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Any news about mounts?

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  • cloud8521cloud8521 Member Posts: 878

    the main thing in my mind about kounts is. there really isnt all that many tamed creatures  that can be ridden.   sure asura could ride Moa, and  humans and sylvari can ride dolyaks. but the char dont really have anything to ride, hence their machines.

     

    sure there are siege turtles but they are far to big  slow and powerful. you are basicly askign the arena net to design new creatures and shove them into the lore.

  • SirFubarSirFubar Member Posts: 397
    Originally posted by The_Korrigan

    First thing they gonna add his housing (this is official), but I have little doubt that at some point, this game will have ground mounts too.

    Hmmm not sure where you hear this because I've been following the game for years and this is the 1st time I've heard about this, care to share your sources? Because I really doubt there will be any housing in this game.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by snapfusion
    Originally posted by Gaia_Hunter
    Originally posted by snapfusion
    Originally posted by Torgrim

    I know we will not get any flying mounts I'm cool with that, never really liked them much they tend to make the world feel small and so does arenanet, but what about other mounts like horses and such, any plans for them or are they saving them up for future expantions?

     

    Flying mounts make the world seem small but instantly teleporting all over the game world doesnt?

    Teleporting around is a convenience mechanic.

    It doesn't let you go up and up until the world is a dot.

    Additionally, by flying you can go wherever you want. Teleporting only let you go where you have been before.

    Teleporting beats flying at being a convenient way of being where you want to be.

    More in a game with jumping puzzles, flying allow you to skip that, so don't expect them.

    I have no problem at terrestrial mounts. I don't need them, but it is always nice wandering around in a nice mount.

    Im not implying im pro flying mounts, as a matter of fact I do believe they make the game world smaller, but Arenanet has already destroyed any sense of size in this game by placing instance barriers between all their zones and allowing people to open their map and instantly teleport anywhere.

    The gameworld feels like an arcade game that you pop in and out of at will.

     

    The gameworld feels like a living world full of details.

    The rest are technical limitations, choices and conveniences.

    I'll take them to have areas with hours upon hours of content while being able to join my friends wherever they are.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • SirFubarSirFubar Member Posts: 397
    Originally posted by jblah

    No, Teleporting is new and innovative and does not have any effect on how large or small the game world feels. Star Trek the TV show had this mechanic and look how much everyone liked that show. I don't think I ever saw anyone use a horse in Star Trek so by using horses in a fantasy game it would just break imersion with horses teleporting to and from under people's butts as they leave and enter combat.

     

    TLDR: Players teleporting to locations (or poofing) is more realistic than horses teleporting under players butts. 


    Nope, Teleporting is nothing new and innovative at all, GW1 had those since the game was realeased.

  • AnthurAnthur Member UncommonPosts: 961

    There are mounts in gw2.

    http://www.youtube.com/watch?v=gYfgkqLb9BA

    /closed

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Anthur

    There are mounts in gw2.

    http://www.youtube.com/watch?v=gYfgkqLb9BA

    /closed

    I'd call that a fancy suit of armor over calling it a mount.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • stragen001stragen001 Member UncommonPosts: 1,720
    Originally posted by Aerowyn

    i would like player mounts.. I want my asura to be able to ride a charr:P

    If you tried that with me I would eat you! Puny Asura ;)

    OT: In most games, the main purpose of a mount is basically to be a speed buff so you can travel long distances quicker. When out of combat, characters in GW2 travel quicker anyway, and there are plenty of speed buffs for your character as it is without a Wooly Mammoth or something appearing out of thin air under your butt! If you want to travel long long distances, then you can teleport.

    I would support mounts in the game at some point in the future, but not WoW style insta mounts. They would have to be permanent in-game creatures that you could tame and then ride, ideally be able to fight on. If your mount runs away because of a fight, then you have to go find him, or tame another one. Towns could have a stable for you to keep your mount in.

    Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  • AnthurAnthur Member UncommonPosts: 961
    Originally posted by Distopia
    Originally posted by Anthur

    There are mounts in gw2.

    http://www.youtube.com/watch?v=gYfgkqLb9BA

    /closed

    I'd call that a fancy suit of armor over calling it a mount.

    It also offers armor and dps, but I really can't see how that disqualifies it as a mount. ;)

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by Anthur
    Originally posted by Distopia
    Originally posted by Anthur

    There are mounts in gw2.

    http://www.youtube.com/watch?v=gYfgkqLb9BA

    /closed

    I'd call that a fancy suit of armor over calling it a mount.

    It also offers armor and dps, but I really can't see how that disqualifies it as a mount. ;)

    I don't mount my shoes.  Nor do I mount my shirt.  So why would that suit of armor be considered a mount?

  • AnthurAnthur Member UncommonPosts: 961
    Originally posted by kadepsyson
    Originally posted by Anthur
    Originally posted by Distopia
    Originally posted by Anthur

    There are mounts in gw2.

    http://www.youtube.com/watch?v=gYfgkqLb9BA

    /closed

    I'd call that a fancy suit of armor over calling it a mount.

    It also offers armor and dps, but I really can't see how that disqualifies it as a mount. ;)

    I don't mount my shoes.  Nor do I mount my shirt.  So why would that suit of armor be considered a mount?

    Sorry, it also moves where you want it to. It 100 % is a mount. Can't help it if you don't like it. It's a GW2 mount. This one and the asura racial skill one. But I know which kind of mounts you are looking for. I am glad they do not exist in GW2 though. Peace and out. ;)

  • ShiftytShiftyt Member Posts: 24

     

    I’m ok with mounts as long as they don’t get stupid with it. 
     
    Speed should be reasonable (mainly to keep the size of the world from shrinking), speed items used should not affect mounts unless specifically designed to do so, mounts should stay up full time and not disappear even if you dismount.  If you fight from a mount it should affect abilities both positively and negatively (example: chance to hit reduced with defense increased).  
     
    Mounts add a lot to a game but if they become to overpowered they can kill PvP.

    Shiftyt

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by SirFubar
    Originally posted by The_Korrigan

    First thing they gonna add his housing (this is official), but I have little doubt that at some point, this game will have ground mounts too.

    Hmmm not sure where you hear this because I've been following the game for years and this is the 1st time I've heard about this, care to share your sources? Because I really doubt there will be any housing in this game.

    Official WIKI:

     http://wiki.guildwars2.com/wiki/Home_instance

    "Dedicated player housing will not be in Guild Wars 2 at launch but is planned for a later update."

    => http://www.guildwars2guru.com/topic/18447-guild-info-discussion-thread/page__st__180__p__887047#entry887047

    (For info, Mark Kerstein is an ArenaNET official).

    Housing and guild halls are on the way :)

    Respect, walk, what did you say?
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  • SiphaedSiphaed Member RarePosts: 1,114
    Originally posted by Raven
    Originally posted by heartless
    Originally posted by jblah

    Last I heard people that like mounts in MMOs are the vocal minority and that not having mounts was an innovative and revoultionary feature. 

    Not having mounts is better than having the mount go *poof* every time you enter combat, then having them appear out of thin air when you want to travel again.

    I'm all for mounts, if there is mounted combat and if mounts are actual NPCs in the game world that can be killed. Otherwise they are nothing more than a speedbuff and GW2 has enough of those already.

    Suspension of disbelief, mounts just add to the setting even if they go puff, its a core fantasy system, people do not travel just on foot with speed buffs in a fantasy setting. You can try and twist and turn this but mounts are pretty damn essential in a fantasy setting. 

    I am also of the opinion that having better mounts is the way to go, NPCs in the world, and them providing more functionality than just a speed skin. But even on their own they add an immersion and cosmetic factor that adds a lot to any fantasy game, its like idle animations they dont have to be elaborate you can just have a character that is just wobbling slightly but adding that little extra natural movement makes all the difference even if when you move mid animation it just pops back to your "ready to walk" pose.

    They will add them in the future hopefully with a bit more complexity to make them interesting.

    No, it's not  "essential in a fantasy setting" when the setting itself doesn't match it.  Travel in Guild Wars 2 is provided by the Asuran Gates and magical Asuran Waypoints.   This is for "speed" between two distinct points that one wants to go between.    As for land travel,  that's what speed buffs are for.  Every class has them either through skills or traits.  But, there are a few classes that do group speed buffs for the slower people (encourages grouping).

     

    The NEGATIVES of mounts that would effect Guild Wars 2:

     

    1)  WvWvW would be speeding mounted zergs.   This would badly effect field encounters and also mess up specific class scouting.

     

    2) Dynamic Event skipping.   When people walk/run through an area and see a Dynamic Event, they hop into it and start to group and have fun.   With mounts, they just road travel and skip, skip, skip everything as they ride from Heart to Heart to Heart.

     

    3) Makes AOE group speed buffs pointless.   Why buff the group with speed when they all just mount up and ride?

     

    4) Harder to chase.   It's easy enough to dodge-roll forward, dodge-roll forward, and Ride-the-Lightning until you're at range with a guy that was far ahead of you in a foot race.  Then, it's just a matter of if he turns to fight or runs while getting hit.    On mount, all those skills and attacks and chance to catch prey is impossible as he's just riding away into the sunset.

     

    5)   Too much work for the developers to make, which takes away from the other content they could be making.   Besides just "skins" they have to make animations, conditional rules for boons and stacking, and so much more.  You think it's "just skins" but it's not.  There are many things to do for it, not worth the time considering we already have travel methods on the game.


  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    Nothing is easier than to stop mounts from affecting PvP in GW2. Just make them only usable in the PvE world.

    That argument against mounts just doesn't work in this game.

    Respect, walk, what did you say?
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    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • dzoni87dzoni87 Member Posts: 541

    They already stated that they will include mounts as soon as they decide what function they will serve, other than to be just standard 'another way to increase movement speed'.

    Still, you wont see them in visible future any time.

    Main MMO at the moment: Guild Wars 2
    Waiting for: Pathfinder Online

  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by Siphaed
    Originally posted by Raven
    Originally posted by heartless
    Originally posted by jblah

    Last I heard people that like mounts in MMOs are the vocal minority and that not having mounts was an innovative and revoultionary feature. 

    Not having mounts is better than having the mount go *poof* every time you enter combat, then having them appear out of thin air when you want to travel again.

    I'm all for mounts, if there is mounted combat and if mounts are actual NPCs in the game world that can be killed. Otherwise they are nothing more than a speedbuff and GW2 has enough of those already.

    Suspension of disbelief, mounts just add to the setting even if they go puff, its a core fantasy system, people do not travel just on foot with speed buffs in a fantasy setting. You can try and twist and turn this but mounts are pretty damn essential in a fantasy setting. 

    I am also of the opinion that having better mounts is the way to go, NPCs in the world, and them providing more functionality than just a speed skin. But even on their own they add an immersion and cosmetic factor that adds a lot to any fantasy game, its like idle animations they dont have to be elaborate you can just have a character that is just wobbling slightly but adding that little extra natural movement makes all the difference even if when you move mid animation it just pops back to your "ready to walk" pose.

    They will add them in the future hopefully with a bit more complexity to make them interesting.

    No, it's not  "essential in a fantasy setting" when the setting itself doesn't match it.  Travel in Guild Wars 2 is provided by the Asuran Gates and magical Asuran Waypoints.   This is for "speed" between two distinct points that one wants to go between.    As for land travel,  that's what speed buffs are for.  Every class has them either through skills or traits.  But, there are a few classes that do group speed buffs for the slower people (encourages grouping).

     

    The NEGATIVES of mounts that would effect Guild Wars 2:

     

    1)  WvWvW would be speeding mounted zergs.   This would badly effect field encounters and also mess up specific class scouting.

     - Have mounts give no speed buffs

    2) Dynamic Event skipping.   When people walk/run through an area and see a Dynamic Event, they hop into it and start to group and have fun.   With mounts, they just road travel and skip, skip, skip everything as they ride from Heart to Heart to Heart.

     - No speed buff ( same as above )

    3) Makes AOE group speed buffs pointless.   Why buff the group with speed when they all just mount up and ride?

     - Same as above

    4) Harder to chase.   It's easy enough to dodge-roll forward, dodge-roll forward, and Ride-the-Lightning until you're at range with a guy that was far ahead of you in a foot race.  Then, it's just a matter of if he turns to fight or runs while getting hit.    On mount, all those skills and attacks and chance to catch prey is impossible as he's just riding away into the sunset.

     - same as above

    5)   Too much work for the developers to make, which takes away from the other content they could be making.   Besides just "skins" they have to make animations, conditional rules for boons and stacking, and so much more.  You think it's "just skins" but it's not.  There are many things to do for it, not worth the time considering we already have travel methods on the gameh

    - Not your call you dont know that, for all you know all of their work has gone into making nice looking toilets for the upcoming housing feature, you have absolutely no evidence of your claim, furthermore an artist that works with me managed to rig and animate a pretty damn good looking horse in about 2 days, then you have the option of also mocapping the animation with the work for the animator being just of cleaning it up and just modifying it based on different animal dynamics, so yes, I do know. A mount system that is just a speed buff runs on the same system that the player runs on, it is one of the easiest features to add once you have already gone through the other bits of complexity ( physics/collision detection, camera and input ). 

    image

  • GurpslordGurpslord Member Posts: 350
    Originally posted by Raven
    Originally posted by jblah

    Last I heard people that like mounts in MMOs are the vocal minority and that not having mounts was an innovative and revoultionary feature. 

    Haaaa, made me chuckle. I half expect this to be the sort of reaction we will get in a bit actually :P

    On topic, I think they will add them in the future, it might not be something they have planned for release, but I find it highly unlikely that it isnt on their drawing board and maybe they have something more interesting planned than them just being a skin that adds a speed buff.

    Mounts are pretty core to any fantasy setting, leaving them out must have been out of necessity ( see above point, either more complex system or not ready in time for release ). Furthermore mounts are fairly cheap development wise, when they are implemented to just be a skin that adds a speed buff, which reinforces my idea that they might have something else planned for them that just didnt fit their release schedule or even the content.

    I can almost guarantee they will be part of some expansion.

    Just because they've become standard in a lot of fantasy games doesn't make them a core piece of the setting.  In fact I can name you more fantasy settings than I can count where mounts were either not in there or so minor and barely mentioned that it just never mattered.

    It boils down to gameplay, that defines what is CORE in the game.  GW2 has so many ways to obtain a speed buff without pokeballing a mount that frankly it's just not needed.  I'm sure at some point into the future they'll find a way / reason to put them in solely because there's a cash shop and people buy up mounts like they were candy coated vicodin in other games.

    Still, declaring them a core piece of a fantasy setting is a bit much.  Perhaps they're core to YOUR fantasy experience, but certainly not mine.

  • nyxxisnyxxis Member Posts: 62

    If added, which I personally think there is no need for, should be handled like UO handled mounts. I real pet that follows you when you are not riding and will most likely end up dead if you take it somewhere stupid. In UO more often than not people did not use mounts because of this and the hassle it caused. I personally think mounts would take away the fun of completeing map achievements. I think if they were handled correctly they could be a fun addition in PvE only. As for mounted combat, I think it would be a stupid idea, think of the thief as it uses its grapple skill and drags a player and mount across the screen. Just silly.

    image

    All Murlocs must die horrible, painful, bloody deaths!

  • jblahjblah Member UncommonPosts: 368

    For a game selling itself as cosmetic items being the most important item in game it seems like a huge oversight to me to not include a cosmetic speed increase. The market is there for it just ask Blizzard, TERA, LOTRO, RIFT, EQ2 etc as they are selling shit tons of these things at $15-25. Even if the "fans" of the game don't want it from a business POV it seems like a huge oversight to not include them. People farm bosses/rare spawns for days/weeks/months to get mounts. They do long rep grinds to get them as the mount is usually the reward for completing the rep grind. 

     

    The demand is there and I give it less than 2 weeks after release before you see massive amounts of complaints about the lack of them in game. Flying mounts are fun IMO but the downside I can understand but ground only mounts as opposed to super shoes or boots I really see no good reason not to include them. 

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  • botrytisbotrytis Member RarePosts: 3,363

    I feel mounts are a waste with the current portal gate system in place. Why have portals and mounts? To what end would mounts be useful? There are more portals in this game than any other, so a mounts are just another 'Look At Me!' sink.

    People always say mounts but they really don't think through what the use of them is. In this game, you don't need them.


  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by Gurpslord
    Originally posted by Raven
    Originally posted by jblah

    Last I heard people that like mounts in MMOs are the vocal minority and that not having mounts was an innovative and revoultionary feature. 

    Haaaa, made me chuckle. I half expect this to be the sort of reaction we will get in a bit actually :P

    On topic, I think they will add them in the future, it might not be something they have planned for release, but I find it highly unlikely that it isnt on their drawing board and maybe they have something more interesting planned than them just being a skin that adds a speed buff.

    Mounts are pretty core to any fantasy setting, leaving them out must have been out of necessity ( see above point, either more complex system or not ready in time for release ). Furthermore mounts are fairly cheap development wise, when they are implemented to just be a skin that adds a speed buff, which reinforces my idea that they might have something else planned for them that just didnt fit their release schedule or even the content.

    I can almost guarantee they will be part of some expansion.

    Just because they've become standard in a lot of fantasy games doesn't make them a core piece of the setting.  In fact I can name you more fantasy settings than I can count where mounts were either not in there or so minor and barely mentioned that it just never mattered.

    It boils down to gameplay, that defines what is CORE in the game.  GW2 has so many ways to obtain a speed buff without pokeballing a mount that frankly it's just not needed.  I'm sure at some point into the future they'll find a way / reason to put them in solely because there's a cash shop and people buy up mounts like they were candy coated vicodin in other games.

    Still, declaring them a core piece of a fantasy setting is a bit much.  Perhaps they're core to YOUR fantasy experience, but certainly not mine.

    I am not talking about the game per se mate, I am talking about the setting about it being "plausible" ( and I say plausible in a very loose way, plausible within a fantasy universe where not everyone is rich, where not everyone is a wirzard and not everyone is a hero, which is certainly the case with guild wars ), sure you can make up any excuse to put anything in, ANet are free to say that every peasant rides around in a pink unicorn that farts rainbows or shoot lasers from their eyes but that would be pretty far off the Medieval Fantasy ( I should have been more specific by specifiying medieval fantasy ) setting as it gets, there is not even any suspension of disbelief, if there are poor people, peasants and criminals you can bet your ass there are going to be mounts, people will find a way to cheaply and inificiently transport themselves from A to B even if there are some magical potions or spells in the world that allow for people to travel quicker.

    Unless it is some homogenized badly written background story.

    image

  • GurpslordGurpslord Member Posts: 350
    Originally posted by Raven
    Originally posted by Gurpslord
    Originally posted by Raven
    Originally posted by jblah

    Last I heard people that like mounts in MMOs are the vocal minority and that not having mounts was an innovative and revoultionary feature. 

    Haaaa, made me chuckle. I half expect this to be the sort of reaction we will get in a bit actually :P

    On topic, I think they will add them in the future, it might not be something they have planned for release, but I find it highly unlikely that it isnt on their drawing board and maybe they have something more interesting planned than them just being a skin that adds a speed buff.

    Mounts are pretty core to any fantasy setting, leaving them out must have been out of necessity ( see above point, either more complex system or not ready in time for release ). Furthermore mounts are fairly cheap development wise, when they are implemented to just be a skin that adds a speed buff, which reinforces my idea that they might have something else planned for them that just didnt fit their release schedule or even the content.

    I can almost guarantee they will be part of some expansion.

    Just because they've become standard in a lot of fantasy games doesn't make them a core piece of the setting.  In fact I can name you more fantasy settings than I can count where mounts were either not in there or so minor and barely mentioned that it just never mattered.

    It boils down to gameplay, that defines what is CORE in the game.  GW2 has so many ways to obtain a speed buff without pokeballing a mount that frankly it's just not needed.  I'm sure at some point into the future they'll find a way / reason to put them in solely because there's a cash shop and people buy up mounts like they were candy coated vicodin in other games.

    Still, declaring them a core piece of a fantasy setting is a bit much.  Perhaps they're core to YOUR fantasy experience, but certainly not mine.

    I am not talking about the game per se mate, I am talking about the setting about it being "plausible" ( and I say plausible in a very loose way, plausible within a fantasy universe where not everyone is rich, where not everyone is a wirzard and not everyone is a hero, which is certainly the case with guild wars ), sure you can make up any excuse to put anything in, ANet are free to say that every peasant rides around in a pink unicorn that farts rainbows or shoot lasers from their eyes but that would be pretty far off the Medieval Fantasy ( I should have been more specific by specifiying medieval fantasy ) setting as it gets, there is not even any suspension of disbelief, if there are poor people, peasants and criminals you can bet your ass there are going to be mounts, people will find a way to cheaply and inificiently transport themselves from A to B even if there are some magical potions or spells in the world that allow for people to travel quicker.

    Unless it is some homogenized badly written background story.

    Damnit...now I want mounts.  Specifically pink unicorns with laser eyes and rainbow fart animations.

  • botrytisbotrytis Member RarePosts: 3,363

    As Raven suggested, there are no mounts in the original game and the only mount, per se in the GW2 are the Golems. If you read the lore, mounts were not used so they don't fit into the lore of GW  Universe and therefore not needed.

    It would also make the game feel like every other MMO out there right now, Rift, WoW, etc. I want GW2 to stand out and having mounts is just another way it would not be unique.


  • RizelStarRizelStar Member UncommonPosts: 2,773

    People already said it but mounts will need to be balanced and also made for where in WVWVW a ground fighter will have a chance against a mounted player. Can't make em OP, I think just making them have speed and maybe skills based on the mount have attack power like elites and then other attacks same or less stronger than being on foot.

     

    Kind of like underwater combat changes your skills you could change it once on mount and make attacks weaker but your spedd faster of course. Then have mounts with cons and pros like horses can't go under water but a Drake can go under water yet weaker on land compared to a horse, just an example.

    Far as air I think Guild Air ships that move slow could support air but must be raidable somehow by enemies.

    That's just my 2 cents.

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  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by Gurpslord

    Just because they've become standard in a lot of fantasy games doesn't make them a core piece of the setting.

    Game of Thrones? (A song of ice and fire)... huhu, guess what? All heroes ride horses.

    Lord of the Rings? Dang, same thing!

    Elric the Necromancer? He also travels on horse back, and also more exotic creatures.

    Beowulf? Damnit, those crazy danes use horses too.

    Robin Hood? Yeah, horses.

    King Arthur? More horses.

    Dragonriders of Pern (by regretted Anne McCaffrey... *sadface*)? You can guess what they ride just from the title, and they also use horses and dolphins.

    Conan the Barbarian? Yeah, you're getting it now.

    I could go on for hours like that listing all the fantasy books or movies I've seen in my life.

    Mounts are a core piece of the fantasy setting, that's not really an opinion, that's more like an undeniable fact.

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