Originally posted by Ravenmane I think it'll be like Eve since it will be mostly player controlled.
Not even close to EVE. The "hardcore" pvp in Darkfall is what holds it back. Look at the system security in EVE, you have carebear zones, slightly dangerous zones, and hardcore zones. Players are free to play whatever way they want, one day I might feel like playing it safe and the next I might feel like a wildman looking for fights in null sec. Options are very important for a game to be a good sandbox, Darkfall has 1, risk everything always and because of that it will attract only one type of player, the hardcore pvper. In EVE the "carebears" are what fuel the war machine, they mine materials and craft equipment and that makes it easy for the the fighters to keep fighting. Not saying this doesn't happen in Darkfall, but it's noticbly less common.
This.
I know that Hardcore PvPers might not like it, but Aventurine need to understand that in order for this game to last longer than the last one they have to attract also the carebears.
The majority of players even though they like PvP, do not want to PvP 24/7 in a MMO.
That's ok in a Multiplayer FPS, but not good on a MMO.
DF:UW should adopt EVE approach, or it will be another fail.
From what I understand they are in a way, or at least bringng it closer to what EVE is like.
1) They are creating safe areas near starter cities. My understanding of this is that within a certain range around those cities, you cannot attack other players, or there will be some form of protection in place (like towers). I dont believe they have specified yet though if this is something where you gain saftey for X mount of time after starting, or if they are just permanently safe for everyone.
2) They are removing the ability to attack anyone in NPC towns. In DF1 you always had to worry about getting attacked by players who were blue (according to the NPC town) but at war with your clan, meaning they could attack you anywhere without getting killed by towers. Because of this, things like ganking people while crafting or while they were at their bank were commonplace. Now, NPC towns are a safe haven and even attacking clans you are warring with will get you killed.
So basically, NPC towns and starter areas will act like High Sec, but going out of those areas is more risky like going to low sec. Going very far away is like null sec,w ith no chance to reach protection and will likely be where the most PvP is happening outside of clan holdings.
HAHAHAHA pass those drugs your smokin this way homie.
AV would never ever remove the ability to attack someone, they may make a tower or something to zap you or npc guards to attack you but the ability to attack someone will NEVER be turned off, that is not in their core philosophy. If you want to suicide on someone and have your friend pick up your's and the prey's loot guaranteed you will be able to do it.
There is always a way to kill someone anywhere in the world of Darkfall, you just have to be creative sometimes. AV would never add something to disable the ability to hit another player. As friendly fire is another core concept of the game. When you swing or shoot or cast you hit whatever your aiming at friend or foe doesn't matter you hit someone or something with damage or healing or w/e and the effects will go through.
I meant the ability to freely attack people with no consequences, not the ability to attack at all. Reread the paragraph, last sentence. Attacking people will get you killed.
As far as doing things like you said with killing and having someone else loot. Hopefully theyre smart enough to consider that (especially considering it's something people already use) and put safeguards in place for that. Otherwise, it kind of defeats the entire purpose of the protection system in the 1st place.
Consequence really must mean somthing. That is key. When I left it sounded like they tried to make it a bigger penalty when a blue kills a blue by making it harder to get back in good standing. Did it work?
When I see I blue, I should be on guard, but it shouldn't be an automatic "Get him" type of attitude. When you see a red, it should and does mean a threat.
Lol, hate to tell you guys this but you should probably not play this game. The consequences are already there, i.e. guard towers. Perhaps they will do more damage but in Darkfall IT WILL BE IMPOSSIBLE TO EVER HAVE A %100 SAFE ZONE. Yes, npc cities will be "safer" but there will always be a way to kill someone somehow. %100 safe will never happen, if that is what you are hoping for and it sure sounds like it just move along because it won't work that way. Somebody somehow will figure out a way to gank in the npc cities.
You will find safety in a clan, a good clan that is but you will never be %100 safe.
