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TSW most innovative mmorpg of the year.

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Comments

  • EvolvedMonkyEvolvedMonky Member Posts: 549

    oh man what can i say... So many people who have no idea what innovative means.  And someone even posted a dictionary reference (which was a poor one, must of copied it from some cheap internet site).

    And no im not talking about the op or the ones saying TSW is innovative.... I mean seriously the word just means to make something new.  Not in the way alot of you are thinking as in To create something new never before seen.

    No it just means to slap a new paint on something old.  Its a buzz word now used in advertising which is why so many people put so much into it.   "This product im selling is fresh, exciting and innovative... buy buy buy"  

     

    Now back in the day of ole we didnt use the word innovative we used "Next Gen/New Gen". 

     

    Now do i think TSW is innovative... um who effn cares. Im a gamer unlike most forum users, I play games to have fun. I find all games fun, some more than others. Hell if some one made a game like pacman but with awesome 3d graphics and dx11 effects but still had it in 2d gameplay... If they wanted I would call it the most innovative thing since hersheys with almonds . For some reason i always found that game fun (more of a zombie like fun than a rollercoaster fun).

     

    Innovate != Invent

    image
  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Preacher26
    Originally posted by heartless
    Originally posted by Preacher26

    Innovative for 2012 I would have to say absolutely.. so far anway. You have to remember this is only for games that have released or will release this year. They pick a winner every year even if we as gamers dont see anything "new and innovative".

    That makes absolutely no sense. Following that logic, "innovative for 2012" can be applied to any game that is released this year, as long as the game is the first of it's kind, this year. If I release a WoW clone right now, by all rights, it should be considered the most innovative game of the year because it's the first WoW clone this year.

    If other games have been doing it for years, it's not innovative.

    Arguing with you is pointless. You praise GW2 and hate on TSW.

    should I even ask which game you think deserves the reward?

    Funny how you're the one who brought up GW2 though, right?

    If you don't have a point to make, just say so.

    The title should go to a game that brings something new to the genre and actually innovates it. Not a game that's the first to be released with old features this year.

    image

  • TalulaRoseTalulaRose Member RarePosts: 1,247
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Preacher26

    Innovative for 2012 I would have to say absolutely.. so far anway. You have to remember this is only for games that have released or will release this year. They pick a winner every year even if we as gamers dont see anything "new and innovative".

    That makes absolutely no sense. Following that logic, "innovative for 2012" can be applied to any game that is released this year, as long as the game is the first of it's kind, this year. If I release a WoW clone right now, by all rights, it should be considered the most innovative game of the year because it's the first WoW clone this year.

    If other games have been doing it for years, it's not innovative.

    This is how a GW2 dev used the word when talking about DEs.

     

    "Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system."

    A GW2 dev has nothing to do with TSW.

    A dev talking about innovation as they see it directly applies to this thread about Tsw and innovation.

  • nGumbeinGumbei Member Posts: 33
    Originally posted by sycofiend
    Originally posted by heartless
    Originally posted by Atlan99
    Originally posted by heartless

    It's a decent game but "most innovative?" Let's not get too carried away here. It's WoW with a handful of quests you have to use your brain for. And yes, I do mean handful. Kingsmouth has 5, Savage Coast has 1 and Blue Mountain has 1.

    Saying TSW is like WoW  with x, is like saying Home Alone is Beverly Hills Cops with Christmas.

    Like I said, let's not get too carried away here. It's a themepark MMO through and through. There are a handful of quest that require you to use your brain to solve, sadly, the hardest so far was "Kingsmouth Code," the rest were easy. There is also so little of them that they are all but insignificant. There are 7 total during the first 3 zones, 5 of them are in the first zone. Most of the other quests place a marker on your map and you know exactly where to go and what to do. The game also has zone progression, typical of themepark MMOs. You move from Kingsmouth, to Savage Coast to Blue Mountain to the Egypt zones and then Romania.

    It has a really cool setting and stories but it's a themepark game like WoW.

    And checkers is a board game .. just like chess, or Monopoly, or Parcheese ... what was your point again ?

    oh yeah TSW is JUST like wow, except for the skill wheel, setting, investgation quests, sabotage quests, grahpics .. but other than that 100% identical .. gotcha


    come to think of it, WoW is really just a clone of Pac Man ... they are both video games, just in Wow your "Lives" are "Health" your quest is to eat all the dots on the board, and instead of potions to power you up, you have Large dots .. pretty sure there were ghosts in Wow as well ... yup  wow is a Pac-man clone

    I don´t agree with the people saying that TSW is a WoW clone, at all. However, the game has, on the other hand, so much in common with WoW when it comes to the main mechanics and ideals. 

