Well when i first looked at the screenshots the contrast and color of the game looked similiar to Lineage 2 but once you accauttly read up on the information of the game, and noticed other situations such as the kick ass armor you get to wear and the multiple mounts that you get to ride.. Its not the same at all, and of course PVP will be 5x better than lineage 2 could hope for. I'm hoping for the best!
yea the pvp in this game will be much better than that of lineage 2 from what has been said. and im hoping that there wont be anything like the "soulshots" like there is in lineage.
Originally posted by HitManJon Well when i first looked at the screenshots the contrast and color of the game looked similiar to Lineage 2 but once you accauttly read up on the information of the game, and noticed other situations such as the kick ass armor you get to wear and the multiple mounts that you get to ride.. Its not the same at all, and of course PVP will be 5x better than lineage 2 could hope for. I'm hoping for the best!
I'm curious as to why the PvP will be better as I've not seen anything that indicates that it will be any different? There is still a 3% xp loss on death.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Well if you even take some time to search for the Korean Archlord you will be able to see the pvp for yourself. Although this isnt officle since its not the English Version... It will still be very close to what we can exspect to see in our version
Originally posted by Dudeman7475 Well if you even take some time to search for the Korean Archlord you will be able to see the pvp for yourself. Although this isnt officle since its not the English Version... It will still be very close to what we can exspect to see in our version
I'll do that, thanks.
Though I wonder if there is a karma system like L2. In some ways that is good... and in some ways... not so much.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
the biggest diffrence will be the PVE. Archlord will be more traditional western, quest based gameplay. where Lineage 2 really had a heavy korean grind.
Although I can understand that there may be questions about many different aspects of the game, such as the buy/sell scheeme, leave comp on all night? or place item in sell/buy store for all to see?. Do you get armor set bonuses? Do you get SA on weapons? Do you have max cap in clans? Do you have clanWH and can every1 access it? etc etc etc....
Just wait for the beta, be patient, all will be revealed soon enuff.
Originally posted by Valentina Hopefully, theres a big difference
I wouldn't count on those major differences
As codemaster want to keep the original shape of the game... tho becoz us western people are abit less patient u could say, or at least we don't like to grind like koreans one of the major differences will be the time it will take you to lvl
But, since i guess it's very likely too that NHN (the korean developer) will be patching the game and codemaster will just be translating and making slight differences... The game will be quiet similar to the original korean version... But still the game will ROCK
Originally posted by DRaculleus Originally posted by Valentina Hopefully, theres a big difference
I wouldn't count on those major differences
As codemaster want to keep the original shape of the game... tho becoz us western people are abit less patient u could say, or at least we don't like to grind like koreans one of the major differences will be the time it will take you to lvl
But, since i guess it's very likely too that NHN (the korean developer) will be patching the game and codemaster will just be translating and making slight differences... The game will be quiet similar to the original korean version... But still the game will ROCK
yeah koreans tend to be sado-masochistic when they play their games. i like to work for my level myself but unlike koreans i need a bit more reward and gratificatiion with my level breaking. im not so much impatient like most people, but i dont like tearing into the 10,000th baren wolf mongrel to make lvl 40 to get new armor. and then kill some more stuff. i like variety. i like immersion. koreans are content in killing a 100,000 beo wolf puppies lol. im not.
3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.
That really, really sucks that there is a death penalty. I can't even believe some games still do this! Challenge is one thing, but actually sapping time away from someone because they died? It's awful! I mean, it's TIME! You play, then die, then it's like you never played, and your time was entirely wasted. Hm. Don't think I'll ever play another game with death penalties again. You have to seriously hate your player base to do that. And you have to have absolutely no regard for your own life and time if you enjoys death penalties, haha. Didn't these people learn anything from WOW? Fun = Success. I don't want to have an xp loss that costs me an hour of my life just because the doorbell rang and I had to deal with the dreaded 'RL', you know? I just doesn't make sense.
