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What We Know About One Tamriel

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageWhat We Know About One Tamriel

The Elder Scrolls Online was always supposed to be an Elder Scrolls game that allows you to play with friends, but that was never the case. Sure, you could play with your friends, if they were your level, if they were the same faction. I can’t tell you how many times I’ve rolled a new character just to play with a friend. At the BE3 event, Matt Firor announced that these invisible barriers will be removed this fall when they launch, One Tamriel.

Read the full story here



¯\_(ツ)_/¯ 


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Comments

  • MikePaladinMikePaladin Member UncommonPosts: 592
    edited June 2016
    Wait levels are gone too ? xD Looks like they found their success formula the more they remove from base game released 2 years ago the more people play it xD
  • SovrathSovrath Member LegendaryPosts: 32,780


    Wait levels are gone too ? xD
    Looks like they found their success formula the more they remove from base game released 2 years ago the more people play it xD



    Levels aren't gone in that you still need to level in order to get skills, level skills, and have access to certain gear.

    What it means is that a top level character can be in another faction with a new player and both will be able to progress in a meaningful way yet be able to contribute to whatever quests they are on.
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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • DistopiaDistopia Member EpicPosts: 21,183
    edited June 2016
    Wait levels are gone too ? xD Looks like they found their success formula the more they remove from base game released 2 years ago the more people play it xD
    Yep it certainly looks that way. And hey credit where credit is due, at least they are listening to their fan base now. However if they hadn't been so pigheadedly stubborn during their concept phase where many fans told them they disliked so many of features that are getting removed, they could have totally avoided the giant clusterfuck they had to go through to get here.
    I see a lot of benefit to these changes, they're rather obvious. 

    That said, I actually liked the premise of the MMORPG being something different than the base games. If TES were not so suited to long term appeal that may be different, yet considering the longevity that can be found in those games, I didn't feel they needed a direct to multiplayer crossover. A game that did something else, was ideal IMO. I was also a fan of DAOC, so there's that. Yet that wasn't my main attraction to the design. 

    I also liked the idea of a shake up in the factional ties within the lore, which I felt was broken down fairly well.

     I'd also point out; it wasn't until people started looking at the game for what it was rather than what it wasn't (skyrim online), that things started to turn around. Improvements aside, the game was still the same game more or less.

    The bad part about this change though in my eyes, is that it renders the lore in the game rather muddy. Racial ties are still a rather strong element in TEs lore, especially in races like the Telvanni, Nords, Argonians, and Dark Elves. Khajit were more nomadic, same with Redguards, Wood Elves seem rather undefined in that regard, same with Breton's and Imperial's. The Empire itself employed all races (similar to roman conscripts). 

    Considering the state of War that is present in the game, this change makes that problematic. 
     





    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Panther2103Panther2103 Member EpicPosts: 5,777
    To me it just sounds like the Guild Wars 2 way of doing things. You go into each area and you can do whatever content it just scales you to it. I'm sure there will still be an overall level, it's just trying to get people to go out into the world more and do things with friends.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Smart move. I feel like I'd actually go back and try to play again.

    Are the world bosses and the ghost quest still buggered? XD

    What about that annoying skill delay?
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Faction based games never really work out that well since the mmorpg community is already small as it is. You have new mmos coming out every week at least and the community gets stretched thinner and thinner. Splitting a player base from the start of the game is never a good idea regardless of how 'rich' the lore is.
  • SovrathSovrath Member LegendaryPosts: 32,780
    Distopia said:

    The bad part about this change though in my eyes, is that it renders the lore in the game rather muddy. Racial ties are still a rather strong element in TEs lore, especially in races like the Telvanni, Nords, Argonians, and Dark Elves. Khajit were more nomadic, same with Redguards, Wood Elves seem rather undefined in that regard, same with Breton's and Imperial's. The Empire itself employed all races (similar to roman conscripts). 

    Considering the state of War that is present in the game, this change makes that problematic. 
     





    I don't think it does at all. Racial ties have always been "a thing" in Elder Scrolls lore.

    You can still have a war going on between factions yet be able to travel those lands. There was, after all, still a bit of tourism during World War II. It was controlled but people from the US did live and travel to Europe during that time.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SovrathSovrath Member LegendaryPosts: 32,780
    cura said:
    Most of the game will probably still be facerollable, so im not waiting for it. Difficulty slider could bring me back.
    Or you could just go to more difficult areas? That's what I've always done when I wanted a bit of challenge.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • exile01exile01 Member RarePosts: 1,089
    another cancerous idea infesting the mmo world. FF8 did this and i hated it with passion. Now imagine we would have a similiar system in our world: You go to fitness and no matter how hard you train, you dont improve, cause everything around you improves with you. A pointless mindfuck again.
  • SovrathSovrath Member LegendaryPosts: 32,780
    cura said:

    Sovrath said:


    cura said:

    Most of the game will probably still be facerollable, so im not waiting for it. Difficulty slider could bring me back.


    Or you could just go to more difficult areas? That's what I've always done when I wanted a bit of challenge.



    Thats an idea, but AFAIR, i was following storyline. It would be perfect advise for sanbox game though.
    True, if you follow the story you might not have a lot of challenge. I would say that if you follow the story and forgo other content you could end up in areas that are a bit more challenging. Then again, you will miss out on the other areas.


    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • DistopiaDistopia Member EpicPosts: 21,183
    Sovrath said:
    Distopia said:

    The bad part about this change though in my eyes, is that it renders the lore in the game rather muddy. Racial ties are still a rather strong element in TEs lore, especially in races like the Telvanni, Nords, Argonians, and Dark Elves. Khajit were more nomadic, same with Redguards, Wood Elves seem rather undefined in that regard, same with Breton's and Imperial's. The Empire itself employed all races (similar to roman conscripts). 

    Considering the state of War that is present in the game, this change makes that problematic. 
     





    I don't think it does at all. Racial ties have always been "a thing" in Elder Scrolls lore.

    You can still have a war going on between factions yet be able to travel those lands. There was, after all, still a bit of tourism during World War II. It was controlled but people from the US did live and travel to Europe during that time.
    While that's true, I compare it more to a group of armed romans walking through Lusitania around the time of the second punic war.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • NitthNitth Member UncommonPosts: 3,904
    edited June 2016
    What is the current situation with Dungeon and Raid content?
    Is the game approaching rifts level of usability and features?

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • Tenaka30Tenaka30 Member UncommonPosts: 84
    I actually hate it when they scale stuff to your level. If you find something that you can't do at the moment, you can come back and do it when you are a little more powerful. If you try to over power it then pay the price in terms of less or no reward but if you just wanted to do it then you're happy.

    With scaling you can't do that, if something is too hard for you, it will always be too hard.

    It works both ways of course if something is too easy, you can't do it earlier because it will always be too easy......

    This is more a levelling view rather than end game stuff which is who I imagine will benefit most from this :(
  • IkedaIkeda Member RarePosts: 2,751
    Is this akin to getting out of the starting area and being able to immediately take down a world epic? Because that's what it sounds ALOT like.
  • SovrathSovrath Member LegendaryPosts: 32,780
    Ikeda said:
    Is this akin to getting out of the starting area and being able to immediately take down a world epic? Because that's what it sounds ALOT like.
    hmmmm, it's more akin to gettign out of the starting area and being able to attack the world epic but you don't have skills or good gear.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • DistopiaDistopia Member EpicPosts: 21,183
    Torval said:
    There are levels and progression. Skill lines have levels and skills themselves grow and morph as you gain xp. A beginning character and an experienced leveled character are pretty different in their abilities and options to survive. It also affects the gear you can wear. It's something you can perceive.

