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The Elder Scrolls Online was always supposed to be an Elder Scrolls game that allows you to play with friends, but that was never the case. Sure, you could play with your friends, if they were your level, if they were the same faction. I can’t tell you how many times I’ve rolled a new character just to play with a friend. At the BE3 event, Matt Firor announced that these invisible barriers will be removed this fall when they launch, One Tamriel.
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Levels aren't gone in that you still need to level in order to get skills, level skills, and have access to certain gear.
What it means is that a top level character can be in another faction with a new player and both will be able to progress in a meaningful way yet be able to contribute to whatever quests they are on.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
That said, I actually liked the premise of the MMORPG being something different than the base games. If TES were not so suited to long term appeal that may be different, yet considering the longevity that can be found in those games, I didn't feel they needed a direct to multiplayer crossover. A game that did something else, was ideal IMO. I was also a fan of DAOC, so there's that. Yet that wasn't my main attraction to the design.
I also liked the idea of a shake up in the factional ties within the lore, which I felt was broken down fairly well.
I'd also point out; it wasn't until people started looking at the game for what it was rather than what it wasn't (skyrim online), that things started to turn around. Improvements aside, the game was still the same game more or less.
The bad part about this change though in my eyes, is that it renders the lore in the game rather muddy. Racial ties are still a rather strong element in TEs lore, especially in races like the Telvanni, Nords, Argonians, and Dark Elves. Khajit were more nomadic, same with Redguards, Wood Elves seem rather undefined in that regard, same with Breton's and Imperial's. The Empire itself employed all races (similar to roman conscripts).
Considering the state of War that is present in the game, this change makes that problematic.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Are the world bosses and the ghost quest still buggered? XD
What about that annoying skill delay?
¯\_(ツ)_/¯
You can still have a war going on between factions yet be able to travel those lands. There was, after all, still a bit of tourism during World War II. It was controlled but people from the US did live and travel to Europe during that time.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Is the game approaching rifts level of usability and features?
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
With scaling you can't do that, if something is too hard for you, it will always be too hard.
It works both ways of course if something is too easy, you can't do it earlier because it will always be too easy......
This is more a levelling view rather than end game stuff which is who I imagine will benefit most from this
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Completely agree with your point there though, some form of alignment system or quest etc.. would certainly help with the implementation.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Have player level's simulate a person's experience and skill, instead of making item levels that have some kind of magical ward that stops a person from lifting a sword or putting a pair of boots on.
"Be water my friend" - Bruce Lee
As others have said and as people who play ESO know there are a lot of "lines" to first unlock and second develop. And it takes time. And don't think oh just like WoW then its just about getting better gear. It isn't. One of the "helpful hints" is something like: if you find an encounter to difficult consider coming back when more powerful.
I have a feeling that was Paul Sage's fault.
Ever since Rich Lambert took the wheel, the game immediately became one of the best MMOs of all time. He worked on Oblivion, he definitively knows better what TES should be.
sorry but for me Oblivion was the bad one.
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Personally I've never been a fan of scaling and it has, at best, been a mixed bag when tried in TES games, but some like it so... Eh.
When I tried to get my friends into ESO the problem wasn't levels, the problem was trying to play together at all. Just getting together in the world could be a headache, voice chat was spotty at best, there was no real way to share or synch up what quests we were on, some quests or activities either forced or only seemed to work if you were solo. It certainly wasn't "oh my god, impossible!" to play together or anything, but it was enough of a PITA to put most of my friends quickly off of the game, so we moved on to other things.
Even the way they focused on the Altmer was done very well. The Veiled Heritance story line in particular was a nice touch that acknowledges ES players' natural dislike of High Elves especially following Skyrim. We get to see that they themselves are not happy with the xenophobic extremist faction and most of our quests through that area concern themselves with rooting out and destroying the bigots.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me