Consequences do mean something and if you looked at the political map instead of running your mouths like little babies you would see that the majority of players these days are pegged at full blue. Less than %10 of the population is red, this is because of .........the alignment system and consequences! (thats already in place, the "get him" attitude disappeared from the game over 2 years ago)
I'll point out they are all blue because they exploited the system, sorry for bursting your bubble about it. In darkfall unlike say EVE there were never any consequences
Originally posted by jahgreen do not understand why haters post here. Anyways DF has alot of depth if played right. The game also isn't really that outdated just most people do not ahve the computers to run it properly
because its mmorpg.com 90% of the people seem to do nothing but bash on games no matter what the game...
You must be new here... Darkfall has ALWAYS gotten far FAR more hate than most of the MMOs on this forum. Almost always it is unfounded irrational hate. I can understand people hating GW2 (the fans are intolerable and inescapbable) and SWTOR (if it had succeeded MMOs would have been dead forever). But DF has no reason for the level of hatred it gets.
Actually because I was around back then, darkfall had also a huge share of zealotry from a lot of fans. Especially when the first complaints about the bugs started rolling in.
Originally posted by Ravenmane I think it'll be like Eve since it will be mostly player controlled.
Not even close to EVE. The "hardcore" pvp in Darkfall is what holds it back. Look at the system security in EVE, you have carebear zones, slightly dangerous zones, and hardcore zones. Players are free to play whatever way they want, one day I might feel like playing it safe and the next I might feel like a wildman looking for fights in null sec. Options are very important for a game to be a good sandbox, Darkfall has 1, risk everything always and because of that it will attract only one type of player, the hardcore pvper. In EVE the "carebears" are what fuel the war machine, they mine materials and craft equipment and that makes it easy for the the fighters to keep fighting. Not saying this doesn't happen in Darkfall, but it's noticbly less common.
This.
I know that Hardcore PvPers might not like it, but Aventurine need to understand that in order for this game to last longer than the last one they have to attract also the carebears.
The majority of players even though they like PvP, do not want to PvP 24/7 in a MMO.
That's ok in a Multiplayer FPS, but not good on a MMO.
DF:UW should adopt EVE approach, or it will be another fail.
From what I understand they are in a way, or at least bringng it closer to what EVE is like.
1) They are creating safe areas near starter cities. My understanding of this is that within a certain range around those cities, you cannot attack other players, or there will be some form of protection in place (like towers). I dont believe they have specified yet though if this is something where you gain saftey for X mount of time after starting, or if they are just permanently safe for everyone.
2) They are removing the ability to attack anyone in NPC towns. In DF1 you always had to worry about getting attacked by players who were blue (according to the NPC town) but at war with your clan, meaning they could attack you anywhere without getting killed by towers. Because of this, things like ganking people while crafting or while they were at their bank were commonplace. Now, NPC towns are a safe haven and even attacking clans you are warring with will get you killed.
So basically, NPC towns and starter areas will act like High Sec, but going out of those areas is more risky like going to low sec. Going very far away is like null sec,w ith no chance to reach protection and will likely be where the most PvP is happening outside of clan holdings.
HAHAHAHA pass those drugs your smokin this way homie.
AV would never ever remove the ability to attack someone, they may make a tower or something to zap you or npc guards to attack you but the ability to attack someone will NEVER be turned off, that is not in their core philosophy. If you want to suicide on someone and have your friend pick up your's and the prey's loot guaranteed you will be able to do it.
There is always a way to kill someone anywhere in the world of Darkfall, you just have to be creative sometimes. AV would never add something to disable the ability to hit another player. As friendly fire is another core concept of the game. When you swing or shoot or cast you hit whatever your aiming at friend or foe doesn't matter you hit someone or something with damage or healing or w/e and the effects will go through.
I meant the ability to freely attack people with no consequences, not the ability to attack at all. Reread the paragraph, last sentence. Attacking people will get you killed.
As far as doing things like you said with killing and having someone else loot. Hopefully theyre smart enough to consider that (especially considering it's something people already use) and put safeguards in place for that. Otherwise, it kind of defeats the entire purpose of the protection system in the 1st place.
Consequence really must mean somthing. That is key. When I left it sounded like they tried to make it a bigger penalty when a blue kills a blue by making it harder to get back in good standing. Did it work?
When I see I blue, I should be on guard, but it shouldn't be an automatic "Get him" type of attitude. When you see a red, it should and does mean a threat.