Originally posted by Gable That really, really sucks that there is a death penalty. I can't even believe some games still do this! Challenge is one thing, but actually sapping time away from someone because they died? It's awful! I mean, it's TIME! You play, then die, then it's like you never played, and your time was entirely wasted. Hm. Don't think I'll ever play another game with death penalties again. You have to seriously hate your player base to do that. And you have to have absolutely no regard for your own life and time if you enjoys death penalties, haha. Didn't these people learn anything from WOW? Fun = Success. I don't want to have an xp loss that costs me an hour of my life just because the doorbell rang and I had to deal with the dreaded 'RL', you know? I just doesn't make sense.
The point of a death penalty is to make people think twice before making hasty actions. A game loses a little fun value when everybody can run around Rambo-style with guns blazing, only to go crashing down in a scorching burst of flames, which leads to a quick respawn and a repeat of their previous actions. With a death penalty people can't be "stupid" on purpose, especially at higher levels when -3% is a big deal.
Yeah, but as for death penalties, dying sucks! It sucked even in WOW, when you had to miss out on the fun for a bit and get your body the run and heal...that really blew! But losing xp?! C'mon! That's TIME! Wasted time! And yeah, on higher lvls that could mean hours and hours! Can you imagine? Hours? GONE??!! What if you're at this crazy part and then a fiend pops by or pizza arrives and if you stop playing you'll die and lose hours of your life, instantly! Games have to permit that RL is going to happen, not punish you for it. When I played L2 for the short itme I played it, you couldn't go to the bathroom, get a drink, talk to your girlfriend on the phone, nothing!!! Causeif you did, you'd die, and lose (yep, I'll say it again) HOURS of your life. I don't mind sinking hours into a game as long as I advance, as it's fun. Here is what it all comes down to. When I died in L2, I was frustrated, exasperated, angry, annoyed, even furious sometimes. My afternoon, gone. My night, gone. My time spent playing, never existed. Sorry I didn't go with you to the movies friends, instead I played a game with a death penalty. I died three times and its as if I never even played! In fact, it's like I never even played yesterday when I didn't hang out with you then either! Yep, I know, I'm wasting my life here! When I died in WOW, I said "Holy crap, haha, that guy got me good! Ha..wow..he really hit me hard there! Ok, alright, lets get him back...or not, either way, I'm moving forward, right?
You see my point, I hope. Many things can be done to discourage players from doing dumb things, xp loss was a really, really stupid idea to impliment this. It robs you of your time, and therefore, your life. It robs you of your time, and there fore your life. See? How did you like reading that line over again? About 50 times more than I like re-gaining a damn lvl cause my phone rang!
Played L2 for one agonizing month. Same goes for everquest, Final Fantasy (really wanted to like that one) and every other death penalty game before I said, What the hell am I doing wasting my time like this?! Played WOW for a blissful year. I loved adventuring, loved pvping--heck, I even loved dying a few times. They wanna stop players from doing dumb things? Well guess what? I want to stay and fight it out with my friend against overwhelming odds and maybe have a laugh and a good story to tell because we lost--not sit back, exasperated, and wonder...what could I have been doing the past few hours instead of playing this game that just robbed that time away?
A dreaded question, I know. Death penalties are dumb. If you cherish your life/time, which I do, they cannot be abided, even 3%. These companies make big money, and they are obviously creative people. Think up somethign better than this cruel, cruel, antiquated device. WOW left it out, and they seem to be doing ok. Sold a few copies of their game, I heard. Could it be...?
well since they feel the need to put in a death penalty 3% really isnt that bad....they could have made it something like 10% if they really wanted to. I agree with March, without a death penalty people would just be doing stupid crap all the time, like just running out to high level people outside of a town and start atking them even tho they can get 1 hit, its just to prevent the stupidity of some people.
So what if someone wants to die in a foolhardy way? Or ask...I think you said--someone high lvl outside of town if they can get one hit?
