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What is the worst common feature in modern MMOs?

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  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Founder Packs for beta access....
  • BenediktBenedikt Member UncommonPosts: 1,406

    1. the endgame

    2. excessive amount of quests

    3. limited size of group

  • hammarushammarus Member UncommonPosts: 196

    the ! and the ?

    the minimap

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Originally posted by Arglebargle
    Static spawns of both mobs and resources.   Leads to utterly predictable situations.   And a host of issues. 

    Agreed with this.  A game world that never changes, because the front lines, dungeon delves, and bosses never change.

     

    The prevalence and effectiveness of online guides shows the glaring flaw of such static spawns.  You can just google search a certain boss and get every statistic you'd like about him, all before even taking a quest in-game to kill him.  You are told exactly what mobs will be where, and many times you can even find how large the groups of mobs will be.

     

    Nothing unexpected, nothing out of the ordinary, nothing dynamic.  All incredibly boring.

    image
  • funconfuncon Member UncommonPosts: 279
    loading screens, instances and crap load of quests for a small area. I like to do like 4-5 quests for a hub and move to the next one.
  • 3-4thElf3-4thElf Member Posts: 489

    Waypoints to every single damn thing.

    I know people would just make addons to add it, but why make it so mindless?

    a yo ho ho

  • PAL-18PAL-18 Member UncommonPosts: 844

    1.pay to win

    2.dumbing down "revise so as to appeal to those of little education or intelligence."

    So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
    **On the radar: http://www.cyberpunk.net/ **

  • haplo602haplo602 Member UncommonPosts: 254

    The loss of RPG from MMORPG (have a look at your own thread title). Developers are so fixed on telling a story, or want the player to experience their story, that they forget the player desire to tell their own story.

     

    Everything else is just implementation of that same principle (quest hubs, quest based leveling, static worlds etc.). Storytelling in a dynamic world is hard and the current crop of developers does not succeed in either.

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Originally posted by DMKano
    Every player is a special snowflake who is the chosen one - fine in single player games, loses all believability in MMOS

    Yeah, I can get on board with this one. DCUO seemed to handle this pretty well though. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • xAPOCxxAPOCx Member UncommonPosts: 869
    Originally posted by bartliolio
    Originally posted by xAPOCx

    The worst common feature is this...

     

                        

    So does this mean you'd prefer to have to speak to each npc individually to find out what their "quests" are? Not saying that's a bad thing, but this is a feature that's even bled into traditional RPGS and Action RPGS. 

    What is the alternative you'd prefer?

    Alternative? There is no alternative. Just get rid of this stupid ass thing. Its soul purpose is to simplify game play. Making leveling faster and zones linear. It was the beginning of the "dumb down" MMO and it need to vanish. Along with the LFG tab. I hate that fucking thing too.

     

    And quick travel. Cant stand that shit either. Instances can GTFO too.

    image

  • delete5230delete5230 Member EpicPosts: 7,081
    Originally posted by DMKano

    I think there's more than one - here's my list

     

    • Every player is a special snowflake who is the chosen one - fine in single player games, loses all believability in MMOs
    • NPCs are absolute idiots with extreme memory loss ( - again it makes no sense for an NPC to lose his sword 10,000 times and have it recovered by 10,000 players) The quest design in MMORPGs where the same quest is offered to every player is a BAD DESIGN  that has been reused again and again and again because it easy and alternatives are *hard*
    • Focus on static boring worlds with static boring NPCs, with static boring stories - that never change for eternity, over time just new static boring areas get added and filled with new static boring NPCs and new static boring stories - the base design is broken - adding more of the same old boring doesn't help
    • Treating players like kids incapable of handling ANY setbacks - death has no sting, player actions lose any kind of importance as no matter all advance and win and get better - eliminating any kind of failure in player choice has made games brainless. 
    • Collective player actions has ZERO impact on virtual world and NPCs
     

    Every player is a special snowflake......LOL

    I agree :)

  • mrputtsmrputts Member UncommonPosts: 284
    Instances.

