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Why don't more people play Age of Conan ?

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  • pmaurapmaura Member UncommonPosts: 530

    Crafting is horrible, pvp is horrible, small world no sense of exoloration. there is more then enough on those subjescts alone to look it up.

    And now everyone rides around on a tiger or wolf

    but PVE is great, I loved the fighting system it felt like I was participating in the fight.

  • EcabanaEcabana Member Posts: 95

    Originally posted by Redcor

     

        Why don't more people play Age of Conan ? I know it had a bad start but it's pretty nice now. It has the best grafix by far +Carnage, blood, fatalities, naked breast's, and in my opinion, the bet starting area, finest combat structure and least boring quest of all. The raids are fun and the expansion was nice. The planned content sounds good to. I have played Aion and beta tested Rift, DCU, and others but never found a replacement for this game......So my question is why don't you play? ....Poor PC ? Sour from launch ? Not enough advertising or hype ?  

    Tortage was the best starting area I ever experienced. Engaging, immersive, fun etc. After that, everything drops. It first start when NPCs stop talking to you, beside the main quest giver. It really kill the mood and the quests become really boring/generic/typical and the places feel empty. The second big drop i found was after level 40, I felt it became barren. Of course, it is a personal opinion. I came back for Rise of the Godslayer and restarted from scratch and went into the new land after Tortage, the same feeling struck me a couple of quests.

    Edit: Compare to many, I did not had that much issue with the launch. So it wasn't the game breaker for me.

  • ryuga81ryuga81 Member UncommonPosts: 351


    Originally posted by Daitengu
    I'm a crafter/explorer type, and I played AoC at release to level cap.  Saw everything it had to offer at the time. and the crafting sucked ass. So.. I ain't playing it anymore, nor do I want to try it again. Simple as that.

    Same here, without a solid economy/resource system that isn't loot based i tend to get bored fast.

  • neve1272neve1272 Member UncommonPosts: 44

    was  the best assassin type experiance i have ever had playing a mmo

    but the lack of people play gets to you i dont know how to explain it there is a comfort knowing other poeple are out there farming your nodes

    hands down the best (IMO) combat in an mmo

    lots of my friends could not run the game on their rigs though and went back to wow and the wow heads really missed there addons which i find refreshing

    crafting is total rubbish

  • JackdogJackdog Member UncommonPosts: 6,321

    The game is nice to look at but for me it failed to be fun. It had zero risk vs reward dynamics, itemization sucked, armor was bland, the economy was pitiful, crafting was just a time sink, customer service was bad....that's a few reasons I decided it wasn't for me just off the top of my head.

    All of those things may have very well have changed by now but I am not risking 15 bucks just to see. If it ever goes into a freemium mode like EQII and Lotro I will reinstall it but until then, no chance

    I miss DAoC

  • ioryadragonioryadragon Member Posts: 91

    Originally posted by Garland7G

    Originally posted by TheIllusive

    because the game is very boring after Tortage... I tried several times to get into it but I never got past level 45. I agree that the game has many cool things, but it just lacks certain important elements. Im even thinking of returning to WoW after 6 years! :P

     Don't do it! I just cancelled my sub, the reason was, after hitting 85, it just turns into a big ass grind like aoc's xpac.

    hit 85, then...?

    grind heroics, grind rep, grind professions, grind dailies, grind some more then farm.

    I grinded my ass off from vanilla all the way through Wotlk,just to do it again in cata?

    The new pvp zone tol barad is worse than WG ever was and the new bg's are poor too imo.

     

    edit: this may sound harsh but i was really excited about cata, but its just more of the same, wow has a formula with xpacs i noticed:

    1. get to max level of xpac

    2. grind through the xpacs dungeons for heroic gear

    3. grind through the same dungeons on heroic mode for raid gear

    3. grind through the same raid until the next tier is released

    4. 2 yrs later a new xpac is released (return to 1.)

