Originally posted by C0br4r I agree completely. The funny yet sad thing is that most people who support Star Citizen don't even realize that 90% of the game only exists on paper. The only thing they have to show for it is Arena Commander. They literally have nothing concrete done for the persistent universe save for planning and conceptualization, which is what the actual game is supposed to eventually be. I mean for god's sake they literally hired the persistent universe project lead only a month or two ago. Anyone with basic deduction or reasoning skills can see that either A) This game will end up being vaporware or this game will be vastly inferior to what was promised and nothing like it was advertised.
My money is on option B....the exact same thing happened to Chris Robert's last project...I can't believe nobody is bringing that up. This game is rolling along in the exact same manner. Im a die hard Chris Roberts fan, Wing Commander is my most favorite franchise ever, but if you have followed his carer, you shouldn't expect the final product to match his "vision", and you shouldnt expect it for years to come.
and what? Freelancer was an awesome game, but it could have been even bigger and better without the publisher wrecking the scope of the game and CR leaving Digital Anvil
this is why CR is now doing it without a publisher
LOL no, if Microsoft had not given Digital Anvil bail out money there would not have been a Freelancer. CR ran his company into the ground and had to have Microsoft save it.
Originally posted by C0br4r I agree completely. The funny yet sad thing is that most people who support Star Citizen don't even realize that 90% of the game only exists on paper. The only thing they have to show for it is Arena Commander. They literally have nothing concrete done for the persistent universe save for planning and conceptualization, which is what the actual game is supposed to eventually be. I mean for god's sake they literally hired the persistent universe project lead only a month or two ago. Anyone with basic deduction or reasoning skills can see that either A) This game will end up being vaporware or this game will be vastly inferior to what was promised and nothing like it was advertised.
My money is on option B....the exact same thing happened to Chris Robert's last project...I can't believe nobody is bringing that up. This game is rolling along in the exact same manner. Im a die hard Chris Roberts fan, Wing Commander is my most favorite franchise ever, but if you have followed his carer, you shouldn't expect the final product to match his "vision", and you shouldnt expect it for years to come.
and what? Freelancer was an awesome game, but it could have been even bigger and better without the publisher wrecking the scope of the game and CR leaving Digital Anvil
this is why CR is now doing it without a publisher
First of all I never said freelancer was a bad game, I said it wasn't what CR promised. Secondly, you have quite a bout of revisionist history going on there...if Microsoft had not bailed out Digital Anvil, the game would not have seen the light of day. The only reason the game even exists in any form was because Microsoft dumped tons of money into it to get it out the door after it had been in stalled development for years....
My point is, although I am sure the game will be great, it will not be CR's initial vision.
So far the development seems to be CR's vision and a whole lot more given the amount of funds received from backers.
I think the main thing most people don't realize is that the majority of the backers of SC are happy and what has been brought to the table so far. The unsatisfied and discontent make up such a small number of contributors and many of the people with a negative attitude towards SC don't own a ship or have not supported the development in any way.
The current supporters can and will be more than enough to support the development of the game. The game already hosts a community of the most professional, mature, and intelligent people I have yet to see in an MMO community. The amount of fan and community based productivity is already greater than that of any game I have ever played, I'm pretty sure I have played just about all of them released in the West.
Most of the complaints and negative comments are laughable to people that keep themselves educated.
I think the main thing most people don't realize is that the majority of the backers of SC are happy and what has been brought to the table so far. The unsatisfied and discontent make up such a small number of contributors and many of the people with a negative attitude towards SC don't own a ship or have not supported the development in any way.
The current supporters can and will be more than enough to support the development of the game. The game already hosts a community of the most professional, mature, and intelligent people I have yet to see in an MMO community. The amount of fan and community based productivity is already greater than that of any game I have ever played, I'm pretty sure I have played just about all of them released in the West.
Most of the complaints and negative comments are laughable to people that keep themselves educated.
Anyone with a good, up to date system can see that even in alpha state, the AC looks awesome, gameplay has been upgraded to another level and the ship settings allow you more freedom than just "chase the mouse controls".
Upgraded to another level? You do realize that some of us have actually played the game right?
You're either misinforming people or are ridiculously easily satisfied.
Current gameplay in AC is horrendous by any comparison.
There's a reason why most people haven't touched it in ages... it's boring and repetitive.
All you need to do is just turret in space and kill stuff... it's one of if not the most effective way of killing people.
The flight model still needs lots of work.
