I don't think the lack of voice chat made EQ harder per say. It was longer to communicate. Reading chat was more important and things certainly were a lot more quiet, but not really harder as far as the mechanics went.
Early EQ was hard, but it honestly it was mostly tank and spank fights supported by a few clerics chain casting complete heal on the tanks. Everything between that was massive zerging. The strategies were really simplistic in comparison to todays mmos which is why text communication worked.
Everquest was great for its time. Hard, challenging and all those things, but most of that was due to mmos being so new. Honestly I think if we replaced 1999 EQ with any other mmo we would be talking about how nothing compared to it and relishing in those early day memories.
I don't think the lack of voice chat made EQ harder per say. It was longer to communicate. Reading chat was more important and things certainly were a lot more quiet, but not really harder as far as the mechanics went. Early EQ was hard, but it honestly it was mostly tank and spank fights supported by a few clerics chain casting complete heal on the tanks. Everything between that was massive zerging. The strategies were really simplistic in comparison to todays mmos which is why text communication worked. Everquest was great for its time. Hard, challenging and all those things, but most of that was due to mmos being so new. Honestly I think if we replaced 1999 EQ with any other mmo we would be talking about how nothing compared to it and relishing in those early day memories.
You have a point here, but what made EQ great was not the raids or bosses, it was the very core of the game that was made to give you a realistic and challenging experience from level 1.... i don't know the times I died to a lvl 2 armadillo in Oggok.
I don't think the lack of voice chat made EQ harder per say. It was longer to communicate. Reading chat was more important and things certainly were a lot more quiet, but not really harder as far as the mechanics went. Early EQ was hard, but it honestly it was mostly tank and spank fights supported by a few clerics chain casting complete heal on the tanks. Everything between that was massive zerging. The strategies were really simplistic in comparison to todays mmos which is why text communication worked. Everquest was great for its time. Hard, challenging and all those things, but most of that was due to mmos being so new. Honestly I think if we replaced 1999 EQ with any other mmo we would be talking about how nothing compared to it and relishing in those early day memories.
You have a point here, but what made EQ great was not the raids or bosses, it was the very core of the game that was made to give you a realistic and challenging experience from level 1.... i don't know the times I died to a lvl 2 armadillo in Oggok.
Challenging and meaningful. When a player got a reward they got a REWARD. People were ecstatic over getting their first piece of bronze or getting a fine steel weapon. Complete a class armor quest? Not only was the quest "challenging" you actually got to run around with that armor for more than a couple levels (30-20 levels sometimes) and it took quite a bit of effort to replace that item. Got the bone-bladed claymore from the depths of the hell that was that low level zone? Good for you and you get to use it for a while. Camped for days/weeks to get that mesh armor for your monk? Good, cause you're not going to upgrade most of it for a long time.
EQ was a great game IMO until they messed with the time vs reward curve. It was great being able mix groups of raiders and non-raiders and not feel like a person was punishing themselves. Rewards meant something to the player. The game was "challenging". The community was great for the most part due to the nature of the game. Classes were fundamentally sound.
Forever looking for employment. Life is rather dull without it.
I don't think the lack of voice chat made EQ harder per say. It was longer to communicate. Reading chat was more important and things certainly were a lot more quiet, but not really harder as far as the mechanics went. Early EQ was hard, but it honestly it was mostly tank and spank fights supported by a few clerics chain casting complete heal on the tanks. Everything between that was massive zerging. The strategies were really simplistic in comparison to todays mmos which is why text communication worked. Everquest was great for its time. Hard, challenging and all those things, but most of that was due to mmos being so new. Honestly I think if we replaced 1999 EQ with any other mmo we would be talking about how nothing compared to it and relishing in those early day memories.
You have a point here, but what made EQ great was not the raids or bosses, it was the very core of the game that was made to give you a realistic and challenging experience from level 1.... i don't know the times I died to a lvl 2 armadillo in Oggok.
Challenging and meaningful. When a player got a reward they got a REWARD. People were ecstatic over getting their first piece of bronze or getting a fine steel weapon. Complete a class armor quest? Not only was the quest "challenging" you actually got to run around with that armor for more than a couple levels (30-20 levels sometimes) and it took quite a bit of effort to replace that item. Got the bone-bladed claymore from the depths of the hell that was that low level zone? Good for you and you get to use it for a while. Camped for days/weeks to get that mesh armor for your monk? Good, cause you're not going to upgrade most of it for a long time.
EQ was a great game IMO until they messed with the time vs reward curve. It was great being able mix groups of raiders and non-raiders and not feel like a person was punishing themselves. Rewards meant something to the player. The game was "challenging". The community was great for the most part due to the nature of the game. Classes were fundamentally sound.
Oh man. I remember getting my first full bronze set and a fine steel longsword on my paladin... I thought I was tough shit, until I got my banded mail set when I started crafting. Running through EC like a champ killing orcs like they were nothing at around level 9... I spent a lot of time farming plagued rat tails to afford all that crap. I imagine that for the first month or so of the game, I ran around killing rats (I was 9 irl at the time, and afraid to go too far from home) and then continued on to murk everything in EC and then afterwards the Ro's and eventually HHK gobbie's / orc highway.
