Not for me it wasn't. I played all the PVE content in DAoC, which I really enjoyed, but hardly played much pvp. DAoC wasn't solely dedicated to pvp was my point.
I come from the UK.
Hahah... Daoc as a PVE game.
Well you can play it as a PVE game sure... but don't you think it is double standards to tell him that he can not play ESO solely for PVP?
Not for me it wasn't. I played all the PVE content in DAoC, which I really enjoyed, but hardly played much pvp. DAoC wasn't solely dedicated to pvp was my point (at least not at first).
I come from the UK.
DAoC is famous for Realm verus Realm - not the PvE.
I have read alot about ESO being the next ESO because they have a solid AvA system and PvP.
Now it sounds like they are fucking that over, completely destroying the purpose of doing PvP, at least as low level.
Originally posted by MikeJezZ Hm, might wait with buying then until they hopefully fix that. I hate PvE and would solely buy ESO for PvP.
Thanks for making my point for me. There are lots of games out there which already cater to you. You ARE their target audience. This is not that game.
Could you hint me which MMOs I should go for then?
DAoC is pretty old.
GW2 is garbage.
WoW and the rest theme park mmos are PvE games.
If PvP is all you are looking for, then why not lobby based games like LoL or a ton of others out there. If you want a larger world, maybe Darkfall with full time open PvP and full loot.
Not for me it wasn't. I played all the PVE content in DAoC, which I really enjoyed, but hardly played much pvp. DAoC wasn't solely dedicated to pvp was my point.
I come from the UK.
Hahah... Daoc as a PVE game.
Well you can play it as a PVE game sure... but don't you think it is double standards to tell him that he can not play ESO solely for PVP?
Not for me it wasn't. I played all the PVE content in DAoC, which I really enjoyed, but hardly played much pvp. DAoC wasn't solely dedicated to pvp was my point (at least not at first).
I come from the UK.
DAoC is famous for Realm verus Realm - not the PvE.
I have read alot about ESO being the next ESO because they have a solid AvA system and PvP.
Now it sounds like they are fucking that over, completely destroying the purpose of doing PvP, at least as low level.
My understanding of DAoC (I only tried the game later in it's life) is that the game was designed as a PvP game and the PvE content was only added as an afterthought. It's PvP system was (to hear my friends who played) epic.
Yes, ESO's PvP might be as good, but PvE is central to the game. If anything PvP is the after thought here...they just did it really well.
Not for me it wasn't. I played all the PVE content in DAoC, which I really enjoyed, but hardly played much pvp. DAoC wasn't solely dedicated to pvp was my point.
I come from the UK.
Hahah... Daoc as a PVE game.
Well you can play it as a PVE game sure... but don't you think it is double standards to tell him that he can not play ESO solely for PVP?
No one said that. What I said was that he (as someone who hates PvE) is not the target audience for ESO.
Not for me it wasn't. I played all the PVE content in DAoC, which I really enjoyed, but hardly played much pvp. DAoC wasn't solely dedicated to pvp was my point (at least not at first).
I come from the UK.
DAoC is famous for Realm verus Realm - not the PvE.
I have read alot about ESO being the next ESO because they have a solid AvA system and PvP.
Now it sounds like they are fucking that over, completely destroying the purpose of doing PvP, at least as low level.
Yes, nowadays it's famous for the RvR, with hundreds of people pretending they played it 'back in the day' but I can remember actually playing it from launch and it was a pretty good PVE game, it wasn't until most people had either completed the PVE content or had moved on to other games that people started playing it almost exclusively for pvp, but pvp at launch was never intended to get as big as it did, the players made it the game it became not the developers.
Not for me it wasn't. I played all the PVE content in DAoC, which I really enjoyed, but hardly played much pvp. DAoC wasn't solely dedicated to pvp was my point (at least not at first).
I come from the UK.
DAoC is famous for Realm verus Realm - not the PvE.
I have read alot about ESO being the next ESO because they have a solid AvA system and PvP.
Now it sounds like they are fucking that over, completely destroying the purpose of doing PvP, at least as low level.