Lol, hate to tell you guys this but you should probably not play this game. The consequences are already there, i.e. guard towers. Perhaps they will do more damage but in Darkfall IT WILL BE IMPOSSIBLE TO EVER HAVE A %100 SAFE ZONE. Yes, npc cities will be "safer" but there will always be a way to kill someone somehow. %100 safe will never happen, if that is what you are hoping for and it sure sounds like it just move along because it won't work that way. Somebody somehow will figure out a way to gank in the npc cities.
You will find safety in a clan, a good clan that is but you will never be %100 safe.
Consequences do mean something and if you looked at the political map instead of running your mouths like little babies you would see that the majority of players these days are pegged at full blue. Less than %10 of the population is red, this is because of .........the alignment system and consequences! (thats already in place, the "get him" attitude disappeared from the game over 2 years ago)
1) I already played DF for a long time in the past alongside Lord Zanuul, Grim Reapin, Sassage McGriddles, Lagal Deepweb and various other people from GL, Shadows, Red Sky, Battle Saints and a few other clans and recently started playing again in anticipation of UW.
2) You should really improve your reading comprehension skills. I never said (nor did he) that I want anything to be safer. Someone else brought up the lack of safety in the game, and we were discussing THE DEVS THEMSELVES (not random raging trolls, i wont bother to mention any names here....) saying they are creating a safer new player experience and safe areas for new players, as well as the change to NPC cities and the rules of war. These are changes that ARE happening. Not requests.
Considering you think yourself so hardcore, I would think you would have at least a little bit of a clue about what is happening in what you think is your own game that supposedly we can't handle.
If the OP has a lot of hype, he is either exeptionally gullible or has not been playing MMO's for very long. I am looking forward to the new DF, but I am certainly not excited. After dozens of let downs and broken promises why bother? Heck, even the GW2 guys went frickin nuts and that game turned out to be very bland, run of the mill and small scale.
Originally posted by jahgreen do not understand why haters post here. Anyways DF has alot of depth if played right. The game also isn't really that outdated just most people do not ahve the computers to run it properly
because its mmorpg.com 90% of the people seem to do nothing but bash on games no matter what the game...
You must be new here... Darkfall has ALWAYS gotten far FAR more hate than most of the MMOs on this forum. Almost always it is unfounded irrational hate. I can understand people hating GW2 (the fans are intolerable and inescapbable) and SWTOR (if it had succeeded MMOs would have been dead forever). But DF has no reason for the level of hatred it gets.
Actually because I was around back then, darkfall had also a huge share of zealotry from a lot of fans. Especially when the first complaints about the bugs started rolling in.
I'm talking about pre release of Darkfall, when literally every thread was hijacked by conspiracy theories and "lololol vaporwarez". So I guess you weren't around then.
Also, Darkfall didn't have a very large number of bugs.
Originally posted by madazz If the OP has a lot of hype, he is either exeptionally gullible or has not been playing MMO's for very long. I am looking forward to the new DF, but I am certainly not excited.
Because the last 3 expansions that AV released had all the features they said would be in them... so AV's got a good track record in terms of what they promise.
1) I already played DF for a long time in the past alongside Lord Zanuul, Grim Reapin, Sassage McGriddles, Lagal Deepweb and various other people from GL, Shadows, Red Sky, Battle Saints and a few other clans and recently started playing again in anticipation of UW.
Ok so maybe you played for a little while, but the guilds you listed are the biggest noob guilds on the server. Like you went from one big noob zerg guild to another? Sorry I'm sure there are plenty of nice people in those guilds, but the bottom line is they are noob farms not even your basic mediocre guild that gets out and sees the wide world of Darkfall.
2) You should really improve your reading comprehension skills. I never said (nor did he) that I want anything to be safer. Someone else brought up the lack of safety in the game, and we were discussing THE DEVS THEMSELVES (not random raging trolls, i wont bother to mention any names here....) saying they are creating a safer new player experience and safe areas for new players, as well as the change to NPC cities and the rules of war. These are changes that ARE happening. Not requests.
You are only setting yourself up for dissappoinment expecting anything safe in Darkfall. And yes, in your own naive way you are arguing for more safety. I am just saying you won't be safe and to think you will be is foolish.