Whats worse, the rare chance of someone doing that, or as someone put it: someone running into battle with guns blazing (that doesn't sound too terrible to me) or losing time that you have invested EVERY TIME YOU DIE?!! How can you placidly agree 'yeah, sure, rob me of my time over and over, just don't let someone ask me to hit them, that would be awful!'
Think about the trade-off there. It doesn't make sense. As I said, sure penalize them in some way, but not time-sucking. You would seriously rather have numerous hours of your life just drained away into nothingness than have some dude want you to hit him? Are you serious? Again, see my earlier post about how the real world might call and you can't...CANT...answer, because you're too busy not wanting to die because you'll lose time. If that doesn't sway you then, well, you're pretty hardcore, I guess.
Before agreeing with a death penalty, really loook at that earlier post of mine, I wasn't just spouting drivel: I think death penalties are the worst game mechanic ever invented. If video games (and I LOVE them) weren't already unproductive enough, and if mmorpgs didn't already suck enough time away from you...they need to ERASE time you've invested entirely? Come on!
Okay, try this: L2 has ridiculously severe death penalties. Do people still do stupid things? Of course they do, but now they can cost you xp!!!!! Seriously! Griefing and camping..these aspect are made INFINATELY worse by implimenting a death penalty. And people are worried about newbies entering combat recklessly? People are going to do dumb things, regardless. An mmorpg is a reflection of society, and guess what, society has dumb people. And people who blindly follow a course because it is the only one they know. Any problems associated with NOT having a death penalty (reckless fighting, excess fun) pale in comparison to the grief it can cause due to wasted time.
When you go AFK, you're taking a risk. When you do something drastic, you're taking a risk. It's all part of the game and I support a death penalty. I want people to think before they act (if they don't then that will turn out either good or bad for them - hence it being called risk) and I don't want the game to cradle them like a baby everytime they die. If people are just plain dumb then I suppose they shouldn't play a game that requires a little of the brain juice.
Games are about winning and losing. In single-player RPGs if you die, guess what? You load up your last save and have to trek through the last area you were at. You know what else happens? You learn what you did wrong and you take the time to correct that, because you don't want to repeat that dungeon or boss again.
When you throw away a death penalty, you change the whole chemistry of gameplay. If you die, no big whoop. Bring someone to revive people during quests. If you die, then no big whoops for others. They can ignore all the risks in that next room and just run on in to get slaughtered a few seconds later. But don't worry, that near team wipe effects nothing because you can just ressurect and do it all over again.
Y'know, I don't want a huge death penalty that will set you back months, but I want one that's going to make me go, "Hm, I really should not do that again."
Well 'Hardcore Member', I'm glad you at least took the time to give reasons for why you support the penalty, even if we do disagree on a few things. Games are about winning and losing? Not to me, or most people. Games are about fun. And most importantly, going AFK should not be considered taking a risk. Ever. Never ever. Think about what that means?! A risk? Answering your phone? Talking to friends that pop in? A risk? No. Reevaluate that statement, cause it's scary. As I mentioned before as well, in WOW I turn and ran sometimes, I learned from my mistakes when I died, I was careful and thoughtful as to how to best cope with a situation. And all with no death penalty, cause dying still sucked! Sometimes it meant a whole ten minutes of running back to your body! And to the casual gamer, THAT is still too much wasted time, but I agree, necessary. Death penalty supporters keep doggedly mentioning that it is there to keep stupid people from taking risks. Is a corpse run not enough? No? You need to take hours from that person? Really? And what about in a game like Lineage, where you could be killed by anyone, anytime, anywhere, and lose xp. Does getting griefed make you stupid? And arent those same stupid people just going to cost others there valuable time by griefing them? We ARE talking about stupid people here. I don't need to suffer an xp penalty so that reckless people can be taught a lesson. Anyway, I'm likely preaching to the unconvertable here, since the casual gamer rarely takes the time to post on forums. But believe me, the death penalty will one day be but a painful memory, as games broaden thier horizons and start to break away from the archaic formats in lieu of making games more accessable and fun. WOW is the most popular mmorpg on earth, and absolutely overwhelmed the competition in North America. Was it because of the graphics? Hell no! Have you SEEN the ears on those dirty alliance night elves? Hideous! No, it is simply more fun. Fun. THAT is what gaming is about. Who's gonna tell me that death penalties are fun? Any masochists out there? Risk is fun, yes. Wasted time is not.
And wow, I just thought of another great point. Know what you get in games with pvp and death penalties? Trash talking, spending all kinds of time bitching to people or responding to people you killed. In games with a death penalty you'll get griefer who will corpse camp you jus becasue they KNOW they can kill you again, and therefore rob you of even MORE precious time! I'd rather play a game in which stupid people can take reckless risks than a game in which they can anger and irritae me by depriving me of hours of my life! You have to be pretty hopelessly hardcore to think otherwise.
"Originally posted by Gable Well 'Hardcore Member', I'm glad you at least took the time to give reasons for why you support the penalty, even if we do disagree on a few things. Games are about winning and losing? Not to me, or most people. Games are about fun. And most importantly, going AFK should not be considered taking a risk. Ever. Never ever. Think about what that means?! A risk? Answering your phone? Talking to friends that pop in? A risk? No. Reevaluate that statement, cause it's scary. As I mentioned before as well, in WOW I turn and ran sometimes, I learned from my mistakes when I died, I was careful and thoughtful as to how to best cope with a situation. And all with no death penalty, cause dying still sucked! Sometimes it meant a whole ten minutes of running back to your body! And to the casual gamer, THAT is still too much wasted time, but I agree, necessary. Death penalty supporters keep doggedly mentioning that it is there to keep stupid people from taking risks. Is a corpse run not enough? No? You need to take hours from that person? Really? And what about in a game like Lineage, where you could be killed by anyone, anytime, anywhere, and lose xp. Does getting griefed make you stupid? And arent those same stupid people just going to cost others there valuable time by griefing them? We ARE talking about stupid people here. I don't need to suffer an xp penalty so that reckless people can be taught a lesson. Anyway, I'm likely preaching to the unconvertable here, since the casual gamer rarely takes the time to post on forums. But believe me, the death penalty will one day be but a painful memory, as games broaden thier horizons and start to break away from the archaic formats in lieu of making games more accessable and fun. WOW is the most popular mmorpg on earth, and absolutely overwhelmed the competition in North America. Was it because of the graphics? Hell no! Have you SEEN the ears on those dirty alliance night elves? Hideous! No, it is simply more fun. Fun. THAT is what gaming is about. Who's gonna tell me that death penalties are fun? Any masochists out there? Risk is fun, yes. Wasted time is not.
And wow, I just thought of another great point. Know what you get in games with pvp and death penalties? Trash talking, spending all kinds of time bitching to people or responding to people you killed. In games with a death penalty you'll get griefer who will corpse camp you jus becasue they KNOW they can kill you again, and therefore rob you of even MORE precious time!"
I like how you're trying throw little attitude things at me for being a decently active forum member. Funny stuff. So in response "Advanced Member" I'm not a hardcore gamer. Not anymore at least. I'm lucky to play three to four hours a day and only on my days off work could/can I work in more time. And that's only on days where I can play at all.
Wasted time. Wasted time. Wasted time. You say it over and over and over again. Well, when there's a death penalty it's part of the game. If you don't like that then don't play the game and go onto something else. Games in general are a form of entertainment, and to others they're altogether considered a waste of time. I personally like the death penalty and you don't, so I don't see why we're really discussing this. We each have our opinion on the matter and we're not going to change it.
And in response to the last paragraph. If you can't deal with trashtalking then why do you play PvP games, or MMO games for that matter? It's in every single one of them. No matter which one you play you'll encounter the same kind of people.
"I'd rather play a game in which stupid people can take reckless risks than a game in which they can anger and irritae me by depriving me of hours of my life! You have to be pretty hopelessly hardcore to think otherwise."
Then don't play ArchLord. I mean, what's the point of this back and forth? ArchLord has a death penalty. It's set in stone. So yeah, I'm so hopelessly hardcore it's not even funny.
Comments
I dont think that this is much like L2. They do have some good similairitys but then there are alot of differences in the endgame content.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Though I wonder if there is a karma system like L2. In some ways that is good... and in some ways... not so much.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
What will the PvP in Archlord be like?
Also, L2 has more races, 5 unlike Archlord with 3.
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L2 = L2
ArchLord = ArchLord
Indeed, well put.
Although I can understand that there may be questions about many different aspects of the game, such as the buy/sell scheeme, leave comp on all night? or place item in sell/buy store for all to see?. Do you get armor set bonuses? Do you get SA on weapons? Do you have max cap in clans? Do you have clanWH and can every1 access it? etc etc etc....
Just wait for the beta, be patient, all will be revealed soon enuff.
I wouldn't count on those major differences
As codemaster want to keep the original shape of the game... tho becoz us western people are abit less patient u could say, or at least we don't like to grind like koreans one of the major differences will be the time it will take you to lvl
But, since i guess it's very likely too that NHN (the korean developer) will be patching the game and codemaster will just be translating and making slight differences... The game will be quiet similar to the original korean version... But still the game will ROCK
Vladimirr Dracullia la Secúnda de la Transýlvanïï
Vladimirr Dracullia la Secúnda de la Transýlvanïï
I wouldn't count on those major differences
As codemaster want to keep the original shape of the game... tho becoz us western people are abit less patient u could say, or at least we don't like to grind like koreans one of the major differences will be the time it will take you to lvl
But, since i guess it's very likely too that NHN (the korean developer) will be patching the game and codemaster will just be translating and making slight differences... The game will be quiet similar to the original korean version... But still the game will ROCK
yeah koreans tend to be sado-masochistic when they play their games. i like to work for my level myself but unlike koreans i need a bit more reward and gratificatiion with my level breaking. im not so much impatient like most people, but i dont like tearing into the 10,000th baren wolf mongrel to make lvl 40 to get new armor. and then kill some more stuff. i like variety. i like immersion. koreans are content in killing a 100,000 beo wolf puppies lol. im not.
3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.
That really, really sucks that there is a death penalty. I can't even believe some games still do this! Challenge is one thing, but actually sapping time away from someone because they died? It's awful! I mean, it's TIME! You play, then die, then it's like you never played, and your time was entirely wasted. Hm. Don't think I'll ever play another game with death penalties again. You have to seriously hate your player base to do that. And you have to have absolutely no regard for your own life and time if you enjoys death penalties, haha. Didn't these people learn anything from WOW? Fun = Success. I don't want to have an xp loss that costs me an hour of my life just because the doorbell rang and I had to deal with the dreaded 'RL', you know? I just doesn't make sense.
Yeah, but as for death penalties, dying sucks! It sucked even in WOW, when you had to miss out on the fun for a bit and get your body the run and heal...that really blew! But losing xp?! C'mon! That's TIME! Wasted time! And yeah, on higher lvls that could mean hours and hours! Can you imagine? Hours? GONE??!! What if you're at this crazy part and then a fiend pops by or pizza arrives and if you stop playing you'll die and lose hours of your life, instantly!
Games have to permit that RL is going to happen, not punish you for it. When I played L2 for the short itme I played it, you couldn't go to the bathroom, get a drink, talk to your girlfriend on the phone, nothing!!! Causeif you did, you'd die, and lose (yep, I'll say it again) HOURS of your life. I don't mind sinking hours into a game as long as I advance, as it's fun.
Here is what it all comes down to. When I died in L2, I was frustrated, exasperated, angry, annoyed, even furious sometimes. My afternoon, gone. My night, gone. My time spent playing, never existed. Sorry I didn't go with you to the movies friends, instead I played a game with a death penalty. I died three times and its as if I never even played! In fact, it's like I never even played yesterday when I didn't hang out with you then either! Yep, I know, I'm wasting my life here!
When I died in WOW, I said "Holy crap, haha, that guy got me good! Ha..wow..he really hit me hard there! Ok, alright, lets get him back...or not, either way, I'm moving forward, right?
You see my point, I hope.
Many things can be done to discourage players from doing dumb things, xp loss was a really, really stupid idea to impliment this. It robs you of your time, and therefore, your life. It robs you of your time, and there fore your life. See? How did you like reading that line over again? About 50 times more than I like re-gaining a damn lvl cause my phone rang!
Played L2 for one agonizing month. Same goes for everquest, Final Fantasy (really wanted to like that one) and every other death penalty game before I said, What the hell am I doing wasting my time like this?!
Played WOW for a blissful year. I loved adventuring, loved pvping--heck, I even loved dying a few times. They wanna stop players from doing dumb things? Well guess what? I want to stay and fight it out with my friend against overwhelming odds and maybe have a laugh and a good story to tell because we lost--not sit back, exasperated, and wonder...what could I have been doing the past few hours instead of playing this game that just robbed that time away?
A dreaded question, I know. Death penalties are dumb. If you cherish your life/time, which I do, they cannot be abided, even 3%. These companies make big money, and they are obviously creative people. Think up somethign better than this cruel, cruel, antiquated device. WOW left it out, and they seem to be doing ok. Sold a few copies of their game, I heard. Could it be...?
So what if someone wants to die in a foolhardy way? Or ask...I think you said--someone high lvl outside of town if they can get one hit?
Whats worse, the rare chance of someone doing that, or as someone put it: someone running into battle with guns blazing (that doesn't sound too terrible to me) or losing time that you have invested EVERY TIME YOU DIE?!! How can you placidly agree 'yeah, sure, rob me of my time over and over, just don't let someone ask me to hit them, that would be awful!'
Think about the trade-off there. It doesn't make sense. As I said, sure penalize them in some way, but not time-sucking. You would seriously rather have numerous hours of your life just drained away into nothingness than have some dude want you to hit him? Are you serious? Again, see my earlier post about how the real world might call and you can't...CANT...answer, because you're too busy not wanting to die because you'll lose time. If that doesn't sway you then, well, you're pretty hardcore, I guess.
Before agreeing with a death penalty, really loook at that earlier post of mine, I wasn't just spouting drivel: I think death penalties are the worst game mechanic ever invented. If video games (and I LOVE them) weren't already unproductive enough, and if mmorpgs didn't already suck enough time away from you...they need to ERASE time you've invested entirely? Come on!
Okay, try this: L2 has ridiculously severe death penalties. Do people still do stupid things? Of course they do, but now they can cost you xp!!!!! Seriously! Griefing and camping..these aspect are made INFINATELY worse by implimenting a death penalty. And people are worried about newbies entering combat recklessly? People are going to do dumb things, regardless. An mmorpg is a reflection of society, and guess what, society has dumb people.
And people who blindly follow a course because it is the only one they know. Any problems associated with NOT having a death penalty (reckless fighting, excess fun) pale in comparison to the grief it can cause due to wasted time.
There has to be a better way. Right?
When you go AFK, you're taking a risk. When you do something drastic, you're taking a risk. It's all part of the game and I support a death penalty. I want people to think before they act (if they don't then that will turn out either good or bad for them - hence it being called risk) and I don't want the game to cradle them like a baby everytime they die. If people are just plain dumb then I suppose they shouldn't play a game that requires a little of the brain juice.
Games are about winning and losing. In single-player RPGs if you die, guess what? You load up your last save and have to trek through the last area you were at. You know what else happens? You learn what you did wrong and you take the time to correct that, because you don't want to repeat that dungeon or boss again.
