I dunno. The game has stayed pretty close to the same from launch, except with more stuff added to it.
The biggest thing is it took longer to level and combat was harder. So classic LOTRO I imagine would be most wanted for the challenge of leveling.
Outside of that...its one of the few MMOs that hasn't really changed anything.
WoW classic for example makes sense because WoW BFA is 0% like WoW classic and has LESS stuff (class wise) than classic had.
UO classic would make sense if they did it (ignoring private shards), because at release it was 100% deathmatch PvP. That is a pretty big change right there.
Outside of that...LOTRO classic seems a bit weird and being made cause a lot of other MMOs are doing classic. But the game has it is now, is like classic enhanced. With the exception things are easier than they used to be, which is the biggest difference.
I think this is just a progression server with amenities and they are making it for people who want to/willing to start over with a large player base at lvl 1. In this way it's also a nice bit of money for the company.
Ah, I can see that. That is a big barrier to entry is currently LOTRO (which is same with many MMOs especially themepark ones) is heavily top heavy (a lot of high levels) and so it can be daunting to do all the expansions to reach the part can group with people.
That and I'm pretty sure its a lot more solo based than it used to be...can even make solo kinships lol.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
My only gripe is that it appears you will have to buy the expansions if you don't own them.
I'm totally good with requiring a sub, but as someone who only played briefly at launch I'm not interested in subbing and then buying all the expansions in order to experience this.
As others have stated as well, I don't know about the pace....seems pretty quick.
The pace will be too quick at first. . main game should be 2 months. . then 4 weeks each maybe.
As someone else pointed out on the LOTRO forums. . this is just the regular game with an artificial level cap and some aspects removed. It isn't "classic" or old school etc. It won't be like playing at launch.
Why I might give it a go is that I would love a fresh start server. That and I might actually be able to get one character to level cap if I work really hard. . even if I only manage to catch up by the 3rd or 4th release. Worth a shot. I tend to sub when I play anyway.
My only gripe is that it appears you will have to buy the expansions if you don't own them.
I'm totally good with requiring a sub, but as someone who only played briefly at launch I'm not interested in subbing and then buying all the expansions in order to experience this.
As others have stated as well, I don't know about the pace....seems pretty quick.
It blows my mind that they still have the pay wall for all the old expansions. If you wanted all the content, it would cost you a minimum of $150.
I dunno. The game has stayed pretty close to the same from launch, except with more stuff added to it.
The biggest thing is it took longer to level and combat was harder. So classic LOTRO I imagine would be most wanted for the challenge of leveling.
Outside of that...its one of the few MMOs that hasn't really changed anything.
WoW classic for example makes sense because WoW BFA is 0% like WoW classic and has LESS stuff (class wise) than classic had.
UO classic would make sense if they did it (ignoring private shards), because at release it was 100% deathmatch PvP. That is a pretty big change right there.
Outside of that...LOTRO classic seems a bit weird and being made cause a lot of other MMOs are doing classic. But the game has it is now, is like classic enhanced. With the exception things are easier than they used to be, which is the biggest difference.
I think this is just a progression server with amenities and they are making it for people who want to/willing to start over with a large player base at lvl 1. In this way it's also a nice bit of money for the company.
I'm pretty sure, yes, there won't be any difference other than where you can go. . items released with expansions etc. will be locked until then etc. The store will be "limited" but they are allowing XP boost items. . curious how it will work. Going to try it though. . once it catches up. . it will just be a normal server? Maybe it will merge with others and they will start over?
My only gripe is that it appears you will have to buy the expansions if you don't own them.
I'm totally good with requiring a sub, but as someone who only played briefly at launch I'm not interested in subbing and then buying all the expansions in order to experience this.
As others have stated as well, I don't know about the pace....seems pretty quick.
It blows my mind that they still have the pay wall for all the old expansions. If you wanted all the content, it would cost you a minimum of $150.
I have a feeling they'll do exactly what they did last year and do another Black Friday sale. Every xpac was like $4.99 or less. I was able to pick up everything I had missed, including Mordor for $12 total. Of course, that included using LP I already had as well as LP I got with the purchase of some of those xpacs.
