Was I supposed to be impressed by something in that video? For the amount of time and money spent....not impressed. Hell, not impressed if it were an indie game.
It IS an indie game. :-)
Have fun
In your dreams. Of course, in your dreams it's exactly what you want. That's why dreams sell so well.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Only another 10 years of CIG's development to get battles like that to the state of where Planetside was in 2012.
PS2 performance was god awful, I remember even the high-end gaming hardware struggled with it, PS2 eventually even did a whole marketing event surrounding a refactor that was all about optimization (I think the game was ridiculously CPU-bound and it bottlenecked the most powerful GPUs), then things started going well for them.
Bull.
It played just fine if you did not set gfx on ultra stupid. (responsivenes > graphics in fps gameplay) I remember playing around release and geeting killed over and over again, until I gave controls to my, at the time, 12 year old son, who proceded to make a string of 10+ headshots kills after leaving the spawn bunker. My point being that gameplay (and more important network infrastructure) was fluent enough for decently skilled fps player to just jump in and go on a killing spree with 500 other people on the server.
It played just fine if you did not set gfx on ultra stupid. (responsivenes > graphics in fps gameplay) I remember playing around release and geeting killed over and over again, until I gave controls to my, at the time, 12 year old son, who proceded to make a string of 10+ headshots kills after leaving the spawn bunker. My point being that gameplay (and more important network infrastructure) was fluent enough for decently skilled fps player to just jump in and go on a killing spree with 500 other people on the server.
PS2 was hugely CPU bound and had one massive update that was a long time coming that did core changes, I could not play it on release the way it was before that because it was bottlenecking, the GPU ended up being used on half of its usage.
PS2 did achieve a good network model for its type of gameplay in any way, but there is always giveaways to be done, as network technology itself progresses, high-quality visuals + a lot of physics-based simulation on a persistent game-world is really a big enemy of having PvP on that scale in a performing manner. It is exactly why we don't see anyone closing in on the scale that EvE Online PvP can achieve.
Comments
If you are holding out for the perfect game, the only game you play will be the waiting one.
It played just fine if you did not set gfx on ultra stupid. (responsivenes > graphics in fps gameplay) I remember playing around release and geeting killed over and over again, until I gave controls to my, at the time, 12 year old son, who proceded to make a string of 10+ headshots kills after leaving the spawn bunker. My point being that gameplay (and more important network infrastructure) was fluent enough for decently skilled fps player to just jump in and go on a killing spree with 500 other people on the server.
PS2 did achieve a good network model for its type of gameplay in any way, but there is always giveaways to be done, as network technology itself progresses, high-quality visuals + a lot of physics-based simulation on a persistent game-world is really a big enemy of having PvP on that scale in a performing manner. It is exactly why we don't see anyone closing in on the scale that EvE Online PvP can achieve.