because the game is very boring after Tortage... I tried several times to get into it but I never got past level 45. I agree that the game has many cool things, but it just lacks certain important elements. Im even thinking of returning to WoW after 6 years! :P
Don't do it! I just cancelled my sub, the reason was, after hitting 85, it just turns into a big ass grind like aoc's xpac.
hit 85, then...?
grind heroics, grind rep, grind professions, grind dailies, grind some more then farm.
I grinded my ass off from vanilla all the way through Wotlk,just to do it again in cata?
The new pvp zone tol barad is worse than WG ever was and the new bg's are poor too imo.
edit: this may sound harsh but i was really excited about cata, but its just more of the same, wow has a formula with xpacs i noticed:
1. get to max level of xpac
2. grind through the xpacs dungeons for heroic gear
3. grind through the same dungeons on heroic mode for raid gear
3. grind through the same raid until the next tier is released
4. 2 yrs later a new xpac is released (return to 1.)
conan caps at level 80, and i dont think its slow at all as you can reach level 80 in 3-4 days
I got sucked into the hype and preordered after playing the beta. Well, as it turns out, the beta was limited to Tortage Island , which was really well done, but was only the starter area. After that, it was really disappointing. So, I gave up after the free month. I have heard it has gotten better, but I just never really got into the story (what there was of it) or the setting. I do have a question though: can you still use dying as a viable transport method?
Dont sweat it, its gotten better but not close to actually enjoy yourself. And aye you can stull use dying as a transport device one thing I did like haha xd
people still remember the first impression failure,
tack on the loss of original direction,
and then the expansion that followed with the extensive focus of one consumer group, pve, and neglecting the rest, pvp, solo, rp consumer groups
simply put AOC ran out of time, even if funcom pours any form of marketing or resources for this game, its been said early 2010 that the game ran its course due to the choices that they made, and people are already looking for newer mmo's that are over the horizon.
Played at launch, and tried it again a few months after.
Not gonna waste a dime subbing for that game to see if it's still shit or not, heck one of my issues with it was loading screens so often, I doubt they "fixed" that.
MMO's need a good launch, it's quite amazing that they havent learned it yet, get a good launch and you're set, screw it up with a barely beta ready game like AoC or WAR and you're effed.
And I'll ask my gf to flash her tits if I need to look at any, not pay every month for some butchering psyko computer chick to flash me, I bet you thought Lara croft was hot in the platform games too right?
1: Poor game direction (focusing almost solely on grindy PvE content since the new director took over)
2: Intense Khitai grind for gear and AA points, both of which have severely imbalanced the endgame strength of a veteran 80 versus a noob 80 in both PvP and PvE.
3: Small dev team since The Secret World started ramping up production. 6 month gaps between meaningful content additions. Completely unacceptable in a subscription payment model.
4: Due to the above point certain absurd class imbalancing revamps were left live for far longer than tolerable. (made rangers into supersoldiers, and allowed the heaviest tanks in the game to have the best burst abilily in the game)
5: Uninspired use of the IP and poor character model and armor design along with small linear map and poor diversity in questing creates a boring experience for any new players. The lack of a population only serves to exacerbate these problems.
I dont play it cause I'm waiting for GW 2 and also.. my gf didnt like it.. xD
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online Tried: KAL Online, Face of Mankind, ROSE online Playing: CS:GO
There are a variety of viable reasons but I think many boil down to this: Too different...or not enough different. I find it funny that so many rip on Rift for taking the best part of games and making those aspects their own. AoC is a prime example of trying something new and (somewhat) failing. The combo system was a chance they took. Some people like it. Some people hate it. For me, instancing sucks..and the world just seems...gamelike. You happen upon a town and you do a quest line...and you move on to the next town. It's just boring. The world, while beautifully imagined, just feels parochial. I played to 40ish and really don't recall very much incentive to explore. Crating is also a weakness. Not every game can be Vangaurd...but still....crafting just seemed like a WAR attempt.
But the question I find interesting is: does it really need more people? Because they will have to attempt mass appeal. I can't stand the combo system, but there are many of my friends who do. If they are making ends meet, does Funcom need to garner 4m subs? Look at EvE. They gathered most of their subs by word of mouth..not through mass advertising. Build a decent game...continue to evolve and eventually subs will come. I'd rather a small but tight niche community than 1k in Tortage. When I did play AoC I found many people around my level. That could have changed. But does it actually NEED more people?
My reasonsopinions why more people don't sub to Conan in no particular order:
1) Repetitive game play. Each character you make gets the same quests in the same order with the same results. First few times you experience it, its pretty fun. The next 3-5 times it gets dull. From 6+ on you'd rather smash your own brain with a spiked maul. With the Khitai 6mans, there are like 8 or so dungeons - and they are fun for a while. But dear lord, if I have to ranger-track-hunt for rare boss in Yag one more time I'll be revisiting my spiked maul again.
2) Crafting system was not thought out well. You can go from nothing to the best in any crafting profession in a day. Well, maybe not armorsmithing. Even then, nothing is good enough to craft that is better than drops - doubly so with Khitai gear.
3) Khitai, imho, is a mess. Unless you like repeating the same 3-4 faction quests that gives 3k-4k faction points every time till you get 1,000,000 faction points is fun to you. Multiply that by 6 factions that you can be a part of. Yes, you can get Insignias to help that out. But seriously? Maybe its just me, but I find Khitai exp pack to be the least thought out, least imaginitive, grindiest exp pack I ever played. The AA system is OK, but its basically the justification of a grindy, highly repetitive expansion pack in my own opinion.
4) I would think after 2.5 years that they wouldn't need any class revamps. Ranger was subpar, then uber, now subpar again in a 3 month time span. Guardian got revamp not too long ago. Word travels that Conan still needs class revamps. People aren't stupid (for the most part). MMO'ers tend to notice such things.
5) The bad launch did hurt. Too many MMO's and the average MMO player has too many other options and not a long enough attention span to see a game mature (sorry for that disparagement there).
6) The game is in the mode of "Master a raid, get geared up. Release new raid, master it, get geared up." Rinse & repeat. Which is fine if you are part of a good raiding guild. But to me that pattern can only be exploited for so long before people start to feel "ho hum". The raids are well thought out however - especially T3. Not very many people can even get beat The Keeper, let alone Holow Knight, let alone Thoth Amon. I've been lucky to be part of a guild that has gotten Thoth down to 20% so far.
7) Its turned into a solo game from 1-80 cause its so darned easy. None of the group quests from 1-80 matter - everyone just gets thru leveling quick enough to get to Khitai and raids.
Conan does have things going for it. I mean after one of the worst releases ever, its stll up and running 2.5 years later. And the folks that do play are pretty loyal followers in my opinion. But outside of the melee combat system, there isn't anything that you can do in Conan that you can't do in a million other games. The people that still play Conan (or sub fresh and stay for a while) is because of the community they get into - not the game itself. And most MMO'ers are already part of a community in their current MMO to give up and try something else that has been rehashed a zillion times when none of their friends play it.
Funcom still owes me 50Eur for the scam they pulled on me at release. Missing features, lies over lies by Ellingson, Gaute and that Thorvald-guy (sp?).
If they've been upright and had given the preorder customers an additional free month and an honest "sorry folks, we bit off a little too much" we could talk. But instead i saw Ellingsons's face again to hype the Godslayer-addon.
I respect the new director for taking over the (at that time sinking) ship. One may like the drift he gave to AoC or not, but he seems to be the only guy with a spine in the company.
The game just forced me to do Tortage one too many times. After Tortage the questing was still somewhat bland, but at least it wasn't confined to that one little area, it was too boring and too generic at that point. The combat was cool, but it got tiring pressing the same combos over and over, if it were a little bit more fast paced it could have been a lot better.
I played it, it just wasn't fun. Once you get through Tortage, it gets extremely boring and frankly, Tortage wasn't that great. It's a bunch of button-mashing nonsense and, like every one of Failcom's games, it's launch was a disaster.
I found nothing fun about the game, therefore I got rid of it and have no interest in ever playing again.
for me i mostly just got annoyed with the combos, at first i loved them but after while just got annoying.
actually i liked the combo's until they add the bottom 2 direction, i use a nostromo key pad, wich i can't play any mmo without. and it has plenty of keys for any mmo i play but AoC when i have 5 keys outta 14 beeing hogged up by those swing directions.if they had kept it to the 3 it woulda been alot better for me.
In truth I've been wanting to go back to it, but I never do. I was one of those people that was there and launch and man, did I try hard to stick it out. Crashing every 10 minutes, still managed to get a character up to max. And then I got there, and I felt hollow. No sense of accomplishment, no sense of community, nothing...that took about a month and a half and that was all I needed from it.
Since then, AoC has done a LOT to improve, and I've been curious. But everything I've continued to read about it is what keeps me from subbing again. The supposed reputation grind, the lackluster raiding, the low population on pve servers, the constant ganking on pvp servers, and Funcom's continued 'issues'. It may indeed have become something I would enjoy long term but at this point I'll never know, because I don't trust that boat enough to board.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
A lot of bad reviews long ago put me off from ever playing AoC. Especially the reports of unballanced PvP and lack of end game content. Things may have changed 3 years later but now I just don't care.
Because I don't like how the world is created, feels like I'm entering instances. I recall clicking on a gate and it asked if I wanted to enter the world on hard mode or somethign like that, or solo mode. Not sure the terminology but it feels odd.
I really liked the expansion. However they haven't fixed the Herold of Xotli bug where if one goes into demon form it changes my hair style.
Well, it could be fixed by now but I just wrote customer service to see if they did indeed fix it as well as comment on how horrible there site was for getting my password and they not only didn't answer my question they told me that I needed to supply proof that the account was mine.
Even though I explicitly said that I was just commenting on how their site handeld my password retrievel.
I've never had luck with their customer service.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Everytime I attempt a come back, the following happens:
I enjoy character creation.
I enjoy starting up a character.
I like AoC's questing/storyline. Yes, even after Tortage.
I enjoy most dungeons.
Then the minor annoyances start piling up:
Some dungeons feel very hard to try at the prescribed levels. Most of the complete clear (except Sanctum) end up with a run through or completed with a party 5 or 6 levels above.
Pathing for mobs doesn't feel natural, and mobs often end up in clusters.
Search tool is primitive, not functional.
Websites are littered with outdated content.
Crafting is very bad.
Chatrooms and forums are filled with doomsayers.
Some quests have been bugged since release.
PvP scenarios are empty.
Most players prefer to pound rocks instead of doing PvP to gear up.
I tried it at launch for the free month then unsubbed.
Came back about a year ago and played for around 6-7 month stretch. Got to 80 and raided up to starting t3 bosses.
Then realised I had gotten as much fun out of the game as I was going to and quit.
I dont regret my time in it at all. I very much enjoyed it for the few months I played and would encourage someone to try it out if they have not.
Unlike some people an MMO does not have to keep me interested for years to be considered good. Really enjoying a game for 6+ months makes it a success in my book and time well spent.
I tried it at launch for the free month then unsubbed.
Came back about a year ago and played for around 6-7 month stretch. Got to 80 and raided up to starting t3 bosses.
Then realised I had gotten as much fun out of the game as I was going to and quit.
I dont regret my time in it at all. I very much enjoyed it for the few months I played and would encourage someone to try it out if they have not.
Unlike some people an MMO does not have to keep me interested for years to be considered good. Really enjoying a game for 6+ months makes it a success in my book and time well spent.
I played it for 14 months, but yes, it is worth playing, but dont expect it to last forever.
Comments
conan caps at level 80, and i dont think its slow at all as you can reach level 80 in 3-4 days
Dont sweat it, its gotten better but not close to actually enjoy yourself. And aye you can stull use dying as a transport device one thing I did like haha xd
people still remember the first impression failure,
tack on the loss of original direction,
and then the expansion that followed with the extensive focus of one consumer group, pve, and neglecting the rest, pvp, solo, rp consumer groups
simply put AOC ran out of time, even if funcom pours any form of marketing or resources for this game, its been said early 2010 that the game ran its course due to the choices that they made, and people are already looking for newer mmo's that are over the horizon.
Played at launch, and tried it again a few months after.
Not gonna waste a dime subbing for that game to see if it's still shit or not, heck one of my issues with it was loading screens so often, I doubt they "fixed" that.
MMO's need a good launch, it's quite amazing that they havent learned it yet, get a good launch and you're set, screw it up with a barely beta ready game like AoC or WAR and you're effed.
And I'll ask my gf to flash her tits if I need to look at any, not pay every month for some butchering psyko computer chick to flash me, I bet you thought Lara croft was hot in the platform games too right?
1: Poor game direction (focusing almost solely on grindy PvE content since the new director took over)
2: Intense Khitai grind for gear and AA points, both of which have severely imbalanced the endgame strength of a veteran 80 versus a noob 80 in both PvP and PvE.
3: Small dev team since The Secret World started ramping up production. 6 month gaps between meaningful content additions. Completely unacceptable in a subscription payment model.
4: Due to the above point certain absurd class imbalancing revamps were left live for far longer than tolerable. (made rangers into supersoldiers, and allowed the heaviest tanks in the game to have the best burst abilily in the game)
5: Uninspired use of the IP and poor character model and armor design along with small linear map and poor diversity in questing creates a boring experience for any new players. The lack of a population only serves to exacerbate these problems.
I dont play it cause I'm waiting for GW 2 and also.. my gf didnt like it.. xD
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online
Tried: KAL Online, Face of Mankind, ROSE online
Playing: CS:GO
I played during beta, hated it. Came back a couple of moths after launch hated it. Came back about 3 months ago, and got boared to death.
It just lacks good devs and dirrection and just overall good things.
Sad to say they funcom is working on other stuff that aoc. AOC is on life support from what I can tell. Its just a matter of time.
I tried the game until like level 23 or so. Outside of the graphics, the game is the definition of the term "standard fare."
The Chat was terrible. They should have used ChatBlade middleware for it.
There are a variety of viable reasons but I think many boil down to this: Too different...or not enough different. I find it funny that so many rip on Rift for taking the best part of games and making those aspects their own. AoC is a prime example of trying something new and (somewhat) failing. The combo system was a chance they took. Some people like it. Some people hate it. For me, instancing sucks..and the world just seems...gamelike. You happen upon a town and you do a quest line...and you move on to the next town. It's just boring. The world, while beautifully imagined, just feels parochial. I played to 40ish and really don't recall very much incentive to explore. Crating is also a weakness. Not every game can be Vangaurd...but still....crafting just seemed like a WAR attempt.
But the question I find interesting is: does it really need more people? Because they will have to attempt mass appeal. I can't stand the combo system, but there are many of my friends who do. If they are making ends meet, does Funcom need to garner 4m subs? Look at EvE. They gathered most of their subs by word of mouth..not through mass advertising. Build a decent game...continue to evolve and eventually subs will come. I'd rather a small but tight niche community than 1k in Tortage. When I did play AoC I found many people around my level. That could have changed. But does it actually NEED more people?
My reasonsopinions why more people don't sub to Conan in no particular order:
1) Repetitive game play. Each character you make gets the same quests in the same order with the same results. First few times you experience it, its pretty fun. The next 3-5 times it gets dull. From 6+ on you'd rather smash your own brain with a spiked maul. With the Khitai 6mans, there are like 8 or so dungeons - and they are fun for a while. But dear lord, if I have to ranger-track-hunt for rare boss in Yag one more time I'll be revisiting my spiked maul again.
2) Crafting system was not thought out well. You can go from nothing to the best in any crafting profession in a day. Well, maybe not armorsmithing. Even then, nothing is good enough to craft that is better than drops - doubly so with Khitai gear.
3) Khitai, imho, is a mess. Unless you like repeating the same 3-4 faction quests that gives 3k-4k faction points every time till you get 1,000,000 faction points is fun to you. Multiply that by 6 factions that you can be a part of. Yes, you can get Insignias to help that out. But seriously? Maybe its just me, but I find Khitai exp pack to be the least thought out, least imaginitive, grindiest exp pack I ever played. The AA system is OK, but its basically the justification of a grindy, highly repetitive expansion pack in my own opinion.
4) I would think after 2.5 years that they wouldn't need any class revamps. Ranger was subpar, then uber, now subpar again in a 3 month time span. Guardian got revamp not too long ago. Word travels that Conan still needs class revamps. People aren't stupid (for the most part). MMO'ers tend to notice such things.
5) The bad launch did hurt. Too many MMO's and the average MMO player has too many other options and not a long enough attention span to see a game mature (sorry for that disparagement there).
6) The game is in the mode of "Master a raid, get geared up. Release new raid, master it, get geared up." Rinse & repeat. Which is fine if you are part of a good raiding guild. But to me that pattern can only be exploited for so long before people start to feel "ho hum". The raids are well thought out however - especially T3. Not very many people can even get beat The Keeper, let alone Holow Knight, let alone Thoth Amon. I've been lucky to be part of a guild that has gotten Thoth down to 20% so far.
7) Its turned into a solo game from 1-80 cause its so darned easy. None of the group quests from 1-80 matter - everyone just gets thru leveling quick enough to get to Khitai and raids.
Conan does have things going for it. I mean after one of the worst releases ever, its stll up and running 2.5 years later. And the folks that do play are pretty loyal followers in my opinion. But outside of the melee combat system, there isn't anything that you can do in Conan that you can't do in a million other games. The people that still play Conan (or sub fresh and stay for a while) is because of the community they get into - not the game itself. And most MMO'ers are already part of a community in their current MMO to give up and try something else that has been rehashed a zillion times when none of their friends play it.
My 2 cents. Aw hell, that was only worth 1 cent!
I'm not creative enough to have a signature
Funcom still owes me 50Eur for the scam they pulled on me at release. Missing features, lies over lies by Ellingson, Gaute and that Thorvald-guy (sp?).
If they've been upright and had given the preorder customers an additional free month and an honest "sorry folks, we bit off a little too much" we could talk. But instead i saw Ellingsons's face again to hype the Godslayer-addon.
I respect the new director for taking over the (at that time sinking) ship. One may like the drift he gave to AoC or not, but he seems to be the only guy with a spine in the company.
The game just forced me to do Tortage one too many times. After Tortage the questing was still somewhat bland, but at least it wasn't confined to that one little area, it was too boring and too generic at that point. The combat was cool, but it got tiring pressing the same combos over and over, if it were a little bit more fast paced it could have been a lot better.
I played it, it just wasn't fun. Once you get through Tortage, it gets extremely boring and frankly, Tortage wasn't that great. It's a bunch of button-mashing nonsense and, like every one of Failcom's games, it's launch was a disaster.
I found nothing fun about the game, therefore I got rid of it and have no interest in ever playing again.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
Because my laptop can't run it terribly well. I played it on my desktop and it was AWESOME.
EDIT: Mostly because I love the IP.
for me i mostly just got annoyed with the combos, at first i loved them but after while just got annoying.
actually i liked the combo's until they add the bottom 2 direction, i use a nostromo key pad, wich i can't play any mmo without. and it has plenty of keys for any mmo i play but AoC when i have 5 keys outta 14 beeing hogged up by those swing directions.if they had kept it to the 3 it woulda been alot better for me.
Not enough content and Funcom have patched in stuff really slowly.
The quality of the dungeons are from lousy to really good. but not enough of them are fun. Too many prison colonies, too few Sanctums.
It is not a bad game but after a year I felt like I had the fun I could from it and it was time to move on.
Some people never forgave the game for it's bad launch.
In truth I've been wanting to go back to it, but I never do. I was one of those people that was there and launch and man, did I try hard to stick it out. Crashing every 10 minutes, still managed to get a character up to max. And then I got there, and I felt hollow. No sense of accomplishment, no sense of community, nothing...that took about a month and a half and that was all I needed from it.
Since then, AoC has done a LOT to improve, and I've been curious. But everything I've continued to read about it is what keeps me from subbing again. The supposed reputation grind, the lackluster raiding, the low population on pve servers, the constant ganking on pvp servers, and Funcom's continued 'issues'. It may indeed have become something I would enjoy long term but at this point I'll never know, because I don't trust that boat enough to board.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
I played on and off for a long time, and I got two characters to 80.
I really wanted to like this game, but it could not hold my interest. I was not in a guild and I often had problems trying to find raids and groups.
Graphics, scenery, and sound are great in AoC! However, I sometimes found the game a bit cumbersome.
That being said I am sure I'll give it another whirl in a month or two, no other current MMO is any better.
--Chegg
I tryd it at launch but it was a mess, i wont return to this game no matter how much it has improved.
A lot of bad reviews long ago put me off from ever playing AoC. Especially the reports of unballanced PvP and lack of end game content. Things may have changed 3 years later but now I just don't care.
Because I don't like how the world is created, feels like I'm entering instances. I recall clicking on a gate and it asked if I wanted to enter the world on hard mode or somethign like that, or solo mode. Not sure the terminology but it feels odd.
I really liked the expansion. However they haven't fixed the Herold of Xotli bug where if one goes into demon form it changes my hair style.
Well, it could be fixed by now but I just wrote customer service to see if they did indeed fix it as well as comment on how horrible there site was for getting my password and they not only didn't answer my question they told me that I needed to supply proof that the account was mine.
Even though I explicitly said that I was just commenting on how their site handeld my password retrievel.
I've never had luck with their customer service.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Everytime I attempt a come back, the following happens:
I enjoy character creation.
I enjoy starting up a character.
I like AoC's questing/storyline. Yes, even after Tortage.
I enjoy most dungeons.
Then the minor annoyances start piling up:
Some dungeons feel very hard to try at the prescribed levels. Most of the complete clear (except Sanctum) end up with a run through or completed with a party 5 or 6 levels above.
Pathing for mobs doesn't feel natural, and mobs often end up in clusters.
Search tool is primitive, not functional.
Websites are littered with outdated content.
Crafting is very bad.
Chatrooms and forums are filled with doomsayers.
Some quests have been bugged since release.
PvP scenarios are empty.
Most players prefer to pound rocks instead of doing PvP to gear up.
I tried it at launch for the free month then unsubbed.
Came back about a year ago and played for around 6-7 month stretch. Got to 80 and raided up to starting t3 bosses.
Then realised I had gotten as much fun out of the game as I was going to and quit.
I dont regret my time in it at all. I very much enjoyed it for the few months I played and would encourage someone to try it out if they have not.
Unlike some people an MMO does not have to keep me interested for years to be considered good. Really enjoying a game for 6+ months makes it a success in my book and time well spent.
I played it for 14 months, but yes, it is worth playing, but dont expect it to last forever.