Originally posted by Rockniss It just so happens to work well with controllers. I guess that happened accidentally. Coincidentally PS4 launches this year. ( Rockniss scratches his head, a question mark appears above his head, suddenly a light bulb appears and he smiles) I think I know why there are 8 skill slots everyone!!!
Was that the same reason for GW2 and Neverwinter since they are PC exclusive? because in FFXIV you can have up to 32 active skills for the gamepad.
The two games you mentioned as not next gen games, they are ok by todays standards and before the Eqnext reveal I would have easily put them on par to strike a deal with Microsoft to diversify the xbox one, but after the eq reveal it would be a waste of time. Who knows we may still see GW2 or Neverwinter on console, I would consider Neverwinter, but GW2 is just to blah, I wouldnt bank on seeing them come to console though especially after what we all just saw.
Don't be naïve to believe that game designers weren't aware of the upcoming consoles. There is a high likelihood that above mentioned games will and are spec'd for the new gaming consoles. Also the majority of console gamers are basically lazy, or can't be bothered to function outside what the generic set up offers. That's not to say PC gamers are much better.
Originally posted by Rockniss It just so happens to work well with controllers. I guess that happened accidentally. Coincidentally PS4 launches this year. ( Rockniss scratches his head, a question mark appears above his head, suddenly a light bulb appears and he smiles) I think I know why there are 8 skill slots everyone!!!
Was that the same reason for GW2 and Neverwinter since they are PC exclusive? because in FFXIV you can have up to 32 active skills for the gamepad.
The two games you mentioned as not next gen games, they are ok by todays standards and before the Eqnext reveal I would have easily put them on par to strike a deal with Microsoft to diversify the xbox one, but after the eq reveal it would be a waste of time. Who knows we may still see GW2 or Neverwinter on console, I would consider Neverwinter, but GW2 is just to blah, I wouldnt bank on seeing them come to console though especially after what we all just saw.
Don't be naïve to believe that game designers weren't aware of the upcoming consoles. There is a high likelihood that above mentioned games will and are spec'd for the new gaming consoles. Also the majority of console gamers are basically lazy, or can't be bothered to function outside what the generic set up offers. That's not to say PC gamers are much better.
It all depends, they didn't show enough....If I play a necromancer with a pet, how many of my 8 are commanding my pet? If it is zero, and he has his own UI part, then that helps.....Now lets talk my 4 weapon skills....I am a traditionally ranged caster, so what are going to be my say staff skills...Do I have to get into melee range to use these skills, or are they ranged skills/spells? If they are melee attacks/dodges/blocks, and my only caster stuff that I have is 4 class abilities, and often not all of those are offensive and such....So boil that all down and say now I have 1-2 offensive caster spells....BORING.
I could not stand any of the classes I played in GW2, admittedly, I didn't play it a ton, but if I am bored with the classes and do not like playing it, sorry, I am going to stop playing it, and the NW limited skills, and couple that with their UI fixed mouse stuff, I couldn't log out of that game fast enough. It sounded as the mouse was not going to be fixed in EQN, so that is a plus, and I actually didn't mind TSW's system that much, so their is hope somewhere...But I do not see me having 'fun', if I have 2 offensive casting skills that I can use, and the rest is me having to melee, because I am sure you run out of mana/stamina or whatever their system is going to be....I played a caster to cast, if I wanted to melee, I would be a tank/hybrid fighter....So I have a lot of questions, and I find certain answers that I may get to be a HUGE turnoff.
Now If they do a system and my caster has 8 total ability/utility skills, and they do not involve me having to melee, things do start to look up, but if not, it means I have 1-2 offensive spells most likely, and that is just very plain and boring to me.
Having 2 millions player logging in each week and playing an average of 508,428 hours pr day.
The playerbase plays an average of 15-20 minutes a day. They must have tons of fun playing this much!
I really wanted to like GW2 but the combat mechanics feels way to shallow to me. I played first at release for about a week but got really bored. Half a year later I gave it another try but got bored after a few days.
The limited amount of active abilities and what tactical use they might have is what worries me most.
Originally posted by Larloch I don't like being able to switch constantly based on the situation. I feel like I won't become attached to my character because it won't have an identity.
