I actually ordered the physical copy of the game a little while after launch and when I received it, it really seemed as though they went "Oh shit, someone want's a physical copy" and found the metal case that they were using to balance their coffee table with (it was all scratched up) and then tpaed it shut with packing tape (no seal of plastic wrap or anything that seems standard with games these days). There was also no manual or anything inside the case other than the disc which wasn't secure because the disc mount was broken. I still tried the game, but after killing a bunch of pigs and realizing that it was NOTHING even close to my beloved UO I quit. Yeah. Darkfall was 100x better than this game fun wise and quality wise.
Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop. Subscription = Actual content updates!
I was *really* bored today, so I gave Mortal Online a shot, after hearing about a free trial.
After the huge download, I was expecting, something, at least... The game install directory was a ridiculous 20 gigabytes... and for what?
This "game" felt like a side-project a HS student and his friends made. It *really* is THAT bad.
The graphics felt like a game from 10 years ago. The interface is terrible, the movement, well, everything, was terrible. There are very little cues to figure out what's going on.. if you are interacting with something or not, no sound-effect cues to speak of, etc.
10 mins after starting my ugly-as-hell character, it suddenly turned to night, and I literally could not see much of anything.. only places with torches showed up at all, and as a new player, I didn't even have a torch.. so, I stumbled around for a while, then said screw it and uninstalled.. Before that though, I saw some loot on the ground, so I looted it, then in about 5 seconds, I was dead. I had no idea what killed me. I checked the log and found out a player had killed me.. I was in a town, a guarded town, but maybe the loot set off a criminal flag (b/c there was NO indication of anything), like one of the zillion things they "tried" to copy from UO. What a waste of time.
Seriously, they charge MONEY for this game?
Please, AVOID this trash... do not waste the download time on it. It's total garbage.
[mod edit] You would think after 10 years, one company could make a good sandbox fantasy RPG.
Ah you see you didnt even give it a chance... it takes a bit to get used to it thats for sure but when you get into it the game is actualyl really good..
Graphics wise.. there are some parts of the world that look amazing then there are others that dont, character models also suck donkey balls.
UI.. well its a bit crap but its getting re-done in the next exp thats due soon..
Nights.. yes its stupid dark its designed that way, buy a cheap torch from the vendor where you start. (Or turn the brightness up on your monitor as this is what most people do)
The loot you picked up was probally from someone that was not a criminal, so its kind of like stealing so you go grey and someone calls the guards on you.
If you had read the turorial info thats pops up when you first create a cahracter you migth have known about that.
Dont get me wrong the game needs a proper tutorial and needs to ease new players into the game a bit better but you didnt even give it a chance, you didnt get to see any of the game in the 10 mins you played and realyl thats your loss.
From what I have read this game is in dire need of a tutorial.
Needs one for almost every mother skill, and for the pk/political systems in place. Wiki is the poor man's tutorial... but people get offended when you refer them to one.
They could do an ingame tutorial for first time players.
Game starts you in a safe zone and with windows and arrows shows you the UI, how to interact with npcs(and how to know you are interacting with one), show you, once, to the safest place you can go to start playing. How to fight and use skills. How to move, etc.
Then as you play and unlock other features it does the same thing.
Just because a game is sandbox doesn't mean it does not have to show you how to play it.
Since MOs inception they have stated that its not a hand-holding game and to do things you have to figure it out for yourself.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT Playing: Skyrim Following: The Repopulation I want a Virtual World, not just a Game. ITS TOO HARD! - Matt Firor (ZeniMax)
I know you need to work things out for yourself in sadboxes, but this game is just rediculous. I persevered for about an hour or so and got absolutely no where. I had no more of a clue about what was going on after playing for an hour than I did when I logged in. I was just clicking things randomly to see what happened. Stupid game.
I can agree game lacks on polishing and bug fixing thus can easily turn people off, but...
What you're mentioning is not as much of a case of stupid game as it is a stupid player. Happens when people randomly click instead think and ask after if needed.
I know you need to work things out for yourself in sadboxes, but this game is just rediculous. I persevered for about an hour or so and got absolutely no where. I had no more of a clue about what was going on after playing for an hour than I did when I logged in. I was just clicking things randomly to see what happened. Stupid game.
I can agree game lacks on polishing and bug fixing thus can easily turn people off, but...
What you're mentioning is not as much of a case of stupid game as it is a stupid player. Happens when people randomly click instead think and ask after if needed.
