Coming away from The Old Republic, I'm more than optimistic. It's an incredibly polished game, and even more than that, it's plainly fun.
Hearing the words polished and fun is a big time win.
Polished and Fun are not 2 words I would use to describe my experience with TOR. Though I can't go into details due to the NDA.
.....but thanks so much for dropping in and elaborating on nothing except to say you're playing the beta to make yourself, at least in your mind, a big deal when nobody really gives a shit about you or what you do. So why the hell did you say anything at all?
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
The idea of love being bad would be mister George lucas idea. BW is just going along with it as it's part of the lore of that universe.
Love as i see it in the star wars universe can make you do things that you normally wouldn't. Take for example if someone kidnaped someone else. If you didn't care for the person, you'd probably detain the person and call the police (normal rational action as long as the person wasn't hurt) whereas if you loved that person, you'd most likely beat the kidnapper half to death before calling the police (what would be considered an evil action, sorta). This is what the jedis dont' want. They give people access to a lot of powers (you know the saying about power and corruption) see anything that could cause you to use those powers to harm as something bad. Love tends to be the worst as it has the biggest influence(for example see Anakin skywalker)
They are the flower type people. Everything is connected to the force and if you harm anything with the force that isn't otherwise harming it themselves (ala the sith) then thats considered evil. Also lying is decietful which is where i think the DS points are coming in.
It's confusing as heck to me as i don't know the SW lore real well.
As for your original problem with the two sides. I would assume as you get 3 options in each discussion that you can general just pick the middle option and not go light or dark sided at all, what effect you do or don't get for going grey are unknown to me.
I know the SW lore and stories very well. The thing is, they always make stories which show that personal love ends bad. And it is forced, so made up. Thousands of years living as chaste monks didn't help the Jedi not to fall to the dark side all the time, ja ne? Maybe it has something to do with demanding inhuman and absurd standards. See the Catholic Church. I just have my gripes with fiction transporting this nonsense message that "love and relationship taints your spiritual development" bullshit. And the only alternative? Being an ugly Sith of hate and eeeevil.
Ok. It's fiction. But even fiction has to carry some deeper truth as I see it.
Besides it's just not canon. Originally only the Jedi after the Ruusan reforms were against relationship. Those happened 1000 years before Yavin. And in the New Jedi Order after Luke took over those rules were rightfully disbanded. The New Jedi since Luke marry, have kids and all, and they are not worse Jedi than all those monkish Jedi of before. A person who never had a relationship just never is really mature and lacks some important insight into what life is about.
Just my 5ct about this.
Luke Skywalker married Mara Jade for love.
Princess Leia is a Jedi and married to Han.
Jason Solo loved Tenel Ka.
Jaina Solo is in love with Jagged Fel.
The EU has tons of examples of love that Jedi partake in and not all of them end bad (some do). The base lore for SW is BS, and while the EU doesn't always have good stories, they have created a more grey area lore that is much easier to stomach.
I too cannot stand the completely Good vs completely Evil paradigm set by Lucas.
Meh....Still waiting to see the game myself - lots of realy horrible mmos got similar glowing reviews before launch. I'm not a hater and hope the game is al lthey claim it wil be but I refuse to drink the bioware kool-aid without playing the game.
Meh....Still waiting to see the game myself - lots of realy horrible mmos got similar glowing reviews before launch. I'm not a hater and hope the game is al lthey claim it wil be but I refuse to drink the bioware kool-aid without playing the game.
Fair enough, for your consideration heres some (i know they are alpha, but the first shows combat
Meh....Still waiting to see the game myself - lots of realy horrible mmos got similar glowing reviews before launch. I'm not a hater and hope the game is al lthey claim it wil be but I refuse to drink the bioware kool-aid without playing the game.
And a very prudent position to take on any mmorpg, including TOR.
Remember, companions are very important to the game
I would love to read how the game plays without companions. For an MMO requiring every players to play pet classes seems a big issue.
Originally posted by Guest Writer
PvP *snip* Battles will take place in “warzones” with up to 8v8 set-ups
Looks like Arena on steroids not battleground. I certainly hope there will be 40 players battleground or the WAR as they call it will look like very thin...
Questions:
Crafting: Apart that there are mini game we know quite nothing on it. How does it really works?