My understanding of DAoC (I only tried the game later in it's life) is that the game was designed as a PvP game and the PvE content was only added as an afterthought. It's PvP system was (to hear my friends who played) epic.
Yes, ESO's PvP might be as good, but PvE is central to the game. If anything PvP is the after thought here...they just did it really well.
No, DAoC was a pve game with pvp in the form of RvR. It was not designed as a pvp game with pve attached. There were vast amounts of pve content.
The problem is a lot of people probably started playing DAoC long after most of the pve players had left and only remember the pvp.
Warhammer Online was a heavy PvP focused game, sadly it is gone.
DAoC was heavy PvP orientated - with a PvE as side game.
Reading so much about ESO being a unofficial successor to DAoC got me hyped alot, but I can hear that the game is yet another PvE game with PvP as a side game.
Have fun with your game. It is indeed a good game, but it is not catered for me. Hopefully other that buys it for PvP will also realise this.
Seems to me like in the BETA they decided exp needed to be tweaked. I don't know if you know it but you tested the game for them and they seen fit to change exp based on their evaluation. Thanks for doing your job...and them doing theirs. They didn't actually change the game cause it hasn't been released yet.
If this was to happen a month from now I could understand the complaining a bit more. Get over it..you played beta and they found something they didn't like and fixed it. Wasn't that the purpose to begin with??
Last I checked, Veteran Ranks do NOT translate over into AvA. I think a lot of people are blowing this waaaay out of proportion.
Unless Zenimax does a 180 at launch, VR is for PvErs, and PvErs only. You will not be forced to do Veteran content if all you are interested in is PvP. Maybe this'll change, who knows, but I've watched a number of PTS testers explain this recently.
This game and it's fans/haters are on a huge rollercoaster it seems. First it was folks mad that the PvE wasn't going to be like the original ES games because PvP was added. Now, people are mad because the PvP looks to be a shining feature and they are adjusting the PvE. Just play the game and have fun with it.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Last I checked, Veteran Ranks do NOT translate over into AvA. I think a lot of people are blowing this waaaay out of proportion.
Unless Zenimax does a 180 at launch, VR is for PvErs, and PvErs only. You will not be forced to do Veteran content if all you are interested in is PvP. Maybe this'll change, who knows, but I've watched a number of PTS testers explain this recently.
What are you talking about? VRs are just like extra levels. VR10 > Level 50 by a wide margin everywhere including the equipment they can use and all their stats... they don't get "downlevelled" for PVP... of course it makes a difference.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Originally posted by Ashendari Adventure zones, AvA, Trading and Veteran Dungeons are actually more accurate for endgame content. The OP is just displaying part of the leveling process and im not sure why they are calling it endgame.
Adventure zones will not be out at launch and we don't know when they will come in. Sure it will be one of the first things in there, but you can't really count that yet. I will give you AvA, as that is the primary endgame currently. Trading as an endgame? Isn't that....fishing a little for another bullet point? May as well say chatting with your guild is end game ;P Veteran Dungeons will last you until you have gear, then you will never do them again just like every other game with dungeons. Cool! That is a real change of pace from every other MMO with heroic dungeons....oh wait. I think that they are really grasping at straws if they call anything outside AvA and Veteran Dungeons end game.
I agree though about veteran levels not being end game. Thats like saying the last 10 levels of the game are end game content even though you are still just grinding quests.
Is AvA and Veteran Dungeons with the "promise" of frequent content updates really worth 60$ buy in and 15$ a month? I don't think so. Most F2P type games offer the same amount of content as games like this. The value just isn't there.
I would say that I'm disappointed, but it's been a few weeks since I stopped caring about ESO, so I can just say that I'm glad I won't be bothering to play it.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
I find it so amusing how people are complaining about how they upscaled the noobie areas for the toons yet if they didn't do it they would complain their characters can't get to the enemies noobie areas. Any of you are doing so much complaining ever think why they would do this? Maybe because there are more sky shards in these areas you toon has to collect? Or just maybe because this game hasn't even came out yet for you to be demanding so much on release.
