Personally I'd rather rally against themepark companies. Yes, you can complain about Adventurine, and Starvault, etc about being slow, or promising more than they can deliver, not fixing bugs, but at least they are trying to make games that dont hold your hand.
Im not saying that constructive criticism is bad. Im saying that I was more disappointed with a company like Sony or Trion or Blizzard, than I was any of the niche game companies. Star Vault at least has the no-money excuse. Blizzard has no excuse for putting out un-inspiring mmo's.
I have to agree with you that no-money excuse is an understandable reason for the slow developement but in my book its not for the lack of quality, professionalism nor justifies the continuous lies and deception thats coming from SV. Dont know much about Adventurine since i played only the trial in Darkfall and thats it and dont really care about the major companies since they dont have games out in the market that i m interrested to play.
Thanks Itank and everyone. I've watched some recent videos on youtube today (looks like it's really less buggy than it was) and I think I'll give the game another try after the Awakening comes out. Or a few months later - to give the devs some time to fix the bugs they implement ).
I really like the concept of the game, but honestly they aimed too high for an indie company. They should have started with some more traditional gameplay plus sandbox features, like ArcheAge does.
As for criticizing SV, I don't know how they do management and I don't care much, provided the game is any good, and it didn't look that bad from the vids.
As for criticizing SV, I don't know how they do management and I don't care much, provided the game is any good, and it didn't look that bad from the vids.
Until that directly impacts YOUR gaming experience. (ie GM corruption,exploits)
Even a good game , along with its players will suffer from poor management.
Personally I'd rather rally against themepark companies. Yes, you can complain about Adventurine, and Starvault, etc about being slow, or promising more than they can deliver, not fixing bugs, but at least they are trying to make games that dont hold your hand.
Im not saying that constructive criticism is bad. Im saying that I was more disappointed with a company like Sony or Trion or Blizzard, than I was any of the niche game companies. Star Vault at least has the no-money excuse. Blizzard has no excuse for putting out un-inspiring mmo's.
No one dislikes SV because they make a game that does not hold your hand. They dislike them because they lie and try to sell a "C" grade product as a AAA product. I do agree about it being a bigger disappointment when Bioware does it considering all the resources they have compared to SV but... Any company that gives birth to a turd and pretends it is made of gold should be hated.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
Personally I'd rather rally against themepark companies. Yes, you can complain about Adventurine, and Starvault, etc about being slow, or promising more than they can deliver, not fixing bugs, but at least they are trying to make games that dont hold your hand.
Im not saying that constructive criticism is bad. Im saying that I was more disappointed with a company like Sony or Trion or Blizzard, than I was any of the niche game companies. Star Vault at least has the no-money excuse. Blizzard has no excuse for putting out un-inspiring mmo's.
No one dislikes SV because they make a game that does not hold your hand. They dislike them because they lie and try to sell a "C" grade product as a AAA product. I do agree about it being a bigger disappointment when Bioware does it considering all the resources they have compared to SV but... Any company that gives birth to a turd and pretends it is made of gold should be hated.
they have always been open about the state of the game, the community is very open about it as well, there are numerous videos and screenshots depicting the state of the game and the price is just a price it does not reflect the quality of the product its up to the player to decide if its worth subbing to after hes played the trial. I fail to see how people could possibly hate SV for selling the game at the price they sell it when finding out about the current state of the game is free, playing the trial is free also? please explain? do i think they should drop the price of a sub? yes i do. Do i think the price of the sub warrants all this hatred? no i dont.
there are 2 types of mmo, imitators and innovaters.
Mortal Online is hard to get into because of the rpkers, bugs, lack of tutorial. But when you get past that, it is really a uniqie experience. The game(including the upcoming expansion) has features that no mmo in the near future offers. It may be "indie" quality, but I still have fun and happily pay for it. It's not for everyone, simple as that.