    Ea is like a poo fingered midas ~ShakyMo

  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,361

    cut scenes

    full voice acting

    story driven

     

  • HaralinHaralin Member UncommonPosts: 148
    gear progression grind
  • Kicksave321Kicksave321 Member CommonPosts: 262

    I would say the communities. They are becoming more and more vile, ignorant, self absorbed, entitled, and just plain pathetic. It's not just the in game community either it's communities in forums like this one. You have posters who hate on a video game for the sole purpose to think they are contributing to it's failure because they for some reason don't like the game.  Some will spend years bashing a video game they don't even play pretty sad actually.  

     

    Because of the f2p transition the in game communities, granted were very rarely ever stellar have become cesspools immature, ignorant, hateful trolls.  Most games these days you almost have to turn off general chat.  

     

    Sad to say the worst common feature in mmos is the community plain and simple. 

  • hupahupa Member UncommonPosts: 172
    Auction houses. I prefer the broker like in EQ2.
    When you judge others, you do not define them, you define yourself

    - Earl Nightingale
  • RaorityRaority Member Posts: 1
    Originally posted by zach_b
    Trammel.

    I can't agree more.

  • PhaserlightPhaserlight Member EpicPosts: 3,075
    As others have written, instancing.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • AeonbladesAeonblades Member Posts: 2,083

    I have 3 since I can't decide on one.

     

    Auction Houses

    Instancing

    Quest Hubs

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • SamuraiXIVSamuraiXIV Member Posts: 354

    The worst is endgame.

    I miss the old school games where the journey to end game was years long and fun.

    Now ALL games have days-weeks long leveling to cap then GRIND endgame all day every day.

    edit: hence back then we played mmos for years ( I played ffxi for 10 years) now most quit after 1st month after they hit level cap so yeah my reason stands strong.

    "mmorpg.com forum admins are all TROLLS and losers in real life"
    My opinion

  • KiljaedenasKiljaedenas Member Posts: 468

    Completely automated combat and enemy/quest character tracking. Some of the "lighter" MMOs (lower grade web browser ones) literally automate EVERYTHING, you practically don't have to do anything. You just sit there watching it do its own thing. That's not a game, that's a bloody boring TV show.

    Where's the any key?

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Kicksave321

    Because of the f2p transition the in game communities, granted were very rarely ever stellar have become cesspools immature, ignorant, hateful trolls.  Most games these days you almost have to turn off general chat.  

    Sad to say the worst common feature in mmos is the community plain and simple. 

    i dont think its because of ftp

    when DDO went ftp -- the world chat was not a cesspool

    when EQ2 went ftp -- the world chat was not a cesspool

    i don't play RIFT enough but i doubt it's public chat channels are any worse since it went ftp

     

    WOW, a game that is not ftp, has the worst city chat that i know

    (your mileage will vary with different games)

  • JaedorJaedor Member UncommonPosts: 1,173

    Dailies. I just refuse anymore.

  • WightyWighty Member UncommonPosts: 699
    Originally posted by bartliolio
    Originally posted by xAPOCx

    The worst common feature is this...

     

                        

    So does this mean you'd prefer to have to speak to each npc individually to find out what their "quests" are? Not saying that's a bad thing, but this is a feature that's even bled into traditional RPGS and Action RPGS. 

    What is the alternative you'd prefer?

    In the days of old, NPC's used to have dialogue with you as you walked by... Think DAOC, EQ... It was not voiced but you saw a chat bubble or test indicating they had something to say besides "nice weather today"

     

    This makes moving through town and engaging NPCs have purpose other than playing connect the dots or in this case "!"

    What are your other Hobbies?

    Gaming is Dirt Cheap compared to this...

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Originally posted by Wighty
    Originally posted by bartliolio
    Originally posted by xAPOCx

    The worst common feature is this...

     

                        

    So does this mean you'd prefer to have to speak to each npc individually to find out what their "quests" are? Not saying that's a bad thing, but this is a feature that's even bled into traditional RPGS and Action RPGS. 

    What is the alternative you'd prefer?

    In the days of old, NPC's used to have dialogue with you as you walked by... Think DAOC, EQ... It was not voiced but you saw a chat bubble or test indicating they had something to say besides "nice weather today"

     

    This makes moving through town and engaging NPCs have purpose other than playing connect the dots or in this case "!"

    That's a MUCH better system than the exclamation points.  But then people would actually have to pay attention, because it wouldn't be a gaudy color that looks extremely out of place in the game world for the sole purpose of getting the player's attention.

     

    Because that's what it's come to.

    image
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