Is it P2W? Not technically, but that's a "technicality".
What I personally get the shivers from, is that it's basically a glorified slot machine. In theory it's an "event" but really for the every day player this is a horrible idea. I know if I called one, and it fell a fair distance away and I had to compete against the entire server to retrieve it. I would literally NEVER get it. Which makes it an incredible waste of money for the large majority of the people who might buy it.
To me, it seems like a straight up gimmick. No, it's not P2W really, but it's also not exactly the most up front and honest system. It reeks of profiteering and exploitation.
I believe when it comes to Cash Shops in game. "RNG" are unethical. I think they should offer a product with a price, and when you pay that price you get that product. Not the chance to maybe get a product. Thing is, this doesn't diminish gameplay. the P2W shops of old, those were not only unethical they ruined gameplay. This new tactic... eh. It doesn't fit the P2W category, and gets the benefit of "adding" gameplay, but it lacks any real trade to the player. It's worse than a chest of RNG loot. because at least then you're guaranteed something. This new system skirts a very fine line.
Is it P2W? Not technically, but that's a "technicality".
What I personally get the shivers from, is that it's basically a glorified slot machine. In theory it's an "event" but really for the every day player this is a horrible idea. I know if I called one, and it fell a fair distance away and I had to compete against the entire server to retrieve it. I would literally NEVER get it. Which makes it an incredible waste of money for the large majority of the people who might buy it.
To me, it seems like a straight up gimmick. No, it's not P2W really, but it's also not exactly the most up front and honest system. It reeks of profiteering and exploitation.
I believe when it comes to Cash Shops in game. "RNG" are unethical. I think they should offer a product with a price, and when you pay that price you get that product. Not the chance to maybe get a product. Thing is, this doesn't diminish gameplay. the P2W shops of old, those were not only unethical they ruined gameplay. This new tactic... eh. It doesn't fit the P2W category, and gets the benefit of "adding" gameplay, but it lacks any real trade to the player. It's worse than a chest of RNG loot. because at least then you're guaranteed something. This new system skirts a very fine line.
I agree with the statement of unethical RNG cash shops completely. But this one has a twist and as long as it creates content server wide and is basicaly donation for a whole server than I have no problem with it.
Is it P2W? Not technically, but that's a "technicality".
What I personally get the shivers from, is that it's basically a glorified slot machine. In theory it's an "event" but really for the every day player this is a horrible idea. I know if I called one, and it fell a fair distance away and I had to compete against the entire server to retrieve it. I would literally NEVER get it. Which makes it an incredible waste of money for the large majority of the people who might buy it.
To me, it seems like a straight up gimmick. No, it's not P2W really, but it's also not exactly the most up front and honest system. It reeks of profiteering and exploitation.
I believe when it comes to Cash Shops in game. "RNG" are unethical. I think they should offer a product with a price, and when you pay that price you get that product. Not the chance to maybe get a product. Thing is, this doesn't diminish gameplay. the P2W shops of old, those were not only unethical they ruined gameplay. This new tactic... eh. It doesn't fit the P2W category, and gets the benefit of "adding" gameplay, but it lacks any real trade to the player. It's worse than a chest of RNG loot. because at least then you're guaranteed something. This new system skirts a very fine line.
I agree with the statement of unethical RNG cash shops completely. But this one has a twist and as long as it creates content server wide and is basicaly donation for a whole server than I have no problem with it.
Eh, that's the gimmick though. We're on the fence about it because it "generates content" but.. it still feels off to me. It's an event who's reward is "RNG" and the content it creates is highly volatile. Meaning there's not only the risk of the crate containing nothing of value but the additional risk of it falling on someone's head and disappearing before it ever creates any content for the server.
I get the idea behind it. It's a nice thought. But it seems completely unecessary. Make the crate jobs actual events. Why make it content that someone has to buy for the server to enjoy? It's like DLC except rather than buy it once and have it forever. You have to buy it every time you want to play it and then not guarnteed to get anything out of it you aren't already doing (Oh I get to sit in the same town I'm already in, shooting the same people I'm already shooting at, trying to get the same loot I'm already able to find?)
Like I said, I like the idea. But the Gimmick is way to strong in it's current form. Even with more balanced loot. It's a ploy for money not quality content.