Considering you think yourself so hardcore, I would think you would have at least a little bit of a clue about what is happening in what you think is your own game that supposedly we can't handle.
Lol I do know what is happening, you are just reading too much into these "safer" noob areas. More than likely it will be exactly like it is now just with the consolidated racial capitals having more towers. (that will probably do more damage)
Try harder.
Don't need to, by your own ingame history I had already done more and seen more in the first six months of the game
(i've played most of the time since release) than you have ever seen or done.
So many so called facts stated by people here that actually don;t have a qlue what there talking about lol
example.. talking about multi cores in 2009.. " i have 6 cores i have no problem to run darkfall" i lolled..
darkfall don't support multi cores.. peace out dudes
For the people that are serieus intrested in this game.. make an account on darkfall and read their forums.. then you actually know what kinda shit is going on..
Originally posted by gandles lmao at glad its a subbed game..anyways game looks too outdated for my taste
I too am very happy that the game has a subscription.
This whole "free to play" movement is awful for this genre, some of you need to seriously go get a job.
No - I feel the subscription thing is a crutch for the companies. Why? Because they really don't have to make it right and they still get cash from you. Like a drug dealer with the addicted.
I have a job and really don't feel the need to pay for a game monthly. Sorry - your comment is just utter nonsense.
Originally posted by gandles lmao at glad its a subbed game..anyways game looks too outdated for my taste
I too am very happy that the game has a subscription.
This whole "free to play" movement is awful for this genre, some of you need to seriously go get a job.
No - I feel the subscription thing is a crutch for the companies. Why? Because they really don't have to make it right and they still get cash from you. Like a drug dealer with the addicted.
I have a job and really don't feel the need to pay for a game monthly. Sorry - your comment is just utter nonsense.
No, it's not utter nonsense. Paying $15.00 a month (or less) to support a server that can handle 10,000 concurrent players with no instances is a worthy monthly fee.
All these "free to play" or "pay to win" games many times get more money out of you anyway and not only attracts a lot of terrible type of people to play with but also CANNOT HAPPEN in a game that is based around full loot PvP.
*edit* I would like to add that MMOs have always had monthly fees to support their servers and FURTHER DEVELOPMENT of the game and only recently have all of these crappy "F2P" or "P2W" games flooded the market.
If you don't realize the upkeep costs that come with an MMORPG I have some bad news for you;
You're either ignorant or stupid, probably both.
And you're paying those money and usually even more in the MMO's without sub, as they are always Pay-To-Win or other utter BS.
I do understand. I don't think you do. Example - the first 2 yrs that WoW was out, they rented their servers. You were paying for that not for the game. GW1, on the other hand, the servers were owned by A.Net and they scaled their system so they wouldn't have such issues.
Many of these 'so-called' fees are bunk - sorry, I just don't buy into the the theory that a game is better because of monthly fees. It allows the game companies to make sloppy and inefficient code for the game, after all you are still paying.
I am not ignorant or stupid - so please check your attitude at the door. I have worked on databases and the like in science, so I understand a few things about code.
Originally posted by gandles lmao at glad its a subbed game..anyways game looks too outdated for my taste
I too am very happy that the game has a subscription.
This whole "free to play" movement is awful for this genre, some of you need to seriously go get a job.
No - I feel the subscription thing is a crutch for the companies. Why? Because they really don't have to make it right and they still get cash from you. Like a drug dealer with the addicted.
I have a job and really don't feel the need to pay for a game monthly. Sorry - your comment is just utter nonsense.
No, it's not utter nonsense. Paying $15.00 a month (or less) to support a server that can handle 10,000 concurrent players with no instances is a worthy monthly fee.
All these "free to play" or "pay to win" games many times get more money out of you anyway and not only attracts a lot of terrible type of people to play with but also CANNOT HAPPEN in a game that is based around full loot PvP.
*edit* I would like to add that MMOs have always had monthly fees to support their servers and FURTHER DEVELOPMENT of the game and only recently have all of these crappy "F2P" or "P2W" games flooded the market.
Just because they have ALWAYS had fees, does not make right or reasonable.