    Finally somebody understood the Blizzard scheme, now we will see if the rest  of 10mil get it lol.

    Cheers to you

  • WalterWhiteWalterWhite Member UncommonPosts: 411

    I played at launch for about 3 months but quit due to the amount of frustrating issues the game had back then.

    I did however resub last year for a month but quit again due to the constant crashing and the endgame grind that came with RotGS didn't win me over either.

    If they fixed the crashing problem ie memory leaks, I would try it out again as atm I am stuck without an MMO as I have had enough of WoW and LotRO atm and SW:ToR is still a few months away. I have even tried SWG EMU but I have realised I see SWG through rose tinted glasses.

  • jusomdudejusomdude Member RarePosts: 2,706

    The combat system isn't my favorite... seems pretty unpopulated at lower levels... and it just got boring.

  •  

    I recently trialed AoC. I didn't get past level 10 on any of the characters I tried and have stopped. World feels extremely boxed and too tight/close. Respawn rate was just silly. These last two things meant exploring, at least on Tortage, was not fun. I discovered that I loathe long voice overs, which is why I tried it. Its kind of fun to hear how an NPC's voice sounds, but one sentence at most. For longer text I can read so much faster and get immersed by reading.

     

    Very glad I could trial it for free and save some money.

     

    The combat was fun at first but all the classes I played felt exactly the same.

     

    Maybe I would have liked it later on. Maybe. I just think if you are not having fun in a NEW mmo from the very beginning, then there is a very good chance it is just not for you.

     

  • fallenlordsfallenlords Member UncommonPosts: 683

    Main reason to my mind why more people don't play AOC is because the developer (Funcom) fails to engage the community.  They act like they are big as Blizzard and ignore the concerns of their user base to go in their own direction, which is normally the path of least resistance for them.  A direction that just doesn't suit it's users by and large.  Users in the end get fed up requesting the same old stuff/same old fixes and just give up.   What Funcom fail to realise is when you supply a service you need to meet the users expectations, Funcom fail at nearly every level. From something as simple as maintenance update to injecting any vibrancy/energy into the game. 

     

    By and large why more people don't play AOC is simple, Funcom don't care about their own game so why should anybody else be bothered.

  • YamotaYamota Member UncommonPosts: 6,593

    I have tried it a couple of times and found it lacking and boring. The grouping system was not very elaborate so I ended up having to solo and that gets boring quite fast. Also I got sick of doing those first 20 level quest lines over and over again. I heard at a certain level you dont need to do them but I could not stay interested long enough to reach those levels, around 30 was the level I reached before I got bored out of my mind.

    Also tried PvP in those instanced BG type scenarios and first I had to queue for about 30 mins to get into one and then when i finally got into one it felt like a mess. Nowhere as fluid as WAR or other good PvP games out there but just a spamming of DPS attacks. Was not interesting or fun at all as I usually like support and healing classes, which were not on par at all with the DPS being dished out.

    Also the healing support classes available were not interesting at all. The lame death penalty which was used as a way of transporting. The lack of interesting crafting (is there even any? I cant remember). All the loading screens, instancing and disjointed game world. It all adds up to a very lackluster experience, regardless of the pretty GFX.

    I guess that AoC is a living proof that awesome GFX is not enough to make a good and worthwhile MMORPG.

  • HersaintHersaint Member UncommonPosts: 366


    Originally posted by Yamota
    I have tried it a couple of times and found it lacking and boring. The grouping system was not very elaborate so I ended up having to solo and that gets boring quite fast. Also I got sick of doing those first 20 level quest lines over and over again. I heard at a certain level you dont need to do them but I could not stay interested long enough to reach those levels, around 30 was the level I reached before I got bored out of my mind.
    Also tried PvP in those instanced BG type scenarios and first I had to queue for about 30 mins to get into one and then when i finally got into one it felt like a mess. Nowhere as fluid as WAR or other good PvP games out there but just a spamming of DPS attacks. Was not interesting or fun at all as I usually like support and healing classes, which were not on par at all with the DPS being dished out.
    Also the healing support classes available were not interesting at all. The lame death penalty which was used as a way of transporting. The lack of interesting crafting (is there even any? I cant remember). All the loading screens, instancing and disjointed game world. It all adds up to a very lackluster experience, regardless of the pretty GFX.
    I guess that AoC is a living proof that awesome GFX is not enough to make a good and worthwhile MMORPG.


