It's amazing to me too. I think it's one of those things where people got so hyped about the thing that they just can't let go. When they don't deliver its time to move on imo. And that's what happened to me. Got tired of the vaporware bs they kept adding you know where it's for 1 month and then poof it's gone and the stuff they add can all be completed in a single day.
Nothing permanent you know, like they said they'd do prelaunch AND after people complained initially that they were ignoring the open world because their only additions were holiday stuff that was equally temporary and did nothing to the world.
But people seem to love spending money in their shop, thats the other reason why i left, absolutely nothing could be earned solo, you had to do something with a guidl for everything. Couldn't farm solo either, god forbid someone actualyl gets something more then a silver for their day's work in a game.
Just tired of people fooling the masses is all.
This aside of all of the problems with PVE balance class bugs etc etc etc and it's almost the anniversary.
I'm also leery now of NCsoft. I don't want to put a clowd of gloom over wildstar but we'll see what people say about that especially when it comes to the economy.
Sorry but that bit about not being able to earn anything solo is incredibly false. Sure you don't like the game, but you don't have to deliberately say things that aren't true. Either that or you're just bad, but either way, I find it ironic that you're tired of people "fooling the masses", when you attempt to fool people right in the same post by comparing YOUR experiences to EVERYONE's. Literally everyone I play with can solo farm.
A silver for a day's work? LOL And people wonder where the phrase "you're playing it wrong" came from.
I disagree ...I understand he tried to play an engineer and finding that class beyond his scope of playing skills the facts are he couldn't farm anything solo and perhaps only earned a silver a day
It's amazing to me too. I think it's one of those things where people got so hyped about the thing that they just can't let go. When they don't deliver its time to move on imo. And that's what happened to me. Got tired of the vaporware bs they kept adding you know where it's for 1 month and then poof it's gone and the stuff they add can all be completed in a single day.
Nothing permanent you know, like they said they'd do prelaunch AND after people complained initially that they were ignoring the open world because their only additions were holiday stuff that was equally temporary and did nothing to the world.
But people seem to love spending money in their shop, thats the other reason why i left, absolutely nothing could be earned solo, you had to do something with a guidl for everything. Couldn't farm solo either, god forbid someone actualyl gets something more then a silver for their day's work in a game.
Just tired of people fooling the masses is all.
This aside of all of the problems with PVE balance class bugs etc etc etc and it's almost the anniversary.
I'm also leery now of NCsoft. I don't want to put a clowd of gloom over wildstar but we'll see what people say about that especially when it comes to the economy.
Sorry but that bit about not being able to earn anything solo is incredibly false. Sure you don't like the game, but you don't have to deliberately say things that aren't true. Either that or you're just bad, but either way, I find it ironic that you're tired of people "fooling the masses", when you attempt to fool people right in the same post by comparing YOUR experiences to EVERYONE's. Literally everyone I play with can solo farm.
A silver for a day's work? LOL And people wonder where the phrase "you're playing it wrong" came from.
I disagree ...I understand he tried to play an engineer and finding that class beyond his scope of playing skills the facts are he couldn't farm anything solo and perhaps only earned a silver a day
Well, considering even low level mats sell for more than that, and in fact often sell higher than mid level mats, either he's playing it wrong or he's just plain lying. You can practically fall down and earn more than a silver even at a level in the single digits. No one can be that bad at playing an Engineer.
It's amazing to me too. I think it's one of those things where people got so hyped about the thing that they just can't let go. When they don't deliver its time to move on imo. And that's what happened to me. Got tired of the vaporware bs they kept adding you know where it's for 1 month and then poof it's gone and the stuff they add can all be completed in a single day.
Nothing permanent you know, like they said they'd do prelaunch AND after people complained initially that they were ignoring the open world because their only additions were holiday stuff that was equally temporary and did nothing to the world.
But people seem to love spending money in their shop, thats the other reason why i left, absolutely nothing could be earned solo, you had to do something with a guidl for everything. Couldn't farm solo either, god forbid someone actualyl gets something more then a silver for their day's work in a game.
Just tired of people fooling the masses is all.
This aside of all of the problems with PVE balance class bugs etc etc etc and it's almost the anniversary.
I'm also leery now of NCsoft. I don't want to put a clowd of gloom over wildstar but we'll see what people say about that especially when it comes to the economy.
