I enjoy PvP but I don't think ZvZ (zerg v zerg) is that interesting. The structured PvP was nice but it felt like most of the game to me; as if they sacrificed 80% of the game to give you a decent PvP element.
I couldn't play a game solely dedicated to PvP but that's me. GW2 has enjoyed moderate success and appeals to a niché userbase it maintains well.
Originally posted by darkhigh So what do you all play then? What holds your attention? What can you get lost in, pvp in, explore in, and all with meaning? I'm not trolling I understand how easily GW2 can burn out. I am simply asking as I too would like to know of a game that has more immersion and pvp is a battle for something of worth not just score board. Everyone here is right though I've spent the last 8 hours or so in WvW and nothings changing, no gear is being upgraded, no great 1v1 2v1 or any of that. ZvZ was fun at first but... meh now. Would like to know what to try next.
Maybe one or two of us are not interested in pvp. Its possible, y'know
ANET isn't focusing on PvP at all. They added the gear grind progression treadmill and content almost every month with new zones, new mobs, new PQs, and new gear to collect. Its actually a decent PvE game unless you only thempark for raids.
Originally posted by Mahavishnu I love it how the same people who criticize GW2 for being "heavily instanced" (which is a blatant lie) praise FFXIV for being currently the best MMO on the market
Literally ONE person said heavily instanced and they cancelled FFXIV.
Some folks don't like PvP. DIfferent strokes, as I would always say. When I dabbled in FFXIV, after my first dungeon run I found out that I really hate dungeons... even in GW2, I don't like dungeons. So I'm left with PvP, and GW2 delivers. I'm currently with a WvW guild that does strategic runs in WvW. Everyone is required to do TS, and, in the process, I'm meeting new friends.
It reminded me of raid nights back in WoW, only this time, it's in a PvP setting.
Plus, we're getting a designated arena for GvG, and in the future, we'll be getting Edge of the Mists. I'm curious how this will affect WvW.
Sorry, skipped all discussion just say I'm not playing GW2 because it is sooooo sweet and candy that it almost look like my little pony or some other cartoon for kids not older then 5 years.
I've heard a lot good about GW series and try to join it during some "free for 2 or so" days event and mange to stay online for ~60 minutes. I can only believe that mature ppl play this game because I know some IRL. But if I did not know them, I would never ever believe that anyone older then say... 15 or so can stay online longer then and hour.
Originally posted by Deivos I don't exactly agree with everything jtcgs says, as it tends to be unsubstantiated, but it's equally nonsensical to respond to something with a comment that has nothing to do with the quoted content.
Then let the unsubstantiated parts be kicked in the arse...
While I admit to not watching the videos, I have to ask: Have *You* experienced either of these scenarios?
What is the majority of *your* WvW experience like? What can the "common rabble" expect to experience in GW2's WvW?
I won't answer for jtcgs, but this happens nightly for me with my guild. There are two types of force (or zerg) composition in WvW: PUGs and Organized Guilds.
PUGs (pick-up groups) are those players that join in with the commander tag. Information and decision are conveyed by map chat or say. Some servers, I think, have their own dedicated TS, but those aren't utilized when the majority of the players are lazy to listen in on TS. PUGs are weaker compared to Organized Guilds because of the delay of information. When a PUG commander says "stack for buffs", 75% of their force would be too busy fighting the opposing force to notice the /say or /map information. And some can attest that when a commander says "don't chase!", about 80% will chase. I've had my fair share with joining PUGs, and it is unrewarding compared to organized play.
Organized Guilds are hardcore with WvW. TS is an absolute requirement, and they kick you out of the guild if you don't follow the rule. Every night, when we encounter PUGs that outnumber us, we wipe them with little to no difficulty (yet it varies on how outnumbered we are). They're easy rewards, and we revel in the bags that they leave behind. But when we face another Organized Guilds, well, it gets exhilarating. There's a saying, "know your enemy." Our commander knows most of the guilds we encounter and base his decision on who we go against with (there's a guild that won't go head-on even if they have the numbers, there's a guild that knows all the plays and tricks, etc). There are times where we wipe the opposing guild even if we were outnumbered. There are times where we get wiped, which becomes a learning experience for us.