How about the tunnel shooter? We got around 40s of cinematic that's all. How about Space sim PvP yes/no/never?
Character customization is pretty much unknown at this time. Unless you saw the leaked vids, which doesn't point at a good outcome.
PvP: will 16 players be the max? How about people that don't want companions in PvP?
Pets: are there any social pets?
Mounts: can we own and use a terrestrial vehicles?
What's the supposedly end game apart re-rolling?
Will we get stuck with Advanced classes choices, meaning going twice through the same story content when the devs will "NERF" our class?
Housing: is this limited to space ships, is there planetary housing, can we decorate the interior and how?
Gear: what's the truth behind the marketing saying about thousands of armor sets? Will there be gear dyes? How about social clothing?
Environments: will there be night and day cycles? Is the world persistent?
UI: addons, yes,no?
And how about: Inventory management, auction house system, guild functionalities and so...
Finally it would be interesting to have a real review of the game and not a sneak peak at what we already heard about for the nth time.
Ya know, as much as I am a Star Wars fan... the Jedi vs Sith moralities always stand like a huge obstacle in the way. How denying love can be counted "good" and betraying them is beyond me. The Jedi code is just absurd, leaving emotions and personal feelings aside sounds like being a robot. And the Sith ideal isn't better; letting your live be dominated by hate and anger... no thanks. If I were a force user I'd make my own way and be grey. Both ideologies are quite wrong IMO.
As long as games are just "kill 20 of X" it doesn't matter, but when story decisions are so closely led around these ideas... I am not sure how long I could go along with such stories, when my moral compass is so different from that set in the game stories.
The philosophy is loosely based off of zen and later zen-buddhism. The idea isn't to deny your emotions, but not to let them rule you or decision making process. The denial of love is actually a denial of selfish attachment, of jealousy and envy and thinking that you are worth nothing while your husband/wife/significant other is worth everything. You hear that last a lot in music, "What am I supposed to do when the best part of me is always you..." blah blah blah. The basic idea is to try and to do the most good for the largest number of people and not let your emotions rule you. At least, if you're playing a Jedi.
As for love and the Sith, well, if you've decided to be an monomaniacal evil ruler of the galaxy love is one of those chains you need to break in order to be a complete jerk lol.
The idea of love being bad would be mister George lucas idea. BW is just going along with it as it's part of the lore of that universe.
Love as i see it in the star wars universe can make you do things that you normally wouldn't. Take for example if someone kidnaped someone else. If you didn't care for the person, you'd probably detain the person and call the police (normal rational action as long as the person wasn't hurt) whereas if you loved that person, you'd most likely beat the kidnapper half to death before calling the police (what would be considered an evil action, sorta). This is what the jedis dont' want. They give people access to a lot of powers (you know the saying about power and corruption) see anything that could cause you to use those powers to harm as something bad. Love tends to be the worst as it has the biggest influence(for example see Anakin skywalker)
They are the flower type people. Everything is connected to the force and if you harm anything with the force that isn't otherwise harming it themselves (ala the sith) then thats considered evil. Also lying is decietful which is where i think the DS points are coming in.
It's confusing as heck to me as i don't know the SW lore real well.
As for your original problem with the two sides. I would assume as you get 3 options in each discussion that you can general just pick the middle option and not go light or dark sided at all, what effect you do or don't get for going grey are unknown to me.
I know the SW lore and stories very well. The thing is, they always make stories which show that personal love ends bad. And it is forced, so made up. Thousands of years living as chaste monks didn't help the Jedi not to fall to the dark side all the time, ja ne? Maybe it has something to do with demanding inhuman and absurd standards. See the Catholic Church. I just have my gripes with fiction transporting this nonsense message that "love and relationship taints your spiritual development" bullshit. And the only alternative? Being an ugly Sith of hate and eeeevil.
Ok. It's fiction. But even fiction has to carry some deeper truth as I see it.
Besides it's just not canon. Originally only the Jedi after the Ruusan reforms were against relationship. Those happened 1000 years before Yavin. And in the New Jedi Order after Luke took over those rules were rightfully disbanded. The New Jedi since Luke marry, have kids and all, and they are not worse Jedi than all those monkish Jedi of before. A person who never had a relationship just never is really mature and lacks some important insight into what life is about.