When you throw away a death penalty, you change the whole chemistry of gameplay. If you die, no big whoop. Bring someone to revive people during quests. If you die, then no big whoops for others. They can ignore all the risks in that next room and just run on in to get slaughtered a few seconds later. But don't worry, that near team wipe effects nothing because you can just ressurect and do it all over again.
Y'know, I don't want a huge death penalty that will set you back months, but I want one that's going to make me go, "Hm, I really should not do that again."
Well 'Hardcore Member', I'm glad you at least took the time to give reasons for why you support the penalty, even if we do disagree on a few things. Games are about winning and losing? Not to me, or most people. Games are about fun.
And most importantly, going AFK should not be considered taking a risk. Ever. Never ever. Think about what that means?! A risk? Answering your phone? Talking to friends that pop in? A risk? No. Reevaluate that statement, cause it's scary.
As I mentioned before as well, in WOW I turn and ran sometimes, I learned from my mistakes when I died, I was careful and thoughtful as to how to best cope with a situation. And all with no death penalty, cause dying still sucked! Sometimes it meant a whole ten minutes of running back to your body! And to the casual gamer, THAT is still too much wasted time, but I agree, necessary.
Death penalty supporters keep doggedly mentioning that it is there to keep stupid people from taking risks. Is a corpse run not enough? No? You need to take hours from that person? Really? And what about in a game like Lineage, where you could be killed by anyone, anytime, anywhere, and lose xp. Does getting griefed make you stupid? And arent those same stupid people just going to cost others there valuable time by griefing them? We ARE talking about stupid people here.
I don't need to suffer an xp penalty so that reckless people can be taught a lesson.
Anyway, I'm likely preaching to the unconvertable here, since the casual gamer rarely takes the time to post on forums. But believe me, the death penalty will one day be but a painful memory, as games broaden thier horizons and start to break away from the archaic formats in lieu of making games more accessable and fun.
WOW is the most popular mmorpg on earth, and absolutely overwhelmed the competition in North America. Was it because of the graphics? Hell no! Have you SEEN the ears on those dirty alliance night elves? Hideous!
No, it is simply more fun. Fun. THAT is what gaming is about. Who's gonna tell me that death penalties are fun? Any masochists out there? Risk is fun, yes. Wasted time is not.
And wow, I just thought of another great point. Know what you get in games with pvp and death penalties? Trash talking, spending all kinds of time bitching to people or responding to people you killed. In games with a death penalty you'll get griefer who will corpse camp you jus becasue they KNOW they can kill you again, and therefore rob you of even MORE precious time! I'd rather play a game in which stupid people can take reckless risks than a game in which they can anger and irritae me by depriving me of hours of my life! You have to be pretty hopelessly hardcore to think otherwise.
I like how you're trying throw little attitude things at me for being a decently active forum member. Funny stuff. So in response "Advanced Member" I'm not a hardcore gamer. Not anymore at least. I'm lucky to play three to four hours a day and only on my days off work could/can I work in more time. And that's only on days where I can play at all.
Wasted time. Wasted time. Wasted time. You say it over and over and over again. Well, when there's a death penalty it's part of the game. If you don't like that then don't play the game and go onto something else. Games in general are a form of entertainment, and to others they're altogether considered a waste of time. I personally like the death penalty and you don't, so I don't see why we're really discussing this. We each have our opinion on the matter and we're not going to change it.
And in response to the last paragraph. If you can't deal with trashtalking then why do you play PvP games, or MMO games for that matter? It's in every single one of them. No matter which one you play you'll encounter the same kind of people.
"I'd rather play a game in which stupid people can take reckless risks than a game in which they can anger and irritae me by depriving me of hours of my life! You have to be pretty hopelessly hardcore to think otherwise."
Then don't play ArchLord. I mean, what's the point of this back and forth? ArchLord has a death penalty. It's set in stone. So yeah, I'm so hopelessly hardcore it's not even funny.