Originally posted by Arglebargle Static spawns of both mobs and resources. Leads to utterly predictable situations. And a host of issues.
Agreed with this. A game world that never changes, because the front lines, dungeon delves, and bosses never change.
The prevalence and effectiveness of online guides shows the glaring flaw of such static spawns. You can just google search a certain boss and get every statistic you'd like about him, all before even taking a quest in-game to kill him. You are told exactly what mobs will be where, and many times you can even find how large the groups of mobs will be.
Nothing unexpected, nothing out of the ordinary, nothing dynamic. All incredibly boring.
The loss of RPG from MMORPG (have a look at your own thread title). Developers are so fixed on telling a story, or want the player to experience their story, that they forget the player desire to tell their own story.
Everything else is just implementation of that same principle (quest hubs, quest based leveling, static worlds etc.). Storytelling in a dynamic world is hard and the current crop of developers does not succeed in either.
So does this mean you'd prefer to have to speak to each npc individually to find out what their "quests" are? Not saying that's a bad thing, but this is a feature that's even bled into traditional RPGS and Action RPGS.
What is the alternative you'd prefer?
Alternative? There is no alternative. Just get rid of this stupid ass thing. Its soul purpose is to simplify game play. Making leveling faster and zones linear. It was the beginning of the "dumb down" MMO and it need to vanish. Along with the LFG tab. I hate that fucking thing too.
And quick travel. Cant stand that shit either. Instances can GTFO too.
Every player is a special snowflake who is the chosen one - fine in single player games, loses all believability in MMOs
NPCs are absolute idiots with extreme memory loss ( - again it makes no sense for an NPC to lose his sword 10,000 times and have it recovered by 10,000 players) The quest design in MMORPGs where the same quest is offered to every player is a BAD DESIGN that has been reused again and again and again because it easy and alternatives are *hard*
Focus on static boring worlds with static boring NPCs, with static boring stories - that never change for eternity, over time just new static boring areas get added and filled with new static boring NPCs and new static boring stories - the base design is broken - adding more of the same old boring doesn't help
Treating players like kids incapable of handling ANY setbacks - death has no sting, player actions lose any kind of importance as no matter all advance and win and get better - eliminating any kind of failure in player choice has made games brainless.
Collective player actions has ZERO impact on virtual world and NPCs
I would say the communities. They are becoming more and more vile, ignorant, self absorbed, entitled, and just plain pathetic. It's not just the in game community either it's communities in forums like this one. You have posters who hate on a video game for the sole purpose to think they are contributing to it's failure because they for some reason don't like the game. Some will spend years bashing a video game they don't even play pretty sad actually.
Because of the f2p transition the in game communities, granted were very rarely ever stellar have become cesspools immature, ignorant, hateful trolls. Most games these days you almost have to turn off general chat.
Sad to say the worst common feature in mmos is the community plain and simple.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
I miss the old school games where the journey to end game was years long and fun.
Now ALL games have days-weeks long leveling to cap then GRIND endgame all day every day.
edit: hence back then we played mmos for years ( I played ffxi for 10 years) now most quit after 1st month after they hit level cap so yeah my reason stands strong.
"mmorpg.com forum admins are all TROLLS and losers in real life" My opinion
Completely automated combat and enemy/quest character tracking. Some of the "lighter" MMOs (lower grade web browser ones) literally automate EVERYTHING, you practically don't have to do anything. You just sit there watching it do its own thing. That's not a game, that's a bloody boring TV show.
Because of the f2p transition the in game communities, granted were very rarely ever stellar have become cesspools immature, ignorant, hateful trolls. Most games these days you almost have to turn off general chat.
Sad to say the worst common feature in mmos is the community plain and simple.
i dont think its because of ftp
when DDO went ftp -- the world chat was not a cesspool
when EQ2 went ftp -- the world chat was not a cesspool
i don't play RIFT enough but i doubt it's public chat channels are any worse since it went ftp
WOW, a game that is not ftp, has the worst city chat that i know
So does this mean you'd prefer to have to speak to each npc individually to find out what their "quests" are? Not saying that's a bad thing, but this is a feature that's even bled into traditional RPGS and Action RPGS.
What is the alternative you'd prefer?
In the days of old, NPC's used to have dialogue with you as you walked by... Think DAOC, EQ... It was not voiced but you saw a chat bubble or test indicating they had something to say besides "nice weather today"
This makes moving through town and engaging NPCs have purpose other than playing connect the dots or in this case "!"
So does this mean you'd prefer to have to speak to each npc individually to find out what their "quests" are? Not saying that's a bad thing, but this is a feature that's even bled into traditional RPGS and Action RPGS.
What is the alternative you'd prefer?
In the days of old, NPC's used to have dialogue with you as you walked by... Think DAOC, EQ... It was not voiced but you saw a chat bubble or test indicating they had something to say besides "nice weather today"
This makes moving through town and engaging NPCs have purpose other than playing connect the dots or in this case "!"
That's a MUCH better system than the exclamation points. But then people would actually have to pay attention, because it wouldn't be a gaudy color that looks extremely out of place in the game world for the sole purpose of getting the player's attention.
Comments
1. the endgame
2. excessive amount of quests
3. limited size of group
the ! and the ?
the minimap
Agreed with this. A game world that never changes, because the front lines, dungeon delves, and bosses never change.
The prevalence and effectiveness of online guides shows the glaring flaw of such static spawns. You can just google search a certain boss and get every statistic you'd like about him, all before even taking a quest in-game to kill him. You are told exactly what mobs will be where, and many times you can even find how large the groups of mobs will be.
Nothing unexpected, nothing out of the ordinary, nothing dynamic. All incredibly boring.
Waypoints to every single damn thing.
I know people would just make addons to add it, but why make it so mindless?
a yo ho ho
1.pay to win
2.dumbing down "revise so as to appeal to those of little education or intelligence."
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
The loss of RPG from MMORPG (have a look at your own thread title). Developers are so fixed on telling a story, or want the player to experience their story, that they forget the player desire to tell their own story.
Everything else is just implementation of that same principle (quest hubs, quest based leveling, static worlds etc.). Storytelling in a dynamic world is hard and the current crop of developers does not succeed in either.
Yeah, I can get on board with this one. DCUO seemed to handle this pretty well though.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Alternative? There is no alternative. Just get rid of this stupid ass thing. Its soul purpose is to simplify game play. Making leveling faster and zones linear. It was the beginning of the "dumb down" MMO and it need to vanish. Along with the LFG tab. I hate that fucking thing too.
And quick travel. Cant stand that shit either. Instances can GTFO too.
Every player is a special snowflake......LOL
I agree
Ea is like a poo fingered midas ~ShakyMo
cut scenes
full voice acting
story driven
I would say the communities. They are becoming more and more vile, ignorant, self absorbed, entitled, and just plain pathetic. It's not just the in game community either it's communities in forums like this one. You have posters who hate on a video game for the sole purpose to think they are contributing to it's failure because they for some reason don't like the game. Some will spend years bashing a video game they don't even play pretty sad actually.
Because of the f2p transition the in game communities, granted were very rarely ever stellar have become cesspools immature, ignorant, hateful trolls. Most games these days you almost have to turn off general chat.
Sad to say the worst common feature in mmos is the community plain and simple.
- Earl Nightingale
I can't agree more.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I have 3 since I can't decide on one.
Auction Houses
Instancing
Quest Hubs
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
The worst is endgame.
I miss the old school games where the journey to end game was years long and fun.
Now ALL games have days-weeks long leveling to cap then GRIND endgame all day every day.
edit: hence back then we played mmos for years ( I played ffxi for 10 years) now most quit after 1st month after they hit level cap so yeah my reason stands strong.
"mmorpg.com forum admins are all TROLLS and losers in real life"
My opinion
Completely automated combat and enemy/quest character tracking. Some of the "lighter" MMOs (lower grade web browser ones) literally automate EVERYTHING, you practically don't have to do anything. You just sit there watching it do its own thing. That's not a game, that's a bloody boring TV show.
Where's the any key?
i dont think its because of ftp
when DDO went ftp -- the world chat was not a cesspool
when EQ2 went ftp -- the world chat was not a cesspool
i don't play RIFT enough but i doubt it's public chat channels are any worse since it went ftp
WOW, a game that is not ftp, has the worst city chat that i know
(your mileage will vary with different games)
EQ2 fan sites
Dailies. I just refuse anymore.
In the days of old, NPC's used to have dialogue with you as you walked by... Think DAOC, EQ... It was not voiced but you saw a chat bubble or test indicating they had something to say besides "nice weather today"
This makes moving through town and engaging NPCs have purpose other than playing connect the dots or in this case "!"
What are your other Hobbies?
Gaming is Dirt Cheap compared to this...
That's a MUCH better system than the exclamation points. But then people would actually have to pay attention, because it wouldn't be a gaudy color that looks extremely out of place in the game world for the sole purpose of getting the player's attention.
Because that's what it's come to.