Though I love Tera I am uncertain about how PvE'ers will take it.
The funnest moments I had in WoW PvE were with my ret pally mowing down many mobs at once with seal of command on. Most of the boss fights did not amuse me though it is a good feeling to finally get a boss down after many failed attempts. I think that if you enjoy PvE for the class your playing then you'll probably like Tera, but if you actually enjoy the encounters in WoW I can't say for sure if you'll enjoy Tera PvE but I have not gotten to the end game of Tera yet.
If you like PvP though Tera is for you specially if you liked UO or Lineage2.
As far as monthly fees go in MMORPG's I have absolute no problem what so ever with throwing money into an mmorpg that im playing often. Too many people look at MMORPG's like it cost money but in actuality MMORPG's save me a great deal of money. No where else can you get that many hours of entertainment for so little a price. Heck you can't even get a days worth of entertainment for 15 dollars most of the time.
here is a screenshot of the +9 enchant with the server wide announcement (it also plays a sound when it happens) and the weapon:
Just in response to the OP, the primary reason everyone who tried Rift during the beta or the trials didn't get onboard with the game was the sloppy movement response and and awkward character animations. The controls felt out of whack to so many people that they never bothered getting to the other weakspots of the game. It physically played like the engine never left alpha testing phase. It was a shame, otherwise it's a pretty game.
Tera has clean movement and responsive controls which is the first thing that I worry about with new MMO's. From a strictly technical aspect, the game is built to succeed more than fail. Intuitive character control and strong combat netcode are two things that they did right, that were primary concerns of mine going in.
i think people are in for a shock when they attempt to enchant come level 60. the pure randomness (imagine you're in wow and are trying to enchant massacre on your blade. you get all the appropriate mats, go to enchant and POOF - it gives you spellsurge instead), raw cost and needint to be +8 or higher to tackle the harder level 60 content has made gold buying not just accepted but expected in korea.
another company that doesn't get it - all korean mmorpg's use a backwards, rng based enchanting system that nobody in the west likes. westerners dont mind difficulty or high cost, they hate randomness to something to mundane. this is a purely korean trait to korean mmorpg's that this company failed to westernize.
as with aion this game will drop off the radar quickly as people get sick of 4 hour dps queue's in dungeon finder, get sick of the randomness of enchanting, the cost of crafting meaning you cant really even start until the 40's and the same old system when it comes to questing.
gw2 sure isn't perfect but it's making more attempts to fix what's wrong with the genre than bringing another korean grinder over to the west, changing the panties on the female child race to shorts and calling it westernized could ever do.
Not really sure that would be an issue just hit 47 and have over 1700g mostly from just questing
Just in response to the OP, the primary reason everyone who tried Rift during the beta or the trials didn't get onboard with the game was the sloppy movement response and and awkward character animations. The controls felt out of whack to so many people that they never bothered getting to the other weakspots of the game. It physically played like the engine never left alpha testing phase. It was a shame, otherwise it's a pretty game.
Tera has clean movement and responsive controls which is the first thing that I worry about with new MMO's. From a strictly technical aspect, the game is built to succeed more than fail. Intuitive character control and strong combat netcode are two things that they did right, that were primary concerns of mine going in.
Thanks for the info,
i'm getting alot more positive notes on the design aspects of the game in comparison to other traditional theme park mmo's.. Which is always a good sign!
It really comes down to the other massive releases coming out that i have been waiting for for years. D3 next week and GW2 sometime this year. If D3 turns out to be crap i can atleast be rest assured i can turn to this game..
I have heard that this games combat system is similar to that of Dragon nest for anyone who's played that.. Basically a Asian Action MMO, based around instanced dungeon running and a real time combat system with skill bar and dodge mechanics etc.
I liked the combat system in that game, about the only thing i did, wasn't a fan of the Asian gameplay or art style but yeah definitely a nice combat system.
If TERA is anything like this, i will be sold on the combat right off the bat.
I wanted to ask a quick question if anyone knows....