You know what would really make it not pay to win? Removing the RMT and having air drops be a game mechanic like in Rust. The way this garbage infects the industry I bet DayZ and Rust will have airdrops in a cash shop next.
They could probably sell guns, ammo and vehicles in the cash shop and people would still defend it saying it wasn't Pay2Win.
I'm really fed up with this early access, half finished game with a fully functional cash shop coming from SOE who is not an indie dev studio. With marketing about helping build the game and founders packs, Free2Play, etc. I subscribed to play Planetside 2 and have set my sub to cancel. Planetside 2 is over two years old and anyone who plays it can tell you it's a buggy mess. From spawning under the map to your gun glowing like a beacon of light the entire time while having your medkits and deployable bug out and not work and getting stuck running backwards and having to restart.
If you are sick of it, dont bother looking at the game till its in full release. Get over yourself, people like to support game companies that are making games they want. You have people chucking money at crowd funded games where only 30% ever see a release and here you get to chip into a game that you know you will get to play.
SoE has to make money somehow and as a player having control over starting a public event sounds like a great way to spend cash. Im bored, lets start something. BANG event. People having tantrums over early access and how they spend their money just makes me laugh. You dont have to do anything you dont want to. I also have the freedom to spend my money the way I think is fun.
BAM
Was going to write something but may as well just quote this.
Would you guys be singing the same tune if DayZ and Rust added cash shops with air drops? Oh they have to make money somehow.
I think it would be total BS if those games did it just like charging real cash in H1Z1 is BS. They could just as easy have air drop tickets be rare drops that do not cost real money.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
What would be fun is getting 4-8 people together and calling for a air drop and never claiming it. Just sit back and defend it. Taking out who ever came to take it.
Originally posted by rojoArcueid ive said it like 3 times before. A survival game where you can survive using the cash shop is a big problem.Ill try it when it launches as F2P. Not going to bother if real money and cash shop becomes salvation.
I wish I could up vote this post. Of all the games to not have a cash shop OF ANY TYPE, a survival game is it. I may give the F2P version a look at as well, but I won't spend a dime on this. Probably won't spend much time on it either.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
You know what would really make it not pay to win? Removing the RMT and having air drops be a game mechanic like in Rust. The way this garbage infects the industry I bet DayZ and Rust will have airdrops in a cash shop next.
They could probably sell guns, ammo and vehicles in the cash shop and people would still defend it saying it wasn't Pay2Win.
I'm really fed up with this early access, half finished game with a fully functional cash shop coming from SOE who is not an indie dev studio. With marketing about helping build the game and founders packs, Free2Play, etc. I subscribed to play Planetside 2 and have set my sub to cancel. Planetside 2 is over two years old and anyone who plays it can tell you it's a buggy mess. From spawning under the map to your gun glowing like a beacon of light the entire time while having your medkits and deployable bug out and not work and getting stuck running backwards and having to restart.
If you are sick of it, dont bother looking at the game till its in full release. Get over yourself, people like to support game companies that are making games they want. You have people chucking money at crowd funded games where only 30% ever see a release and here you get to chip into a game that you know you will get to play.
SoE has to make money somehow and as a player having control over starting a public event sounds like a great way to spend cash. Im bored, lets start something. BANG event. People having tantrums over early access and how they spend their money just makes me laugh. You dont have to do anything you dont want to. I also have the freedom to spend my money the way I think is fun.
BAM
Was going to write something but may as well just quote this.
Would you guys be singing the same tune if DayZ and Rust added cash shops with air drops? Oh they have to make money somehow.
I think it would be total BS if those games did it just like charging real cash in H1Z1 is BS. They could just as easy have air drop tickets be rare drops that do not cost real money.
Yes I would be fine with it if its balanced right. IMO you have lots of people demanding F2P games and anyone with 1.2 a brain knows that means cash shop that funds the game. In the balance, how does this really work? Can you earn all items that air drop? Do you need the air drop to be able to play? Can you earn an air drop in the game without paying RL money? At this point, its not worth getting upset about. SoE has been making good quality games for a long time and they been doing very well at making their F2P games be a very fair system.