8 skill slots is fine with me. What would definitelly piss me off is if they only have 8 skills on a character. As long as i have 400 skills to choose from at any given time im ok with freely choosing any 8 combination i want. No cookie cutter builds, no rotation based builds, more player skill based combat, and less hotbars on screen make me happy.
WIth that said, im worried about limiting to "4 weapon skills and 4 utilities". I hope they add all 8 weapon skills, and then 4 class specific utilities on the F1-F4 buttons.
And be able to keybind every button freely.
keybinds will surely be available, who doesn't add that in todays market?
Thing is those weapon skills are pretty boring, just like GW2 they made it like every thief was pretty much the same. You would know exactly how it worked and how to counter since everyone ran the most efficient builds and not all weapons could reach that level etc etc.
Originally posted by djazzy
Originally posted by Kuro1n
Originally posted by djazzy
Originally posted by Kuro1n
Originally posted by djazzy
Originally posted by Kuro1n
There is data, EVE is 500k subscribers at 15€ (we don't know the microtransactions in EVE though) (and should Dust be calculated into EVE?), and there is data going back all the way to the launch so feel free to count on it. Also I provide data and stats and the rest who argues against don't bring anything to the table, how is GW2 a huge success? It is not a failure but I do think it is a lie that it is second biggest after WoW, and 2.5mil users online per week definitely is a lie. Reality check is needed for some people honestly.
EDIT: If you wonder how this is connected to EQN you need to flip back a few pages.
Yeah I looked through the whole thread and your post is still not related to EQN.
But that's alright, most threads on this forum don't actually relate to the topic past the first page.
It was about the way skills work, which is the original topic of this thread. We discussed the GW2 model which it very much is related to and then it went on to whether GW2 is a success or not. On this forum people are really dillusional when it comes to the success of some games, they think GW2 have 83% of they people buying boxes still playing, they don't bother to check sources or facts at all. So I pointed this out for them. Somewhat related I guess? Still yes, you have a point.
success is pretty subjective
The only thing you can quantify are sales and revenue, everything else is quite frankly bullshit.
Yes I suppose, how do you think 'great success' should be seen then? Losing out to a 10+ year old game is not how I see 'great success' financially.
Is it a competition?
No but the people who I responded to said GW2 was the 2nd most successful MMO or some crap based on the 'fact' of another thread where stated GW2 has 2.5 mil users weekly blabla.
T
If you want to talk about offically announced player numbers, it goes WoW(7.7mil)>EVE(Just over 500k)>SW:TOR(just under 500k)
I don't want to discuss "accounts created" or "boxes sold"...im talking solid, confirmed, active players. I equate subscription to active player, seeing as its the only way to know (unless specifically specified by the developer IE: SWTOR deff has more than 500k players since going FTP, but im ignoring that because there is now way to know other than subs)
Moral of the story, unless the game is made by Blizzard, Bioware, or CCP, all numbers talk is pure speculation. Don't get all hot and bothered by biased speculation (from both sides).
Having 2 millions player logging in each week and playing an average of 508,428 hours pr day.
The playerbase plays an average of 0.7 hours pr week which is like nothing. They must have tons of fun playing this much!
I really wanted to like GW2 but the combat mechanics feels way to shallow to me. I played first at release for about a week but got really bored. Half a year later I gave it another try but got bored after a few days.
The limited amount of active abilities and what tactical use they might have is what worries me most.
People always say this but I find games with so many skills, like Rift, very messy and annoying. In fact, most people use only a few skills in Rift, so why not make the skills count and just limit the number? That makes sense.
That is where understanding skill synergy and what situations you use what skills comes into play.
Having 2 millions player logging in each week and playing an average of 508,428 hours pr day.
The playerbase plays an average of 0.7 hours pr week which is like nothing. They must have tons of fun playing this much!
I really wanted to like GW2 but the combat mechanics feels way to shallow to me. I played first at release for about a week but got really bored. Half a year later I gave it another try but got bored after a few days.
The limited amount of active abilities and what tactical use they might have is what worries me most.
Yeah exactly, saying that 2.5 mil plays, bullshit. And the whole thing is just a joke. It is bad sources and people here believes it and quotes it as a source. Just terrible. Hype train after hype train.
