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Like Darkfall, DC Universe Online is a groundbreaking game

This game is the first fully fleshed-out hybrid between the action and MMO genres. Sure there have been super hero games or guild wars, etc, but this game will be the standard set for a new genre.

Kudoz to SOE for including open, unrestricted world PVP servers for those of us that want the option.

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Comments

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    It is a crappy PC port of a console brawler.  Not exactly groundbreaking in the least.  Heck, recently we had CO and we all know how that turned out.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • UnSubUnSub Member Posts: 252

    If this was meant to be a complementary thread about DCUO, I'm not sure Darkfall is the example I'd have used.

  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    I agree it is unlike any other game, which is why it should've been marketed as something different.  By calling it simply an "MMORPG", people expected things like crafting and diverse socializing abilities and other things found in all the WoW-clones.  It should've been marketed as an "Action MMORPG-lite" or something to adjust expectations.

    People keep complaining about what the game doesn't have instead of just looking at it for what it does have, which is some unique and very fun things.

    It's a different experience than most MMORPGs, or most action games, so really it should be called something different so people know what to expect.

    People keep saying it's a console port, and it does favor the console with the control scheme, but there's never been a game like it on the console nor on the PC, so saying it's typical of anything is just wrong.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by holdenhamlet

    I agree it is unlike any other game, which is why it should've been marketed as something different.  By calling it simply an "MMORPG", people expected things like crafting and diverse socializing abilities and other things found in all the WoW-clones.  It should've been marketed as an "Action MMORPG-lite" or something to adjust expectations.

    People keep complaining about what the game doesn't have instead of just looking at it for what it does have, which is some unique and very fun things.

    It's a different experience than most MMORPGs, or most action games, so really it should be called something different so people know what to expect.

    People keep saying it's a console port, and it does favor the console with the control scheme, but there's never been a game like it on the console nor on the PC, so saying it's typical of anything is just wrong.

    You know I actually like that we have the investigations and stuff instead of the normal poorly done crafting grinds lol. There seems to be a bit more of a sense of accomplishment when you find all of those blue investigation markers than there usually is with making 100 of the same sword so that you can make 100 of the next lol. 

     

    Has more of an exploration kind of feel to it as well vs. the norm in MMO's. 

  • TribeofOneTribeofOne Member UncommonPosts: 1,006

    nothing "groundbreaking" about DCUO.  another fail game by a fail developer.  DCUO loses any appeal it does have very fast as evidenced by its already declining population. 

  • FadedbombFadedbomb Member Posts: 2,081

    I agree with the OP, the game is "ground breaking". I saw my best friend throw his collector's edition box at his tile floor last night. Needless to say, he's paying someone another $150 to replace a couple pieces of broken tile.

     

    :)

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • TUX426TUX426 Member Posts: 1,907

    Originally posted by holdenhamlet

    I agree it is unlike any other game, which is why it should've been marketed as something different.  By calling it simply an "MMORPG", people expected things like crafting and diverse socializing abilities and other things found in all the WoW-clones.  It should've been marketed as an "Action MMORPG-lite" or something to adjust expectations.

    Or they could have just called it "like Global Agenda but with tights". This isn't quite as revolutionary as some of you seem to think it is.

  • TribeofOneTribeofOne Member UncommonPosts: 1,006

    Originally posted by TUX426

    Originally posted by holdenhamlet

    I agree it is unlike any other game, which is why it should've been marketed as something different.  By calling it simply an "MMORPG", people expected things like crafting and diverse socializing abilities and other things found in all the WoW-clones.  It should've been marketed as an "Action MMORPG-lite" or something to adjust expectations.

    Or they could have just called it "like Global Agenda but with tights". This isn't quite as revolutionary as some of you seem to think it is.

    or they couldve called it an arcade game.. thats what it feels/plays like.

  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    Originally posted by TUX426

    Originally posted by holdenhamlet

    I agree it is unlike any other game, which is why it should've been marketed as something different.  By calling it simply an "MMORPG", people expected things like crafting and diverse socializing abilities and other things found in all the WoW-clones.  It should've been marketed as an "Action MMORPG-lite" or something to adjust expectations.

    Or they could have just called it "like Global Agenda but with tights". This isn't quite as revolutionary as some of you seem to think it is.

    That would be a gross simplification though.  Maybe "Like Global Agenda but with much more custimization, a rich and elaborate lore to pull from, quests, an open world, questchains ending in boss fights with cutscenes, Raids, dungeons and heroic dungeons and promised monthly content updates"

  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    Originally posted by TribeofOne

    Originally posted by TUX426


    Originally posted by holdenhamlet

    I agree it is unlike any other game, which is why it should've been marketed as something different.  By calling it simply an "MMORPG", people expected things like crafting and diverse socializing abilities and other things found in all the WoW-clones.  It should've been marketed as an "Action MMORPG-lite" or something to adjust expectations.

