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Friendly reminder why EQ was the best MMO ever.

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  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by spades07


     

    Originally posted by heartless

    Honestly, EQ has nothing on old school UO. That was a real MMO that revolved around it's community. Compared to UO, EQ is nothing but a grind.

     

    Why did all the UO fans go to EQ then?

     

    UO was a very community driven game.

    EQ had the benefit of being a 3D mmo, where UO was 2d.  UO also had a very nasty problem with player killers and griefers that were driving players away from the game. 

    Both were good games, but for different reasons.

  • heartlessheartless Member UncommonPosts: 4,993


    Originally posted by spades07

     



    Originally posted by heartless
    Honestly, EQ has nothing on old school UO. That was a real MMO that revolved around it's community. Compared to UO, EQ is nothing but a grind.

     
    Why did all the UO fans go to EQ then?

     
    I don't know about that. I never went to EQ, neither did most of the folks I played with. I mean UO is still around with a decent subscription base of about 100,000. I'm not even counting the private servers, which are numerous.

    Either way, EQ and UO appealed to different people. UO was more of a world and required more player interaction not in terms of grouping to kill mobs, but in terms of staying alive and remaining competitve. It was a pvp game and even after the introduction of Trammel, it remained so. EQ revolved around it's pve content and while that did not make it a bad game, in my opinion it made it a limited one.

    What I'm trying to say is that claiming that EQ was the best MMO ever is a personal opinion and not a fact. Simply because in my opinion, UO was the greatest MMO ever. But that is also an opinion and not fact.

    image

  • DerWotanDerWotan Member Posts: 1,012

    Hands down OP, Everquest has been and will for ever be the best MMORPG out there.

    I think its hilarious that Wow'ers feel permitted to even talk about how much better their easy mode teletubby game is. In reality a true MMORPG forces people to group, unforgiving them mistakes -->death penalty and will reward those with time/skill.



    I hope someday a company will realize how great Everquest 1 was and reinvent this gameplay once again.



    There are countless features that made EQ the best MMORPG of all time:

    - campspots

    - best community a MMORPG has ever seen

    - incredible rewarding

    - epic raids

    - freedom and no braindead handholding !? quest style

    - contested Raidbosses -->competiton against other players/guilds

    - WORK your way into the top zones

    - tons of alternate advancement

    - rewarding gameplay: you get out what you put in!

    - gigantic world: screw soe for introducing fast paced traveling

    - no crap like autostats, minimap and maps at all /loc and self drawed maps are the way to go

    - nice mobs which forced people to group and communicate with each other

    - best longtime motivation I've ever seen

    So face it, compared to Everquest wow looks like Hello Kitty Online.

    We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!

    "Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
    "Then maybe MMORPGs aren't for you."

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by heartless


     

    Originally posted by spades07
     
     



    Originally posted by heartless

    Honestly, EQ has nothing on old school UO. That was a real MMO that revolved around it's community. Compared to UO, EQ is nothing but a grind.


     

    Why did all the UO fans go to EQ then?





     

    I don't know about that. I never went to EQ, neither did most of the folks I played with. I mean UO is still around with a decent subscription base of about 100,000. I'm not even counting the private servers, which are numerous.

     

    Either way, EQ and UO appealed to different people. UO was more of a world and required more player interaction not in terms of grouping to kill mobs, but in terms of staying alive and remaining competitve. It was a pvp game and even after the introduction of Trammel, it remained so. EQ revolved around it's pve content and while that did not make it a bad game, in my opinion it made it a limited one.

    What I'm trying to say is that claiming that EQ was the best MMO ever is a personal opinion and not a fact. Simply because in my opinion, UO was the greatest MMO ever. But that is also an opinion and not fact.

    YOu don't but that does not mean that no one else did.

    I jumped ship the moment EQ came out. I just can't stand UO with all the PKing, and tedious mining grind.

    Of course EQ has many flaws that was later "fixed" by newer MMOs such as WOW. The world moves forward.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by DerWotan


    Hands down OP, Everquest has been and will for ever be the best MMORPG out there.