So, some player's experience will vary depending on what force they're in. Are they in a PUG or an Organized Guild? PUGs are really for the PvE or PvP players that dabble in WvW once in a while. They see and say "mindless zerg", but then scratch their head when they get rolled over with an organized guild.
No... Again it isn't the norm. You show two situations out of an innumerable amount and use it to substantiate your claim. Try that in the real world and get laughed at. You haven't validated anything. Sorry......
So in your world, only the "norm" is relevant? People smarter than others and managing to do things the "average" are unable to are irrelevant?
In your world, we would still live in caves, eating raw meat and grunting like animals... and don't even hope to ever see that very computer you're typing your next message on right now. It will never exist if only the norm is relevant. Inventors don't exist in a world where only the norm is relevant.
No. He is making it out like this happens all of the time. Like a zerg is not the norm and that tactics like this prevent zergs on a regular basis which is not the case. He is using a couple of instances to justify his point. It is like making a trick shot in basketball. Is it possible, yes. Is that normal play? No. You are comparing apples and oranges with your comment which really isn't relative to the post.
James T. Kirk: All she's got isn't good enough! What else ya got?
Originally posted by Deivos I don't exactly agree with everything jtcgs says, as it tends to be unsubstantiated, but it's equally nonsensical to respond to something with a comment that has nothing to do with the quoted content.
While I admit to not watching the videos, I have to ask: Have *You* experienced either of these scenarios?What is the majority of *your* WvW experience like? What can the "common rabble" expect to experience in GW2's WvW?
I won't answer for jtcgs, but this happens nightly for me with my guild. There are two types of force (or zerg) composition in WvW: PUGs and Organized Guilds.PUGs (pick-up groups) are those players that join in with the commander tag. Information and decision are conveyed by map chat or say. Some servers, I think, have their own dedicated TS, but those aren't utilized when the majority of the players are lazy to listen in on TS. PUGs are weaker compared to Organized Guilds because of the delay of information. When a PUG commander says "stack for buffs", 75% of their force would be too busy fighting the opposing force to notice the /say or /map information. And some can attest that when a commander says "don't chase!", about 80% will chase. I've had my fair share with joining PUGs, and it is unrewarding compared to organized play.Organized Guilds are hardcore with WvW. TS is an absolute requirement, and they kick you out of the guild if you don't follow the rule. Every night, when we encounter PUGs that outnumber us, we wipe them with little to no difficulty (yet it varies on how outnumbered we are). They're easy rewards, and we revel in the bags that they leave behind. But when we face another Organized Guilds, well, it gets exhilarating. There's a saying, "know your enemy." Our commander knows most of the guilds we encounter and base his decision on who we go against with (there's a guild that won't go head-on even if they have the numbers, there's a guild that knows all the plays and tricks, etc). There are times where we wipe the opposing guild even if we were outnumbered. There are times where we get wiped, which becomes a learning experience for us.So, some player's experience will vary depending on what force they're in. Are they in a PUG or an Organized Guild? PUGs are really for the PvE or PvP players that dabble in WvW once in a while. They see and say "mindless zerg", but then scratch their head when they get rolled over with an organized guild.
Thanks for that. I am glad you found a Guild to have fun with.
If I may, is your Guild large enough to be at least most of the players in a WvW scenario, or do you find yourselves with lots of "extra players?" Does your Guild have alliances with other Guilds that help with the organization?
I find the story of 2 players holding off 20 disturbing. A player's skill, organization, and position may account for a little bit of a difference maker, but not a 10 to 1 difference without something being unbalanced.
From what I have heard and read (I do not PvP), most players' experience is more like a zergfest rather than anything organized. It is good to know that some players are finding some players with which to have some semblance of organized play
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
No... Again it isn't the norm. You show two situations out of an innumerable amount and use it to substantiate your claim. Try that in the real world and get laughed at. You haven't validated anything. Sorry......
So in your world, only the "norm" is relevant? People smarter than others and managing to do things the "average" are unable to are irrelevant?