Sorry but that bit about not being able to earn anything solo is incredibly false. Sure you don't like the game, but you don't have to deliberately say things that aren't true. Either that or you're just bad, but either way, I find it ironic that you're tired of people "fooling the masses", when you attempt to fool people right in the same post by comparing YOUR experiences to EVERYONE's. Literally everyone I play with can solo farm.
A silver for a day's work? LOL And people wonder where the phrase "you're playing it wrong" came from.
I disagree ...I understand he tried to play an engineer and finding that class beyond his scope of playing skills the facts are he couldn't farm anything solo and perhaps only earned a silver a day
If you gather 2 carrot nodes, you make more than one silver. I made 3g by the time I was level 10.
It's amazing to me too. I think it's one of those things where people got so hyped about the thing that they just can't let go. When they don't deliver its time to move on imo. And that's what happened to me. Got tired of the vaporware bs they kept adding you know where it's for 1 month and then poof it's gone and the stuff they add can all be completed in a single day.
Nothing permanent you know, like they said they'd do prelaunch AND after people complained initially that they were ignoring the open world because their only additions were holiday stuff that was equally temporary and did nothing to the world.
But people seem to love spending money in their shop, thats the other reason why i left, absolutely nothing could be earned solo, you had to do something with a guidl for everything. Couldn't farm solo either, god forbid someone actualyl gets something more then a silver for their day's work in a game.
Just tired of people fooling the masses is all.
This aside of all of the problems with PVE balance class bugs etc etc etc and it's almost the anniversary.
I'm also leery now of NCsoft. I don't want to put a clowd of gloom over wildstar but we'll see what people say about that especially when it comes to the economy.
Sorry but that bit about not being able to earn anything solo is incredibly false. Sure you don't like the game, but you don't have to deliberately say things that aren't true. Either that or you're just bad, but either way, I find it ironic that you're tired of people "fooling the masses", when you attempt to fool people right in the same post by comparing YOUR experiences to EVERYONE's. Literally everyone I play with can solo farm.
A silver for a day's work? LOL And people wonder where the phrase "you're playing it wrong" came from.
I disagree ...I understand he tried to play an engineer and finding that class beyond his scope of playing skills the facts are he couldn't farm anything solo and perhaps only earned a silver a day
If you gather 2 carrot nodes, you make more than one silver. I made 3g by the time I was level 10.
I figure what itgrowls meant was "soloing" mobs. In that sense, if he got to level 80, he'd have earned more than 1 silver a day just going back with his high level gear and one-shotting lvl 5's for blood, etc. You don't even have to be good at your class to do that. One wave of the flame thrower would work fine, unless you don't know what flame thrower is... and your keyboard has turned into a potato.
It's amazing to me too. I think it's one of those things where people got so hyped about the thing that they just can't let go. When they don't deliver its time to move on imo. And that's what happened to me. Got tired of the vaporware bs they kept adding you know where it's for 1 month and then poof it's gone and the stuff they add can all be completed in a single day.
Nothing permanent you know, like they said they'd do prelaunch AND after people complained initially that they were ignoring the open world because their only additions were holiday stuff that was equally temporary and did nothing to the world.
But people seem to love spending money in their shop, thats the other reason why i left, absolutely nothing could be earned solo, you had to do something with a guidl for everything. Couldn't farm solo either, god forbid someone actualyl gets something more then a silver for their day's work in a game.
Just tired of people fooling the masses is all.
This aside of all of the problems with PVE balance class bugs etc etc etc and it's almost the anniversary.
I'm also leery now of NCsoft. I don't want to put a clowd of gloom over wildstar but we'll see what people say about that especially when it comes to the economy.
Sorry but that bit about not being able to earn anything solo is incredibly false. Sure you don't like the game, but you don't have to deliberately say things that aren't true. Either that or you're just bad, but either way, I find it ironic that you're tired of people "fooling the masses", when you attempt to fool people right in the same post by comparing YOUR experiences to EVERYONE's. Literally everyone I play with can solo farm.
A silver for a day's work? LOL And people wonder where the phrase "you're playing it wrong" came from.
I disagree ...I understand he tried to play an engineer and finding that class beyond his scope of playing skills the facts are he couldn't farm anything solo and perhaps only earned a silver a day
No! I don't care what you say! This person must be a troll! I don't want to live in a world where someone capable of typing in complete sentences could find the solo content in gw2 that difficult!