    I think its hilarious that Wow'ers feel permitted to even talk about how much better their easy mode teletubby game is. In reality a true MMORPG forces people to group, unforgiving them mistakes -->death penalty and will reward those with time/skill.


    I hope someday a company will realize how great Everquest 1 was and reinvent this gameplay once again.


    There are countless features that made EQ the best MMORPG of all time:
    - campspots

    - best community a MMORPG has ever seen

    - incredible rewarding

    - epic raids

    - freedom and no braindead handholding !? quest style

    - contested Raidbosses -->competiton against other players/guilds

    - WORK your way into the top zones

    - tons of alternate advancement

    - rewarding gameplay: you get out what you put in!

    - gigantic world: screw soe for introducing fast paced traveling

    - no crap like autostats, minimap and maps at all /loc and self drawed maps are the way to go

    - nice mobs which forced people to group and communicate with each other

    - best longtime motivation I've ever seen
    So face it, compared to Everquest wow looks like Hello Kitty Online.

     

    LOL .. EQ fanboys with rosy glasses and no sense of fun. I bet you will claim that 10 min downtime staring a spellbook is fun too. Ha ha ha ha ha ha ....

    Well bad news for you and good news for everyone else, no sane developers will provide thsee "FEATURES" anymore.

  • DerWotanDerWotan Member Posts: 1,012

    Well I know for you Wowboys fun = instant max level and freelot "epics" to feel like you accomplished something. The truth is Blizz held your hand and guided you to this "epic" (lol) stuff.

    Sad news for you: The time is right to go back to the roots, casuals play wow while others are hungry for real MMORPG's. Thats the fact.

     

    spellbook

    If you want to learn something new [b]you have to read it first[/b] so yes this thing added some sort of realism which is great. At the end of the day all these little features helped to develop the best MMORPG of all time.

     

    I can't help but have to laugh if people honestly trying to convince me, that Wow is the best *rofl* Its a Diablo in a online world nothing more.

    We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!

    "Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
    "Then maybe MMORPGs aren't for you."

  • altairzqaltairzq Member Posts: 3,811
    Originally posted by Greyed


     

    Originally posted by altairzq 

    Well laugh all you want, it hasn't been topped for more than 10 years.

     

    Sure it has. It was topped 10 years ago. I remember it fondly. Installed EQ, my first real MMO (not counting the other proto-MMOs)... Settled down on my first character killed a few things, tried crafting, got into BB, died, lost all my stuff.

    Couldn't get anyone to help with anything at all much less going to get all my stuff back.

    Uninstalled. Went out, bought Asheron's Call. Player it for the next several years because from day one I found a helpful and friendly community fostered by an in-game system; monarchies. T'think, AC's still around, just like EQ is. :P

     

    EQ is not around anymore, it was slowly destroyed by SOE from 2002 on. From the rest of your post, I don't get your point. It's ok if you didn't like it.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by DerWotan



    spellbook
    If you want to learn something new [b]you have to read it first[/b] so yes this thing added some sort of realism which is great. At the end of the day all these little features helped to develop the best MMORPG of all time.
     
    I can't help but have to laugh if people honestly trying to convince me, that Wow is the best *rofl* Its a Diablo in a online world nothing more.

     

    Diablo in an online world is WIN.

    LOL about spellbook comment. Realism??? you stare at the SAME page for 10 min without turning a page? Plus, realism is fail for a game. You want your char to walk 30 min before seeing anything interesting too. That is not a game. That is BOREDOM SIMULATOR.

    I guess you must like it. You know what. You are in luck. While no sane developer will put in staring at a spellbook again in a MMO, you can always simulate that by staring at a blank notebook for 10 min before making your next move in a MMO. Enjoy ultimate tedium!