Will my specification be able to run this game on anything other than minimal settings?
i think people are in for a shock when they attempt to enchant come level 60. the pure randomness (imagine you're in wow and are trying to enchant massacre on your blade. you get all the appropriate mats, go to enchant and POOF - it gives you spellsurge instead), raw cost and needint to be +8 or higher to tackle the harder level 60 content has made gold buying not just accepted but expected in korea.
another company that doesn't get it - all korean mmorpg's use a backwards, rng based enchanting system that nobody in the west likes. westerners dont mind difficulty or high cost, they hate randomness to something to mundane. this is a purely korean trait to korean mmorpg's that this company failed to westernize.
as with aion this game will drop off the radar quickly as people get sick of 4 hour dps queue's in dungeon finder, get sick of the randomness of enchanting, the cost of crafting meaning you cant really even start until the 40's and the same old system when it comes to questing.
gw2 sure isn't perfect but it's making more attempts to fix what's wrong with the genre than bringing another korean grinder over to the west, changing the panties on the female child race to shorts and calling it westernized could ever do.
Not really sure that would be an issue just hit 47 and have over 1700g mostly from just questing
NA version is not the same as Korean version. The enchant system in NA is not near as difficult as the one in Korea. Let me repeat that KOREAN ENCHANTING NOT SAME AS NORTH AMERICAN ENCHANTING
Slyther
While the unreal 3 engine is a really sweet engine I am not sure you would be able to play Tera at max settings but im pretty certain it would not require minimum settings either.
As the title says, what do you think the future holds for TERA. Will this game end up like RIFT for example, getting a decent amount of praise and still failing to hold up amongst the likes of WoW etc. Or does this game have a bright future, if so why?
I'm asking as im hestitant to dive into it just like i did for RIFT after coming from WoW and finding the novelty wear thin after a few months of play...
It has a bright future IF they can weather the initial storm. The foundations of the game are rock solid, it just needs more systems put into place to support its outstanding combat.
This is one of the few MMOs I could see possibly growing in popularity over time.
As the title says, what do you think the future holds for TERA. Will this game end up like RIFT for example, getting a decent amount of praise and still failing to hold up amongst the likes of WoW etc.
Or does this game have a bright future, if so why?
I'm asking as im hestitant to dive into it just like i did for RIFT after coming from WoW and finding the novelty wear thin after a few months of play...
It has a bright future IF they can weather the initial storm. The foundations of the game are rock solid, it just needs more systems put into place to support its outstanding combat. This is one of the few MMOs I could see possibly growing in popularity over time.
I think thats a bit how i feel as well and why i think Tera will last. Right now Tera is just like a VERY solid and nice foundation. But its missing things to make it attracting but because of its solid foundation the things added on it will be great. The combat is a great foundation, and so far onlything build on top of it is the dungeons and some PvP. But now they added Nexus which is a nice system. Soon we will get battle ground and server vs server that will make the game stand out more. And because of the nice foundation you can add things on and they would be good due to good foundations.
Whats wrong with Rift? I never liked the game but as for as I know its been solid with a loyal fan base. Thats all you can ask for in a mmo. No mmo will get the millions of subs that WoW did. The mmo big boom has happened thanks to WoW but it cant happen again because its already happened.
Well that reasoning really sucks... It can happen again. I don't know why you say it can't.. A king will not live forever.
Rift isn't dead, it's just bad. The devs took a great idea, rifts, and then ran with WoW / EQ style raiding instead of expanding on the one thing that made their game unique. Oh, and its PvP was bad... it was and is gear vs gear and the grind to gear out is horrid, not to mention PA.
Of all the games that are out right now, if I were to buy one it'd be Tera... but since D3 comes out in just over a week I'm holding off.
I'm looking forward to GW2, Diablo3 and PS2. GW2 and Diablo3 are no brainers since I can pick them both up and drop them as I please without the psychological effect that a subscription has. I have bad memories of hacks in PlanetSide... so I'm still on the fence there... SOE is not known for policing its games... but it's way early to worry about that in PS2.
Not at all. it's a natural progression for games these days. Tera in particular is will set up to adopt that pricing plan if they should choose to go that way.
Going F2P is good for older games!!But for newer games going F2P that start out as a paid sub is not good!!We all know going F2P you will end up pending/makeing more money than you would just with the monthly sub.
The main problem I'm having with enjoying the game is how unforgiving the combat system is when there is any latency involved. I'm playing from South Australia so I have a minimum of 250-300 latency and it's probably higher than that (the game doesn't tell you). It makes PvP and even PvE in this game very difficult and not as much fun as it could be.
It has a bright future IF they can weather the initial storm. The foundations of the game are rock solid, it just needs more systems put into place to support its outstanding combat. This is one of the few MMOs I could see possibly growing in popularity over time.
I'm inclined to agree.
The opportunities remaining in this game aren;t large enough to keep this from being a darkhorse title for 2012.