But people seem to love spending money in their shop, thats the other reason why i left, absolutely nothing could be earned solo, you had to do something with a guidl for everything. Couldn't farm solo either, god forbid someone actualyl gets something more then a silver for their day's work in a game.
What I highlighted definitely comes from someone who either has an agenda or never played the game. Anyone playing the game knows that it's not true at all.
Same for the money whine at the end by the way.
It's his goal to spread misinformation, as for why you may ask, it's a bit silly, but eh well, best to just let it be.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
It's amazing to me too. I think it's one of those things where people got so hyped about the thing that they just can't let go. When they don't deliver its time to move on imo. And that's what happened to me. Got tired of the vaporware bs they kept adding you know where it's for 1 month and then poof it's gone and the stuff they add can all be completed in a single day.
Nothing permanent you know, like they said they'd do prelaunch AND after people complained initially that they were ignoring the open world because their only additions were holiday stuff that was equally temporary and did nothing to the world.
But people seem to love spending money in their shop, thats the other reason why i left, absolutely nothing could be earned solo, you had to do something with a guidl for everything. Couldn't farm solo either, god forbid someone actualyl gets something more then a silver for their day's work in a game.
Just tired of people fooling the masses is all.
This aside of all of the problems with PVE balance class bugs etc etc etc and it's almost the anniversary.
I'm also leery now of NCsoft. I don't want to put a clowd of gloom over wildstar but we'll see what people say about that especially when it comes to the economy.
Except that you haven't moved on. Any chance you get, you state your views and opinions on GW2, and it's always the same. I'll sum up your posts for you for every GW2 post you make. "I don't like playing GW2, but i want to post about it." Take your own advice, and move on.
The masses aren't fooled. They simply enjoy the game. People love spending money on gambling and bets, drugs, theaters, music, and other forms of entertainment, but this concept is too hard for you to understand.
The only one trying to fool anyone, is you, with your statement about: earning a silver for a day's work.
If there ever was a game that needed CRZ it is this one.
Due to the stupid decision to make the whole leveling experience a group based activity, a low population renders the game unplayable.
The only way around it is to go to lower level zones and grind it out there which is bad design IMHO.
Which game are you talking about?
Obviously it is not GW2! I levelled 2 characters to max level without grouping even once. Did NOT take any longer than my first where I grouped a lot.
Sure, for the last and final personal story mission you need a group but once you get there you have been max. level for a while.
I am not the greatest GW2 fan, but you need to aim your guns at some valid points of critique, otherwise your misinformation come out as blatant lies.
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!! (repeat ad infinitum)
This just gets so funny. I remember reading posts about how you could do everything solo and there was no reason to group so game is FAIL; now I'm reading posts about how you NEED to group to do anything. These people cannot possibly be playing GW2. Also, you really only need a guild for the guild missions and I think there even might be a way to do them without being in a guild, not sure. I joined a guild in this game simply because I love the game and the community is one of the better ones.
WTF, I'm still playing in sPVP, tourny matches and random matches everyday and lots of people are in! When I get tired of sPVP I go to WvW with friends, guildies and just other people! and when I get tired of that, I go to PVE... WTF, I'm still enjoying the game and I'm seeing lots of people there! WTF!!!
Note: use command /map then start typing (and make sure your map chat is CHECKED)
to say hello and maybe you'd get some kind of responds!!
Cheers!, GW2 is a great game no matter what you say!
Originally posted by DanitaKusor Most MMOs soon abandon levelling zones, Guild Wars 2 is no exception. One of the reasons I think game levelling content is a waste of time. An MMO with all endgame content would be far preferable to one that spends its entire budget on leveling content that people only do once.
Yeah but that's how these games have worked for the last 20 + years
Gw2 is not structured as a deeply competitive game, and players who strive only for the best gear, the fastest leveling, and the sharpest end-game technique will likely miss most of what it has to offer. Rather than seeing the absence of an end-game focused quest and gear ladder as a lack, though, I see it as a blessing. It is a journey that gives me great pleasure to explore.
Originally posted by DanitaKusor Most MMOs soon abandon levelling zones, Guild Wars 2 is no exception. One of the reasons I think game levelling content is a waste of time. An MMO with all endgame content would be far preferable to one that spends its entire budget on leveling content that people only do once.
Yeah but that's how these games have worked for the last 20 + years
It's not because you (danitakusor) never roll an alt that everyone is like you. Many players enjoy the journey as much if not more than the destination.
And in the case of GW2, even at max level, the whole world remains your playground, so your little rant makes even less sense.