    Or they could have just called it "like Global Agenda but with tights". This isn't quite as revolutionary as some of you seem to think it is.

    or they couldve called it an arcade game.. thats what it feels/plays like.

    Didn't you ever play games in the arcade?  I like arcade games.  Not sure what's so horrible about an MMO that plays like an arcade game.

    It's a nice refresher from MMOs that play like Dungeons and Dragons.  I like Dungoeons and Dragons and the whole attack/counterattack fantasy setting, but I also like other things.

  • TUX426TUX426 Member Posts: 1,907

    Originally posted by holdenhamlet

    That would be a gross simplification though.  Maybe "Like Global Agenda but with much more custimization, a rich and elaborate lore to pull from, quests, an open world, questchains ending in boss fights with cutscenes, Raids, dungeons and heroic dungeons and promised monthly content updates"

    If that's what you'd like to call it, fine, but Global Agenda at least has a point to their PvP.

  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    Originally posted by TribeofOne

    nothing "groundbreaking" about DCUO.  another fail game by a fail developer.  DCUO loses any appeal it does have very fast as evidenced by its already declining population. 

    Interesting speculation. I was queued last night for the first time since launch week. Declining indeed.

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by TUX426

    Originally posted by holdenhamlet

    That would be a gross simplification though.  Maybe "Like Global Agenda but with much more custimization, a rich and elaborate lore to pull from, quests, an open world, questchains ending in boss fights with cutscenes, Raids, dungeons and heroic dungeons and promised monthly content updates"

    If that's what you'd like to call it, fine, but Global Agenda at least has a point to their PvP.

    Not really,  the points are pretty much the same between the two games.  You grind for gear in GA,  you grind for gear in DCUO,  visual styles in GA,  same for DCUO.  

     

    Holden is correct that there are vastly more options in DCUO but I like GA just as much.   I find the tactics very engrossing in both games and both games require skill.  Both games are also prone to certain hacks,  but they seem less prevalent in GA at this time,  then again GA has been out for a long while.

     

    DCUO has also already planned larger content updates then what GA has released thus far.  Their open world can be done in a matter of hours,  the rest is grinding arenas and the off hand raid which only has a choice of.. 2 maps really, with the exception of the holiday updates.

     

    Both are great games,  but its clear DCUO has more content and plans to add more content in the future as well.



  • TribeofOneTribeofOne Member UncommonPosts: 1,006

    Originally posted by WhiteLantern

    Originally posted by TribeofOne

    nothing "groundbreaking" about DCUO.  another fail game by a fail developer.  DCUO loses any appeal it does have very fast as evidenced by its already declining population. 

    Interesting speculation. I was queued last night for the first time since launch week. Declining indeed.

    really? Ive NEVER seen a login queue. I have seen several servers go from full to medium at prime time and the majority of players on the 2 servers i play on are max level in the first month. The first 15 lvls are deserted of players and chat STILL sucks

  • TribeofOneTribeofOne Member UncommonPosts: 1,006

    Originally posted by maskedweasel

    Originally posted by TUX426


    Originally posted by holdenhamlet

    That would be a gross simplification though.  Maybe "Like Global Agenda but with much more custimization, a rich and elaborate lore to pull from, quests, an open world, questchains ending in boss fights with cutscenes, Raids, dungeons and heroic dungeons and promised monthly content updates"

    If that's what you'd like to call it, fine, but Global Agenda at least has a point to their PvP.

    Not really,  the points are pretty much the same between the two games.  You grind for gear in GA,  you grind for gear in DCUO,  visual styles in GA,  same for DCUO.  

     

    Holden is correct that there are vastly more options in DCUO but I like GA just as much.   I find the tactics very engrossing in both games and both games require skill.  Both games are also prone to certain hacks,  but they seem less prevalent in GA at this time,  then again GA has been out for a long while.

     

    DCUO has also already planned larger content updates then what GA has released thus far.  Their open world can be done in a matter of hours,  the rest is grinding arenas and the off hand raid which only has a choice of.. 2 maps really, with the exception of the holiday updates.

     

    Both are great games,  but its clear DCUO has more content and plans to add more content in the future as well.

    have you seen the article about DCUO short term content plans? Seasonal Stuff and A, ONE Quest Instance.

  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    Originally posted by TribeofOne

    Originally posted by WhiteLantern


    Originally posted by TribeofOne

    nothing "groundbreaking" about DCUO.  another fail game by a fail developer.  DCUO loses any appeal it does have very fast as evidenced by its already declining population. 