The good old days.. when people were overly friendly, selling stuff in tunnels, actually being able to barter with a real person.. and training griffons to the tunnels hoping to not kill anyone.
I think the best part of old-EQ was how well knit the community was, and the fact that you essentially had a safe haven in every zone that you could run to for a group to kill a train, or someone willing to res your group for you.
EQ is destroyed for people who liked it the way it was... but those people are also the people who want to be stuck in the past and don't like change. I think there are a lot of things that made EQ better that are in it now, but I also believe there are many more that kill it. If I could play classic-luclin, maybe PoP at most, like EQ mac without having to play on a mac, I would love it. (Oh, and maybe also having a more current UI would be nice too. OOW UI wasn't bad.)
EQ is destroyed for people who liked it the way it was... but those people are also the people who want to be stuck in the past and don't like change. I think there are a lot of things that made EQ better that are in it now, but I also believe there are many more that kill it. If I could play classic-luclin, maybe PoP at most, like EQ mac without having to play on a mac, I would love it. (Oh, and maybe also having a more current UI would be nice too. OOW UI wasn't bad.)
Hi. I've played it. Yeah, it's great, and a lot closer to classic than EQ could ever hope to be again, but it's still not EQ. It's Shards of Dalaya . I play it when I get the itch to play EQ, I've got a 65 monk and 65 shaman on it.
However, the amount of people and quality of people are not nearly the same as they were on live. Some days it feels like I'm playing WoW with the amount of banter in world-wide /ooc.
Personally I also loved the golden days, without having to start crap like Ventrillo, Teamspeak or Mumble to join a guild. I don't want to talk I want to write and play.
I give Wow credit for bringing up the benefits of an open world, but also a lot of misscredit for dumping down features like autostats, minimap, instances, ?! quest-design.
Stil stuck in the 1990s?
Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.
The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.
Yeah for people that don't know how to write/play maybe, but not for real MMORPG players that love imersion. I like to socialize yes but I love imersion too and using TS, Ventrillo or Mumble and hearing other people talking about non MMORPG related stuff or making fun while we are at a hard boss is not my cup of tea.
I'm not againgst Wow itself I'm against its stupid community. People like you think you are playing a MMORPG in reality you are wasting your time in an animated chatroom. So stop telling other people how a MMORPG has to be cause its obvious that you've never played a MMORPG like Everquest, Ultima Online, Dark age of Camelot or Asherons Call..
risk vs reward:
EQ had the best risk vs reward system I've ever seen. Nowadays you have freeloot for always everyone no matter how dedicated, skilled they are, so longtime motivation is just not there.
But looks like Aion is trying to go that route.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
Originally posted by DerWotan Yeah for people that don't know how to write/play maybe, but not for real MMORPG players that love imersion. I like to socialize yes but I love imersion too and using TS, Ventrillo or Mumble and hearing other people talking about non MMORPG related stuff or making fun while we are at a hard boss is not my cup of tea. I'm not againgst Wow itself I'm against its stupid community. People like you think you are playing a MMORPG in reality you are wasting your time in an animated chatroom. So stop telling other people how a MMORPG has to be cause its obvious that you've never played a MMORPG like Everquest, Ultima Online, Dark age of Camelot or Asherons Call..
Stop telling people how an mmo has to be, because its obvious they have never played a real mmo like EQ/UO/etc?
"Real" mmo players know how to chat by typing, but people who use voice communication are stuck in animated chat rooms?
Personally I also loved the golden days, without having to start crap like Ventrillo, Teamspeak or Mumble to join a guild. I don't want to talk I want to write and play.
I give Wow credit for bringing up the benefits of an open world, but also a lot of misscredit for dumping down features like autostats, minimap, instances, ?! quest-design.
Stil stuck in the 1990s?
Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.
The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.
Yeah for people that don't know how to write/play maybe, but not for real MMORPG players that love imersion. I like to socialize yes but I love imersion too and using TS, Ventrillo or Mumble and hearing other people talking about non MMORPG related stuff or making fun while we are at a hard boss is not my cup of tea.
I'm not againgst Wow itself I'm against its stupid community. People like you think you are playing a MMORPG in reality you are wasting your time in an animated chatroom. So stop telling other people how a MMORPG has to be cause its obvious that you've never played a MMORPG like Everquest, Ultima Online, Dark age of Camelot or Asherons Call..
risk vs reward:
EQ had the best risk vs reward system I've ever seen. Nowadays you have freeloot for always everyone no matter how dedicated, skilled they are, so longtime motivation is just not there.
