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[Column] Elder Scrolls Online: Examining the Economy in ESO

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Comments

  • obake90obake90 Member Posts: 60
    This reminds me of old school Everquest when players would have to go to the west commonland caves to trade.. And i Like it :)
  • blazzen67blazzen67 Member Posts: 65
    Originally posted by Mudfin

    Man I loved EQ!  Loved it!  I'm old school when it comes to MMORPGs.  I like death penalties, i like deleveling, I like forced grouping, I like huge worlds, I hate bread crumb quests, I like crafting that actually matters, I hate Cross realm LFAnything, etc., you get the picture.

     

    I HATE this factor of ESO.  EC tunnel was a clusterfuck of spam, spam, spam.  EC made LFG spam seem like a silent movie.  One of the few innovations for newer MMOs has been the AH.  It's awesome.  Put it up and forget it.  It sells, or it doesn't.  Having to scroll through "trade" chat looking for something is a boring mechanic.

     

    I can't get the other "older" features back in these new games, but someone thinks this is good?  Ugh!

     

     
     

    or, you are just lazy..in this game all the best weapons and armor are craftable. why buy it when you can make it yourself.

  • nerovipus32nerovipus32 Member Posts: 2,735
    I am glad they are not taking the wow route where the games economy is concerned. Now you will  actually have to interact with people rather than staring at a UI.
  • blazzen67blazzen67 Member Posts: 65
    Originally posted by Venlafaxin

    Only difference this will make is, as ButeoRegalis mentions, there'll be even more spamming in various channels than are rampant in other MMO's today.

    This is not, by any means, good news.

     

    there will be /ignore option in game..someone is spamming and it bugs you, /ignore them, how hard is that?

  • BluePhoenix09BluePhoenix09 Member Posts: 14
      You'd think that game companies would have learned from the debacle of FFXIV's first iteration where they didn't have an auction house.  Total disaster is what happened then, and, no matter how you want to make it "immersive", players don't care when it comes to buying and selling.  They want CONVENIENCE.
  • askdabossaskdaboss Member UncommonPosts: 631
    Originally posted by Nickhead420

    "Guilds are not (yet?) cross-faction..."

    I played as an Altmer Templar in the Aldmeri Dominion and got to level 11 before I found out that a bunch of group members from another game had started a guild in ESO.  They sent me an invite, I accepted, and continued on my merry way.  About 20 minutes later, I noticed that they were all Ebonhearts...wait!  What?

    This struck me odd at first.  I was confused but as there were only a few hours left in the weekend test, I felt the need to reroll and get a character started with the Ebonheart Pact.  This time I rolled a Dunmer Templar (I don't have a thing for elves!  I swear, it's only for the magika boosts!).

    Upon logging in, I noticed that I was in a guild already.  Neat!  They go by account rather than character.  I wonder now.  Does the 500 limit, then, mean characters or accounts?  If it's characters, I see at least one issue.  Guilds kicking people for too many alts.  If it's capped at 500 accounts, well...that's just f***ing sweet!

    Are we just say that ONE single guild could actually control the whole PvP map with its members split between the 3 factions?

    Right. It probably is worth creating a trade guild between the 3 factions then.

    Let's call it "The Auction House Guild", and the guild members would post outsiders' items for a fee they would collect.

     
  • DistopiaDistopia Member EpicPosts: 21,183
    Person to person barter is what I prefer in an MMO, over a one stop shop as you see in most today. It's a lot more immersive to me especially if we're in a medieval like setting such as TES. Convenience is one of the things bringing the socialization in this genre to a grinding halt, I'm glad someone is going another route.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • sketocafesketocafe Member UncommonPosts: 950
    I much prefer the idea that the crazy bastards who invest a lot of time in crafting in games get some recognition for their efforts as people have to make it a point to search them or their guilds out to purchase their products.  All AH's have done is taken interactions between two players and thrown up a wall so each player is merely interacting with a program.
  • MudfinMudfin Member UncommonPosts: 19
    Originally posted by blazzen67
    Originally posted by Mudfin

    Man I loved EQ!  Loved it!  I'm old school when it comes to MMORPGs.  I like death penalties, i like deleveling, I like forced grouping, I like huge worlds, I hate bread crumb quests, I like crafting that actually matters, I hate Cross realm LFAnything, etc., you get the picture.