Originally posted by DanitaKusor Most MMOs soon abandon levelling zones, Guild Wars 2 is no exception. One of the reasons I think game levelling content is a waste of time. An MMO with all endgame content would be far preferable to one that spends its entire budget on leveling content that people only do once.
Yeah but that's how these games have worked for the last 20 + years
Endgame being instanced raids and dungeons?
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Originally posted by DanitaKusor Most MMOs soon abandon levelling zones, Guild Wars 2 is no exception. One of the reasons I think game levelling content is a waste of time. An MMO with all endgame content would be far preferable to one that spends its entire budget on leveling content that people only do once.
Yeah but that's how these games have worked for the last 20 + years
Endgame being instanced raids and dungeons?
Only thing GW2 removed is the raiding part. Instanced dungeon is still there...grind is still there. They just replaced vertical with horizontal dungeon grinding. So more or less MMOS are following the same design of end game dungeons grind.
If there ever was a game that needed CRZ it is this one.
Due to the stupid decision to make the whole leveling experience a group based activity, a low population renders the game unplayable.
The only way around it is to go to lower level zones and grind it out there which is bad design IMHO.
I guess you've never actually played the game? If you had, you know that most of the events can be soloed if you find yourself alone as they scale with the number of players present.
Originally posted by DanitaKusor Most MMOs soon abandon levelling zones, Guild Wars 2 is no exception. One of the reasons I think game levelling content is a waste of time. An MMO with all endgame content would be far preferable to one that spends its entire budget on leveling content that people only do once.
Yeah but that's how these games have worked for the last 20 + years
Endgame being instanced raids and dungeons?
The endgame is pretty much dungeons and the living story stuff. The down leveling gimmick didn't seem to work as well as intended. Even Anet admits that and are attempting to get the population back in the zones. No one wants to repeat the events over and over. It really isn't much different than repeating a quest. They need to carry through on their promise to change up events more often.
James T. Kirk: All she's got isn't good enough! What else ya got?
They literally said those exact words? I find that hard to believe...
I agree though, I had much more fun in GW1 than GW2.. well, when I first started playing GW2 I thought it was the best thing ever made. GW1 lasted longer though.
I don't suffer from insanity, I enjoy every minute of it.
Originally posted by DanitaKusor Most MMOs soon abandon levelling zones, Guild Wars 2 is no exception. One of the reasons I think game levelling content is a waste of time. An MMO with all endgame content would be far preferable to one that spends its entire budget on leveling content that people only do once.
Actually the majorrity of all MMO players never plays the endgame, they play trough the leveling and then leave, because they just dont like the endgame part.
All GW2 zones still have enough people to do dynamic events.. So people still playing them.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I'm not sure what you guys, steve and white, are talking about, but certainly you aren't talking about the same thing I was.
We are talking about how the end game design is still the same after so many years. And GW2 is following the same design with few minor adjustments.
Yeah, not talking about what I was talking about at all.
I was replying to a person that said MMOs should focus on endgame content and I asked if that is instances.
I asked that because apparently games like GW1, Neverwinter, Dragon Nest, Vindictus, etc, aren't MMORPGs since they don't have a shared Open World and it is all instances.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Yeah, not talking about what I was talking about at all.
I was replying to a person that said MMOs should focus on endgame content and I asked if that is instances.
I asked that because apparently games like GW1, Neverwinter, Dragon Nest, Vindictus, etc, aren't MMORPGs since they don't have a shared Open World and it is all instances.
After reading forums for years, you should certainly know the answer.
"Content" is "what I want". If they're putting in lots of stuff, but not for you--they aren't putting anything in.
We see it from current players plenty often, too.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Comments
I disagree ...I understand he tried to play an engineer and finding that class beyond his scope of playing skills the facts are he couldn't farm anything solo and perhaps only earned a silver a day
Well, considering even low level mats sell for more than that, and in fact often sell higher than mid level mats, either he's playing it wrong or he's just plain lying. You can practically fall down and earn more than a silver even at a level in the single digits. No one can be that bad at playing an Engineer.
He was clearly exaggerating.
If you gather 2 carrot nodes, you make more than one silver. I made 3g by the time I was level 10.
I figure what itgrowls meant was "soloing" mobs. In that sense, if he got to level 80, he'd have earned more than 1 silver a day just going back with his high level gear and one-shotting lvl 5's for blood, etc. You don't even have to be good at your class to do that. One wave of the flame thrower would work fine, unless you don't know what flame thrower is... and your keyboard has turned into a potato.
No! I don't care what you say! This person must be a troll! I don't want to live in a world where someone capable of typing in complete sentences could find the solo content in gw2 that difficult!
It's his goal to spread misinformation, as for why you may ask, it's a bit silly, but eh well, best to just let it be.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Except that you haven't moved on. Any chance you get, you state your views and opinions on GW2, and it's always the same. I'll sum up your posts for you for every GW2 post you make. "I don't like playing GW2, but i want to post about it." Take your own advice, and move on.
The masses aren't fooled. They simply enjoy the game. People love spending money on gambling and bets, drugs, theaters, music, and other forms of entertainment, but this concept is too hard for you to understand.
The only one trying to fool anyone, is you, with your statement about: earning a silver for a day's work.
If there ever was a game that needed CRZ it is this one.
Due to the stupid decision to make the whole leveling experience a group based activity, a low population renders the game unplayable.
The only way around it is to go to lower level zones and grind it out there which is bad design IMHO.
Which game are you talking about?
Obviously it is not GW2! I levelled 2 characters to max level without grouping even once. Did NOT take any longer than my first where I grouped a lot.
Sure, for the last and final personal story mission you need a group but once you get there you have been max. level for a while.
I am not the greatest GW2 fan, but you need to aim your guns at some valid points of critique, otherwise your misinformation come out as blatant lies.
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)
WTF, I'm still playing in sPVP, tourny matches and random matches everyday and lots of people are in! When I get tired of sPVP I go to WvW with friends, guildies and just other people! and when I get tired of that, I go to PVE... WTF, I'm still enjoying the game and I'm seeing lots of people there! WTF!!!
Note: use command /map then start typing (and make sure your map chat is CHECKED)
to say hello and maybe you'd get some kind of responds!!
Cheers!, GW2 is a great game no matter what you say!
Yeah but that's how these games have worked for the last 20 + years
Gw2 is not structured as a deeply competitive game, and players who strive only for the best gear, the fastest leveling, and the sharpest end-game technique will likely miss most of what it has to offer. Rather than seeing the absence of an end-game focused quest and gear ladder as a lack, though, I see it as a blessing. It is a journey that gives me great pleasure to explore.
It's not because you (danitakusor) never roll an alt that everyone is like you. Many players enjoy the journey as much if not more than the destination.
And in the case of GW2, even at max level, the whole world remains your playground, so your little rant makes even less sense.
My computer is better than yours.
Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!
http://www.kickstarter.com/projects/13861848/camelot-unchained
Endgame being instanced raids and dungeons?
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Only thing GW2 removed is the raiding part. Instanced dungeon is still there...grind is still there. They just replaced vertical with horizontal dungeon grinding. So more or less MMOS are following the same design of end game dungeons grind.
I guess you've never actually played the game? If you had, you know that most of the events can be soloed if you find yourself alone as they scale with the number of players present.
The endgame is pretty much dungeons and the living story stuff. The down leveling gimmick didn't seem to work as well as intended. Even Anet admits that and are attempting to get the population back in the zones. No one wants to repeat the events over and over. It really isn't much different than repeating a quest. They need to carry through on their promise to change up events more often.
James T. Kirk: All she's got isn't good enough! What else ya got?
I'm not sure what you guys, steve and white, are talking about, but certainly you aren't talking about the same thing I was.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
They literally said those exact words? I find that hard to believe...
I agree though, I had much more fun in GW1 than GW2.. well, when I first started playing GW2 I thought it was the best thing ever made. GW1 lasted longer though.
We are talking about how the end game design is still the same after so many years. And GW2 is following the same design with few minor adjustments.
Actually the majorrity of all MMO players never plays the endgame, they play trough the leveling and then leave, because they just dont like the endgame part.
All GW2 zones still have enough people to do dynamic events.. So people still playing them.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Yeah, not talking about what I was talking about at all.
I was replying to a person that said MMOs should focus on endgame content and I asked if that is instances.
I asked that because apparently games like GW1, Neverwinter, Dragon Nest, Vindictus, etc, aren't MMORPGs since they don't have a shared Open World and it is all instances.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
After reading forums for years, you should certainly know the answer.
"Content" is "what I want". If they're putting in lots of stuff, but not for you--they aren't putting anything in.
We see it from current players plenty often, too.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.