But looks like Aion is trying to go that route.
lol good luck playing aion on a netbook men !
i dont know if you know it but biggest number of computer sale right now are netbook
if wow cant play smoothly very few game can in the 09 brew
eq1 does play smoothly and is agreat game,maplestory probably does too
ultima online too!
but the fact is its a new market that wasnt predicted to arise in 04
and it did so all the game that DO work on netbook will get that market all for themselves without worrying about too much compettition
why you think soe and ea bother upgrading their old game they dont have the choice
only very few game can play on netbook
and soe got some and ea got some
the rest are probably all in f2p market from asia(grin)
Well I'm not a fan of netbooks. I'm using my notebook for college, work but gaming? No way. So I fail to see how this would be possible with a small netbook? I don't care what EA, Sony are trying to do because I would never ever play a game from them. Sony destroyed Everquest + Vanguard and EA well...everyone knows them.
"stuck in an animated chatroom"
This does not apply for all players. But if you look at Wow's or nowaday's communities its the sad truth. Some even want you to start this crap for dungeons runs. I understand why [b]some[/b] people are loving it but if you ask others there are lots of people who hate it. It sucks that you have to use TS, Mumble or Ventrilo if you want to join a guild today.
Back in the days I had 4 Chatwindows: Raid, Group, Guild + class. Was it difficult? The first times yes but later I loved it.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
EQ was the best because it was the only show in town to be honest. At the time we had UO, AC and EQ. UO was what we had been playing for two years, AC was somewhat bland graphically and twitchy, EQ had a real world to discover and in 3D FP which was "wow" in '99. I played that game to death until PoP and loved it but when I go back now I always get the "how the hell did I ever consider this fun" feeling.
EQ2/LotRO/WoW/VG all pretty much give me that same feeling nowadays. MMOs just don't have that staying power for me if I step away from them and come back. Hell even CoX, my go-to MMO for 4 years, has been knocked to the shelf by CO. I know some people can play the same game forever but I sure can't not with so much fresh content to explore.
Friendly reminder that EQ is the reason we have all these crap themepark games nowadays. UO was superior to EQ in every way.
This being your opinion aside.. since people like gameplay differently.
Graphics?
I am pretty sure EQ had 3D graphics, whereas UO was 2D?
Also, EQ wasn't really much of a themepark, but it was't really a sandbox either. You could do most anything you wanted, each level range had a plethora of places to level, there was NO linear guidance down one lane or another. The only thing that you had to follow a certain path to get to was questing... but that's kind of the point of quests... to follow a quest line..
Having never played UO, I can't really discuss the gameplay difference, other than I know it was full loot pvp (unless I'm wrong).
So, your "opinion" has holes in it. I can see right through them.
Personally I also loved the golden days, without having to start crap like Ventrillo, Teamspeak or Mumble to join a guild. I don't want to talk I want to write and play.
I give Wow credit for bringing up the benefits of an open world, but also a lot of misscredit for dumping down features like autostats, minimap, instances, ?! quest-design.
Stil stuck in the 1990s?
Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.
The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.
Cool. If that's how you want to play I don't have a problem with that but compared to EQ old school it looses skill. Let's face it EQ helped people learn to type which made them able to do more in the game. Like you said there's plenty of players and there's plenty that would like a game with the FEEL of old EQ. Keep your WOW and we'll move onto a game that does create that feel again. Thanks.
I really lol reading that. In this day and age, who does not know how to type and need a game to help them with it?
I like challenge, but the no map crap is silly...you had maps and compasses in medieval times....just bad game desighn
Sorry no you did not have maps and compasses in medieval times. You had sectant and most people that traviled had someone that could draw a map for them, come with them. Areas that were maped were will travelled and not all countrys shared maps. So if you did not live there you had NO MAPS of it.
sorry about the spelling....
..its a guideline, not a rule, as players we must remember: Its a Game.
Personally I also loved the golden days, without having to start crap like Ventrillo, Teamspeak or Mumble to join a guild. I don't want to talk I want to write and play.
I give Wow credit for bringing up the benefits of an open world, but also a lot of misscredit for dumping down features like autostats, minimap, instances, ?! quest-design.
Stil stuck in the 1990s?
Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.
The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.
Yeah for people that don't know how to write/play maybe, but not for real MMORPG players that love imersion. I like to socialize yes but I love imersion too and using TS, Ventrillo or Mumble and hearing other people talking about non MMORPG related stuff or making fun while we are at a hard boss is not my cup of tea.
I'm not againgst Wow itself I'm against its stupid community. People like you think you are playing a MMORPG in reality you are wasting your time in an animated chatroom. So stop telling other people how a MMORPG has to be cause its obvious that you've never played a MMORPG like Everquest, Ultima Online, Dark age of Camelot or Asherons Call..
LOL .. people staring at a blank spellbook typing for 10 min is playing a game and people going onto a dungeon romp is not? This is just too funny.
I started playing MMO at UO/EQ beta, and you?
And typing has more immersion than voice? Give me a break. I am sure in the old medieval times, people don't talk and break out a black box and draw letters on them to communicate. HA HA HA HA HA ....
Personally I also loved the golden days, without having to start crap like Ventrillo, Teamspeak or Mumble to join a guild. I don't want to talk I want to write and play.