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Preacher26

    Innovative for 2012 I would have to say absolutely.. so far anway. You have to remember this is only for games that have released or will release this year. They pick a winner every year even if we as gamers dont see anything "new and innovative".

    That makes absolutely no sense. Following that logic, "innovative for 2012" can be applied to any game that is released this year, as long as the game is the first of it's kind, this year. If I release a WoW clone right now, by all rights, it should be considered the most innovative game of the year because it's the first WoW clone this year.

    If other games have been doing it for years, it's not innovative.

    This is how a GW2 dev used the word when talking about DEs.

     

    "Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system."

    A GW2 dev has nothing to do with TSW.

    A dev talking about innovation as they see it directly applies to this thread about Tsw and innovation.

    Well, innovation as they see it is not what the word actually means. That's just an excuse for not straying too far away from established conventions.

    image

  • OrphesOrphes Member UncommonPosts: 3,039
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Preacher26

    Innovative for 2012 I would have to say absolutely.. so far anway. You have to remember this is only for games that have released or will release this year. They pick a winner every year even if we as gamers dont see anything "new and innovative".

    That makes absolutely no sense. Following that logic, "innovative for 2012" can be applied to any game that is released this year, as long as the game is the first of it's kind, this year. If I release a WoW clone right now, by all rights, it should be considered the most innovative game of the year because it's the first WoW clone this year.

    If other games have been doing it for years, it's not innovative.

    This is how a GW2 dev used the word when talking about DEs.

     

    "Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system."

    A GW2 dev has nothing to do with TSW.

    A dev talking about innovation as they see it directly applies to this thread about Tsw and innovation.

    Well, innovation as they see it is not what the word actually means. That's just an excuse for not straying too far away from established conventions.

     

    Yeah, you just agreed to that GW2 don't bring anything new to the table aswell.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    This whole innovation merry go round is actually getting more fucking annoying than analogies at this point.

    You can pretty much pick anything apart in an mmo that others deem innovative and say how it isn't. Pretty pointless really

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • EvolvedMonkyEvolvedMonky Member Posts: 549
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Preacher26

    Innovative for 2012 I would have to say absolutely.. so far anway. You have to remember this is only for games that have released or will release this year. They pick a winner every year even if we as gamers dont see anything "new and innovative".

    That makes absolutely no sense. Following that logic, "innovative for 2012" can be applied to any game that is released this year, as long as the game is the first of it's kind, this year. If I release a WoW clone right now, by all rights, it should be considered the most innovative game of the year because it's the first WoW clone this year.

    If other games have been doing it for years, it's not innovative.

    This is how a GW2 dev used the word when talking about DEs.

     

    "Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system."

    A GW2 dev has nothing to do with TSW.

    A dev talking about innovation as they see it directly applies to this thread about Tsw and innovation.

    Well, innovation as they see it is not what the word actually means. That's just an excuse for not straying too far away from established conventions.

    You dont know what the word means.  

    image
  • BerikaiBerikai Member Posts: 162
    Originally posted by EvolvedMonky
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Preacher26

    Innovative for 2012 I would have to say absolutely.. so far anway. You have to remember this is only for games that have released or will release this year. They pick a winner every year even if we as gamers dont see anything "new and innovative".

    That makes absolutely no sense. Following that logic, "innovative for 2012" can be applied to any game that is released this year, as long as the game is the first of it's kind, this year. If I release a WoW clone right now, by all rights, it should be considered the most innovative game of the year because it's the first WoW clone this year.

    If other games have been doing it for years, it's not innovative.

    This is how a GW2 dev used the word when talking about DEs.

     

    "Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system."

    A GW2 dev has nothing to do with TSW.

    A dev talking about innovation as they see it directly applies to this thread about Tsw and innovation.

    Well, innovation as they see it is not what the word actually means. That's just an excuse for not straying too far away from established conventions.

    You dont know what the word means.  


    ^^^Exactly

    The way they present the skill wheel and the investigation missions are the definition of innovation.As in they used a new method of presenting it.

     

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by Wickedjelly

    This whole innovation merry go round is actually getting more fucking annoying than analogies at this point.

