The OP is now finding out the majority of MMO players are actually satisfied with the garbage these companies keep pumping out. And that's exactly why they keep pumping out garbage.
It's been a long time since I've played an MMO that I actually loved enough to want to call it my permanent home. Most these days (Archeage included) are just circus-fest mini-games for the ADHD generation.
Totally agree with this,I have given up on the genre now.
The OP is now finding out the majority of MMO players are actually satisfied with the garbage these companies keep pumping out. And that's exactly why they keep pumping out garbage.
It's been a long time since I've played an MMO that I actually loved enough to want to call it my permanent home. Most these days (Archeage included) are just circus-fest mini-games for the ADHD generation.
Indeed.
True virtual worlds (which themeparks cannot be) were far richer and more interactive 10-15 years ago. If you want to include MUDs, even go 20-25 years ago.
This genre flared and crashed faster than anybody could have imagined. From hearty steak & potatoes to drive-thru conveyor-belt crap in record time. But that's usually what happens when big business moves into a medium and probably always will.
LUCKILY there are lots of creative people out there and good design, such as that of a deep digital world, always rises again somewhere.
You can have all those things but if you consider things like Non-Consensual PvP, Slow-Methodical-boring tab target combat, Generic classes and Raid Centric Endgame small potatoes then you don't really understand what I want out of an MMO. While all the things you mentioned are important, add any of these things that I mentioned and ain't no way in hell would I ever play it.
Non-Consensual PvP Hate it, not interested in any PvP but this is the nastiest form.
Slow-Methodical-boring tab target combat Do not find it boring, I find the "dancing, gyrating, gymnastic combat system" truly silly and would not play it ever.
Generic classes. Not quite sure what you mean here, but if you are contrasting fixed defined classes with "deck building" "swiss army knife" style classes. Then I guess I am on the "Generic" side.
Raid Centric Endgame I hate the term "End Game" as it is used in MMO's todays, I want to play the game the whole game and nothing but the game, no longer interested in Raiding (Organising more than 12 people to do anything is just too tiring) but nor do I want MOBA style dungeon queuing or PvP battlegrounds (still do not like PvP, people are predictable and silly).
So the fact that we disagree so much sort of proves the OP is wrong about us all searching for the same MMO.
True virtual worlds (which themeparks cannot be) were far richer and more interactive 10-15 years ago. If you want to include MUDs, even go 20-25 years ago.
nah ... "true" virtual worlds are boring to me. I prefer games.
We all have our differences in several aspects that I consider small potato's. But were all here day after day, year after year WAITING for the same thing :
- A full size mmo.
- Slower leveling, that a community can be built.
- Harder challenging game that involves some cooperation with others now and then.
- A life inside a game world, where everything isn't crammed together every five feet.
- Open world without zoning ( this has been done many times in the past, what had changed ).
In my years of being here I consider myself an expert at the types of people that post here. We have :
1) The Power posters - The ones that have been here for years. They play every mmo that comes out. Wishing for that perfect mmo that will keep there attention. They hype the new and destroy anyone that post negative....But yet, they are on to the next 30 days later. ( I can't blame them in a way )
2) The gamers - MMOs have changed into just games with others on line. Gamer types are happy with the industry. They don't mind mmos that last only 30 days. They tend to just solo, and use the dungeon finder every so often just for fast amusement.
3) Free players - This explains it self. What better way for that 5 year old, collage kids with no money, or un employed to play a game for free than an mmo.
BUT :
For the true mmo player we ALL want the same thing.......A real mmo, but never get it !
I actually think that we are all searching for differeent MMOs...I am not convinced that we are all searching for the same one.
You can have all those things but if you consider things like Non-Consensual PvP, Slow-Methodical-boring tab target combat, Generic classes and Raid Centric Endgame small potatoes then you don't really understand what I want out of an MMO. While all the things you mentioned are important, add any of these things that I mentioned and ain't no way in hell would I ever play it.
Non-Consensual PvP Hate it, not interested in any PvP but this is the nastiest form.
