I hate themepark games where you go to one area get the quests and do them and move onto the next area. In GW2 you can explore every inch of every area. Don't have to do the story quest right away. Different areas to explore like all the starting areas for each race PLUS other areas. I don't feel like I'm in a linear game. But a nice relaxing sandbox style.
Comments
wow, I found zero sand in GW2 so far. Being able to explore every inch and not do quests, doesnt make it a sandbox
Obvious baiting. GW2 can be called enough but calling it anything even remotely close to a sandbox just is fishy.
You have no idea what a sandbox MMO is, do you?
You obviously don't know what a sandbox mmo is. Guild Wars 2 is anything but sandbox.
Lols IRL...
^^THIS^^
Obviously it is not a sandbox game. Not that this is a bad thing. The game is a very well done theme park. It doesn't need to be a sandbox to be good. As someone who swears by sandboxes, stop treating theme park like a dirty word. It can be fun and GW2 exemplifies this.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
I think you got the sandbox definition wrong :P.
<InvalidTag type="text/javascript" src="http://www.gamebreaker.tv/cce/e.js"></script><div class="cce_pane" content-slug="which-world-of-warcraft-villain-are-you" ctype="quiz" d="http://www.gamebreaker.tv"></div>;
Don't be quick to measure it that way. It is an improved theme park. Implying that it is a stepping stone puts sandbox on a pedistal. Them parks can be just as fun. It is just that sandboxes are usually more risk prone. This time the theme park took risks and it paid off. Give it its dues.
http://www.youtube.com/watch?v=6bMLrA_0O5I
This thread made me think of this.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
<InvalidTag type="text/javascript" src="http://www.gamebreaker.tv/cce/e.js"></script><div class="cce_pane" content-slug="which-world-of-warcraft-villain-are-you" ctype="quiz" d="http://www.gamebreaker.tv"></div>;
uhmm the most themepark game of them all
almost wipes your behind instead yourself
You misunderstood what i was saying. however somone jumping from WoW to Eve usually quits because they dont understand the freedom in it. so a game like GW2 which acts as a middle ground is quite nice for somone who wants to try out sandbox without diving in cold turkey.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
Agreed. lols @ boxxy video.
its not a sandbox, otherwise known as US Mail Questing where you practically have to deliver the letter yourself if you want it to get there, and it's not a themepark, otherwise knows as FedEx Questing, where press a button and your package is magically lifted off to your destination .. it's more like UPS questing where you have to ... oh who am I kidding, if you've read this far you are probably just going to call me a hater.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
So far (1-15) it technically is though it hides it really well. It's not a sandbox by any means though, sorry OP. Personally I think there should be a few more catagories, themepark and sandbox just don't cut it anymore.
I would call GW2 a freeform game since it has backwards compatibility and events.
Are you Flee?
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
LOL @ the OP
Sorry to say that but GW2 is NOT a sandbox. It's a themepark like every other game out there. Sandbox are games where players create content. EVE is great example of sandbox. Living economy, focus on PVP (real game starts in 0.0 where players, not NPC rule the sectors), ability to shape the world, player driven gameplay etc.