I guess tab, if that's what you'd consider SWG pre-cu. Loved the combat in that game, mostly due to all the different variables in a fight, dmg types, armor types, Kds, Dizziness, water putting out fire, etc...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For me it would be FPS/ TPS as first choice as it is simply the most fun and twitchy to play; followed by Tab-targeting and turn-based as they offer a different and interesting type of game play. Hybrid or active combat are just turn off for me as they seem to be a lesser version of the other alternatives, having tried to draw from both.
Originally posted by PioneerStew For me it would be FPS/ TPS as first choice as it is simply the most fun and twitchy to play; followed by Tab-targeting and turn-based as they offer a different and interesting type of game play. Hybrid or active combat are just turn off for me as they seem to be a lesser version of the other alternatives, having tried to draw from both.
I'm mostly in agreement with that, ESO (at least in beta) wasn't so bad, but it did feel like it might as well have just been tab. It would probably look and sound better that way. GW2 and stuff like that with all that dodging,etc, just feels too unresponsive to me to enjoy.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I voted tab targeting (to on one's surprise, I'm sure). Turn based would be my preference, but have not seen it implemented well, except Wizard101, which uses spell decks.
I miss initiative, strategic movement, and planning ahead from pen and paper RPG days, instead act/react.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Twitch combat is always my preference, but usually the games that do, everything else in the game sucks (looking at you TERA).
So I don't mind playing tab-targeting, it isn't my first choice though.
Action combat involves movement and cross-hair targetting, in games such as WS, ESO, TERA etc. However, it usually involves a number of melee classes and often involves telegraphing. It is generally more static than FPS with dodges only required when a big flashing warning tells you. It also usually involves a rotation based on key-assigned skills.
We've all played FPS/ TPS games and I think there is quite a clear difference in the fluidity of the combat. Where there are key-assigned skills they tend to be support and reactionary rather than a clear rotation. Mobs generally have better AI and the targeting is more involved than swinging in their general vicinity. There is usually some interaction with the environment which can be used as cover.
For obvious reasons FPS is much harder to incorporate into an mmo which is why we have seen few examples and only recently.
It depends on the game type. And most of the time I addept to it's combat system. I just don't have a favorite combat system within MMORPG's
Likewise, but in most mmo's I play I find that the combat does not quite fit.
When I play SWTOR I really find myself wishing for more action combat/ TPS as it would have suited the game better. ESO felt like it should have been tab-targeting as someone said earlier. GW2 I just get fed up of watching my character fling itself around like nutjob. Someone also mentioned W101 above, both this and P101 really work as turn-based games.
Poll below. This is specifically about combat so I have not included any options to the affect of preferring activities other than combat.
Tab targeting. I'm not big into the Action Combat/ Console mechanics fad going around. I do enjoy ESO and I think they have the best action combat out there (besides maybe TERA) but I prefer good old tab target combat at the end of the day. It's just more fun to me and more strategic than everyone wildly swinging their sword and such as is most action combat games.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
It depends on the game type. And most of the time I addept to it's combat system. I just don't have a favorite combat system within MMORPG's
I'm basically the same. I enjoy all different types of combat to include what was listed as choices. If the overall game is fun then I will play it regardless of the combat type. I know that kind of doesn't really answer the OP, but if a tab targeting game's combat is fun then I will play it. Same with action combat. A lot of games have either of those two choices, as an example, but not all MMOs do them in a fun or intuitive way as far as I'm concerned.
In other words, there is no one way to do tab targeting, action combat, etc... to make a hard choice amongst them. Some are done well and others aren't. Thus sometimes I like them and sometimes I don't.
I guess hybrids would be my first choice. Games like DDO, Tabula Rasa, etc had my favorite combat. Tab target games are fine too if done well. MMOFPS seems the worst. I like FPS, but every MMO that has tried it was just bad.
Other - Dofus has my favorite MMO combat so far. Turn-based tactical combat, skills bought with points, no skill trees locking you into builds. On the other hand it would be improved by removing classes so that any avatar could have any skills. And I'd prefer the turn-based combat to use breedable pets as units, though I understand why they did it the way they did, to make sure combat would not be too slow.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
Ultimately the combat system itself isn't that important, it's how it's executed. Just because you have tab-targetting doesn't mean you have to be frozen to the ground for 10 seconds each time you use a skill etc.
Overall, i like the combat system of Vindictus the most. You really had to learn the boss. Most other games, if you are one tier behind the latest set, you got no chance fighting anything. In Vindictus, gear allows you to have less skill, but it won't win the fight for you. And if you got skill..i could solo some of the easier bosses, but nothing past Titan and Thor (hero difficulty of course). And i had full level 80 equipment etc. I could have got a bit more gear, like, a +15 weapon and so, but that would just mean i would win 3 out of 100 fights instead of 2. And some guys fight even the Vampire bosses or Iset solo..naked. Some are actually faster then a full group.
I'll wait to the day's end when the moon is high And then I'll rise with the tide with a lust for life, I'll Amass an army, and we'll harness a horde And then we'll limp across the land until we stand at the shore
Originally posted by PioneerStew For me it would be FPS/ TPS as first choice as it is simply the most fun and twitchy to play; followed by Tab-targeting and turn-based as they offer a different and interesting type of game play. Hybrid or active combat are just turn off for me as they seem to be a lesser version of the other alternatives, having tried to draw from both.
I'm mostly in agreement with that, ESO (at least in beta) wasn't so bad, but it did feel like it might as well have just been tab. It would probably look and sound better that way. GW2 and stuff like that with all that dodging,etc, just feels too unresponsive to me to enjoy.
I felt that ESO was tab-on-mouseover, I could not miss those darn wolves if I tried.
My preference was for original DFO, shoot straight up, take two steps forward, wait for it, and the arrow hits your head. That, and the near ubiquitous use of blinds, blinds blinds, as the standard for CC.
I enjoy both Action Combat and Tab Targeting. FWIW, Tab Targeting does have a way of neutralizing twitch, making combat more about tactics and strategy, than twitch control.
I think Wildstar opened some eyes up, tab targeting is what most players want in thier mmorpg. Action combat is great, but not with a mouse and keyboard, try playing GTA with a mouse and keyboard and compare it to controller, it's just better with a controller, running, diving, driving, flying, .... all but aiming perhaps and of course communication through typing.
It depends on the game type. And most of the time I addept to it's combat system. I just don't have a favorite combat system within MMORPG's
Likewise, but in most mmo's I play I find that the combat does not quite fit.
When I play SWTOR I really find myself wishing for more action combat/ TPS as it would have suited the game better. ESO felt like it should have been tab-targeting as someone said earlier. GW2 I just get fed up of watching my character fling itself around like nutjob. Someone also mentioned W101 above, both this and P101 really work as turn-based games.
But my preference will always be for TPS.
Actually... that was you flinging your character around like a nut job. I have never said this before... but you should learn to play instead of blaming the game. Your character didn't just fling himself around randomly.
Originally posted by Crusades I think Wildstar opened some eyes up, tab targeting is what most players want in thier mmorpg. Action combat is great, but not with a mouse and keyboard, try playing GTA with a mouse and keyboard and compare it to controller, it's just better with a controller, running, diving, driving, flying, .... all but aiming perhaps and of course communication through typing.
Comments
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
MSI GE70 - i7-4700MQ, GeForce GT 750M, 8gb ram, 750gb 7200RPM HDD and 128gb SSD
I'm mostly in agreement with that, ESO (at least in beta) wasn't so bad, but it did feel like it might as well have just been tab. It would probably look and sound better that way. GW2 and stuff like that with all that dodging,etc, just feels too unresponsive to me to enjoy.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Which is pretty much your hybrid.
I voted tab targeting (to on one's surprise, I'm sure). Turn based would be my preference, but have not seen it implemented well, except Wizard101, which uses spell decks.
I miss initiative, strategic movement, and planning ahead from pen and paper RPG days, instead act/react.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
What's the difference between Action and FPS/TPS?
Twitch combat is always my preference, but usually the games that do, everything else in the game sucks (looking at you TERA).
So I don't mind playing tab-targeting, it isn't my first choice though.
Action combat involves movement and cross-hair targetting, in games such as WS, ESO, TERA etc. However, it usually involves a number of melee classes and often involves telegraphing. It is generally more static than FPS with dodges only required when a big flashing warning tells you. It also usually involves a rotation based on key-assigned skills.
We've all played FPS/ TPS games and I think there is quite a clear difference in the fluidity of the combat. Where there are key-assigned skills they tend to be support and reactionary rather than a clear rotation. Mobs generally have better AI and the targeting is more involved than swinging in their general vicinity. There is usually some interaction with the environment which can be used as cover.
For obvious reasons FPS is much harder to incorporate into an mmo which is why we have seen few examples and only recently.
It depends on the game type. And most of the time I addept to it's combat system. I just don't have a favorite combat system within MMORPG's
Likewise, but in most mmo's I play I find that the combat does not quite fit.
When I play SWTOR I really find myself wishing for more action combat/ TPS as it would have suited the game better. ESO felt like it should have been tab-targeting as someone said earlier. GW2 I just get fed up of watching my character fling itself around like nutjob. Someone also mentioned W101 above, both this and P101 really work as turn-based games.
But my preference will always be for TPS.
Tab targeting. I'm not big into the Action Combat/ Console mechanics fad going around. I do enjoy ESO and I think they have the best action combat out there (besides maybe TERA) but I prefer good old tab target combat at the end of the day. It's just more fun to me and more strategic than everyone wildly swinging their sword and such as is most action combat games.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
I'm basically the same. I enjoy all different types of combat to include what was listed as choices. If the overall game is fun then I will play it regardless of the combat type. I know that kind of doesn't really answer the OP, but if a tab targeting game's combat is fun then I will play it. Same with action combat. A lot of games have either of those two choices, as an example, but not all MMOs do them in a fun or intuitive way as far as I'm concerned.
In other words, there is no one way to do tab targeting, action combat, etc... to make a hard choice amongst them. Some are done well and others aren't. Thus sometimes I like them and sometimes I don't.
"If I offended you, you needed it" -Corey Taylor
Combat system is irrelevant, as long as i have a good reason to be in combat other that "i want to wtfpwn noobs" or "just have some fun".
Combat in MMO is just one of the tools, not the main focus of a game.
All kinds of systems listed in OP are ok if designed properly.
If it ain't broke don't fix it, tab target ftw
It just feels natural to have tab targeting to me.
Ultimately the combat system itself isn't that important, it's how it's executed. Just because you have tab-targetting doesn't mean you have to be frozen to the ground for 10 seconds each time you use a skill etc.
Overall, i like the combat system of Vindictus the most. You really had to learn the boss. Most other games, if you are one tier behind the latest set, you got no chance fighting anything. In Vindictus, gear allows you to have less skill, but it won't win the fight for you. And if you got skill..i could solo some of the easier bosses, but nothing past Titan and Thor (hero difficulty of course). And i had full level 80 equipment etc. I could have got a bit more gear, like, a +15 weapon and so, but that would just mean i would win 3 out of 100 fights instead of 2. And some guys fight even the Vampire bosses or Iset solo..naked. Some are actually faster then a full group.
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
I felt that ESO was tab-on-mouseover, I could not miss those darn wolves if I tried.
My preference was for original DFO, shoot straight up, take two steps forward, wait for it, and the arrow hits your head. That, and the near ubiquitous use of blinds, blinds blinds, as the standard for CC.
I enjoy both Action Combat and Tab Targeting. FWIW, Tab Targeting does have a way of neutralizing twitch, making combat more about tactics and strategy, than twitch control.
Actually... that was you flinging your character around like a nut job. I have never said this before... but you should learn to play instead of blaming the game. Your character didn't just fling himself around randomly.
Controllers work really well with a PC.