Slow-Methodical-boring tab target combat Do not find it boring, I find the "dancing, gyrating, gymnastic combat system" truly silly and would not play it ever.
Generic classes. Not quite sure what you mean here, but if you are contrasting fixed defined classes with "deck building" "swiss army knife" style classes. Then I guess I am on the "Generic" side.
Raid Centric Endgame I hate the term "End Game" as it is used in MMO's todays, I want to play the game the whole game and nothing but the game, no longer interested in Raiding (Organising more than 12 people to do anything is just too tiring) but nor do I want MOBA style dungeon queuing or PvP battlegrounds (still do not like PvP, people are predictable and silly).
So the fact that we disagree so much sort of proves the OP is wrong about us all searching for the same MMO.
Exactly. We might agree on all the things the OP mentioned but we most definitely not agree on the things I mentioned which is why I said they're not small potatoes. I need certain elements in an MMO for me to enjoy it and those elements are varied and profound for many people which is why you can't lump the core game philosophy into a few characteristics, no matter how important those are because for you and I, there takes a whole much more ideals and systems to create our type of MMO we want to play.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
We all have our differences in several aspects that I consider small potato's. But were all here day after day, year after year WAITING for the same thing :
- A full size mmo.
- Slower leveling, that a community can be built.
- Harder challenging game that involves some cooperation with others now and then.
- A life inside a game world, where everything isn't crammed together every five feet.
- Open world without zoning ( this has been done many times in the past, what had changed ).
For the true mmo player we ALL want the same thing.......A real mmo, but never get it !
Speak for yourself and please do not include me in the "we".
I don't want slow leveling or care much about a community.
I am playing games, and do not want "life" inside a game world.
And please do more instanced games. Open world without zoning? Don't tell me I need to slowly travel the land and camp with other people. I will pass.
I don't think anyone had any intent to include you in the "we".
I think this topic was directed more towards MMO players.
Well, this site is full of Gamers, not mmo players.
We all have our differences in several aspects that I consider small potato's. But were all here day after day, year after year WAITING for the same thing :
- A full size mmo.
- Slower leveling, that a community can be built.
- Harder challenging game that involves some cooperation with others now and then.
- A life inside a game world, where everything isn't crammed together every five feet.
- Open world without zoning ( this has been done many times in the past, what had changed ).
For the true mmo player we ALL want the same thing.......A real mmo, but never get it !
Speak for yourself and please do not include me in the "we".
I don't want slow leveling or care much about a community.
I am playing games, and do not want "life" inside a game world.
And please do more instanced games. Open world without zoning? Don't tell me I need to slowly travel the land and camp with other people. I will pass.
I don't think anyone had any intent to include you in the "we".
I think this topic was directed more towards MMO players.
Well, this site is full of Gamers, not mmo players.
We all have our differences in several aspects that I consider small potato's. But were all here day after day, year after year WAITING for the same thing :
- A full size mmo.
- Slower leveling, that a community can be built.
- Harder challenging game that involves some cooperation with others now and then.
- A life inside a game world, where everything isn't crammed together every five feet.
- Open world without zoning ( this has been done many times in the past, what had changed ).
For the true mmo player we ALL want the same thing.......A real mmo, but never get it !
Speak for yourself and please do not include me in the "we".
I don't want slow leveling or care much about a community.
I am playing games, and do not want "life" inside a game world.
And please do more instanced games. Open world without zoning? Don't tell me I need to slowly travel the land and camp with other people. I will pass.
I don't think anyone had any intent to include you in the "we".
I think this topic was directed more towards MMO players.
Well, this site is full of Gamers, not mmo players.
Not sure if serious or not. Not everyone wants slower levelling. Not everyone wants a life inside a game etc.
Open world without zoning? If everyone wants this, then why are there so many people on these forums praising EQ? It was a shitty zoned MMO amirite? EQ didn't have an open world....
Some people love dungeons finders! To be honest I played MMOs before dungeon finders were introduced (read WoW introduced it, I am not talking about bullshit LFG systems. I am talking about automatic dungeon finders) and while I see why some people don't like them, I just don't want to waste my time lfg for ages. Even in a populated MMO like WoW, running current tier dungeons as a healer, I had to spend quite a bit of team lfg. Then if something went wrong and someone left (happened al lthe time) then spend even more time lfg. God forbid it was the tank that left. I might as well go and log off or do something else.