The drops should be free, be triggered by players, and the contents should break or be consumed within a finite amount of time.
The way it is set up now, it is only going to get worse. Don't kid yourselves thinking they are going to tweak it out of the favor of the people paying for it.
People know there is a chance for a gun and ammo, if they don't get it, they will complain and stop buying air drops until the rate increases.... And increases..... And increases.
Ftp apologists tend to forget that stuff like this only gets worse over time, every time, in every ftp mmo.
Is it P2W? Not technically, but that's a "technicality".
What I personally get the shivers from, is that it's basically a glorified slot machine. In theory it's an "event" but really for the every day player this is a horrible idea. I know if I called one, and it fell a fair distance away and I had to compete against the entire server to retrieve it. I would literally NEVER get it. Which makes it an incredible waste of money for the large majority of the people who might buy it.
To me, it seems like a straight up gimmick. No, it's not P2W really, but it's also not exactly the most up front and honest system. It reeks of profiteering and exploitation.
I believe when it comes to Cash Shops in game. "RNG" are unethical. I think they should offer a product with a price, and when you pay that price you get that product. Not the chance to maybe get a product. Thing is, this doesn't diminish gameplay. the P2W shops of old, those were not only unethical they ruined gameplay. This new tactic... eh. It doesn't fit the P2W category, and gets the benefit of "adding" gameplay, but it lacks any real trade to the player. It's worse than a chest of RNG loot. because at least then you're guaranteed something. This new system skirts a very fine line.
I agree with the statement of unethical RNG cash shops completely. But this one has a twist and as long as it creates content server wide and is basicaly donation for a whole server than I have no problem with it.
Please be honest, do you really think this "feature" will be balanced? As in so random your chances of getting the drop is 1 in 50 at best? If so, do you really think that ANYONE will buy this and do you really think SOE will make money with it?
I think this will be tweaked so your chance of getting the airdrop will be pretty damn high because: SOE is a for profit company and loves MONEY (which is perfectly fine btw.).
We can argue back and forth but deep inside we all know that this will be a cash shop best seller and it will only be a best seller if it is worth buying.
You know what would really make it not pay to win? Removing the RMT and having air drops be a game mechanic like in Rust. The way this garbage infects the industry I bet DayZ and Rust will have airdrops in a cash shop next.
They could probably sell guns, ammo and vehicles in the cash shop and people would still defend it saying it wasn't Pay2Win.
I'm really fed up with this early access, half finished game with a fully functional cash shop coming from SOE who is not an indie dev studio. With marketing about helping build the game and founders packs, Free2Play, etc. I subscribed to play Planetside 2 and have set my sub to cancel. Planetside 2 is over two years old and anyone who plays it can tell you it's a buggy mess. From spawning under the map to your gun glowing like a beacon of light the entire time while having your medkits and deployable bug out and not work and getting stuck running backwards and having to restart.
If you are sick of it, dont bother looking at the game till its in full release. Get over yourself, people like to support game companies that are making games they want. You have people chucking money at crowd funded games where only 30% ever see a release and here you get to chip into a game that you know you will get to play.
SoE has to make money somehow and as a player having control over starting a public event sounds like a great way to spend cash. Im bored, lets start something. BANG event. People having tantrums over early access and how they spend their money just makes me laugh. You dont have to do anything you dont want to. I also have the freedom to spend my money the way I think is fun.
BAM
Was going to write something but may as well just quote this.
Would you guys be singing the same tune if DayZ and Rust added cash shops with air drops? Oh they have to make money somehow.
I think it would be total BS if those games did it just like charging real cash in H1Z1 is BS. They could just as easy have air drop tickets be rare drops that do not cost real money.
Yes I would be fine with it if its balanced right. IMO you have lots of people demanding F2P games and anyone with 1.2 a brain knows that means cash shop that funds the game. In the balance, how does this really work? Can you earn all items that air drop? Do you need the air drop to be able to play? Can you earn an air drop in the game without paying RL money? At this point, its not worth getting upset about. SoE has been making good quality games for a long time and they been doing very well at making their F2P games be a very fair system.
Although I agree, Cash Shops are a necessary part of maintaining a F2P game and people have to learn to live with that.
