Star Citizen head of network development Clive Johnson has preemptively informed the backers of the ambitious record breaking crowd funded Life in Space Simulator that the long time marketed "Server Mesh" feature of a seamless MMO world with thousands of players has been shelved for the time being.
The company is just now starting to implement actual server technology that will go little beyond the basic functionality provided by Lumberyard/CryEngine. Servers are fixed maps/zones, there will be multiple server instances for the same map/zone and there will be no cross region networking. That means EU players can not play with US players.
"Obviously this is a much simplified implementation to what we eventually want to achieve but is still complex enough that we will need to deliver key pieces of the technology. First among these is the ability to connect to multiple game servers in the same simulation. Next, seamless transitioning entities between servers." - Clive Johnson Lead Network Developer CIG
This is way below industry standard in 2018 and games like FFXI had this technology with no regional restrictions and cross platform in 2002.
For the last 2 years at least CIG/RSI has been marketing their incredible new server technology which they dubbed "Server Mesh", as a never before seen innovation in the MMO/Multiplayer Market. A seamless multiplayer universe with servers that based on server load and AI adjust the size of the instances but will keep a coherent and working single server experience for all players across all instances.
“We’re going to have this mesh of servers, so we’ll be able to have – hopefully you know – a large amount of players all in the same area, so we don’t have to instance it in a way that originally we were thinking we were gonna have to instance it; we have a kinda different kind of server design now that could potentially have thousands of players all in the same sort of area – uhm at the same time; which would be really cool cuz that’s something – again – something you could get a while, a year ago or ten years ago, but with sort of the newer tech, the power of machines, uh, the kinda stuff you can do in the cloud, the possibility has sort of opened up, we wanna utilize it.” - Chris Roberts 2016This new technology was supposed to increase performance of the pre-alpha for the last 2 years and was announced on international trade shows like gamescom and the Star Citizen hosted CitizenCon, yet it never materialized. The latest version of the pre-alpha 3.0 is still using "out of the box" netcode that is severely restriciting the gameplay and causing performance issues according to CIG/RSI.
This begs the question: If they are just now starting at the very basics of 20 year old server technology, what have they been doing all these years?
More importantly however: When are they expecting this incredible new "server mesh" technology to be released?
source:
https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/what-will-be-the-extent-of-the-first-pass-on-the-s/968182
Comments
A) don’t follow the project or
are a rabid fanboy with blinders on
1) Region Locked
OP was misleading about "region-locked", that is just wrong info, what one MMO player understands as region-locked is the type of MMO's that will lock you to play in only NA, or EU, in most cases where you have a character in each that you won't play with it on the other region, being the data not shared.
That is not the case in SC, in the reality of server meshing the region lock is pretty much, you select the server region you play on, and for as long you play on the NA region, you will be on NA servers within that server mesh until you change region again, you will be able to go to a new play session as you do now and play in another server region.
The dev comment means that during a play session on a region you stay on that region, you wouldn't be in-game moving from a server in EU to a server in NA (inter-connects between regions).
The data is global, shared across all of them, not locked per region.
Also dev comment on that:
2) Misleading title, the plan with the server mesh continues as it was always intended, there was never a moment SC was not one instanced game, the first implementation of the server mesh does not change how the very core ideology behind it is set to work, especially for players.
Also implying "from a seamless universe" is another silly bit, it is seamless with you transitioning between game servers or not, again, was never meant or marketed to be any different, neither does the initial implementation changes that approach.
End of the day, nothing changed since the server mesh was announced on the intended network setup of the game.
It's unfortunate to see posters shielding anything that paints the game under bad light independent of it being wrong or not, as long it's negative it must be true, the "evil fans" I tell ya!
Obviously he notes they will look to improve this moving forward. Didn't see if they expected the single shard idea to make release or not.
And I am fairly certain from reading that, the final end game goal will allow for cross region support if they so choose (no reason they wouldn't once the final networking is in and working).
The game still being Alpha and far from release it in no way suprises anyone that the final single shard universe mesh system won't be in a alpha build.
we have all known for a long time it isnt what it was sold as 5 or 6 years ago and the closer they get to absolutely needing to release something the less it will continue to get.
star citizen is going to be litle more than a pay to win micro (macro) transaction instanced shit show. nothing more nothing less. after the first few days of any 'official' release it wont have any more people playing it than already (not) playing it which is lessthan 100.
"The company is just now starting to implement actual server technology that will go little beyond the basic functionality provided by Lumberyard/CryEngine. Servers are fixed maps/zones, there will be multiple server instances for the same map/zone and there will be no cross region networking. "
I am not sure where the misunderstanding is. Please explain to me how i am spreading misinformation when i say the exact same thing as you just did.
Maybe you did not really read it and just replied because you thought someone is saying something bad about your video game. I am terribly sorry if i caused you any grief.
Keep it cool
This is like a CryEngine game from 2000 in which every zone/map can have multiple instances and the servers talk to each other.
I would appreciate if you clarify with examples and arguments what exactly i have made up about the network setup of the game.
Thank you my friend.
At least that's what I thought I read back in 2013 when I threw $60 at this game.
When did SC ever claim to be an MMO?
"Be water my friend" - Bruce Lee
I urge you to read this again: "Obviously this is a much simplified implementation to what we eventually want to achieve"
It's pretty clear that hey are developing a much simpler version and the complex version is shelved for now. I don't know where the confusion is. This is pretty clear cut and directly from the Lead Network Developer.
So if you agree with the rest of my post and only object to the term "shelved for the time being", although it is factually correct, why do you call my post misinformation?
You know it is not very polite to call a whole post misinformation just because you have misunderstood something. I don't want to turn this into a back and forth argument though and just leave it at that.
Be polite.
SC was from the get go meant to be instanced. In fact this was one of the detractors main arguments on these boards.
The title is misleading.
As for 20 year old i.e. 1998 technology the OP obviously never played multi-player games back then.
So you agree with the rest of my post then i take it?
Lighten up, it's snowing outside!
"The company is just now starting to implement actual server technology that will go little beyond the basic functionality provided by Lumberyard/CryEngine. Servers are fixed maps/zones, there will be multiple server instances for the same map/zone and there will be no cross region networking. "
What have i extrapolated?
Where have i bashed the game?
Thanks for sharing