     

    I HATE this factor of ESO.  EC tunnel was a clusterfuck of spam, spam, spam.  EC made LFG spam seem like a silent movie.  One of the few innovations for newer MMOs has been the AH.  It's awesome.  Put it up and forget it.  It sells, or it doesn't.  Having to scroll through "trade" chat looking for something is a boring mechanic.

     

    I can't get the other "older" features back in these new games, but someone thinks this is good?  Ugh!

     

     
     

    or, you are just lazy..in this game all the best weapons and armor are craftable. why buy it when you can make it yourself.

    LOL.  You read that and took I'm lazy from it?  Okay...

     

    See maybe as a crafter I prefer making it and then listing it so I can go play the aspects of the game I truly want to play.  I don't want to have to set aside game time to "offer up" my wares by shouting " Gold Axe of Awesomeness-20g" ... "Gold Axe of Awesomeness-20g" every 30 seconds.

  • smokeybhasmokeybha Member UncommonPosts: 129

    In EQ1 I made a small fortune bartering for a Stein of Moggock  (spelling?). Id talk someone down and then sell high. I loved it. My brother and friends were amazed at how much money I made doing it with just the one item lol. Person to person has its merits indeed. 

    I am unsure how it will play out in ESO but hope for the best. And like others said, hope they have a quick back up plan if it fails miserably. I imagine tho, it will get alot of hate from some, yet, surely will encourage player interaction. 

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967

    WTB WTS WTB WTS

    "[Insert screen name] is a scammer"

    "No I'm not"

    "Yes you are"

    WTB WTS WTB WTS

    [Hot linked item]

    [Hot linked item]

     

    Enjoy.

    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • askdabossaskdaboss Member UncommonPosts: 631
    Originally posted by smokeybha

    I am unsure how it will play out in ESO but hope for the best. And like others said, hope they have a quick back up plan if it fails miserably. I imagine tho, it will get alot of hate from some, yet, surely will encourage player interaction. 

    Meaningless, low quality interaction.

    This is why you have AH.

  • SemibruceleeSemibrucelee Member Posts: 52
    I remember in EQ, you had a zone in some city (can't remember but it showed up in a new expansion, planes of power I think), and basically, you could set up your own character as a npc merchant. If you could, within your own crafting skill tree, have the capability to setup a npc merchant that would sell your stuff, but only gear from that specific tree, I think it would go well.
  • TelondarielTelondariel Member Posts: 1,001

    I enjoyed the one-on-one interaction with crafters that DAoC and EQ had.  It really helped build a community.  I had a short list of people that I would always go to for certain things, and people gained server-wide reputations (good and bad).  If you over-priced and were a dick, people knew and avoided you.  If you were priced fairly and had good products, you thrived and people added you to their friends list.  Building reputation in this way also extended to groups and guilds.  In EQ I offered teleport services on my Wizard, and operated mostly out of the EC tunnel.  People knew me, I got to know regular customers, and we'd help each other out in the general game when needed.  It was part of what made the experience in EQ and DAoC so freaking awesome:  community.

     

    At first I was a little hesitant when I heard ESO wasn't going to have a AH, but then I remembered all my previous experiences in earlier games.  I think what they are doing by omitting the AH will bring so much more to the game. 

    image
  • IselinIselin Member LegendaryPosts: 18,719

    I don't know if the system will work well or not...time will tell. If it doesn't, they've shown by their actions in the past few weeks that they respond to feedback and change things around (NPC collision detection added, NPC and map quest markers are now optional, starter zones are now optional, etc.)

     

    But the one thing I already like is that they're trying something different with trading. 

     

    Something they could try - and it would be very Elder Scrolls - is to do something similar to what Asheron's Call did way back in the dark ages of MMOs: you could sell items to merchants and those items would become part of the merchant's inventory. If the merchants pay and charge enough for premium items, that could work and be a fun alternative to Guild Store shopping. 

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

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  • blastermasterblastermaster Member UncommonPosts: 259
    Originally posted by Mudfin
     

    See maybe as a crafter I prefer making it and then listing it so I can go play the aspects of the game I truly want to play.  I don't want to have to set aside game time to "offer up" my wares by shouting " Gold Axe of Awesomeness-20g" ... "Gold Axe of Awesomeness-20g" every 30 seconds.

     

    You can just join a couple of  merchant driven guilds  (keeping one for your guild of choice) and list your goods there..

    Or you can have someone else sell your goods for a % of the profits. He could be in charge of the advertisement, sales,etc.. You can come up with a nice plan (% per items, with bonus after a certain treshold,etc.).

    Or, since you don`t want to make the effort to sell your goods, you could just sell them to the vendors.. It will take longer to make a profit, but it seems to match the effort you want to invest in it. You say yourself that you are a crafter, so you ain'nt in it for the money right ?

    --

    Just to be clear though, I'm not 100% on this whole thing yet, but at least they are trying something here. So I will wait and see how it ends up.

    It also brings (In theory) another reason (the more the better) to actually want to defend your keep, which is something these "RvR" games have been clearly lacking.

    People cry non-stop that they never bring anything new, yet as soon as they try something, people cry that they should'nt have done it differently....  image

  • kujiikujii Member UncommonPosts: 190

    I find it extremely easy to close the chat window in this game thus avoiding anything spammy.  I will really miss trying to sell the same item as 5000 other people in the A,H.  Most of the time things don't sell anyway unless you play the undercut gsme or you want to rush through the game to be the uber crafter of the minute.  

  • BadOrbBadOrb Member UncommonPosts: 791
    Originally posted by Stuka1000
    Incorporate player owned housing where the players can set up a shop aka SWG, problem solved.  No all encompassing AH and the best crafters will become known across the server.  As a bonus gold sellers are still very much inconvenienced, it's a win win.

    O cool didin't know they did that in SWG. Yeah PSO didin't have an AH or player shops and trading would be a risk to the player ( I got a duped weapon and soon vanished loosing a level 114 character ;/ ). Then PSU came and had exactly what you described for SWG. You could even lock your shop if you wanted some privacy and still use your room , for mesing with trinkets etc. Indeed problem solved , I would never go back to the PSO system ever.

    Can't believe some people replying here thinks it's a good move not to have at least a player shop , very amusing , you just wait and see people :).

    Cheers,

    BadOrb.

    PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
    "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
    The original propoganda pixie dust villain :[]

  • achesomaachesoma Member RarePosts: 1,768
    With the current crafting system, I'm not sure an AH would even work that well.  I mean, crafting in and of itself is fairly simple.  The real challenge comes from gathering materials, motifs, and researching.  If people can just simply buy all their resources from one centralized place then it will make crafting stupidly easy. 
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    I'm looking forward to seeing how this all unfolds (or unravels)...

     

    I think a lot of "veteran" MMO players are going to be in for quite a shock on launch day ! image

  • achesomaachesoma Member RarePosts: 1,768
    Originally posted by BadOrb
    Originally posted by Stuka1000
    Incorporate player owned housing where the players can set up a shop aka SWG, problem solved.  No all encompassing AH and the best crafters will become known across the server.  As a bonus gold sellers are still very much inconvenienced, it's a win win.

    O cool didin't know they did that in SWG. Yeah PSO didin't have an AH or player shops and trading would be a risk to the player ( I got a duped weapon and soon vanished loosing a level 114 character ;/ ). Then PSU came and had exactly what you described for SWG. You could even lock your shop if you wanted some privacy and still use your room , for mesing with trinkets etc. Indeed problem solved , I would never go back to the PSO system ever.

    Can't believe some people replying here thinks it's a good move not to have at least a player shop , very amusing , you just wait and see people :).

    Cheers,

    BadOrb.

    Another thing about SWG people seem to forget is that there was an AH system.  Only, there was a limit for how much you could sell items for(I believe it was 50k credits or something like that).  So people would dump cheaper stuff on AH and would go to player vendors for good stuff. 

     

    Also, the AH in SWG had a vendor search function.  So you could search for items and get a waypoint before having to wonder all over the planet.

    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    Empowering the players? Hah, right.

    More like making it all a big mess where players who legitimately want to sell an item don't succeed in doing so because:

    1) Not everyone wants to be in a big zerg guild

    2) Due to whatever factors outside your control your keeps get capped (do you even know what a nightmare it is to manage a guild that is active in a ton of timezones to prevent nightcapping?)

    3) Prices fluctuate heavily on rarer items as there is no consistent pricing with stores swapping and large swathes of resources being cut off from potential buyers

     

    This idea is stupid on many levels and serves only to force people into being part of 5 zerg guilds at the same time. That multi-guild feature will be more required in this game, while it was always one of the most pointless and irritating features of GW2.

    It appears to me like they just wanted to be different for the sake of being different and pulled something out of thin air without thinking it through.

    ESO is NOT a sandbox, neither should it pretend to be. Also, even if it were they should have taken a good look at games that try to embed a trade system in their lore. In Age of Wulin, you have to fight over your world stalls every week, but at least you're certain that you're gonna be selling that stuff for a week once you win one over. And you definitely do not have to be in a zerg guild to succeed in nabbing a stall.

    Even in that game their system is riddled with problems, ESO's will be much worse.

     

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • BadOrbBadOrb Member UncommonPosts: 791
    Originally posted by achesoma
    Originally posted by BadOrb
    Originally posted by Stuka1000
    Incorporate player owned housing where the players can set up a shop aka SWG, problem solved.  No all encompassing AH and the best crafters will become known across the server.  As a bonus gold sellers are still very much inconvenienced, it's a win win.

    O cool didin't know they did that in SWG. Yeah PSO didin't have an AH or player shops and trading would be a risk to the player ( I got a duped weapon and soon vanished loosing a level 114 character ;/ ). Then PSU came and had exactly what you described for SWG. You could even lock your shop if you wanted some privacy and still use your room , for mesing with trinkets etc. Indeed problem solved , I would never go back to the PSO system ever.

    Can't believe some people replying here thinks it's a good move not to have at least a player shop , very amusing , you just wait and see people :).

    Cheers,

    BadOrb.

    Another thing about SWG people seem to forget is that there was an AH system.  Only, there was a limit for how much you could sell items for(I believe it was 50k credits or something like that).  So people would dump cheaper stuff on AH and would go to player vendors for good stuff. 

     

    Also, the AH in SWG had a vendor search function.  So you could search for items and get a waypoint before having to wonder all over the planet.

    O cool that sounds okay to. Yeah in PSU there was a search system linked to the player shops so you would search and then just go to the other players shop to buy the item , it worked very well. The funny arguments between crafters trying to undercut each other on mats and these things called grinders was really funny ( grinders where used to make weapons more powerful ) you could leave a message in a players room / shop. You could also add a few words to your player card as it were and you could search on that to. Ah the good old days :).

    SEGA PSO2 NAO , for SONICS SAKE ( sorry had to add that ).

    Cheers,

    BadOrb.

    PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
    "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
    The original propoganda pixie dust villain :[]

  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    Originally posted by ButeoRegalis

     Also looking forward to staying up until 4am, because that's when the guild comes online with that Russian weapons crafter who makes those awesome swords!

     

    At first when I read this I LMAO then  when I actually thought about it I said "Man that sounds like fun" .... Im tired of WOW and being baby fed my gerber I want something a little different , not 2 different but something a little different/

    • Aloha Mr Hand ! 

  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167
    They should let you open up a shop/market stall and hire an NPC storekeeper to sell you're goods. Crafters make things, they are not salesmen. I don't want to spend my limited playtime hawking my wares.
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