Just my 5ct about this.
Luke Skywalker married Mara Jade for love.
Princess Leia is a Jedi and married to Han.
Jason Solo loved Tenel Ka.
Jaina Solo is in love with Jagged Fel.
The EU has tons of examples of love that Jedi partake in and not all of them end bad (some do). The base lore for SW is BS, and while the EU doesn't always have good stories, they have created a more grey area lore that is much easier to stomach.
I too cannot stand the completely Good vs completely Evil paradigm set by Lucas.
It's not a completely good vs. evil paradigm guys. As Anakin states in the second movie only attachment is forbidden. And even then, really only selfish attachment is forbidden. Obi Wan wasn't molesting Anakin on the side, but he was deeply attached to him as a friend and a brother. Nobody bothered him. But Anakin and Padme were co-dependent, their "love" was selfish and childish and brought the galaxy to ruin. The reason the Jedi avoid extremes of emotion more less rolls along the lines of, "With great power comes great responsibility." It wasn't about living up to an inhuman standard, it was about attempting to limit the power of emotion to influence a Jedi's decisions.
Now the simple truth is, it failed and failed spectacularly. Working one's way through those emotions is by far the smarter and stronger way to go. The Jedi essentially let fear guide them in this decision, which was a mistake, and why they eventually fell and were replaced by a new order that is not afraid of the dark side but also does not embrace it.
Remember, companions are very important to the game
I would love to read how the game plays without companions. For an MMO requiring every players to play pet classes seems a big issue.
Originally posted by Guest Writer
PvP *snip* Battles will take place in “warzones” with up to 8v8 set-ups
Looks like Arena on steroids not battleground. I certainly hope there will be 40 players battleground or the WAR as they call it will look like very thin...
Questions:
Will try and answer with everything i know up to this point
Crafting: Apart that there are mini game we know quite nothing on it. How does it really works?
Crafting will consist of you or your companions being able to either gather materials manually or having your companion going on a job (sorta like a timed mission) to collect, these companions will then take those materials and make the item for you (which will be a timed event). While they are making these items you can be doing other things or even be offline. Of course the really rare items/schematics will be in areas that you will have to travel to manually to get.
How about the tunnel shooter? We got around 40s of cinematic that's all. How about Space sim PvP yes/no/never?
If you played star fox, then you are familar with how this will work in this game. At certain points and i think i heard at random you'll end up in a space fighting mini-game which you'll have to complete to get to the next planet, i haven't heard anything on actually being able to pvp in space so i'm going with a no until we hear further.
Character customization is pretty much unknown at this time. Unless you saw the leaked vids, which doesn't point at a good outcome.
I'm basing this last one off of what i know of other games. I'd gather it won't be as extensive as other games (like perfect world) but not as limiting as others (most free to play). You have to keep in mind that if this character is force sensitive (unknown to me if non force sensitives will morph or not) that he'll have to morph so they have to take customization into that consideration as well.
PvP: will 16 players be the max? How about people that don't want companions in PvP?
Well they have announced that there would be open world pvp as in you enter a world and you can get attack at any moment (don't know if the cities would be safe, i imagine they would be so you can get your barrings before getting shot at. Some planets are entirely safe while others are not.
Pets: are there any social pets?
No idea at this time
Mounts: can we own and use a terrestrial vehicles?
Personal vehicles other then your starship? no not at this time. You can ride a vehicle to key locations. They have said they want to make sure they cut down on the uneeeded travel time. kinda like wow does bird flight i would assume
What's the supposedly end game apart re-rolling?
Raids, pvp, crafting. Normal stuff you do in every mmo
Will we get stuck with Advanced classes choices, meaning going twice through the same story content when the devs will "NERF" our class?
I would gather that once you switch to an advance class theres no switching to the other class as that would do odd stuff to the story. So i'm going with a yes if you want to experience the other side of that class you need to reroll.
Housing: is this limited to space ships, is there planetary housing, can we decorate the interior and how?
Right now the only housing we heard of is your ship. As they are going with the kotor games, then i'm going with this will probably be your home.
Gear: what's the truth behind the marketing saying about thousands of armor sets? Will there be gear dyes? How about social clothing?
