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Haven't been this excited

xpiherxpiher Member UncommonPosts: 3,310
About an MMORPG since the feature list of DFO was first released. Only thing that came close was ArchAge. Please plesae let this game be as good as it sounds on papers and be as good as it looks in the alpha videos. Even if its half as good I'll be drooling. 

image
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

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Comments

  • GintohGintoh Member UncommonPosts: 329
    Temper your excitement, MMO's never live up to expectations, ever.
  • sacredfoolsacredfool Member UncommonPosts: 849

    While I am not going to go as far as others on this forum to claim doom and gloom, the first thing that came to mind is this:

    image


    Originally posted by nethaniah

    Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  • GintohGintoh Member UncommonPosts: 329
    I dunno, everytime there is an indie sandbox that promises the world it's turned out to be a pie in the sky fantasy. Except for Eve 11 years ago.
  • HolophonistHolophonist Member UncommonPosts: 2,091

    Yeah I'm pretty pumped as well. It's true that MMOs often end up disappointing, but not many claim to specifically be like a mix between shadowbane and SWG. And not many release such comprehensive updates every month.

     

    One thing that has put a damper on my excitement a bit is that there will be very little penalty on death. There will be a hardcore server, but it seems like the game is designed in one way and one way only. Tacking on something to appease a playerbase is probably going to end up not working out very well.

  • BurntvetBurntvet Member RarePosts: 3,465
    Originally posted by Holophonist

    Yeah I'm pretty pumped as well. It's true that MMOs often end up disappointing, but not many claim to specifically be like a mix between shadowbane and SWG. And not many release such comprehensive updates every month.

     

    One thing that has put a damper on my excitement a bit is that there will be very little penalty on death. There will be a hardcore server, but it seems like the game is designed in one way and one way only. Tacking on something to appease a playerbase is probably going to end up not working out very well.

    As big a problem or bigger is that it will be F2P. F2P seems to bring out bad game mechanics and worse communities.

    That does not sit at all well with many MMO (and especially sandbox) veterans.

    In fact, it has killed any enthusiasm I had for this title.

     

  • DamonVileDamonVile Member UncommonPosts: 4,818
    The title of this thread is just begging to be trolled :)
  • HolophonistHolophonist Member UncommonPosts: 2,091
    Originally posted by Burntvet
    Originally posted by Holophonist

    Yeah I'm pretty pumped as well. It's true that MMOs often end up disappointing, but not many claim to specifically be like a mix between shadowbane and SWG. And not many release such comprehensive updates every month.

     

    One thing that has put a damper on my excitement a bit is that there will be very little penalty on death. There will be a hardcore server, but it seems like the game is designed in one way and one way only. Tacking on something to appease a playerbase is probably going to end up not working out very well.

    As big a problem or bigger is that it will be F2P. F2P seems to bring out bad game mechanics and worse communities.

    That does not sit at all well with many MMO (and especially sandbox) veterans.

    In fact, it has killed any enthusiasm I had for this title.

    Yeah a lot of people feel that way. I'm not really worried about it to be honest. I think most F2P games end up bad but were also just always going to be bad. I can't think of many promising games that ended up being bad because they were F2P. Also, PoE is F2P and it has no problems. The Repop guys have said that it won't be P2W and that the only in-game stuff you can buy is cosmetic.

  • StarIStarI Member UncommonPosts: 987
    Originally posted by Gintoh
    I dunno, everytime there is an indie sandbox that promises the world it's turned out to be a pie in the sky fantasy. Except for Eve 11 years ago.

    You mean today, because EvE 11y ago was a pie on the sky, but a few good minds kept working on it and eventually made a good game out of it.

  • StarIStarI Member UncommonPosts: 987
    Originally posted by Gintoh
    Temper your excitement, MMO's never live up to expectations, ever.

    Ofc they do, just depends on ones mind(set).

  • GintohGintoh Member UncommonPosts: 329
    deleted.
  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Burntvet
    Originally posted by Holophonist

    Yeah I'm pretty pumped as well. It's true that MMOs often end up disappointing, but not many claim to specifically be like a mix between shadowbane and SWG. And not many release such comprehensive updates every month.

     

    One thing that has put a damper on my excitement a bit is that there will be very little penalty on death. There will be a hardcore server, but it seems like the game is designed in one way and one way only. Tacking on something to appease a playerbase is probably going to end up not working out very well.

    As big a problem or bigger is that it will be F2P. F2P seems to bring out bad game mechanics and worse communities.

    That does not sit at all well with many MMO (and especially sandbox) veterans.

    In fact, it has killed any enthusiasm I had for this title.

     

     

    The PvP loot system isn't be "tacked on" its being made as a central design concept for the hardcore sever as a means to further fuel competition for resources. It being F2P, as long as it doesn't lead to p2w items, will be fine.

