I am in Egypt and I don't think the game is challenging other than a few logical puzzles I have seen.
Of course I put a lot of time into making builds.
Eh...City of the Sun God or whatever it is called gets pretty difficult in some areas. Least I think so. At lest compared to earlier areas anyways.
Depends on your build, your ability to change into other highly skiled builds, your gear selection and how much SP you have in those weapons and talisman slots (each point adds passive increases in their effectivness, and talisman SP adds stats basically regardless of equipped gear)
If its all too easy nothing stopping you from taking up a new build right then and there and seeing how much harder it makes things. Its pretty much difficulty at your own pace.
I went back to savage coast and ran inferno a few more times before heading back to BM so i could flesh out a leech survivability build. Now that im in egypt i feel i need to go back to BM and run DW to get the damn pistol and shotgun that never ever drop for me...damn how every drop is tank related in DW...
Yeah but when you see people asking for help with quests such as Spark of Life or Eye of Horus fairly often it begs the question if really that many folks specced wrong or if they are simply rather tough. Having done them I go with rather tough. Not saying no one can attempt to solo them but I'm willing to bet many would find them rather difficult.
...and I'm not sure what the deal is with tank gear. I swear to god that drops more than anything for me in this game. Gets rather annoying at times. I freakin' am still using my QL5 healing belt thanks to this I got from dungeon play. Highly annoying although so far leat through Ankh my gear hasn't been a big issue from running each one and the gear from those and token gains for healing I have made
Beyond that other quests such as Points of Impact would be incredibly tedious solo although doable
For me, I seem to get stuff in this order: Water, Fire, Dust. It seems.
One thing I have noticed is some mobs have much better drop rates. Also grinding mobs is decent xp I actually grinded on the draug at end of savage coast to do a bunch of build testing and it gave me quite a bit of AP/SP and a good amount of stuff for crafting. More QL6 weapon kits than Icould do anything with and eventually a decent amount of stuff to turn into metal.
I am in Egypt and I don't think the game is challenging other than a few logical puzzles I have seen.
Of course I put a lot of time into making builds.
Eh...City of the Sun God or whatever it is called gets pretty difficult in some areas. Least I think so. At lest compared to earlier areas anyways.
I had to make a defense heavy build to finish the story mission that leads to egypt. But I had already decided to switch from hammer/chaos to AR/chaos and was able to make a DPS/heal build to power throug hthe 3 on 1 encounter.
Other than things like that, game is a perfectly normal MMORPG. You just adjust damae coming in versus damage going out keep a few gear options open and make sure you have on par gear. Its pretty simple really.
You can actually do it with a fair amount of aoes and some healing too. Problem is you and I aren't the norm really. Not saying that it needs readjusted but the fact is some specs will simply hit a brick wall later in the game if they don't watch.
Not dissing the game but this is not a game where any build can progress freely or without some pain. While I like that prospect it is going to piss some off.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I am in Egypt and I don't think the game is challenging other than a few logical puzzles I have seen.
Of course I put a lot of time into making builds.
Eh...City of the Sun God or whatever it is called gets pretty difficult in some areas. Least I think so. At lest compared to earlier areas anyways.
I had to make a defense heavy build to finish the story mission that leads to egypt. But I had already decided to switch from hammer/chaos to AR/chaos and was able to make a DPS/heal build to power throug hthe 3 on 1 encounter.
Other than things like that, game is a perfectly normal MMORPG. You just adjust damae coming in versus damage going out keep a few gear options open and make sure you have on par gear. Its pretty simple really.
You can actually do it with a fair amount of aoes and some healing too. Problem is you and I aren't the norm really. Not saying that it needs readjusted but the fact is some specs will simply hit a brick wall later in the game if they don't watch.
Not dissing the game but this is not a game where any build can progress freely or without some pain. While I like that prospect it is going to piss some off.
how can you guys stand the bugs with gear managment? I can't even setup multiple builds now because every time I save them and relog then try to swap it doesn't save my gear properly
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I don't know about hard, but it definitely forces to use those brain cells to some degree, something you don't have to do in many MMO's these days. Blue Mountain for me made me realize how crappy by build was and how off my gear was. I liked that, made me think of other strategies and builds that would work. Got a bit frustrated though once I got Transylvania at first and realized that my hinder build blew chunks and I couldn't kill things again. Had to go back to Egypt and then re-run the beginning of farmlands again.
The investigation missions are of course fun too, not hard, but some can be challenging if you don't use any hints.
how can you guys stand the bugs with gear managment? I can't even setup multiple builds now because every time I save them and relog then try to swap it doesn't save my gear properly
As annoying as it is I don't find it that hard to put my gear back into place upon switching my build.
Not discounting it. Needs to be fixed. But isn't really hard to simply click on the gear on my bags to regear myself. Although I keep my heal gear at the top together. So I know where that is. Only really use my heal gear for dungeons anyways so fairly easy to resort it beforhand and afterwards.
The shit needs fixed though. Along with the obvious complete fuckup with chat at this point. The chat issue needs fixed now. It is rather ridiculous at this point.
Along with the amount of bugs in Egypt. Really not sure about Transylvania but Egypt is rather subpar in comparison to Solomon quest bug wise.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
how can you guys stand the bugs with gear managment? I can't even setup multiple builds now because every time I save them and relog then try to swap it doesn't save my gear properly
As annoying as it is I don't find it that hard to put my gear back into place upon switching my build.
Not discounting it. Needs to be fixed. But isn't really hard to simply click on the gear on my bags to regear myself. Although I keep my heal gear at the top together. So I know where that is. Only really use my heal gear for dungeons anyways so fairly easy to resort it beforhand and afterwards.
The shit needs fixed though. Along with the obvious complete fuckup with chat at this point. The chat issue needs fixed now. It is rather ridiculous at this point.
i guess i could make seperate bags for all my gear to make it little easier.. but that bug on top of another bug I have where randomlly right click won't equip stuff from the inventory and instead it tries to link the item to chat and half the time when dragging an item to equip when the right click doesn't work it tries to delete the item instead of equiping it... just those two together make the whole deck dance thing I love a nightmare right now and honestly I'm holding off till it gets fixed because deck dance between fights is the main reason I like the game as much as I do.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
i guess i could make seperate bags for all my gear to make it little easier.. but that bug on top of another bug I have where randomlly right click won't equip stuff from the inventory and instead it tries to link the item to chat and half the time when dragging an item to equip when the right click doesn't work it tries to delete the item instead of equiping it... just those two together make the whole deck dance thing I love a nightmare right now and honestly I'm holding off till it gets fixed because deck dance between fights is the main reason I like the game as much as I do.
Wouldn't need to really. Just put one set of gear at the top of your main bag and re-equip from there. Far as equpping items I find that you have to do it right way or ensure your bag isn't over the hotkey or character to equip. When doing that it works fine...lol
Also, yeah...there needs to be improvement on bag sorting capabilites. The shit is annoying as hell. Not to mention trying to resort items on your own is a pain in the ass due to what you said or when the wrong item switches than the one you intended. Works like a drunk man sort system.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I know it actually requires thought to be good. What a blessing in disguise...
You know...much as I like to agree there really are some issues with some things at this point. Nothing gamebreaking but definitely annoying as hell.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
i guess i could make seperate bags for all my gear to make it little easier.. but that bug on top of another bug I have where randomlly right click won't equip stuff from the inventory and instead it tries to link the item to chat and half the time when dragging an item to equip when the right click doesn't work it tries to delete the item instead of equiping it... just those two together make the whole deck dance thing I love a nightmare right now and honestly I'm holding off till it gets fixed because deck dance between fights is the main reason I like the game as much as I do.
Wouldn't you need to really. Just put one set of gear at the top of your main bag and re-equip from there. Far as equpping items I find that you have to do it right way or ensure your bag isn't over the hotkey or character to equip. When doing that it works fine...lol
Also, yeah...there needs to be improvement on bag sorting capabilites. The shit is annoying as hell. Not to mention trying to resort items on your own is a pain in the ass due to what you said or when the wrong item switches than the one you intended. Works like a drunk man sort system.
yea not sure why there is no sort feature... it is nice you can make custom bags as I have one for crafting stuff which is a huge portion of my inventory... anyway also sort of mad TXAA isn't supported yet as I just bought a shiny new gtx 670 in hopes of some decent AA but alas TXAA is still not turned on:(
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
yea I have no issues right now with the ingame one saving skill builds its the gear thats the issue
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I am in Egypt and I don't think the game is challenging other than a few logical puzzles I have seen.
Of course I put a lot of time into making builds.
Eh...City of the Sun God or whatever it is called gets pretty difficult in some areas. Least I think so. At lest compared to earlier areas anyways.
I had to make a defense heavy build to finish the story mission that leads to egypt. But I had already decided to switch from hammer/chaos to AR/chaos and was able to make a DPS/heal build to power throug hthe 3 on 1 encounter.
Other than things like that, game is a perfectly normal MMORPG. You just adjust damae coming in versus damage going out keep a few gear options open and make sure you have on par gear. Its pretty simple really.
You can actually do it with a fair amount of aoes and some healing too. Problem is you and I aren't the norm really. Not saying that it needs readjusted but the fact is some specs will simply hit a brick wall later in the game if they don't watch.
Not dissing the game but this is not a game where any build can progress freely or without some pain. While I like that prospect it is going to piss some off.
how can you guys stand the bugs with gear managment? I can't even setup multiple builds now because every time I save them and relog then try to swap it doesn't save my gear properly
I got sick of using the gear manager too, that's why I created a build that allowed me to solo virtually everything in the game up until the end of the second Transilvania zone (when I stopped playing) without the need to switch builds.
Edit: actually, my bad, I did have to switch once. On the last tier of the City of the Sun God story. I switched a few skills for more AoE for the first encounter, then I switched back for the final boss.
I am in Egypt and I don't think the game is challenging other than a few logical puzzles I have seen.
Of course I put a lot of time into making builds.
Eh...City of the Sun God or whatever it is called gets pretty difficult in some areas. Least I think so. At lest compared to earlier areas anyways.
I had to make a defense heavy build to finish the story mission that leads to egypt. But I had already decided to switch from hammer/chaos to AR/chaos and was able to make a DPS/heal build to power throug hthe 3 on 1 encounter.
Other than things like that, game is a perfectly normal MMORPG. You just adjust damae coming in versus damage going out keep a few gear options open and make sure you have on par gear. Its pretty simple really.
You can actually do it with a fair amount of aoes and some healing too. Problem is you and I aren't the norm really. Not saying that it needs readjusted but the fact is some specs will simply hit a brick wall later in the game if they don't watch.
Not dissing the game but this is not a game where any build can progress freely or without some pain. While I like that prospect it is going to piss some off.
how can you guys stand the bugs with gear managment? I can't even setup multiple builds now because every time I save them and relog then try to swap it doesn't save my gear properly
I got sick of using the gear manager too, that's why I created a build that allowed me to solo virtually everything in the game up until the end of the second Transilvania zone (when I stopped playing) without the need to switch builds.
Edit: actually, my bad, I did have to switch once. On the last tier of the City of the Sun God story. I switched a few skills for more AoE for the first encounter, then I switched back for the final boss.
see to me this ruins the entire purpose of having a skill system as this game.. so much of the fun to me can be had just making differn't types of builds and setting up quick swap macros to fast swap builds in between fights.. i had 4 going a couple days ago and was a ton more fun then just sticking with a single build the whole time. But I just got so sick of having to redo my gear managment every time I logged out... oh well hopefully it will get fixed soon so I can get back in the game.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
see to me this ruins the entire purpose of having a skill system as this game.. so much of the fun to me can be had just making differn't types of builds and setting up quick swap macros to fast swap builds in between fights.. i had 4 going a couple days ago and was a ton more fun then just sticking with a single build the whole time. But I just got so sick of having to redo my gear managment every time I logged out... oh well hopefully it will get fixed soon so I can get back in the game.
Christ, no reason to quote everything.
Anyways, don't see it as that big of a deal that I woulld not bother anymore. Annoying...yet manageable.
Does need fixed but to be honest the chat fuckup should be their first priority
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
see to me this ruins the entire purpose of having a skill system as this game.. so much of the fun to me can be had just making differn't types of builds and setting up quick swap macros to fast swap builds in between fights.. i had 4 going a couple days ago and was a ton more fun then just sticking with a single build the whole time. But I just got so sick of having to redo my gear managment every time I logged out... oh well hopefully it will get fixed soon so I can get back in the game.
Christ, no reason to quote everything.
Anyways, don't see it as that big of a deal that I woulld not bother anymore. Annoying...yet manageable.
Does need fixed but to be honest the chat fuckup should be their first priority
The simple fact that the chat issues existed during the first BWE and still have not been fixed is an absolute disgrace. Stuff like this can make or break the game.
see to me this ruins the entire purpose of having a skill system as this game.. so much of the fun to me can be had just making differn't types of builds and setting up quick swap macros to fast swap builds in between fights.. i had 4 going a couple days ago and was a ton more fun then just sticking with a single build the whole time. But I just got so sick of having to redo my gear managment every time I logged out... oh well hopefully it will get fixed soon so I can get back in the game.
Christ, no reason to quote everything.
Anyways, don't see it as that big of a deal that I woulld not bother anymore. Annoying...yet manageable.
Does need fixed but to be honest the chat fuckup should be their first priority
The simple fact that the chat issues existed during the first BWE and still have not been fixed is an absolute disgrace. Stuff like this can make or break the game.
I joined Closed Beta 2 weeks before Early Access started, and the first time I experienced the dreaded chat bug was a week after EA started. Any bug that exists for some people and not for others is always harder to pin down. Any bug that's not affecting the majority of players (and it was not a major talking point in CB as I recall), also gets assigned a lower priority.
If even 30% of CB players could not use chat, it would have been a major issue at that time, but it wasn't. So, in hindsight, it's easy to say that it should have been fixed in CB, because it became a widespread issue a few days after launch.
Any one of 100 small issues COULD have become a widespread problem after launch. To avoid that possibility you have to launch the game without ANY known bugs, and the likelihood of that happening in any MMO is zero.
I noticed an increase in difficulty when I hit Blue Mountain, my usual build of mostly sword attacks was falling well short. So with a bit of tweaking I moved to mostly Blood attacks with some impairing and I'm going through mobs so fast and with such a small loss of health that I haven't bothered with more than 2 sword attacks since.
So yeah, if it's difficult then check your build and try mixing effects until something works.
The PvE game is very balanced.. meaning.. that if you get more than 1 normal mob on you or 2 sets of grouped mobs on you or 1 normal and 1 set at the same time etc. then you are going to have it a little rough. You also don't find enough items (or the items that you want) through normal play so it's unlikely most people have a full QL 5/6 set in Blue Mountains. You can craft em up but having enough to craft the glyths the want isn't likely. The incoming AH should solve this though. I'm not sure if it's a bad thing though tbh, I kinda like having to scrounge for my gear.
Certain things are easier for some though. Melee has a harder time against skull enemies because it's harder to avoid their AoE attacks but ranged can just zip out and keep DPSing while the mob is still charging. Melee DPS seems to be slightly higher overall though.
I don't suffer from insanity, I enjoy every minute of it.
I had to change my entire deck around today in Transylvania because I came up against entire regions of enemies that are immune to hinder and impair effects and my deck was a high dps deck with multiple knockdowns and snares that I had used successfully up until then. After a couple of deaths I realised what was happening and I had to adapt and I'm now running a high survivability deck with dps gear and that's working much better.
Comments
For me, I seem to get stuff in this order: Water, Fire, Dust. It seems.
One thing I have noticed is some mobs have much better drop rates. Also grinding mobs is decent xp I actually grinded on the draug at end of savage coast to do a bunch of build testing and it gave me quite a bit of AP/SP and a good amount of stuff for crafting. More QL6 weapon kits than Icould do anything with and eventually a decent amount of stuff to turn into metal.
You can actually do it with a fair amount of aoes and some healing too. Problem is you and I aren't the norm really. Not saying that it needs readjusted but the fact is some specs will simply hit a brick wall later in the game if they don't watch.
Not dissing the game but this is not a game where any build can progress freely or without some pain. While I like that prospect it is going to piss some off.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
how can you guys stand the bugs with gear managment? I can't even setup multiple builds now because every time I save them and relog then try to swap it doesn't save my gear properly
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I don't know about hard, but it definitely forces to use those brain cells to some degree, something you don't have to do in many MMO's these days. Blue Mountain for me made me realize how crappy by build was and how off my gear was. I liked that, made me think of other strategies and builds that would work. Got a bit frustrated though once I got Transylvania at first and realized that my hinder build blew chunks and I couldn't kill things again. Had to go back to Egypt and then re-run the beginning of farmlands again.
The investigation missions are of course fun too, not hard, but some can be challenging if you don't use any hints.
As annoying as it is I don't find it that hard to put my gear back into place upon switching my build.
Not discounting it. Needs to be fixed. But isn't really hard to simply click on the gear on my bags to regear myself. Although I keep my heal gear at the top together. So I know where that is. Only really use my heal gear for dungeons anyways so fairly easy to resort it beforhand and afterwards.
The shit needs fixed though. Along with the obvious complete fuckup with chat at this point. The chat issue needs fixed now. It is rather ridiculous at this point.
Along with the amount of bugs in Egypt. Really not sure about Transylvania but Egypt is rather subpar in comparison to Solomon quest bug wise.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
i guess i could make seperate bags for all my gear to make it little easier.. but that bug on top of another bug I have where randomlly right click won't equip stuff from the inventory and instead it tries to link the item to chat and half the time when dragging an item to equip when the right click doesn't work it tries to delete the item instead of equiping it... just those two together make the whole deck dance thing I love a nightmare right now and honestly I'm holding off till it gets fixed because deck dance between fights is the main reason I like the game as much as I do.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Wouldn't need to really. Just put one set of gear at the top of your main bag and re-equip from there. Far as equpping items I find that you have to do it right way or ensure your bag isn't over the hotkey or character to equip. When doing that it works fine...lol
Also, yeah...there needs to be improvement on bag sorting capabilites. The shit is annoying as hell. Not to mention trying to resort items on your own is a pain in the ass due to what you said or when the wrong item switches than the one you intended. Works like a drunk man sort system.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I know it actually requires thought to be good. What a blessing in disguise...
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
You know...much as I like to agree there really are some issues with some things at this point. Nothing gamebreaking but definitely annoying as hell.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
yea not sure why there is no sort feature... it is nice you can make custom bags as I have one for crafting stuff which is a huge portion of my inventory... anyway also sort of mad TXAA isn't supported yet as I just bought a shiny new gtx 670 in hopes of some decent AA but alas TXAA is still not turned on:(
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Try this mod it doesnt save gear yet but it saves active and passive skills
http://www.secretui.com/downloads/info14-DeckManager.html
You can do that with out a mod...
yea I have no issues right now with the ingame one saving skill builds its the gear thats the issue
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Ah I see well I'm in the same boat just waiting till they fix it
I got sick of using the gear manager too, that's why I created a build that allowed me to solo virtually everything in the game up until the end of the second Transilvania zone (when I stopped playing) without the need to switch builds.
Edit: actually, my bad, I did have to switch once. On the last tier of the City of the Sun God story. I switched a few skills for more AoE for the first encounter, then I switched back for the final boss.
No it isn't.
see to me this ruins the entire purpose of having a skill system as this game.. so much of the fun to me can be had just making differn't types of builds and setting up quick swap macros to fast swap builds in between fights.. i had 4 going a couple days ago and was a ton more fun then just sticking with a single build the whole time. But I just got so sick of having to redo my gear managment every time I logged out... oh well hopefully it will get fixed soon so I can get back in the game.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Christ, no reason to quote everything.
Anyways, don't see it as that big of a deal that I woulld not bother anymore. Annoying...yet manageable.
Does need fixed but to be honest the chat fuckup should be their first priority
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
The simple fact that the chat issues existed during the first BWE and still have not been fixed is an absolute disgrace. Stuff like this can make or break the game.
I joined Closed Beta 2 weeks before Early Access started, and the first time I experienced the dreaded chat bug was a week after EA started. Any bug that exists for some people and not for others is always harder to pin down. Any bug that's not affecting the majority of players (and it was not a major talking point in CB as I recall), also gets assigned a lower priority.
If even 30% of CB players could not use chat, it would have been a major issue at that time, but it wasn't. So, in hindsight, it's easy to say that it should have been fixed in CB, because it became a widespread issue a few days after launch.
Any one of 100 small issues COULD have become a widespread problem after launch. To avoid that possibility you have to launch the game without ANY known bugs, and the likelihood of that happening in any MMO is zero.
So yeah, if it's difficult then check your build and try mixing effects until something works.
So far the only thing hard about this game was beating the Facility in a pug and not having my chat work.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Compared to most MMO's I've played in the last few years, this game is more "difficult".
I can say that with total conviction, because I see more people dying to open world mobs in TSW than I've seen in any MMO for quite a while
The PvE game is very balanced.. meaning.. that if you get more than 1 normal mob on you or 2 sets of grouped mobs on you or 1 normal and 1 set at the same time etc. then you are going to have it a little rough. You also don't find enough items (or the items that you want) through normal play so it's unlikely most people have a full QL 5/6 set in Blue Mountains. You can craft em up but having enough to craft the glyths the want isn't likely. The incoming AH should solve this though. I'm not sure if it's a bad thing though tbh, I kinda like having to scrounge for my gear.
Certain things are easier for some though. Melee has a harder time against skull enemies because it's harder to avoid their AoE attacks but ranged can just zip out and keep DPSing while the mob is still charging. Melee DPS seems to be slightly higher overall though.
I had to change my entire deck around today in Transylvania because I came up against entire regions of enemies that are immune to hinder and impair effects and my deck was a high dps deck with multiple knockdowns and snares that I had used successfully up until then. After a couple of deaths I realised what was happening and I had to adapt and I'm now running a high survivability deck with dps gear and that's working much better.
The Enlightened take things Lightly