But yeah, if they do that again, a brand new person could pick up all the expansions for $30 or less.
They need a bundle badly, but if they can get some new people hooked in with this server. They could then reel them in with a nice expansion sale. And, being sub only, they shouldn't have to worry about quest packs.
Yeah, they need to make it reasonably priced if they want new, long-term players.
"One world server only for all regions" explain thisplease ?
means lag for everyone. terrible idea, terrible thing to do.
This is the same setup we're all playing on now. All servers are in the
US already. Think of it as a new server not named after a place in
Middle-earth.
Our current servers could easily be merged into a single "named server". Only a capped number of people are ever in a single server slice now with phases. Early one when the game only had slices but no phases single server slices would lag like hell until they sync'd.
I wonder what the timing will be on the expansion releases. Will the community vote or will they be at some random time that the developers decide on. I know a lot of lotro players who smell the roses on the way through the story so a slow release schedule would likely not upset to many.
From the FAQ:
When will content beyond Shadows of Angmar become available on the Legendary Server?
Currently, we plan on expanding the content on the Legendary server approximately every 4 months.
Seems super quick to me, that would mean the lifetime of one of these servers would be a little over 2 years for the current amount of content. But, they do say they will continue to develop the normal servers, so I guess there is more coming.
Although, at a certain point the legendary server will get caught up to the normal ones. Then what is the plan? Merge and open a new one? Time will tell I guess.
I think particularly with the LOTRO player base (Lots of RP, Lots of people who are focused on story/journey rather than endgame) they should do at least 6 month intervals.
I love Lotro. Lotro is one of those games I have fond memories about. Something magical in that game, and I could never pin it down to one thing. I really enjoyed Tolkien, and I think the game just brought us inside the books. I felt connected with the environment. No other game has ever done that for me. I will definitely join you my brethren.
I dunno. The game has stayed pretty close to the same from launch, except with more stuff added to it.
Quite the opposite... and that's why I'm not entirely happy for this news.
Don't get me wrong, I definitely will play it, since I like these fresh start servers where the world is new, no high-levels around, the economy is still building, etc. For that feel I played both AoC Saga servers (even the second pvp-focused one, while I don't like pvp).
But
Beyond the fresh start feel, it would be amazing to play a "really" vanilla server in LotRO... because on the contrary of Scavenger's line above, the game is pretty far now from the original SoA years. The heaviest change, even mentioned in the FAQ: there will be trait trees. That alone was enough to stomp my enthusiasm to the ground. Moria classes (and beorning too), high-elf, I wouldn't mind too much, since you can relive the old raids without them if you really want the original feel - but of course the difficulty is nowhere near to the original state either.
My dream legendary server would be: the original trait system, the original stat mechanics, the original skillset (lots of skill were culled around HD), the original setup for classes (mini leveling really hard, guard leveling slow, etc.), the original unforgiving raids, the original instances (one Barrow to rule them all, instead the present layout of separated into 3 smaller instances, same for all the low-level instances, GA is now separated, Fornost too). I'd add a pet peeve of mine, since I don't like skirms, and also they were only added with Mirkwood: I don't like that the lower level skirms will be available.
"The game has stayed pretty close to the same from launch" if only...
64-bit version? Every time I go back and try LOTRO, it runs even more poorly. I've got plenty of RAM and CPU to throw at it but the old engine is just creaky.
Unless SSG removed the ability to purchase P2W items from the cash shop on the Legendary Server, I have no interest in returning to "Lord of the Cash Shops Online".
I wonder exactly which version of the classes they are going to use. There have been so many variations, revamps and out-right nerfs to make me wonder what edition of Hunters we're going to get. I wonder even if there is a pristine version of all the classes still available, seeing how so many of the titles in the MMORPG industry seem to overwrite their existing code every time a change is made. (Code + Zones + Data need to match -- even mighty Blizzard doesn't seem to keep a synchronized history, otherwise there would have been no issue of rolling out a 'vanilla WoW'. It seems this genre thinks itself above standard IT practices).
Logic, my dear, merely enables one to be wrong with great authority.
Unless SSG removed the ability to purchase P2W items from the cash shop on the Legendary Server, I have no interest in returning to "Lord of the Cash Shops Online".
Please list every item that is available on the cash shop that is "P2W." For every item explain how that item is "p2w."
Pretty sure they will run the "new" U23 combat system.
As for why they haven't got around to 64-bit yet (although they have said they have an engineer working on it!) I think the reasons are the ones Trion Worlds Inc and Telltale Games faced.
The most obvious change were trait trees. The biggest changes over the years have been combat formula and stat revamps. The original game system wasn't designed to go to 65, or rather the design scaling failed between 50 and 65 with glaring unanticipated results such as insanely high BPE (block/parry/evade).
Yep, very much agree. And I don't say everything was better either - your list missed Radiance for example, one of their biggest failures I'm just saying this is a good move, but at the same time a lazy move and a missed opportunity. As it currently looks it will be simply a new server with level caps. Technically you can get the same experience since years now, with joining to a slow leveling kinship and using the tortoise stone...
I believe If they launch a legendary, back to the roots server, they should do it "properly", but I know it is most likely impossible, highly doubt they even have a backup of the original servers... And in a proper way there's no cherry picking, so with a true vanilla server I'd accept Radiance (though I'd hate it), since I'd know it will be out soon
The changes were up to the tastes I think. You say old traiting was "confining and clunky", I say it was open... (sure, compared to trait trees it ain't hard to be more open). The "grind was ridiculous", like the mini's rez, I think it was good for encourage grouping, and since it was for skills only used in groups, it was fine. Mini indeed was the weakest in combat, as should, for Eru's sake we were the healers... I think it is more ridiculous when in a game the healer is the top killing machine (current LotRO)
Open tapping was a good change, you can find my post somewhere (here or over there) when I praised it. (heck, remote loot as well, I like immersion but also am lazy)
No mount till 35 was good, I still prefer to walk at least in the lower zones - but I hop on a steed usually at level 20 nowadays. I agree that it was just for slowing players down, and I have now +78% from level 5, still I believe walking in the early is good for putting you in the mood. Boat fares in Everswim was a good change too, for the same reasons. I admit I'd hate that gone in a proper vanilla... those long swims through Nenuial
Harvesting tools had speeds based on the quality of their tier. Faster tools would harvest nodes faster, duh. This let players with better tools gank nodes from those with lesser models.
This one was a bit confusing, harvesting tools still have different speed based on their tier... and with the levelcap raises and new crafting tiers now even the Universal toolkit (which was a must have for every crafter for years) seems slow compared to a top tool...
If they wanna do something exciting , Let Creeps leave the Moors , let us outside of Bree ,Let us in the Lonelands , the Trollshaws , the Misty Mts ...etc..
Would be the best and most active server they have imo
If they wanna do something exciting , Let Creeps leave the Moors , let us outside of Bree ,Let us in the Lonelands , the Trollshaws , the Misty Mts ...etc..
Would be the best and most active server they have imo
I would be for them having contested lands that made sense in the story. So no creeps in Hobbiton or the Elf lands, etc.
I think this Legendary server is really just a way to get players "together" and starting fresh as well as make a bit of money for the company.
I'm ok with that and will be there!
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If they wanna do something exciting , Let Creeps leave the Moors , let us outside of Bree ,Let us in the Lonelands , the Trollshaws , the Misty Mts ...etc..
Would be the best and most active server they have imo
I would be for them having contested lands that made sense in the story. So no creeps in Hobbiton or the Elf lands, etc.
I think this Legendary server is really just a way to get players "together" and starting fresh as well as make a bit of money for the company.
If they wanna do something exciting , Let Creeps leave the Moors , let us outside of Bree ,Let us in the Lonelands , the Trollshaws , the Misty Mts ...etc..
Would be the best and most active server they have imo
I would be for them having contested lands that made sense in the story. So no creeps in Hobbiton or the Elf lands, etc.
I think this Legendary server is really just a way to get players "together" and starting fresh as well as make a bit of money for the company.
I'm ok with that and will be there!
Thats why i listed contested areas ..
Well, you put "etc" so I just wanted to clarify ...
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Comments
That and I'm pretty sure its a lot more solo based than it used to be...can even make solo kinships lol.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
means lag for everyone. terrible idea, terrible thing to do.
I'm totally good with requiring a sub, but as someone who only played briefly at launch I'm not interested in subbing and then buying all the expansions in order to experience this.
As others have stated as well, I don't know about the pace....seems pretty quick.
As someone else pointed out on the LOTRO forums. . this is just the regular game with an artificial level cap and some aspects removed. It isn't "classic" or old school etc. It won't be like playing at launch.
Why I might give it a go is that I would love a fresh start server. That and I might actually be able to get one character to level cap if I work really hard. . even if I only manage to catch up by the 3rd or 4th release. Worth a shot. I tend to sub when I play anyway.
Wa min God! Se æx on min heafod is!
https://store.standingstonegames.com/store?Action=list&Locale=en_US&SiteID=ssg&ThemeID=4823088100&categoryID=58516200
Wa min God! Se æx on min heafod is!
One server, forged anew, to rule them all.
Don't get me wrong, I definitely will play it, since I like these fresh start servers where the world is new, no high-levels around, the economy is still building, etc. For that feel I played both AoC Saga servers (even the second pvp-focused one, while I don't like pvp).
But
Beyond the fresh start feel, it would be amazing to play a "really" vanilla server in LotRO... because on the contrary of Scavenger's line above, the game is pretty far now from the original SoA years. The heaviest change, even mentioned in the FAQ: there will be trait trees. That alone was enough to stomp my enthusiasm to the ground.
Moria classes (and beorning too), high-elf, I wouldn't mind too much, since you can relive the old raids without them if you really want the original feel - but of course the difficulty is nowhere near to the original state either.
My dream legendary server would be: the original trait system, the original stat mechanics, the original skillset (lots of skill were culled around HD),
the original setup for classes (mini leveling really hard, guard leveling slow, etc.),
the original unforgiving raids,
the original instances (one Barrow to rule them all, instead the present layout of separated into 3 smaller instances, same for all the low-level instances, GA is now separated, Fornost too).
I'd add a pet peeve of mine, since I don't like skirms, and also they were only added with Mirkwood: I don't like that the lower level skirms will be available.
"The game has stayed pretty close to the same from launch" if only...
Gut Out!
What, me worry?
Logic, my dear, merely enables one to be wrong with great authority.
거북이는 목을 내밀 때 안 움직입니다
I will wait.
As for why they haven't got around to 64-bit yet (although they have said they have an engineer working on it!) I think the reasons are the ones Trion Worlds Inc and Telltale Games faced.
I'm just saying this is a good move, but at the same time a lazy move and a missed opportunity. As it currently looks it will be simply a new server with level caps. Technically you can get the same experience since years now, with joining to a slow leveling kinship and using the tortoise stone...
I believe If they launch a legendary, back to the roots server, they should do it "properly", but I know it is most likely impossible, highly doubt they even have a backup of the original servers...
And in a proper way there's no cherry picking, so with a true vanilla server I'd accept Radiance (though I'd hate it), since I'd know it will be out soon
The changes were up to the tastes I think. You say old traiting was "confining and clunky", I say it was open... (sure, compared to trait trees it ain't hard to be more open). The "grind was ridiculous", like the mini's rez, I think it was good for encourage grouping, and since it was for skills only used in groups, it was fine.
Mini indeed was the weakest in combat, as should, for Eru's sake we were the healers... I think it is more ridiculous when in a game the healer is the top killing machine (current LotRO)
Open tapping was a good change, you can find my post somewhere (here or over there) when I praised it. (heck, remote loot as well, I like immersion but also am lazy)
No mount till 35 was good, I still prefer to walk at least in the lower zones - but I hop on a steed usually at level 20 nowadays. I agree that it was just for slowing players down, and I have now +78% from level 5, still I believe walking in the early is good for putting you in the mood.
Boat fares in Everswim was a good change too, for the same reasons. I admit I'd hate that gone in a proper vanilla... those long swims through Nenuial
This one was a bit confusing, harvesting tools still have different speed based on their tier... and with the levelcap raises and new crafting tiers now even the Universal toolkit (which was a must have for every crafter for years) seems slow compared to a top tool...
Would be the best and most active server they have imo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo