. 

    The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing. 

    However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.

     

    :

    I enjoy exploration more than any other aspect of an mmorpg.

    But even I don't want to run across the world endlessley all the time.

    I prefer the 'once you find it you can teleport there' system.

    That way I can walk if I feel like it.

  • MwynForeverMwynForever Member Posts: 139

    Originally posted by Fareas

    Originally posted by catplay

    IT IS full instanced, there are 25 zones, each zone is intance, 3 wvwvw instanced, and some dungeons instanced. I am clear now? The GW2 zones are instanced not like in WoW continuous world.

    WoW has instanced continents and instanced dungeons. Just saying

    Don't forget most of Teldrassil including Darnassus. Entering a portal is an instance by your definition. You can't walk there another way no? All of the battlegrounds and phasing well that is just downright annoying if you needed help with something. 

    Not WoW bashing. I played it off and on from release. Good points, bad points. It wasn't my first game by a long shot, not my last either.

    Kind of banging my head on my desk here because I am completely lost as to what the complaint is.

     

    One of life's lil hand grenades

  • austriacusaustriacus Member UncommonPosts: 618

    Originally posted by catplay

     

     










    Originally posted by MwynForever









    Originally posted by catplay



    IT IS full instanced, there are 25 zones, each zone is intance, 3 wvwvw instanced, and some dungeons instanced. I am clear now? The GW2 zones are instanced not like in WoW continuous world.










    If you want to look at it that way every single game ever made is instanced!





     

     

    Well, every zone from the 25 ones is instanced. Is not like a continuous world. WoW is only instanced at continents part. But GW2 is instanced at zone level.

     

    Dear god. So your telling that the continents of WoW are not continuous? since you thinking that being separated by ZONES takes away continuity.

    ALSO we dont know anything about how the world map is split into zones yet, Everything said by everyone here are asumptions

    Some say its only 4 regiones that are separated by portals, other say its the 25 zones. Nobody knows since no one has played the game yet.

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