I give Wow credit for bringing up the benefits of an open world, but also a lot of misscredit for dumping down features like autostats, minimap, instances, ?! quest-design.
Stil stuck in the 1990s?
Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.
The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.
Cool. If that's how you want to play I don't have a problem with that but compared to EQ old school it looses skill. Let's face it EQ helped people learn to type which made them able to do more in the game. Like you said there's plenty of players and there's plenty that would like a game with the FEEL of old EQ. Keep your WOW and we'll move onto a game that does create that feel again. Thanks.
I really lol reading that. In this day and age, who does not know how to type and need a game to help them with it?
ppl hoo tipe lik dys.
You know, the people in WoW. Rarely do you (did you) find "dude speak" or any form of ebonics in EQ. I started playing EQ when I was 9, and it really helped me learn to write, and to spell. I know many other stories similar to that. So, obviously, it does help. Just about as good as hooked on phonics I suppose.
In this day in age, schools are starting to accept "u" as an abbreviation for the word "you". So, you tell me.. in this day and age, who does not know how to type?
Personally I also loved the golden days, without having to start crap like Ventrillo, Teamspeak or Mumble to join a guild. I don't want to talk I want to write and play.
I give Wow credit for bringing up the benefits of an open world, but also a lot of misscredit for dumping down features like autostats, minimap, instances, ?! quest-design.
Stil stuck in the 1990s?
Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.
The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.
Yeah for people that don't know how to write/play maybe, but not for real MMORPG players that love imersion. I like to socialize yes but I love imersion too and using TS, Ventrillo or Mumble and hearing other people talking about non MMORPG related stuff or making fun while we are at a hard boss is not my cup of tea.
I'm not againgst Wow itself I'm against its stupid community. People like you think you are playing a MMORPG in reality you are wasting your time in an animated chatroom. So stop telling other people how a MMORPG has to be cause its obvious that you've never played a MMORPG like Everquest, Ultima Online, Dark age of Camelot or Asherons Call..
LOL .. people staring at a blank spellbook typing for 10 min is playing a game and people going onto a dungeon romp is not? This is just too funny.
I started playing MMO at UO/EQ beta, and you?
And typing has more immersion than voice? Give me a break. I am sure in the old medieval times, people don't talk and break out a black box and draw letters on them to communicate. HA HA HA HA HA ....
I dunno about your spellbook... but my spellbook wasn't blank, I had spells in it. If you think about it, how would a wizard/magician and the like memorize a spell? They'd sit and stare at the words and memorize them. I think that's more immersive, having to ignore the heat of battle if you wish to regain mana. Sitting there watching people fight, doesn't sound like it really would, in a fantasy sense, help you prepare much for battle.
What does a "dungeon romp" have anything to do with anything he said?
Sure, people didn't write everything down to talk. But I'm sure it was easier to read what people type and be able to go back and look at it, as opposed to hearing people talk over eachother. Also, back in the days people started playing EQ, we didn't have VOIP or voice chat. We had 56k, bright.net, some forms of DSL (which were highly unreliable and crappy, incase you didn't remember) and typing was about as good as it got. Gamers nowadays are spoiled by the ability use voice chat. Call me crazy, but I'd rather type stuff out on a screen as opposed to listen to people screeching with annoying voices into my ears. I like music to game to.
EQ had so many great features which all helped to built a great social and communicating community. Back in the days I ask someone how to spent my talent points wisely not only did he tell me, how to do it he also guided me through the world. Try this in Wow and you will get answers like "l2p newb, your mother and stupid stuff" like that.
Like I'm always saying EQ wasn't just a MMORPG it was A R T.
nariusseldon:
I started playing MMORPG's with Ultima Online, only done some DSA and Holy Mission MuD before. So yes, I know the golden age and the dark age of the genre. You know the current one isn't the golden age.
Please name some "great" Wow featrues despite the open world? If you want to join a raid guild you have to have: Addon X = must, TS = must + watch all the youtube/wowmovies videos, where's the learning by doing part? Simple not there.
Chat? Comon not different from EQ.
Guding via quests? Thats lazy and not gamedesign.
If you mention some of the events like Sunwell, the dark portal or AQ then yes great events BUT EQ had them too and more of them.
So please tell me all the "great" features.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
Personally I also loved the golden days, without having to start crap like Ventrillo, Teamspeak or Mumble to join a guild. I don't want to talk I want to write and play.
I give Wow credit for bringing up the benefits of an open world, but also a lot of misscredit for dumping down features like autostats, minimap, instances, ?! quest-design.
Stil stuck in the 1990s?
Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.
The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.
Cool. If that's how you want to play I don't have a problem with that but compared to EQ old school it looses skill. Let's face it EQ helped people learn to type which made them able to do more in the game. Like you said there's plenty of players and there's plenty that would like a game with the FEEL of old EQ. Keep your WOW and we'll move onto a game that does create that feel again. Thanks.
I really lol reading that. In this day and age, who does not know how to type and need a game to help them with it?