    You can pretty much pick anything apart in an mmo that others deem innovative and say how it isn't. Pretty pointless really

    This

    Judging from the responses I've seen towards the last couple of titles that have been released,,it's pretty obvious that there is a segment of posters on this forum who claim to want something different, but will never be happy because there is no way a developer can make one that is different enough for them. I guarentee you that when GW2 gets released that it will be picked apart and bashed to death along with any other big release coming down the pike in the next year. These folks need to either enjoy what the games have to offer or find a different hobby. 

     

    Currently Playing: World of Warcraft

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Orphes
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Preacher26

    Innovative for 2012 I would have to say absolutely.. so far anway. You have to remember this is only for games that have released or will release this year. They pick a winner every year even if we as gamers dont see anything "new and innovative".

    That makes absolutely no sense. Following that logic, "innovative for 2012" can be applied to any game that is released this year, as long as the game is the first of it's kind, this year. If I release a WoW clone right now, by all rights, it should be considered the most innovative game of the year because it's the first WoW clone this year.

    If other games have been doing it for years, it's not innovative.

    This is how a GW2 dev used the word when talking about DEs.

     

    "Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system."

    A GW2 dev has nothing to do with TSW.

    A dev talking about innovation as they see it directly applies to this thread about Tsw and innovation.

    Well, innovation as they see it is not what the word actually means. That's just an excuse for not straying too far away from established conventions.

     

    Yeah, you just agreed to that GW2 don't bring anything new to the table aswell.

    It really doesn't. It just presents established conventions in a new way, more fun (personal opinion) way.

    But we're talking about TSW here, stay on topic please.

    image

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Berikai
    Originally posted by EvolvedMonky
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Preacher26

    Innovative for 2012 I would have to say absolutely.. so far anway. You have to remember this is only for games that have released or will release this year. They pick a winner every year even if we as gamers dont see anything "new and innovative".

    That makes absolutely no sense. Following that logic, "innovative for 2012" can be applied to any game that is released this year, as long as the game is the first of it's kind, this year. If I release a WoW clone right now, by all rights, it should be considered the most innovative game of the year because it's the first WoW clone this year.

    If other games have been doing it for years, it's not innovative.

    This is how a GW2 dev used the word when talking about DEs.

     

    "Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system."

    A GW2 dev has nothing to do with TSW.

    A dev talking about innovation as they see it directly applies to this thread about Tsw and innovation.

    Well, innovation as they see it is not what the word actually means. That's just an excuse for not straying too far away from established conventions.

    You dont know what the word means.  


    ^^^Exactly

    The way they present the skill wheel and the investigation missions are the definition of innovation.As in they used a new method of presenting it.

     

    You do realize that the skill wheel is just a skin right? The rest is no different than say GW1's skills.

    The investigation missions, you may be right about, however other games had puzzle solving. UO, EQ, Rift, just to name a few. Not to mention that there is a total of like 10 investigations in the game and they are completely optional. Hardly a defining feature.

    image

  • TalulaRoseTalulaRose Member RarePosts: 1,247
    Originally posted by heartless
    Originally posted by Orphes
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Preacher26

    Innovative for 2012 I would have to say absolutely.. so far anway. You have to remember this is only for games that have released or will release this year. They pick a winner every year even if we as gamers dont see anything "new and innovative".

    That makes absolutely no sense. Following that logic, "innovative for 2012" can be applied to any game that is released this year, as long as the game is the first of it's kind, this year. If I release a WoW clone right now, by all rights, it should be considered the most innovative game of the year because it's the first WoW clone this year.

    If other games have been doing it for years, it's not innovative.

    This is how a GW2 dev used the word when talking about DEs.

     

    "Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system."

    A GW2 dev has nothing to do with TSW.

    A dev talking about innovation as they see it directly applies to this thread about Tsw and innovation.

    Well, innovation as they see it is not what the word actually means. That's just an excuse for not straying too far away from established conventions.

     

    Yeah, you just agreed to that GW2 don't bring anything new to the table aswell.

    It really doesn't. It just presents established conventions in a new way, more fun (personal opinion) way.

    But we're talking about TSW here, stay on topic please.

    TSW just presents established conventions in a new way, more fun (personal opinion) way.

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Orphes
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Preacher26

    Innovative for 2012 I would have to say absolutely.. so far anway. You have to remember this is only for games that have released or will release this year. They pick a winner every year even if we as gamers dont see anything "new and innovative".

    That makes absolutely no sense. Following that logic, "innovative for 2012" can be applied to any game that is released this year, as long as the game is the first of it's kind, this year. If I release a WoW clone right now, by all rights, it should be considered the most innovative game of the year because it's the first WoW clone this year.