I'll also add that mortal online is the only mmo i've played in a looong time that gives me the sense that I'm in a game world. There is politics, crusades(deathshroud knows about that =P), bandits, mercenaris, roleplayers (imagine that in an mmorpg), and so much beyond all this standard themepark crap. There is no dynamic events needed in thsi game, because the players shape the world themselves. And thats the beauty of sandboxes.
I am curious to hear about those unique features that actually add something to the gameplay, name a few? Also, you name that dynamic events are not needed.. which is funny, devs have been trying to organize one every few months or so, so far failing with most :P
Like someone else mentioned, the problem is you will just blow off everything
And now I can't discuss any of mentioned features being anything else then positive, otherwise I run risk of sounding like Im "blowing it off" and be labeled as a hater. Gg, nice having a discussion with you guys
Yet there is nothing out there that looks and plays like it, so IMO,
Yea true that. Just like shoving a square peg into a round hole, there is no game like MO. And just as well as the hole chips out at the corners after a continued number of pushes to accommodate the square peg, so does MO break when one tries to keep playing the game.
riginally posted by GTwander
I sincerely consider Mortal Online one of the best games out there that is "Cool to Hate".
Its not Mortal Online that is "cool to hate", dont know where you are pulling such BS out from but I assure you, you are misinformed. Its SV that most people hate, those who dont like MO just forget about it and quit to move onto whatever other game they like to play.[mod edit] Obscurity has actually helped Starvault to fly under the radar just by staying afloat for 2 odd years after making a failed game.
Originally posted by GTwander
but is extremely hard to market because most folks want triple-A results in their games. Indie is a hard sell, any way you look at it.
More misinformed bit of gibberish. Im sorry to inform you that while its OK to have an opinion its Not OK to keep pushing it out as an obvious fact.
Fact is, SV is out of money, so they cant 'market' it, ie advertise MO since that takes a fair chunk of money.
Also another obvious fact is that people just cant be arsed to play a game that breaks like a glass hammer when used. its not AAA results that most of the sandbox crowd seeks, but simple a modern working game and sandbox tools to play with, thats all. Take a poll on this very site if you think Im talking nonsense about Polish VS sandbox features if you dont believe me.
And why is SV charging more than what AAA games charge if, like what you imply, MO is nothing like an AAA game? Greed, ego, desperation...what could the reason be?
Endnote is, if MO is as great as you (or some other white capes) claim to be, why arent you playing it Right Now? Reading back I can see that its too expensive for your tastes, thats no problem. But its blatantly obvious that you like the Concept behind MO, just like many many of us who bought the boxes or paid SV even once, but the game itself fails miserably. Compare the number of boxes sold to current population for proof. I guess some people like you find it "cool to like what others hate" or whatever.
Personally I'd rather rally against themepark companies. Yes, you can complain about Adventurine, and Starvault, etc about being slow, or promising more than they can deliver, not fixing bugs, but at least they are trying to make games that dont hold your hand.
Im not saying that constructive criticism is bad. Im saying that I was more disappointed with a company like Sony or Trion or Blizzard, than I was any of the niche game companies. Star Vault at least has the no-money excuse. Blizzard has no excuse for putting out un-inspiring mmo's.
No one dislikes SV because they make a game that does not hold your hand. They dislike them because they lie and try to sell a "C" grade product as a AAA product. I do agree about it being a bigger disappointment when Bioware does it considering all the resources they have compared to SV but... Any company that gives birth to a turd and pretends it is made of gold should be hated.
they have always been open about the state of the game, the community is very open about it as well, there are numerous videos and screenshots depicting the state of the game and the price is just a price it does not reflect the quality of the product its up to the player to decide if its worth subbing to after hes played the trial. I fail to see how people could possibly hate SV for selling the game at the price they sell it when finding out about the current state of the game is free, playing the trial is free also? please explain? do i think they should drop the price of a sub? yes i do. Do i think the price of the sub warrants all this hatred? no i dont.