I suppose if you bought a car (not rent) and had to pay a monthly fee to use the car - you might complain a bit. Wouldn't you? It is the same with games - you buy the box, now you are also paying rent on it. Makes no sense. That is why cars cost so much. Maybe they should charge a big upfront fee on games, big box fee, so you wouldn't have to pay a sub. I mean 15 dollars a month plus the box 180.00 plus 60 = 240 dollars for the first year of the game. What if they ask 150.00 for the game and no sub, would you buy? Think about it....
All I am trying to say is, just because a game has no monthly fee, doesn't mean it is garbage and just because a game has a monthly fee, doesn't mean that is it good.
I think the general idea, which is positive, is that you won't be able to purchase an advantage over other players.
F2P mmorpgs usually have a cash shop, that might allow you to purchase stuff to make you more powerful than players who don't.
Darkfall by not having that system and supporting itself through subs, is a good thing.
You don't pay monthly to drive a car you own but you pay taxes to upkeep the roads you drive on. You might think the same for MMOS: you pay to upkeep the server+further expansions/patches
Originally posted by gandles lmao at glad its a subbed game..anyways game looks too outdated for my taste
I too am very happy that the game has a subscription.
This whole "free to play" movement is awful for this genre, some of you need to seriously go get a job.
No - I feel the subscription thing is a crutch for the companies. Why? Because they really don't have to make it right and they still get cash from you. Like a drug dealer with the addicted.
I have a job and really don't feel the need to pay for a game monthly. Sorry - your comment is just utter nonsense.
No, it's not utter nonsense. Paying $15.00 a month (or less) to support a server that can handle 10,000 concurrent players with no instances is a worthy monthly fee.
All these "free to play" or "pay to win" games many times get more money out of you anyway and not only attracts a lot of terrible type of people to play with but also CANNOT HAPPEN in a game that is based around full loot PvP.
*edit* I would like to add that MMOs have always had monthly fees to support their servers and FURTHER DEVELOPMENT of the game and only recently have all of these crappy "F2P" or "P2W" games flooded the market.
Just because they have ALWAYS had fees, does not make right or reasonable.
I suppose if you bought a car (not rent) and had to pay a monthly fee to use the car - you might complain a bit. Wouldn't you?
You do!!! Its called fuel,insurance,maintenance and other government fees.
Originally posted by gandles lmao at glad its a subbed game..anyways game looks too outdated for my taste
I too am very happy that the game has a subscription.
This whole "free to play" movement is awful for this genre, some of you need to seriously go get a job.
No - I feel the subscription thing is a crutch for the companies. Why? Because they really don't have to make it right and they still get cash from you. Like a drug dealer with the addicted.
I have a job and really don't feel the need to pay for a game monthly. Sorry - your comment is just utter nonsense.
No, it's not utter nonsense. Paying $15.00 a month (or less) to support a server that can handle 10,000 concurrent players with no instances is a worthy monthly fee.
All these "free to play" or "pay to win" games many times get more money out of you anyway and not only attracts a lot of terrible type of people to play with but also CANNOT HAPPEN in a game that is based around full loot PvP.
*edit* I would like to add that MMOs have always had monthly fees to support their servers and FURTHER DEVELOPMENT of the game and only recently have all of these crappy "F2P" or "P2W" games flooded the market.
Just because they have ALWAYS had fees, does not make right or reasonable.
I suppose if you bought a car (not rent) and had to pay a monthly fee to use the car - you might complain a bit. Wouldn't you?
You do!!! Its called fuel,insurance,maintenance and other government fees.
Um... i dont think you realize how ridiculous that comment is.
Thats like saying, the same F2P games being complained about, are not actually free. Why? Because you have to have a computer, maybe upgrade it once in awhile, chair, desk, cost of replacing keyboard and mice sometimes, maybe a headset, pay electricity, pay for your internet. Hell its in my house, and I have to pay a mortgage every month, so Im actually paying a couple grand a month to play a F2P game when you combine all that stuff. Well hell that applies to P2P too. Well wtf. WoW advertised it as $15 a month. Wtf I want all that money back.
Oh wait. I need to eat and drink to, or else I would die and couldnt play. So lets add that as well.
Anyway you get the point (i hope). He is talking paying a fee to be able to use your own car, just because. Not paying upkeep, etc.