    If other games have been doing it for years, it's not innovative.

    This is how a GW2 dev used the word when talking about DEs.

     

    "Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system."

    A GW2 dev has nothing to do with TSW.

    A dev talking about innovation as they see it directly applies to this thread about Tsw and innovation.

    Well, innovation as they see it is not what the word actually means. That's just an excuse for not straying too far away from established conventions.

     

    Yeah, you just agreed to that GW2 don't bring anything new to the table aswell.

    It really doesn't. It just presents established conventions in a new way, more fun (personal opinion) way.

    But we're talking about TSW here, stay on topic please.

    TSW just presents established conventions in a new way, more fun (personal opinion) way.

    But that doesn't make it innovative.

    image

  • TalulaRoseTalulaRose Member RarePosts: 1,247
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Orphes
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Preacher26

    Innovative for 2012 I would have to say absolutely.. so far anway. You have to remember this is only for games that have released or will release this year. They pick a winner every year even if we as gamers dont see anything "new and innovative".

    That makes absolutely no sense. Following that logic, "innovative for 2012" can be applied to any game that is released this year, as long as the game is the first of it's kind, this year. If I release a WoW clone right now, by all rights, it should be considered the most innovative game of the year because it's the first WoW clone this year.

    If other games have been doing it for years, it's not innovative.

    This is how a GW2 dev used the word when talking about DEs.

     

    "Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system."

    A GW2 dev has nothing to do with TSW.

    A dev talking about innovation as they see it directly applies to this thread about Tsw and innovation.

    Well, innovation as they see it is not what the word actually means. That's just an excuse for not straying too far away from established conventions.

     

    Yeah, you just agreed to that GW2 don't bring anything new to the table aswell.

    It really doesn't. It just presents established conventions in a new way, more fun (personal opinion) way.

    But we're talking about TSW here, stay on topic please.

    TSW just presents established conventions in a new way, more fun (personal opinion) way.

    But that doesn't make it innovative in my opinion.

     

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Orphes
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Preacher26

    Innovative for 2012 I would have to say absolutely.. so far anway. You have to remember this is only for games that have released or will release this year. They pick a winner every year even if we as gamers dont see anything "new and innovative".

    That makes absolutely no sense. Following that logic, "innovative for 2012" can be applied to any game that is released this year, as long as the game is the first of it's kind, this year. If I release a WoW clone right now, by all rights, it should be considered the most innovative game of the year because it's the first WoW clone this year.

    If other games have been doing it for years, it's not innovative.

    This is how a GW2 dev used the word when talking about DEs.

     

    "Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system."

    A GW2 dev has nothing to do with TSW.

    A dev talking about innovation as they see it directly applies to this thread about Tsw and innovation.

    Well, innovation as they see it is not what the word actually means. That's just an excuse for not straying too far away from established conventions.

     

    Yeah, you just agreed to that GW2 don't bring anything new to the table aswell.

    It really doesn't. It just presents established conventions in a new way, more fun (personal opinion) way.

    But we're talking about TSW here, stay on topic please.

    TSW just presents established conventions in a new way, more fun (personal opinion) way.

    But that doesn't make it innovative in my opinion.

     

    If a game presents an old feature in a new way, it's not really innovation. It's a redesign of an old feature.

    image

  • EvolvedMonkyEvolvedMonky Member Posts: 549
    Originally posted by heartless
    Originally posted by Berikai
    Originally posted by EvolvedMonky
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Preacher26

    Innovative for 2012 I would have to say absolutely.. so far anway. You have to remember this is only for games that have released or will release this year. They pick a winner every year even if we as gamers dont see anything "new and innovative".

    That makes absolutely no sense. Following that logic, "innovative for 2012" can be applied to any game that is released this year, as long as the game is the first of it's kind, this year. If I release a WoW clone right now, by all rights, it should be considered the most innovative game of the year because it's the first WoW clone this year.

    If other games have been doing it for years, it's not innovative.

    This is how a GW2 dev used the word when talking about DEs.

     

    "Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system."

    A GW2 dev has nothing to do with TSW.

    A dev talking about innovation as they see it directly applies to this thread about Tsw and innovation.

    Well, innovation as they see it is not what the word actually means. That's just an excuse for not straying too far away from established conventions.

    You dont know what the word means.  


    ^^^Exactly

    The way they present the skill wheel and the investigation missions are the definition of innovation.As in they used a new method of presenting it.