From what I've seen half the people in WOW. I can't remember how many times even trying to group people would ask to use Vent (app of choice I guess) in WOW because they couldn't type. Maybe it wasn't EQ's lack of voice or otherwise but I do think that the reliance on it these days has caused games to loose something. Again that's just my opinion.
From what I've seen half the people in WOW. I can't remember how many times even trying to group people would ask to use Vent (app of choice I guess) in WOW because they couldn't type. Maybe it wasn't EQ's lack of voice or otherwise but I do think that the reliance on it these days has caused games to loose something. Again that's just my opinion.
In all my years of playing WoW I have only been asked once or twice to use vent for non-raid groups so your experience is purely a peersonal one.
Frankly, since I joined a guild that uses Vent constantly I have become more social with my guildies then I ever was and I got to know the people I play with on a more personal level. There is a formal aspect to typing that always makes it hard for me to really get to know the people I play it. Vent really expanded my playing experience to an entirely new level and made the gameplay itself more 'organic'.
I believe typing to be more effective. Just my personal opinion.
Reasoning:
When typing, if having a discussion, multiple people can chime in at once and not have to worry about people not hearing right, or not being able to hear certain people at all. Also, you know who's talking (granted, if you've been playing together long enough you should be able to identify people via voice, but it doesn't always work out that way).
I believe voice communication to be good for FPS games, and probably for more modern MMO's when you are constantly spamming skills instead of auto attack, or waiting for a spell to cast. In EQ, everything was a little bit slower paced, and you had more time to type. You really didn't have to focus on anything but health bars, cooldowns, and chat. Whereas in games like WoW, you have to worry about constantly running around during a fight, and need to communicate more instantly than in EQ.
Also, I believe EQ's chat system was easier to customize and more effective than any other games I've ever played.
Hell, Everquest implemented in game voice chat, and hardly anyone I know really uses it.
I believe typing to be more effective. Just my personal opinion. Reasoning: When typing, if having a discussion, multiple people can chime in at once and not have to worry about people not hearing right, or not being able to hear certain people at all. Also, you know who's talking (granted, if you've been playing together long enough you should be able to identify people via voice, but it doesn't always work out that way). I believe voice communication to be good for FPS games, and probably for more modern MMO's when you are constantly spamming skills instead of auto attack, or waiting for a spell to cast. In EQ, everything was a little bit slower paced, and you had more time to type. You really didn't have to focus on anything but health bars, cooldowns, and chat. Whereas in games like WoW, you have to worry about constantly running around during a fight, and need to communicate more instantly than in EQ. Also, I believe EQ's chat system was easier to customize and more effective than any other games I've ever played. Hell, Everquest implemented in game voice chat, and hardly anyone I know really uses it.
I think you hit on it. EQ's system was easier to customize and more effective. Plus part of what made EQ 'slower' IMHO was the crowd control classes. The newer games just don't seem to have the same mechanics that EQ had when dealing with Mob control it's all about mashing buttons where EQ was skill at placing Mezing and controling the mobs. /shrug
Comments
I don't think the lack of voice chat made EQ harder per say. It was longer to communicate. Reading chat was more important and things certainly were a lot more quiet, but not really harder as far as the mechanics went.
Early EQ was hard, but it honestly it was mostly tank and spank fights supported by a few clerics chain casting complete heal on the tanks. Everything between that was massive zerging. The strategies were really simplistic in comparison to todays mmos which is why text communication worked.
Everquest was great for its time. Hard, challenging and all those things, but most of that was due to mmos being so new. Honestly I think if we replaced 1999 EQ with any other mmo we would be talking about how nothing compared to it and relishing in those early day memories.
You have a point here, but what made EQ great was not the raids or bosses, it was the very core of the game that was made to give you a realistic and challenging experience from level 1.... i don't know the times I died to a lvl 2 armadillo in Oggok.
You have a point here, but what made EQ great was not the raids or bosses, it was the very core of the game that was made to give you a realistic and challenging experience from level 1.... i don't know the times I died to a lvl 2 armadillo in Oggok.
Challenging and meaningful. When a player got a reward they got a REWARD. People were ecstatic over getting their first piece of bronze or getting a fine steel weapon. Complete a class armor quest? Not only was the quest "challenging" you actually got to run around with that armor for more than a couple levels (30-20 levels sometimes) and it took quite a bit of effort to replace that item. Got the bone-bladed claymore from the depths of the hell that was that low level zone? Good for you and you get to use it for a while. Camped for days/weeks to get that mesh armor for your monk? Good, cause you're not going to upgrade most of it for a long time.
EQ was a great game IMO until they messed with the time vs reward curve. It was great being able mix groups of raiders and non-raiders and not feel like a person was punishing themselves. Rewards meant something to the player. The game was "challenging". The community was great for the most part due to the nature of the game. Classes were fundamentally sound.
Forever looking for employment. Life is rather dull without it.
You have a point here, but what made EQ great was not the raids or bosses, it was the very core of the game that was made to give you a realistic and challenging experience from level 1.... i don't know the times I died to a lvl 2 armadillo in Oggok.