    I had the same experience. I felt in PvP there was very few options besides DPS. and the crafting was useless.

    image
  • rawfoxrawfox Member UncommonPosts: 788

    I was just up to ask the same question.

    Why do not more people play AoC ?

     

    I made 2 trails and regged for a month, 5 weeks ago.

    Account unpayed since some days and its only 2 mouseclicks to instant reactivate and logon.

    Funcom has made their billingsystems very well the last years, it had some painful glitches in the process but now its very nice.

    As a longtimer in Anarchy Online i also cannot say anything bad about their support, and i had some cases the last 6 years.

    Silirrion was our first "real" commuity aligned gamedirector until he jumped on the sinking failstart AoC boat, to bring it back on track, so if people here mention, that FC is not listening to the com, thats plainly wrong.

    Infact brought Silirrion a complete new and open dialogue with the community direct into the productioncycle and decisions within the developing team.

    So why dont i play AoC today ?

    The game is one of the best looking MMOs i ever saw (there are many!) and it has the best boobs of all.

    No idea, why females still have a string tanga tattoo, i enebled adult content ^^

    Beside the  superb grafix im fine with the combat system.

    That 31 Bear Shaman, that killed me (with 42), was a good example, how playerskill can make a difference, i see a great PvP fun at endgame... should i reach that one day ...

    The quests are fun, the game has a lot to learn, it offers everything i expect from a AAA MMORPG.

    ... but its far behind its potential, and with that, it will have a shiniy bright future .... or none at all.

    Well, my guardian had in 42 levels 1 team experience, everyone is 80.

    The people that are not 80 wont team. Nine of ten decline. Whyso ?

    I was also not able to understand in this 42 levels, what faction i am and why others are hostile to me.

    It is a RPPVP server, Aquilonia, found a very nice guild, guess what level everyone is ?

    I called Aquilonia once the Deathstar in the Conan universe but all that was alright so far.

     

    The reason why, is still Lotro and this ubah sexey f2p hybrid model.

    Would AoC offer such a model, i'd be in for sure because of the boobs :P..

     

    Someone in this thread mentioned, that AoC should maybe have more extrems, more gore, more sex, more violence and drama, ÄCTION .. well its the action, thats missing, at least in the lower levels. I tried at least the last 30 levels to take part in a minigame, but it never happend.

    You see your guildies raiding and you hope to be compatable, but you are still low level.

    It was painful the last days, but im not done with AoC, its only 2 clicks to reaktivate.

     

    Give this game a cute f2p model, copy the lotro thingy and enjoy full servers, full servers and full servers.

    I think thats why i dont play today, im pretty mutch allone on Hyboria ..

     

    edit:

    forgot to mention some techi stuff, im nealry all time on Linux, switching only to Windows for gametests or if i want the full DX eyecandy. AoC has made grafical problems on Linux, couldnt set up wine properly to hande the shadows and so on.

    Anarchy has also locked out the penguins.

    Lotro runs awesome under Linux, beside many other windows games, what leads to the conclusion that either Funcom's code policy is on the very bleeding edge, or plainly unclean written. These incredible high AoC lauchup times make me feel it is not optimized anyhow ..

  • eye_meye_m Member UncommonPosts: 3,317

    I'm thinking that the main reason more people don't play is because AoC doesn't have little girls with kitten ears and bunny tails. There is no panda bears wearing suits, and no frilly mini-skirts. 