I know most of you would try and compare this to that old and outdated WoW saying that oh look at WoW they have more areas than this (and let me stop you now). In 2004 WoW didn't have as much as this game has because the end game you could have gotten from WoW was Motlen Core and Onyxia (raid wise) and a few world bosses. Yet again it still remains that most players in WoW did in fact go to the noobie areas just because it was there. Now this game gives you are reason to go yet people are complaining about it.
I do think they should have made it open pvp and just created a penalty for attacking and killing lowbies. Penalties have been requested for years in these type of games. I have no clue why no company has ever bother to implement some sort of it into their games.
I 100% agree with you.
It has been done - example ArcheAge has an entire trial and jail system for players that commit crimes vs their own faction.
Was also done in Age of Wushu. Someone could put a bounty for your arrest and if they "killed" you, you would be throwin into jail and depending on the severity, you would be given an execution date. It was an amazing feature and was very fun. Your guild mates could attempt to break you out of jail before your execution or you could go watch them get beheaded in the capital.
I was almost positive I'd play ESO over Wildstar. I prefer ESO's art/graphic style much much more than Wildstar's, but if you look beneath the surface, Wildstar, imo, is just better overall. I'm a big fan of RvR, but after playing Warhammer extensively, ESO's RvR just seems bleh. There are no concrete, game changing consequences for your actions in ESO compared to Warhammer. In WAR the objectives were clear. Capture keeps so you can control a zone, from there you'd advance to your fortresses, then to the opposing faction's city. In ESO, the RvR zone(s?) are bigger, sure, but I don't see that as an actual positive, just more running around. Other than the satisfaction of killing people, taking keeps, and grinding PvP exp, what's the point? Seriously? Oh, you can go for the chance at being the emperor..but only the hardest of the hardcore will ever achieve that, so I don't see that as something a regular everyday person can look forward to.
Considering the lack of raiding, RvR is essentially THE end game in ESO. Sure you can go back and complete previous starting areas, but I just see that as lazy, filler content. Content wise, Wildstar wins, hands down. I just wonder how long it will take before people get tired of knocking down keep doors for 30+ minutes in ESO. In Warhammer, knocking down a keep door was just one small goal a series of many others. In ESO, knocking down keep doors is essentially the only goal.
xp was recently nerfed in every single area but questing. Actually it is not even "you are forced to PvE", but really a "you are forced to do ONE task that is related to PvE"... namly: Questing.
You can do dungeons and will be WAY slower then people questing.
You can do PvP and will reach lvl 50 like a year later then with questing.
You can do open world grinding and you will be just as "fast" as pvping.
As has been said: Trying to please both worlds never worked. And certainly ESO is not even good at trying FOR NOW (might change, but currently it is a very weak try).
Which really is baffling to me - because questing in ESO is one of the weakest aspects of the game.
If ESO had some kind of revolutionary or really new take on questing, something that sets questing apart in ESO from the rest of MMOs, - this move by Zenimax would make sense.
I am so confused by their decision making - they built this amazing engine that supports 200 players on screen and probably has the best large scale PvP battles I've ever seen - but let's make questing the shining part of the game????
Zenimax... what are you guys thinking?
I have no idea what they were thinking. They definitely were not thinking about giving players freedom in a virtual world.
I wonder about the loot in the game. Is it generally boring universal loot tables or do they have unique drops from specific mobs or even rare mobs? Do the scaled zones just have scaled universal loot like GW2?
I was almost positive I'd play ESO over Wildstar. I prefer ESO's art/graphic style much much more than Wildstar's, but if you look beneath the surface, Wildstar, imo, is just better overall. I'm a big fan of RvR, but after playing Warhammer extensively, ESO's RvR just seems bleh. There are no concrete, game changing consequences for your actions in ESO compared to Warhammer. In WAR the objectives were clear. Capture keeps so you can control a zone, from there you'd advance to your fortresses, then to the opposing faction's city. In ESO, the RvR zone(s?) are bigger, sure, but I don't see that as an actual positive, just more running around. Other than the satisfaction of killing people, taking keeps, and grinding PvP exp, what's the point? Seriously? Oh, you can go for the chance at being the emperor..but only the hardest of the hardcore will ever achieve that, so I don't see that as something a regular everyday person can look forward to.