So no, I love dungeon finders
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Disenfranchised? Most of the devs these days are catering to the majority and seems the OP is not part of it. Look at the Elder Scroll series. I am not hyped anymore about the series. Each installment gets violated and stripped off its soul. Last TES game, TESO, can't play as a necromancer, can't summon undead (skeletons, ghosts, etc). WHY? Only Daedra minions can be summoned, but it's not the same. And on top of that, the game forces the player to rely on stamina based skills (weapons pretty much) I don't care how pretty the game world looks, but as soon as the RPG (marketing gimmick these days) is bastardized, I move on.
Mark my words, the Dragon Age fans will be disappointed when they find out the game has been bastardized the same way as the TES games. Play and trash. Move on to the next. Rinse and repeat.
It really is such a shame where the mmo market is right now. Such amazing and well thought out sandboxes 10+ years ago are the standard we hold all games to. Yet, no one has come close to surpassing those even with longer development periods and huge budgets.
I personally am a part of the problem, I buy some of these shitty mmo's we've had over the past 10 years and play them 1-3 months then leave. I don't buy them all but I am just bored and hoping the next one does this right, or the next one after that avoids doing this, etc., etc.
I got bored with themeparks and tab targeting combat 5 years ago. If there had been an equal amount of both sandbox and themepark I may of still enjoyed them. Unfortunately, Wow's success has led to a complete copy and paste formula for the past 90% of mmo's which has burnt me the fuck out of that style. Any sandbox on the horizon that is trying to make my "dream" game but their doing it through minimal budgeted kickstarters and unfortunately those type of games may one day after a hell of a lot of post-launch development may get "good", but they'll never be "great".
My hopes lie with CU, Gloria Victis, and Pathfinder Online atm. I only hope a major studio strays away from the conventional get as much money as you can for the least amount of work, aka themeparks.
Haxus Council Member 21 year MMO veteran PvP Raid Leader Lover of The Witcher & CD Projekt Red
@DMkano, I agree it's a matter of personal choice. The OP sadly was implying that we all want the same thing which is clearly not true.
@zzax, what consequences are there to me afk waiting in town to find a party then running to the dungeon? I mean I obviously waste my time but is there anything else? To be honest I have had some awesome times running dungeons in wow where it took ages so we spent shit tons of time talking cause we were looking for more players OR because I was a freaking resto druid and every death meant waiting 10 min for the person to come back due to my red having 30 min cd hahah.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
We all have our differences in several aspects that I consider small potato's. But were all here day after day, year after year WAITING for the same thing :
- A full size mmo.
- Slower leveling, that a community can be built.
- Harder challenging game that involves some cooperation with others now and then.
- A life inside a game world, where everything isn't crammed together every five feet.
- Open world without zoning ( this has been done many times in the past, what had changed ).
For the true mmo player we ALL want the same thing.......A real mmo, but never get it !
-snip for length-
Well, this site is full of Gamers, not mmo players.
Define "MMO player".
I'm not gonna define nothing !
Well the only reason I asked was because you stated your definition of a gamer in your OP. So I would like to know, for the sake of a meaningful discussion, what your definition of an MMO player is.
If I don't know what you mean when you say certain things, how can we be certain everyone is talking about the same thing?
Originally posted by fivoroth @zzax, what consequences are there to me afk waiting in town to find a party then running to the dungeon?
If you are good, you will be known for being good, thus you will be invited often. Its consequence of being good.
Toxic players, known ninjas, trolls and baddies, in other hand, should be naturally filtered by the community. But it cant work in games with dungeon finder. You can be biggest sucker on whole earth, you will still get in and destroy someones fun.
1) Games are not made by gamers anymore, they are made by large companies with investors.
2) This generation wants instant gratification, there are not enough gamers to support the old time MMO design, slow leveling, diverse world, social center. Remember, when these types of games were popular the bulk of social media had not started. EQ and the like were the facebook, twitter, instagram and so on of that generation.