All i know is what you know, theres suppose to be a lot of customization but thats all i know
Environments: will there be night and day cycles? Is the world persistent?
No clue on the night/day cycle. as for th world persistent? if you mean you leave something on the ground log out and log on another character, then yes. When your off line it still continues on. Pretty much how every MMO works.
UI: addons, yes,no?
No idea.
And how about: Inventory management, auction house system, guild functionalities and so...
They've said they will have an auction house system.
Finally it would be interesting to have a real review of the game and not a sneak peak at what we already heard about for the nth time.
I agree. BW has been pretty hush hush on features until they are in the game working entirely as intended. They don't want to say we have X then down the road in testing find out it can't work for one reason or the other and have to take out it and go back on their word.
Here is about as in depth and up to date feature list (some are quotes) as we are going to get on the features list.
Gear: what's the truth behind the marketing saying about thousands of armor sets? Will there be gear dyes? How about social clothing?
All i know is what you know, theres suppose to be a lot of customization but thats all i know
Not directly relating to your question but it was in one of the reviews that armour will be upgradable/slottable. Notably didn't say anoything about it being degradable though which a problem imo.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
The game itself sounds promising. The combat seems fluid, the world big and the "individual instancing" thing seems to be used conservativly. But the only part that puts a huge thorn in this game is how single player it is and how "the story" is really over the top in the "heroic" kinda way.
The single player aproach really bugs me. Every class is a pet class with companions in the game and as much as i heard one doesn't need to group once till lvl 10 atleast. Even for bossess. And the story... Well i don't want to spoil it for anyone but if this kind of storytelling is going to be put though the game we will be killing the sith emperor before lvl 20 and becoming gods at endgame... I might be reading to much into this. Its all just glorified quests anyway.
Meh. One doesn't need to group to almost level cap in most MMORPG's like WoW, LotrO, AoC, Aion, you name it, and a lot of MMO gamers also really don't (besides in WoW doing dungeon runs over and over again), so what's new?
Besides, earlier demo reports already showed gamers teaming up right from the start, so for those who want to, they can.
The story, well, I guess we'll have to see how that'll go, but I very much doubt that BW will not be able to manage the pace throughout the levels. If they wanted to make it more interesting and adventurous right from the start, then I say 'good for them', it's a change from merely killing ten rats or bugs or goblins or whatever with little to no context to it.
Originally posted by cybertrucker
So while I am not sure if I will play this game.. I love starwars and all but there just looks to be better titles up and coming. I might at least try it.. Does anyone know what the expected release date is? Thanks
The only thing that is confirmed is that it'll be in the time period of Apr 2011 to March 2012, beyond that it's just speculation.
Forced grouping sucks. It's why I stopped playing EQ2. I was playing on a server where most of the folks who were left were maxed, or had alts they were grinding and only played with other vets who had alts. Being a noob in that game was tough. Once you reached 30 it was an uphill climb like no other. In Aion, same thing, the fact that the content thinned out at 35 was no help either. I don't mind playing solo, but give me something to do that's fun. The lack of repeatable content between classes in TOR will make it less tedious for alt grinders, and they might actually slow down enough to help a noob out who comes in a year later. It seems like when people aren't forced into grouping, they actually group more often for fun. SWG didn't require grouping, yet it was easy to find a group of people you didn't know who would help you out.
Well, I have 2 issues with this 6-hour preview write-up.
"PvP wasn't something we were able to play, but there was discussion on how this will play out. Battles will take place in “warzones” with up to 8v8 set-ups, and instead of traditional PvP elements, players will be tasked with attacking or defending points on a map, or in the case of the Alderaan Warzone orient giant guns to take out enemy ships. "
Well, that's different from some --official-- posts that say that they will have open world PvP. I wouldn't be surprised if they have given up on open world PvP. If this game really limits PvP to just 8v8, then it really kills the replayability of the game.
My other issue is that of the group responses by random choice. Seriously? I think that sucks. Sure, it might be fun for a guy with 6 hours to preview the game then walk away, but if you're building a light-side or dark-side character and other people in the group have different ideas, then you're screwed. What will happen is people will be "LFG--dark side focused healer" or "LFG--light side focused tank" because now not only will you need a specific class, but a specific light or dark-side focus. How many people really wont care that they get light/dark side points offsetting what they wanted? Nobody. It just makes it even harder to find random groups.
Oh well. Also interesting how this game might be another year in the making according to the author (how did you get that conclusion? He doesn't say). Finally, I'm sick of seeing previews of games from level 1-10. Almost all games, including hte really bad ones, had a decent preview for level 1-10. Age of Conan anyone? Most developers get the first 25-50% of the game finished, and then they release the game and hope to make the end-game content up with future patches.
Just to let everyone know they did say in the latest update that there would be a PvP server.
As well as pvp in appropriate areas (i'm guessing where it would make sense to have this, like in less patrolled areas of certain planets.)
As far as i understand how those dialog situations work is a dialog starts, a wheel comes up (at certain points like ME) and you select your statement, at this point several things happen, first a dice rolls and gives you a random number. You are awarded light/dark side points as per how you responded, once everyone in your 4 person party has done this as well then they take all the dice rolls and the one who won (got the highest) is the one you actually see in the dialog.
You may not get to see the action roll out exactly how you wanted but rarely do conversations in real life roll out exactly how you want either.
This of course only holds true in the flashpoints (group based dungeons) and regular quests. The personal story is going to still be you controlling the action. These flashpoints will affect other things in the game but they have also stated these would be repeatable and the last flashpoint you did is the one that holds (that seems kinda weird to me but whatever) and the previous one is undone.
As for the later levels. who knows they do keep saying you are going to see more of the later things in the future. I"m guessing that means after christmas and new years.
Will the game be crappy at later levels? Noone knows yet but I never know if the next RPG thats coming out is going to be crap until i either get reviews of it or see for myself.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Heh, I thought of adding to your information, Whilan, and I respect that you're going through the trouble of (once again) providing solid answers as a reply to someone who didn't bother reading a bit further. But then I saw that the poster you replied upon only shoots his uninformed questions and offbase conclusions, but never checks back to read the answers given by other posters on these questions.
So then I thought, why bother? Still your post should cover most of his questions, good action
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
If i do nothing but simply repeat the information and maybe someone who might have been misinformed (regardless if it's the poster i was responding to) sees what is really in game. Then i've achieved what i set out to do
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I know the SW lore and stories very well. The thing is, they always make stories which show that personal love ends bad. And it is forced, so made up. Thousands of years living as chaste monks didn't help the Jedi not to fall to the dark side all the time, ja ne? Maybe it has something to do with demanding inhuman and absurd standards. See the Catholic Church. I just have my gripes with fiction transporting this nonsense message that "love and relationship taints your spiritual development" bullshit. And the only alternative? Being an ugly Sith of hate and eeeevil.
Ok. It's fiction. But even fiction has to carry some deeper truth as I see it.
Besides it's just not canon. Originally only the Jedi after the Ruusan reforms were against relationship. Those happened 1000 years before Yavin. And in the New Jedi Order after Luke took over those rules were rightfully disbanded. The New Jedi since Luke marry, have kids and all, and they are not worse Jedi than all those monkish Jedi of before. A person who never had a relationship just never is really mature and lacks some important insight into what life is about.
Just my 5ct about this.
I wonder, if you have put the same effort into learning the history of your own country or ∗gasp∗ the world...
Comments
.....but thanks so much for dropping in and elaborating on nothing except to say you're playing the beta to make yourself, at least in your mind, a big deal when nobody really gives a shit about you or what you do. So why the hell did you say anything at all?
Sounds more like a single player RPG with star wars characters. This isn't the MMO people want and this isn't Star Wars. Fail.
I can't believe you people are stil beating that drum, give it up.
I just can't wait for this game to come out already lol.
http://www.mmorpg.com/gamelist.cfm/game/367/view/forums/post/3962453#3962453
Your being directed to this site as your question or rather in this case assumption is already adress in that thread.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
You will go where the most people gone ! so dont worry :P
It might not be the game for you , but you will buy it anyway .
So double fail for you ?
Meh. Nm.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Luke Skywalker married Mara Jade for love.
Princess Leia is a Jedi and married to Han.
Jason Solo loved Tenel Ka.
Jaina Solo is in love with Jagged Fel.
The EU has tons of examples of love that Jedi partake in and not all of them end bad (some do). The base lore for SW is BS, and while the EU doesn't always have good stories, they have created a more grey area lore that is much easier to stomach.
I too cannot stand the completely Good vs completely Evil paradigm set by Lucas.
Playing: Tera, BF3, ME3
Waiting on: Guild Wars 2
Polished and fun are two words that could possibly be used when describing TOR. Although I cannot say more due to the NDA.
(Dont think you have played it bub. What color dominates the patching client?)
Playing: Tera, BF3, ME3
Waiting on: Guild Wars 2
Meh....Still waiting to see the game myself - lots of realy horrible mmos got similar glowing reviews before launch. I'm not a hater and hope the game is al lthey claim it wil be but I refuse to drink the bioware kool-aid without playing the game.
Fair enough, for your consideration heres some (i know they are alpha, but the first shows combat
http://www.youtube.com/watch?v=pGB9aoum9a4&feature=related
Second one shows the typical quest system
http://www.youtube.com/watch?v=j3HbYkN9UQQ
This is what your going to be doing 90% of the time. With the occasional pvp crafting and other stuff.
I guess this is why we are hyped over the game.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
And a very prudent position to take on any mmorpg, including TOR.
Who else has recently played the original Knights of the Old Republic? I'm dying to play!!!
I would love to read how the game plays without companions. For an MMO requiring every players to play pet classes seems a big issue.
Looks like Arena on steroids not battleground. I certainly hope there will be 40 players battleground or the WAR as they call it will look like very thin...
Questions:
Crafting: Apart that there are mini game we know quite nothing on it. How does it really works?
How about the tunnel shooter? We got around 40s of cinematic that's all. How about Space sim PvP yes/no/never?
Character customization is pretty much unknown at this time. Unless you saw the leaked vids, which doesn't point at a good outcome.
PvP: will 16 players be the max? How about people that don't want companions in PvP?
Pets: are there any social pets?
Mounts: can we own and use a terrestrial vehicles?
What's the supposedly end game apart re-rolling?
Will we get stuck with Advanced classes choices, meaning going twice through the same story content when the devs will "NERF" our class?
Housing: is this limited to space ships, is there planetary housing, can we decorate the interior and how?
Gear: what's the truth behind the marketing saying about thousands of armor sets? Will there be gear dyes? How about social clothing?
Environments: will there be night and day cycles? Is the world persistent?
UI: addons, yes,no?
And how about: Inventory management, auction house system, guild functionalities and so...
Finally it would be interesting to have a real review of the game and not a sneak peak at what we already heard about for the nth time.
The philosophy is loosely based off of zen and later zen-buddhism. The idea isn't to deny your emotions, but not to let them rule you or decision making process. The denial of love is actually a denial of selfish attachment, of jealousy and envy and thinking that you are worth nothing while your husband/wife/significant other is worth everything. You hear that last a lot in music, "What am I supposed to do when the best part of me is always you..." blah blah blah. The basic idea is to try and to do the most good for the largest number of people and not let your emotions rule you. At least, if you're playing a Jedi.
As for love and the Sith, well, if you've decided to be an monomaniacal evil ruler of the galaxy love is one of those chains you need to break in order to be a complete jerk lol.
It's not a completely good vs. evil paradigm guys. As Anakin states in the second movie only attachment is forbidden. And even then, really only selfish attachment is forbidden. Obi Wan wasn't molesting Anakin on the side, but he was deeply attached to him as a friend and a brother. Nobody bothered him. But Anakin and Padme were co-dependent, their "love" was selfish and childish and brought the galaxy to ruin. The reason the Jedi avoid extremes of emotion more less rolls along the lines of, "With great power comes great responsibility." It wasn't about living up to an inhuman standard, it was about attempting to limit the power of emotion to influence a Jedi's decisions.
Now the simple truth is, it failed and failed spectacularly. Working one's way through those emotions is by far the smarter and stronger way to go. The Jedi essentially let fear guide them in this decision, which was a mistake, and why they eventually fell and were replaced by a new order that is not afraid of the dark side but also does not embrace it.