Considering the lack of raiding, RvR is essentially THE end game in ESO. Sure you can go back and complete previous starting areas, but I just see that as lazy, filler content. Content wise, Wildstar wins, hands down. I just wonder how long it will take before people get tired of knocking down keep doors for 30+ minutes in ESO. In Warhammer, knocking down a keep door was just one small goal a series of many others. In ESO, knocking down keep doors is essentially the only goal.
Yep exactly. RvR is the only endgame it really has. This is in a game where there is pvp for the first time, hell, multiplayer for the first time..
To me it just makes no sense to pay 15$ a month for RvR when I have a very similar RvR experience in WvW in GW2 that I can login and play for free. Sure, the RvR in ESO maybe better in some ways...but I think that is debatable. To me, there should be no contest in the difference. ESO RvR should absolutely blow WvW out of the water, and it really doesn't. It might be better in some people's eyes (myself included), but its not enough to pay 15$ a month for when I can WvW for free.
Originally posted by Ashendari Adventure zones, AvA, Trading and Veteran Dungeons are actually more accurate for endgame content. The OP is just displaying part of the leveling process and im not sure why they are calling it endgame.
Adventure zones will not be out at launch and we don't know when they will come in. Sure it will be one of the first things in there, but you can't really count that yet. I will give you AvA, as that is the primary endgame currently. Trading as an endgame? Isn't that....fishing a little for another bullet point? May as well say chatting with your guild is end game ;P Veteran Dungeons will last you until you have gear, then you will never do them again just like every other game with dungeons. Cool! That is a real change of pace from every other MMO with heroic dungeons....oh wait. I think that they are really grasping at straws if they call anything outside AvA and Veteran Dungeons end game.
I agree though about veteran levels not being end game. Thats like saying the last 10 levels of the game are end game content even though you are still just grinding quests.
Is AvA and Veteran Dungeons with the "promise" of frequent content updates really worth 60$ buy in and 15$ a month? I don't think so. Most F2P type games offer the same amount of content as games like this. The value just isn't there.
It can be considered end game for those that like the story quest grind. I for one am glad this is a part of end game for those that enjoy it or are ES fans who want to solo/duo. Once I reach level 50 and complete my faction story. I will be glad to be able to continue two more times with all level 50+ mobs for both factions I haven't tried yet.
I will be doing dungeons along the way as well as the 6 for end game along with Adventure zones when they come out. The only PvP I will be doing will be planed along with my guild. We will have multiple guilds for different play styles. But we all will come to defend or help attack if called by the PvP focused guild.
But I like that 2 factions will be a part of end game. You will earn end game gear, skill points, continue crafting and dungeon runs. All post level 50, regardless of the VR levels. VR levels are a post level cap progression IMO.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
Originally posted by Ashendari Adventure zones, AvA, Trading and Veteran Dungeons are actually more accurate for endgame content. The OP is just displaying part of the leveling process and im not sure why they are calling it endgame.
Adventure zones will not be out at launch and we don't know when they will come in. Sure it will be one of the first things in there, but you can't really count that yet. I will give you AvA, as that is the primary endgame currently. Trading as an endgame? Isn't that....fishing a little for another bullet point? May as well say chatting with your guild is end game ;P Veteran Dungeons will last you until you have gear, then you will never do them again just like every other game with dungeons. Cool! That is a real change of pace from every other MMO with heroic dungeons....oh wait. I think that they are really grasping at straws if they call anything outside AvA and Veteran Dungeons end game.
I agree though about veteran levels not being end game. Thats like saying the last 10 levels of the game are end game content even though you are still just grinding quests.
Is AvA and Veteran Dungeons with the "promise" of frequent content updates really worth 60$ buy in and 15$ a month? I don't think so. Most F2P type games offer the same amount of content as games like this. The value just isn't there.
It can be considered end game for those that like the story quest grind. I for one am glad this is a part of end game for those that enjoy it or are ES fans who want to solo/duo. Once I reach level 50 and complete my faction story. I will be glad to be able to continue two more times with all level 50+ mobs for both factions I haven't tried yet.
I will be doing dungeons along the way as well as the 6 for end game along with Adventure zones when they come out. The only PvP I will be doing will be planed along with my guild. We will have multiple guilds for different play styles. But we all will come to defend or help attack if called by the PvP focused guild.
But I like that 2 factions will be a part of end game. You will earn end game gear, skill points, continue crafting and dungeon runs. All post level 50, regardless of the VR levels. VR levels are a post level cap progression IMO.
That is all fine and dandy, but what do you do when you finish all that?
Sadly gaming is far too focused on levels and now at end game you once again are not role playing but instead grinding out another number such as Rank 1-10.
Then of course that grind is 100% meaningless unless you think there is some reason you need those few added stats to do what?Pvp?
I think the fact that developers cannot come up with actual ROLE playing content and just focus on levels and the WOWesque term END GAME,is proof alone that we need to lose levels of all kinds.Gaming should not be about a number especially not a ROLE play game.
This is actually a real weak effort,anyone can toss in some more stats into the data base,that would take one guy on their team one hour to code that into the game.This AGAIN spells RUSHED and no thought put into the entire game,just another copy cat grind levels and talk about grinding end game.Then peopel wonder why so much negativity,geesh put some effort into your game design,prove you have a heart felt passion for gaming and are not just a business.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by Ashendari Adventure zones, AvA, Trading and Veteran Dungeons are actually more accurate for endgame content. The OP is just displaying part of the leveling process and im not sure why they are calling it endgame.
Adventure zones will not be out at launch and we don't know when they will come in. Sure it will be one of the first things in there, but you can't really count that yet. I will give you AvA, as that is the primary endgame currently. Trading as an endgame? Isn't that....fishing a little for another bullet point? May as well say chatting with your guild is end game ;P Veteran Dungeons will last you until you have gear, then you will never do them again just like every other game with dungeons. Cool! That is a real change of pace from every other MMO with heroic dungeons....oh wait. I think that they are really grasping at straws if they call anything outside AvA and Veteran Dungeons end game.
I agree though about veteran levels not being end game. Thats like saying the last 10 levels of the game are end game content even though you are still just grinding quests.
Is AvA and Veteran Dungeons with the "promise" of frequent content updates really worth 60$ buy in and 15$ a month? I don't think so. Most F2P type games offer the same amount of content as games like this. The value just isn't there.
It can be considered end game for those that like the story quest grind. I for one am glad this is a part of end game for those that enjoy it or are ES fans who want to solo/duo. Once I reach level 50 and complete my faction story. I will be glad to be able to continue two more times with all level 50+ mobs for both factions I haven't tried yet.
I will be doing dungeons along the way as well as the 6 for end game along with Adventure zones when they come out. The only PvP I will be doing will be planed along with my guild. We will have multiple guilds for different play styles. But we all will come to defend or help attack if called by the PvP focused guild.
But I like that 2 factions will be a part of end game. You will earn end game gear, skill points, continue crafting and dungeon runs. All post level 50, regardless of the VR levels. VR levels are a post level cap progression IMO.
That is all fine and dandy, but what do you do when you finish all that?
I hope that they keep to their 4 to 6 week updates. New adventure zones, new skill lines with the Thieves guild and Dark Brotherhood. Along with the justice system. Hopefully they open the Imperial city for a darkness falls type of dungeon for both PvE and PvP in the same area. New story zones and eventually new VR levels along with skills and so on.
If they do not continue to update as a sub MMO should do, then yes, I will run out of things to do over time. But for the next few months, I will have a lot do to and am willing to pay for it. I may end up going more and more PvP with my guild if things go well. Only time will tell, but I am still glad that I get to run all three factions on one character and continue to progress along the way.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
Comments
Hahah... Daoc as a PVE game.
Well you can play it as a PVE game sure... but don't you think it is double standards to tell him that he can not play ESO solely for PVP?
DAoC is famous for Realm verus Realm - not the PvE.
I have read alot about ESO being the next ESO because they have a solid AvA system and PvP.