2) This generation wants instant gratification, there are not enough gamers to support the old time MMO design, slow leveling, diverse world, social center. Remember, when these types of games were popular the bulk of social media had not started. EQ and the like were the facebook, twitter, instagram and so on of that generation.
I think there is some truth to this, but I wouldn't limit it to "this generation"
Personally, I use Twitter, Tumblr, Disqus, LinkedIn, etc. daily and by the time I get to my game, I'm all "communicated" out.
Probably should just go back to single-player where I can get some peace and quiet.
1. Yes, the worlds now are miniscule and full of invisible and artificial borders and take place in zones. See Asheron's Call, which was about 1000x the size of Wildstar and 10000x of Secret World.
2. Levelling is insanely fast now. Asheron's Call took YEARS until the very first person hit cap. This allowed free monthly content and story to be added to the world every month.
3. "Well, if money was to be made, they'd make it!" This has been proven false by the success fo Divinity: OS and Wasteland 2. For near a decade, people trotted out this bogus argument about turn based rpgs. "They are outdated" "The new generation wants instant gratification!" and all the other nonsense. This was completely wrong. Fact was, game developing is big money and big money does NOT like taking risks. They simply copy and paste the current trends.
-Imo, the biggest problem with "MMOs" created today is that they spend so much time and energy on creating one time use "content" with voice overs. They simply don't get it. This isn't a single player genre. Stop wasting money on that crap. Stop creating tiny worlds that take 5 minutes to reach a cap, where you are doomed to repeat 5 dungeons over and over and over and over again. There should not BE an "endgame." There should be plenty of upward room for xp, room to add things in the world, etc. You should not be in tiny instanced areas at higher levels. PVP should not be gear based. It should be skill based.
We all have our differences in several aspects that I consider small potato's. But were all here day after day, year after year WAITING for the same thing :
- A full size mmo.
- Slower leveling, that a community can be built.
- Harder challenging game that involves some cooperation with others now and then.
- A life inside a game world, where everything isn't crammed together every five feet.
- Open world without zoning ( this has been done many times in the past, what had changed ).
In my years of being here I consider myself an expert at the types of people that post here. We have :
1) The Power posters - The ones that have been here for years. They play every mmo that comes out. Wishing for that perfect mmo that will keep there attention. They hype the new and destroy anyone that post negative....But yet, they are on to the next 30 days later. ( I can't blame them in a way )
2) The gamers - MMOs have changed into just games with others on line. Gamer types are happy with the industry. They don't mind mmos that last only 30 days. They tend to just solo, and use the dungeon finder every so often just for fast amusement.
3) Free players - This explains it self. What better way for that 5 year old, collage kids with no money, or un employed to play a game for free than an mmo.
BUT :
For the true mmo player we ALL want the same thing.......A real mmo, but never get it !
Not sure if serious or not. Not everyone wants slower levelling. Not everyone wants a life inside a game etc.
Open world without zoning? If everyone wants this, then why are there so many people on these forums praising EQ? It was a shitty zoned MMO amirite? EQ didn't have an open world....
Some people love dungeons finders! To be honest I played MMOs before dungeon finders were introduced (read WoW introduced it, I am not talking about bullshit LFG systems. I am talking about automatic dungeon finders) and while I see why some people don't like them, I just don't want to waste my time lfg for ages. Even in a populated MMO like WoW, running current tier dungeons as a healer, I had to spend quite a bit of team lfg. Then if something went wrong and someone left (happened al lthe time) then spend even more time lfg. God forbid it was the tank that left. I might as well go and log off or do something else.
So no, I love dungeon finders
In the old days Dungeon Finder's weren't needed because the dungeons were open and you met people in them who you could group up with. In the context of old school MMO's a DF is not needed. But I like you love dungeon finders in context of the modern MMO which features instances upon instances. Not every gamer belongs to a guild, has friends that play the same game, are social enough to find groups, or have the time to spam LFG for hours at a time. If your game features instances then they best support a dungeon finder.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Comments
Totally agree with this,I have given up on the genre now.