I don't agree that this particular piece of content is appropriate for the cash shop. It's akin to buying an individual quest. They can get away from selling accesss to "DLC" which might offer permanent access to a quest HUB. But buying a single quest you can only do once and might not get anything out of? Or rather than having Daily Quests you can repeat every day, we now have a daily quest you can pay to maybe complete everyday. Just doesn't seem kosher.
There is PLENTY of other things in the cash shop. This isn't necessary.
Also there seems to be some confusion over crate vs airdrop... crate is the thing that you open in your inventory.. ity is your private stuff and it is just vanity items. Airdrop is the open world event that anyone can loot. It have a chance to contain a weapon.. but also nothing...
There is still no way to pay for a gun and have it delivered directly to your inventory...
Originally posted by nilden
So apparently saying one thing and doing the exact opposite is not lying now?
Is it P2W? Not technically, but that's a "technicality".
What I personally get the shivers from, is that it's basically a glorified slot machine. In theory it's an "event" but really for the every day player this is a horrible idea. I know if I called one, and it fell a fair distance away and I had to compete against the entire server to retrieve it. I would literally NEVER get it. Which makes it an incredible waste of money for the large majority of the people who might buy it.
To me, it seems like a straight up gimmick. No, it's not P2W really, but it's also not exactly the most up front and honest system. It reeks of profiteering and exploitation.
I believe when it comes to Cash Shops in game. "RNG" are unethical. I think they should offer a product with a price, and when you pay that price you get that product. Not the chance to maybe get a product. Thing is, this doesn't diminish gameplay. the P2W shops of old, those were not only unethical they ruined gameplay. This new tactic... eh. It doesn't fit the P2W category, and gets the benefit of "adding" gameplay, but it lacks any real trade to the player. It's worse than a chest of RNG loot. because at least then you're guaranteed something. This new system skirts a very fine line.
I agree with the statement of unethical RNG cash shops completely. But this one has a twist and as long as it creates content server wide and is basicaly donation for a whole server than I have no problem with it.
Please be honest, do you really think this "feature" will be balanced? As in so random your chances of getting the drop is 1 in 50 at best? If so, do you really think that ANYONE will buy this and do you really think SOE will make money with it?
I think this will be tweaked so your chance of getting the airdrop will be pretty damn high because: SOE is a for profit company and loves MONEY (which is perfectly fine btw.).
We can argue back and forth but deep inside we all know that this will be a cash shop best seller and it will only be a best seller if it is worth buying.
RED: Yes I think SoE will balance it and take feedback from players to help balance it. They have done this for a long time and have proved they listen to their fans.
PINK: If they dont make money the game wont stay running. SoE has been very fair with their cash shop in the past and I dont see them doing it any different for this game. If you get all access you can more then likely use your SoE Cash to get air drops for free. SoE has proven over and over again, they are far from greedy in how they handle their customers.
The drops are suppose to be contested, meaning they are (at least eventually) going to be dropped in an area where not only the person purchasing them might have access but others could technically, run in and steal what someone paid real money to acquire.
Is it P2W? Not technically, but that's a "technicality".
What I personally get the shivers from, is that it's basically a glorified slot machine. In theory it's an "event" but really for the every day player this is a horrible idea. I know if I called one, and it fell a fair distance away and I had to compete against the entire server to retrieve it. I would literally NEVER get it. Which makes it an incredible waste of money for the large majority of the people who might buy it.
To me, it seems like a straight up gimmick. No, it's not P2W really, but it's also not exactly the most up front and honest system. It reeks of profiteering and exploitation.
I believe when it comes to Cash Shops in game. "RNG" are unethical. I think they should offer a product with a price, and when you pay that price you get that product. Not the chance to maybe get a product. Thing is, this doesn't diminish gameplay. the P2W shops of old, those were not only unethical they ruined gameplay. This new tactic... eh. It doesn't fit the P2W category, and gets the benefit of "adding" gameplay, but it lacks any real trade to the player. It's worse than a chest of RNG loot. because at least then you're guaranteed something. This new system skirts a very fine line.
I agree with the statement of unethical RNG cash shops completely. But this one has a twist and as long as it creates content server wide and is basicaly donation for a whole server than I have no problem with it.
