I almost fell out of chair laughing when he said that WOW catered to many playstyles.
Players who like setting up house don't like WOW.
Players who like crafting and an economy run by players aren't going to like WOW.
Players who hate fantasy aren't going to like WOW
Players who like a good story aren't going to like WOW
Players who like free for all PVP aren't going to like WOW
I never got into it because the questing was so monotonous and boring. WOW succeeded because it had a big fanbase from it's IP and did what it did well. But a game that catered to many playstyles? Give me a break.
WoW covered a lot of different tastes,......
So does this one and other games that have come out since WOW. Just because they are not "your" tastes doesn't mean they don't achieve that. I wouldn't even be playing this game if it was an easy PVE centric game with boring text quests set in fantasy land. THAT is what has been overdone to death. The easy, mindless yawn inducing leveling that has been beat to death. This is for players that want to play a game set in horror land with challenging missions with no classes and levels. This is not a hand holding game where you can turn your mind off and be on par with everyone else. This is the game for those of us who HATE that.
and the fact so many play it is proof beyond any narrow minded critique. Sucess is better proof than words, unless you are a cynic who believe all people but you are dumb sheep.
What I find amusing is that many of these games that folks like yourself gripe about are doing just as well or even better sub wise than anything that came out before WOW, yet they are all failures because they didn't reach WOW numbers. You're like the old Bing Crosby and Frank Sinatra fans who couldn't stand anything after Elvis because all of a sudden no one cared about your style of entertainment anymore.
Ok. Look, this game is not that hard. However certain builds will fail miserably at certain things. And I mean go down in flames.
For example I soloed the Eye of Horus last night using QL9 weapons and a 50/50 mix of QL8 and QL6 gear. This mission consists of an area full of "Nightmare" class mobs which are the TSW version of elites I suppose. I basically had to kill some open world elite mini-bosses in a crowded area. These guys drop QL10 stuff to give a point of reference for me vs them.
Here is the trick. Nightmare does not mean tons of HP or tons more damage per se. These nightmare mobs had some special buffs:
1) extra defense (which increases the chance for glancing blows).
2) they heal whenever someone hits them with a glancing blow.
So people often try them and think there is some sort of DPS wall they need to hit. In addition adding more people may not necessarily be the best solution.
In order to kill these guys I had to:
a) use a skill to reduce glancing blows. There are various ways, but I used one that gives a 12 second buff to reduce glancing chance by 50% whenever I hit a weakened target from the chaos tree.
b) I had to switch my builder so that it was not a burst attack(multiple hits). I normally use a builder that hits 3 times. This means I my chance to heal to mob is 3x greater.
c) I used another trait that reduced healing evertime I crit (I use a crit based building theme).
This changed an encounter that could not be done even with two people into an encounter that was just a slightly harder solo encounter. The rest of the mission just came down to using good pulls and finding a safe place to fight, which is basic standard MMO practice.
So:
1) Your build not just matters. But is utterly key especially when you start seeing novel buffs.
2) Due to the nature of the buffs. It is literally impossible to have one build or maybe even just two weapon trees let you do whatever you want. That anti-heal passive was from pistol outer ring and I have no skill points in pistol. I also used a -%damage on crit passive from hammer even though I am a AR/chaos build currently.
If you spec out your skills to 2-3 weapon, but use lots of AP to be diverse you will find the game content far far far easier to manage.
I have gotte nto the outer ring on 4 weapon sets. But I have never bought an outer ring elite. That 50 AP buy can be used to get well into the outer ring of a weapon just for some key passives. Think about 1 final skill or access to tons and tons of options.
Many people are going down the route of pure specialization first. It is very worthwhile to get a lot of extra XP and fill out the various AP categories even for weapons you plan to never invest skill points into. A few key passive that counter certain special buffs can make an unwinnable encounter into something that is obviously doable.
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Currently Playing: World of Warcraft
Ok. Look, this game is not that hard. However certain builds will fail miserably at certain things. And I mean go down in flames.
For example I soloed the Eye of Horus last night using QL9 weapons and a 50/50 mix of QL8 and QL6 gear. This mission consists of an area full of "Nightmare" class mobs which are the TSW version of elites I suppose. I basically had to kill some open world elite mini-bosses in a crowded area. These guys drop QL10 stuff to give a point of reference for me vs them.
Here is the trick. Nightmare does not mean tons of HP or tons more damage per se. These nightmare mobs had some special buffs:
1) extra defense (which increases the chance for glancing blows).
2) they heal whenever someone hits them with a glancing blow.
So people often try them and think there is some sort of DPS wall they need to hit. In addition adding more people may not necessarily be the best solution.
In order to kill these guys I had to:
a) use a skill to reduce glancing blows. There are various ways, but I used one that gives a 12 second buff to reduce glancing chance by 50% whenever I hit a weakened target from the chaos tree.
b) I had to switch my builder so that it was not a burst attack(multiple hits). I normally use a builder that hits 3 times. This means I my chance to heal to mob is 3x greater.
c) I used another trait that reduced healing evertime I crit (I use a crit based building theme).
This changed an encounter that could not be done even with two people into an encounter that was just a slightly harder solo encounter. The rest of the mission just came down to using good pulls and finding a safe place to fight, which is basic standard MMO practice.
So:
1) Your build not just matters. But is utterly key especially when you start seeing novel buffs.
2) Due to the nature of the buffs. It is literally impossible to have one build or maybe even just two weapon trees let you do whatever you want. That anti-heal passive was from pistol outer ring and I have no skill points in pistol. I also used a -%damage on crit passive from hammer even though I am a AR/chaos build currently.
If you spec out your skills to 2-3 weapon, but use lots of AP to be diverse you will find the game content far far far easier to manage.
I have gotte nto the outer ring on 4 weapon sets. But I have never bought an outer ring elite. That 50 AP buy can be used to get well into the outer ring of a weapon just for some key passives. Think about 1 final skill or access to tons and tons of options.
Many people are going down the route of pure specialization first. It is very worthwhile to get a lot of extra XP and fill out the various AP categories even for weapons you plan to never invest skill points into. A few key passive that counter certain special buffs can make an unwinnable encounter into something that is obviously doable.