The amount of fanfare this game has released to works in this games favor IMO.
Most didn't expect the game to be good as the Korean version wasn't received well which has tempered any potential hype this game could create.
What's funny to me, is that the games that have fared best over the last 12 years (or more) are the ones that released to only a small to moderate amount of hype (with exception to DAOC)
The main problem I'm having with enjoying the game is how unforgiving the combat system is when there is any latency involved. I'm playing from South Australia so I have a minimum of 250-300 latency and it's probably higher than that (the game doesn't tell you). It makes PvP and even PvE in this game very difficult and not as much fun as it could be.
In the past when I've had connection issues with games I've used a 3rd party proxy to reduce or eliminate lag.
Proxies have issues... like security (you really need to find one that you can trust) and your IP changes, so you might get banned because the game thinks you're account sharing... but if you're desparate then you can find one to try by searching "game proxy reduce lag". Some give free trials and most cost less than $10 a month.
The main problem I'm having with enjoying the game is how unforgiving the combat system is when there is any latency involved. I'm playing from South Australia so I have a minimum of 250-300 latency and it's probably higher than that (the game doesn't tell you). It makes PvP and even PvE in this game very difficult and not as much fun as it could be.
Well thats how it works lol, its the NA server so by name its for people who live in NA. If your playing outside it you will experience lag and pin issue no matter what.
The main problem I'm having with enjoying the game is how unforgiving the combat system is when there is any latency involved. I'm playing from South Australia so I have a minimum of 250-300 latency and it's probably higher than that (the game doesn't tell you). It makes PvP and even PvE in this game very difficult and not as much fun as it could be.
In the past when I've had connection issues with games I've used a 3rd party proxy to reduce or eliminate lag.
Proxies have issues... like security (you really need to find one that you can trust) and your IP changes, so you might get banned because the game thinks you're account sharing... but if you're desparate then you can find one to try by searching "game proxy reduce lag". Some give free trials and most cost less than $10 a month.
I'm aware of those and they won't give me any better latency than what I have now. It's simply down to how far I am from the servers. The absolute best latency I can expect is around 250 from where I live (it's 60 to Sydney on the east coast of Australia alone).
So depending on where in NA the servers are I can get 250 latency for west coast up to 400+ for east coast.
For most of this game it's ok but PvP and stuff like soloing BAMs is very difficult because the game is designed to require you to react very quickly to enemies. The game might give you a second to react to an attack but for me I have to react in half the time to avoid an attack which isn't alway possible.
Comments
Though I love Tera I am uncertain about how PvE'ers will take it.
The funnest moments I had in WoW PvE were with my ret pally mowing down many mobs at once with seal of command on. Most of the boss fights did not amuse me though it is a good feeling to finally get a boss down after many failed attempts. I think that if you enjoy PvE for the class your playing then you'll probably like Tera, but if you actually enjoy the encounters in WoW I can't say for sure if you'll enjoy Tera PvE but I have not gotten to the end game of Tera yet.
If you like PvP though Tera is for you specially if you liked UO or Lineage2.
As far as monthly fees go in MMORPG's I have absolute no problem what so ever with throwing money into an mmorpg that im playing often. Too many people look at MMORPG's like it cost money but in actuality MMORPG's save me a great deal of money. No where else can you get that many hours of entertainment for so little a price. Heck you can't even get a days worth of entertainment for 15 dollars most of the time.
here is a screenshot of the +9 enchant with the server wide announcement (it also plays a sound when it happens) and the weapon:
Just in response to the OP, the primary reason everyone who tried Rift during the beta or the trials didn't get onboard with the game was the sloppy movement response and and awkward character animations. The controls felt out of whack to so many people that they never bothered getting to the other weakspots of the game. It physically played like the engine never left alpha testing phase. It was a shame, otherwise it's a pretty game.
Tera has clean movement and responsive controls which is the first thing that I worry about with new MMO's. From a strictly technical aspect, the game is built to succeed more than fail. Intuitive character control and strong combat netcode are two things that they did right, that were primary concerns of mine going in.
Not really sure that would be an issue just hit 47 and have over 1700g mostly from just questing
Thanks for the info,
i'm getting alot more positive notes on the design aspects of the game in comparison to other traditional theme park mmo's.. Which is always a good sign!
It really comes down to the other massive releases coming out that i have been waiting for for years. D3 next week and GW2 sometime this year. If D3 turns out to be crap i can atleast be rest assured i can turn to this game..