Please be honest, do you really think this "feature" will be balanced? As in so random your chances of getting the drop is 1 in 50 at best? If so, do you really think that ANYONE will buy this and do you really think SOE will make money with it?
I think this will be tweaked so your chance of getting the airdrop will be pretty damn high because: SOE is a for profit company and loves MONEY (which is perfectly fine btw.).
We can argue back and forth but deep inside we all know that this will be a cash shop best seller and it will only be a best seller if it is worth buying.
RED: Yes I think SoE will balance it and take feedback from players to help balance it. They have done this for a long time and have proved they listen to their fans.
PINK: If they dont make money the game wont stay running. SoE has been very fair with their cash shop in the past and I dont see them doing it any different for this game. If you get all access you can more then likely use your SoE Cash to get air drops for free. SoE has proven over and over again, they are far from greedy in how they handle their customers.
RED: Eh, that's opinion. SOE Does have a recent history of listening to players (i.e. Landmark) but it's not a very long history. However, fans aren't the people they should be listening to during development. Post development yes, but not during. Fans have no clue what they are talking about the majority of the time.
PINK: Your logic here is weak. No one is arguing whether or not they should have a Cash Shop. It's the content in the cash shop that's being brought into question. So defending the cash drops as "they have to make money is F2P!" is a mediocre defense at best. And no, they have not proven they are far from greedy. Your fanboy is showing. They are getting better, but again this has all the markings of a greedy tactic. We can rationalize it all we want.
Is it P2W? Not technically, but that's a "technicality".
What I personally get the shivers from, is that it's basically a glorified slot machine. In theory it's an "event" but really for the every day player this is a horrible idea. I know if I called one, and it fell a fair distance away and I had to compete against the entire server to retrieve it. I would literally NEVER get it. Which makes it an incredible waste of money for the large majority of the people who might buy it.
To me, it seems like a straight up gimmick. No, it's not P2W really, but it's also not exactly the most up front and honest system. It reeks of profiteering and exploitation.
I believe when it comes to Cash Shops in game. "RNG" are unethical. I think they should offer a product with a price, and when you pay that price you get that product. Not the chance to maybe get a product. Thing is, this doesn't diminish gameplay. the P2W shops of old, those were not only unethical they ruined gameplay. This new tactic... eh. It doesn't fit the P2W category, and gets the benefit of "adding" gameplay, but it lacks any real trade to the player. It's worse than a chest of RNG loot. because at least then you're guaranteed something. This new system skirts a very fine line.
I agree with the statement of unethical RNG cash shops completely. But this one has a twist and as long as it creates content server wide and is basicaly donation for a whole server than I have no problem with it.
Please be honest, do you really think this "feature" will be balanced? As in so random your chances of getting the drop is 1 in 50 at best? If so, do you really think that ANYONE will buy this and do you really think SOE will make money with it?
I think this will be tweaked so your chance of getting the airdrop will be pretty damn high because: SOE is a for profit company and loves MONEY (which is perfectly fine btw.).
We can argue back and forth but deep inside we all know that this will be a cash shop best seller and it will only be a best seller if it is worth buying.
RED: Yes I think SoE will balance it and take feedback from players to help balance it. They have done this for a long time and have proved they listen to their fans.
PINK: If they dont make money the game wont stay running. SoE has been very fair with their cash shop in the past and I dont see them doing it any different for this game. If you get all access you can more then likely use your SoE Cash to get air drops for free. SoE has proven over and over again, they are far from greedy in how they handle their customers.
RED: Eh, that's opinion. SOE Does have a recent history of listening to players (i.e. Landmark) but it's not a very long history. However, fans aren't the people they should be listening to during development. Post development yes, but not during. Fans have no clue what they are talking about the majority of the time.
PINK: Your logic here is weak. No one is arguing whether or not they should have a Cash Shop. It's the content in the cash shop that's being brought into question. So defending the cash drops as "they have to make money is F2P!" is a mediocre defense at best. And no, they have not proven they are far from greedy. Your fanboy is showing. They are getting better, but again this has all the markings of a greedy tactic. We can rationalize it all we want.
