WoW killer means something that will take subs away from wow and kill it, GW2 is free to play, so it will not do that. People will buy GW2, play it when there is nothing to do in their pay to play game, then go back there for other stuff. Much the same as they did with GW1.
WoW killer means something that will take subs away from wow and kill it, GW2 is free to play, so it will not do that. People will buy GW2, play it when there is nothing to do in their pay to play game, then go back there for other stuff. Much the same as they did with GW1.
This is something I see people say all the time and let me explain to you why it is wrong.
Are you going to continue to pay monthly for a game that is inferior to a game that was basically the same price and outlay as a single player game but gave you all the pay monthly goodness that you are used to? How do you justify sending $15 a month to a company making a worse game than one you get for free after you pay for the box? That subscription game made you pay for box as well as the expansions anyway, the same way GW2 does. What does it do to warrant the additional £90-100 ($~180) a year in subcription fees?
If you charge people a subscription fee your expansions should be free, you can charge for the initial box but even that price should remain low. The only game I've played recently that does this is EVE and they get on average 2 expansions per year, if they can turn out that much per year and still not charge people then what excuse do companies like blizzard have? I suppose you could argue that Blizzard have more content in each expansion as they patch it in. But then you'll find that your waiting for the content that was suppose to be in there hence you are essentially paying your sub fee as well as the expansion box price to get the content that was promised in the expansion.
Let's assume that GW2 has 2 expansions per year (unlikely) and you need to pay for each. Let's pull some numbers out my backside and say the game costs about £30 and each expansion is say £25 (I think it will either be around that or closer to £20). That's £80 for the first year and only £50 for every subsequent year. Now you can't really compare that to EVE since they have PLEX but lets say they didnt, it is cheaper than WoW anyway in the long term and still comes to around £90-100 per year. In Reality though since you can pay for PLEX you can spend NOTHING to play EVE as you can accumulate all your game time while playing the game anyway. And with the way that CCP has that system working they are still getting all the money they would have if the PLEX didn't exist anyway. What a refreshingly simple idea, eh? Some people pay more than the 'usual' to get more money in game and others get to spend more money in game but pay less.
Even in an almost worst case scenario you are likely to be spending as little as half of what you are used to by playing GW2 over a more 'traditional' game and payment model. And then you REALLY need to ask yourself why that sub-based game deserves that much more money from you.
Regardless people need to stop calling games "Wow-Killers." It's disrespectful to the game and the company themselves (Not WoW, the game they branded with the shoddy title).
I mean is the game not good enough that people can't simply refer to it as it's own name rather then attaching "Wow-Killer" as a makeshift title?
Originally posted by Ragnaven WoW killer means something that will take subs away from wow and kill it, GW2 is free to play, so it will not do that. People will buy GW2, play it when there is nothing to do in their pay to play game, then go back there for other stuff. Much the same as they did with GW1.
I know somebody already proved you wrong but I've decided to gang up on you too. (no hostility intended, really)
If somebody is playing nothing but GW2, why would anybody pay a sub fee for a game they never play? Even if it's temporary, lasting as long as GW2's content does (which will probably last a long time), a good number of people are going to cancel subscriptions.
People will also probably get accustomed to not paying sub fees at all and we'll probably (long-shot prediction) see a wave of publishers going for the box sale F2P payment method similar to GW2 in an attempt to emulate their success in a move similar to the current cash shop F2P conversion wave. I base this unlikely prediction on the fact that publishers like to emulate whatever the last successful move was, usually out of desperation. In an even bolder and more unlikely long-shot prediction, we may see Blizzard make WoW nothing but box-sale based (or free expansions while keeping the sub model, one of those two), granting it actually feels some heat from GW2's release.
In it's current state, WoW is a $120+ investment when the optional but vital expansions are taken into account, alongside a sub fee. We'll see how it stands up against another high quality game with a mere ~$50 investment and no sub fee. Now, even every GW1 expansion (which are not all vital to have together like WoW's) together only costs about $60.