Challenging and meaningful. When a player got a reward they got a REWARD. People were ecstatic over getting their first piece of bronze or getting a fine steel weapon. Complete a class armor quest? Not only was the quest "challenging" you actually got to run around with that armor for more than a couple levels (30-20 levels sometimes) and it took quite a bit of effort to replace that item. Got the bone-bladed claymore from the depths of the hell that was that low level zone? Good for you and you get to use it for a while. Camped for days/weeks to get that mesh armor for your monk? Good, cause you're not going to upgrade most of it for a long time.
EQ was a great game IMO until they messed with the time vs reward curve. It was great being able mix groups of raiders and non-raiders and not feel like a person was punishing themselves. Rewards meant something to the player. The game was "challenging". The community was great for the most part due to the nature of the game. Classes were fundamentally sound.
Oh man. I remember getting my first full bronze set and a fine steel longsword on my paladin... I thought I was tough shit, until I got my banded mail set when I started crafting. Running through EC like a champ killing orcs like they were nothing at around level 9... I spent a lot of time farming plagued rat tails to afford all that crap. I imagine that for the first month or so of the game, I ran around killing rats (I was 9 irl at the time, and afraid to go too far from home) and then continued on to murk everything in EC and then afterwards the Ro's and eventually HHK gobbie's / orc highway.
The good old days.. when people were overly friendly, selling stuff in tunnels, actually being able to barter with a real person.. and training griffons to the tunnels hoping to not kill anyone.
I think the best part of old-EQ was how well knit the community was, and the fact that you essentially had a safe haven in every zone that you could run to for a group to kill a train, or someone willing to res your group for you.
http://www.shardsofdalaya.com/
http://www.shardsofdalaya.com/
Hi. I've played it. Yeah, it's great, and a lot closer to classic than EQ could ever hope to be again, but it's still not EQ. It's Shards of Dalaya . I play it when I get the itch to play EQ, I've got a 65 monk and 65 shaman on it.
However, the amount of people and quality of people are not nearly the same as they were on live. Some days it feels like I'm playing WoW with the amount of banter in world-wide /ooc.
Stil stuck in the 1990s?
Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.
The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.
Yeah for people that don't know how to write/play maybe, but not for real MMORPG players that love imersion. I like to socialize yes but I love imersion too and using TS, Ventrillo or Mumble and hearing other people talking about non MMORPG related stuff or making fun while we are at a hard boss is not my cup of tea.
I'm not againgst Wow itself I'm against its stupid community. People like you think you are playing a MMORPG in reality you are wasting your time in an animated chatroom. So stop telling other people how a MMORPG has to be cause its obvious that you've never played a MMORPG like Everquest, Ultima Online, Dark age of Camelot or Asherons Call..
risk vs reward:
EQ had the best risk vs reward system I've ever seen. Nowadays you have freeloot for always everyone no matter how dedicated, skilled they are, so longtime motivation is just not there.
But looks like Aion is trying to go that route.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
Stop telling people how an mmo has to be, because its obvious they have never played a real mmo like EQ/UO/etc?
"Real" mmo players know how to chat by typing, but people who use voice communication are stuck in animated chat rooms?
Way too funny.
Stil stuck in the 1990s?
Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.
The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.
Yeah for people that don't know how to write/play maybe, but not for real MMORPG players that love imersion. I like to socialize yes but I love imersion too and using TS, Ventrillo or Mumble and hearing other people talking about non MMORPG related stuff or making fun while we are at a hard boss is not my cup of tea.
I'm not againgst Wow itself I'm against its stupid community. People like you think you are playing a MMORPG in reality you are wasting your time in an animated chatroom. So stop telling other people how a MMORPG has to be cause its obvious that you've never played a MMORPG like Everquest, Ultima Online, Dark age of Camelot or Asherons Call..
risk vs reward:
EQ had the best risk vs reward system I've ever seen. Nowadays you have freeloot for always everyone no matter how dedicated, skilled they are, so longtime motivation is just not there.
But looks like Aion is trying to go that route.
lol good luck playing aion on a netbook men !
i dont know if you know it but biggest number of computer sale right now are netbook
if wow cant play smoothly very few game can in the 09 brew
eq1 does play smoothly and is agreat game,maplestory probably does too
ultima online too!
but the fact is its a new market that wasnt predicted to arise in 04
and it did so all the game that DO work on netbook will get that market all for themselves without worrying about too much compettition
why you think soe and ea bother upgrading their old game they dont have the choice
only very few game can play on netbook
and soe got some and ea got some
the rest are probably all in f2p market from asia(grin)
Well I'm not a fan of netbooks. I'm using my notebook for college, work but gaming? No way. So I fail to see how this would be possible with a small netbook? I don't care what EA, Sony are trying to do because I would never ever play a game from them. Sony destroyed Everquest + Vanguard and EA well...everyone knows them.