(((eye roll))) Most companies sell 1 sub to 1 game for 14.99, SoE had an all access pass for 19.99 (that was very fair) Now its 14.99. Most companies dont give you free access to their cash shop, its use RL money or you get nothing. SoE gives sub players 500 SC free every month. IF you dont want to spend any money on their games, you can do that as well. Anything you can earn in game as a sub player, you can earn as a free player. Thats been their standard in all their F2P games. You need to work a little harder for it, but its their. Then on top of that, most of their F2P games let you pay a sub with in game gold. So you get all the advantages of a paid player without spending a dime. Point me to any other company thats that fair?
Smedley confirmed that “We will NOT be selling Guns, Ammo, Food, Water... i.e. That's kind of the whole game and it would suck in our opinion if we did that.”
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
So planes are going to fly by and drop fancy hats? Lol
I will bow out of this convo. I got some time in and it was not the swg homecoming I was hoping for. There really is no reason for me to be in h1z1 discussions anymore. Take care folks
Is it P2W? Not technically, but that's a "technicality".
What I personally get the shivers from, is that it's basically a glorified slot machine. In theory it's an "event" but really for the every day player this is a horrible idea. I know if I called one, and it fell a fair distance away and I had to compete against the entire server to retrieve it. I would literally NEVER get it. Which makes it an incredible waste of money for the large majority of the people who might buy it.
To me, it seems like a straight up gimmick. No, it's not P2W really, but it's also not exactly the most up front and honest system. It reeks of profiteering and exploitation.
I believe when it comes to Cash Shops in game. "RNG" are unethical. I think they should offer a product with a price, and when you pay that price you get that product. Not the chance to maybe get a product. Thing is, this doesn't diminish gameplay. the P2W shops of old, those were not only unethical they ruined gameplay. This new tactic... eh. It doesn't fit the P2W category, and gets the benefit of "adding" gameplay, but it lacks any real trade to the player. It's worse than a chest of RNG loot. because at least then you're guaranteed something. This new system skirts a very fine line.
I agree totally, I hate the RNG Cash Shop idea and wonder how this will work on the PVE servers?
Looks like I can keep calling in air drops, no one will be able to take it from me (assuming the zombies don't stop me) and I can keep playing the slot machine until I have enough gear to stomp all over the PVE content.
Have to wait to see how it turns out on the PVE servers, not sure there are any yet.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Is it P2W? Not technically, but that's a "technicality".
What I personally get the shivers from, is that it's basically a glorified slot machine. In theory it's an "event" but really for the every day player this is a horrible idea. I know if I called one, and it fell a fair distance away and I had to compete against the entire server to retrieve it. I would literally NEVER get it. Which makes it an incredible waste of money for the large majority of the people who might buy it.
To me, it seems like a straight up gimmick. No, it's not P2W really, but it's also not exactly the most up front and honest system. It reeks of profiteering and exploitation.
I believe when it comes to Cash Shops in game. "RNG" are unethical. I think they should offer a product with a price, and when you pay that price you get that product. Not the chance to maybe get a product. Thing is, this doesn't diminish gameplay. the P2W shops of old, those were not only unethical they ruined gameplay. This new tactic... eh. It doesn't fit the P2W category, and gets the benefit of "adding" gameplay, but it lacks any real trade to the player. It's worse than a chest of RNG loot. because at least then you're guaranteed something. This new system skirts a very fine line.
I agree totally, I hate the RNG Cash Shop idea and wonder how this will work on the PVE servers?
Looks like I can keep calling in air drops, no one will be able to take it from me (assuming the zombies don't stop me) and I can keep playing the slot machine until I have enough gear to stomp all over the PVE content.
Have to wait to see how it turns out on the PVE servers, not sure there are any yet.
From this thread its confirmed the air drop spawns zombies and from other area I read the plane noise will bring zombies from near by. On a PvE server its kill the zombies to get to it and still anyone can open the air drop. So its still not pay to win. IMO I think PvE servers should have more zombies spawn with an air drop to balance no players killing you.
Is it P2W? Not technically, but that's a "technicality".
What I personally get the shivers from, is that it's basically a glorified slot machine. In theory it's an "event" but really for the every day player this is a horrible idea. I know if I called one, and it fell a fair distance away and I had to compete against the entire server to retrieve it. I would literally NEVER get it. Which makes it an incredible waste of money for the large majority of the people who might buy it.