If you don't realize the upkeep costs that come with an MMORPG I have some bad news for you;
You're either ignorant or stupid, probably both.
And you're paying those money and usually even more in the MMO's without sub, as they are always Pay-To-Win or other utter BS.
I do understand. I don't think you do. Example - the first 2 yrs that WoW was out, they rented their servers. You were paying for that not for the game. GW1, on the other hand, the servers were owned by A.Net and they scaled their system so they wouldn't have such issues.
Many of these 'so-called' fees are bunk - sorry, I just don't buy into the the theory that a game is better because of monthly fees. It allows the game companies to make sloppy and inefficient code for the game, after all you are still paying.
I am not ignorant or stupid - so please check your attitude at the door. I have worked on databases and the like in science, so I understand a few things about code.
What you said, as well as the fact that WoW brings in about $2 Billion per year. Do these people actually think it costs them that much to runt heir servers and pay their employees? Its money going in the pockets of the already filthy rich folks at the top.
Also:
Originally posted by Kasmos
I too am very happy that the game has a subscription.
This whole "free to play" movement is awful for this genre, some of you need to seriously go get a job.
Originally posted by Kasmos
All these "free to play" or "pay to win" games many times get more money out of you anyway and not only attracts a lot of terrible type of people to play with but also CANNOT HAPPEN in a game that is based around full loot PvP.
See the parts in red.
Your logic fascinates me.
I agree, DF isnt the place for F2P. It doesnt suit the game at all. But your logic in regards to F2P is quite silly.
Also what "type of people"? You mean the exact same people you play DF and every other game with? You dont seem to realize that a huge portion of players play both types of games, especially in western countries. Eastern, yeah they tend to stick more to just F2P.
I do not trust any of this forum user advertised this or that game is the best evar or what not.
Please link me to the videos of its epic gameplay and let me judge it by myself.
There are videos posted throughout the forum. However those are old videos of DF 1.0. DF:UW will look a bit better and have several (mostly minor) changes in it. We havent had the chance to play it yet, since it isnt out, but people are mainly speaking from their experience in DF1 and what changes are being made to the new game.
Originally posted by gandles lmao at glad its a subbed game..anyways game looks too outdated for my taste
I too am very happy that the game has a subscription.
This whole "free to play" movement is awful for this genre, some of you need to seriously go get a job.
No - I feel the subscription thing is a crutch for the companies. Why? Because they really don't have to make it right and they still get cash from you. Like a drug dealer with the addicted.
I have a job and really don't feel the need to pay for a game monthly. Sorry - your comment is just utter nonsense.
No, it's not utter nonsense. Paying $15.00 a month (or less) to support a server that can handle 10,000 concurrent players with no instances is a worthy monthly fee.
All these "free to play" or "pay to win" games many times get more money out of you anyway and not only attracts a lot of terrible type of people to play with but also CANNOT HAPPEN in a game that is based around full loot PvP.
*edit* I would like to add that MMOs have always had monthly fees to support their servers and FURTHER DEVELOPMENT of the game and only recently have all of these crappy "F2P" or "P2W" games flooded the market.
Just because they have ALWAYS had fees, does not make right or reasonable.
I suppose if you bought a car (not rent) and had to pay a monthly fee to use the car - you might complain a bit. Wouldn't you?
You do!!! Its called fuel,insurance,maintenance and other government fees.
Kinda gotta agree with that...
Also you do know that most online mmo's you aren't BUYING the client, you are leasing it. So... analogy is incorrect.
Originally posted by gandles lmao at glad its a subbed game..anyways game looks too outdated for my taste
I too am very happy that the game has a subscription.
This whole "free to play" movement is awful for this genre, some of you need to seriously go get a job.
No - I feel the subscription thing is a crutch for the companies. Why? Because they really don't have to make it right and they still get cash from you. Like a drug dealer with the addicted.
I have a job and really don't feel the need to pay for a game monthly. Sorry - your comment is just utter nonsense.
No, it's not utter nonsense. Paying $15.00 a month (or less) to support a server that can handle 10,000 concurrent players with no instances is a worthy monthly fee.
All these "free to play" or "pay to win" games many times get more money out of you anyway and not only attracts a lot of terrible type of people to play with but also CANNOT HAPPEN in a game that is based around full loot PvP.
*edit* I would like to add that MMOs have always had monthly fees to support their servers and FURTHER DEVELOPMENT of the game and only recently have all of these crappy "F2P" or "P2W" games flooded the market.
Just because they have ALWAYS had fees, does not make right or reasonable.
I suppose if you bought a car (not rent) and had to pay a monthly fee to use the car - you might complain a bit. Wouldn't you?
You do!!! Its called fuel,insurance,maintenance and other government fees.
Um... i dont think you realize how ridiculous that comment is.
I was replying to the car comment directly, that's why i replied to that specific part and highlighted it. Now run along...
To your blah blah blah...
Online gaming is a hobby, the other assoctiated costs are the price to enjoy said hobby.
Not sure this is a sandbox, though not sure about it being entirely a themepark either. it does have levels and classes after all, which is pretty much themepark..
Originally posted by Phry Not sure this is a sandbox, though not sure about it being entirely a themepark either. it does have levels and classes after all, which is pretty much themepark..
WTF are you talking about? There arent any levels and you can change roles.
Originally posted by Phry Not sure this is a sandbox, though not sure about it being entirely a themepark either. it does have levels and classes after all, which is pretty much themepark..
If you are too much of a loser in life that you don't want to or can't spend a measly $10-$15 a month on a game service, I wouldn't want to play a game with you. Weed out all the kids and the morons out there to support a quality game. Free-2-play is a horrible idea.
Comments
I'll point out they are all blue because they exploited the system, sorry for bursting your bubble about it. In darkfall unlike say EVE there were never any consequences
Actually because I was around back then, darkfall had also a huge share of zealotry from a lot of fans. Especially when the first complaints about the bugs started rolling in.
1) I already played DF for a long time in the past alongside Lord Zanuul, Grim Reapin, Sassage McGriddles, Lagal Deepweb and various other people from GL, Shadows, Red Sky, Battle Saints and a few other clans and recently started playing again in anticipation of UW.
2) You should really improve your reading comprehension skills. I never said (nor did he) that I want anything to be safer. Someone else brought up the lack of safety in the game, and we were discussing THE DEVS THEMSELVES (not random raging trolls, i wont bother to mention any names here....) saying they are creating a safer new player experience and safe areas for new players, as well as the change to NPC cities and the rules of war. These are changes that ARE happening. Not requests.
Considering you think yourself so hardcore, I would think you would have at least a little bit of a clue about what is happening in what you think is your own game that supposedly we can't handle.
Try harder.
I'm talking about pre release of Darkfall, when literally every thread was hijacked by conspiracy theories and "lololol vaporwarez". So I guess you weren't around then.
Also, Darkfall didn't have a very large number of bugs.
Because the last 3 expansions that AV released had all the features they said would be in them... so AV's got a good track record in terms of what they promise.
I too am very happy that the game has a subscription.
This whole "free to play" movement is awful for this genre, some of you need to seriously go get a job.
funny these people here..
So many so called facts stated by people here that actually don;t have a qlue what there talking about lol
example.. talking about multi cores in 2009.. " i have 6 cores i have no problem to run darkfall" i lolled..
darkfall don't support multi cores.. peace out dudes
For the people that are serieus intrested in this game.. make an account on darkfall and read their forums.. then you actually know what kinda shit is going on..
No - I feel the subscription thing is a crutch for the companies. Why? Because they really don't have to make it right and they still get cash from you. Like a drug dealer with the addicted.
I have a job and really don't feel the need to pay for a game monthly. Sorry - your comment is just utter nonsense.
No, it's not utter nonsense. Paying $15.00 a month (or less) to support a server that can handle 10,000 concurrent players with no instances is a worthy monthly fee.
All these "free to play" or "pay to win" games many times get more money out of you anyway and not only attracts a lot of terrible type of people to play with but also CANNOT HAPPEN in a game that is based around full loot PvP.
*edit* I would like to add that MMOs have always had monthly fees to support their servers and FURTHER DEVELOPMENT of the game and only recently have all of these crappy "F2P" or "P2W" games flooded the market.