Now it sounds like they are fucking that over, completely destroying the purpose of doing PvP, at least as low level.
If PvP is all you are looking for, then why not lobby based games like LoL or a ton of others out there. If you want a larger world, maybe Darkfall with full time open PvP and full loot.
I didn't tell him that.
My understanding of DAoC (I only tried the game later in it's life) is that the game was designed as a PvP game and the PvE content was only added as an afterthought. It's PvP system was (to hear my friends who played) epic.
Yes, ESO's PvP might be as good, but PvE is central to the game. If anything PvP is the after thought here...they just did it really well.
No one said that. What I said was that he (as someone who hates PvE) is not the target audience for ESO.
Yes, nowadays it's famous for the RvR, with hundreds of people pretending they played it 'back in the day' but I can remember actually playing it from launch and it was a pretty good PVE game, it wasn't until most people had either completed the PVE content or had moved on to other games that people started playing it almost exclusively for pvp, but pvp at launch was never intended to get as big as it did, the players made it the game it became not the developers.
No, DAoC was a pve game with pvp in the form of RvR. It was not designed as a pvp game with pve attached. There were vast amounts of pve content.
The problem is a lot of people probably started playing DAoC long after most of the pve players had left and only remember the pvp.
Warhammer Online was a heavy PvP focused game, sadly it is gone.
DAoC was heavy PvP orientated - with a PvE as side game.
Reading so much about ESO being a unofficial successor to DAoC got me hyped alot, but I can hear that the game is yet another PvE game with PvP as a side game.
Have fun with your game. It is indeed a good game, but it is not catered for me. Hopefully other that buys it for PvP will also realise this.
lol, yeah ok....
It makes me wonder if anyone ever really played these games. It's like the thousands who said they were at the first Sex Pistols gig.
Seems to me like in the BETA they decided exp needed to be tweaked. I don't know if you know it but you tested the game for them and they seen fit to change exp based on their evaluation. Thanks for doing your job...and them doing theirs. They didn't actually change the game cause it hasn't been released yet.
If this was to happen a month from now I could understand the complaining a bit more. Get over it..you played beta and they found something they didn't like and fixed it. Wasn't that the purpose to begin with??
Last I checked, Veteran Ranks do NOT translate over into AvA. I think a lot of people are blowing this waaaay out of proportion.
Unless Zenimax does a 180 at launch, VR is for PvErs, and PvErs only. You will not be forced to do Veteran content if all you are interested in is PvP. Maybe this'll change, who knows, but I've watched a number of PTS testers explain this recently.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
What are you talking about? VRs are just like extra levels. VR10 > Level 50 by a wide margin everywhere including the equipment they can use and all their stats... they don't get "downlevelled" for PVP... of course it makes a difference.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Adventure zones will not be out at launch and we don't know when they will come in. Sure it will be one of the first things in there, but you can't really count that yet. I will give you AvA, as that is the primary endgame currently. Trading as an endgame? Isn't that....fishing a little for another bullet point? May as well say chatting with your guild is end game ;P Veteran Dungeons will last you until you have gear, then you will never do them again just like every other game with dungeons. Cool! That is a real change of pace from every other MMO with heroic dungeons....oh wait. I think that they are really grasping at straws if they call anything outside AvA and Veteran Dungeons end game.
I agree though about veteran levels not being end game. Thats like saying the last 10 levels of the game are end game content even though you are still just grinding quests.
Is AvA and Veteran Dungeons with the "promise" of frequent content updates really worth 60$ buy in and 15$ a month? I don't think so. Most F2P type games offer the same amount of content as games like this. The value just isn't there.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
Was also done in Age of Wushu. Someone could put a bounty for your arrest and if they "killed" you, you would be throwin into jail and depending on the severity, you would be given an execution date. It was an amazing feature and was very fun. Your guild mates could attempt to break you out of jail before your execution or you could go watch them get beheaded in the capital.