    AoC is a hard and brutal land that is not covered with roses and school girl giggles.  Open world PvP is savage and relentless, though the PvP mini's are quite limited and slow to start.

    The lore is well known, and aptly followed, so it is a brutal and barbaric game that exploits the carnal pleasures of lust and dismemberment, and most of the modern age girly-boys can't handle it.

     

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • HersaintHersaint Member UncommonPosts: 366


    Originally posted by eyelolled
    I'm thinking that the main reason more people don't play is because AoC doesn't have little girls with kitten ears and bunny tails. There is no panda bears wearing suits, and no frilly mini-skirts. 
    AoC is a hard and brutal land that is not covered with roses and school girl giggles.  Open world PvP is savage and relentless, though the PvP mini's are quite limited and slow to start.
    The lore is well known, and aptly followed, so it is a brutal and barbaric game that exploits the carnal pleasures of lust and dismemberment, and most of the modern age girly-boys can't handle it.
     

    hahahahahah love that Eye. Stereotype much? Wish the game was as graphic and heart pounding as your post. hahahahaha

    image
  • astoriaastoria Member UncommonPosts: 1,677

    Originally posted by eyelolled

    I'm thinking that the main reason more people don't play is because AoC doesn't have little girls with kitten ears and bunny tails. There is no panda bears wearing suits, and no frilly mini-skirts. 

    AoC is a hard and brutal land that is not covered with roses and school girl giggles.  Open world PvP is savage and relentless, though the PvP mini's are quite limited and slow to start.

    The lore is well known, and aptly followed, so it is a brutal and barbaric game that exploits the carnal pleasures of lust and dismemberment, and most of the modern age girly-boys can't handle it.

     

     hahahah. What an offensive and possibly highly accurate description.

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • NeblessNebless Member RarePosts: 1,871

    Originally posted by Hersaint

     




    Originally posted by eyelolled

    The lore is well known, and aptly followed,  



     hahahahahah love that Eye. Stereotype much? Wish the game was as graphic and heart pounding as your post. hahahahaha

     I wish the lore was well known and aptly followed cuz having read the first set of REH's books I'm just not seeing it in game.

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • LuckyDuckyLuckyDucky Member UncommonPosts: 268

    Originally posted by Nebless

    Originally posted by Hersaint

     




    Originally posted by eyelolled

    The lore is well known, and aptly followed,  



     hahahahahah love that Eye. Stereotype much? Wish the game was as graphic and heart pounding as your post. hahahahaha

     I wish the lore was well known and aptly followed cuz having read the first set of REH's books I'm just not seeing it in game.


    RU serious? you don't see any reference to REH Conan stories in the game? Have you gotten off Tortage? There are valid criticisms of the game, but that it lacks any reference to the source material is ludicrous. It is loaded with REH references. I have even seen reference to the art work of the late, great , Frank Frazetta. The excellent transition from pulp fiction to MMO is one of the games greatest strengths.

    "The Pen Is Mightier Than The Demo"

  • ValentinaValentina Member RarePosts: 2,104

    Actually I'm surprised more people don't play it too. I think if they find a way to re-introduce and re-market the game they will benefit greatly from it. The game is very well polished, it performs beautifully. It's well rounded in content and most of all it gives the most immerssive experience out of any MMORPG out right now. The world is designed very well, the storylines are very well written and presented...I just think that the flack it got for being released too early combined with other games coming out and major expansions to other well known games contributed to it.

     

    It wouldn't surprise me if it gets the DDO/LoTRo treatment in the not too distant future, and I really think that would do wonders for the game.

  • nihcenihce Member Posts: 539

    Originally posted by Yamota

    I have tried it a couple of times and found it lacking and boring. The grouping system was not very elaborate so I ended up having to solo and that gets boring quite fast. Also I got sick of doing those first 20 level quest lines over and over again. I heard at a certain level you dont need to do them but I could not stay interested long enough to reach those levels, around 30 was the level I reached before I got bored out of my mind.

    Also tried PvP in those instanced BG type scenarios and first I had to queue for about 30 mins to get into one and then when i finally got into one it felt like a mess. Nowhere as fluid as WAR or other good PvP games out there but just a spamming of DPS attacks. Was not interesting or fun at all as I usually like support and healing classes, which were not on par at all with the DPS being dished out.

    Also the healing support classes available were not interesting at all. The lame death penalty which was used as a way of transporting. The lack of interesting crafting (is there even any? I cant remember). All the loading screens, instancing and disjointed game world. It all adds up to a very lackluster experience, regardless of the pretty GFX.

    I guess that AoC is a living proof that awesome GFX is not enough to make a good and worthwhile MMORPG.

    Hello. While there are many valid points why AoC is not on everyones top list the reasons above are certainly not amongst them.

     

    a.) Only one starting island is a pain for rerollers that is true. You get a free level 50 character at level 50 if I am not mistaken.

    b .) As for PVP. Well. I would say that what you describe is a newby opinion. "spamming of DPS attacks" - AoC is probably one of the MMO's that avoid spamming with intuitive combat system. 

    Let's take Bearshaman as an example since you said that healing/support classes are not on par with DPS ones. Bearshaman is the very definition of support class with extensive surviability, healing spells and extremely effective debuffs. Due to all the goodies he doesn't have many CC's. Position yourself well, use spells wisely and you will never die. 

    I think the problem you encountered was that before FC disallowed PVP in White sands Isle (<25 level characters) there were armies full of twinks that were using best gear possible and knew exactly how to play. You can quite efficiently stop all the DPS (well, probably sin and ranger are an exception but only to some extend) but if you are a newbie playing against twinks the game might feel like it is DPS oriented. It is like that in every skill based game. 

    c.) I don't know about PoM or ToS but BS is arguably one of the most innovative classes introduced in AAA MMO's. And alongside HoX(who is a great hybrid rarely seen in MMo's as well) the best AoC class. 

    --> Like I said. There are many reasons why AoC is not popular but the things you listed above point mainly to L2P issue from a player that didn't take long enough to learn the game mechanics.

  • ironhelixironhelix Member Posts: 448

    I stopped playing when I realized there is no real reason for the combat system to be the way it is. It became tiring to enter a code every time I wanted to execute a skill. If there had been some underlying mechanic to it, it would make sense, but there isn't. You press a bunch of extra buttons to fire off a skill (unless you are a magic class, then you just press one button).

  • bingbongbrosbingbongbros Member UncommonPosts: 689

    its funny this thread pops up as soon as i logged from aoc.

    i just reinstalled the free trial to give it a whirl while i wait for Rift next week.

    was thinking ill get my pvp on for a bit in tortage while im waiting.

    funcom disabled pvp in white sands and underhalls...

    now tortage is a complete ghost town on cimmeria and tyranny.  all the people, including myself, who wanted to pop by for some quick and fun pvp are s.o.l

    and im sure as hell am not gonna sub to this pos to find out that the real pvp zones are ghost towns too.

    nice nail you put into your coffin Funcom

    Playing: Smite, Marvel Heroes
    Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
    Waiting On: Nothing. Mmorpg's are dead.

  • nihcenihce Member Posts: 539

    Originally posted by bingbongbros

    its funny this thread pops up as soon as i logged from aoc.

    i just reinstalled the free trial to give it a whirl while i wait for Rift next week.

    was thinking ill get my pvp on for a bit in tortage while im waiting.

    funcom disabled pvp in white sands and underhalls...

    now tortage is a complete ghost town on cimmeria and tyranny.  all the people, including myself, who wanted to pop by for some quick and fun pvp are s.o.l

    and im sure as hell am not gonna sub to this pos to find out that the real pvp zones are ghost towns too.

    nice nail you put into your coffin Funcom

    Maybe for you and probably even for me the decision they made is bad but look at it from a wider perspective. Just this morning I answered to an obvious noob who gave up on game because he was constantly killed by elite twinks. This game can be a pain to get used to even without being harassed by vets on twinks who combo skip everything. 