I do understand. I don't think you do. Example - the first 2 yrs that WoW was out, they rented their servers. You were paying for that not for the game. GW1, on the other hand, the servers were owned by A.Net and they scaled their system so they wouldn't have such issues.
Many of these 'so-called' fees are bunk - sorry, I just don't buy into the the theory that a game is better because of monthly fees. It allows the game companies to make sloppy and inefficient code for the game, after all you are still paying.
I am not ignorant or stupid - so please check your attitude at the door. I have worked on databases and the like in science, so I understand a few things about code.
Just because they have ALWAYS had fees, does not make right or reasonable.
I suppose if you bought a car (not rent) and had to pay a monthly fee to use the car - you might complain a bit. Wouldn't you? It is the same with games - you buy the box, now you are also paying rent on it. Makes no sense. That is why cars cost so much. Maybe they should charge a big upfront fee on games, big box fee, so you wouldn't have to pay a sub. I mean 15 dollars a month plus the box 180.00 plus 60 = 240 dollars for the first year of the game. What if they ask 150.00 for the game and no sub, would you buy? Think about it....
All I am trying to say is, just because a game has no monthly fee, doesn't mean it is garbage and just because a game has a monthly fee, doesn't mean that is it good.
I think the general idea, which is positive, is that you won't be able to purchase an advantage over other players.
F2P mmorpgs usually have a cash shop, that might allow you to purchase stuff to make you more powerful than players who don't.
Darkfall by not having that system and supporting itself through subs, is a good thing.
You don't pay monthly to drive a car you own but you pay taxes to upkeep the roads you drive on. You might think the same for MMOS: you pay to upkeep the server+further expansions/patches
Immortals [EU] - Darkfall Clan: http://immortals-online.eu/
Read my "funny" DF1 blog: http://casualdarkfall.blogspot.com
You do!!! Its called fuel,insurance,maintenance and other government fees.
Um... i dont think you realize how ridiculous that comment is.
Thats like saying, the same F2P games being complained about, are not actually free. Why? Because you have to have a computer, maybe upgrade it once in awhile, chair, desk, cost of replacing keyboard and mice sometimes, maybe a headset, pay electricity, pay for your internet. Hell its in my house, and I have to pay a mortgage every month, so Im actually paying a couple grand a month to play a F2P game when you combine all that stuff. Well hell that applies to P2P too. Well wtf. WoW advertised it as $15 a month. Wtf I want all that money back.
Oh wait. I need to eat and drink to, or else I would die and couldnt play. So lets add that as well.
Anyway you get the point (i hope). He is talking paying a fee to be able to use your own car, just because. Not paying upkeep, etc.
What you said, as well as the fact that WoW brings in about $2 Billion per year. Do these people actually think it costs them that much to runt heir servers and pay their employees? Its money going in the pockets of the already filthy rich folks at the top.
Also:
See the parts in red.
Your logic fascinates me.
I agree, DF isnt the place for F2P. It doesnt suit the game at all. But your logic in regards to F2P is quite silly.
Also what "type of people"? You mean the exact same people you play DF and every other game with? You dont seem to realize that a huge portion of players play both types of games, especially in western countries. Eastern, yeah they tend to stick more to just F2P.
I do not trust any of this forum user advertised this or that game is the best evar or what not.
Please link me to the videos of its epic gameplay and let me judge it by myself.
Pardon my English as it is not my 1st language
There are videos posted throughout the forum. However those are old videos of DF 1.0. DF:UW will look a bit better and have several (mostly minor) changes in it. We havent had the chance to play it yet, since it isnt out, but people are mainly speaking from their experience in DF1 and what changes are being made to the new game.
Kinda gotta agree with that...
Also you do know that most online mmo's you aren't BUYING the client, you are leasing it. So... analogy is incorrect.
I was replying to the car comment directly, that's why i replied to that specific part and highlighted it. Now run along...
To your blah blah blah...
Online gaming is a hobby, the other assoctiated costs are the price to enjoy said hobby.
WTF are you talking about? There arent any levels and you can change roles.
It doesn't have levels or classes...
If you are too much of a loser in life that you don't want to or can't spend a measly $10-$15 a month on a game service, I wouldn't want to play a game with you. Weed out all the kids and the morons out there to support a quality game. Free-2-play is a horrible idea.