How soon until technology is such, can we have a "World of Warcraft style experience" on our smartphones?
Which companies seem to be anticipating this?
It seems the majority of population are content with devices which are sufficient for their needs. Is this why mmorpgs are out of favor lately, because people don't "need" machines bigger than an iphone for practical purposes, therefore the majority just don't use pcs which currently are the necessary medium for large-scale games? Was WoW big in 2005-2007 because fewer people had smartphones? If all you need is cellular connection, a video camera, facebook, twitter, and a handful of apps, what will life be like when your device simply can do more?
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Guild Software
The game I play on my phone (and PC) is one I have always preferred to WoW (been playing since 2003). I've tried explaining to many here how awesome it is, unfortunately a lot of prejudice exists. I think some people see "mobile" and immediately go 'oh, must be shallow'; unfortunately, most seem to have been all but brainwashed by too many Candy Crush invites to think that all games bearing the tag 'mobile' are necessarily limited to a given set of boundary parameters. Anything existing outside those parameters must be fiction.
It already exists. It's already here. I've been saying it for years.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Or we just use our PC's that already have 19" screens, a real keyboard, a real mouse and can actually run games and leave our phones alone so we can make phone calls on them
Depending on the graphics and mathematical calculations that are required a computer or console's size is a huge advantage due to having more space to disperse heat.
One has to assume that eventually there will be a cap on how small things can be and how powerful/power efficient they can be. I think we are approaching that point.
Holographic devices I would imagine are very mathematically intensive. They have to project a 3D space in front of you and determine if you finger is in a certain position. Perhaps that's why we haven't seen much in the way of this type of device so far.
Everyone thought we would have flying cars mainstream by now, but cars aren't really all that different from what they were originally except they seem to have more issues and a lot of computers built into them to assist with driving.
I guess some people are desperate enough to want to play that on a phone but I am happy to leave it to them and keep using my PC for MMORPGS.
I chose to highlight user input because the only current viable solution is to introduce external devices like mice, keyboards, controllers, etc and doing so defeats the reason mobile platforms would even be considered viable in this area. The mobility and convenience of taking the device out of your pocket is lost.
It's great for simple input games/tasks like Angry Birds and tweets but that's about it. I remember buying my first smartphone, excited to get some gaming on the go and being utterly disappointed. It didn't help that the "best" they could offer at the time were the equivalent to 10 year old browser games.
One thing I don't like is the idea of cell phone radiation being that close to my eyes with the new VR setups.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I am not home at the moment and uses my laptop with a 17" screen and am not a happy camper about it, I miss my 27" 2K screen a lot (not to mention the rest of my computer, the laptop is just so-so).
It really doesn't matter in this thread, anything lower than 20" is unplayable in my book besides possible for CIV and AoW and even there I prefer larger.
-battery life, the last decade, lithium capacity has only gone up by 3%, they're not technological limitation, they're chemical limitations
want to use more powerful hardware, you're going to need more power, it's not there
for a while people accepted battery life from 7 days on flip phones, going down to 1 day with the iPhone, but very few will accept battery life less than 1 day
-heating, Qualcomm 810 was complete failure because of overheating, already rumors that the 820 is overheating too, qualcomm denies it, .. smartphones have no way to use fans
Fujitsi is trying to incorporate heatpipes in phones, but without a fan, it will not help a lot
both these things are not really issues on PC, you can use fans on PC, and power is pretty much unlimited
I think the controls are much worse (touch screen) than the screen size.
Smearing my fingers all over that 6 inch screen, what an awesome gaming experience that will be!
Personally I think the bloody idea that games should be made for both consoles and PC hurt the graphics more than any tablet, many games looks far worse on PCs so they are less work to port.
Games like FPS games will try to push the graphics until they get movie like quality, games like MMOs will be 5 years after like they always been. If you look on the mobile top list of games and the PC games you see that they generally are very different from eachother. Mobile games fill a different niche, they are generally short games you can play on the buss or on a 15 mins break from work. PC games usually take far longer time to play and are usually far more advance.
Mobile games do hurt certain types of PC games, I can imagine that any casual game people played for 10 minutes will be played on tablets and phones nowadays but putting game like Witcher 3 against candy crush is like comparing apples and potatoes.
this is far cry 2004 on PC, smartphones are nowhere near that, not even close
smartphone graphics are about 15 years behind PC