    Interesting speculation. I was queued last night for the first time since launch week. Declining indeed.

    really? Ive NEVER seen a login queue. I have seen several servers go from full to medium at prime time and the majority of players on the 2 servers i play on are max level in the first month. Agreed, I'm at max level as well. The first 15 lvls are deserted of players I regullarly group with low level players for world bosses and alerts and chat STILL sucks not sure where this is aimed, but yes chat sucks.

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by TribeofOne

    Originally posted by WhiteLantern


    Originally posted by TribeofOne

    nothing "groundbreaking" about DCUO.  another fail game by a fail developer.  DCUO loses any appeal it does have very fast as evidenced by its already declining population. 

    Interesting speculation. I was queued last night for the first time since launch week. Declining indeed.

    really? Ive NEVER seen a login queue. I have seen several servers go from full to medium at prime time and the majority of players on the 2 servers i play on are max level in the first month. The first 15 lvls are deserted of players and chat STILL sucks

     

    What server are you on?  There were plenty of queues,  some as high as 600+ and at prime time I still get login queues on Public Enemies.

     



  • Germaximus_SGermaximus_S Member UncommonPosts: 1,061

    Originally posted by UnSub

    If this was meant to be a complementary thread about DCUO, I'm not sure Darkfall is the example I'd have used.

    haha Thats funny.

     

    I dont think DCUO is groundbreaking but i truly do hope to see mmorpg's get into this kind of combat.

    I have an awesome amount of fun in DCUO.

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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by TribeofOne

    Originally posted by maskedweasel


    Originally posted by TUX426


    Originally posted by holdenhamlet

    That would be a gross simplification though.  Maybe "Like Global Agenda but with much more custimization, a rich and elaborate lore to pull from, quests, an open world, questchains ending in boss fights with cutscenes, Raids, dungeons and heroic dungeons and promised monthly content updates"

    If that's what you'd like to call it, fine, but Global Agenda at least has a point to their PvP.

    Not really,  the points are pretty much the same between the two games.  You grind for gear in GA,  you grind for gear in DCUO,  visual styles in GA,  same for DCUO.  

     

    Holden is correct that there are vastly more options in DCUO but I like GA just as much.   I find the tactics very engrossing in both games and both games require skill.  Both games are also prone to certain hacks,  but they seem less prevalent in GA at this time,  then again GA has been out for a long while.

     

    DCUO has also already planned larger content updates then what GA has released thus far.  Their open world can be done in a matter of hours,  the rest is grinding arenas and the off hand raid which only has a choice of.. 2 maps really, with the exception of the holiday updates.

     

    Both are great games,  but its clear DCUO has more content and plans to add more content in the future as well.

    have you seen the article about DCUO short term content plans? Seasonal Stuff and A, ONE Quest Instance.

     

    I am fully aware of the new investigations, new levels, new gear, new styles, new seasonal content, new legends characters, new raids and the chat and UI fixes planned for the february update.  I've also been playing GA for many months,  I think I'm in a pretty good position to speak on both.



  • seabeastseabeast Member Posts: 748

    True, like Darkfall, this game will break ground during the crash and burn. I just can not find anything in ether one of these....MMORPG games.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by TribeofOne

    Originally posted by maskedweasel

    Originally posted by TUX426


    Originally posted by holdenhamlet
    That would be a gross simplification though.  Maybe "Like Global Agenda but with much more custimization, a rich and elaborate lore to pull from, quests, an open world, questchains ending in boss fights with cutscenes, Raids, dungeons and heroic dungeons and promised monthly content updates"
    If that's what you'd like to call it, fine, but Global Agenda at least has a point to their PvP.


    Not really,  the points are pretty much the same between the two games.  You grind for gear in GA,  you grind for gear in DCUO,  visual styles in GA,  same for DCUO.  
     
    Holden is correct that there are vastly more options in DCUO but I like GA just as much.   I find the tactics very engrossing in both games and both games require skill.  Both games are also prone to certain hacks,  but they seem less prevalent in GA at this time,  then again GA has been out for a long while.
     
    DCUO has also already planned larger content updates then what GA has released thus far.  Their open world can be done in a matter of hours,  the rest is grinding arenas and the off hand raid which only has a choice of.. 2 maps really, with the exception of the holiday updates.
     
    Both are great games,  but its clear DCUO has more content and plans to add more content in the future as well.


    have you seen the article about DCUO short term content plans? Seasonal Stuff and A, ONE Quest Instance.



    DCUO could easily outstrip GA's content in a short period of time. Once you complete the open world missions and do a few Mercenary and Special Ops missions, you've seen most of the content. This is by level 20. You can start the end game PvP stuff before level 30, but around level 30 is when most people get around to it. Don't get me wrong, GA is fun (I spent a good 80 hours playing that game), but DCUO has much more potential in terms of story and world content.