Let's just say I would of never played the game with a 4-6 hotbar full of 12 abilities.
Multiple hotbar's is unrealistic, harder to balance, is not fun, stupid, forces players to click instead of hotkey, is unresponsive, enforces noobishness and downright horrendous game design. 8-12 abilities is the perfect number to give combat that visceral feel, allow proper keybinding, and to give the player a sense of choice. Limited hotbar designs are like playing Magic the Gathering inside of a video game. Deck Building is an integral part of multi-class support.
Random Forum Poster: I want an MMO that is different, original and fun.
Me: So you want something like EQN
Them: Nah dude, I want a Holy Trinity, Tab Target combat, Instanced Raiding, and Rigid classes.
Having 2 millions player logging in each week and playing an average of 508,428 hours pr day.
The playerbase plays an average of 0.7 hours pr week which is like nothing. They must have tons of fun playing this much!
I really wanted to like GW2 but the combat mechanics feels way to shallow to me. I played first at release for about a week but got really bored. Half a year later I gave it another try but got bored after a few days.
The limited amount of active abilities and what tactical use they might have is what worries me most.
Yeah exactly, saying that 2.5 mil plays, bullshit. And the whole thing is just a joke. It is bad sources and people here believes it and quotes it as a source. Just terrible. Hype train after hype train.
Originally posted by Kyleran I'm not a fan of this design, but the decision has been made, likely to ensure good playability on consoles.
I'll have to adapt assuming other elements of the game interest me.
I think you hit the nail on the head there. You can't have dozens of skills on multiple hotbars if you want it to be playable on a console with a gamepad. Consolitis raises its ugly head again.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
8 skill slots is fine with me. What would definitelly piss me off is if they only have 8 skills on a character. As long as i have 400 skills to choose from at any given time im ok with freely choosing any 8 combination i want. No cookie cutter builds, no rotation based builds, more player skill based combat, and less hotbars on screen make me happy.
WIth that said, im worried about limiting to "4 weapon skills and 4 utilities". I hope they add all 8 weapon skills, and then 4 class specific utilities on the F1-F4 buttons.
And be able to keybind every button freely.
keybinds will surely be available, who doesn't add that in todays market?
Thing is those weapon skills are pretty boring, just like GW2 they made it like every thief was pretty much the same. You would know exactly how it worked and how to counter since everyone ran the most efficient builds and not all weapons could reach that level etc etc.
Originally posted by djazzy
Originally posted by Kuro1n
Originally posted by djazzy
Originally posted by Kuro1n
Originally posted by djazzy
Originally posted by Kuro1n
There is data, EVE is 500k subscribers at 15€ (we don't know the microtransactions in EVE though) (and should Dust be calculated into EVE?), and there is data going back all the way to the launch so feel free to count on it. Also I provide data and stats and the rest who argues against don't bring anything to the table, how is GW2 a huge success? It is not a failure but I do think it is a lie that it is second biggest after WoW, and 2.5mil users online per week definitely is a lie. Reality check is needed for some people honestly.
EDIT: If you wonder how this is connected to EQN you need to flip back a few pages.
Yeah I looked through the whole thread and your post is still not related to EQN.
But that's alright, most threads on this forum don't actually relate to the topic past the first page.
It was about the way skills work, which is the original topic of this thread. We discussed the GW2 model which it very much is related to and then it went on to whether GW2 is a success or not. On this forum people are really dillusional when it comes to the success of some games, they think GW2 have 83% of they people buying boxes still playing, they don't bother to check sources or facts at all. So I pointed this out for them. Somewhat related I guess? Still yes, you have a point.
success is pretty subjective
The only thing you can quantify are sales and revenue, everything else is quite frankly bullshit.
Yes I suppose, how do you think 'great success' should be seen then? Losing out to a 10+ year old game is not how I see 'great success' financially.
Is it a competition?
No but the people who I responded to said GW2 was the 2nd most successful MMO or some crap based on the 'fact' of another thread where stated GW2 has 2.5 mil users weekly blabla.