To me, it seems like a straight up gimmick. No, it's not P2W really, but it's also not exactly the most up front and honest system. It reeks of profiteering and exploitation.
I believe when it comes to Cash Shops in game. "RNG" are unethical. I think they should offer a product with a price, and when you pay that price you get that product. Not the chance to maybe get a product. Thing is, this doesn't diminish gameplay. the P2W shops of old, those were not only unethical they ruined gameplay. This new tactic... eh. It doesn't fit the P2W category, and gets the benefit of "adding" gameplay, but it lacks any real trade to the player. It's worse than a chest of RNG loot. because at least then you're guaranteed something. This new system skirts a very fine line.
I agree totally, I hate the RNG Cash Shop idea and wonder how this will work on the PVE servers?
Looks like I can keep calling in air drops, no one will be able to take it from me (assuming the zombies don't stop me) and I can keep playing the slot machine until I have enough gear to stomp all over the PVE content.
Have to wait to see how it turns out on the PVE servers, not sure there are any yet.
Why do you think people can't steal it from you in PVE servers?
Comments
Would you be so kind to show me where they mentioned that?
.. or let me rephrase: where they mentioned that you will get amo and weapons?
Probably you already know about this reddit thread.
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I agree with the statement of unethical RNG cash shops completely. But this one has a twist and as long as it creates content server wide and is basicaly donation for a whole server than I have no problem with it.
Eh, that's the gimmick though. We're on the fence about it because it "generates content" but.. it still feels off to me. It's an event who's reward is "RNG" and the content it creates is highly volatile. Meaning there's not only the risk of the crate containing nothing of value but the additional risk of it falling on someone's head and disappearing before it ever creates any content for the server.
I get the idea behind it. It's a nice thought. But it seems completely unecessary. Make the crate jobs actual events. Why make it content that someone has to buy for the server to enjoy? It's like DLC except rather than buy it once and have it forever. You have to buy it every time you want to play it and then not guarnteed to get anything out of it you aren't already doing (Oh I get to sit in the same town I'm already in, shooting the same people I'm already shooting at, trying to get the same loot I'm already able to find?)
Like I said, I like the idea. But the Gimmick is way to strong in it's current form. Even with more balanced loot. It's a ploy for money not quality content.
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Would you guys be singing the same tune if DayZ and Rust added cash shops with air drops? Oh they have to make money somehow.
I think it would be total BS if those games did it just like charging real cash in H1Z1 is BS. They could just as easy have air drop tickets be rare drops that do not cost real money.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/So apparently saying one thing and doing the exact opposite is not lying now?
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/I wish I could up vote this post. Of all the games to not have a cash shop OF ANY TYPE, a survival game is it. I may give the F2P version a look at as well, but I won't spend a dime on this. Probably won't spend much time on it either.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Yes I would be fine with it if its balanced right. IMO you have lots of people demanding F2P games and anyone with 1.2 a brain knows that means cash shop that funds the game. In the balance, how does this really work? Can you earn all items that air drop? Do you need the air drop to be able to play? Can you earn an air drop in the game without paying RL money? At this point, its not worth getting upset about. SoE has been making good quality games for a long time and they been doing very well at making their F2P games be a very fair system.
The drops should be free, be triggered by players, and the contents should break or be consumed within a finite amount of time.
The way it is set up now, it is only going to get worse. Don't kid yourselves thinking they are going to tweak it out of the favor of the people paying for it.
People know there is a chance for a gun and ammo, if they don't get it, they will complain and stop buying air drops until the rate increases.... And increases..... And increases.
Ftp apologists tend to forget that stuff like this only gets worse over time, every time, in every ftp mmo.
Please be honest, do you really think this "feature" will be balanced? As in so random your chances of getting the drop is 1 in 50 at best? If so, do you really think that ANYONE will buy this and do you really think SOE will make money with it?
I think this will be tweaked so your chance of getting the airdrop will be pretty damn high because: SOE is a for profit company and loves MONEY (which is perfectly fine btw.).
We can argue back and forth but deep inside we all know that this will be a cash shop best seller and it will only be a best seller if it is worth buying.
Although I agree, Cash Shops are a necessary part of maintaining a F2P game and people have to learn to live with that.
I don't agree that this particular piece of content is appropriate for the cash shop. It's akin to buying an individual quest. They can get away from selling accesss to "DLC" which might offer permanent access to a quest HUB. But buying a single quest you can only do once and might not get anything out of? Or rather than having Daily Quests you can repeat every day, we now have a daily quest you can pay to maybe complete everyday. Just doesn't seem kosher.
There is PLENTY of other things in the cash shop. This isn't necessary.
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My pleasure... here ---> the info
Also there seems to be some confusion over crate vs airdrop... crate is the thing that you open in your inventory.. ity is your private stuff and it is just vanity items. Airdrop is the open world event that anyone can loot. It have a chance to contain a weapon.. but also nothing...
There is still no way to pay for a gun and have it delivered directly to your inventory...
See above.
This have been a good conversation
RED: Yes I think SoE will balance it and take feedback from players to help balance it. They have done this for a long time and have proved they listen to their fans.
PINK: If they dont make money the game wont stay running. SoE has been very fair with their cash shop in the past and I dont see them doing it any different for this game. If you get all access you can more then likely use your SoE Cash to get air drops for free. SoE has proven over and over again, they are far from greedy in how they handle their customers.
The drops are suppose to be contested, meaning they are (at least eventually) going to be dropped in an area where not only the person purchasing them might have access but others could technically, run in and steal what someone paid real money to acquire.
It was in the recent "what to expect" newsletter.
RED: Eh, that's opinion. SOE Does have a recent history of listening to players (i.e. Landmark) but it's not a very long history. However, fans aren't the people they should be listening to during development. Post development yes, but not during. Fans have no clue what they are talking about the majority of the time.
PINK: Your logic here is weak. No one is arguing whether or not they should have a Cash Shop. It's the content in the cash shop that's being brought into question. So defending the cash drops as "they have to make money is F2P!" is a mediocre defense at best. And no, they have not proven they are far from greedy. Your fanboy is showing. They are getting better, but again this has all the markings of a greedy tactic. We can rationalize it all we want.
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Airdrop should hapen only 1 time in day.
remove it from shop.
(((eye roll))) Most companies sell 1 sub to 1 game for 14.99, SoE had an all access pass for 19.99 (that was very fair) Now its 14.99. Most companies dont give you free access to their cash shop, its use RL money or you get nothing. SoE gives sub players 500 SC free every month. IF you dont want to spend any money on their games, you can do that as well. Anything you can earn in game as a sub player, you can earn as a free player. Thats been their standard in all their F2P games. You need to work a little harder for it, but its their. Then on top of that, most of their F2P games let you pay a sub with in game gold. So you get all the advantages of a paid player without spending a dime. Point me to any other company thats that fair?
Is the actual cash shop in game already?
If so, how much does an airdrop cost?
If not, is this only available via purchase of the premium edition (3 Airdrop Tickets). Also what do the Event Tickets, and Keys do?
H1Z1 money-making strategy will focus on player customization, won't be pay-to-win
Smedley confirmed that “We will NOT be selling Guns, Ammo, Food, Water... i.e. That's kind of the whole game and it would suck in our opinion if we did that.”
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/So planes are going to fly by and drop fancy hats? Lol
I will bow out of this convo. I got some time in and it was not the swg homecoming I was hoping for. There really is no reason for me to be in h1z1 discussions anymore. Take care folks
I agree totally, I hate the RNG Cash Shop idea and wonder how this will work on the PVE servers?
Looks like I can keep calling in air drops, no one will be able to take it from me (assuming the zombies don't stop me) and I can keep playing the slot machine until I have enough gear to stomp all over the PVE content.
Have to wait to see how it turns out on the PVE servers, not sure there are any yet.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
From this thread its confirmed the air drop spawns zombies and from other area I read the plane noise will bring zombies from near by. On a PvE server its kill the zombies to get to it and still anyone can open the air drop. So its still not pay to win. IMO I think PvE servers should have more zombies spawn with an air drop to balance no players killing you.
Why do you think people can't steal it from you in PVE servers?
Ninja looting.