I was almost positive I'd play ESO over Wildstar. I prefer ESO's art/graphic style much much more than Wildstar's, but if you look beneath the surface, Wildstar, imo, is just better overall. I'm a big fan of RvR, but after playing Warhammer extensively, ESO's RvR just seems bleh. There are no concrete, game changing consequences for your actions in ESO compared to Warhammer. In WAR the objectives were clear. Capture keeps so you can control a zone, from there you'd advance to your fortresses, then to the opposing faction's city. In ESO, the RvR zone(s?) are bigger, sure, but I don't see that as an actual positive, just more running around. Other than the satisfaction of killing people, taking keeps, and grinding PvP exp, what's the point? Seriously? Oh, you can go for the chance at being the emperor..but only the hardest of the hardcore will ever achieve that, so I don't see that as something a regular everyday person can look forward to.
Considering the lack of raiding, RvR is essentially THE end game in ESO. Sure you can go back and complete previous starting areas, but I just see that as lazy, filler content. Content wise, Wildstar wins, hands down. I just wonder how long it will take before people get tired of knocking down keep doors for 30+ minutes in ESO. In Warhammer, knocking down a keep door was just one small goal a series of many others. In ESO, knocking down keep doors is essentially the only goal.
I have no idea what they were thinking. They definitely were not thinking about giving players freedom in a virtual world.
I wonder about the loot in the game. Is it generally boring universal loot tables or do they have unique drops from specific mobs or even rare mobs? Do the scaled zones just have scaled universal loot like GW2?
Yep exactly. RvR is the only endgame it really has. This is in a game where there is pvp for the first time, hell, multiplayer for the first time..
To me it just makes no sense to pay 15$ a month for RvR when I have a very similar RvR experience in WvW in GW2 that I can login and play for free. Sure, the RvR in ESO maybe better in some ways...but I think that is debatable. To me, there should be no contest in the difference. ESO RvR should absolutely blow WvW out of the water, and it really doesn't. It might be better in some people's eyes (myself included), but its not enough to pay 15$ a month for when I can WvW for free.
It can be considered end game for those that like the story quest grind. I for one am glad this is a part of end game for those that enjoy it or are ES fans who want to solo/duo. Once I reach level 50 and complete my faction story. I will be glad to be able to continue two more times with all level 50+ mobs for both factions I haven't tried yet.
I will be doing dungeons along the way as well as the 6 for end game along with Adventure zones when they come out. The only PvP I will be doing will be planed along with my guild. We will have multiple guilds for different play styles. But we all will come to defend or help attack if called by the PvP focused guild.
But I like that 2 factions will be a part of end game. You will earn end game gear, skill points, continue crafting and dungeon runs. All post level 50, regardless of the VR levels. VR levels are a post level cap progression IMO.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
That is all fine and dandy, but what do you do when you finish all that?
Sadly gaming is far too focused on levels and now at end game you once again are not role playing but instead grinding out another number such as Rank 1-10.
Then of course that grind is 100% meaningless unless you think there is some reason you need those few added stats to do what?Pvp?
I think the fact that developers cannot come up with actual ROLE playing content and just focus on levels and the WOWesque term END GAME,is proof alone that we need to lose levels of all kinds.Gaming should not be about a number especially not a ROLE play game.
This is actually a real weak effort,anyone can toss in some more stats into the data base,that would take one guy on their team one hour to code that into the game.This AGAIN spells RUSHED and no thought put into the entire game,just another copy cat grind levels and talk about grinding end game.Then peopel wonder why so much negativity,geesh put some effort into your game design,prove you have a heart felt passion for gaming and are not just a business.
Never forget 3 mile Island and never trust a government official or company spokesman.
I hope that they keep to their 4 to 6 week updates. New adventure zones, new skill lines with the Thieves guild and Dark Brotherhood. Along with the justice system. Hopefully they open the Imperial city for a darkness falls type of dungeon for both PvE and PvP in the same area. New story zones and eventually new VR levels along with skills and so on.
If they do not continue to update as a sub MMO should do, then yes, I will run out of things to do over time. But for the next few months, I will have a lot do to and am willing to pay for it. I may end up going more and more PvP with my guild if things go well. Only time will tell, but I am still glad that I get to run all three factions on one character and continue to progress along the way.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore