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PC Gamer: The MMOs You've Gotta Try

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  • LydonLydon Member UncommonPosts: 2,938

    Are people STILL arguing about whether or not Guild Wars is an MMO? My goodness...



    Who the hell cares? It's an online game. Some of the games on this website are far, far worse than Guild Wars when it comes to adhering to the definition of an MMO.

  • meadmoonmeadmoon Member UncommonPosts: 1,344
    Originally posted by Thargat


    Just some non biased info:
    Take a second to look at some subscription graphs (there are many different ones out there) but let's start with. www.mmogchart.com/charts/
    Take a look at the subsections www.mmogchart.com/Chart2.html (note that WoW is not on this chart since it's has 10 times the numbers of subscribers and the graph would become unreadable due to scaling).
    The graph I linked is based on subscriptions (wich could be exagerrated by the producers, although risky since it should be accurate by the book endings for each company, faking this and you'd have veery angry investors and/or stockholders).

    Last update on mmogchart is close to a year old (4/2008). Things have changed A LOT since then. According to the MMORPG game list, 18 games have been released since that chart was compiled.

  • meadmoonmeadmoon Member UncommonPosts: 1,344
    Originally posted by Lydon


    Are people STILL arguing about whether or not Guild Wars is an MMO? My goodness...



    Who the hell cares? It's an online game. Some of the games on this website are far, far worse than Guild Wars when it comes to adhering to the definition of an MMO.

    I think they are arguing abnout it being an RPG, which it is not.

    Massive = yes

    Multiplayer = yes

    Online = yes

    so yes, it is an MMO game.

  • markyturnipmarkyturnip Member UncommonPosts: 837

    Talk about an artcile with no real information. So, they named the biggest current MMOs. Yawn.

  • markyturnipmarkyturnip Member UncommonPosts: 837
    Originally posted by JK-Kanosi

    ...
     we've played many if not most MMORPG's and have a lot of experience with this genre. This knowledge and experience has been both a blessing and a curse. It's a blessing, because we've been apart of so many games and can now scientifically say which game is better than another, but the curse is that being able to compare games like that has left us jaded and has taken the magic away that these games ...
    Maybe it's time to stop reading gaming forums, and stick to the various publications out there for our information.

     

    ignorance is bliss?

  • Calind0rCalind0r Member Posts: 735
    Originally posted by cfurlin

    Originally posted by Lydon


    Are people STILL arguing about whether or not Guild Wars is an MMO? My goodness...

    Who the hell cares? It's an online game. Some of the games on this website are far, far worse than Guild Wars when it comes to adhering to the definition of an MMO.

    I think they are arguing abnout it being an RPG, which it is not.

    Massive = yes

    Multiplayer = yes

    Online = yes

    so yes, it is an MMO game.

     

    Its not massive.

    There are 10 million people playing Counter-Strike, is it a MMO?

  • meadmoonmeadmoon Member UncommonPosts: 1,344
    Originally posted by Calind0r

    Originally posted by cfurlin

    Originally posted by Lydon


    Are people STILL arguing about whether or not Guild Wars is an MMO? My goodness...

    Who the hell cares? It's an online game. Some of the games on this website are far, far worse than Guild Wars when it comes to adhering to the definition of an MMO.

    I think they are arguing abnout it being an RPG, which it is not.

    Massive = yes

    Multiplayer = yes

    Online = yes

    so yes, it is an MMO game.

     

    Its not massive.

    There are 10 million people playing Counter-Strike, is it a MMO?

    GuildWars is not massive? What the hell is your definition of massive then? I'd say 5 million players is pretty massive.



    I can't speak to CS because I don't play it, but if it supports THOUSANDS of players ONLINE  SIMULTANEOUSLY in a PERSISTENT WORLD, then yes, it is an MMO.

    There are many types of MMOs;  MMORTS, MMORPG, MMOFPS, etc. but they all have to have all three criteria to be classified as an MMO. Otherwise they are just  single and/or multi-player RTS, RPG, FPS games.

  • present3present3 Member Posts: 3

    such voting is so boring. who knows what on earth bring the game to be on the list

    only god and companies themselves

     

  • jcriesjcries Member UncommonPosts: 28

    If one more person, on this website, makes this analogy of wow is mcdonalds, and some other mmo is quality french restaurant, I will without a hesitation ... (fill in the blanks - while doing that consider extreme amounts of boredom and being pissed).

    Come on people be more creative. Enough is enough. Even words get wear off over time, you know that right?

    Long Story

  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by Calind0r

    Originally posted by cfurlin

    Originally posted by Lydon


    Are people STILL arguing about whether or not Guild Wars is an MMO? My goodness...

    Who the hell cares? It's an online game. Some of the games on this website are far, far worse than Guild Wars when it comes to adhering to the definition of an MMO.

    I think they are arguing abnout it being an RPG, which it is not.

    Massive = yes

    Multiplayer = yes

    Online = yes

    so yes, it is an MMO game.

     

    Its not massive.

    There are 10 million people playing Counter-Strike, is it a MMO?

     

    This is just poor comparison. I thought you'd do better than this. Why would you not think GW a mmo? Is it because it has no sub? Its built upon instances? What? Is DDO a mmorpg?

    GW is only slightly different from any other mmo and hardly different enough to make up a genre just for one game. People categorize these games way too much and way too harsly. It seems only mmorpgs now are wow-clones, korea-clones or sandbox mmos. -Now I'm doing it! Bad Q, BAD!

    As for staying on topic. I'd say its fairly good list since it has all the major titles in it. It's good way to get sense what kind of MMOs are out there and where they are going. Your sweetheart is not on the list? -Tough luck.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by Ephimero


    Calind0r, there was a report in a korean site that takes care of measuring the games that are played on internet cafes over there, it said that over 500k people played aion there a pair of weeks ago, I can dig the article for you, it was in aionsource I think.
    So, those numbers are counting the people who played that day, it didn't count the people playing from their homes and it didn't count the people who didn't go that day to play on an internet cafe. That's probably where you got your number from.
    There was another article where it was stated that aion was already bigger than L2 in monthly revenue, so Aion is probably the second most played P2P mmorpg in the world right now, and it has only released in Korea ^^. IIRC it estimated that aion would make 120M$ this year in Korea if the numbers kept like that, I think it's posted in these forums, can dig it too for you, but it would be a bit of a hassle so i'd prefer if you trusted me :P

    Here is that report.

    Aion breaks records of Korean game

    Source: ccefcoree.blogspot.com/2009/01/le-jeu-en-ligne-aion-bat-des-records.html

    Aion Breaks Records of Korean Game

    (ET News, 23/01/2009)

    NC Soft?s new blockbuster game, Aion, has been breaking records of the Korean online games in terms of monthly revenue and concurrent users.

    On January 22, industry insiders said that Aion will mark KRW 12 billion in revenue in January. It is the first time for Korean online games to surpass KRW 10 billion in monthly revenue.

    Maple Story, Nexon?s popular game, has made a record of KRW 10 billion in monthly revenue by adding its revenue in the US and Japan.

    Lineage, NC Soft?s best selling game, also reached the KRW 10 billion revenue line, 15% of which comes from other countries including Taiwan.

    The number of paid users is estimated at 400,000. Some securities firms estimated that the number will reach 500,000. In a simple calculation, it generates KRW 8 billion in a month as it charges KRW 19,800 for a month.

    Furthermore, it also receives fees from the internet cafe, expecting to mark KRW 12 billion in revenue in January alone.

    In terms of concurrent users, Aion already broke the record of Maple Story that it made in the end of last year by having 250,000 concurrent users. Aion is running 39 servers.

    NC Soft said that a server can have 7,000 users concurrently. Considering 200 users waiting for entrance in a server during the weekend, Aion is predicted to have more than 260,000 users concurrently.

    NC Soft rejected to open its revenue and concurrent users. But, it said, ?Aion is showing better performances than expected,? implying that it is breaking the record.

    Experts said that most of its users paid fees for three months when the game began the commercial service on November 25.

    Therefore, it will become clear on February 25 whether the game will continue its popularity.

    If NC Soft minimizes the withdrawal of users and maintains the current trend of increasing users, Aion is expected to record KRW 120 billion in revenue within this year.

    Also, if it succeeds in service in China and Japan scheduled in the second half of this year, the game will become the most popular game in history.

     

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • strongaxestrongaxe Member Posts: 848

    Oh dear why is WAR on that list? 

  • JK-KanosiJK-Kanosi Member Posts: 1,357
    Originally posted by Ephimero


    Calind0r, there was a report in a korean site that takes care of measuring the games that are played on internet cafes over there, it said that over 500k people played aion there a pair of weeks ago, I can dig the article for you, it was in aionsource I think.
    So, those numbers are counting the people who played that day, it didn't count the people playing from their homes and it didn't count the people who didn't go that day to play on an internet cafe. That's probably where you got your number from.
    There was another article where it was stated that aion was already bigger than L2 in monthly revenue, so Aion is probably the second most played P2P mmorpg in the world right now, and it has only released in Korea ^^. IIRC it estimated that aion would make 120M$ this year in Korea if the numbers kept like that, I think it's posted in these forums, can dig it too for you, but it would be a bit of a hassle so i'd prefer if you trusted me :P



     

    Why do people care so much about what game has the highest population in another country? Who cares! We don't play these games with Asians, unless they choose to play on a U.S. server. We don't play games with Europeans either, unless they choose to play on U.S. servers. In both cases, the subscriptions are counted as U.S. subs, so again, who cares how well a game is doing in another country, when it doesn't have an affect on our enjoyment of the game.

    You might argue that a game that does well there may do well here, but keep in mind that Asian grindfest games earned their name for a reason and westerner players don't tolerate the same kind of grind easterners do. So basically, you all are arguing over something that doesn't matter. I mean come on, take a step back and listen to yourselves. You wouldn't feel any shame in this argument if it was televised with your pictures, address, and phone number was plastered to it?

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  • TurnellTurnell Member Posts: 239

    Is it me, or is that basically a mundane list of 10 popular P2P MMOs. Its likely they went to firefox and searched for MMO then copy/pasted the 10 results. I dont play a lot of F2P games, but I wager there must be at least 1 that should be on the list to try before SWG or AoC.

    Also, I think DAOC not being on that list is a big snub

  • meadmoonmeadmoon Member UncommonPosts: 1,344
    Originally posted by Turnell


    Is it me, or is that basically a mundane list of 10 popular P2P MMOs. Its likely they went to firefox and searched for MMO then copy/pasted the 10 results. I dont play a lot of F2P games, but I wager there must be at least 1 that should be on the list to try before SWG or AoC.
    Also, I think DAOC not being on that list is a big snub

    That's what I was saying in my earlier post, but people always seem to equate popular with good. This is clearly not the case if you look at the list.

    WoW #1? Not for me. It wouldn't even make it into my top 25. Either would AoC or EQ2. And yes, DAoC not being on the list is a shame.

    Besides, "good" is too subjective to quantify in a list. ;-) The title would have made more sense if it said, "The MMOs with the largest player base" and I'm not convinved that the list would be accurate, even then.

  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by JK-Kanosi

    Originally posted by Ephimero


    Calind0r, there was a report in a korean site that takes care of measuring the games that are played on internet cafes over there, it said that over 500k people played aion there a pair of weeks ago, I can dig the article for you, it was in aionsource I think.
    So, those numbers are counting the people who played that day, it didn't count the people playing from their homes and it didn't count the people who didn't go that day to play on an internet cafe. That's probably where you got your number from.
    There was another article where it was stated that aion was already bigger than L2 in monthly revenue, so Aion is probably the second most played P2P mmorpg in the world right now, and it has only released in Korea ^^. IIRC it estimated that aion would make 120M$ this year in Korea if the numbers kept like that, I think it's posted in these forums, can dig it too for you, but it would be a bit of a hassle so i'd prefer if you trusted me :P



     

    Why do people care so much about what game has the highest population in another country? Who cares! We don't play these games with Asians, unless they choose to play on a U.S. server. We don't play games with Europeans either, unless they choose to play on U.S. servers. In both cases, the subscriptions are counted as U.S. subs, so again, who cares how well a game is doing in another country, when it doesn't have an affect on our enjoyment of the game.

    You might argue that a game that does well there may do well here, but keep in mind that Asian grindfest games earned their name for a reason and westerner players don't tolerate the same kind of grind easterners do. So basically, you all are arguing over something that doesn't matter. I mean come on, take a step back and listen to yourselves. You wouldn't feel any shame in this argument if it was televised with your pictures, address, and phone number was plastered to it?

    No sub's = dead game.

    Sub's support the game, no matter where the numbers come from. I'm sure the makers of wow would disagree with your statement, If they took away the asian sub's then they would be making far less money on there game.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • JK-KanosiJK-Kanosi Member Posts: 1,357
    Originally posted by stayontarget

    Originally posted by JK-Kanosi

    Originally posted by Ephimero


    Calind0r, there was a report in a korean site that takes care of measuring the games that are played on internet cafes over there, it said that over 500k people played aion there a pair of weeks ago, I can dig the article for you, it was in aionsource I think.
    So, those numbers are counting the people who played that day, it didn't count the people playing from their homes and it didn't count the people who didn't go that day to play on an internet cafe. That's probably where you got your number from.
    There was another article where it was stated that aion was already bigger than L2 in monthly revenue, so Aion is probably the second most played P2P mmorpg in the world right now, and it has only released in Korea ^^. IIRC it estimated that aion would make 120M$ this year in Korea if the numbers kept like that, I think it's posted in these forums, can dig it too for you, but it would be a bit of a hassle so i'd prefer if you trusted me :P



     

    Why do people care so much about what game has the highest population in another country? Who cares! We don't play these games with Asians, unless they choose to play on a U.S. server. We don't play games with Europeans either, unless they choose to play on U.S. servers. In both cases, the subscriptions are counted as U.S. subs, so again, who cares how well a game is doing in another country, when it doesn't have an affect on our enjoyment of the game.

    You might argue that a game that does well there may do well here, but keep in mind that Asian grindfest games earned their name for a reason and westerner players don't tolerate the same kind of grind easterners do. So basically, you all are arguing over something that doesn't matter. I mean come on, take a step back and listen to yourselves. You wouldn't feel any shame in this argument if it was televised with your pictures, address, and phone number was plastered to it?

    No sub's = dead game.

    Sub's support the game, no matter where the numbers come from. I'm sure the makers of wow would disagree with your statement, If they took away the asian sub's then they would be making far less money on there game.



     

    Please reread what I said and comprehend it this time. I didn't ask why Blizzard cares about how many subscriptions that are in Asia or Europe, I'm asking why people, the fans, care how many are subscribed in Europe and Asia, assuming you're a USA player, because those subscriptions don't impact your gaming experience.

    You argue that higher subs = more money to develop the game, but it's relative. The higher the subs, the more the costs of running the game. So let's judge a MMO based off of how it's doing in the USA alone or whatever country you're from and not other countries. For example, if WoW has 2.5 million subscribers in USA, which it does, then they only need to staff as many people as it takes to maintain x amount of servers and satisfy 2.5 million players with Customer support. To break it down even further, I only care if the game has enough subs to continue developing content, keep 1 server running, and me still have people to play with on that server.

    So again, why argue about who has 2.5 milion subs, 200k subs, 700k subs or whatever, when it really doesn't matter? What's important is if the game you like has 3k subs or whatever it takes to keep a server up and running and full, and still develop new content and keep the employee's paid. Everything else is just petty.

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  • SenadinaSenadina Member UncommonPosts: 896

    In an effort to kill this ill conceived thread....I have the PC gamer issue in question and the OP is mistaken about the game rankings.  The magazine never ranked these games, there are no numbers next to the games....for some reason the OP chose to rank them from the lower right to upper left of the page, reading right to left.  If one takes even a moment to look at the article, you can see they were listed ALPHABETICALLY, reading from top  to bottom. Discussion over.

    image
  • Calind0rCalind0r Member Posts: 735
    Originally posted by JK-Kanosi

    Originally posted by Ephimero


    Calind0r, there was a report in a korean site that takes care of measuring the games that are played on internet cafes over there, it said that over 500k people played aion there a pair of weeks ago, I can dig the article for you, it was in aionsource I think.
    So, those numbers are counting the people who played that day, it didn't count the people playing from their homes and it didn't count the people who didn't go that day to play on an internet cafe. That's probably where you got your number from.
    There was another article where it was stated that aion was already bigger than L2 in monthly revenue, so Aion is probably the second most played P2P mmorpg in the world right now, and it has only released in Korea ^^. IIRC it estimated that aion would make 120M$ this year in Korea if the numbers kept like that, I think it's posted in these forums, can dig it too for you, but it would be a bit of a hassle so i'd prefer if you trusted me :P



     

    Why do people care so much about what game has the highest population in another country? Who cares! We don't play these games with Asians, unless they choose to play on a U.S. server. We don't play games with Europeans either, unless they choose to play on U.S. servers. In both cases, the subscriptions are counted as U.S. subs, so again, who cares how well a game is doing in another country, when it doesn't have an affect on our enjoyment of the game.

    You might argue that a game that does well there may do well here, but keep in mind that Asian grindfest games earned their name for a reason and westerner players don't tolerate the same kind of grind easterners do. So basically, you all are arguing over something that doesn't matter. I mean come on, take a step back and listen to yourselves. You wouldn't feel any shame in this argument if it was televised with your pictures, address, and phone number was plastered to it?

     

    We make this point to prove people who make retarded posts wrong, like yourself.

     

    "Asian grindfest games earned their name for a reason and westerner players don't tolerate the same kind of grind easterners do".

    Nice...what's next? A bash on the jews, blacks or women?...What are these non-grind Western games you're talking about? Easterners and Westerners play the same games. WoW has 11 million players. 7 million of them are Asian (Eastern), 5 million alone are Chinese. I guess its a grind that only they can tolerate? The point we are making, is that WoW was Korea's most popular game up until Aion came out, and Aion released at the same time as WoW's latest expansion, which has done incredible in sales. So therefore if Koreans (Easterners) love WoW, since they are the biggest players of it) and now Aion is getting success there, then the games must be similar, or maybe Aion has the potential to be even better?

    But I dunno, maybe WoW is a hardcore grinder that us Westerners can't tolerate..and there's some list of even more casual and successful MMO's I'm unaware of.

     

  • JK-KanosiJK-Kanosi Member Posts: 1,357
    Originally posted by Senadina


    In an effort to kill this ill conceived thread....I have the PC gamer issue in question and the OP is mistaken about the game rankings.  The magazine never ranked these games, there are no numbers next to the games....for some reason the OP chose to rank them from the lower right to upper left of the page, reading right to left.  If one takes even a moment to look at the article, you can see they were listed ALPHABETICALLY, reading from top  to bottom. Discussion over.



     

    I never said they ranked them either. I assumed what they meant, which is why I quoted them for clarification, but you're right, they are in alphabetical order; I just noticed it. Either way, it wasn't about the rankings, as my Title simply states, it's about what PC Gamer considered the top 9 MMORPGs you have to try. I'm amazed at how some made it on that list, which brought me to my next point.

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  • spades07spades07 Member UncommonPosts: 852


    Originally posted by Turnell
    Is it me, or is that basically a mundane list of 10 popular P2P MMOs. Its likely they went to firefox and searched for MMO then copy/pasted the 10 results. I dont play a lot of F2P games, but I wager there must be at least 1 that should be on the list to try before SWG or AoC.
    Also, I think DAOC not being on that list is a big snub

    Well not really. DAoC is dated. The list is more or less the best modern mmos around now. You want to recommend a mmo to a friend- are you going to really recommend something 10 years old, or a modern alternative?

  • Calind0rCalind0r Member Posts: 735
    Originally posted by Zorndorf



    Originally posted by stayontarget


    Lineage, NC Soft?s best selling game, also reached the KRW 10 billion revenue line, 15% of which comes from other countries including Taiwan.
    The number of paid users is estimated at 400,000. Some securities firms estimated that the number will reach 500,000. In a simple calculation, it generates KRW 8 billion in a month as it charges KRW 19,800 for a month.
    Aion is running 39 servers.
    year, the game will become the most popular game in history.
     


     

    1 South Korean won = 0.000712 U.S. dollars  (take or add a few 0's). So the game has a revenue of ...15.000 dollars a month ?

     

     

    No, you fail at grade 4 math, its 7.1 million per month.

  • Calind0rCalind0r Member Posts: 735
    Originally posted by Quirhid

    Originally posted by Calind0r

    Originally posted by cfurlin

    Originally posted by Lydon


    Are people STILL arguing about whether or not Guild Wars is an MMO? My goodness...

    Who the hell cares? It's an online game. Some of the games on this website are far, far worse than Guild Wars when it comes to adhering to the definition of an MMO.

    I think they are arguing abnout it being an RPG, which it is not.

    Massive = yes

    Multiplayer = yes

    Online = yes

    so yes, it is an MMO game.

     

    Its not massive.

    There are 10 million people playing Counter-Strike, is it a MMO?

     

    This is just poor comparison. I thought you'd do better than this. Why would you not think GW a mmo? Is it because it has no sub? Its built upon instances? What? Is DDO a mmorpg?

    GW is only slightly different from any other mmo and hardly different enough to make up a genre just for one game. People categorize these games way too much and way too harsly. It seems only mmorpgs now are wow-clones, korea-clones or sandbox mmos. -Now I'm doing it! Bad Q, BAD!

    As for staying on topic. I'd say its fairly good list since it has all the major titles in it. It's good way to get sense what kind of MMOs are out there and where they are going. Your sweetheart is not on the list? -Tough luck.



    Jesus, the devs of GW even said the games is not a MMO.

    "CORPG stands for "Competitive Online Role-Playing Game". Guild Wars was the first game in this genre, since the term was coined by ArenaNet."

     

    Look at the guy who first responded to me, he said counter-strike is a MMO, so that means that every online game is a MMO? Massive isn't a measurement of how many people are playing, its that the people who do connect are all connected on the same seamless world/server. Districts are just a fancy GUI version of Battle.net's channels for Diablo 2. Picture if when you started D2 you were in the villages from an act, and when you left them, it made your own server. Thats pretty much what it is, except people wouldn't be able to search your game, they;d have to be with you when you made it.

     

  • meadmoonmeadmoon Member UncommonPosts: 1,344
    Originally posted by Calind0r


    Massive isn't a measurement of how many people are playing, its that the people who do connect are all connected on the same seamless world/server. Districts are just a fancy GUI version of Battle.net's channels for Diablo 2. Picture if when you started D2 you were in the villages from an act, and when you left them, it made your own server. Thats pretty much what it is, except people wouldn't be able to search your game, they;d have to be with you when you made it.
     

    Exactly. Massive is about the number of people you are playing with and can access.

    Using this logic, you could say a game like EVE is more massive than WoW.

    WoW has 10,000,000 subscribers. Now we know not all of those accounts are being used AND we know that not everyone plays at the same time, or regularly. So I think 5,000,000 online at any given time is generous. WoW has 243 servers so if you average them out, you've got around 20,000 people on a server at any given time. Even if all accounts were logged in simultaneously, its still only an average of 41,000 per server.

    Now look at EVE. One server with 55,000 online regualrly (you can see that on the login screen). So you could make the argument that EVE fits the MMO criteria better than WoW.

    Remember, you only have access to the people you are playing with on your server. When you play WoW, you aren't playing with 10,000,000 others, you are playing with those on your server only. You have no access to the people on other servers, so as far as the game experience goes, they don't exist.

    Apply the same logic to GW and you are talking about 100,000+ per server. Now that's massive. BTW, just because a game company says its NOT an MMO means nothing. If they fit the criteria:

    1. Massive Multiplayer: Thousands sharing the same experience

    2. Online Game: Over the internet involving a persisant world (that means a virtual world that continues to run even if no users are logged in).

    then you got an MMO, baby!

    BTW, MMO is a high-level game category. GW is massive, like WoW. Cooperative, RPG, FPS, RTS are game STYLES.  They are still MMOs if they fit the criteria. I think too many people use the acronym too liberally and have forgotten the original meaning -- even game developers.

    I find it more likely that GW not calling themselves an MMO is more of a marketing tactic than anything else. Distance youself from the competition and appear unique to the customer. One of the oldest marketing approaches in history.

  • spades07spades07 Member UncommonPosts: 852

    WoW you go into instances or battlegrounds and that mmo aspect is compromised.

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