    While young characters can go anywhere it won't be a faceroll. Anyone that took a lowbie through Orsinium content can tell you that. I got my ass handed to me plenty compared to the kinder gentler starting areas.

    What I would have liked to see is for them to implement faction alignments and quests to improve that alignment to open up more areas. Rather than just make it so everyone is automatically friendly, make characters earn that trust and develop relationships through quests, deeds, etc. Cross faction characters could have more socially adversarial encounters even if they have good reputation to simulate prejudice and racism.

    Distopia - the Bosmer (wood elves) are incredibly xenophobic even with regards to the Atlmer which they have a strong distrust of.
    Thanks for the correction, I wasn't sure about them so I left them in the not so overtly racist group. They don't usually come off that way to me, as much so as the Dark Elves, Nords, and high elves. 

    Completely agree with your point there though, some form of alignment system or quest etc.. would certainly help with the implementation. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183
    Torval said:
    Distopia said:
    Thanks for the correction, I wasn't sure about them so I left them in the not so overtly racist group. They don't usually come off that way to me, as much so as the Dark Elves, Nords, and high elves. 

    Completely agree with your point there though, some form of alignment system or quest etc.. would certainly help with the implementation. 
    It's not really that they hate everyone, but that they just want to be left alone. They hate when outsiders intrude with their customs, cultures, and behaviors. The old school Bosmer are naturalists (not the nakie kind) and those intrusions disrupt nature and the balance plus they also often cause Bosmer to violate sacred oaths.

    Sorry for the derail. I love questing through the Dominion. It's a very interesting story line.
    I'll have to give that a shot, I've always played EP. Bosmer lore isn't something the traditional series has focused a lot on.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • laseritlaserit Member LegendaryPosts: 7,591
    What I would like to see, is the capability to use any equipment at any level. Give a penalty if the player is too low level to use the equipment and have the penalty scale accordingly.

    Have player level's simulate a person's experience and skill, instead of making item levels that have some kind of magical ward that stops a person from lifting a sword or putting a pair of boots on.

    "Be water my friend" - Bruce Lee

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Sovrath said:
    Ikeda said:
    Is this akin to getting out of the starting area and being able to immediately take down a world epic? Because that's what it sounds ALOT like.
    hmmmm, it's more akin to gettign out of the starting area and being able to attack the world epic but you don't have skills or good gear.
    Or put another way: getting out of the starter area and being creamed!

    As others have said and as people who play ESO know there are a lot of "lines" to first unlock and second develop. And it takes time. And don't think oh just like WoW then its just about getting better gear. It isn't. One of the "helpful hints" is something like: if you find an encounter to difficult consider coming back when more powerful.
  • josko9josko9 Member RarePosts: 577




    Wait levels are gone too ? xD
    Looks like they found their success formula the more they remove from base game released 2 years ago the more people play it xD


    Yep it certainly looks that way. And hey credit where credit is due, at least they are listening to their fan base now. However if they hadn't been so pigheadedly stubborn during their concept phase where many fans told them they disliked so many of features that are getting removed, they could have totally avoided the giant clusterfuck they had to go through to get here.



    I have a feeling that was Paul Sage's fault.

    Ever since Rich Lambert took the wheel, the game immediately became one of the best MMOs of all time. He worked on Oblivion, he definitively knows better what TES should be.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    josko9 said:




    Wait levels are gone too ? xD
    Looks like they found their success formula the more they remove from base game released 2 years ago the more people play it xD


    Yep it certainly looks that way. And hey credit where credit is due, at least they are listening to their fan base now. However if they hadn't been so pigheadedly stubborn during their concept phase where many fans told them they disliked so many of features that are getting removed, they could have totally avoided the giant clusterfuck they had to go through to get here.



    I have a feeling that was Paul Sage's fault.

    Ever since Rich Lambert took the wheel, the game immediately became one of the best MMOs of all time. He worked on Oblivion, he definitively knows better what TES should be.
    I just threw up a little in my mouth.

    sorry but for me Oblivion was the bad one.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • MyriaMyria Member UncommonPosts: 699
    I hope it works out for them, but I'm not really sure levels were the problem, nor that scaling is the answer.

    Personally I've never been a fan of scaling and it has, at best, been a mixed bag when tried in TES games, but some like it so... Eh.

    When I tried to get my friends into ESO the problem wasn't levels, the problem was trying to play together at all. Just getting together in the world could be a headache, voice chat was spotty at best, there was no real way to share or synch up what quests we were on, some quests or activities either forced or only seemed to work if you were solo. It certainly wasn't "oh my god, impossible!" to play together or anything, but it was enough of a PITA to put most of my friends quickly off of the game, so we moved on to other things.
  • IselinIselin Member LegendaryPosts: 18,719
    Torval said:
    Distopia said:
    Thanks for the correction, I wasn't sure about them so I left them in the not so overtly racist group. They don't usually come off that way to me, as much so as the Dark Elves, Nords, and high elves. 

    Completely agree with your point there though, some form of alignment system or quest etc.. would certainly help with the implementation. 
    It's not really that they hate everyone, but that they just want to be left alone. They hate when outsiders intrude with their customs, cultures, and behaviors. The old school Bosmer are naturalists (not the nakie kind) and those intrusions disrupt nature and the balance plus they also often cause Bosmer to violate sacred oaths whose penalty could be death.

    So they are xeno's in that they want isolation not so much that they hate a species.

    Sorry for the derail. I love questing through the Dominion. It's a very interesting story line.
    Yeah the Dominion is my favorite area. And the Bosmer and Khajiit both are very well fleshed out with finer details like the Right of Theft, the Silvenar and Green Lady, the Mane's succession, etc.

    Even the way they focused on the Altmer was done very well. The Veiled Heritance story line in particular was a nice touch that acknowledges ES players' natural dislike of High Elves especially following Skyrim. We get to see that they themselves are not happy with the xenophobic extremist faction and most of our quests through that area concern themselves with rooting out and destroying the bigots. 
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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  • josko9josko9 Member RarePosts: 577
    edited June 2016
    SEANMCAD said:
    josko9 said:




    Wait levels are gone too ? xD
    Looks like they found their success formula the more they remove from base game released 2 years ago the more people play it xD


    Yep it certainly looks that way. And hey credit where credit is due, at least they are listening to their fan base now. However if they hadn't been so pigheadedly stubborn during their concept phase where many fans told them they disliked so many of features that are getting removed, they could have totally avoided the giant clusterfuck they had to go through to get here.



    I have a feeling that was Paul Sage's fault.

    Ever since Rich Lambert took the wheel, the game immediately became one of the best MMOs of all time. He worked on Oblivion, he definitively knows better what TES should be.
    I just threw up a little in my mouth.

    sorry but for me Oblivion was the bad one.
    Compared to Skyrim..Oblivion was a masterpiece.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    josko9 said:
    SEANMCAD said:
    josko9 said:




    Wait levels are gone too ? xD
    Looks like they found their success formula the more they remove from base game released 2 years ago the more people play it xD


    Yep it certainly looks that way. And hey credit where credit is due, at least they are listening to their fan base now. However if they hadn't been so pigheadedly stubborn during their concept phase where many fans told them they disliked so many of features that are getting removed, they could have totally avoided the giant clusterfuck they had to go through to get here.



    I have a feeling that was Paul Sage's fault.

    Ever since Rich Lambert took the wheel, the game immediately became one of the best MMOs of all time. He worked on Oblivion, he definitively knows better what TES should be.
    I just threw up a little in my mouth.

    sorry but for me Oblivion was the bad one.
    Compared to Skyrim..Oblivion was a masterpiece.
    I would have to violently disagree to the core of my DNA throwing around tables and chairs to make my point clear. I did not like Oblivion at all.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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