     

     

  • JosherJosher Member Posts: 2,818

    If EQ is still great, newer gamers would be playing it and newer MMOs would be emulating it.  The only game that tried to stick to the old EQ forumla was Vanguard which died on arrival and EQ2 in some ways and it got stomped by WOW.  EQ2 had to play catch up to WOW right out of the gate because it stuck to too many old habits.   New MMOs are following in WOW"s footsteps, not EQs.  No one needs to be reminded about how great EQ was in its few heyday years, because nobody really cares except those that enjoyed it.  At least plenty of people can at least admit that what WAS great isn't great NOW.

  • gakulegakule Member UncommonPosts: 92
    Originally posted by Josher


    If EQ is still great, newer gamers would be playing it and newer MMOs would be emulating it.  The only game that tried to stick to the old EQ forumla was Vanguard which died on arrival and EQ2 in some ways and it got stomped by WOW.  EQ2 had to play catch up to WOW right out of the gate because it stuck to too many old habits.   New MMOs are following in WOW"s footsteps, not EQs.  No one needs to be reminded about how great EQ was in its few heyday years, because nobody really cares except those that enjoyed it.  At least plenty of people can at least admit that what WAS great isn't great NOW.

     

    And in who's footsteps did WoW follow? EQ's. Good job. :)

    If you never played EQ, you have no room to talk about what was used in what. Sure, WoW took some of EQ and "improved it" but also "dumbed a lot of it down"

    Good job for thinking before posting. You fail.

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by gakule

    Originally posted by Josher


    If EQ is still great, newer gamers would be playing it and newer MMOs would be emulating it.  The only game that tried to stick to the old EQ forumla was Vanguard which died on arrival and EQ2 in some ways and it got stomped by WOW.  EQ2 had to play catch up to WOW right out of the gate because it stuck to too many old habits.   New MMOs are following in WOW"s footsteps, not EQs.  No one needs to be reminded about how great EQ was in its few heyday years, because nobody really cares except those that enjoyed it.  At least plenty of people can at least admit that what WAS great isn't great NOW.

     

    And in who's footsteps did WoW follow? EQ's. Good job. :)

    If you never played EQ, you have no room to talk about what was used in what. Sure, WoW took some of EQ and "improved it" but also "dumbed a lot of it down"

    Good job for thinking before posting. You fail.



     

    I kind of agree with this. WoW did take alot of EQ's features and make them better. However some important aspects of gameplay, such as the /lfg feature, still have not been imroved upon. The funny thing is, EQ's /lfg system was as simple as it gets. WoW did try to improve it by making it more complicated and it still sucks in my opinion.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • Killerclan11Killerclan11 Member Posts: 16

    I tried a trial of that game. I almost cried.

  • 19771977 Member Posts: 58

    Agree with OP. Reasons why I liked EQ1 classic(2000-2003) better than any other MMORPG:

     

    *Community(party/raid) based game that rewarded teamwork and communication. This helped build a strong community.

    *Non-instanced - open world pvp and competition over raid bosses, treasure, and grinding spots. This is a blast. This is what defines an MMORPG to me.

    *Huge world; dark, dangerous, and mysterious(nighttime was actually very dark for humans, zones could mean a fate worse than death if not prepared, no quest markers, maps, or linear click dialogue).

    *Awesome encounters and loot. Giants, huge dragons, griffons, werewolves, vampires, dark elves, golems, etc. The mobs looked cool, and needed more skill and teamwork to defeat the higher level you got. Lots of equipment.

    *Great music. The intro theme is classic, one of the best works ever to me. Temple of Veeshan, Kelethin.

     

    *Cool avatars and animations(old textures). Monk's intimidate and flying kick look so Chuck Norris. Buffing looked cool. Dwarf jump-flip rocked. It all just flowed so seemlessly and looked great to me (I do not like WOW cartoon graphics).

     

    *Classic world with humans, elves, dwarves, halflings, gnomes, ogres, trolls, and their own starting area. It had all the meat, potatoes, and gravy as far as race, class, and alignment you would expect in an RPG world.