"stuck in an animated chatroom"
This does not apply for all players. But if you look at Wow's or nowaday's communities its the sad truth. Some even want you to start this crap for dungeons runs. I understand why [b]some[/b] people are loving it but if you ask others there are lots of people who hate it. It sucks that you have to use TS, Mumble or Ventrilo if you want to join a guild today.
Back in the days I had 4 Chatwindows: Raid, Group, Guild + class. Was it difficult? The first times yes but later I loved it.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
Friendly reminder that EQ is the reason we have all these crap themepark games nowadays. UO was superior to EQ in every way.
EQ was the best because it was the only show in town to be honest. At the time we had UO, AC and EQ. UO was what we had been playing for two years, AC was somewhat bland graphically and twitchy, EQ had a real world to discover and in 3D FP which was "wow" in '99. I played that game to death until PoP and loved it but when I go back now I always get the "how the hell did I ever consider this fun" feeling.
EQ2/LotRO/WoW/VG all pretty much give me that same feeling nowadays. MMOs just don't have that staying power for me if I step away from them and come back. Hell even CoX, my go-to MMO for 4 years, has been knocked to the shelf by CO. I know some people can play the same game forever but I sure can't not with so much fresh content to explore.
This being your opinion aside.. since people like gameplay differently.
Graphics?
I am pretty sure EQ had 3D graphics, whereas UO was 2D?
Also, EQ wasn't really much of a themepark, but it was't really a sandbox either. You could do most anything you wanted, each level range had a plethora of places to level, there was NO linear guidance down one lane or another. The only thing that you had to follow a certain path to get to was questing... but that's kind of the point of quests... to follow a quest line..
Having never played UO, I can't really discuss the gameplay difference, other than I know it was full loot pvp (unless I'm wrong).
So, your "opinion" has holes in it. I can see right through them.
Stil stuck in the 1990s?
Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.
The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.
Cool. If that's how you want to play I don't have a problem with that but compared to EQ old school it looses skill. Let's face it EQ helped people learn to type which made them able to do more in the game. Like you said there's plenty of players and there's plenty that would like a game with the FEEL of old EQ. Keep your WOW and we'll move onto a game that does create that feel again. Thanks.
I really lol reading that. In this day and age, who does not know how to type and need a game to help them with it?
not pain, challenge :P
I like challenge, but the no map crap is silly...you had maps and compasses in medieval times....just bad game desighn
Sorry no you did not have maps and compasses in medieval times. You had sectant and most people that traviled had someone that could draw a map for them, come with them. Areas that were maped were will travelled and not all countrys shared maps. So if you did not live there you had NO MAPS of it.
sorry about the spelling....
..its a guideline, not a rule, as players we must remember: Its a Game.
Stil stuck in the 1990s?
Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.
The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.
Yeah for people that don't know how to write/play maybe, but not for real MMORPG players that love imersion. I like to socialize yes but I love imersion too and using TS, Ventrillo or Mumble and hearing other people talking about non MMORPG related stuff or making fun while we are at a hard boss is not my cup of tea.
I'm not againgst Wow itself I'm against its stupid community. People like you think you are playing a MMORPG in reality you are wasting your time in an animated chatroom. So stop telling other people how a MMORPG has to be cause its obvious that you've never played a MMORPG like Everquest, Ultima Online, Dark age of Camelot or Asherons Call..
LOL .. people staring at a blank spellbook typing for 10 min is playing a game and people going onto a dungeon romp is not? This is just too funny.
I started playing MMO at UO/EQ beta, and you?
And typing has more immersion than voice? Give me a break. I am sure in the old medieval times, people don't talk and break out a black box and draw letters on them to communicate. HA HA HA HA HA ....
Stil stuck in the 1990s?
Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.
The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.
Cool. If that's how you want to play I don't have a problem with that but compared to EQ old school it looses skill. Let's face it EQ helped people learn to type which made them able to do more in the game. Like you said there's plenty of players and there's plenty that would like a game with the FEEL of old EQ. Keep your WOW and we'll move onto a game that does create that feel again. Thanks.
I really lol reading that. In this day and age, who does not know how to type and need a game to help them with it?
ppl hoo tipe lik dys.
You know, the people in WoW. Rarely do you (did you) find "dude speak" or any form of ebonics in EQ. I started playing EQ when I was 9, and it really helped me learn to write, and to spell. I know many other stories similar to that. So, obviously, it does help. Just about as good as hooked on phonics I suppose.
In this day in age, schools are starting to accept "u" as an abbreviation for the word "you". So, you tell me.. in this day and age, who does not know how to type?
Stil stuck in the 1990s?
Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.
The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.
Yeah for people that don't know how to write/play maybe, but not for real MMORPG players that love imersion. I like to socialize yes but I love imersion too and using TS, Ventrillo or Mumble and hearing other people talking about non MMORPG related stuff or making fun while we are at a hard boss is not my cup of tea.
I'm not againgst Wow itself I'm against its stupid community. People like you think you are playing a MMORPG in reality you are wasting your time in an animated chatroom. So stop telling other people how a MMORPG has to be cause its obvious that you've never played a MMORPG like Everquest, Ultima Online, Dark age of Camelot or Asherons Call..