Indeed.
True virtual worlds (which themeparks cannot be) were far richer and more interactive 10-15 years ago. If you want to include MUDs, even go 20-25 years ago.
This genre flared and crashed faster than anybody could have imagined. From hearty steak & potatoes to drive-thru conveyor-belt crap in record time. But that's usually what happens when big business moves into a medium and probably always will.
LUCKILY there are lots of creative people out there and good design, such as that of a deep digital world, always rises again somewhere.
Non-Consensual PvP Hate it, not interested in any PvP but this is the nastiest form.
Slow-Methodical-boring tab target combat Do not find it boring, I find the "dancing, gyrating, gymnastic combat system" truly silly and would not play it ever.
Generic classes. Not quite sure what you mean here, but if you are contrasting fixed defined classes with "deck building" "swiss army knife" style classes. Then I guess I am on the "Generic" side.
Raid Centric Endgame I hate the term "End Game" as it is used in MMO's todays, I want to play the game the whole game and nothing but the game, no longer interested in Raiding (Organising more than 12 people to do anything is just too tiring) but nor do I want MOBA style dungeon queuing or PvP battlegrounds (still do not like PvP, people are predictable and silly).
So the fact that we disagree so much sort of proves the OP is wrong about us all searching for the same MMO.
I certainly hope not. The OP is not being clear.
nah ... "true" virtual worlds are boring to me. I prefer games.
Unfortunately OP we are in a different time and different generation of mmo gamer's, it's as simple as that.
The majority of Gamer's today want most of crap we got now needless to say, easy and with instant gratification.
I still stick to the classics though like AO and the other two which are Emu's of my favorites, they still give me that old school vibe every time.
I actually think that we are all searching for differeent MMOs...I am not convinced that we are all searching for the same one.
Exactly. We might agree on all the things the OP mentioned but we most definitely not agree on the things I mentioned which is why I said they're not small potatoes. I need certain elements in an MMO for me to enjoy it and those elements are varied and profound for many people which is why you can't lump the core game philosophy into a few characteristics, no matter how important those are because for you and I, there takes a whole much more ideals and systems to create our type of MMO we want to play.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Well, this site is full of Gamers, not mmo players.
Define "MMO player".
I'm not gonna define nothing !
Not sure if serious or not. Not everyone wants slower levelling. Not everyone wants a life inside a game etc.
Open world without zoning? If everyone wants this, then why are there so many people on these forums praising EQ? It was a shitty zoned MMO amirite? EQ didn't have an open world....
Some people love dungeons finders! To be honest I played MMOs before dungeon finders were introduced (read WoW introduced it, I am not talking about bullshit LFG systems. I am talking about automatic dungeon finders) and while I see why some people don't like them, I just don't want to waste my time lfg for ages. Even in a populated MMO like WoW, running current tier dungeons as a healer, I had to spend quite a bit of team lfg. Then if something went wrong and someone left (happened al lthe time) then spend even more time lfg. God forbid it was the tank that left. I might as well go and log off or do something else.
So no, I love dungeon finders
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Disenfranchised? Most of the devs these days are catering to the majority and seems the OP is not part of it. Look at the Elder Scroll series. I am not hyped anymore about the series. Each installment gets violated and stripped off its soul. Last TES game, TESO, can't play as a necromancer, can't summon undead (skeletons, ghosts, etc). WHY? Only Daedra minions can be summoned, but it's not the same. And on top of that, the game forces the player to rely on stamina based skills (weapons pretty much) I don't care how pretty the game world looks, but as soon as the RPG (marketing gimmick these days) is bastardized, I move on.
Mark my words, the Dragon Age fans will be disappointed when they find out the game has been bastardized the same way as the TES games. Play and trash. Move on to the next. Rinse and repeat.
It really is such a shame where the mmo market is right now. Such amazing and well thought out sandboxes 10+ years ago are the standard we hold all games to. Yet, no one has come close to surpassing those even with longer development periods and huge budgets.