People are used to having their hand held at every step, its what themepark games done to people LOL..
Sure MO is buggy and could be a shit load better in that respect but Starvault are a very small company and things move slowly becauseo f that.. As others have said if some big investor came along then MO could be so much better... but sadly investors like to bet safe and go with WOW clones..
That sound a lot like my experience with Darkfall.
"You should write a macro to open your inventory".
No no nono no, you need to get some perspective, the interface, etc in MO, it actually makes DF look polished. It's that awful.
Not really. There are some functionality things that could use polishing like needing to exact change to buy some things, and how manipulating some windows use a left click while others use a right click but I don't think most people would really take that long to learn it unless you are a total UI nazi.
Anyway it is supposed to be moot since the UI is getting worked over for the "Awakening" patch.
I was excited to try a trial of this game. While I enjoyed the environment and the concepts were great... it was just too buggy for me and I had a lot of lag/animation problems and a few crashes right off the bat.
Enter a whole new realm of challenge and adventure.
That sound a lot like my experience with Darkfall.
"You should write a macro to open your inventory".
No no nono no, you need to get some perspective, the interface, etc in MO, it actually makes DF look polished. It's that awful.
Not really. There are some functionality things that could use polishing like needing to exact change to buy some things, and how manipulating some windows use a left click while others use a right click but I don't think most people would really take that long to learn it unless you are a total UI nazi.
Anyway it is supposed to be moot since the UI is getting worked over for the "Awakening" patch.
How is that not awful?
Imagine if Windows8 came out and backspace was the new "enter"...but only on half of the programs..
Or xbox decided that "up on the dpad" was going to replace the "A" button on the controller?
I mean, doing things a little diffrent.... and doing things backasswards are two totaly seperate things... And from what I've read this sounds AWFUL.
I played FFXI for a few years, and anyone who's played that game knows the controls and UI are diffrent then any standard MMO.. BUT 2 minutes in the manual, and a half hour of gameplay and you are playing with those controls and UI like you've been playing that way for years.. they are intuitive.
(In face I prefere those controls over any other mmo controls scheme, way better and faster)..but thats a diffrent discusion.
That sound a lot like my experience with Darkfall.
"You should write a macro to open your inventory".
No no nono no, you need to get some perspective, the interface, etc in MO, it actually makes DF look polished. It's that awful.
I agree,
I played Darkfall at launch (F5 FTW ) and lasted a couple of months, I have also played the MO trial and Mortal Online makes Darkfall look like a fully featured, polished, ground breaking AAA MMO, Mortal Online is that bad. Though what made me laugh the most was remembering the flamewars between DF & MO fans with the MO fans baiting DF fans about DF's launch, bugs and exploits, AH! the irony in that one still makes me chuckle today.
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If someone with some courage and funding bought MO and threw some real development effort behind it, it could be the sandbox that many of us are screaming for. There are a lot of good ideas that have been poorly implemented. I dont have the patience (or hope) to deal with the current development team. I will of course read the comments here when the Awakening expansion arrives.
Seriously, it isnt worth it. Just start from scratch and it would be better. There is no foundation of whatsoever, the Epic Unreal Engine was never made for a sandbox game, the concept is well, just that, and there is basicly nothing worth to note. And about the ideas.. come on those ideas are around since forever, there is nothing genuine innovative on that. It is basicly a few UO parts(and hell, not even all what UO is about.. and UO is not that big of a game) + castle/territory control. That is really not "a lot of good ideas", it is just what is around for years and noone ever realized anything like that properly, and in all honestly those ideas alone dont make a game, only if Shadowbane was enough for you, but it isnt. UO got live, UO got detail, and all those indy games(MO or DF pick one) have forgotten details completely and are with a good reason liveless and nowadays empty worlds, if you really want call those worlds.
And with that said, MO will never be anything, just a broken game..
Personally I think you 1-day players sell the game short. Yeah the character models arent great and there isnt much of a tutorial.
But.. the OP mentioned a couple things.
1) Night being dark. I personally like a dark night. Guess its personal opinion. Anyway, the next expansion its supposed to be a little lighter.
2) Character models are being reworked and will be put it after Awakening
3) The game is a learning process. Its not the games fault you looted a blue-flagged corpse and turned criminal because its stealing. Its also not the games fault that you didnt target the player who killed you and called the guards. These are things that you learn through trial and error. Alot of people cant perservere through the learning process and get to the point where they enjoy the game. Each to his own. (In addition, the character who probably killed you was probably "Lictor" which is actually a guard, so it wasnt another character, someone called the guards on you because you were a criminal)
4) The interface is also be redone in the next expansion.
5) Since you probably logged in right before night you probably did not get to see the graphics which are actually pretty good for comparitive sandboxes, and I doubt you went into the launcher options to load premium graphics.
Personally I think you 1-day players sell the game short. Yeah the character models arent great and there isnt much of a tutorial.
But.. the OP mentioned a couple things.
1) Night being dark. I personally like a dark night. Guess its personal opinion. Anyway, the next expansion its supposed to be a little lighter.
2) Character models are being reworked and will be put it after Awakening
3) The game is a learning process. Its not the games fault you looted a blue-flagged corpse and turned criminal because its stealing. Its also not the games fault that you didnt target the player who killed you and called the guards. These are things that you learn through trial and error. Alot of people cant perservere through the learning process and get to the point where they enjoy the game. Each to his own. (In addition, the character who probably killed you was probably "Lictor" which is actually a guard, so it wasnt another character, someone called the guards on you because you were a criminal)
4) The interface is also be redone in the next expansion.
5) Since you probably logged in right before night you probably did not get to see the graphics which are actually pretty good for comparitive sandboxes, and I doubt you went into the launcher options to load premium graphics.
The 1 day players sell the game exactly as it is. Majority see the game at a first glimpse and they re entitled to have their conclusions without having afiliations with SV, Henrik and the kindergarden crew.
1) No one likes night as it is appart from a few rpk's that do tone their e-peen by getting an advantage against RP'ers (the only people that do refuse to adjust their gamma settings so they can play at nightime) in PVP. MO is a game we all play to have fun and thats the main reason everyone is playing it. Now if the briliant devs using half playtime as a dark night that no one can see anything out in the wilderness (without changing his gamma settings that is) only to balance the fact that the game itself is bloody empty, the world is small and shallow and that fact is ok by you then forgive me but i dont really have to say anything else here than your argument is invalid.
2) Dont use as an argument SV's preannounced future plans cause you know better that this might not work good for you. I can list a shitload of things that where supposed to be ingame shortly after release and now 2 years after no word on them. When i listen people talking about things that Henrik is promising to add in MO i cant help myself about thinking of rainbows nad pots of gold.
3) Well i have to agree on that but you have to agree that ninja lictors animation is poorly designed and sometimes is difficult to see even if you are a vet.
4) Lets wait and see.
5) Graphics are not bad regarding the wilderness but they are awfull as it is concerning most of the models and the towns, villages. Toons and NPC's are extremely uggly and poorly designed exactly as their animations are. Buildings in towns are also poorly designed and give a feeling of emptyness to the user. So i can see where OP's opinion about graphics is coming from. Lets also skip mentioning the music artist and the ampient sounds ingame cause they are simply laughable. Game as a whole gives the impression that people with bad taste and total lack of imagination and creativity combined their power to create something without having in mind something specific and they simply followed random paths to end up exactly where they are today: in a hopeless place.
No one can argue that this game leaves a bad taste in the majority of the people that testing it and the reasons behind that can be many.
P.S. Just for the lols i did a trial account to see how things are ingame atm since i havent really played much after Dawn and TC fiasco. World is still glitchy and first impression was awfull since after 30 mins of mushroum and coin gathering and a couple random disconnects that didnt had anything to do with my end, i couldnt buy a bloody pickaxe from the utility vendor. After relloging 2 times with no result and running client integrity scan only to realize that scan was disabled, a helpfull guy called Xt in Fabernum replied to me that probably the vndors are bugged again and he gaved me 2 pickaxes from his inventory.
Thats the reason i find it rediculous to make a stand for that game and the awfull company behind it and i cant see any other reason for someone doing so rather than having personal interrest or simply being dumb, unexperienced and with low standards.
I remember when I first logged into this game. It was beta years ago. 100 dudes running around naked. It was pretty funny. Then it hit me how garbage this game actually was. It was horrible. Horrible attempt at modding the Unreal engine and charging 50 bucks for it. lol I paid via Paypal fortunately, so was able to get a refund. This game had some decent artists on staff, but the programmers were paid hobbiests with next to nothing experience. You need more than mod scripters to pull something like this off...the crafting was a cool concept though I guess.
You know, I had a similar experience with Darkfall the first time I tried. I played it for a grand total of 5 minutes and hated the interface. Well, I tried it six months later and decided I was going to read through the menus and figure things out. Everything feels like 2nd nature now and I really love it.
First off, Usability =/= Quality, it's akin to Ergonomics (and the game does fine to that respect)
"I'm sorry to inform you that at this time we cannot offer the position of Quality Engineer to you. Thank you for your interest in our company. May I suggest you contact [our worst competitor] as soon as possible for potential employment opportunities?"
Feeling a bit lazy I'll skip the lecture and just quote a part of Wikipedia like any good modern person does: "Software structural quality refers to how it meets non-functional requirements that support the delivery of the functional requirements, such as robustness or maintainability, the degree to which the software was produced correctly."
I.e. when you say usability does not contribute to "meeting non-functional requirements" which in the context of games (as well as many other types of products) means "meeting user expectations" you are in a very small minority when it comes to the concept of quality in contemporary product creation.
Edit: added the bit about our worst competitor which went missing from the original.
when i played MO for the first time back in beta i played it for about 1 hour before rage quiting and coming to the quick conclusion the game was garbage, unfortunatly at the time i had already pre-paid for the game and so decided to force myself to learn how to play it and 2 years later i have played and enjoyed the game consistently so im glad i actually pre-ordered the game because if i was playing a trial i would of probably quit after that first hour never to return and to discover how awesome the game actually is.
Theres certainly something wrong with the newbie experience and lack of help/tutorial/direction but that does not mean the game isnt great once you know what you are doing.
there are 2 types of mmo, imitators and innovaters.
Theres certainly something wrong with the newbie experience and lack of help/tutorial/direction but that does not mean the game isnt great once you know what you are doing.
Do I really need to list all the shit wrong with the game? Or can you just take back the "great" part and save me the trouble?
It's a game. Good concept, poorly implemented, poorly managed. In 1-2 years it might be ready for release.
Comments
If your interested in a sandbox with open world pvp Id suggest EVE. Basically nailed it there vs. , mortals less user friendly formula.
Played-Everything
Playing-LoL
I actually ordered the physical copy of the game a little while after launch and when I received it, it really seemed as though they went "Oh shit, someone want's a physical copy" and found the metal case that they were using to balance their coffee table with (it was all scratched up) and then tpaed it shut with packing tape (no seal of plastic wrap or anything that seems standard with games these days). There was also no manual or anything inside the case other than the disc which wasn't secure because the disc mount was broken. I still tried the game, but after killing a bunch of pigs and realizing that it was NOTHING even close to my beloved UO I quit. Yeah. Darkfall was 100x better than this game fun wise and quality wise.
Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!
Ah you see you didnt even give it a chance... it takes a bit to get used to it thats for sure but when you get into it the game is actualyl really good..
Graphics wise.. there are some parts of the world that look amazing then there are others that dont, character models also suck donkey balls.
UI.. well its a bit crap but its getting re-done in the next exp thats due soon..
Nights.. yes its stupid dark its designed that way, buy a cheap torch from the vendor where you start. (Or turn the brightness up on your monitor as this is what most people do)
The loot you picked up was probally from someone that was not a criminal, so its kind of like stealing so you go grey and someone calls the guards on you.
If you had read the turorial info thats pops up when you first create a cahracter you migth have known about that.
Dont get me wrong the game needs a proper tutorial and needs to ease new players into the game a bit better but you didnt even give it a chance, you didnt get to see any of the game in the 10 mins you played and realyl thats your loss.
Since MOs inception they have stated that its not a hand-holding game and to do things you have to figure it out for yourself.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)
I can agree game lacks on polishing and bug fixing thus can easily turn people off, but...
What you're mentioning is not as much of a case of stupid game as it is a stupid player. Happens when people randomly click instead think and ask after if needed.
People are used to having their hand held at every step, its what themepark games done to people LOL..
Sure MO is buggy and could be a shit load better in that respect but Starvault are a very small company and things move slowly becauseo f that.. As others have said if some big investor came along then MO could be so much better... but sadly investors like to bet safe and go with WOW clones..
No no nono no, you need to get some perspective, the interface, etc in MO, it actually makes DF look polished. It's that awful.
Not really. There are some functionality things that could use polishing like needing to exact change to buy some things, and how manipulating some windows use a left click while others use a right click but I don't think most people would really take that long to learn it unless you are a total UI nazi.
Anyway it is supposed to be moot since the UI is getting worked over for the "Awakening" patch.
I was excited to try a trial of this game. While I enjoyed the environment and the concepts were great... it was just too buggy for me and I had a lot of lag/animation problems and a few crashes right off the bat.
Enter a whole new realm of challenge and adventure.
Never played. Never will.
But a player shouldn't have to do wiki homework to even begin to have a fun in a game. Because homework isn't fun!
How is that not awful?
Imagine if Windows8 came out and backspace was the new "enter"...but only on half of the programs..
Or xbox decided that "up on the dpad" was going to replace the "A" button on the controller?
I mean, doing things a little diffrent.... and doing things backasswards are two totaly seperate things... And from what I've read this sounds AWFUL.
I played FFXI for a few years, and anyone who's played that game knows the controls and UI are diffrent then any standard MMO.. BUT 2 minutes in the manual, and a half hour of gameplay and you are playing with those controls and UI like you've been playing that way for years.. they are intuitive.
(In face I prefere those controls over any other mmo controls scheme, way better and faster)..but thats a diffrent discusion.
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Tried it..Lousy play and graphics..
You know a game is terrible when the monthly sub fee could buy 750 shares of the company running the game.
And that is the case here...
I agree,
I played Darkfall at launch (F5 FTW ) and lasted a couple of months, I have also played the MO trial and Mortal Online makes Darkfall look like a fully featured, polished, ground breaking AAA MMO, Mortal Online is that bad. Though what made me laugh the most was remembering the flamewars between DF & MO fans with the MO fans baiting DF fans about DF's launch, bugs and exploits, AH! the irony in that one still makes me chuckle today.
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Shame MO and DF failed to hit the 3d ultima sandbox experience. If someone delivers that, it will be a great game.
Seriously, it isnt worth it. Just start from scratch and it would be better. There is no foundation of whatsoever, the Epic Unreal Engine was never made for a sandbox game, the concept is well, just that, and there is basicly nothing worth to note. And about the ideas.. come on those ideas are around since forever, there is nothing genuine innovative on that. It is basicly a few UO parts(and hell, not even all what UO is about.. and UO is not that big of a game) + castle/territory control. That is really not "a lot of good ideas", it is just what is around for years and noone ever realized anything like that properly, and in all honestly those ideas alone dont make a game, only if Shadowbane was enough for you, but it isnt. UO got live, UO got detail, and all those indy games(MO or DF pick one) have forgotten details completely and are with a good reason liveless and nowadays empty worlds, if you really want call those worlds.
And with that said, MO will never be anything, just a broken game..
Personally I think you 1-day players sell the game short. Yeah the character models arent great and there isnt much of a tutorial.
But.. the OP mentioned a couple things.
1) Night being dark. I personally like a dark night. Guess its personal opinion. Anyway, the next expansion its supposed to be a little lighter.
2) Character models are being reworked and will be put it after Awakening
3) The game is a learning process. Its not the games fault you looted a blue-flagged corpse and turned criminal because its stealing. Its also not the games fault that you didnt target the player who killed you and called the guards. These are things that you learn through trial and error. Alot of people cant perservere through the learning process and get to the point where they enjoy the game. Each to his own. (In addition, the character who probably killed you was probably "Lictor" which is actually a guard, so it wasnt another character, someone called the guards on you because you were a criminal)
4) The interface is also be redone in the next expansion.
5) Since you probably logged in right before night you probably did not get to see the graphics which are actually pretty good for comparitive sandboxes, and I doubt you went into the launcher options to load premium graphics.
Thats what brought me to MO, but SV failed bigtime.
I hope someone gets it right.
Where have all the "good" shills gone?
The 1 day players sell the game exactly as it is. Majority see the game at a first glimpse and they re entitled to have their conclusions without having afiliations with SV, Henrik and the kindergarden crew.
1) No one likes night as it is appart from a few rpk's that do tone their e-peen by getting an advantage against RP'ers (the only people that do refuse to adjust their gamma settings so they can play at nightime) in PVP. MO is a game we all play to have fun and thats the main reason everyone is playing it. Now if the briliant devs using half playtime as a dark night that no one can see anything out in the wilderness (without changing his gamma settings that is) only to balance the fact that the game itself is bloody empty, the world is small and shallow and that fact is ok by you then forgive me but i dont really have to say anything else here than your argument is invalid.
2) Dont use as an argument SV's preannounced future plans cause you know better that this might not work good for you. I can list a shitload of things that where supposed to be ingame shortly after release and now 2 years after no word on them. When i listen people talking about things that Henrik is promising to add in MO i cant help myself about thinking of rainbows nad pots of gold.
3) Well i have to agree on that but you have to agree that ninja lictors animation is poorly designed and sometimes is difficult to see even if you are a vet.
4) Lets wait and see.
5) Graphics are not bad regarding the wilderness but they are awfull as it is concerning most of the models and the towns, villages. Toons and NPC's are extremely uggly and poorly designed exactly as their animations are. Buildings in towns are also poorly designed and give a feeling of emptyness to the user. So i can see where OP's opinion about graphics is coming from. Lets also skip mentioning the music artist and the ampient sounds ingame cause they are simply laughable. Game as a whole gives the impression that people with bad taste and total lack of imagination and creativity combined their power to create something without having in mind something specific and they simply followed random paths to end up exactly where they are today: in a hopeless place.
No one can argue that this game leaves a bad taste in the majority of the people that testing it and the reasons behind that can be many.
P.S. Just for the lols i did a trial account to see how things are ingame atm since i havent really played much after Dawn and TC fiasco. World is still glitchy and first impression was awfull since after 30 mins of mushroum and coin gathering and a couple random disconnects that didnt had anything to do with my end, i couldnt buy a bloody pickaxe from the utility vendor. After relloging 2 times with no result and running client integrity scan only to realize that scan was disabled, a helpfull guy called Xt in Fabernum replied to me that probably the vndors are bugged again and he gaved me 2 pickaxes from his inventory.
Thats the reason i find it rediculous to make a stand for that game and the awfull company behind it and i cant see any other reason for someone doing so rather than having personal interrest or simply being dumb, unexperienced and with low standards.
I remember when I first logged into this game. It was beta years ago. 100 dudes running around naked. It was pretty funny. Then it hit me how garbage this game actually was. It was horrible. Horrible attempt at modding the Unreal engine and charging 50 bucks for it. lol I paid via Paypal fortunately, so was able to get a refund. This game had some decent artists on staff, but the programmers were paid hobbiests with next to nothing experience. You need more than mod scripters to pull something like this off...the crafting was a cool concept though I guess.
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You know, I had a similar experience with Darkfall the first time I tried. I played it for a grand total of 5 minutes and hated the interface. Well, I tried it six months later and decided I was going to read through the menus and figure things out. Everything feels like 2nd nature now and I really love it.
Terrible starter experience. Mediocre veteran experience.
It's the CEO's fault more than anything - misprioritized developers. A couple months with someone else at the reins could turn it around.
There is a 2 page txt file manual they used to distribute with the client... not sure if they still do or not.
"I'm sorry to inform you that at this time we cannot offer the position of Quality Engineer to you. Thank you for your interest in our company. May I suggest you contact [our worst competitor] as soon as possible for potential employment opportunities?"
Feeling a bit lazy I'll skip the lecture and just quote a part of Wikipedia like any good modern person does: "Software structural quality refers to how it meets non-functional requirements that support the delivery of the functional requirements, such as robustness or maintainability, the degree to which the software was produced correctly."
I.e. when you say usability does not contribute to "meeting non-functional requirements" which in the context of games (as well as many other types of products) means "meeting user expectations" you are in a very small minority when it comes to the concept of quality in contemporary product creation.
Edit: added the bit about our worst competitor which went missing from the original.
when i played MO for the first time back in beta i played it for about 1 hour before rage quiting and coming to the quick conclusion the game was garbage, unfortunatly at the time i had already pre-paid for the game and so decided to force myself to learn how to play it and 2 years later i have played and enjoyed the game consistently so im glad i actually pre-ordered the game because if i was playing a trial i would of probably quit after that first hour never to return and to discover how awesome the game actually is.
Theres certainly something wrong with the newbie experience and lack of help/tutorial/direction but that does not mean the game isnt great once you know what you are doing.
there are 2 types of mmo, imitators and innovaters.
Do I really need to list all the shit wrong with the game? Or can you just take back the "great" part and save me the trouble?
It's a game. Good concept, poorly implemented, poorly managed. In 1-2 years it might be ready for release.