    To the people saying "its a trap" the devs have demonstarted everything that most "sandbox" mmorpgs lack: a working combat system, a working highly  in depth crafting system, a working in depth housing system, and various avenues for social progression and wealth outside of combat. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • shadow9d9shadow9d9 Member UncommonPosts: 374
    A "free to play" game that needs two kickstarters?  Umm, no.
  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by shadow9d9
    A "free to play" game that needs two kickstarters?  Umm, no.

    Needs? LOL. They have the second kick starter because IT WAS ASKED FOR. There were that many people who wanted to support the game who missed the first kick starter. This second one is just to get more stuff in the game at launch. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • shadow9d9shadow9d9 Member UncommonPosts: 374
    Originally posted by xpiher
    Originally posted by shadow9d9
    A "free to play" game that needs two kickstarters?  Umm, no.

    Needs? LOL. They have the second kick starter because IT WAS ASKED FOR. There were that many people who wanted to support the game who missed the first kick starter. This second one is just to get more stuff in the game at launch. 

    Right.  The gullible never cease to amaze me.  People never seem to learn.

     

    How about they just release the game as originally promised and then use that money to add more?  Then, at least, people will have some idea whether this company has ANY competence whatsoever.  All they have now is promises, from a company with no history.

     

    Not free to play system, which will gouge you any chance it gets, since it is the only way to make money(aside from endless kickstarters, which gives them free money).

  • darker70darker70 Member UncommonPosts: 804
    Originally posted by shadow9d9
    Originally posted by xpiher
    Originally posted by shadow9d9
    A "free to play" game that needs two kickstarters?  Umm, no.

    Needs? LOL. They have the second kick starter because IT WAS ASKED FOR. There were that many people who wanted to support the game who missed the first kick starter. This second one is just to get more stuff in the game at launch. 

    Right.  The gullible never cease to amaze me.  People never seem to learn.

     

    How about they just release the game as originally promised and then use that money to add more?  Then, at least, people will have some idea whether this company has ANY competence whatsoever.  All they have now is promises, from a company with no history.

     

    Not free to play system, which will gouge you any chance it gets, since it is the only way to make money(aside from endless kickstarters, which gives them free money).

    Endless ?

    There last one was 2 years ago,I should know I was one of the first on their forums and backers ,it was pitched for 25k not exactly greedy and most of the funding up to that point was by 5 people only as they worked day jobs as well so really the entire project was a mammoth one to start with,why not have a little help and give people something they are craving for along the way.

     

     

    p>
  • shadow9d9shadow9d9 Member UncommonPosts: 374
    Originally posted by darker70
    Originally posted by shadow9d9
    Originally posted by xpiher
    Originally posted by shadow9d9
    A "free to play" game that needs two kickstarters?  Umm, no.

    Needs? LOL. They have the second kick starter because IT WAS ASKED FOR. There were that many people who wanted to support the game who missed the first kick starter. This second one is just to get more stuff in the game at launch. 

    Right.  The gullible never cease to amaze me.  People never seem to learn.

     

    How about they just release the game as originally promised and then use that money to add more?  Then, at least, people will have some idea whether this company has ANY competence whatsoever.  All they have now is promises, from a company with no history.

     

    Not free to play system, which will gouge you any chance it gets, since it is the only way to make money(aside from endless kickstarters, which gives them free money).

    Endless ?

    There last one was 2 years ago,I should know I was one of the first on their forums and backers ,it was pitched for 25k not exactly greedy and most of the funding up to that point was by 5 people only as they worked day jobs as well so really the entire project was a mammoth one to start with,why not have a little help and give people something they are craving for along the way.

     

     

    Giving more money to a company that hasn't produced a single finished product yet is silly.  If they can't finish the original idea, why would you think that asking them to expand upon an unfinished product makes any sense?

     

  • JC-SmithJC-Smith Member UncommonPosts: 421
    Originally posted by shadow9d9
    Giving more money to a company that hasn't produced a single finished product yet is silly. 

    You do realize that pretty much every crowd-funded campaign does this from a store on their site immediately after their crowd funding ends. The only difference here is that we choose to do a round of Kickstarter instead of using an on-site store. So if you want to use that argument, you need to use it across the board.

    Kickstarter allowed for a short window and to ensure some stretch goals either were met, or got pushed to post-launch. It made sense in this case.

  • shadow9d9shadow9d9 Member UncommonPosts: 374
    Originally posted by JC-Smith
    Originally posted by shadow9d9
    Giving more money to a company that hasn't produced a single finished product yet is silly. 

    You do realize that pretty much every crowd-funded campaign does this from a store on their site immediately after their crowd funding ends. The only difference here is that we choose to do a round of Kickstarter instead of using an on-site store. So if you want to use that argument, you need to use it across the board.

    Kickstarter allowed for a short window and to ensure some stretch goals either were met, or got pushed to post-launch. It made sense in this case.

    It doesn't make sense to expand goals before you've shown that you can even complete the first set.

  • JC-SmithJC-Smith Member UncommonPosts: 421

    There have been players in and testing the game for a long while now. The game has been shown at three major shows, and there is a ton of footage on the game, both from in-house video and from third party video at the shows. It also had boxes where you could play the game at PAX Prime. Those features touted from the previous and current Kickstarter campaign are already functional features. They aren't what is keeping the game from being launched. Content is the game's problem right now, it needs more of it. You'll notice the stretch goals in this campaign aren't things like adding new areas to the world. They are programmer and art related tasks. They are things that can be built separately while the content is being completed.

    What I think your saying, is that before a game ships you should not take any more money that players are wanting to spend? If that's the case then you have a problem with crowd-funding in general. Which goes back to what I said in my last post. If you have that problem then you should have it with just about every crowd-funded MMO to date because almost all of them open in-house stores after their Kickstarter campaign. If that's your stance though, then your entitled to that opinion.

  • shadow9d9shadow9d9 Member UncommonPosts: 374
    Originally posted by JC-Smith

    There have been players in and testing the game for a long while now. The game has been shown at three major shows, and there is a ton of footage on the game, both from in-house video and from third party video at the shows. It also had boxes where you could play the game at PAX Prime. Those features touted from the previous and current Kickstarter campaign are already functional features. They aren't what is keeping the game from being launched. Content is the game's problem right now, it needs more of it. You'll notice the stretch goals in this campaign aren't things like adding new areas to the world. They are programmer and art related tasks. They are things that can be built separately while the content is being completed.

    What I think your saying, is that before a game ships you should not take any more money that players are wanting to spend? If that's the case then you have a problem with crowd-funding in general. Which goes back to what I said in my last post. If you have that problem then you should have it with just about every crowd-funded MMO to date because almost all of them open in-house stores after their Kickstarter campaign. If that's your stance though, then your entitled to that opinion.

    I don't know what makes you think that they have enough people working on the game to add more features at the same time as adding content when they can't even get the game out...

     

    And yes, I think that all of the MMOs kickstarted have the same problem, especially if they have multiple kickstarters.

  • MarlonBMarlonB Member UncommonPosts: 526
    Originally posted by shadow9d9
    Originally posted by JC-Smith

    There have been players in and testing the game for a long while now. The game has been shown at three major shows, and there is a ton of footage on the game, both from in-house video and from third party video at the shows. It also had boxes where you could play the game at PAX Prime. Those features touted from the previous and current Kickstarter campaign are already functional features. They aren't what is keeping the game from being launched. Content is the game's problem right now, it needs more of it. You'll notice the stretch goals in this campaign aren't things like adding new areas to the world. They are programmer and art related tasks. They are things that can be built separately while the content is being completed.

    What I think your saying, is that before a game ships you should not take any more money that players are wanting to spend? If that's the case then you have a problem with crowd-funding in general. Which goes back to what I said in my last post. If you have that problem then you should have it with just about every crowd-funded MMO to date because almost all of them open in-house stores after their Kickstarter campaign. If that's your stance though, then your entitled to that opinion.

    I don't know what makes you think that they have enough people working on the game to add more features at the same time as adding content when they can't even get the game out...

     

    FYI, JC is co-owner and lead-dev of Repopulation ... he is they.

  • shadow9d9shadow9d9 Member UncommonPosts: 374
    Originally posted by MarlonB
    Originally posted by shadow9d9
    Originally posted by JC-Smith

    There have been players in and testing the game for a long while now. The game has been shown at three major shows, and there is a ton of footage on the game, both from in-house video and from third party video at the shows. It also had boxes where you could play the game at PAX Prime. Those features touted from the previous and current Kickstarter campaign are already functional features. They aren't what is keeping the game from being launched. Content is the game's problem right now, it needs more of it. You'll notice the stretch goals in this campaign aren't things like adding new areas to the world. They are programmer and art related tasks. They are things that can be built separately while the content is being completed.

    What I think your saying, is that before a game ships you should not take any more money that players are wanting to spend? If that's the case then you have a problem with crowd-funding in general. Which goes back to what I said in my last post. If you have that problem then you should have it with just about every crowd-funded MMO to date because almost all of them open in-house stores after their Kickstarter campaign. If that's your stance though, then your entitled to that opinion.

    I don't know what makes you think that they have enough people working on the game to add more features at the same time as adding content when they can't even get the game out...

     

    FYI, JC is co-owner and lead-dev of Repopulation ... he is they.

    Even worse then.  

    Essentially, all he is saying is that he wants more money from people because they are willing to throw it his way.-"that players are wanting to spend"

    Meanwhile, he expects people to believe that a tiny team will simply be able to add more features ALONG with more "content" at the exact same speed?  Give me a break.

    These pie in the sky kickstarter MMOs should raise red flags for people, ESPECIALLY if they have to go through multiple kickstarters and keep delaying their game.

    Even if it had potential, the ability for them to stay afloat with a smaller population and the gimmicky nickle and dime "free to play" nonsense kills any possible interest.

     

     

    And to address this-"The game has been shown at three major shows, and there is a ton of footage on the game, both from in-house video and from third party video at the shows."  Sorry, this means nothing.  Anyone could put on a show.  It has no bearing on the actual game ever being released in anything resembling a competent state.  Hell, Duke Nukem Forever had trailers too...

  • MarlonBMarlonB Member UncommonPosts: 526
    Originally posted by shadow9d9
    Originally posted by MarlonB
    Originally posted by shadow9d9
    Originally posted by JC-Smith

    There have been players in and testing the game for a long while now. The game has been shown at three major shows, and there is a ton of footage on the game, both from in-house video and from third party video at the shows. It also had boxes where you could play the game at PAX Prime. Those features touted from the previous and current Kickstarter campaign are already functional features. They aren't what is keeping the game from being launched. Content is the game's problem right now, it needs more of it. You'll notice the stretch goals in this campaign aren't things like adding new areas to the world. They are programmer and art related tasks. They are things that can be built separately while the content is being completed.

    What I think your saying, is that before a game ships you should not take any more money that players are wanting to spend? If that's the case then you have a problem with crowd-funding in general. Which goes back to what I said in my last post. If you have that problem then you should have it with just about every crowd-funded MMO to date because almost all of them open in-house stores after their Kickstarter campaign. If that's your stance though, then your entitled to that opinion.

    I don't know what makes you think that they have enough people working on the game to add more features at the same time as adding content when they can't even get the game out...

     

    FYI, JC is co-owner and lead-dev of Repopulation ... he is they.

    Even worse then.  

    Essentially, all he is saying is that he wants more money from people because they are willing to throw it his way.-"that players are wanting to spend"

    Meanwhile, he expects people to believe that a tiny team will simply be able to add more features ALONG with more "content" at the exact same speed?  Give me a break.

    These pie in the sky kickstarter MMOs should raise red flags for people, ESPECIALLY if they have to go through multiple kickstarters and keep delaying their game.

    Even if it had potential, the ability for them to stay afloat with a smaller population and the gimmicky nickle and dime "free to play" nonsense kills any possible interest.

     

     

    And to address this-"The game has been shown at three major shows, and there is a ton of footage on the game, both from in-house video and from third party video at the shows."  Sorry, this means nothing.  Anyone could put on a show.  It has no bearing on the actual game ever being released in anything resembling a competent state.  Hell, Duke Nukem Forever had trailers too...

     

    He's saying he is willing to take their money and use it to hire addtitional capacity to get features in that were planned for after release.

     

     

    ps: I don't think your last concern is valid ... to pick a few from the web:

    Repop in top 10 most anticipated 2014 by 10KHammer: http://www.tentonhammer.com/wow/opinions/ten-ancipated-mmorpgs-2014

    Repop in top1o most Wanted from MMORPG: http://www.mmorpg.com/showFeature.cfm/loadFeature/8088

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    Originally posted by shadow9d9

    Right.  The gullible never cease to amaze me.  People never seem to learn.

     

    How about they just release the game as originally promised and then use that money to add more?  Then, at least, people will have some idea whether this company has ANY competence whatsoever.  All they have now is promises, from a company with no history.

     

    Not free to play system, which will gouge you any chance it gets, since it is the only way to make money(aside from endless kickstarters, which gives them free money).

    I agree with you.

    Coming back begging for seconds instead of working with what they got from the first one is shady enough. If they needed more from the first kickstarter they should have put it up for more. People are so gullible to go back and give them more. I don't give a crap that their staff is underpaid, and they're working with their own money, that's what they signed up for when they started the game, so I have no sympathy for them, they stand to make hundreds of thousands to millions depending on the suckers that use their cash shop and backed them anyways when they release.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • JC-SmithJC-Smith Member UncommonPosts: 421
    There's a very simple solution here. If you don't believe in something, don't spend money on it. Plain and simple. You've been provided with the reasons it exists, yet those reasons never get addressed, you simply continue saying why you don't like it. That's fine, your entitled to have that opinion. But other people do want the option, and that is why it exists.
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