Uh..what game have you played dude? One module does not make a game. I'm satisfied at the progress of the game to date and look forward to the final product. I'm not an impatient gamer and I can recognize a work in progress. People who expect great things immediately are not being realistic and shouldn't be posting opinions about their expectations.
Are you saying that the flight model in the PU will be different than the one in AC? No. They'll be the same.
Are you saying that we didn't need to throw up dozens of posts complaining about the flight model before CIG decided to add 6DOF? Are you saying that playing m&k isn't the most efficient way of playing this "space sim" ?
Space races and leadeboards... the game is already a space arcade and it would a hell of a lot more if people who want it to succeed didn't criticize it.
The fanboys are the ones who will ruin the gameplay.
There's nothing terribly wrong with the flight model currently. You need to learn how to fly a spaceship in space and not a plane. Start using the systems on your ship to understand the sim part of the module. There will be more systems online in your ship then you'll possibly know how to deal with in a dogfight...learn it.
6DoF was not added because anyone cried for it..it wasn't implemented until it worked properly(if it's even in the verse yet).
Many players with HOTAS have learned to fly with those setups and can easily outgun a mouse/keyboard user.
The racing will be an awesome diversion and a possible inclusion to the PU and will be a part of SC lore. Live with it.
Yes, the AC may feel arcadey atm, but that is for the purpose of testing and easy access for everyone for more testing. It's all about testing!
Originally posted by Zezda Yeah, let's just ignore the fact that they have 230+ people working on the game and that these ships need to be put into the game anyway.
That doesn't change the fact that some people are paying upwards of a few hundred dollars - one ship at a time - for a game that they won't be able to play for a year or so. I mean, mad props to their devotion and all, but from the sidelines it seems like marketing is kicking ass and taking names at the fans' expense.
It is awesome that you are so concerned about how people spend their money. Wish I knew you when I was back in college...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
I think the main thing most people don't realize is that the majority of the backers of SC are happy and what has been brought to the table so far. The unsatisfied and discontent make up such a small number of contributors and many of the people with a negative attitude towards SC don't own a ship or have not supported the development in any way.
The current supporters can and will be more than enough to support the development of the game. The game already hosts a community of the most professional, mature, and intelligent people I have yet to see in an MMO community. The amount of fan and community based productivity is already greater than that of any game I have ever played, I'm pretty sure I have played just about all of them released in the West.
Most of the complaints and negative comments are laughable to people that keep themselves educated.
The BB-12 is a brand new Manned Maneuvering Unit from Azure Sky Aero. Whether you are engaging in precision mining operations or delicate salvage retrieval, the BB-12 is capable of EVA operation for six uninterrupted hours. This new model features twenty-four precision nozzle thrusters and two redesigned heavy-duty tanks of gaseous nitrogen propellant, capable of being hot-swapped while on the drift or refueled back on the ship. With the BB-12, Azure Sky has once again cemented their place as the premier EVA tech provider.
Heheh either is the greatest flop in gaming history, or it will be remembered as something groundbreakingly epic.
I put my money where my mouth is and keep paying for this even if it turns out to be the titanic, I will be happy to have been apart in building such a epic ship. It's history in the making eitherway!
I think the main thing most people don't realize is that the majority of the backers of SC are happy and what has been brought to the table so far. The unsatisfied and discontent make up such a small number of contributors and many of the people with a negative attitude towards SC don't own a ship or have not supported the development in any way.
The current supporters can and will be more than enough to support the development of the game. The game already hosts a community of the most professional, mature, and intelligent people I have yet to see in an MMO community. The amount of fan and community based productivity is already greater than that of any game I have ever played, I'm pretty sure I have played just about all of them released in the West.
Most of the complaints and negative comments are laughable to people that keep themselves educated.
Hang on, hang on.
First of all, you have absolutely no statistics to back up any " the majority" or " the minority" claims, so let's not start pulling numbers out of our....hats.
Second, your personal experiences when it comes to online gaming communities is noted and respected. However, since this varies from person to person, it is by no means an argument when it comes to a game that hasn't been released yet. Recent trends would include games like Elder Scrolls Online and Wildstar, where, pre-release, people were all friendly and cuddly, whereas after the games were released, the ugly heads started to take over the forums and whatnot.
Lastly, you state that any complaints are made by stupid people (educated people laugh at complaints and negative comments). This is quite an outrageous statement and actually goes against your previous comments.