LOL .. people staring at a blank spellbook typing for 10 min is playing a game and people going onto a dungeon romp is not? This is just too funny.
I started playing MMO at UO/EQ beta, and you?
And typing has more immersion than voice? Give me a break. I am sure in the old medieval times, people don't talk and break out a black box and draw letters on them to communicate. HA HA HA HA HA ....
I dunno about your spellbook... but my spellbook wasn't blank, I had spells in it. If you think about it, how would a wizard/magician and the like memorize a spell? They'd sit and stare at the words and memorize them. I think that's more immersive, having to ignore the heat of battle if you wish to regain mana. Sitting there watching people fight, doesn't sound like it really would, in a fantasy sense, help you prepare much for battle.
What does a "dungeon romp" have anything to do with anything he said?
Sure, people didn't write everything down to talk. But I'm sure it was easier to read what people type and be able to go back and look at it, as opposed to hearing people talk over eachother. Also, back in the days people started playing EQ, we didn't have VOIP or voice chat. We had 56k, bright.net, some forms of DSL (which were highly unreliable and crappy, incase you didn't remember) and typing was about as good as it got. Gamers nowadays are spoiled by the ability use voice chat. Call me crazy, but I'd rather type stuff out on a screen as opposed to listen to people screeching with annoying voices into my ears. I like music to game to.
I'll take AC anyday over EQ.
56 k ,men moving from zone to zone took 10 min i bet ,if you went wrong spot another 10 min to get to theother side again
Fully agreed gakule.
EQ had so many great features which all helped to built a great social and communicating community. Back in the days I ask someone how to spent my talent points wisely not only did he tell me, how to do it he also guided me through the world. Try this in Wow and you will get answers like "l2p newb, your mother and stupid stuff" like that.
Like I'm always saying EQ wasn't just a MMORPG it was A R T.
nariusseldon:
I started playing MMORPG's with Ultima Online, only done some DSA and Holy Mission MuD before. So yes, I know the golden age and the dark age of the genre. You know the current one isn't the golden age.
Please name some "great" Wow featrues despite the open world? If you want to join a raid guild you have to have: Addon X = must, TS = must + watch all the youtube/wowmovies videos, where's the learning by doing part? Simple not there.
Chat? Comon not different from EQ.
Guding via quests? Thats lazy and not gamedesign.
If you mention some of the events like Sunwell, the dark portal or AQ then yes great events BUT EQ had them too and more of them.
So please tell me all the "great" features.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
Stil stuck in the 1990s?
Talking is much much better for raid coordination and socialization. And i thought you claim you like to socialize.
The world is not going to turn back to the EQ lack of features. If you don't like it, you can quit playing MMORPGs. There are plenty of players anyway.
Cool. If that's how you want to play I don't have a problem with that but compared to EQ old school it looses skill. Let's face it EQ helped people learn to type which made them able to do more in the game. Like you said there's plenty of players and there's plenty that would like a game with the FEEL of old EQ. Keep your WOW and we'll move onto a game that does create that feel again. Thanks.
I really lol reading that. In this day and age, who does not know how to type and need a game to help them with it?
From what I've seen half the people in WOW. I can't remember how many times even trying to group people would ask to use Vent (app of choice I guess) in WOW because they couldn't type. Maybe it wasn't EQ's lack of voice or otherwise but I do think that the reliance on it these days has caused games to loose something. Again that's just my opinion.
In all my years of playing WoW I have only been asked once or twice to use vent for non-raid groups so your experience is purely a peersonal one.
Frankly, since I joined a guild that uses Vent constantly I have become more social with my guildies then I ever was and I got to know the people I play with on a more personal level. There is a formal aspect to typing that always makes it hard for me to really get to know the people I play it. Vent really expanded my playing experience to an entirely new level and made the gameplay itself more 'organic'.
I believe typing to be more effective. Just my personal opinion.
Reasoning:
When typing, if having a discussion, multiple people can chime in at once and not have to worry about people not hearing right, or not being able to hear certain people at all. Also, you know who's talking (granted, if you've been playing together long enough you should be able to identify people via voice, but it doesn't always work out that way).
I believe voice communication to be good for FPS games, and probably for more modern MMO's when you are constantly spamming skills instead of auto attack, or waiting for a spell to cast. In EQ, everything was a little bit slower paced, and you had more time to type. You really didn't have to focus on anything but health bars, cooldowns, and chat. Whereas in games like WoW, you have to worry about constantly running around during a fight, and need to communicate more instantly than in EQ.
Also, I believe EQ's chat system was easier to customize and more effective than any other games I've ever played.
Hell, Everquest implemented in game voice chat, and hardly anyone I know really uses it.
I think you hit on it. EQ's system was easier to customize and more effective. Plus part of what made EQ 'slower' IMHO was the crowd control classes. The newer games just don't seem to have the same mechanics that EQ had when dealing with Mob control it's all about mashing buttons where EQ was skill at placing Mezing and controling the mobs. /shrug