     

    You do realize that the skill wheel is just a skin right? The rest is no different than say GW1's skills.

    The investigation missions, you may be right about, however other games had puzzle solving. UO, EQ, Rift, just to name a few. Not to mention that there is a total of like 10 investigations in the game and they are completely optional. Hardly a defining feature.

     

    Are you just making s*1t up or what?  Skill wheel is nothing like Guild wars (wasted my money on that game). I dont think youve even played TSW.

    And UO had puzzles????  Man I spent all my time choping wood, dodging pks, guarding miners for gold, Being envious of all the damn mages ontop the bank.  Joining a anti-pk pose to hunt pks and I had this cool money making scheme I bought some runes and i would tele to this island with vendors where i could kill em for loot. Infact I dont think i did any quests in UO.

     

    One thing that sticks out most about TSW is the skill system. I mean the possiblity of it all. Ive never met a fellow Grifter/hunter/magus who fights like me. I havnt felt his unique in a mmo in a loooong time.

    image
  • EvolvedMonkyEvolvedMonky Member Posts: 549
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Orphes
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by TalulaRose
    Originally posted by heartless
    Originally posted by Preacher26

    Innovative for 2012 I would have to say absolutely.. so far anway. You have to remember this is only for games that have released or will release this year. They pick a winner every year even if we as gamers dont see anything "new and innovative".

    That makes absolutely no sense. Following that logic, "innovative for 2012" can be applied to any game that is released this year, as long as the game is the first of it's kind, this year. If I release a WoW clone right now, by all rights, it should be considered the most innovative game of the year because it's the first WoW clone this year.

    If other games have been doing it for years, it's not innovative.

    This is how a GW2 dev used the word when talking about DEs.

     

    "Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system."

    A GW2 dev has nothing to do with TSW.

    A dev talking about innovation as they see it directly applies to this thread about Tsw and innovation.

    Well, innovation as they see it is not what the word actually means. That's just an excuse for not straying too far away from established conventions.

     

    Yeah, you just agreed to that GW2 don't bring anything new to the table aswell.

    It really doesn't. It just presents established conventions in a new way, more fun (personal opinion) way.

    But we're talking about TSW here, stay on topic please.

    TSW just presents established conventions in a new way, more fun (personal opinion) way.

    But that doesn't make it innovative in my opinion.

     

    If a game presents an old feature in a new way, it's not really innovation. It's a redesign of an old feature.

    Thats what innovation means. It actualy comes from the latin word innovatus (i know latin me is no dumb) : to renew.

    You think it means so much more cause its the current buzz word.   If you played more TSW you would know that its just an advertising trick from the illuminati to control you.

    image
  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by EvolvedMonky

    Are you just making s*1t up or what?  Skill wheel is nothing like Guild wars (wasted my money on that game). I dont think youve even played TSW.

    And UO had puzzles????  Man I spent all my time choping wood, dodging pks, guarding miners for gold, Being envious of all the damn mages ontop the bank.  Joining a anti-pk pose to hunt pks and I had this cool money making scheme I bought some runes and i would tele to this island with vendors where i could kill em for loot. Infact I dont think i did any quests in UO.

     

    One thing that sticks out most about TSW is the skill system. I mean the possiblity of it all. Ive never met a fellow Grifter/hunter/magus who fights like me. I havnt felt his unique in a mmo in a loooong time.

    The skill wheel itself is just a GUI element. The skills are what's important and they can be presented in any way.

    UO does have puzzles.

    image

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by EvolvedMonky

    Thats what innovation means. It actualy comes from the latin word innovatus (i know latin me is no dumb) : to renew.

    You think it means so much more cause its the current buzz word.   If you played more TSW you would know that its just an advertising trick from the illuminati to control you.

    Innovation means introducing something new. A redesigned old feature is still an old feature.

    Edit: cut out some of the quotes.

    image

  • sycofiendsycofiend Member UncommonPosts: 129
    Originally posted by heartless
    Originally posted by EvolvedMonky

    Thats what innovation means. It actualy comes from the latin word innovatus (i know latin me is no dumb) : to renew.

    You think it means so much more cause its the current buzz word.   If you played more TSW you would know that its just an advertising trick from the illuminati to control you.

    Innovation means introducing something new. A redesigned old feature is still an old feature.

    Edit: cut out some of the quotes.