They havent. They are talking about the game like its the best thing ever and they refuse to give answers on bug fixing and doing some mandatory changes/ quickfixes either by totaly ignoring the people that do ask the questions either by lock threads/ remove posts and infracting the ones who where asking. As it is about the community they acting like Nazi's and they dont hesitate to jump on and start bashing, flaming anyone that is making questions that dont favour Starvault and the kindergarden crew. And they have every reason to do so since SV provides immunity to their bad manners and their constant rulebreaking in their forums.
Lowering the price is something that tbh i dont give a flying shit if it gonna happen or not and still i highly doubt so. Bringing some quality or leaving the game in capable hands to bring it exactly where it deserves to be from the other hand is something i will always shout about as long as i have patience regarding MO. Dont act like one of those narrow minded fanboys/ wannabe mods/ GM's/ councilors that SV took under their roof. The ones that think that they are different and they gonna make a change, bring hordes of subscribers in MO and place SV in high grounds inside the gaming community so they will bennefit in a million ways and all that while the game itself is pure crap.
Personally I'd rather rally against themepark companies. Yes, you can complain about Adventurine, and Starvault, etc about being slow, or promising more than they can deliver, not fixing bugs, but at least they are trying to make games that dont hold your hand.
Im not saying that constructive criticism is bad. Im saying that I was more disappointed with a company like Sony or Trion or Blizzard, than I was any of the niche game companies. Star Vault at least has the no-money excuse. Blizzard has no excuse for putting out un-inspiring mmo's.
No one dislikes SV because they make a game that does not hold your hand. They dislike them because they lie and try to sell a "C" grade product as a AAA product. I do agree about it being a bigger disappointment when Bioware does it considering all the resources they have compared to SV but... Any company that gives birth to a turd and pretends it is made of gold should be hated.
they have always been open about the state of the game, the community is very open about it as well, there are numerous videos and screenshots depicting the state of the game and the price is just a price it does not reflect the quality of the product its up to the player to decide if its worth subbing to after hes played the trial. I fail to see how people could possibly hate SV for selling the game at the price they sell it when finding out about the current state of the game is free, playing the trial is free also? please explain? do i think they should drop the price of a sub? yes i do. Do i think the price of the sub warrants all this hatred? no i dont.
They havent. They are talking about the game like its the best thing ever and they refuse to give answers on bug fixing and doing some mandatory changes/ quickfixes either by totaly ignoring the people that do ask the questions either by lock threads/ remove posts and infracting the ones who where asking. As it is about the community they acting like Nazi's and they dont hesitate to jump on and start bashing, flaming anyone that is making questions that dont favour Starvault and the kindergarden crew. And they have every reason to do so since SV provides immunity to their bad manners and their constant rulebreaking in their forums.
Lowering the price is something that tbh i dont give a flying shit if it gonna happen or not and still i highly doubt so. Bringing some quality or leaving the game in capable hands to bring it exactly where it deserves to be from the other hand is something i will always shout about as long as i have patience regarding MO. Dont act like one of those narrow minded fanboys/ wannabe mods/ GM's/ councilors that SV took under their roof. The ones that think that they are different and they gonna make a change, bring hordes of subscribers in MO and place SV in high grounds inside the gaming community so they will bennefit in a million ways and all that while the game itself is pure crap.
that isnt what he said in his postt and quite honestly i expect no less from a developer/ceo than to hype hisown product.
I think the biggest draw of all this hatred mo recieves is becuase the idea behind MO a sort of mmorpg TES game a proper TESO is what we all want, but SV handled it poorly, to many bugs, to many msitakes, to many lost promises and to many missing features mean the game isnt the TESO we wnat it to be, that odesnt mean that the developers arent pushing in the right direction with content becuase they are. But people seem frustrated and wish MO could of been that game but it isnt. Alot of you beleive it never will be. Whilst i have some hope the game will get clsoer to that goal with each expansion i play it for what it is rather than what it should of been.
there are 2 types of mmo, imitators and innovaters.
if this game had experience points, everyone would try it.
the feedback of sucess/progress is too sparse - you don`t find loot (not rly), you dont level up.
thats were you lose casuals.
i`m not saying im for introducing experience points, but it`S interesting to think about it, not only for population....
