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So lets talk about this LIMITED ACTON BAR OF 8 SKILLS!!!!!! Just freakin 8 skills!!!!

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Comments

  • deadhead74deadhead74 Member UncommonPosts: 19

    I'm hoping that eventually those 4 weapon skill slot skills can be changed.  I don't want to be stuck with for 10 years the same 4 skills locked to sword.  Heres hoping crafting can make those 4 basic weapon skills spawn into about 40 through experimenting while crafting a rare weapon.

    Please do not lock us into the same style of 4 skills for 10 years either.  1 offense, 1 defense, 1 movement, and 1 utility will get very old and stale aka GW2.  I really do want to play how I want to play so please don't limit my playstyle to a predetermined cookie cutter.

  • KhebelnKhebeln Member UncommonPosts: 794
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n  It's like playing a moba, having 4 abilities or more on some characters and then a few items for abilities as well, you get tired of it damn fast imo as it is really easy to master.

    So what MLG championships have you won lately?

    /facepalm

    Oh, hello to you too douchebag, I don't really enjoy MOBA games, I play them occasionally with my friends because they have some interest in them but I do produce items through the workshop for it. On the other hand I did play Tribes ascend on high level and used to lead a clan of 400-500 members something in Lineage 2. A game where you have 36 skills to use at least in gfinal if you play something other than archer.

    I really don't care about your Tribes ascend or lineage 2 exploits, that wasn't the point of my comment.

    It's your comment about MOBAs being "easy"... that's just hilarious. 

    But hey pal, you can either hate on the messenger, or could take the hint that beyond rediculous exagerations doesn't help with your argument's credibility. Wich of these 2 options is the douchebagiest?

    Well I'm not really trying to go pro in any MOBA due to the fact I find them dull and quite shallow, as I already explained. Fact is when I played Lineage 2 we played vs a player from LoL called shook, he's now playing LoL competetively. We completely crushed their 5 year old clan with our 1-2 year old ragtag clan, that says enough I think, when our spies posted stuff from their leaders out of their forum how they were utterly demolished and how the leadership in our clan could brag because they were smashed already. You know next to nothing about me honestly and maybe you should shut your trap and consider before trying to insult someone next time without reason.

    You have selected option 1 then, hating the messenger. Ok then! It's not like I didn't give you a chance!

    It's true, I know next to nothing about you. But since you claim to have figured out a game like easy mode LoL or DOTA 2 and their 4 faceroll abilities, I'd certainly love for us to develop an intimate, lasting friendship so that I can quit my day job, win millions of $ and be flown around the world for free.

     

    Also "/facepalm" isn't a personal insult, "douchebag" is.

    Well saying "/facepalm" over someones post is implying he is stupid or posting stupid shit, so yes, what I said was in order.

    So you want me to say that your post was intelligent then?

    I dont even know what your point is anymore.

    You have amazingly skilled friends playing so MOBAs are easy? You don't like money so you're not competing in international championships when you've mastered the game? What?

    Fact is, considering there are no paid championships on one side (MMOs with lots of abilities) and all sorts of livestreams, sponsorings, competitions held in real stadiums, prize money etc on the other over the past decade with no signs of it becoming less popular (MOBAs), are you really going to keep pretending that "people get tired of it quickly and it's easy to master"?

    It is easy to master, but its boring as hell to play only few classes with few skills, and most people just cant take it. Me included.

    Not to mention all the prime moba games are almost a copies of each other with only slight changes and diferent hero names.

    image
    (Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2/ESO/FF14/Archeage/Gw2

  • YizleYizle Member Posts: 517
    Originally posted by deadhead74

     

    Please do not lock us into the same style of 4 skills for 10 years either.  1 offense, 1 defense, 1 movement, and 1 utility will get very old and stale aka GW2.  I really do want to play how I want to play so please don't limit my playstyle to a predetermined cookie cutter.

    +1

  • r0guyr0guy Member Posts: 115
    Originally posted by Khebeln

    It is easy to master, but its boring as hell to play only few classes with few skills, and most people just cant take it. Me included.

    Not to mention all the prime moba games are almost a copies of each other with only slight changes and diferent hero names.


    Then you're quite full of it. I suppose you've also mastered running and could totally beat Ursain Bolt but you'd rather play video games?

    A well deserved /facepalm to you too sir.

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n  It's like playing a moba, having 4 abilities or more on some characters and then a few items for abilities as well, you get tired of it damn fast imo as it is really easy to master.

    So what MLG championships have you won lately?

    /facepalm

    Oh, hello to you too douchebag, I don't really enjoy MOBA games, I play them occasionally with my friends because they have some interest in them but I do produce items through the workshop for it. On the other hand I did play Tribes ascend on high level and used to lead a clan of 400-500 members something in Lineage 2. A game where you have 36 skills to use at least in gfinal if you play something other than archer.

    I really don't care about your Tribes ascend or lineage 2 exploits, that wasn't the point of my comment.

    It's your comment about MOBAs being "easy"... that's just hilarious. 

    But hey pal, you can either hate on the messenger, or could take the hint that beyond rediculous exagerations doesn't help with your argument's credibility. Wich of these 2 options is the douchebagiest?

    Well I'm not really trying to go pro in any MOBA due to the fact I find them dull and quite shallow, as I already explained. Fact is when I played Lineage 2 we played vs a player from LoL called shook, he's now playing LoL competetively. We completely crushed their 5 year old clan with our 1-2 year old ragtag clan, that says enough I think, when our spies posted stuff from their leaders out of their forum how they were utterly demolished and how the leadership in our clan could brag because they were smashed already. You know next to nothing about me honestly and maybe you should shut your trap and consider before trying to insult someone next time without reason.

    You have selected option 1 then, hating the messenger. Ok then! It's not like I didn't give you a chance!

    It's true, I know next to nothing about you. But since you claim to have figured out a game like easy mode LoL or DOTA 2 and their 4 faceroll abilities, I'd certainly love for us to develop an intimate, lasting friendship so that I can quit my day job, win millions of $ and be flown around the world for free.

     

    Also "/facepalm" isn't a personal insult, "douchebag" is.

    Well saying "/facepalm" over someones post is implying he is stupid or posting stupid shit, so yes, what I said was in order.

    So you want me to say that your post was intelligent then?

    I dont even know what your point is anymore.

    You have amazingly skilled friends playing so MOBAs are easy? You don't like money so you're not competing in international championships when you've mastered the game? What?

    Fact is, considering there are no paid championships on one side (MMOs with lots of abilities) and all sorts of livestreams, sponsorings, competitions held in real stadiums, prize money etc on the other over the past decade with no signs of it becoming less popular (MOBAs), are you really going to keep pretending that "people get tired of it quickly and it's easy to master"?

    Im not weighing in either way, but did you forget WoW exists? Have you never heard of Swifty or Athene? Entire WoW guilds are sponsored...There is no doubt a market for less compllex combat...but your example is terrible.

  • Gallus85Gallus85 Member Posts: 1,092
    Originally posted by MMOExposed

    Okay.

    So in EQNext the action bar system will be using a limited design to force builds between combat.

     

    4,,, yes I said 4,,, will be weapon skills

     

    And 4,,, yes again I said 4,,,, will be class utilities.

     

    So that's a total of 8 skills at a time.

    Sort of like GW1 really. But I remember GW1 getting a lot of heated talk because of that.

    Which is why GW2 entered with larger number of advalible skills at a time, while trying to keep its limited action bar design for its previous fans.

     

    Well they also screwed up, by the way they design it with half being weapon skills, and other half being class utilities. That took away basically 25-50% of the freedom of choice when you think about it.

     

    but like I said, GW2 still increased the number of skills you have access to in combat, even if it was done in a way that went over the head of the supporters of GW1's limited action bar.

    GW2 featured class mechanics skills. These were skills that were unique to the class you were, and wasnt part of the action bar itself.

    like guardians has virtues and engineer has tool belt, etc. 

    should EQNext also have class mechanics to make things feel more unique and interesting?

    otherwise it seems like the game play will just consist of mindless button mashing even worst than GW2, since there will be less things to manage in combat other than cooldowns.

     

    how can such a system be improved? That's what we should be considering. How to improve the limited action bar system.

    8 truly fun, interesting and meaningful skills is a lot better than 25-40 mediocre skills that no one notices or cares about when you use them.  In so many large hotbar games devolve into pressing a pre-defined skill rotation, and 90% of the skills are just damage.

    Do a little dot, do a little dd, do a little dd, do a little dd, do a little AOE, do a little dd, do a little dot, repeat.

    The key is to make each skill fun and exciting to use, to have really unique combat animations, spell effects... to make each ability have a really large effect and need to be used correctly.

    More does not = better.  Just about every WoW-like MMORPG on the planet has proven that.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • AabelAabel Member Posts: 32
    Originally posted by deadhead74

    Please do not lock us into the same style of 4 skills for 10 years either.  1 offense, 1 defense, 1 movement, and 1 utility will get very old and stale aka GW2.  I really do want to play how I want to play so please don't limit my playstyle to a predetermined cookie cutter.

     

     This is what worries me about the 8 slots we get. 8 slots is great, I am fine with that, I am not fine however with them deciding which type of skills I get to fill them with. I would like that choice for myself.

  • r0guyr0guy Member Posts: 115
    Originally posted by doodphaceIm not weighing in either way, but did you forget WoW exists? Have you never heard of Swifty or Athene? Entire WoW guilds are sponsored...There is no doubt a market for less compllex combat...but your example is terrible.

    So from this comment, you're saying:

    "WoW had disproportionally smaller competitions (wich is in truth, i totally forgot about them actually, there were also arena tournaments) with a much shorter lifespan, so you're example is invalid."

    and

    "The less hotkeys/abilities you have, the easier the game is. WoW is more difficult than DOTA. COD is harder than Counter-Strike."

  • MathadarMathadar Member UncommonPosts: 23
     Yea they are doing the same thing as ESO and limiting the number of skills for console play.  IMO 24 skills is the sweet spot for mmo play on a pc two full bars, eight is just not enough .
  • Gallus85Gallus85 Member Posts: 1,092
    Originally posted by Ginaz
    Originally posted by Kyleran
    I'm not a fan of this design, but the decision has been made, likely to ensure good playability on consoles.

    I'll have to adapt assuming other elements of the game interest me.

    I think you hit the nail on the head there.  You can't have dozens of skills on multiple hotbars if you want it to be playable on a console with a gamepad.  Consolitis raises its ugly head again.

     

    8 truly fun, interesting and meaningful skills is a lot better than 25-40 mediocre skills that no one notices or cares about when you use them.  All large hotbar count games devolve into pressing a pre-defined skill rotation.

    Do a little dot, do a little dd, do a little dd, do a little dd, do a little AOE, do a little dd, do a little dot, repeat.

    The key is to make each skill fun and exciting to use, to have really unique combat animations, spell effects... to make each ability have a really large effect and need to be used correctly.

    More does not = better.  Just about every WoW-like MMORPG on the planet has proven that.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by r0guy
    Originally posted by doodphaceIm not weighing in either way, but did you forget WoW exists? Have you never heard of Swifty or Athene? Entire WoW guilds are sponsored...There is no doubt a market for less compllex combat...but your example is terrible.

    So from this comment, you're saying:

    "WoW had disproportionally smaller competitions (wich is in truth, i totally forgot about them actually, there were also arena tournaments) with a much shorter lifespan, so you're example is invalid."

    and

    "The less hotkeys/abilities you have, the easier the game is. WoW is more difficult than DOTA. COD is harder than Counter-Strike."

    No, what I am saying is that the example you gave happens on "both sides" as you put it....You wern't talking the degree on which it happens (which you seem to want to debate now), your example was "X happens on this side and not the other"...

    Less abilities does equal less complex.......not easier.......but I see what you did there....putting words in my mouth trying to debate something you can "win", rather than addressing my actual point.

  • AvanahAvanah Member RarePosts: 1,627
    Originally posted by GwapoJosh
    I vote no.. I hate spamming keys.

    Should have voted yes if you want less keys to spam. Read it again. :)

    Limited means less keys in this polls sense.

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • Kuro1nKuro1n Member UncommonPosts: 775
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n  It's like playing a moba, having 4 abilities or more on some characters and then a few items for abilities as well, you get tired of it damn fast imo as it is really easy to master.

    So what MLG championships have you won lately?

    /facepalm

    Oh, hello to you too douchebag, I don't really enjoy MOBA games, I play them occasionally with my friends because they have some interest in them but I do produce items through the workshop for it. On the other hand I did play Tribes ascend on high level and used to lead a clan of 400-500 members something in Lineage 2. A game where you have 36 skills to use at least in gfinal if you play something other than archer.

    I really don't care about your Tribes ascend or lineage 2 exploits, that wasn't the point of my comment.

    It's your comment about MOBAs being "easy"... that's just hilarious. 

    But hey pal, you can either hate on the messenger, or could take the hint that beyond rediculous exagerations doesn't help with your argument's credibility. Wich of these 2 options is the douchebagiest?

    Well I'm not really trying to go pro in any MOBA due to the fact I find them dull and quite shallow, as I already explained. Fact is when I played Lineage 2 we played vs a player from LoL called shook, he's now playing LoL competetively. We completely crushed their 5 year old clan with our 1-2 year old ragtag clan, that says enough I think, when our spies posted stuff from their leaders out of their forum how they were utterly demolished and how the leadership in our clan could brag because they were smashed already. You know next to nothing about me honestly and maybe you should shut your trap and consider before trying to insult someone next time without reason.

    You have selected option 1 then, hating the messenger. Ok then! It's not like I didn't give you a chance!

    It's true, I know next to nothing about you. But since you claim to have figured out a game like easy mode LoL or DOTA 2 and their 4 faceroll abilities, I'd certainly love for us to develop an intimate, lasting friendship so that I can quit my day job, win millions of $ and be flown around the world for free.

     

    Also "/facepalm" isn't a personal insult, "douchebag" is.

    Well saying "/facepalm" over someones post is implying he is stupid or posting stupid shit, so yes, what I said was in order.

    So you want me to say that your post was intelligent then?

    I dont even know what your point is anymore.

    You have amazingly skilled friends playing so MOBAs are easy? You don't like money so you're not competing in international championships when you've mastered the game? What?

    Fact is, considering there are no paid championships on one side (MMOs with lots of abilities) and all sorts of livestreams, sponsorings, competitions held in real stadiums, prize money etc on the other over the past decade with no signs of it becoming less popular (MOBAs), are you really going to keep pretending that "people get tired of it quickly and it's easy to master"?

    Okay this is very offtopic now but, I didn't master dota 2, I can play it and I have learnt a few characters very well however the game is not about personal skill but by team effort on high level, synergy between classes and there is always new things to learn but especially as new patches are released. But IMO they feel very limited, the gameplay doesn't appeal to me that much, I get bored by it.

    Why would I invest all my time into MOBA games if I do not enjoy them that much? I enjoy the company when I play them but otherwise I rather read a book or work on some of my projects. I have plenty to do which I believe will give me a better future than pursuing some idea of MOBA pro. I take it you have never played a game on competitive level but if you had I guess you would know what I am talking about.

    How about I create some models that gets into the dota 2 store, they sell and I get 25% of the revenue from them. I think honestly I'd make damn much more money and it would help me more in the future also compared to playing all day.

     

    Yay moba conversation in EQN section, defiled thread.

  • keenberkeenber Member UncommonPosts: 438
    We are forgetting about spell weaving which we don't know much about but maybe a certain movement  or combination will create different forms from the one spell. Something like a wizzy has one offensive spell which when standing still on stone will cast flying rocks but the same spell when standing on lava will do firebolts or cast while moving the same spell may make a cyclone type spell. Limited to one offensive spell may be a lot more skilful than we think.
  • RydesonRydeson Member UncommonPosts: 3,852
         Not sure about spell weaving.. that sounds like EQ2's heroic spell thingy which sucked.. I lost count how many times we couldn't complete the cycle because of a missing spell action..  That was a huge failure at launch and it remained a problem after they did their revamp patch.. I don't know if they finally correct it by now..   The only other spell thing I liked was AION? with combo points? Something like that..
  • grumpyoldgrumpyold Member Posts: 8

    I am grumpy.

    But even I have to change and what i read about this game is amazing--have triede all old school game (early UO;EQ;WOW etc) still i have tried som new zergling games and if they cant stop that i am worried. But since i know my nepthews who are 7-12 years old are playing theese games with class mates I am worried about horizontal skill trees.  I want vertical proression only to skip the 7 to 13 year old kid. But i am grumpy :)

     

    But i really liked what i saw on the videos....

     

     

     

     

  • DrakephireDrakephire Member UncommonPosts: 451
    The fewer the better as far as I'm concerned. I hate having dozens of skills with cooldowns that I have to watch instead of watching the action of my character. Having hotkeys that are invisible such as the system found in Skyrim or Dishonored, with only a few keys works perfectly fine and allows me to focus on the animations and world of my character.
  • r0guyr0guy Member Posts: 115
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n  It's like playing a moba, having 4 abilities or more on some characters and then a few items for abilities as well, you get tired of it damn fast imo as it is really easy to master.

    So what MLG championships have you won lately?

    /facepalm

    Oh, hello to you too douchebag, I don't really enjoy MOBA games, I play them occasionally with my friends because they have some interest in them but I do produce items through the workshop for it. On the other hand I did play Tribes ascend on high level and used to lead a clan of 400-500 members something in Lineage 2. A game where you have 36 skills to use at least in gfinal if you play something other than archer.

    I really don't care about your Tribes ascend or lineage 2 exploits, that wasn't the point of my comment.

    It's your comment about MOBAs being "easy"... that's just hilarious. 

    But hey pal, you can either hate on the messenger, or could take the hint that beyond rediculous exagerations doesn't help with your argument's credibility. Wich of these 2 options is the douchebagiest?

    Well I'm not really trying to go pro in any MOBA due to the fact I find them dull and quite shallow, as I already explained. Fact is when I played Lineage 2 we played vs a player from LoL called shook, he's now playing LoL competetively. We completely crushed their 5 year old clan with our 1-2 year old ragtag clan, that says enough I think, when our spies posted stuff from their leaders out of their forum how they were utterly demolished and how the leadership in our clan could brag because they were smashed already. You know next to nothing about me honestly and maybe you should shut your trap and consider before trying to insult someone next time without reason.

    You have selected option 1 then, hating the messenger. Ok then! It's not like I didn't give you a chance!

    It's true, I know next to nothing about you. But since you claim to have figured out a game like easy mode LoL or DOTA 2 and their 4 faceroll abilities, I'd certainly love for us to develop an intimate, lasting friendship so that I can quit my day job, win millions of $ and be flown around the world for free.

     

    Also "/facepalm" isn't a personal insult, "douchebag" is.

    Well saying "/facepalm" over someones post is implying he is stupid or posting stupid shit, so yes, what I said was in order.

    So you want me to say that your post was intelligent then?

    I dont even know what your point is anymore.

    You have amazingly skilled friends playing so MOBAs are easy? You don't like money so you're not competing in international championships when you've mastered the game? What?

    Fact is, considering there are no paid championships on one side (MMOs with lots of abilities) and all sorts of livestreams, sponsorings, competitions held in real stadiums, prize money etc on the other over the past decade with no signs of it becoming less popular (MOBAs), are you really going to keep pretending that "people get tired of it quickly and it's easy to master"?

    Okay this is very offtopic now but, I didn't master dota 2, I can play it and I have learnt a few characters very well however the game is not about personal skill but by team effort on high level, synergy between classes and there is always new things to learn but especially as new patches are released. But IMO they feel very limited, the gameplay doesn't appeal to me that much, I get bored by it.

    Why would I invest all my time into MOBA games if I do not enjoy them that much? I enjoy the company when I play them but otherwise I rather read a book or work on some of my projects. I have plenty to do which I believe will give me a better future than pursuing some idea of MOBA pro. I take it you have never played a game on competitive level but if you had I guess you would know what I am talking about.

    How about I create some models that gets into the dota 2 store, they sell and I get 25% of the revenue from them. I think honestly I'd make damn much more money and it would help me more in the future also compared to playing all day.

     

    Yay moba conversation in EQN section, defiled thread.

    1) You started the comparison. Don't "defile" the thread if it isn't pertinent then.

    2) I get it, what you meant was easy to learn and not easy to master. A Master teaches, a student learns.

    3) If you don't like MOBAs that's totally cool by me. Perfectly reasonable opinion. Saying that they take no skill or they don't have depth, is a factual statement that's stupid and wrong, it's also kinda insulting and diminishing to those that do play it.

    4) I have played competitive, but not MOBAs and not MMOs (there was only really WoW arenas anyway). when it comes to MOBAs that's kind of the point. IMHO I think I suck at them and yet I'm amazed at the amount of strategies and combinations. Wich is why when someone says it's easy they'd better know wtf they're talking about.

  • KuppaKuppa Member UncommonPosts: 3,292
    I am very happy about this. Combined with all the skills that can be used and the combat system it can end up being very good.

    image


    image

  • Maxroad1Maxroad1 Member Posts: 1
    Huge disappointment! The only disappointment  I've seen so far with EQN is taking up 50% of my skill choices up with a weapon.  So if I'm a Mage with a staff and the staff has 4 abilities but I only use one then I have 3 slots of skills wasting space. That's the reason I quit GW2 so limited on making my spec.  If they made it so a staff had 20 abilities and I got to unlock all those abilities and pick which 4 I wanted to slot, I would be ok with it.  If its like GW2 and they are per designated skills, I'm truly an unhappy camper!!!
  • DaakenDaaken Member Posts: 158
    Originally posted by deadhead74

    I'm hoping that eventually those 4 weapon skill slot skills can be changed.  I don't want to be stuck with for 10 years the same 4 skills locked to sword.  Heres hoping crafting can make those 4 basic weapon skills spawn into about 40 through experimenting while crafting a rare weapon.

    Please do not lock us into the same style of 4 skills for 10 years either.  1 offense, 1 defense, 1 movement, and 1 utility will get very old and stale aka GW2.  I really do want to play how I want to play so please don't limit my playstyle to a predetermined cookie cutter.

     Hopefully we'll get a pool of weapon skills to chose from to put in those 4 slots.  Not a fan of the rigid weapon skill slots like GW2.

    Random Forum Poster: I want an MMO that is different, original and fun.

    Me: So you want something like EQN

    Them: Nah dude, I want a Holy Trinity, Tab Target combat, Instanced Raiding, and Rigid classes.

    Me: Double Facepalm.

  • healboothealboot Member UncommonPosts: 103
    Who forking knows how many skills are good who? You come on here and spread doom and gloom because you know? GTFO I'm getting so sick of know it all's
  • VentlusVentlus Member Posts: 96
    Originally posted by MMOExposed

    Okay.

    So in EQNext the action bar system will be using a limited design to force builds between combat.

     

    4,,, yes I said 4,,, will be weapon skills

     

    And 4,,, yes again I said 4,,,, will be class utilities.

     

    So that's a total of 8 skills at a time.

    Sort of like GW1 really. But I remember GW1 getting a lot of heated talk because of that.

    Which is why GW2 entered with larger number of advalible skills at a time, while trying to keep its limited action bar design for its previous fans.

     

    Well they also screwed up, by the way they design it with half being weapon skills, and other half being class utilities. That took away basically 25-50% of the freedom of choice when you think about it.

     

    but like I said, GW2 still increased the number of skills you have access to in combat, even if it was done in a way that went over the head of the supporters of GW1's limited action bar.

    GW2 featured class mechanics skills. These were skills that were unique to the class you were, and wasnt part of the action bar itself.

    like guardians has virtues and engineer has tool belt, etc. 

    should EQNext also have class mechanics to make things feel more unique and interesting?

    otherwise it seems like the game play will just consist of mindless button mashing even worst than GW2, since there will be less things to manage in combat other than cooldowns.

     

    how can such a system be improved? That's what we should be considering. How to improve the limited action bar system.

    Did you not play guild wars 1? you had a full customized skill set in that 8, you get to pick from whatever your classes skills and your sub classes skills are. So people could have tons of different builds running things. Gw2 everyone does the same shit, it went back wards in customability the wepaon skills will always look the same and the utility skills are just that utility they dont hold much to them 

  • stayBlindstayBlind Member UncommonPosts: 512
    GW1 had a deeper skill system than any MMO I've ever played, and it was only 8 skills.

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • DrakynnDrakynn Member Posts: 2,030
    Personally I'm ok with it...if faced with a choice of limited action bar and the usual macro fest or having to watch my cool downs or time them in my head or have a mod to it for me fest of the past I'm willing to at least try the former.
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