I have heard that this games combat system is similar to that of Dragon nest for anyone who's played that.. Basically a Asian Action MMO, based around instanced dungeon running and a real time combat system with skill bar and dodge mechanics etc.
I liked the combat system in that game, about the only thing i did, wasn't a fan of the Asian gameplay or art style but yeah definitely a nice combat system.
If TERA is anything like this, i will be sold on the combat right off the bat.
I wanted to ask a quick question if anyone knows....
Will my specification be able to run this game on anything other than minimal settings?
DELL XPS 1647
CPU - Intel i5 2.4ghz
RAM - 4GB DDR3
GPU - Ati Mobility Radeon 4670 HD
NA version is not the same as Korean version. The enchant system in NA is not near as difficult as the one in Korea. Let me repeat that KOREAN ENCHANTING NOT SAME AS NORTH AMERICAN ENCHANTING
Slyther
While the unreal 3 engine is a really sweet engine I am not sure you would be able to play Tera at max settings but im pretty certain it would not require minimum settings either.
This is one of the few MMOs I could see possibly growing in popularity over time.
I think thats a bit how i feel as well and why i think Tera will last. Right now Tera is just like a VERY solid and nice foundation. But its missing things to make it attracting but because of its solid foundation the things added on it will be great. The combat is a great foundation, and so far onlything build on top of it is the dungeons and some PvP. But now they added Nexus which is a nice system. Soon we will get battle ground and server vs server that will make the game stand out more. And because of the nice foundation you can add things on and they would be good due to good foundations.
Well that reasoning really sucks... It can happen again. I don't know why you say it can't.. A king will not live forever.
I don't think going F2P (cash shop) is failing.
Tera's combat is fun.
Rift isn't dead, it's just bad. The devs took a great idea, rifts, and then ran with WoW / EQ style raiding instead of expanding on the one thing that made their game unique. Oh, and its PvP was bad... it was and is gear vs gear and the grind to gear out is horrid, not to mention PA.
Of all the games that are out right now, if I were to buy one it'd be Tera... but since D3 comes out in just over a week I'm holding off.
I'm looking forward to GW2, Diablo3 and PS2. GW2 and Diablo3 are no brainers since I can pick them both up and drop them as I please without the psychological effect that a subscription has. I have bad memories of hacks in PlanetSide... so I'm still on the fence there... SOE is not known for policing its games... but it's way early to worry about that in PS2.
Not at all. it's a natural progression for games these days. Tera in particular is will set up to adopt that pricing plan if they should choose to go that way.
Going F2P is good for older games!!But for newer games going F2P that start out as a paid sub is not good!!We all know going F2P you will end up pending/makeing more money than you would just with the monthly sub.
The main problem I'm having with enjoying the game is how unforgiving the combat system is when there is any latency involved. I'm playing from South Australia so I have a minimum of 250-300 latency and it's probably higher than that (the game doesn't tell you). It makes PvP and even PvE in this game very difficult and not as much fun as it could be.
The Enlightened take things Lightly
I'm inclined to agree.
The opportunities remaining in this game aren;t large enough to keep this from being a darkhorse title for 2012.
The amount of fanfare this game has released to works in this games favor IMO.
Most didn't expect the game to be good as the Korean version wasn't received well which has tempered any potential hype this game could create.
What's funny to me, is that the games that have fared best over the last 12 years (or more) are the ones that released to only a small to moderate amount of hype (with exception to DAOC)
In the past when I've had connection issues with games I've used a 3rd party proxy to reduce or eliminate lag.
Proxies have issues... like security (you really need to find one that you can trust) and your IP changes, so you might get banned because the game thinks you're account sharing... but if you're desparate then you can find one to try by searching "game proxy reduce lag". Some give free trials and most cost less than $10 a month.
Well thats how it works lol, its the NA server so by name its for people who live in NA. If your playing outside it you will experience lag and pin issue no matter what.
I'm aware of those and they won't give me any better latency than what I have now. It's simply down to how far I am from the servers. The absolute best latency I can expect is around 250 from where I live (it's 60 to Sydney on the east coast of Australia alone).
So depending on where in NA the servers are I can get 250 latency for west coast up to 400+ for east coast.
For most of this game it's ok but PvP and stuff like soloing BAMs is very difficult because the game is designed to require you to react very quickly to enemies. The game might give you a second to react to an attack but for me I have to react in half the time to avoid an attack which isn't alway possible.
The Enlightened take things Lightly