You see, even though the ships released so far will fund the game nicely, which is a good thing, it has been their forefront when it comes to development. Releasing ships that people can buy that will be in the game anyway. I personally, as a backer, find this extremely frustrating. Not because I can't buy the ships (I can), but because I would like to see some more stuff I can actually sink my teeth in, other than the Arena Commander module and Hangar. I want to to touch game mechanics, game worlds. Not be teased with heaps of ships that they could add at any point later on.
I think it's a valid complaint. You are free to disagree with that, but for the love of god, get off your high horse.
It would only be a valid complaint if modelling these ships removed development time from the core game code itself, which - unless they have a very weird set up - simply will not be the case.
The whole 'more ships is bad and that is the reason the game is not out yet' attitude that so many people seem to of adopted is quite hilarious.
There's nothing terribly wrong with the flight model currently. You need to learn how to fly a spaceship in space and not a plane. Start using the systems on your ship to understand the sim part of the module. There will be more systems online in your ship then you'll possibly know how to deal with in a dogfight...learn it.
The problem with the flight model is it's simplicity. All you need to do is fly around and turret in space. You can turn and point in any direction in a very short amount of time... hence the need for chasing someone around and struggling to keep him in your sights is lost. There's plenty of videos from experienced flight-sim pilots showcasing this problem.
Many players with HOTAS have learned to fly with those setups and can easily outgun a mouse/keyboard user.
Oh please..."easily outgun"... m&k is arguably the most effective way of killing people in SC. For every video of a good HOTAS pilot I can show you a good m&k pilot. Try doing that in any other flight/space sim. And Hotas still doesn't behave in AC as it does in other games... they still need to fix that.
The racing will be an awesome diversion and a possible inclusion to the PU and will be a part of SC lore. Live with it.
Well it's great that CIG is already creating "diversions" instead of the actual gameplay of the PU... considering how far into development they are :rollseyes:
Yes, the AC may feel arcadey atm, but that is for the purpose of testing and easy access for everyone for more testing. It's all about testing!
So again, are you saying that the PU will fly differently ? It's the same ships/same sounds/same movement/same guns etc etc
It would only be a valid complaint if modelling these ships removed development time from the core game code itself, which - unless they have a very weird set up - simply will not be the case.
The whole 'more ships is bad and that is the reason the game is not out yet' attitude that so many people seem to of adopted is quite hilarious.
The main selling point of Star Citizen right now is ships. It always was.
The hangar came first so you could see the ships you bought.
The ship advertisments are considered more important than videos showing gameplay.
Ships Ships Ships
They're selling ships for real currency now, they'll be selling ships for real currency after release.
I think folks are not actually understanding what is going on right now at this very moment.
The game is not even in alpha development stage at this point. They have broken down sections of the game into modules to test just like every other game company out there.
What CIG is doing different is letting everyone who pre-purchased the game (a single ship package) help with the testing process. First the Hangar, then the Arena Commander single player, then multiplayer.
What everyone is seeing is the work in progress before the AAA game companies say "We are in Alpha, spend $250 to be a part of the testing team" like many games out there and in the past (ArchAge who has been launched for well over a year and still no inverted Y Axis).
For example, I was playing Destiny beta week. It seemed ok, somewhat polished, but you could only do so many missions and get to level 8. If people played sections of the game in it's development a year ago, I imagine folks would be screaming that it will fail. I am still on the fence, but hey, Bungie has deep pockets.
This game is 100% funded by the public. No one can tell CIG what to do, or how to do it. This gives them complete freedom, and the game still looks stellar. People may not like the controls, guess what,,, the game is not in alpha stage yet! If you want to make a change, then head over to the official forums and make your case in a level headed manner. The company has made changes, some good, some meh, because players made suggestions and they listened.
This is not Elite Dangerous or EVE. It's Star Citizen.
Like all games, if you do not like it, why bother with it?
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Everyone knows this game will either be the biggest Sci-fi game ever or the biggest scam. The problem is KS games thus far have had horrible quality control, mostly due to lack of accountability. Half the reason people donate is to fore go alot of corporate greed that's poisoning all the new MMO's these days.
Unfortunatly with RSI's no-content ship making strategy, their greed is beginning impress EA themselves.
A bigger scam than Divergence?! ZING!
no links to prove it is a scam = baseless opinion.
We all know what is shown and what happens at GamesCon or E3 is not what get's delivered on release.
care to provide links and proof that everything shown at E3, Gamecon, or Pax is heavily scripted and does not represent actual gameplay mechanics?
without links, video, or any other form of proof, anything you post is nothing more than your opinion.