I personally am a part of the problem, I buy some of these shitty mmo's we've had over the past 10 years and play them 1-3 months then leave. I don't buy them all but I am just bored and hoping the next one does this right, or the next one after that avoids doing this, etc., etc.
I got bored with themeparks and tab targeting combat 5 years ago. If there had been an equal amount of both sandbox and themepark I may of still enjoyed them. Unfortunately, Wow's success has led to a complete copy and paste formula for the past 90% of mmo's which has burnt me the fuck out of that style. Any sandbox on the horizon that is trying to make my "dream" game but their doing it through minimal budgeted kickstarters and unfortunately those type of games may one day after a hell of a lot of post-launch development may get "good", but they'll never be "great".
My hopes lie with CU, Gloria Victis, and Pathfinder Online atm. I only hope a major studio strays away from the conventional get as much money as you can for the least amount of work, aka themeparks.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
dungeon finder = no consequences
no consequences = no community
no community = lobby game
@zzax, what consequences are there to me afk waiting in town to find a party then running to the dungeon? I mean I obviously waste my time but is there anything else? To be honest I have had some awesome times running dungeons in wow where it took ages so we spent shit tons of time talking cause we were looking for more players OR because I was a freaking resto druid and every death meant waiting 10 min for the person to come back due to my red having 30 min cd hahah.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Well the only reason I asked was because you stated your definition of a gamer in your OP. So I would like to know, for the sake of a meaningful discussion, what your definition of an MMO player is.
If I don't know what you mean when you say certain things, how can we be certain everyone is talking about the same thing?
If you are good, you will be known for being good, thus you will be invited often. Its consequence of being good.
Toxic players, known ninjas, trolls and baddies, in other hand, should be naturally filtered by the community. But it cant work in games with dungeon finder. You can be biggest sucker on whole earth, you will still get in and destroy someones fun.
Why? Two reasons:
1) Games are not made by gamers anymore, they are made by large companies with investors.
2) This generation wants instant gratification, there are not enough gamers to support the old time MMO design, slow leveling, diverse world, social center. Remember, when these types of games were popular the bulk of social media had not started. EQ and the like were the facebook, twitter, instagram and so on of that generation.
I think there is some truth to this, but I wouldn't limit it to "this generation"
Personally, I use Twitter, Tumblr, Disqus, LinkedIn, etc. daily and by the time I get to my game, I'm all "communicated" out.
Probably should just go back to single-player where I can get some peace and quiet.
People repeat the same tired and bogus arguments.
1. Yes, the worlds now are miniscule and full of invisible and artificial borders and take place in zones. See Asheron's Call, which was about 1000x the size of Wildstar and 10000x of Secret World.
2. Levelling is insanely fast now. Asheron's Call took YEARS until the very first person hit cap. This allowed free monthly content and story to be added to the world every month.
3. "Well, if money was to be made, they'd make it!" This has been proven false by the success fo Divinity: OS and Wasteland 2. For near a decade, people trotted out this bogus argument about turn based rpgs. "They are outdated" "The new generation wants instant gratification!" and all the other nonsense. This was completely wrong. Fact was, game developing is big money and big money does NOT like taking risks. They simply copy and paste the current trends.
-Imo, the biggest problem with "MMOs" created today is that they spend so much time and energy on creating one time use "content" with voice overs. They simply don't get it. This isn't a single player genre. Stop wasting money on that crap. Stop creating tiny worlds that take 5 minutes to reach a cap, where you are doomed to repeat 5 dungeons over and over and over and over again. There should not BE an "endgame." There should be plenty of upward room for xp, room to add things in the world, etc. You should not be in tiny instanced areas at higher levels. PVP should not be gear based. It should be skill based.
Im still waiting for SWG 2
In the old days Dungeon Finder's weren't needed because the dungeons were open and you met people in them who you could group up with. In the context of old school MMO's a DF is not needed. But I like you love dungeon finders in context of the modern MMO which features instances upon instances. Not every gamer belongs to a guild, has friends that play the same game, are social enough to find groups, or have the time to spam LFG for hours at a time. If your game features instances then they best support a dungeon finder.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!