     

    *Player skill shined, there was a difference between a bad player, an average player, and a great player. You had to be a pro to pull off some of the stuff in game, especially as a puller for a raid. The content required players with skill.

     

    *Enjoyable skills and combat: lots of skills and strategies like enchanter stun lock, charming mobs, quad kiting, bard song spinning, call of the hero, levitation, wizard eye, feign death. Was skill-training involved as well. Gave you a bit of a sandbox to play with skills and languages and improve in different areas. There was always something to do besides killing.

     

     

  • SlyLoKSlyLoK Member RarePosts: 2,698

    I enjoyed EQ when I played but for me it wasnt / isnt the best MMO ever.

    I didnt mind the idea of exp camping but add in the " afks " , long spawn times and having to wait on a list that wasnt really a list to get into a group only for it to crumble 10 minutes after you join leaving you with ZERO progress after ages of waiting was beyond aggravating.

    I never crafted so I dont know what it was like but from what I remember it was good to twink out a newbie or an alt..

    Raiding was just a zerg fest but I did enjoy being able to play without having to boot up TS or Vent. Now if you dont have those then you arent invited which gets on my nerves. I dont like talking to people nor do I like listening to 10 year olds cuss for 10 straight minutes because they didnt get healed ( no this is NOT targeted at just WoW ).

    Retarded people training things on to you..

    I could list more but I am to lazy heh.

    Couple things I did enjoy were the faction wars and the high level monsters spawning in zones you wouldnt expect.. I always chuckled everytime I saw a troll in freeport / qeynos killing guards for steel weapons ( easy plat ).. Would always run in fear when I saw I Griffon / Giant in the Commonlands or a Giant in the Sands of Ro.. Those are the fond memories I take from EQ.. The game itself I would rate behind Vanguard , WoW and EQ2.

     

     

  • midmagicmidmagic Member Posts: 614
    Originally posted by tupodawg999

    Originally posted by someforumguy


    Back then I didnt like MMORPG's. EQ is a good example of why I didnt like them. It has all the ingredients that some oldschool MMOplayers think should be in a good MMO, which I think shouldnt be in any computergame.
    'Challenge' in the form of EQ's repetition and timesinks melt my brain. Old school MMO's werent gamers games. Its as if the developers unlearned everything that makes a great computergame and then made EQ. No thinking or twitching reactions required..just vegetate in a MMO.
    Try to look past the nostalgia and see whats really there.



     

    EQ didn't have twitch combat. People who wanted twitch combat would't have liked it and that's fair enough. (Although kiting was pretty twitchy, it wasn't the main form of combat).

    However, there was lots of thinking involved unless you were only ever in groups who played it ultra-safe.

    Enchanters and bards were twitchy when they actually got a chance to do their job. Especially, when it came to train stomping in contested zones. These are the moments I remember most fondly. The main problem with EQ was most of the challenge was eliminated through FD and lull pulling. Woot. One guy gets a tough standard job.

    Forever looking for employment. Life is rather dull without it.

  • gakulegakule Member UncommonPosts: 92
    Originally posted by Killerclan11


    I tried a trial of that game. I almost cried.

     

    The trial of EQ is not even close to being the real game. Lol. I'd rather play WoW than the EQ trial, just tbh.

  • Runefan101Runefan101 Member Posts: 48

    I think people overlook Runescape as one of the games that helped to shape the MMO genre. It should at least be up there with EQ/UO.

    ===

    It takes a real man to learn the truth... it takes the truth to learn a real man.

  • gakulegakule Member UncommonPosts: 92
    Originally posted by Runefan101


    I think people overlook Runescape as one of the games that helped to shape the MMO genre. It should at least be up there with EQ/UO.

     

    Eh, I don't agree. While Runescape is widely successful and really has done great things with what they have, it isn't nearly as recognized as EQ or UO. I don't think it helped shape the MMO genre in general, probably more likely it helped shape the f2p w/ premium membership platform.