Really? Almost every game changes from the sparkly, feature rich version running on beefy developer machines they show on E3 showroom floors. Most notorious recent example is WatchDogs which changed so dramatically that it caused a huge uproar in the gaming community.
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Come on man, E3 is a trade show, you clearly never been there or you would know that it is in fact a SHOW in the most literal sense down to the laughable "best of show" awards.
We all know what is shown and what happens at GamesCon or E3 is not what get's delivered on release.
care to provide links and proof that everything shown at E3, Gamecon, or Pax is heavily scripted and does not represent actual gameplay mechanics?
without links, video, or any other form of proof, anything you post is nothing more than your opinion.
Really? Almost every game changes from the sparkly, feature rich version running on beefy developer machines they show on E3 showroom floors. Most notorious recent example is WatchDogs which changed so dramatically that it caused a huge uproar in the gaming community.
----
Come on man, E3 is a trade show, you clearly never been there or you would know that it is in fact a SHOW in the most literal sense down to the laughable "best of show" awards.
my bad, I meant proof of everything Star Citizen has shown at E3, Gamescon, or Pax.
publishers like Electronic Arts, Ubisoft, or Zenimax show heavily scripted footage so they look good. everything Cloud Imperium has been showing since the Arena Commander reveal at E3 has been in engine footage, bugs and all.
There's nothing terribly wrong with the flight model currently. You need to learn how to fly a spaceship in space and not a plane. Start using the systems on your ship to understand the sim part of the module. There will be more systems online in your ship then you'll possibly know how to deal with in a dogfight...learn it.
The problem with the flight model is it's simplicity. All you need to do is fly around and turret in space. You can turn and point in any direction in a very short amount of time... hence the need for chasing someone around and struggling to keep him in your sights is lost. There's plenty of videos from experienced flight-sim pilots showcasing this problem.
Many players with HOTAS have learned to fly with those setups and can easily outgun a mouse/keyboard user.
Oh please..."easily outgun"... m&k is arguably the most effective way of killing people in SC. For every video of a good HOTAS pilot I can show you a good m&k pilot. Try doing that in any other flight/space sim. And Hotas still doesn't behave in AC as it does in other games... they still need to fix that.
The racing will be an awesome diversion and a possible inclusion to the PU and will be a part of SC lore. Live with it.
Well it's great that CIG is already creating "diversions" instead of the actual gameplay of the PU... considering how far into development they are :rollseyes:
Yes, the AC may feel arcadey atm, but that is for the purpose of testing and easy access for everyone for more testing. It's all about testing!
So again, are you saying that the PU will fly differently ? It's the same ships/same sounds/same movement/same guns etc etc
Not sure you're after here..is there something that defines more/less arcade action? I fail to see how the ship visuals,game sounds, movements or weapons make the game more or less of a sim. There will be a variety of sounds and visuals in the released game and each ship will fly differently. The amount of weapons and items available in the PU will most likely be staggering(like it is in Eve). What the hell do you want in the game?
Flying in the PU will be a lot different then the AC because we'll be flying in the verse and not a closed arena. Of course the flight strategies will be different.
Racing will be a part of the PU as well and is a big part of lore and gameplay.
The HOTAS setups are obviously being worked on in alpha, but will be seriously refined by the time the game goes live.
It's not the flight model that will change, but the inclusion of multiplayer ships, onboard ship systems and flying tactics that will be defining factors on whether you survive or not.
The FPS part of the game will add an entirely different experience as well especially for guilds.
The fact that there are many teams working on the different systems for the final game makes me believe it will all get done as intended...
We all know what is shown and what happens at GamesCon or E3 is not what get's delivered on release.
care to provide links and proof that everything shown at E3, Gamecon, or Pax is heavily scripted and does not represent actual gameplay mechanics?
without links, video, or any other form of proof, anything you post is nothing more than your opinion.
Really? Almost every game changes from the sparkly, feature rich version running on beefy developer machines they show on E3 showroom floors. Most notorious recent example is WatchDogs which changed so dramatically that it caused a huge uproar in the gaming community.
----
Come on man, E3 is a trade show, you clearly never been there or you would know that it is in fact a SHOW in the most literal sense down to the laughable "best of show" awards.
A lot of these games take from 3 to 6 years before they come out and during that time and right after, there will be lots of changes. I think I'll wait till the games out to see see what it's worth. The parts I've seen do look good.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Comments
100% This^
While the price for ship is ridicously high i try to chip in now and then for the ideea of having the game seeing light.
My advice: get one ship that you like for playstile and that you can afford and for the rest see how you enjoy the arena and make your own mind.