    DCUO will need to keep up the content updates though...right now it's pretty thin. Especially considering you're paying $15 a month to play the game on top of the box cost. So if they keep up the monthly pace, then they'll be something worth playing. If not, then they've wasted a bunch of people's money.

    I can not remember winning or losing a single debate on the internet.

  • solomonkingsolomonking Member UncommonPosts: 8

    Satire?

  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    Originally posted by TribeofOne

    Originally posted by maskedweasel


    Originally posted by TUX426


    Originally posted by holdenhamlet

    That would be a gross simplification though.  Maybe "Like Global Agenda but with much more custimization, a rich and elaborate lore to pull from, quests, an open world, questchains ending in boss fights with cutscenes, Raids, dungeons and heroic dungeons and promised monthly content updates"

    If that's what you'd like to call it, fine, but Global Agenda at least has a point to their PvP.

    Not really,  the points are pretty much the same between the two games.  You grind for gear in GA,  you grind for gear in DCUO,  visual styles in GA,  same for DCUO.  

     

    Holden is correct that there are vastly more options in DCUO but I like GA just as much.   I find the tactics very engrossing in both games and both games require skill.  Both games are also prone to certain hacks,  but they seem less prevalent in GA at this time,  then again GA has been out for a long while.

     

    DCUO has also already planned larger content updates then what GA has released thus far.  Their open world can be done in a matter of hours,  the rest is grinding arenas and the off hand raid which only has a choice of.. 2 maps really, with the exception of the holiday updates.

     

    Both are great games,  but its clear DCUO has more content and plans to add more content in the future as well.

    have you seen the article about DCUO short term content plans? Seasonal Stuff and A, ONE Quest Instance.

    ...and a new raid, a new pvp event, new races, new collections.......Did you miss this stuff?

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • TribeofOneTribeofOne Member UncommonPosts: 1,006

    Originally posted by WhiteLantern

    Originally posted by TribeofOne


    Originally posted by maskedweasel


    Originally posted by TUX426


    Originally posted by holdenhamlet

    That would be a gross simplification though.  Maybe "Like Global Agenda but with much more custimization, a rich and elaborate lore to pull from, quests, an open world, questchains ending in boss fights with cutscenes, Raids, dungeons and heroic dungeons and promised monthly content updates"

    If that's what you'd like to call it, fine, but Global Agenda at least has a point to their PvP.

    Not really,  the points are pretty much the same between the two games.  You grind for gear in GA,  you grind for gear in DCUO,  visual styles in GA,  same for DCUO.  

     

    Holden is correct that there are vastly more options in DCUO but I like GA just as much.   I find the tactics very engrossing in both games and both games require skill.  Both games are also prone to certain hacks,  but they seem less prevalent in GA at this time,  then again GA has been out for a long while.

     

    DCUO has also already planned larger content updates then what GA has released thus far.  Their open world can be done in a matter of hours,  the rest is grinding arenas and the off hand raid which only has a choice of.. 2 maps really, with the exception of the holiday updates.

     

    Both are great games,  but its clear DCUO has more content and plans to add more content in the future as well.

    have you seen the article about DCUO short term content plans? Seasonal Stuff and A, ONE Quest Instance.

    ...and a new raid, a new pvp event, new races, new collections.......Did you miss this stuff?

    I must have. Link Please

  • MykellMykell Member UncommonPosts: 780

    http://au.ps3.ign.com/articles/114/1147019p1.html

     


    • Level 30 Catwoman Episode: Here, your character will race to Gotham Museum and find Catwoman robbing the joint. Then, some ancient Egyptian artifacts turn people into lions and tigers that you have to fight. Look for five boss battles in this mission.

    • Legends PVP: Catwoman will now be playable in "Play as Iconic" PVP.

    • Multiplayer Race: Chase Catwoman with your friends.

    • New Loot: You'll now be able to collect the "ancient Mayan Armor" and "Cat Burglar" gear.

    • Collectable Hearts: Completing races, participating in PVP and other actions will earn you hearts that you can use to purchase chocolates and gifts to give to other players.

    • PVP Battles: Dunk the other team into the fountain.

    • Love Alert: This is a four-player boss fight against the Goddess of Love, Devotion and Scorn.

    • Loot: There's a new harlequin clown suit with hearts and a cherub disguise to earn.

    • Mock the Boss: When you replay boss fights, you'll be able to give them "be mine" cards for Feat points.

    • New Duo: A two-player Bane duo will be available for players.

    • PVP Expansion: There will be a new Gotham PVP zone.

    • New Tier 2 Raid: There's a new eight-player raid zone for the Batcave. You'll fight alongside Batman against Brainiac and Brother Eye.

    • Buy and Sell: Auction houses will go live in the Watchtower and the Hall of Doom so that places can swap gear on a massive scale.

    • Additions: New collections, races and investigations will be added.
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