T
If you want to talk about offically announced player numbers, it goes WoW(7.7mil)>EVE(Just over 500k)>SW:TOR(just under 500k)
I don't want to discuss "accounts created" or "boxes sold"...im talking solid, confirmed, active players. I equate subscription to active player, seeing as its the only way to know (unless specifically specified by the developer IE: SWTOR deff has more than 500k players since going FTP, but im ignoring that because there is now way to know other than subs)
Moral of the story, unless the game is made by Blizzard, Bioware, or CCP, all numbers talk is pure speculation. Don't get all hot and bothered by biased speculation (from both sides).
Exactly, which is why I post those ones... SWTOR I do not count either due to it being a F2P game. Steam games can be counted in most cases as well due to steamcharts. All talk about GW2 is just bullshit and written by either fanboys or delusional people. :x
Originally posted by Nanfoodle Depends on how deep the skills are. If you get shallow skills like one that debuffs a NPC damage by 10% and that is all it does. I would like 20-30 hotbar slots. If skills have depth like a skill debuffs 10% dps, does 150 damage with a dot of 200 over 1 min and heals 5% of the damage back to you. Then 8 will do.
"If skills have depth like a skill debuffs 10% dps, does 150 damage with a dot of 200 over 1 min and heals 5% of the damage back to you. Then 8 will do."
If combat is spoonfed like that, then I won't touch this game with a bargepole. I'm not eight years old.
How is that spoon fed? My brother played a Shaman in WoW and now thats a class with lots of depth but a full time job to keep track of. He had dozens of totems that did just one thing. How is that fun? I personally dont want to have to juggle 20-30 skills. I would rather have 8 skills that get the job done. Call it lazy but I dont think there is a reason to have skills that do very little. Why cant my snare skill also do something else if its balanced? Tell me how thats spoon fed?
It's obvious that you prefer simpler, more child-like games that require less decision-making. Nothing wrong with that.
I've no problem with the limited skill bar I'm just not a huge fan of skills being bound to a particular weapon that cannot be changed.
If I rolled a warrior as primary and then picked up a shadowknight I don't want my hammer skills to act n look like the ones in the videos. I want them to have life steal properties and some bloody/shadowy effects rather than the standard smash the ground and yellow cracks appear. Instead of a charge i'd like some phasing ability where you pass through enemies and poison them.
8 skill slots is fine with me. What would definitelly piss me off is if they only have 8 skills on a character. As long as i have 400 skills to choose from at any given time im ok with freely choosing any 8 combination i want. No cookie cutter builds, no rotation based builds, more player skill based combat, and less hotbars on screen make me happy.
WIth that said, im worried about limiting to "4 weapon skills and 4 utilities". I hope they add all 8 weapon skills, and then 4 class specific utilities on the F1-F4 buttons.
And be able to keybind every button freely.
keybinds will surely be available, who doesn't add that in todays market?
Thing is those weapon skills are pretty boring, just like GW2 they made it like every thief was pretty much the same. You would know exactly how it worked and how to counter since everyone ran the most efficient builds and not all weapons could reach that level etc etc.
Originally posted by djazzy
Originally posted by Kuro1n
Originally posted by djazzy
Originally posted by Kuro1n
Originally posted by djazzy
Originally posted by Kuro1n
There is data, EVE is 500k subscribers at 15€ (we don't know the microtransactions in EVE though) (and should Dust be calculated into EVE?), and there is data going back all the way to the launch so feel free to count on it. Also I provide data and stats and the rest who argues against don't bring anything to the table, how is GW2 a huge success? It is not a failure but I do think it is a lie that it is second biggest after WoW, and 2.5mil users online per week definitely is a lie. Reality check is needed for some people honestly.
EDIT: If you wonder how this is connected to EQN you need to flip back a few pages.
Yeah I looked through the whole thread and your post is still not related to EQN.
But that's alright, most threads on this forum don't actually relate to the topic past the first page.
It was about the way skills work, which is the original topic of this thread. We discussed the GW2 model which it very much is related to and then it went on to whether GW2 is a success or not. On this forum people are really dillusional when it comes to the success of some games, they think GW2 have 83% of they people buying boxes still playing, they don't bother to check sources or facts at all. So I pointed this out for them. Somewhat related I guess? Still yes, you have a point.
success is pretty subjective
The only thing you can quantify are sales and revenue, everything else is quite frankly bullshit.
Yes I suppose, how do you think 'great success' should be seen then? Losing out to a 10+ year old game is not how I see 'great success' financially.
Is it a competition?
No but the people who I responded to said GW2 was the 2nd most successful MMO or some crap based on the 'fact' of another thread where stated GW2 has 2.5 mil users weekly blabla.
T
If you want to talk about offically announced player numbers, it goes WoW(7.7mil)>EVE(Just over 500k)>SW:TOR(just under 500k)
I don't want to discuss "accounts created" or "boxes sold"...im talking solid, confirmed, active players. I equate subscription to active player, seeing as its the only way to know (unless specifically specified by the developer IE: SWTOR deff has more than 500k players since going FTP, but im ignoring that because there is now way to know other than subs)
Moral of the story, unless the game is made by Blizzard, Bioware, or CCP, all numbers talk is pure speculation. Don't get all hot and bothered by biased speculation (from both sides).
Exactly, which is why I post those ones... SWTOR I do not count either due to it being a F2P game. Steam games can be counted in most cases as well due to steamcharts. All talk about GW2 is just bullshit and written by either fanboys or delusional people. :x
Perhaps you should take this up in the GW2 forums. 90% of your posts have been about bashing that game. Perhaps post something relevant to EQN in this proper thread and forum.
Having 2 millions player logging in each week and playing an average of 508,428 hours pr day.
The playerbase plays an average of 0.7 hours pr week which is like nothing. They must have tons of fun playing this much!
I really wanted to like GW2 but the combat mechanics feels way to shallow to me. I played first at release for about a week but got really bored. Half a year later I gave it another try but got bored after a few days.
The limited amount of active abilities and what tactical use they might have is what worries me most.
Yeah exactly, saying that 2.5 mil plays, bullshit. And the whole thing is just a joke. It is bad sources and people here believes it and quotes it as a source. Just terrible. Hype train after hype train.
Only Blizz, Bioware, and CCP release active player numbers. Everything else is either best case or worst case scenerio according to MMORPG.com, not even worth debating.
Having 2 millions player logging in each week and playing an average of 508,428 hours pr day.
The playerbase plays an average of 0.7 hours pr week which is like nothing. They must have tons of fun playing this much!
I really wanted to like GW2 but the combat mechanics feels way to shallow to me. I played first at release for about a week but got really bored. Half a year later I gave it another try but got bored after a few days.
The limited amount of active abilities and what tactical use they might have is what worries me most.
Yeah exactly, saying that 2.5 mil plays, bullshit. And the whole thing is just a joke. It is bad sources and people here believes it and quotes it as a source. Just terrible. Hype train after hype train.
Only Blizz, Bioware, and CCP release active player numbers. Everything else is either best case or worst case scenerio according to MMORPG.com, not even worth debating.
Indeed only factual numbers are relevant. Everything else is subjective bullshit.
8 skill slots is fine with me. What would definitelly piss me off is if they only have 8 skills on a character. As long as i have 400 skills to choose from at any given time im ok with freely choosing any 8 combination i want. No cookie cutter builds, no rotation based builds, more player skill based combat, and less hotbars on screen make me happy.
WIth that said, im worried about limiting to "4 weapon skills and 4 utilities". I hope they add all 8 weapon skills, and then 4 class specific utilities on the F1-F4 buttons.
And be able to keybind every button freely.
keybinds will surely be available, who doesn't add that in todays market?
Thing is those weapon skills are pretty boring, just like GW2 they made it like every thief was pretty much the same. You would know exactly how it worked and how to counter since everyone ran the most efficient builds and not all weapons could reach that level etc etc.
Originally posted by djazzy
Originally posted by Kuro1n
Originally posted by djazzy
Originally posted by Kuro1n
Originally posted by djazzy
Originally posted by Kuro1n
There is data, EVE is 500k subscribers at 15€ (we don't know the microtransactions in EVE though) (and should Dust be calculated into EVE?), and there is data going back all the way to the launch so feel free to count on it. Also I provide data and stats and the rest who argues against don't bring anything to the table, how is GW2 a huge success? It is not a failure but I do think it is a lie that it is second biggest after WoW, and 2.5mil users online per week definitely is a lie. Reality check is needed for some people honestly.
EDIT: If you wonder how this is connected to EQN you need to flip back a few pages.
Yeah I looked through the whole thread and your post is still not related to EQN.
But that's alright, most threads on this forum don't actually relate to the topic past the first page.
It was about the way skills work, which is the original topic of this thread. We discussed the GW2 model which it very much is related to and then it went on to whether GW2 is a success or not. On this forum people are really dillusional when it comes to the success of some games, they think GW2 have 83% of they people buying boxes still playing, they don't bother to check sources or facts at all. So I pointed this out for them. Somewhat related I guess? Still yes, you have a point.
success is pretty subjective
The only thing you can quantify are sales and revenue, everything else is quite frankly bullshit.
Yes I suppose, how do you think 'great success' should be seen then? Losing out to a 10+ year old game is not how I see 'great success' financially.
Is it a competition?
No but the people who I responded to said GW2 was the 2nd most successful MMO or some crap based on the 'fact' of another thread where stated GW2 has 2.5 mil users weekly blabla.
T
If you want to talk about offically announced player numbers, it goes WoW(7.7mil)>EVE(Just over 500k)>SW:TOR(just under 500k)
I don't want to discuss "accounts created" or "boxes sold"...im talking solid, confirmed, active players. I equate subscription to active player, seeing as its the only way to know (unless specifically specified by the developer IE: SWTOR deff has more than 500k players since going FTP, but im ignoring that because there is now way to know other than subs)
Moral of the story, unless the game is made by Blizzard, Bioware, or CCP, all numbers talk is pure speculation. Don't get all hot and bothered by biased speculation (from both sides).
Exactly, which is why I post those ones... SWTOR I do not count either due to it being a F2P game. Steam games can be counted in most cases as well due to steamcharts. All talk about GW2 is just bullshit and written by either fanboys or delusional people. :x
Well, you should count SWTOR's 500k subs. But ya, this should prob get back on topic.
A lot of people seem to just have a bad taste of GW2 in their mouth with it's shallow limited skill combat. If you played GW1 or even EQ1 you'd see that limited skills does not mean a shallow simplified game. Sure it became known as Build Wars but at least there were builds for different encounters and areas rather than GW2's 1 build to rule them all.
I said it a month or 2 ago in another thread about EQN. i said that if the same engine as PS2 is used to create EQN then we will see an EQ game with 8-9 skills usage limit. now, it seems like i was right. try to port a game with "future console integration" in mind and this is what we get. of course GW do not have console version, neither does GW2 but i am sure ANet surely considered porting in console. not good for mmorpg in the long run.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Originally posted by Larloch I don't like being able to switch constantly based on the situation. I feel like I won't become attached to my character because it won't have an identity.
you don't have to multiclass
personally im hoping to play a pure enchanter
True, but I would be at a power disadvantage compared to the player that has a character that is constantly evolving based on the situation.
I have a feeling that if two friends team up and play through the game and one player sticks to a class and the other player constantly changes his class the single class player is going to be left feeling wanting. The other player is basically playing one massive bad ass class.
8 skill bar is the only thing i dont like about EqNext. Its not only about skills in combat, but all the other things you keep on your bars like many diferent potions, fluff items, utilities etc
With 8 skills it makes you pretty much a 1 trick ponny
Originally posted by Kuro1n It's like playing a moba, having 4 abilities or more on some characters and then a few items for abilities as well, you get tired of it damn fast imo as it is really easy to master.
So what MLG championships have you won lately?
/facepalm
Oh, hello to you too douchebag, I don't really enjoy MOBA games, I play them occasionally with my friends because they have some interest in them but I do produce items through the workshop for it. On the other hand I did play Tribes ascend on high level and used to lead a clan of 400-500 members something in Lineage 2. A game where you have 36 skills to use at least in gfinal if you play something other than archer.
I really don't care about your Tribes ascend or lineage 2 exploits, that wasn't the point of my comment.
It's your comment about MOBAs being "easy"... that's just hilarious.
But hey pal, you can either hate on the messenger, or could take the hint that beyond rediculous exagerations doesn't help with your argument's credibility. Wich of these 2 options is the douchebagiest?
Well I'm not really trying to go pro in any MOBA due to the fact I find them dull and quite shallow, as I already explained. Fact is when I played Lineage 2 we played vs a player from LoL called shook, he's now playing LoL competetively. We completely crushed their 5 year old clan with our 1-2 year old ragtag clan, that says enough I think, when our spies posted stuff from their leaders out of their forum how they were utterly demolished and how the leadership in our clan could brag because they were smashed already. You know next to nothing about me honestly and maybe you should shut your trap and consider before trying to insult someone next time without reason.
You have selected option 1 then, hating the messenger. Ok then! It's not like I didn't give you a chance!
It's true, I know next to nothing about you. But since you claim to have figured out a game like easy mode LoL or DOTA 2 and their 4 faceroll abilities, I'd certainly love for us to develop an intimate, lasting friendship so that I can quit my day job, win millions of $ and be flown around the world for free.
Also "/facepalm" isn't a personal insult, "douchebag" is.
Well saying "/facepalm" over someones post is implying he is stupid or posting stupid shit, so yes, what I said was in order.
So you want me to say that your post was intelligent then?
I dont even know what your point is anymore.
You have amazingly skilled friends playing so MOBAs are easy? You don't like money so you're not competing in international championships when you've mastered the game? What?
Fact is, considering there are no paid championships on one side (MMOs with lots of abilities) and all sorts of livestreams, sponsorings, competitions held in real stadiums, prize money etc on the other over the past decade with no signs of it becoming less popular (MOBAs), are you really going to keep pretending that "people get tired of it quickly and it's easy to master"?
Comments
Don't be naïve to believe that game designers weren't aware of the upcoming consoles. There is a high likelihood that above mentioned games will and are spec'd for the new gaming consoles. Also the majority of console gamers are basically lazy, or can't be bothered to function outside what the generic set up offers. That's not to say PC gamers are much better.
FFXIV is hardly a generic set up
It all depends, they didn't show enough....If I play a necromancer with a pet, how many of my 8 are commanding my pet? If it is zero, and he has his own UI part, then that helps.....Now lets talk my 4 weapon skills....I am a traditionally ranged caster, so what are going to be my say staff skills...Do I have to get into melee range to use these skills, or are they ranged skills/spells? If they are melee attacks/dodges/blocks, and my only caster stuff that I have is 4 class abilities, and often not all of those are offensive and such....So boil that all down and say now I have 1-2 offensive caster spells....BORING.
I could not stand any of the classes I played in GW2, admittedly, I didn't play it a ton, but if I am bored with the classes and do not like playing it, sorry, I am going to stop playing it, and the NW limited skills, and couple that with their UI fixed mouse stuff, I couldn't log out of that game fast enough. It sounded as the mouse was not going to be fixed in EQN, so that is a plus, and I actually didn't mind TSW's system that much, so their is hope somewhere...But I do not see me having 'fun', if I have 2 offensive casting skills that I can use, and the rest is me having to melee, because I am sure you run out of mana/stamina or whatever their system is going to be....I played a caster to cast, if I wanted to melee, I would be a tank/hybrid fighter....So I have a lot of questions, and I find certain answers that I may get to be a HUGE turnoff.
Now If they do a system and my caster has 8 total ability/utility skills, and they do not involve me having to melee, things do start to look up, but if not, it means I have 1-2 offensive spells most likely, and that is just very plain and boring to me.
I found the thread you mentioned:
http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/391140/page/1
Having 2 millions player logging in each week and playing an average of 508,428 hours pr day.
The playerbase plays an average of 15-20 minutes a day. They must have tons of fun playing this much!
I really wanted to like GW2 but the combat mechanics feels way to shallow to me. I played first at release for about a week but got really bored. Half a year later I gave it another try but got bored after a few days.
The limited amount of active abilities and what tactical use they might have is what worries me most.
you don't have to multiclass
personally im hoping to play a pure enchanter
EQ2 fan sites
If you want to talk about offically announced player numbers, it goes WoW(7.7mil)>EVE(Just over 500k)>SW:TOR(just under 500k)
I don't want to discuss "accounts created" or "boxes sold"...im talking solid, confirmed, active players. I equate subscription to active player, seeing as its the only way to know (unless specifically specified by the developer IE: SWTOR deff has more than 500k players since going FTP, but im ignoring that because there is now way to know other than subs)
Moral of the story, unless the game is made by Blizzard, Bioware, or CCP, all numbers talk is pure speculation. Don't get all hot and bothered by biased speculation (from both sides).
People always say this but I find games with so many skills, like Rift, very messy and annoying. In fact, most people use only a few skills in Rift, so why not make the skills count and just limit the number? That makes sense.
That is where understanding skill synergy and what situations you use what skills comes into play.
Yeah exactly, saying that 2.5 mil plays, bullshit. And the whole thing is just a joke. It is bad sources and people here believes it and quotes it as a source. Just terrible. Hype train after hype train.
Let's just say I would of never played the game with a 4-6 hotbar full of 12 abilities.
Multiple hotbar's is unrealistic, harder to balance, is not fun, stupid, forces players to click instead of hotkey, is unresponsive, enforces noobishness and downright horrendous game design. 8-12 abilities is the perfect number to give combat that visceral feel, allow proper keybinding, and to give the player a sense of choice. Limited hotbar designs are like playing Magic the Gathering inside of a video game. Deck Building is an integral part of multi-class support.
Random Forum Poster: I want an MMO that is different, original and fun.
Me: So you want something like EQN
Them: Nah dude, I want a Holy Trinity, Tab Target combat, Instanced Raiding, and Rigid classes.
Me: Double Facepalm.
And this relates to EQN how?
I'm a bit over the whole 50+ hotbar scramble that some games have. It forces you to set up in depth macros or be afflicted with MMO hands.
Not that I care for only having 5 or 6 abilities mind you, 2 hotbars combining spells and abilities seems like a pretty good number.
(In EQ I had my spell bar, 5 or 6 macros and abilities on my hotbar, and 3 pages of emotes taking up the rest of my hotbar space)
The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)
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I think you hit the nail on the head there. You can't have dozens of skills on multiple hotbars if you want it to be playable on a console with a gamepad. Consolitis raises its ugly head again.
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Exactly, which is why I post those ones... SWTOR I do not count either due to it being a F2P game. Steam games can be counted in most cases as well due to steamcharts. All talk about GW2 is just bullshit and written by either fanboys or delusional people. :x
It's obvious that you prefer simpler, more child-like games that require less decision-making. Nothing wrong with that.
I've no problem with the limited skill bar I'm just not a huge fan of skills being bound to a particular weapon that cannot be changed.
If I rolled a warrior as primary and then picked up a shadowknight I don't want my hammer skills to act n look like the ones in the videos. I want them to have life steal properties and some bloody/shadowy effects rather than the standard smash the ground and yellow cracks appear. Instead of a charge i'd like some phasing ability where you pass through enemies and poison them.
Perhaps you should take this up in the GW2 forums. 90% of your posts have been about bashing that game. Perhaps post something relevant to EQN in this proper thread and forum.
Only Blizz, Bioware, and CCP release active player numbers. Everything else is either best case or worst case scenerio according to MMORPG.com, not even worth debating.
Indeed only factual numbers are relevant. Everything else is subjective bullshit.
Well, you should count SWTOR's 500k subs. But ya, this should prob get back on topic.
CCP releases active subscriptions not players. Actual number of players is probably 1/5th of that.
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True, but I would be at a power disadvantage compared to the player that has a character that is constantly evolving based on the situation.
I have a feeling that if two friends team up and play through the game and one player sticks to a class and the other player constantly changes his class the single class player is going to be left feeling wanting. The other player is basically playing one massive bad ass class.
8 skill bar is the only thing i dont like about EqNext. Its not only about skills in combat, but all the other things you keep on your bars like many diferent potions, fluff items, utilities etc
With 8 skills it makes you pretty much a 1 trick ponny
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So you want me to say that your post was intelligent then?
I dont even know what your point is anymore.
You have amazingly skilled friends playing so MOBAs are easy? You don't like money so you're not competing in international championships when you've mastered the game? What?
Fact is, considering there are no paid championships on one side (MMOs with lots of abilities) and all sorts of livestreams, sponsorings, competitions held in real stadiums, prize money etc on the other over the past decade with no signs of it becoming less popular (MOBAs), are you really going to keep pretending that "people get tired of it quickly and it's easy to master"?