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This week Echtra Games announced that Torchlight Frontiers is no more, but declared, long live Torchlight 3. Max Schaefer stated plainly in the announcement video that, throughout the alpha and development cycle Torchlight Frontiers “told” them that it preferred to be the spiritual successor to Torchlight 1 and 2. The reveal of changing everything from how you pay to how you play says something very different to me, and it isn’t very good.
Comments
Take the safe option or what investors shove down your throat. There are only a very limited number of titles that the teams are allowed creative freedoms, they are obviously making fun games.
You cant change your artistic vision half way through and expect good results. If anything, it will be average, if good at all.
Cash in
Cowards
No fate but what we make, so make me a ham sandwich please.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Instead of overhauling systems to make an MMO work, they decided to completely ditch the idea entirely. This didn't have to be the case. Take Final Fantasy XIV for example. They released a game that wasn't working, but they fixed it, and it became one of the best MMORPGs of the last decade.
Sure, Echtra Games may not have the resources that Square Enix does, but I don't believe there was an overabundance of issues that needed fixing. Progression is the main thing people wanted, and Frontiers limited that progression substantially. Revamping that system would have gone a long way to doing the right thing to both appease their players and achieve their goal in making an MMORPG.
I guess we'll never know now.
People are trying to turn it into single players vs online players which is just stupid. Most of the alpha testers wanted T3 instead of the mmo thing. Nothing wrong with single player games. Fist it was pver's vs pvper's now we are getting this .
But if you strike the Open World MMO idea, the game has absolutely nothing new. Its as bland as it gets.
And even comparing it to complexity of games like POE, heck even D3, is like comparing WW Beetle to Tesla.
Unless they dont change something, I mean make it almost new game. This will probably be only good for 12$ bargain bin game.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
I've played both previous Torchlight games and although they were enjoyable they have never competed for the top ARPG spot... not even close. I had no illusions that their attempt at Massivelyish MP would be either.
To be honest I looked at every little bit info they revealed while developing it with the same thought "yeah, yeah but how will it play solo?" because I never really had any interest in any MMOish parts of it.
MMOARPG just isn't something that attracts me at all. And It's not just the iso perspective that by default detaches you from the character you're playing, it's that ARPGs at their best, are fun but casual loot grinders that don't ask to be taken as seriously as traditional RPGs do. Doubly so with the cutesy and whimsical Torchlight artwork and stories.
That's just not my idea of any MMO persistent world I want to pretend to be living in.
Considering the publisher I was also very skeptical about their motivations. I never bought the "Torchlight we always wanted to make" PR spin. It was more like "you gamers have a proven track record of being fools with your money when presented with cash shops and loot boxes so we want in on that sweet Games as a Service action."
I'm much more likely to spend $19 (what tier 2 ARPGs should cost) for this T3 than I would have been for Frontiers.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
nihil sans nefas