Before all hardcore sandbox fans starts raging at him, I think he has a point. Sense of progression is too shallow in MO for many players. Sure, some may think it's enough to see that the mining skill bar moved slightly to the left, that you own better armor or finally built a house. But for many that's too shallow, I think that despite a game being a sandbox it can feature some deep progression tools without having to resort to levels.
if this game had experience points, everyone would try it.
the feedback of sucess/progress is too sparse - you don`t find loot (not rly), you dont level up.
thats were you lose casuals.
i`m not saying im for introducing experience points, but it`S interesting to think about it, not only for population....
Before all hardcore sandbox fans starts raging at him, I think he has a point. Sense of progression is too shallow in MO for many players. Sure, some may think it's enough to see that the mining skill bar moved slightly to the left, that you own better armor or finally built a house. But for many that's too shallow, I think that despite a game being a sandbox it can feature some deep progression tools without having to resort to levels.
Sandbox games aren't supposed to be about the progression mainly, it's about the metagame of living in a virtual world.
if this game had experience points, everyone would try it.
the feedback of sucess/progress is too sparse - you don`t find loot (not rly), you dont level up.
thats were you lose casuals.
i`m not saying im for introducing experience points, but it`S interesting to think about it, not only for population....
Before all hardcore sandbox fans starts raging at him, I think he has a point. Sense of progression is too shallow in MO for many players. Sure, some may think it's enough to see that the mining skill bar moved slightly to the left, that you own better armor or finally built a house. But for many that's too shallow, I think that despite a game being a sandbox it can feature some deep progression tools without having to resort to levels.
Sandbox games aren't supposed to be about the progression mainly, it's about the metagame of living in a virtual world.
Maybe it isn't the most distinct characteristic of a sandbox, but it is one of the main characteristics of an RPG and a good game. Last time I checked MO is supposed to be a MMORPG, althought it reminds me more of an online medieval FPS rather than RPG.
Originally posted by ToferioMaybe it isn't the most distinct characteristic of a sandbox, but it is one of the main characteristics of an RPG and a good game. Last time I checked MO is supposed to be a MMORPG, althought it reminds me more of an online medieval FPS rather than RPG.
I sadly have to agree with this one.
That being said, there is progression in game. It is usually measured in what you can afford to use and is tightly connected to the amount of your knowledge about the game. :P
Originally posted by ToferioMaybe it isn't the most distinct characteristic of a sandbox, but it is one of the main characteristics of an RPG and a good game. Last time I checked MO is supposed to be a MMORPG, althought it reminds me more of an online medieval FPS rather than RPG.
I sadly have to agree with this one.
That being said, there is progression in game. It is usually measured in what you can afford to use and is tightly connected to the amount of your knowledge about the game. :P
Just a quick note to avoid discussion about progression in MO, I only agreed that game could use more indepth /advanced progression as well as pointed out that sandbox doesnt mean a game can lack any sort of it. Not really arguing if MO has progression or not^^
Ofc there is progression. I agree with you that knowledge about the game is the one progression together with what you can affor to do. Despite knowledge is power in all MMO`S , in Mortal Online its of even bigger importance imho.
...that being said, it was about what attracts more casual / more players in general. And those who can`t motivate themself in finding out things won`t get to the point where theyre knowledge increases so much they can enjoy it.
i agree that the sense of progression in mo is to shallow, whilst skills do indeed show progression they are extremely easy to raise up and gear is rather easy to acumulate as well. For the first few weeks there is considerable progression but its the palyers own progression with learning the mechanics and how to paly the game there are no real artificial indications of progression. This is both a good and a bad thing.
I like the idea of progression being soley focused on the palyer and that feeling of progression unique to whomever is playing. With no indicators player have to look were they are now and were they came from, alone naked wandering outside of tindrem struggling to walk straight and unable to even kill a weasel to being able to kill almost anything owning a house riding a horse and being competant at pvp.
But progression in MO seems to end after 2 months of play, you are sort of caught in a limbo were its pvp or merely increasing your wealth. Some consider houses or guild goals but housing really isnt all that involving currently.
Both eve and UO had more progression, eve through the use of ships it felt as if you were always working towards the next ship goal and with UO skills took far lnogerto train up and there were items of great worth.
I think awakening is however moving in the right direction to give a better sense of progression. With mobs dropping loot and rare items to find hopefully palyers will feel powerful when they find the hard to get items and resources, move on to the tougher mobs and working as a guild to defeat the next level of boos style mob. But its a slow process and im not sure SV are doing enoguh to remedy that sense of progression for new players who like the idea of an artificial progression system like levels.
there are 2 types of mmo, imitators and innovaters.
In my opinion what MOs equivalent of progression could be, is a good property and build system.If there was a nicely diversified and customisable system for making houses, and IF it was gradually more expensive, so not to easy to "max out" while you add stuff to your "crib", It could give us that lacking element.I think a house for many could be that "look, I built that!" thing worth striving for in the long run. But that would require a total remake, that would allow hoses to have some personality on the in, and on the outside (a very hard thing to implement).
There was no progression issue at release and in beta. When you read a book your skill went up 20-30 points, and you had to work up the rest. The skill gain was much much slower.
Now the game is easy mode... read book to 80 skill, and it goes up so fast you don't even need to grind/macro the rest (though you can in a few hours).
It was a horrible game design change that screwed over players who worked hard to get their characters finished. Believe me, you actually did have something to be proud of with a finished character... now it's whatever.
There was no progression issue at release and in beta. When you read a book your skill went up 20-30 points, and you had to work up the rest. The skill gain was much much slower.
Now the game is easy mode... read book to 80 skill, and it goes up so fast you don't even need to grind/macro the rest (though you can in a few hours).
It was a horrible game design change that screwed over players who worked hard to get their characters finished. Believe me, you actually did have something to be proud of with a finished character... now it's whatever.
well all but the extractors wre still pretty easy to raise, but i always thoguht skill books shouldnt of been a passive skill but only increase the rate at which you raise when doing the action. So a skill book would give you like a 2x skill increase when you hit things with a sword if you are reading the swords book.
there are 2 types of mmo, imitators and innovaters.
There was no progression issue at release and in beta. When you read a book your skill went up 20-30 points, and you had to work up the rest. The skill gain was much much slower.
Now the game is easy mode... read book to 80 skill, and it goes up so fast you don't even need to grind/macro the rest (though you can in a few hours).
It was a horrible game design change that screwed over players who worked hard to get their characters finished. Believe me, you actually did have something to be proud of with a finished character... now it's whatever.
well all but the extractors wre still pretty easy to raise, but i always thoguht skill books shouldnt of been a passive skill but only increase the rate at which you raise when doing the action. So a skill book would give you like a 2x skill increase when you hit things with a sword if you are reading the swords book.
You obviously don't remember when shooting 1k arrows would not even get you one point of skill.
There was no progression issue at release and in beta. When you read a book your skill went up 20-30 points, and you had to work up the rest. The skill gain was much much slower.
Now the game is easy mode... read book to 80 skill, and it goes up so fast you don't even need to grind/macro the rest (though you can in a few hours).
It was a horrible game design change that screwed over players who worked hard to get their characters finished. Believe me, you actually did have something to be proud of with a finished character... now it's whatever.
well all but the extractors wre still pretty easy to raise, but i always thoguht skill books shouldnt of been a passive skill but only increase the rate at which you raise when doing the action. So a skill book would give you like a 2x skill increase when you hit things with a sword if you are reading the swords book.
You obviously don't remember when shooting 1k arrows would not even get you one point of skill.
i do remember raising archery to max in kranesh by shooting an npc, i do remember raisng my swords to max by taming a hrose and handle hitting it to 100. whilst it did take lnoger than current it was still pretty quick compared to UO. It all comes down to your own interpretation of whats quick, UO system was quite lengthy and MO even pre skill books was quick compared to that.
there are 2 types of mmo, imitators and innovaters.
There was no progression issue at release and in beta. When you read a book your skill went up 20-30 points, and you had to work up the rest. The skill gain was much much slower.
Now the game is easy mode... read book to 80 skill, and it goes up so fast you don't even need to grind/macro the rest (though you can in a few hours).
It was a horrible game design change that screwed over players who worked hard to get their characters finished. Believe me, you actually did have something to be proud of with a finished character... now it's whatever.
well all but the extractors wre still pretty easy to raise, but i always thoguht skill books shouldnt of been a passive skill but only increase the rate at which you raise when doing the action. So a skill book would give you like a 2x skill increase when you hit things with a sword if you are reading the swords book.
You obviously don't remember when shooting 1k arrows would not even get you one point of skill.
i do remember raising archery to max in kranesh by shooting an npc, i do remember raisng my swords to max by taming a hrose and handle hitting it to 100. whilst it did take lnoger than current it was still pretty quick compared to UO. It all comes down to your own interpretation of whats quick, UO system was quite lengthy and MO even pre skill books was quick compared to that.
There was no progression issue at release and in beta. When you read a book your skill went up 20-30 points, and you had to work up the rest. The skill gain was much much slower.
Now the game is easy mode... read book to 80 skill, and it goes up so fast you don't even need to grind/macro the rest (though you can in a few hours).
It was a horrible game design change that screwed over players who worked hard to get their characters finished. Believe me, you actually did have something to be proud of with a finished character... now it's whatever.
well all but the extractors wre still pretty easy to raise, but i always thoguht skill books shouldnt of been a passive skill but only increase the rate at which you raise when doing the action. So a skill book would give you like a 2x skill increase when you hit things with a sword if you are reading the swords book.
You obviously don't remember when shooting 1k arrows would not even get you one point of skill.
i do remember raising archery to max in kranesh by shooting an npc, i do remember raisng my swords to max by taming a hrose and handle hitting it to 100. whilst it did take lnoger than current it was still pretty quick compared to UO. It all comes down to your own interpretation of whats quick, UO system was quite lengthy and MO even pre skill books was quick compared to that.
In BETA? Calling bullshit on that.
why would it be bullshit? they had both mounts and archery in late beta and open beta and i remember distinctly me and kopikat raising archery up on npcs with short bows for quite some time and not the first time i had done it. Since kopikat never played at release and later on it was impossible to raise skills by hitting npcs it had to be open beta i distinctly rmember him comnig to play the game during open beta. So please explain why it is bullshit?
there are 2 types of mmo, imitators and innovaters.
Comments
I have to agree with you that no-money excuse is an understandable reason for the slow developement but in my book its not for the lack of quality, professionalism nor justifies the continuous lies and deception thats coming from SV. Dont know much about Adventurine since i played only the trial in Darkfall and thats it and dont really care about the major companies since they dont have games out in the market that i m interrested to play.
Thanks Itank and everyone. I've watched some recent videos on youtube today (looks like it's really less buggy than it was) and I think I'll give the game another try after the Awakening comes out. Or a few months later - to give the devs some time to fix the bugs they implement ).
I really like the concept of the game, but honestly they aimed too high for an indie company. They should have started with some more traditional gameplay plus sandbox features, like ArcheAge does.
As for criticizing SV, I don't know how they do management and I don't care much, provided the game is any good, and it didn't look that bad from the vids.
Until that directly impacts YOUR gaming experience. (ie GM corruption,exploits)
Even a good game , along with its players will suffer from poor management.
Where have all the "good" shills gone?
No one dislikes SV because they make a game that does not hold your hand. They dislike them because they lie and try to sell a "C" grade product as a AAA product. I do agree about it being a bigger disappointment when Bioware does it considering all the resources they have compared to SV but... Any company that gives birth to a turd and pretends it is made of gold should be hated.
they have always been open about the state of the game, the community is very open about it as well, there are numerous videos and screenshots depicting the state of the game and the price is just a price it does not reflect the quality of the product its up to the player to decide if its worth subbing to after hes played the trial. I fail to see how people could possibly hate SV for selling the game at the price they sell it when finding out about the current state of the game is free, playing the trial is free also? please explain? do i think they should drop the price of a sub? yes i do. Do i think the price of the sub warrants all this hatred? no i dont.
there are 2 types of mmo, imitators and innovaters.
And now I can't discuss any of mentioned features being anything else then positive, otherwise I run risk of sounding like Im "blowing it off" and be labeled as a hater. Gg, nice having a discussion with you guys
Yea true that. Just like shoving a square peg into a round hole, there is no game like MO. And just as well as the hole chips out at the corners after a continued number of pushes to accommodate the square peg, so does MO break when one tries to keep playing the game.
Its not Mortal Online that is "cool to hate", dont know where you are pulling such BS out from but I assure you, you are misinformed. Its SV that most people hate, those who dont like MO just forget about it and quit to move onto whatever other game they like to play.[mod edit] Obscurity has actually helped Starvault to fly under the radar just by staying afloat for 2 odd years after making a failed game.
They havent. They are talking about the game like its the best thing ever and they refuse to give answers on bug fixing and doing some mandatory changes/ quickfixes either by totaly ignoring the people that do ask the questions either by lock threads/ remove posts and infracting the ones who where asking. As it is about the community they acting like Nazi's and they dont hesitate to jump on and start bashing, flaming anyone that is making questions that dont favour Starvault and the kindergarden crew. And they have every reason to do so since SV provides immunity to their bad manners and their constant rulebreaking in their forums.
Lowering the price is something that tbh i dont give a flying shit if it gonna happen or not and still i highly doubt so. Bringing some quality or leaving the game in capable hands to bring it exactly where it deserves to be from the other hand is something i will always shout about as long as i have patience regarding MO. Dont act like one of those narrow minded fanboys/ wannabe mods/ GM's/ councilors that SV took under their roof. The ones that think that they are different and they gonna make a change, bring hordes of subscribers in MO and place SV in high grounds inside the gaming community so they will bennefit in a million ways and all that while the game itself is pure crap.
that isnt what he said in his postt and quite honestly i expect no less from a developer/ceo than to hype hisown product.
I think the biggest draw of all this hatred mo recieves is becuase the idea behind MO a sort of mmorpg TES game a proper TESO is what we all want, but SV handled it poorly, to many bugs, to many msitakes, to many lost promises and to many missing features mean the game isnt the TESO we wnat it to be, that odesnt mean that the developers arent pushing in the right direction with content becuase they are. But people seem frustrated and wish MO could of been that game but it isnt. Alot of you beleive it never will be. Whilst i have some hope the game will get clsoer to that goal with each expansion i play it for what it is rather than what it should of been.
there are 2 types of mmo, imitators and innovaters.
if this game had experience points, everyone would try it.
the feedback of sucess/progress is too sparse - you don`t find loot (not rly), you dont level up.
thats were you lose casuals.
i`m not saying im for introducing experience points, but it`S interesting to think about it, not only for population....
Before all hardcore sandbox fans starts raging at him, I think he has a point. Sense of progression is too shallow in MO for many players. Sure, some may think it's enough to see that the mining skill bar moved slightly to the left, that you own better armor or finally built a house. But for many that's too shallow, I think that despite a game being a sandbox it can feature some deep progression tools without having to resort to levels.
Sandbox games aren't supposed to be about the progression mainly, it's about the metagame of living in a virtual world.
Maybe it isn't the most distinct characteristic of a sandbox, but it is one of the main characteristics of an RPG and a good game. Last time I checked MO is supposed to be a MMORPG, althought it reminds me more of an online medieval FPS rather than RPG.
That being said, there is progression in game. It is usually measured in what you can afford to use and is tightly connected to the amount of your knowledge about the game. :P
Just a quick note to avoid discussion about progression in MO, I only agreed that game could use more indepth /advanced progression as well as pointed out that sandbox doesnt mean a game can lack any sort of it. Not really arguing if MO has progression or not^^
Ofc there is progression. I agree with you that knowledge about the game is the one progression together with what you can affor to do. Despite knowledge is power in all MMO`S , in Mortal Online its of even bigger importance imho.
...that being said, it was about what attracts more casual / more players in general. And those who can`t motivate themself in finding out things won`t get to the point where theyre knowledge increases so much they can enjoy it.
i agree that the sense of progression in mo is to shallow, whilst skills do indeed show progression they are extremely easy to raise up and gear is rather easy to acumulate as well. For the first few weeks there is considerable progression but its the palyers own progression with learning the mechanics and how to paly the game there are no real artificial indications of progression. This is both a good and a bad thing.
I like the idea of progression being soley focused on the palyer and that feeling of progression unique to whomever is playing. With no indicators player have to look were they are now and were they came from, alone naked wandering outside of tindrem struggling to walk straight and unable to even kill a weasel to being able to kill almost anything owning a house riding a horse and being competant at pvp.
But progression in MO seems to end after 2 months of play, you are sort of caught in a limbo were its pvp or merely increasing your wealth. Some consider houses or guild goals but housing really isnt all that involving currently.
Both eve and UO had more progression, eve through the use of ships it felt as if you were always working towards the next ship goal and with UO skills took far lnogerto train up and there were items of great worth.
I think awakening is however moving in the right direction to give a better sense of progression. With mobs dropping loot and rare items to find hopefully palyers will feel powerful when they find the hard to get items and resources, move on to the tougher mobs and working as a guild to defeat the next level of boos style mob. But its a slow process and im not sure SV are doing enoguh to remedy that sense of progression for new players who like the idea of an artificial progression system like levels.
there are 2 types of mmo, imitators and innovaters.
In my opinion what MOs equivalent of progression could be, is a good property and build system.If there was a nicely diversified and customisable system for making houses, and IF it was gradually more expensive, so not to easy to "max out" while you add stuff to your "crib", It could give us that lacking element.I think a house for many could be that "look, I built that!" thing worth striving for in the long run.
But that would require a total remake, that would allow hoses to have some personality on the in, and on the outside (a very hard thing to implement).
There was no progression issue at release and in beta. When you read a book your skill went up 20-30 points, and you had to work up the rest. The skill gain was much much slower.
Now the game is easy mode... read book to 80 skill, and it goes up so fast you don't even need to grind/macro the rest (though you can in a few hours).
It was a horrible game design change that screwed over players who worked hard to get their characters finished. Believe me, you actually did have something to be proud of with a finished character... now it's whatever.
well all but the extractors wre still pretty easy to raise, but i always thoguht skill books shouldnt of been a passive skill but only increase the rate at which you raise when doing the action. So a skill book would give you like a 2x skill increase when you hit things with a sword if you are reading the swords book.
there are 2 types of mmo, imitators and innovaters.
You obviously don't remember when shooting 1k arrows would not even get you one point of skill.
i do remember raising archery to max in kranesh by shooting an npc, i do remember raisng my swords to max by taming a hrose and handle hitting it to 100. whilst it did take lnoger than current it was still pretty quick compared to UO. It all comes down to your own interpretation of whats quick, UO system was quite lengthy and MO even pre skill books was quick compared to that.
there are 2 types of mmo, imitators and innovaters.
And now imagine how some of us were exposed to beta and a month after its"release." You think it is awful now... LOL.
In BETA? Calling bullshit on that.
why would it be bullshit? they had both mounts and archery in late beta and open beta and i remember distinctly me and kopikat raising archery up on npcs with short bows for quite some time and not the first time i had done it. Since kopikat never played at release and later on it was impossible to raise skills by hitting npcs it had to be open beta i distinctly rmember him comnig to play the game during open beta. So please explain why it is bullshit?
there are 2 types of mmo, imitators and innovaters.