  • NeblessNebless Member RarePosts: 1,871

    Originally posted by LuckyDucky

    Originally posted by Nebless

    Originally posted by Hersaint

     Originally posted by eyelolled

    The lore is well known, and aptly followed,  


     hahahahahah love that Eye. Stereotype much? Wish the game was as graphic and heart pounding as your post. hahahahaha

     I wish the lore was well known and aptly followed cuz having read the first set of REH's books I'm just not seeing it in game.


    RU serious? you don't see any reference to REH Conan stories in the game? Have you gotten off Tortage? There are valid criticisms of the game, but that it lacks any reference to the source material is ludicrous. It is loaded with REH references. I have even seen reference to the art work of the late, great , Frank Frazetta. The excellent transition from pulp fiction to MMO is one of the games greatest strengths.

     I just pulled the part of Eye's post I was commenting on and my key words would be "well known and aptly followed", but to put it in it's wider perspective:

    "AoC is a hard and brutal land that is not covered with roses and school girl giggles.  Open world PvP is savage and relentless, though the PvP mini's are quite limited and slow to start.

    The lore is well known, and aptly followed, so it is a brutal and barbaric game that exploits the carnal pleasures of lust and dismemberment, and most of the modern age girly-boys can't handle it."

    This is what I meant when I said I wish the lore was followed more.  In the books, (1) Conan sneaks into a building and finds a dead body, guard comes up and they talk.  No Pvp, just talk.  City guard comes and they all continue to talk and Conan even gives up his sword to prove he's innocent.  No Pvp there either.  (2) Conan swims out to a passing ship, climbs onboard, talks, No Pvp.  Joins crew.  (3) Marooned on an island, discovers pirates, steps out into path and talks to them, challenge between pirate leader and Conan.  Now in (3) there is Pvp but look at it if it happened in game - (1) Pvp and then Gank Pvp.  (2) Gank Pvp, (3) Gank Pvp (i.e. multiple players vs 1 player).  Also as far as the lore being well known - you still have players that don't have a clue who REH was or have read any of the books.  They think Conan is either the Arnold movies or from the comic books, both of which give more of a hack and slash version of life than REH wrote.

    REH didn't write about some mindless killing machine, but wrote more of the Noble Savage, with standards etc.... more civilized than the supposely civilied people.

    Yes there is lore in the game and as a background it follows fairly well, the look, color, dialog etc.... but that same lore doesn't support the Open World Pvp that F/C has going.

    And yes I made it off Tortage into my mid-30s prior to the free leveling gig F/C put in.

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • evilastroevilastro Member Posts: 4,270

    Originally posted by Valentina

    Actually I'm surprised more people don't play it too. I think if they find a way to re-introduce and re-market the game they will benefit greatly from it. The game is very well polished, it performs beautifully. It's well rounded in content and most of all it gives the most immerssive experience out of any MMORPG out right now. The world is designed very well, the storylines are very well written and presented...I just think that the flack it got for being released too early combined with other games coming out and major expansions to other well known games contributed to it.

     

    It wouldn't surprise me if it gets the DDO/LoTRo treatment in the not too distant future, and I really think that would do wonders for the game.

     They had a perfect opertunity with their last expansion, which got rave reviews and lots of people returned. Unfortunately everyone hit a brick wall of unfun grind for factions. If they had lowered the grind as everyone suggested, more people may have played and made alts and gotten into dungeon / raid progression.

    While I dont advocate WoW level of easy gear, Blizzard has certainly proven that you catch more flies with honey than with vinegar.

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