ESO is just GW2 WvW with longer travel times and less rezzing.
ESO pvp is lacking compared to DAOC because:
1) ESO is a straight up mirror match since every faction has the same classes / gear / races. Playing the same mirror match over and over is extremely boring in any competitive game.
2) The scoring system combined with campaign transfers makes it easy to abandon your realm whenever things look bad and and just join the winning team. When guilds can jump ship whenever they want it makes it very difficult to create a stable competitive community.
3) The lack of nameplates and easy campaign transfers make it virtually impossible to know who you are fighting and who your allies are so everyone outside of your guild is generic.
On some level we just have to face the facts that the genre has grown and become a lot more casualized so these older niche hardcore communities are just not the target.
If we want to play a game where the factions have actual differences and we fight because we actually care about territory as opposed to an arbitrary points score then we will have to put our hopes on Camelot Unchained.
The reason we don't go back and play daoc is because its obviously outdated in terms of graphics/mechanics and because it was ruined by expansions which turned the game into a PVE gear grind.
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I also agree completely with the OP.
ESO is just GW2 WvW with longer travel times and less rezzing.
ESO pvp is lacking compared to DAOC because:
1) ESO is a straight up mirror match since every faction has the same classes / gear / races. Playing the same mirror match over and over is extremely boring in any competitive game.
2) The scoring system combined with campaign transfers makes it easy to abandon your realm whenever things look bad and and just join the winning team. When guilds can jump ship whenever they want it makes it very difficult to create a stable competitive community.
3) The lack of nameplates and easy campaign transfers make it virtually impossible to know who you are fighting and who your allies are so everyone outside of your guild is generic.
On some level we just have to face the facts that the genre has grown and become a lot more casualized so these older niche hardcore communities are just not the target.
If we want to play a game where the factions have actual differences and we fight because we actually care about territory as opposed to an arbitrary points score then we will have to put our hopes on Camelot Unchained.
The reason we don't go back and play daoc is because its obviously outdated in terms of graphics/mechanics and because it was ruined by expansions which turned the game into a PVE gear grind.