In your world, we would still live in caves, eating raw meat and grunting like animals... and don't even hope to ever see that very computer you're typing your next message on right now. It will never exist if only the norm is relevant. Inventors don't exist in a world where only the norm is relevant.
No. He is making it out like this happens all of the time. Like a zerg is not the norm and that tactics like this prevent zergs on a regular basis which is not the case. He is using a couple of instances to justify his point. It is like making a trick shot in basketball. Is it possible, yes. Is that normal play? No. You are comparing apples and oranges with your comment which really isn't relative to the post.
That's not what's being said at all. Nobody is denying that zerging happens in this game, but to claim that this game is nothing but zerging is flat out WRONG. These videos should be enlightening people on how to NOT zerg. There is only zergfest because too many mindless people are doing it that way. There are only very few who truly play the game as it's supposed to be played.
I still think the game will end up being a really good game. But...for me, it just can't keep my attention at all. All of the classes feel too similar to me and I don't care for the crafting at all.
Unsubstatiated: Not established as valid or genuine.
I do believe that if people are DOING it, recording it and you can see it...it is both valid and genuine. The word has nothing to do with "being the norm"...being the norm requires the majority of the players to be both good at the game and knowing how to play it. This would mean that only popular music is substantial and every other genre is unsubstantial....sorry, don't think so.
No... Again it isn't the norm. You show two situations out of an innumerable amount and use it to substantiate your claim. Try that in the real world and get laughed at. You haven't validated anything. Sorry......
No...AGAIN, the word Unsubstantiated has nothing to do with something being the NORM or NOT.
If one single person does something, it is PROVEN it CAN be done. 10,000,000,000,000 can play it a different way, but they have no right to say the game cant be played that way because its PROVEN it can be. So, if 40 can stop a zerg, those saying its a zerg game are CHOOSING to play it that way. Which is fine for those of us that LEARNED how to play, have skill and stomp the crap out of them for playing like idiots.
And that is why we roll piss poor servers, only those with their act together pose a challenge.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
No... Again it isn't the norm. You show two situations out of an innumerable amount and use it to substantiate your claim. Try that in the real world and get laughed at. You haven't validated anything. Sorry......
So in your world, only the "norm" is relevant? People smarter than others and managing to do things the "average" are unable to are irrelevant?
In your world, we would still live in caves, eating raw meat and grunting like animals... and don't even hope to ever see that very computer you're typing your next message on right now. It will never exist if only the norm is relevant. Inventors don't exist in a world where only the norm is relevant.
No. He is making it out like this happens all of the time. Like a zerg is not the norm and that tactics like this prevent zergs on a regular basis which is not the case. He is using a couple of instances to justify his point. It is like making a trick shot in basketball. Is it possible, yes. Is that normal play? No. You are comparing apples and oranges with your comment which really isn't relative to the post.
if you actually played the game you might have a clue as to what's norm ....the fact that so many of the haters on these forums keep writing WvWvW as a zerg vs zerg game shows they really haven't played to any degree .I'd understand someone saying they find upgrading keeps and towers boring and they just want to run around killing and fighting but anyone who claims it's just zerg vs zerg and the biggest zerg wins is someone WHO JUST DOESN"T PLAY or someone that's so casual they haven't a clue why things are happening . Steve stick to making up post with just your opinions because the moment you try to use facts like in so many posts before you get called out and then you disappear .
Actually I do play, and know quite well what I am talking about. Also, go read the official forums. There are a ton of people with the same opinion....just like there are here. You just need to learn to accept the fact that you are seeing things with rosy glasses. But maybe you and the handful of people that agree with you are right, and the innumerable amount of contradictory people just have it wrong..........
James T. Kirk: All she's got isn't good enough! What else ya got?
No... Again it isn't the norm. You show two situations out of an innumerable amount and use it to substantiate your claim. Try that in the real world and get laughed at. You haven't validated anything. Sorry......
So in your world, only the "norm" is relevant? People smarter than others and managing to do things the "average" are unable to are irrelevant?
In your world, we would still live in caves, eating raw meat and grunting like animals... and don't even hope to ever see that very computer you're typing your next message on right now. It will never exist if only the norm is relevant. Inventors don't exist in a world where only the norm is relevant.
No. He is making it out like this happens all of the time. Like a zerg is not the norm and that tactics like this prevent zergs on a regular basis which is not the case. He is using a couple of instances to justify his point. It is like making a trick shot in basketball. Is it possible, yes. Is that normal play? No. You are comparing apples and oranges with your comment which really isn't relative to the post.
if you actually played the game you might have a clue as to what's norm ....the fact that so many of the haters on these forums keep writing WvWvW as a zerg vs zerg game shows they really haven't played to any degree .I'd understand someone saying they find upgrading keeps and towers boring and they just want to run around killing and fighting but anyone who claims it's just zerg vs zerg and the biggest zerg wins is someone WHO JUST DOESN"T PLAY or someone that's so casual they haven't a clue why things are happening . Steve stick to making up post with just your opinions because the moment you try to use facts like in so many posts before you get called out and then you disappear .
Actually I do play, and know quite well what I am talking about. Also, go read the official forums. There are a ton of people with the same opinion....just like there are here. You just need to learn to accept the fact that you are seeing things with rosy glasses. But maybe you and the handful of people that agree with you are right, and the innumerable amount of contradictory people just have it wrong..........
Have you never ever been into an organized group? That's the only reason I can think of why you're saying this (and by extension, everyone else who claims WvW is nothing but zerg vs zerg). You see, I've experienced both scenario. My first experience with WvW was indeed zergy, but when I played it the next time our zerg got trashed by a smaller group. I also experienced being in an organized group and we ate the zerg alive. That's when I started wishing more people would think this way (organized).
First of all, WvW shouldn't be played as a zerg. People are always complaining about the zerg, but never take the incentive to start their own squad or group. Too many sheep and not enough shepherds. This is the players fault, but also A-net's fault too. They need to give commanders more control over their groups, and better tools in general.
Secondly, unorganized teamplay will always lose to an organized squad or guild. I'm not just talking about player-to-player combat either. I'm talking about objective gameplay. Capturing, upgrading, supplies, sieges, etc.
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
Originally posted by Kenaoshi "organized zerg" seriously?
yeah seriously.
there are mindless zergs. and then there are premade grps of players who think, discuss and decide swarming enemies with number is the best course of action under the given ruleset. so the main focus (main focus, not the whole focus) of such group is to gather more strength in number. ofc the definitions of zerg do vary but for me im just following the first definition i found on the net.
zerg
<p vk_gy="" lr_dct_wd_sh"="">Web definitions
To attack an opponent with a large swarm of units before they have been able to build sufficient defences
Originally posted by Kenaoshi "organized zerg" seriously?
yeah seriously.
there are mindless zergs. and then there are premade grps of players who think, discuss and decide swarming enemies with number is the best course of action under the given ruleset. so the main focus (main focus, not the whole focus) of such group is to gather more strength in number. ofc the definitions of zerg do vary but for me im just following the first definition i found on the net.
zerg
<p vk_gy="" lr_dct_wd_sh"="">Web definitions
To attack an opponent with a large swarm of units before they have been able to build sufficient defences
The objective, in SC, is create the highest number of zerglins and attack the enemy.
create lots of units AND ATTACK, no thinking, spam and attack.
If its organized its not a zerg, stop creating buzz words
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
Originally posted by Kenaoshi "organized zerg" seriously?
yeah seriously.
there are mindless zergs. and then there are premade grps of players who think, discuss and decide swarming enemies with number is the best course of action under the given ruleset. so the main focus (main focus, not the whole focus) of such group is to gather more strength in number. ofc the definitions of zerg do vary but for me im just following the first definition i found on the net.
zerg
<p vk_gy="" lr_dct_wd_sh"="">Web definitions
To attack an opponent with a large swarm of units before they have been able to build sufficient defences
head banging against wall can dmg braincells btw.
That's not the zerging people complain about. No shit a group of 30 will faceroll any smaller group if they're both as organized.
There have been groups of 15 organised people vs mindless zergs of 30+ people and the organised are always the winners. There are videos online with 4 guys killing 30 people zerg
"You can do everything alone. Stupid solo game. it shouldn't be called an MMORPG".
"Meh, big numbers win. Stupid massive zergs. Dueling and open world ganking are the only skillful PvP".
/Thread
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
Comments
Found it utterly boring on the PvE front.
I enjoy PvP but I don't think ZvZ (zerg v zerg) is that interesting. The structured PvP was nice but it felt like most of the game to me; as if they sacrificed 80% of the game to give you a decent PvP element.
I couldn't play a game solely dedicated to PvP but that's me. GW2 has enjoyed moderate success and appeals to a niché userbase it maintains well.
ANET isn't focusing on PvP at all. They added the gear grind progression treadmill and content almost every month with new zones, new mobs, new PQs, and new gear to collect. Its actually a decent PvE game unless you only thempark for raids.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Literally ONE person said heavily instanced and they cancelled FFXIV.
Some folks don't like PvP. DIfferent strokes, as I would always say. When I dabbled in FFXIV, after my first dungeon run I found out that I really hate dungeons... even in GW2, I don't like dungeons. So I'm left with PvP, and GW2 delivers. I'm currently with a WvW guild that does strategic runs in WvW. Everyone is required to do TS, and, in the process, I'm meeting new friends.
It reminded me of raid nights back in WoW, only this time, it's in a PvP setting.
Plus, we're getting a designated arena for GvG, and in the future, we'll be getting Edge of the Mists. I'm curious how this will affect WvW.
Sorry, skipped all discussion just say I'm not playing GW2 because it is sooooo sweet and candy that it almost look like my little pony or some other cartoon for kids not older then 5 years.
I've heard a lot good about GW series and try to join it during some "free for 2 or so" days event and mange to stay online for ~60 minutes. I can only believe that mature ppl play this game because I know some IRL. But if I did not know them, I would never ever believe that anyone older then say... 15 or so can stay online longer then and hour.
And I thought that Aion or WoW was bad.
I won't answer for jtcgs, but this happens nightly for me with my guild. There are two types of force (or zerg) composition in WvW: PUGs and Organized Guilds.
PUGs (pick-up groups) are those players that join in with the commander tag. Information and decision are conveyed by map chat or say. Some servers, I think, have their own dedicated TS, but those aren't utilized when the majority of the players are lazy to listen in on TS. PUGs are weaker compared to Organized Guilds because of the delay of information. When a PUG commander says "stack for buffs", 75% of their force would be too busy fighting the opposing force to notice the /say or /map information. And some can attest that when a commander says "don't chase!", about 80% will chase. I've had my fair share with joining PUGs, and it is unrewarding compared to organized play.
Organized Guilds are hardcore with WvW. TS is an absolute requirement, and they kick you out of the guild if you don't follow the rule. Every night, when we encounter PUGs that outnumber us, we wipe them with little to no difficulty (yet it varies on how outnumbered we are). They're easy rewards, and we revel in the bags that they leave behind. But when we face another Organized Guilds, well, it gets exhilarating. There's a saying, "know your enemy." Our commander knows most of the guilds we encounter and base his decision on who we go against with (there's a guild that won't go head-on even if they have the numbers, there's a guild that knows all the plays and tricks, etc). There are times where we wipe the opposing guild even if we were outnumbered. There are times where we get wiped, which becomes a learning experience for us.
So, some player's experience will vary depending on what force they're in. Are they in a PUG or an Organized Guild? PUGs are really for the PvE or PvP players that dabble in WvW once in a while. They see and say "mindless zerg", but then scratch their head when they get rolled over with an organized guild.
No. He is making it out like this happens all of the time. Like a zerg is not the norm and that tactics like this prevent zergs on a regular basis which is not the case. He is using a couple of instances to justify his point. It is like making a trick shot in basketball. Is it possible, yes. Is that normal play? No. You are comparing apples and oranges with your comment which really isn't relative to the post.
James T. Kirk: All she's got isn't good enough! What else ya got?
If I may, is your Guild large enough to be at least most of the players in a WvW scenario, or do you find yourselves with lots of "extra players?" Does your Guild have alliances with other Guilds that help with the organization?
I find the story of 2 players holding off 20 disturbing. A player's skill, organization, and position may account for a little bit of a difference maker, but not a 10 to 1 difference without something being unbalanced.
From what I have heard and read (I do not PvP), most players' experience is more like a zergfest rather than anything organized. It is good to know that some players are finding some players with which to have some semblance of organized play
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
That's not what's being said at all. Nobody is denying that zerging happens in this game, but to claim that this game is nothing but zerging is flat out WRONG. These videos should be enlightening people on how to NOT zerg. There is only zergfest because too many mindless people are doing it that way. There are only very few who truly play the game as it's supposed to be played.
No...AGAIN, the word Unsubstantiated has nothing to do with something being the NORM or NOT.
If one single person does something, it is PROVEN it CAN be done. 10,000,000,000,000 can play it a different way, but they have no right to say the game cant be played that way because its PROVEN it can be. So, if 40 can stop a zerg, those saying its a zerg game are CHOOSING to play it that way. Which is fine for those of us that LEARNED how to play, have skill and stomp the crap out of them for playing like idiots.
And that is why we roll piss poor servers, only those with their act together pose a challenge.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Actually I do play, and know quite well what I am talking about. Also, go read the official forums. There are a ton of people with the same opinion....just like there are here. You just need to learn to accept the fact that you are seeing things with rosy glasses. But maybe you and the handful of people that agree with you are right, and the innumerable amount of contradictory people just have it wrong..........
James T. Kirk: All she's got isn't good enough! What else ya got?
Have you never ever been into an organized group? That's the only reason I can think of why you're saying this (and by extension, everyone else who claims WvW is nothing but zerg vs zerg). You see, I've experienced both scenario. My first experience with WvW was indeed zergy, but when I played it the next time our zerg got trashed by a smaller group. I also experienced being in an organized group and we ate the zerg alive. That's when I started wishing more people would think this way (organized).
I think he understand it better than you do.
If its a Zerg , doesn't mean it's unorganized. Top tier play involve organized Zerg vs organized Zerg.
Zerg has been the most effective (most effective doesnt mean best skilled) tactic in organized wvw. This is due to the rezzing mechanic and lag issue.
May be stop playing the game for a few mths and come back and look at this. It is easier then to see it without rose tinted glass.
First of all, WvW shouldn't be played as a zerg. People are always complaining about the zerg, but never take the incentive to start their own squad or group. Too many sheep and not enough shepherds. This is the players fault, but also A-net's fault too. They need to give commanders more control over their groups, and better tools in general.
Secondly, unorganized teamplay will always lose to an organized squad or guild. I'm not just talking about player-to-player combat either. I'm talking about objective gameplay. Capturing, upgrading, supplies, sieges, etc.
That's not necesarrily a zerg then. A zerg is mindless, and only relies on sheer power in numbers, without being tactical.
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
yeah seriously.
there are mindless zergs. and then there are premade grps of players who think, discuss and decide swarming enemies with number is the best course of action under the given ruleset. so the main focus (main focus, not the whole focus) of such group is to gather more strength in number. ofc the definitions of zerg do vary but for me im just following the first definition i found on the net.
zerg
<p vk_gy="" lr_dct_wd_sh"="">Web definitionsThen i present you where it originated.
http://knowyourmeme.com/memes/zerg-rush
The objective, in SC, is create the highest number of zerglins and attack the enemy.
create lots of units AND ATTACK, no thinking, spam and attack.
If its organized its not a zerg, stop creating buzz words
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
That's not the zerging people complain about. No shit a group of 30 will faceroll any smaller group if they're both as organized.
ololo
Havent played this game for a while..
To bad they changed the whole setup for combat compared to gw1 meaning there is no teamplay or less involved in this game.
Its button smashing dps fest which is kinda shame. gw1 tournaments where awesome and involved alot teamwork
Arenanet made the wrong choices
MMORPG.com
"You can do everything alone. Stupid solo game. it shouldn't be called an MMORPG".
"Meh, big numbers win. Stupid massive zergs. Dueling and open world ganking are the only skillful PvP".
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
/Thread
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.