Here is about as in depth and up to date feature list (some are quotes) as we are going to get on the features list.
http://www.swtor.com/community/showthread.php?t=188836
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Not directly relating to your question but it was in one of the reviews that armour will be upgradable/slottable. Notably didn't say anoything about it being degradable though which a problem imo.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Forced grouping sucks. It's why I stopped playing EQ2. I was playing on a server where most of the folks who were left were maxed, or had alts they were grinding and only played with other vets who had alts. Being a noob in that game was tough. Once you reached 30 it was an uphill climb like no other. In Aion, same thing, the fact that the content thinned out at 35 was no help either. I don't mind playing solo, but give me something to do that's fun. The lack of repeatable content between classes in TOR will make it less tedious for alt grinders, and they might actually slow down enough to help a noob out who comes in a year later. It seems like when people aren't forced into grouping, they actually group more often for fun. SWG didn't require grouping, yet it was easy to find a group of people you didn't know who would help you out.
Again... Thank you Cypher! I appreciated the links. As the different writers give different and sometimes inciteful comments.
Well, I have 2 issues with this 6-hour preview write-up.
"PvP wasn't something we were able to play, but there was discussion on how this will play out. Battles will take place in “warzones” with up to 8v8 set-ups, and instead of traditional PvP elements, players will be tasked with attacking or defending points on a map, or in the case of the Alderaan Warzone orient giant guns to take out enemy ships. "
Well, that's different from some --official-- posts that say that they will have open world PvP. I wouldn't be surprised if they have given up on open world PvP. If this game really limits PvP to just 8v8, then it really kills the replayability of the game.
My other issue is that of the group responses by random choice. Seriously? I think that sucks. Sure, it might be fun for a guy with 6 hours to preview the game then walk away, but if you're building a light-side or dark-side character and other people in the group have different ideas, then you're screwed. What will happen is people will be "LFG--dark side focused healer" or "LFG--light side focused tank" because now not only will you need a specific class, but a specific light or dark-side focus. How many people really wont care that they get light/dark side points offsetting what they wanted? Nobody. It just makes it even harder to find random groups.
Oh well. Also interesting how this game might be another year in the making according to the author (how did you get that conclusion? He doesn't say). Finally, I'm sick of seeing previews of games from level 1-10. Almost all games, including hte really bad ones, had a decent preview for level 1-10. Age of Conan anyone? Most developers get the first 25-50% of the game finished, and then they release the game and hope to make the end-game content up with future patches.
Just to let everyone know they did say in the latest update that there would be a PvP server.
As well as pvp in appropriate areas (i'm guessing where it would make sense to have this, like in less patrolled areas of certain planets.)
As far as i understand how those dialog situations work is a dialog starts, a wheel comes up (at certain points like ME) and you select your statement, at this point several things happen, first a dice rolls and gives you a random number. You are awarded light/dark side points as per how you responded, once everyone in your 4 person party has done this as well then they take all the dice rolls and the one who won (got the highest) is the one you actually see in the dialog.
You may not get to see the action roll out exactly how you wanted but rarely do conversations in real life roll out exactly how you want either.
This of course only holds true in the flashpoints (group based dungeons) and regular quests. The personal story is going to still be you controlling the action. These flashpoints will affect other things in the game but they have also stated these would be repeatable and the last flashpoint you did is the one that holds (that seems kinda weird to me but whatever) and the previous one is undone.
As for the later levels. who knows they do keep saying you are going to see more of the later things in the future. I"m guessing that means after christmas and new years.
Will the game be crappy at later levels? Noone knows yet but I never know if the next RPG thats coming out is going to be crap until i either get reviews of it or see for myself.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Heh, I thought of adding to your information, Whilan, and I respect that you're going through the trouble of (once again) providing solid answers as a reply to someone who didn't bother reading a bit further. But then I saw that the poster you replied upon only shoots his uninformed questions and offbase conclusions, but never checks back to read the answers given by other posters on these questions.
So then I thought, why bother? Still your post should cover most of his questions, good action
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
If i do nothing but simply repeat the information and maybe someone who might have been misinformed (regardless if it's the poster i was responding to) sees what is really in game. Then i've achieved what i set out to do
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I wonder, if you have put the same effort into learning the history of your own country or ∗gasp∗ the world...