If Blizzard wants to survive to see another generation, they need to show some flexibility or they will go down, without a doubt. Sheer subscriber numbers alone can't save them in the face of a superior game with a superior and affordable payment model.
ive been watching over various mmorpgs for a few years and i can safely say that a finished game with atleast an ok launch can really rock those sales up... if it was advertised a lot.
lets say... aion. lets face it - it was nothing special gameplay wise. advertised to hell, pretty much one of the most advertised mmos (in their time) i have ever seen. however... it was really optimized while having good graphics. everything was working, really finished game.
rift - pretty much simillar situation. advertisement, good graphics, optimization, not many bugs, everything working as intended etc.
so as you can see if you want to atleast get good sales (not beat WoW) you have to do something WoW has already:
-good graphics
-very optimized engine
-not many bugs
-easy to get into
thats what WoW has been doing for many years now... so if you do these:
-do a poor launch (even wow had poor launch, but by now everyone should have learned how to avoid launch issues)
-have bad optimization. age of conan had great graphics, but too good for many players to enjoy a smooth experience
-exploitable bugs, ruined experience. mortal online... year after launch your record of server uptime is still 72 hours. what the f. lol
so yeah if guild wars 2 can launch with no problems (which might be difficult considering how much stuff they want to do)
and if people can get easily into the game. aaaand they dont get bored quick.... as in beating the whole content in a few days and saying 'thats it?'. then yeah they can do it.
basically you have to do as good technically and content wise as an existing games while throwing something more special than every other game.
I really think people only play WoW at this point because it's so convenient and easy. I hope one of the upcoming MMOs offers a decent alternative, Rift was awful.
WoW killer means something that will take subs away from wow and kill it, GW2 is free to play, so it will not do that. People will buy GW2, play it when there is nothing to do in their pay to play game, then go back there for other stuff. Much the same as they did with GW1.
If one service give me the same features as another service, one being pay service and the other being free service, I'm going to choose the free service every time.
Also, WoW is set up so there is always something to do. There is no such thing as playing another game because there's nothing to do in WoW or another sub based game. Free mmos aren't fillers that are beaten out by subs every time. Free mmos can be the answer to people tired of subscription fees. For instance, let's see if WoW lowers it's fees after GW2 comes out. See what happens competition-wise.
Hype really means nothing, it's nothing but expectation and speculation of people, you can call it wow-killer (really dont want it because it means that tons of the terrible nerdraging kids army will move to GW2, and seriously will not be good for the health of the GW2 community) after the first year, not months before the launch.
whenever i see "x is a wow-killer" i facepalm IRL and pity the fool who said it.
seriously.. we hear it so many times.. x game is going to be a wow killer.. its almost like their dooming the game before its launched... how much longer wow will be around is anybodies guess.. but based on the current crop of games on the horizon.. i don't think its going to be in much danger any time soon..
whenever i see "x is a wow-killer" i facepalm IRL and pity the fool who said it.
seriously.. we hear it so many times.. x game is going to be a wow killer.. its almost like their dooming the game before its launched... how much longer wow will be around is anybodies guess.. but based on the current crop of games on the horizon.. i don't think its going to be in much danger any time soon..
Agreed. From what I see, the only thing that will kill WoW is the Developers themselves. Maybe after Titan is released, but I doubt even then.
"If half of what you tell me is a lie, how can I believe any of it?"
But if WoW would be killed, then were would all the noobs go?
Let's pray it won't get killed any time soon
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : http://mmodata.blogspot.be/ Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
But if WoW would be killed, then were would all the noobs go?
Let's pray it won't get killed any time soon
i think one of the main reasons why other MMO's don't get WoW numbers is because they arent the type of game to appeal to WoW players, Blizzard managed to create a game that brought a ton of people into the genre, but.. if WoW was to disappear tomorrow.. would they stay with MMO's and if so.. which ones.. Rift would probably do well.. but the list of games that would benefit.. is not as long as you might think... its even possible, maybe even probable, that they'd leave the MMO genre completely.. certainly.. without a fairly extensive advertising campaign - that wasnt using the internet.. would be needed to 'seed' those games on the WoW players..
There will be no "wow-killer" as it would mean basically the end of wow, huge loses of subs etc. That will not happen. Ppl can play wow and gw2 due to lack of sub for gw2 so it won't kill it at all even tho some will stop playing.