  • DerWotanDerWotan Member Posts: 1,012

    [quote]

    <blockquote><i>Originally posted by Josher



    If EQ is still great, newer gamers would be playing it and newer MMOs would be emulating it.  The only game that tried to stick to the old EQ forumla was Vanguard which died on arrival and EQ2 in some ways and it got stomped by WOW.  EQ2 had to play catch up to WOW right out of the gate because it stuck to too many old habits.   New MMOs are following in WOW"s footsteps, not EQs.  No one needs to be reminded about how great EQ was in its few heyday years, because nobody really cares except those that enjoyed it.  At least plenty of people can at least admit that what WAS great isn't great NOW.

    [/quote]





    You never played it right? Nowadays EQ isn't even a shadow of its own, soe destroyed it. Vanguard did because it wasn't ready but Sony didn't give Sigil time because they feared the potential of this game. Also Brad and his team made a lot of management failures.

    Vanguard like it was during Beta 1 -2 would kick ass and I would still play it.

    No REAL gamer needs to be reminded on WoW, because only carebears care. - fixed it for you

    Personally I also loved the golden days, without having to start crap like Ventrillo, Teamspeak or Mumble to join a guild. I don't want to talk I want to write and play.

    I give Wow credit for bringing up the benefits of an open world, but also a lot of misscredit for dumping down features like autostats, minimap, instances, ?! quest-design.

     

    We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!

    "Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
    "Then maybe MMORPGs aren't for you."

  • EverSkellyEverSkelly Member UncommonPosts: 341

    EQ is not "destroyed". Yes, it's a bit different from what it was 10 years ago. But it's a good changes. I left like 5 years ago, tried every damn MMO on earth, didn't like it and then decided to come back to EQ. And it's still the best. Playing on new server, the population is so high, you don't find enough mobs to kill sometimes in popular zones.

     

  • gakulegakule Member UncommonPosts: 92
    Originally posted by EverSkelly


    EQ is not "destroyed". Yes, it's a bit different from what it was 10 years ago. But it's a good changes. I left like 5 years ago, tried every damn MMO on earth, didn't like it and then decided to come back to EQ. And it's still the best. Playing on new server, the population is so high, you don't find enough mobs to kill sometimes in popular zones.
     

     

    EQ is destroyed for people who liked it the way it was... but those people are also the people who want to be stuck in the past and don't like change. I think there are a lot of things that made EQ better that are in it now, but I also believe there are many more that kill it. If I could play classic-luclin, maybe PoP at most, like EQ mac without having to play on a mac, I would love it. (Oh, and maybe also having a more current UI would be nice too. OOW UI wasn't bad.)

  • YbiterYbiter Member Posts: 12

    It's been somewhat talked about but not flat out said in the thread.  EQ was a life.  I started shortly after launch and played until a year or so ago.  If you were in a tight guild (non zerg) you'd see the same people day in and out.  A lot of the one's I was in we all knew people outside of game. 

     

    Missing from other games., Crowd Control it's just not there and I think this is why the communities are the way they are in other games.   Most games now are semi skilled Zerg vs pulling off an epic win with a small group.  One of my best memories was the original Plane of Hate and even getting to the 2nd level of it before Inny.  Without an uber zerg guild this took coordination and skill to do.  I'm with a lot of other's with the TS, Vent etc..  Someone tells me to log into one of those and I'll tell them to get bent.  This is probably another reason for the decline in communities.  People in a lot of the current games (WOW comes to mind) can't type for crap.  They're more the IM and txt message types and not true keyboard users.  EQ forced you to be quick typing AND be skilled at what you were doing.  Hence being able to keep up with multiple things.  I'd have multiple windows with various chat channels, spells, melee, guild, group etc... 

     

    I tried to honestly give WOW a chance but sadly my original impression was accurate.  It did fix some things in EQ but broke a lot of things.  Like the skills and community.  I had RL friends that insisted on using Vent for GROUPS much less raids.. I'm sorry but that's just lazy.  Plus as a warrior in WOW I got to max level in a matter of a month or so when EQ took YEARS for my first one!  EQ was a life and no game has managed to recreate the FEEL of it.  Some things have been done better yes.  Crafting in AOC and Horizons was way better.  Some things in WOW were better (not graphics and characters), but it still plays and feels like a Disney movie.   All that said though I do feel SOE (won't ever buy a game they distribute again and planned on doing Vanguard till they got the account) ruined EQ when they started taking a more active roll in the game from POP on.  Though I did like my Frog warrior after Ykesha (sp?) was when the communities I was in started to really break up though still going in some ways there's just too much emphasis on raiding and a lot of that isn't skill based anymore.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by DerWotan


    Personally I also loved the golden days, without having to start crap like Ventrillo, Teamspeak or Mumble to join a guild. I don't want to talk I want to write and play.

    I give Wow credit for bringing up the benefits of an open world, but also a lot of misscredit for dumping down features like autostats, minimap, instances, ?! quest-design.

     

     

    Stil stuck in the 1990s?

    Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.

    The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.

  • gakulegakule Member UncommonPosts: 92
    Originally posted by Ybiter


    It's been somewhat talked about but not flat out said in the thread.  EQ was a life.  I started shortly after launch and played until a year or so ago.  If you were in a tight guild (non zerg) you'd see the same people day in and out.  A lot of the one's I was in we all knew people outside of game. 
     
    Missing from other games., Crowd Control it's just not there and I think this is why the communities are the way they are in other games.   Most games now are semi skilled Zerg vs pulling off an epic win with a small group.  One of my best memories was the original Plane of Hate and even getting to the 2nd level of it before Inny.  Without an uber zerg guild this took coordination and skill to do.  I'm with a lot of other's with the TS, Vent etc..  Someone tells me to log into one of those and I'll tell them to get bent.  This is probably another reason for the decline in communities.  People in a lot of the current games (WOW comes to mind) can't type for crap.  They're more the IM and txt message types and not true keyboard users.  EQ forced you to be quick typing AND be skilled at what you were doing.  Hence being able to keep up with multiple things.  I'd have multiple windows with various chat channels, spells, melee, guild, group etc... 
     
    I tried to honestly give WOW a chance but sadly my original impression was accurate.  It did fix some things in EQ but broke a lot of things.  Like the skills and community.  I had RL friends that insisted on using Vent for GROUPS much less raids.. I'm sorry but that's just lazy.  Plus as a warrior in WOW I got to max level in a matter of a month or so when EQ took YEARS for my first one!  EQ was a life and no game has managed to recreate the FEEL of it.  Some things have been done better yes.  Crafting in AOC and Horizons was way better.  Some things in WOW were better (not graphics and characters), but it still plays and feels like a Disney movie.   All that said though I do feel SOE (won't ever buy a game they distribute again and planned on doing Vanguard till they got the account) ruined EQ when they started taking a more active roll in the game from POP on.  Though I did like my Frog warrior after Ykesha (sp?) was when the communities I was in started to really break up though still going in some ways there's just too much emphasis on raiding and a lot of that isn't skill based anymore.

    Probably one of the most close to home posts I've seen in this thread. I feel the exact same way, I just couldn't really think it out that easily :)

  • YbiterYbiter Member Posts: 12
    Originally posted by nariusseldon

    Originally posted by DerWotan


    Personally I also loved the golden days, without having to start crap like Ventrillo, Teamspeak or Mumble to join a guild. I don't want to talk I want to write and play.

    I give Wow credit for bringing up the benefits of an open world, but also a lot of misscredit for dumping down features like autostats, minimap, instances, ?! quest-design.

     

     

    Stil stuck in the 1990s?

    Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.

    The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.

    Cool.  If that's how you want to play I don't have a problem with that but compared to EQ old school it looses skill.  Let's face it EQ helped people learn to type which made them able to do more in the game.  Like you said there's plenty of players and there's plenty that would like a game with the FEEL of old EQ.  Keep your WOW and we'll move onto a game that does create that feel again.  Thanks.

     

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