    Sorry to end your long ranting mission to pick hairs over wording but

     

    in·no·vate

       [in-uh-veyt] Show IPA verb, in·no·vat·ed, in·no·vat·ing.
    verb (used without object)
    1.
    to introduce something new; make changes in anything established.
     
     
    with the key part being "make changes in anything established"
     
  • OziiusOziius Member UncommonPosts: 1,406
    Originally posted by heartless
    Originally posted by EvolvedMonky

    Thats what innovation means. It actualy comes from the latin word innovatus (i know latin me is no dumb) : to renew.

    You think it means so much more cause its the current buzz word.   If you played more TSW you would know that its just an advertising trick from the illuminati to control you.

    Innovation means introducing something new. A redesigned old feature is still an old feature.

    Edit: cut out some of the quotes.

    First.. Heartless... you're almost to the point of just trolling this game, meaning, nothing but excessive negative comments. You don't like it, we get it. 

     

    Now, listen well. If there is an old way of doing something that is changed... it's no longer the old thing, it's a new thing... hence Innovative. It's a new method. Let me break it down more. If you change something... it isn't what it was. It's something new. Get it? It's a new. It doesn't matter if it is "close" to the old thing, or if it is two things just combined, it's still a new thing. You can't change something and have it be what it was. 

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by sycofiend
    Originally posted by heartless
    Originally posted by EvolvedMonky

    Thats what innovation means. It actualy comes from the latin word innovatus (i know latin me is no dumb) : to renew.

    You think it means so much more cause its the current buzz word.   If you played more TSW you would know that its just an advertising trick from the illuminati to control you.

    Innovation means introducing something new. A redesigned old feature is still an old feature.

    Edit: cut out some of the quotes.

    Sorry to end your long ranting mission to pick hairs over wording but

     

    in·no·vate

       [in-uh-veyt] Show IPA verb, in·no·vat·ed, in·no·vat·ing.
    verb (used without object)
    1.
    to introduce something new; make changes in anything established.
     
     
    with the key part being "make changes in anything established"
     

    You're absolutely right! I was wrong. Anything and everything is an innovation.

    image

  • DrakynnDrakynn Member Posts: 2,030

    Firstly people need to stop thinking that people saying that TSW isn't innovative is the saem as peopel saying TSW sucks,I'd say that the majority of people who have argued agaisnt it being innovative have in no way siad it sucked and a lot have said they fell it's a good game.SOme of you TSW fans are jsut as bad or worse than the over zealous GW2 fans,you kind of remind me of the ol Cryptic Defence force in your need to attack and belittle anyone percieved to have siad the slightest thing negative about TSW.

    But back on topic I do not think TSW is innovative in most ways but it does give  a fresh coat of paint to old mechanics and makes them seem fresh and be fun again.I do however think the investigation missions do add a NEW element to the puzzle type of quest,it's pretty obvious Ragnar Tornquist has brought his adventure game experience into making those quests and introducing those adventure game elements into the MMORPG quest system is an innovation maybe not a large one but still.

    TSW is a fun game and if it wasn't for the fact I don't want to support their business model in anyway(even buying the box with no itniention of using the CS is still tellign the devs that the business mdoel is ok) I'd probably be palying it myself.Before anyone tries to insinuate I'm a GW2 fanboi,I have not played said game at all so hav eno current opinion on it.

  • OziiusOziius Member UncommonPosts: 1,406
    Originally posted by heartless
    Originally posted by sycofiend
    Originally posted by heartless
    Originally posted by EvolvedMonky

    Thats what innovation means. It actualy comes from the latin word innovatus (i know latin me is no dumb) : to renew.

    You think it means so much more cause its the current buzz word.   If you played more TSW you would know that its just an advertising trick from the illuminati to control you.

    Innovation means introducing something new. A redesigned old feature is still an old feature.

    Edit: cut out some of the quotes.

    Sorry to end your long ranting mission to pick hairs over wording but

     

    in·no·vate

       [in-uh-veyt] Show IPA verb, in·no·vat·ed, in·no·vat·ing.
    verb (used without object)
    1.
    to introduce something new; make changes in anything established.
     
     
    with the key part being "make changes in anything established"
     

    You're absolutely right! I was wrong. Anything and everything is an innovation.

    You're just looking at things the wrong way. Take a car for example. Cars are still cars and altough there have been changes, most work as they have for a long time in principal. Would we say there has been no innovations in the automobile field because the steering wheel still turns the car? The break pedal stops it? The gas pedal makes it go?

     

    I'm just saying. It's a video game and an MMO. There is only so much you can change and TSW does a very good job at making everything feel fresh... at least in my opinion. 

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