At most it can be "greater game" but there won;t be any wow-killers. The concept is retarded and people who make such claims must be uneducated kiddies becaue everyone with brain sees how stupid such claim as "wow-killer" is.
Comments
WoW killer means something that will take subs away from wow and kill it, GW2 is free to play, so it will not do that. People will buy GW2, play it when there is nothing to do in their pay to play game, then go back there for other stuff. Much the same as they did with GW1.
This is something I see people say all the time and let me explain to you why it is wrong.
Are you going to continue to pay monthly for a game that is inferior to a game that was basically the same price and outlay as a single player game but gave you all the pay monthly goodness that you are used to? How do you justify sending $15 a month to a company making a worse game than one you get for free after you pay for the box? That subscription game made you pay for box as well as the expansions anyway, the same way GW2 does. What does it do to warrant the additional £90-100 ($~180) a year in subcription fees?
If you charge people a subscription fee your expansions should be free, you can charge for the initial box but even that price should remain low. The only game I've played recently that does this is EVE and they get on average 2 expansions per year, if they can turn out that much per year and still not charge people then what excuse do companies like blizzard have? I suppose you could argue that Blizzard have more content in each expansion as they patch it in. But then you'll find that your waiting for the content that was suppose to be in there hence you are essentially paying your sub fee as well as the expansion box price to get the content that was promised in the expansion.
Let's assume that GW2 has 2 expansions per year (unlikely) and you need to pay for each. Let's pull some numbers out my backside and say the game costs about £30 and each expansion is say £25 (I think it will either be around that or closer to £20). That's £80 for the first year and only £50 for every subsequent year. Now you can't really compare that to EVE since they have PLEX but lets say they didnt, it is cheaper than WoW anyway in the long term and still comes to around £90-100 per year. In Reality though since you can pay for PLEX you can spend NOTHING to play EVE as you can accumulate all your game time while playing the game anyway. And with the way that CCP has that system working they are still getting all the money they would have if the PLEX didn't exist anyway. What a refreshingly simple idea, eh? Some people pay more than the 'usual' to get more money in game and others get to spend more money in game but pay less.
Even in an almost worst case scenario you are likely to be spending as little as half of what you are used to by playing GW2 over a more 'traditional' game and payment model. And then you REALLY need to ask yourself why that sub-based game deserves that much more money from you.
Regardless people need to stop calling games "Wow-Killers." It's disrespectful to the game and the company themselves (Not WoW, the game they branded with the shoddy title).
I mean is the game not good enough that people can't simply refer to it as it's own name rather then attaching "Wow-Killer" as a makeshift title?
Only wow killer I've ever seen is this guy:
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
If somebody is playing nothing but GW2, why would anybody pay a sub fee for a game they never play? Even if it's temporary, lasting as long as GW2's content does (which will probably last a long time), a good number of people are going to cancel subscriptions.
People will also probably get accustomed to not paying sub fees at all and we'll probably (long-shot prediction) see a wave of publishers going for the box sale F2P payment method similar to GW2 in an attempt to emulate their success in a move similar to the current cash shop F2P conversion wave. I base this unlikely prediction on the fact that publishers like to emulate whatever the last successful move was, usually out of desperation. In an even bolder and more unlikely long-shot prediction, we may see Blizzard make WoW nothing but box-sale based (or free expansions while keeping the sub model, one of those two), granting it actually feels some heat from GW2's release.
In it's current state, WoW is a $120+ investment when the optional but vital expansions are taken into account, alongside a sub fee. We'll see how it stands up against another high quality game with a mere ~$50 investment and no sub fee. Now, even every GW1 expansion (which are not all vital to have together like WoW's) together only costs about $60.
If Blizzard wants to survive to see another generation, they need to show some flexibility or they will go down, without a doubt. Sheer subscriber numbers alone can't save them in the face of a superior game with a superior and affordable payment model.
ive been watching over various mmorpgs for a few years and i can safely say that a finished game with atleast an ok launch can really rock those sales up... if it was advertised a lot.
lets say... aion. lets face it - it was nothing special gameplay wise. advertised to hell, pretty much one of the most advertised mmos (in their time) i have ever seen. however... it was really optimized while having good graphics. everything was working, really finished game.
rift - pretty much simillar situation. advertisement, good graphics, optimization, not many bugs, everything working as intended etc.
so as you can see if you want to atleast get good sales (not beat WoW) you have to do something WoW has already:
-good graphics
-very optimized engine
-not many bugs
-easy to get into
thats what WoW has been doing for many years now... so if you do these:
-do a poor launch (even wow had poor launch, but by now everyone should have learned how to avoid launch issues)
-have bad optimization. age of conan had great graphics, but too good for many players to enjoy a smooth experience
-exploitable bugs, ruined experience. mortal online... year after launch your record of server uptime is still 72 hours. what the f. lol
so yeah if guild wars 2 can launch with no problems (which might be difficult considering how much stuff they want to do)
and if people can get easily into the game. aaaand they dont get bored quick.... as in beating the whole content in a few days and saying 'thats it?'. then yeah they can do it.
basically you have to do as good technically and content wise as an existing games while throwing something more special than every other game.
I lol'd.
I really think people only play WoW at this point because it's so convenient and easy. I hope one of the upcoming MMOs offers a decent alternative, Rift was awful.
If one service give me the same features as another service, one being pay service and the other being free service, I'm going to choose the free service every time.
Also, WoW is set up so there is always something to do. There is no such thing as playing another game because there's nothing to do in WoW or another sub based game. Free mmos aren't fillers that are beaten out by subs every time. Free mmos can be the answer to people tired of subscription fees. For instance, let's see if WoW lowers it's fees after GW2 comes out. See what happens competition-wise.
people wont have time to play both. when a player notices himself or herself spending more and more time in Tyria, the WoW account will get cancelled.
second scenario is: player buys GW2 and subs to SWTOR. in any case, WoW will be down to a bunch of its loyal fans a year from now.
I can see myself playing both WoW and SWTOR!
Three subscriptions would be too much though, luckily gw2 is for free....
Cool, this game really have it fans holding up on it....
Hype really means nothing, it's nothing but expectation and speculation of people, you can call it wow-killer (really dont want it because it means that tons of the terrible nerdraging kids army will move to GW2, and seriously will not be good for the health of the GW2 community) after the first year, not months before the launch.
We don't know enough about this game yet. Let us just hope it will be good enough!
Honestly by the time Guild Wars 2 arrives there will be nothing left of WoW to kill.
Yes!
I can definetly relate to this shit!
The truth shall set you free!
The truth shall piss you off!
Strive not to life your life in ignorance but to become one with the enlightened!
Go Go Go!!
whenever i see "x is a wow-killer" i facepalm IRL and pity the fool who said it.
The ActiBlizz Mafia know where you live. Literally. Well, if you sent them correct billing information anyway.
seriously.. we hear it so many times.. x game is going to be a wow killer.. its almost like their dooming the game before its launched... how much longer wow will be around is anybodies guess.. but based on the current crop of games on the horizon.. i don't think its going to be in much danger any time soon..
Agreed. From what I see, the only thing that will kill WoW is the Developers themselves. Maybe after Titan is released, but I doubt even then.
"If half of what you tell me is a lie, how can I believe any of it?"
Hmm,
But if WoW would be killed, then were would all the noobs go?
Let's pray it won't get killed any time soon
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
i think one of the main reasons why other MMO's don't get WoW numbers is because they arent the type of game to appeal to WoW players, Blizzard managed to create a game that brought a ton of people into the genre, but.. if WoW was to disappear tomorrow.. would they stay with MMO's and if so.. which ones.. Rift would probably do well.. but the list of games that would benefit.. is not as long as you might think... its even possible, maybe even probable, that they'd leave the MMO genre completely.. certainly.. without a fairly extensive advertising campaign - that wasnt using the internet.. would be needed to 'seed' those games on the WoW players..
Not just that.
There will be no "wow-killer" as it would mean basically the end of wow, huge loses of subs etc. That will not happen. Ppl can play wow and gw2 due to lack of sub for gw2 so it won't kill it at all even tho some will stop playing.
At most it can be "greater game" but there won;t be any wow-killers. The concept is retarded and people who make such claims must be uneducated kiddies becaue everyone with brain sees how stupid such claim as "wow-killer" is.