They have more than enough money to develop the game for the next few years.
..Cake..
So far the development seems to be CR's vision and a whole lot more given the amount of funds received from backers.
obviously you have no clue what a triple A budget is, it starts at 100$ million and goes up to 265$ million (GTA5)
Star Citizen should reach 100$ million by release, hopefully more and with constant cashflow to finance continued expansions
So what does that make Destiny? Would it be a quadruple A game? Or would it be Quituple? Since it's like a $500 million game.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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I think the main thing most people don't realize is that the majority of the backers of SC are happy and what has been brought to the table so far. The unsatisfied and discontent make up such a small number of contributors and many of the people with a negative attitude towards SC don't own a ship or have not supported the development in any way.
The current supporters can and will be more than enough to support the development of the game. The game already hosts a community of the most professional, mature, and intelligent people I have yet to see in an MMO community. The amount of fan and community based productivity is already greater than that of any game I have ever played, I'm pretty sure I have played just about all of them released in the West.
Most of the complaints and negative comments are laughable to people that keep themselves educated.
Well said..:)
There's nothing terribly wrong with the flight model currently. You need to learn how to fly a spaceship in space and not a plane. Start using the systems on your ship to understand the sim part of the module. There will be more systems online in your ship then you'll possibly know how to deal with in a dogfight...learn it.
6DoF was not added because anyone cried for it..it wasn't implemented until it worked properly(if it's even in the verse yet).
Many players with HOTAS have learned to fly with those setups and can easily outgun a mouse/keyboard user.
The racing will be an awesome diversion and a possible inclusion to the PU and will be a part of SC lore. Live with it.
Yes, the AC may feel arcadey atm, but that is for the purpose of testing and easy access for everyone for more testing. It's all about testing!
They presented on Gamescom
First Person Shooter footage (trailer),
Multiplayer Racing footage (live gameplay),
Mulitcrew Ship operation footage (live gameplay)
New hangar walkthoughs (live gameplay)
[mod edit]
I made this post way before GamesCon.
----
We all know what is shown and what happens at GamesCon or E3 is not what get's delivered on release.
It is awesome that you are so concerned about how people spend their money. Wish I knew you when I was back in college...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
I support this post! Oh and https://robertsspaceindustries.com/funding-goals soon at the 52mil mark and The BB-12.
The BB-12 is a brand new Manned Maneuvering Unit from Azure Sky Aero. Whether you are engaging in precision mining operations or delicate salvage retrieval, the BB-12 is capable of EVA operation for six uninterrupted hours. This new model features twenty-four precision nozzle thrusters and two redesigned heavy-duty tanks of gaseous nitrogen propellant, capable of being hot-swapped while on the drift or refueled back on the ship. With the BB-12, Azure Sky has once again cemented their place as the premier EVA tech provider.
Heheh either is the greatest flop in gaming history, or it will be remembered as something groundbreakingly epic.
I put my money where my mouth is and keep paying for this even if it turns out to be the titanic, I will be happy to have been apart in building such a epic ship. It's history in the making eitherway!
Herald of innovation, Vanquisher of the old! - Awake a few hours almost everyday!
Hang on, hang on.
First of all, you have absolutely no statistics to back up any " the majority" or " the minority" claims, so let's not start pulling numbers out of our....hats.
Second, your personal experiences when it comes to online gaming communities is noted and respected. However, since this varies from person to person, it is by no means an argument when it comes to a game that hasn't been released yet. Recent trends would include games like Elder Scrolls Online and Wildstar, where, pre-release, people were all friendly and cuddly, whereas after the games were released, the ugly heads started to take over the forums and whatnot.
Lastly, you state that any complaints are made by stupid people (educated people laugh at complaints and negative comments). This is quite an outrageous statement and actually goes against your previous comments.
You see, even though the ships released so far will fund the game nicely, which is a good thing, it has been their forefront when it comes to development. Releasing ships that people can buy that will be in the game anyway. I personally, as a backer, find this extremely frustrating. Not because I can't buy the ships (I can), but because I would like to see some more stuff I can actually sink my teeth in, other than the Arena Commander module and Hangar. I want to to touch game mechanics, game worlds. Not be teased with heaps of ships that they could add at any point later on.
I think it's a valid complaint. You are free to disagree with that, but for the love of god, get off your high horse.
It would only be a valid complaint if modelling these ships removed development time from the core game code itself, which - unless they have a very weird set up - simply will not be the case.
The whole 'more ships is bad and that is the reason the game is not out yet' attitude that so many people seem to of adopted is quite hilarious.
The problem with the flight model is it's simplicity. All you need to do is fly around and turret in space. You can turn and point in any direction in a very short amount of time... hence the need for chasing someone around and struggling to keep him in your sights is lost. There's plenty of videos from experienced flight-sim pilots showcasing this problem.
Oh please..."easily outgun"... m&k is arguably the most effective way of killing people in SC. For every video of a good HOTAS pilot I can show you a good m&k pilot. Try doing that in any other flight/space sim. And Hotas still doesn't behave in AC as it does in other games... they still need to fix that.
Well it's great that CIG is already creating "diversions" instead of the actual gameplay of the PU... considering how far into development they are :rollseyes:
So again, are you saying that the PU will fly differently ? It's the same ships/same sounds/same movement/same guns etc etc
..Cake..
The main selling point of Star Citizen right now is ships. It always was.
The hangar came first so you could see the ships you bought.
The ship advertisments are considered more important than videos showing gameplay.
Ships Ships Ships
They're selling ships for real currency now, they'll be selling ships for real currency after release.
Enjoy.
..Cake..
" We all know what is shown and what happens at GamesCon or E3 is not what get's delivered on release "
care to provide links and proof that everything shown at E3, Gamecon, or Pax is heavily scripted and does not represent actual gameplay mechanics?
without links, video, or any other form of proof, anything you post is nothing more than your opinion.
I think folks are not actually understanding what is going on right now at this very moment.
The game is not even in alpha development stage at this point. They have broken down sections of the game into modules to test just like every other game company out there.
What CIG is doing different is letting everyone who pre-purchased the game (a single ship package) help with the testing process. First the Hangar, then the Arena Commander single player, then multiplayer.
What everyone is seeing is the work in progress before the AAA game companies say "We are in Alpha, spend $250 to be a part of the testing team" like many games out there and in the past (ArchAge who has been launched for well over a year and still no inverted Y Axis).
For example, I was playing Destiny beta week. It seemed ok, somewhat polished, but you could only do so many missions and get to level 8. If people played sections of the game in it's development a year ago, I imagine folks would be screaming that it will fail. I am still on the fence, but hey, Bungie has deep pockets.
This game is 100% funded by the public. No one can tell CIG what to do, or how to do it. This gives them complete freedom, and the game still looks stellar. People may not like the controls, guess what,,, the game is not in alpha stage yet! If you want to make a change, then head over to the official forums and make your case in a level headed manner. The company has made changes, some good, some meh, because players made suggestions and they listened.
This is not Elite Dangerous or EVE. It's Star Citizen.
Like all games, if you do not like it, why bother with it?
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
no links to prove it is a scam = baseless opinion.
nothing to take seriously here
Really? Almost every game changes from the sparkly, feature rich version running on beefy developer machines they show on E3 showroom floors. Most notorious recent example is WatchDogs which changed so dramatically that it caused a huge uproar in the gaming community.
----
Come on man, E3 is a trade show, you clearly never been there or you would know that it is in fact a SHOW in the most literal sense down to the laughable "best of show" awards.
my bad, I meant proof of everything Star Citizen has shown at E3, Gamescon, or Pax.
publishers like Electronic Arts, Ubisoft, or Zenimax show heavily scripted footage so they look good. everything Cloud Imperium has been showing since the Arena Commander reveal at E3 has been in engine footage, bugs and all.
Not sure you're after here..is there something that defines more/less arcade action? I fail to see how the ship visuals,game sounds, movements or weapons make the game more or less of a sim. There will be a variety of sounds and visuals in the released game and each ship will fly differently. The amount of weapons and items available in the PU will most likely be staggering(like it is in Eve). What the hell do you want in the game?
Flying in the PU will be a lot different then the AC because we'll be flying in the verse and not a closed arena. Of course the flight strategies will be different.
Racing will be a part of the PU as well and is a big part of lore and gameplay.
The HOTAS setups are obviously being worked on in alpha, but will be seriously refined by the time the game goes live.
It's not the flight model that will change, but the inclusion of multiplayer ships, onboard ship systems and flying tactics that will be defining factors on whether you survive or not.
The FPS part of the game will add an entirely different experience as well especially for guilds.
The fact that there are many teams working on the different systems for the final game makes me believe it will all get done as intended...
A lot of these games take from 3 to 6 years before they come out and during that time and right after, there will be lots of changes. I think I'll wait till the games out to see see what it's worth. The parts I've seen do look good.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey